Journal articles on the topic 'Virtual Reality (VR) technology'
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Anggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (July 3, 2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.
Full textFox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (January 2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textHite, Rebecca. "Virtual Reality." American Biology Teacher 84, no. 2 (February 1, 2022): 106–8. http://dx.doi.org/10.1525/abt.2022.84.2.106.
Full textHirose, Michitaka. "Virtual Reality Technology and Museum Exhibit." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 31–36. http://dx.doi.org/10.20870/ijvr.2006.5.2.2686.
Full textGarbin Praničević, Daniela. "Augmented Reality and Virtual Reality-Based Technology in Cultural Tourism." ENTRENOVA - ENTerprise REsearch InNOVAtion 7, no. 1 (December 8, 2021): 314–22. http://dx.doi.org/10.54820/mhny8236.
Full textChuang, Tzung-Fang, Ying-Hsiang Chou, Jar-Yuan Pai, Chien-Ning Huang, Henry Bair, Allen Pai, and Nai-Chi Yu. "Using Virtual Reality Technology in Biology Education." American Biology Teacher 85, no. 1 (January 1, 2023): 23–32. http://dx.doi.org/10.1525/abt.2023.85.1.23.
Full textPark, ChanJong. "Virtual Reality Technology Development in Korea." International Journal of Virtual Reality 4, no. 2 (January 1, 2000): 1–7. http://dx.doi.org/10.20870/ijvr.2000.4.2.2641.
Full textKaltenborn, K. F., and O. Rienhoff. "Virtual Reality in Medicine." Methods of Information in Medicine 32, no. 05 (1993): 407–17. http://dx.doi.org/10.1055/s-0038-1634953.
Full textGraessler, Iris, and Patrick Taplick. "Supporting Creativity with Virtual Reality Technology." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 2011–20. http://dx.doi.org/10.1017/dsi.2019.207.
Full textKunz, Reinhard E., and James P. Santomier. "Sport content and virtual reality technology acceptance." Sport, Business and Management: An International Journal 10, no. 1 (September 25, 2019): 83–103. http://dx.doi.org/10.1108/sbm-11-2018-0095.
Full textSong, Jialu, and Sijia Huang. "Virtual Reality (VR) Technology and Landscape Architecture." MATEC Web of Conferences 227 (2018): 02005. http://dx.doi.org/10.1051/matecconf/201822702005.
Full textLv, Shitao, Qichang Zhang, and Lijun Wang. "VR virtual reality technology and treatment progress." SID Symposium Digest of Technical Papers 51, S1 (July 2020): 35–38. http://dx.doi.org/10.1002/sdtp.13745.
Full textKosa, Mehmet, Ahmet Uysal, and P. Erhan Eren. "Acceptance of Virtual Reality Games." International Journal of Gaming and Computer-Mediated Simulations 12, no. 1 (January 2020): 43–70. http://dx.doi.org/10.4018/ijgcms.2020010103.
Full textLin, Alice J., Charles B. Chen, and Fuhua (Frank) Cheng. "Virtual Reality Games for Health Care." MATEC Web of Conferences 232 (2018): 01047. http://dx.doi.org/10.1051/matecconf/201823201047.
Full textGazerani, Parisa. "Virtual Reality for Pain Control—Virtual or Real?" US Neurology 12, no. 02 (2016): 82. http://dx.doi.org/10.17925/usn.2016.12.02.82.
Full textKhaqiqi, Shafiq, and Lizar Alfansi. "Penerimaan Teknologi Virtual Reality Untuk Virtual Tourism di Indonesia." Journal of Indonesian Tourism, Hospitality and Recreation 5, no. 1 (April 1, 2022): 53–66. http://dx.doi.org/10.17509/jithor.v5i1.43751.
Full textBalzerkiewitz, Hans-Patrick, and Carsten Stechert. "PRODUCT DEVELOPMENT METHODS IN VIRTUAL REALITY." Proceedings of the Design Society 1 (July 27, 2021): 2449–58. http://dx.doi.org/10.1017/pds.2021.506.
