Journal articles on the topic 'Virtual Reality (VR) technology'
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Maxmudjonovich, Yuldashev Mirzohid. "Virtual Reality, Artificial Reality." American Journal of Applied Science and Technology 5, no. 5 (2025): 141–44. https://doi.org/10.37547/ajast/volume05issue05-29.
Full textAnggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textGao, Fan. "Research on VR equipment based on VR technology." Journal of Innovation and Development 2, no. 2 (2023): 44–47. http://dx.doi.org/10.54097/jid.v2i2.5910.
Full textFox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textHirose, Michitaka. "Virtual Reality Technology and Museum Exhibit." International Journal of Virtual Reality 5, no. 2 (2006): 31–36. http://dx.doi.org/10.20870/ijvr.2006.5.2.2686.
Full textHite, Rebecca. "Virtual Reality." American Biology Teacher 84, no. 2 (2022): 106–8. http://dx.doi.org/10.1525/abt.2022.84.2.106.
Full textUSTUN, Ahmet Berk. "Comparison of the Use of Educational Virtual Reality Headset and Virtual Reality Glasses in terms of Acceptance and Attitude of Students." International Journal of Computers in Education 6, no. 1 (2023): 19–29. https://doi.org/10.5281/zenodo.8102651.
Full textHornsey, Rebecca L., and Paul B. Hibbard. "Current Perceptions of Virtual Reality Technology." Applied Sciences 14, no. 10 (2024): 4222. http://dx.doi.org/10.3390/app14104222.
Full textRowe, A., S. Bandyopadhyay, K. Narang, and J. Fenn. "Virtual reality: virtually a reality?" Bulletin of the Royal College of Surgeons of England 105, no. 8 (2023): 398–99. http://dx.doi.org/10.1308/rcsbull.2023.137.
Full textCharchit Chouhan, Chanchal Rathore, Prahalad Jat, Renu Bhojak,. "Virtual Reality: Review." Tuijin Jishu/Journal of Propulsion Technology 44, no. 1 (2023): 117–21. http://dx.doi.org/10.52783/tjjpt.v44.i1.2219.
Full textLin, Zizhi. "Research on VR Applications Based on Computer Technology." Transactions on Computer Science and Intelligent Systems Research 7 (November 25, 2024): 247–52. https://doi.org/10.62051/wwvymg18.
Full textGarbin Praničević, Daniela. "Augmented Reality and Virtual Reality-Based Technology in Cultural Tourism." ENTRENOVA - ENTerprise REsearch InNOVAtion 7, no. 1 (2021): 314–22. http://dx.doi.org/10.54820/mhny8236.
Full textLi, Sun. "Feasibility Analysis of VR Virtual Technology Application in Art Design Teaching." BCP Education & Psychology 10 (August 16, 2023): 247–50. http://dx.doi.org/10.54691/bcpep.v10i.5371.
Full textChuang, Tzung-Fang, Ying-Hsiang Chou, Jar-Yuan Pai, et al. "Using Virtual Reality Technology in Biology Education." American Biology Teacher 85, no. 1 (2023): 23–32. http://dx.doi.org/10.1525/abt.2023.85.1.23.
Full textZhu, Hong-jie. "Application of virtual reality in teacher training." Journal of Scientific and Engineering Research 8, no. 8 (2021): 153–57. https://doi.org/10.5281/zenodo.10612356.
Full textPark, ChanJong. "Virtual Reality Technology Development in Korea." International Journal of Virtual Reality 4, no. 2 (2000): 1–7. http://dx.doi.org/10.20870/ijvr.2000.4.2.2641.
Full textMa, Wenhui. "Virtual Reality and Traveler Perception." International Journal of Social Sciences and Public Administration 4, no. 2 (2024): 444–46. http://dx.doi.org/10.62051/ijsspa.v4n2.58.
Full textKaltenborn, K. F., and O. Rienhoff. "Virtual Reality in Medicine." Methods of Information in Medicine 32, no. 05 (1993): 407–17. http://dx.doi.org/10.1055/s-0038-1634953.
