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Books on the topic 'Virtual Reality (VR) technology'

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1

Doerner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual and Augmented Reality (VR/AR). Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-79062-2.

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2

Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.

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3

Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.

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4

Jun, Youjung. The Effects of Virtual Reality (VR) on Consumers’ Reality. [publisher not identified], 2021.

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5

Burdea, Grigore. Virtual reality technology. Wiley, 1994.

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6

Burdea, Grigore C. Virtual reality technology. 2nd ed. J. Wiley & Sons, 2003.

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7

Burdea, Grigore. Virtual reality technology. Wiley, 1994.

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8

Philippe, Coiffet, ed. Virtual reality technology. 2nd ed. J. Wiley-Interscience, 2003.

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9

Orel, Marko. Collaboration Potential in Virtual Reality (VR) Office Space. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08180-4.

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10

Sin, Tong-hŭi. VR, AI, chŏnŏllijŭm. K'ŏmyunik'eisyŏn Puksŭ, 2017.

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11

Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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12

Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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13

author, Yu Mi, and Kim Kwang-jip author, eds. VR yŏngsang k'ont'ench'ŭ. K'ŏmyunik'eisyŏn Puksŭ, 2018.

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14

Kim, Sŏn-ho. VR chŏnŏllijŭm yŏn'gu. Han'guk Ŏllon Chinhŭng Chaedan, 2016.

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15

Mihelj, Matjaž, Domen Novak, and Samo Beguš. Virtual Reality Technology and Applications. Springer Netherlands, 2014. http://dx.doi.org/10.1007/978-94-007-6910-6.

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16

Steve, Woolgar, ed. Virtual society?: Technology, cyberbole, reality. Oxford University Press, 2002.

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17

Hong, Ch'ang-jun. Ŏrini VR kyoyuk iron. Chisik kwa Kamsŏng#, 2019.

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18

Gutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.

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In the last twenty years researchers have embraced virtual reality (VR) in order to integrate and extend the assessment tools and treatments currently in use for eating disorders (EDs). Specifically the VR protocols for EDs try to exploit clinically the sense of “presence,” that is, the feeling of “being there” inside the virtual environment. The sense of presence offered by VR can be a powerful tool in therapy because it provides the individual with a world in which he/she can be placed and live a particular experience. This triggers emotional reactions in patients and allows a higher level o
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19

Dawei, Li, Xiong Huaping, Xu Mu, Xu Lingling, and Huang Kun. Cloud VR: Technology and Application. Taylor & Francis Group, 2020.

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20

Dawei, Li, Xiong Huaping, Xu Mu, Xu Lingling, and Huang Kun. Cloud VR: Technology and Application. Taylor & Francis Group, 2020.

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21

Cloud VR: Technology and Application. Taylor & Francis Group, 2020.

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22

Your Church in VR: How to Plant a Church in Virtual Reality. Lakeland Community Church, 2023.

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23

Valk, Alison, Ximin Mi, and Ashley L. Schick. Making Virtual Reality a Reality. Bloomsbury Publishing Inc, 2023. http://dx.doi.org/10.5040/9798216171966.

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Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limi
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24

Cain, Karen, and Jeff Reed. VR and the Metaverse Church: How God Is Moving in This Virtual, yet Quite Real, Reality. Exponential, 2022.

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25

Cain, Karen, and Jeff Reed. VR and the Metaverse Church: How God is Moving in this Virtual, Yet Quite Real, Reality. Exponential, 2022.

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26

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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27

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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28

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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29

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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30

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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31

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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32

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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33

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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34

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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35

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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36

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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37

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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38

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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39

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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40

Virtual Reality VR Retro Gamers. Independently Published, 2021.

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41

Chuirazzi, Sara. Using VR in Engineering. Cavendish Square Publishing LLC, 2019.

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42

Chuirazzi, Sara. Using VR in Engineering. Cavendish Square Publishing LLC, 2019.

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43

Virtual Reality VR Retro Gamers. pdf. Independently Published, 2021.

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44

Virtual und Augmented Reality (VR/AR). Springer Nature, 2019.

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45

Virtual Reality VR Retro Gamers. pdf. Independently Published, 2021.

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46

Virtual Reality VR Retro Gamers. pdf. Independently Published, 2021.

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47

Small, Cathleen. Using VR in Medicine. Cavendish Square Publishing LLC, 2019.

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48

Small, Cathleen. Using VR in Medicine. Cavendish Square Publishing LLC, 2019.

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49

Using VR in Medicine. Cavendish Square Publishing LLC, 2019.

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50

Music Sheet - Virtual Reality VR Retro Gamers. Independently Published, 2021.

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