Full textAtta, Ghada, Amal Abdelsattar, Dalia Elfiky, Mohamed Zahran, Mohamed Farag, and Salwa O. Slim. "Virtual Reality in Space Technology Education." Education Sciences 12, no. 12 (December 5, 2022): 890. http://dx.doi.org/10.3390/educsci12120890.
Full textZhang, Bao, Zhi Feng Liu, and Guang Fu Liu. "The Design of Small Vehicles Based on Virtual Reality Technology." Advanced Materials Research 562-564 (August 2012): 1870–73. http://dx.doi.org/10.4028/www.scientific.net/amr.562-564.1870.
Full textCai, Yujie. "A Review of Virtual Reality Technology in EFL Teaching." Journal of Education, Humanities and Social Sciences 4 (November 17, 2022): 260–63. http://dx.doi.org/10.54097/ehss.v4i.2783.
Full textNISHIMURA, Kunihiro. "Visualizaton using Virtual Reality Technology." Journal of the Visualization Society of Japan 27, no. 106 (2007): 168–73. http://dx.doi.org/10.3154/jvs.27.168.
Full textCyranek, Łucja. "Wykorzystanie technologii wirtualnej rzeczywistości w psychologii klinicznej." Annales Universitatis Paedagogicae Cracoviensis. Studia de Cultura 4, no. 10 (2018): 27–39. http://dx.doi.org/10.24917/20837275.10.4.3.
Full textChiou, Guey-Fa. "Learning Rationales and Virtual Reality Technology in Education." Journal of Educational Technology Systems 23, no. 4 (June 1995): 327–36. http://dx.doi.org/10.2190/4j65-a2al-p58b-5nw6.
Full textChung, Soojin, and Jeongim Lee. "Research Trends on Virtual Reality and Augmented Reality-based CPR training." Korean Association For Learner-Centered Curriculum And Instruction 22, no. 13 (July 15, 2022): 759–72. http://dx.doi.org/10.22251/jlcci.2022.22.13.759.
Full textOGI, Tetsuro. "Virtual Reality Technology for Data Visualization." Journal of the Visualization Society of Japan 27, no. 106 (2007): 162–67. http://dx.doi.org/10.3154/jvs.27.162.
Full textHolopainen, Jani, Osmo Mattila, Petri Parvinen, Essi Pöyry, and Tuure Tuunanen. "Sociability in Virtual Reality." ACM Transactions on Social Computing 4, no. 1 (April 2021): 1–21. http://dx.doi.org/10.1145/3450269.
Full textMoura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 12, no. 1 (January 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Full textSelvaprasanth, P., T. Karthigaipriya, and J. John. "Adoption of Virtual Reality in Construction Projects." Journal of University of Shanghai for Science and Technology 23, no. 12 (December 31, 2021): 476–90. http://dx.doi.org/10.51201/jusst/21/121036.
Full textWang, Fengxu. "Computer Distance Virtual Experiment Teaching Application Based on Virtual Reality Technology." International Journal of Emerging Technologies in Learning (iJET) 13, no. 04 (March 30, 2018): 83. http://dx.doi.org/10.3991/ijet.v13i04.8472.
Full textCollette, Daniel. "Virtual Reality as Experiential Learning." Teaching Philosophy 42, no. 1 (2019): 29–39. http://dx.doi.org/10.5840/teachphil2019116100.
Full textIshak, Muhammad Azri, Mohammad Rafiq Kosnan, and Nur Fatini Zakaria. "Build IoT through Virtual Reality." International Journal of Multimedia and Recent Innovation 2, no. 1 (March 22, 2020): 11–25. http://dx.doi.org/10.36079/lamintang.ijmari-0201.80.
Full textM Aman, Abdulrazak, and Norshuhada Shiratuddin. "Virtual reality and augmented reality create fair education opportunities for refugee children in camps." International Journal of Engineering & Technology 9, no. 3 (August 4, 2020): 665. http://dx.doi.org/10.14419/ijet.v9i3.31003.
Full textMütterlein, Joschka, Benedikt Berger, and Thomas Hess. "Virtual Reality und die Medienbranche." MedienWirtschaft 14, no. 1 (2017): 26–31. http://dx.doi.org/10.15358/1613-0669-2017-1-26.