Full textAnagnostopoulou, Panagiota, and Athanasios Drigas. "Mindfulness, Kindergarten, and Virtual Reality." International Journal of Online and Biomedical Engineering (iJOE) 20, no. 13 (2024): 153–66. http://dx.doi.org/10.3991/ijoe.v20i13.50445.
Full textWang, Aoze. "The combination and application of virtual reality and artificial intelligence." Applied and Computational Engineering 6, no. 1 (2023): 230–34. http://dx.doi.org/10.54254/2755-2721/6/20230773.
Full textYinhui Hao, Fuqiang Qiu,. "Virtual Reality Technology in Practical Teaching Methods." Journal of Electrical Systems 20, no. 3s (2024): 1787–98. http://dx.doi.org/10.52783/jes.1718.
Full textZhang, Liwen. "Future Interactions with Virtual Reality Technology (VR)." Academic Journal of Science and Technology 6, no. 3 (2023): 30–35. http://dx.doi.org/10.54097/ajst.v6i3.10167.
Full textMilan, Sahoo, khamrui Jesu, and Jana Sujit. "Virtual Reality and Human Experience." Indian Journal of Modern Research and Reviews 2, no. 10 (2024): 22–26. https://doi.org/10.5281/zenodo.13994517.
Full textZhong, Ziqin. "The Impact of Virtual Reality on Gaming." Highlights in Science, Engineering and Technology 93 (May 8, 2024): 179–84. http://dx.doi.org/10.54097/qmwc1k67.
Full textSadanand, Gowda, Dey Tamal, and Ravindran Parthasarthi. "API for Augmented Reality and Virtual Reality." Recent Trends in Computer Graphics and Multimedia Technology 2, no. 2 (2020): 1–5. https://doi.org/10.5281/zenodo.4024216.
Full textGraessler, Iris, and Patrick Taplick. "Supporting Creativity with Virtual Reality Technology." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 2011–20. http://dx.doi.org/10.1017/dsi.2019.207.
Full textKunz, Reinhard E., and James P. Santomier. "Sport content and virtual reality technology acceptance." Sport, Business and Management: An International Journal 10, no. 1 (2019): 83–103. http://dx.doi.org/10.1108/sbm-11-2018-0095.
Full textLin, Alice J., Charles B. Chen, and Fuhua (Frank) Cheng. "Virtual Reality Games for Health Care." MATEC Web of Conferences 232 (2018): 01047. http://dx.doi.org/10.1051/matecconf/201823201047.
Full textKosa, Mehmet, Ahmet Uysal, and P. Erhan Eren. "Acceptance of Virtual Reality Games." International Journal of Gaming and Computer-Mediated Simulations 12, no. 1 (2020): 43–70. http://dx.doi.org/10.4018/ijgcms.2020010103.
Full textGazerani, Parisa. "Virtual Reality for Pain Control—Virtual or Real?" US Neurology 12, no. 02 (2016): 82. http://dx.doi.org/10.17925/usn.2016.12.02.82.
Full textFirmansyah, Hasbi, Eko Budiraharjo, and Ali Sofyan. "The Virtual Reality Socialization and Training: Virtual Tour." ASEAN Journal of Empowering Community 2, no. 2 (2023): 74–83. http://dx.doi.org/10.24905/ajecom/vol2issue2.38.
Full textKhaqiqi, Shafiq, and Lizar Alfansi. "Penerimaan Teknologi Virtual Reality Untuk Virtual Tourism di Indonesia." Journal of Indonesian Tourism, Hospitality and Recreation 5, no. 1 (2022): 53–66. http://dx.doi.org/10.17509/jithor.v5i1.43751.
Full textRuan, Bolun, Yiyi Qian, and Entong Zhang. "The Role and Impact of VR during the Epidemic." Highlights in Science, Engineering and Technology 44 (April 13, 2023): 199–205. http://dx.doi.org/10.54097/hset.v44i.7322.
Full textSong, Jialu, and Sijia Huang. "Virtual Reality (VR) Technology and Landscape Architecture." MATEC Web of Conferences 227 (2018): 02005. http://dx.doi.org/10.1051/matecconf/201822702005.
Full textLv, Shitao, Qichang Zhang, and Lijun Wang. "VR virtual reality technology and treatment progress." SID Symposium Digest of Technical Papers 51, S1 (2020): 35–38. http://dx.doi.org/10.1002/sdtp.13745.
Full textGao, Ruohan. "Virtual reality technology in the field of education." Applied and Computational Engineering 16, no. 1 (2023): 228–33. http://dx.doi.org/10.54254/2755-2721/16/20230897.
Full textBalzerkiewitz, Hans-Patrick, and Carsten Stechert. "PRODUCT DEVELOPMENT METHODS IN VIRTUAL REALITY." Proceedings of the Design Society 1 (July 27, 2021): 2449–58. http://dx.doi.org/10.1017/pds.2021.506.
Full textGaikwad, Pooja, and Mrs Netraja Mulay. "Study of Augmented Reality & Virtual Reality Technology in Education System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 09 (2024): 1–6. http://dx.doi.org/10.55041/ijsrem37623.
Full textAlnagrat Alnagrat, Ahmed Jamah, Rizalafande Che Ismail, and Syed Zulkarnain Syed Idrus. "The Opportunities and challenges in virtual reality for virtual laboratories." Innovative Teaching and Learning Journal 6, no. 2 (2023): 73–89. http://dx.doi.org/10.11113/itlj.v6.91.
Full textLin, Yubing, Yi You, and Zitong Zhou. "Application Of VR In the Field of Education." Highlights in Science, Engineering and Technology 68 (October 9, 2023): 11–20. http://dx.doi.org/10.54097/hset.v68i.11925.
Full textTang, Jiajun, Manni Gong, Shangxi Jiang, Yiji Dong, and Taojie Gao. "Multimodal human-computer interaction for virtual reality." Applied and Computational Engineering 42, no. 1 (2024): 201–7. http://dx.doi.org/10.54254/2755-2721/42/20230778.
Full textZhang, Bao, Zhi Feng Liu, and Guang Fu Liu. "The Design of Small Vehicles Based on Virtual Reality Technology." Advanced Materials Research 562-564 (August 2012): 1870–73. http://dx.doi.org/10.4028/www.scientific.net/amr.562-564.1870.
Full textchauhan, Rinku. "Stepping into the Future: Virtual Reality’s Role in Shaping Education." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem30502.
Full textDing, Haoyang, Yukang Zheng, and Hongshuo Li. "Research on the Application of VR in Education and Gaming." Applied and Computational Engineering 8, no. 1 (2023): 548–53. http://dx.doi.org/10.54254/2755-2721/8/20230270.
Full textCyranek, Łucja. "Wykorzystanie technologii wirtualnej rzeczywistości w psychologii klinicznej." Annales Universitatis Paedagogicae Cracoviensis. Studia de Cultura 4, no. 10 (2018): 27–39. http://dx.doi.org/10.24917/20837275.10.4.3.
Full textNithyakannan S and Dr. Srikanth. "VIRTUAL REALITY IN PHYSIOTHERAPY: CURRENT APPLICATIONS." Indian Journal of Physiotherapy and Occupational Therapy - An International Journal 18, Conf 1 (2024): 37. http://dx.doi.org/10.37506/zhcsvh44.
Full textSiaw, Nyuk Hiong. "Low Cost Virtual Reality Tour: ViTour." ASEAN Artificial Intelligence Journal 1, no. 1 (2025): 1–10. https://doi.org/10.37934/aaij.1.1.110.
Full textHuang, Bingxin. "Examining Illusory Touch Perception in Virtual Reality among Virtual Reality Users." Journal of Education, Humanities and Social Sciences 26 (March 2, 2024): 1075–80. http://dx.doi.org/10.54097/a9tyq152.
Full textZhou, Zili, Patrick Lynett, and Behzad Ebrahimi. "INTERACTIVE VISUALIZATION FOR COASTAL HAZARDS." Coastal Engineering Proceedings, no. 37 (September 1, 2023): 190. http://dx.doi.org/10.9753/icce.v37.management.190.
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