Full textDuque, Miguel Rosa, and Todd Lyle Sandel. "Poker in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 13, no. 1 (January 1, 2022): 1–18. http://dx.doi.org/10.4018/ijcicg.308810.
Full textKugler, Logan. "The state of virtual reality hardware." Communications of the ACM 64, no. 2 (January 25, 2021): 15–16. http://dx.doi.org/10.1145/3441290.
Full textTicknor, Bobbie. "Virtual Reality and Correctional Rehabilitation: A Game Changer." Criminal Justice and Behavior 46, no. 9 (April 15, 2019): 1319–36. http://dx.doi.org/10.1177/0093854819842588.
Full textTschanz, Nathaly, and Bianca Baerlocher. "Virtual Reality in Language Teaching." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 47 (April 14, 2022): 288–311. http://dx.doi.org/10.21240/mpaed/47/2022.04.14.x.
Full textKim, Hanjin, Heonyeop Shin, Hyeong-su Kim, and Won-Tae Kim. "VR-CPES: A Novel Cyber-Physical Education Systems for Interactive VR Services Based on a Mobile Platform." Mobile Information Systems 2018 (September 12, 2018): 1–10. http://dx.doi.org/10.1155/2018/8941241.
Full textZhang, Bao, Zhi Feng Liu, and Guang Fu Liu. "The Application of Virtual Reality Technology in Product Design." Advanced Materials Research 468-471 (February 2012): 1349–52. http://dx.doi.org/10.4028/www.scientific.net/amr.468-471.1349.
Full textLi, Sansan, and Dongxian Zhou. "The Construction of Immersive Learning System Based on Virtual Testing Technology of Virtual Reality." Wireless Communications and Mobile Computing 2021 (August 17, 2021): 1–6. http://dx.doi.org/10.1155/2021/9656578.
Full textLloyd, Anna, and Erna Haraldsdottir. "Virtual reality in hospice: improved patient well-being." BMJ Supportive & Palliative Care 11, no. 3 (July 2, 2021): 344–50. http://dx.doi.org/10.1136/bmjspcare-2021-003173.
Full textJ. Sushmitha and J. Disha. "A survey on Virtual Reality for Medical Applications." Journal of Innovative Image Processing 4, no. 4 (January 12, 2023): 267–77. http://dx.doi.org/10.36548/jiip.2022.4.005.
Full textDahya, Negin, W. E. King, Kung Jin Lee, and Jin Ha Lee. "Perceptions and experiences of virtual reality in public libraries." Journal of Documentation 77, no. 3 (February 11, 2021): 617–37. http://dx.doi.org/10.1108/jd-04-2020-0051.
Full textGREGA, Matúš, Pavel NEČAS, and Branislav LANCIK. "Virtual Reality Safety Limitations." INCAS BULLETIN 13, no. 4 (December 5, 2021): 75–86. http://dx.doi.org/10.13111/2066-8201.2021.13.4.7.
Full textOyelude, Adetoun A. "Virtual reality (VR) and augmented reality (AR) in libraries and museums." Library Hi Tech News 35, no. 5 (July 2, 2018): 1–4. http://dx.doi.org/10.1108/lhtn-04-2018-0023.
Full textRynarzewska, Ania Izabela. "Virtual reality: a new channel in sport consumption." Journal of Research in Interactive Marketing 12, no. 4 (October 8, 2018): 472–88. http://dx.doi.org/10.1108/jrim-02-2018-0028.
Full textHuo, Zhiyi, Xinwen Luo, Qian Wang, Vishal Jagota, Malik Jawarneh, and Manish Sharma. "Design and simulation of vehicle vibration test based on virtual reality technology." Nonlinear Engineering 11, no. 1 (January 1, 2022): 500–506. http://dx.doi.org/10.1515/nleng-2022-0217.
Full textChimakurthi, Venkata Naga Satya Surendra. "Emerging of Virtual Reality (VR) Technology in Education and Training." Asian Journal of Humanity, Art and Literature 5, no. 2 (December 31, 2018): 157–66. http://dx.doi.org/10.18034/ajhal.v5i2.606.
Full textBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, no. 4 (August 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
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