Books on the topic 'Virtual reality (VR)'
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Doerner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual and Augmented Reality (VR/AR). Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-79062-2.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.
Full textOrel, Marko. Collaboration Potential in Virtual Reality (VR) Office Space. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08180-4.
Full textVirtual reality insider: Guidebook for the VR industry. 2nd ed. [Berkeley, California]: New Dimension Entertainment, 2015.
Find full textKim, Sŏn-ho. VR chŏnŏllijŭm yŏn'gu. Sŏul T'ŭkpyŏlsi: Han'guk Ŏllon Chinhŭng Chaedan, 2016.
Find full textAI agents in virtual reality worlds: Programming intelligent VR in C++. New York: John Wiley, 1996.
Find full textWorkshop, GI-Fachgruppe VR/AR. Virtuelle und erweiterte Realität: 1. Workshop der GI-Fachgruppe VR/AR. Aachen: Shaker, 2004.
Find full textSpagno, Christian. Immersive VR projection system with simultaneous image acquisition using active projection screens. Konstanz: Hartung-Gorre, 2003.
Find full textIEEE Virtual Reality Conference (2004 Chicago, Ill.). VR 2004: IEEE Virtual Reality 2004 : proceedings : Chicago, Illinois, March 27-31, 2004. Piscataway, N.J: IEEE, 2004.
Find full textDuguleană, Mihai. VR Technologies in Cultural Heritage: First International Conference, VRTCH 2018, Brasov, Romania, May 29–30, 2018, Revised Selected Papers. Cham: Springer Nature, 2019.
Find full textVista, Fla ). IEEE Virtual Reality Conference (2013 Lake Buena. 2013 IEEE Virtual Reality (VR 2013): Lake Buena Vista, Flordia, USA, 18-20 March 2013. Piscataway, NJ: IEEE, 2013.
Find full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full textHelsel, Sandra. The Official Virtual Reality World: Vr Explorer. John Wiley & Sons Inc (Computers), 1996.
Find full textJOYNER, Quinton. Day Planner - Virtual Reality VR Retro Gamers. Independently Published, 2021.
Find full textLINDA. Funny VR Gamer Definition Virtual Reality Gaming. Independently Published, 2022.
Find full textMcCaffrey, Mitch. Unreal Engine VR Cookbook: Developing Virtual Reality with UE4. Pearson Education, Limited, 2017.
Find full textMcCaffrey, Mitch. Unreal Engine VR Cookbook: Developing Virtual Reality with UE4. Pearson Education, Limited, 2017.
Find full textUnreal Engine VR Cookbook: Developing Virtual Reality with UE4. Addison-Wesley Professional, 2017.
Find full textJorge, Joaquim Armando Pires, Bruno Rodrigues de Araujo, Luciano Pereira Soares, Alberto Barbosa Raposo, and Miquel Sales Dias. Building Projection-Based VR Systems. Taylor & Francis Group, 2021.
Find full textMurray, Jeff W. Building Virtual Reality with Unity and Steam VR. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21862.
Full textJerald, Jason. VR Book: Human-Centered Design for Virtual Reality. Morgan & Claypool Publishers, 2015.
Find full textBaby Sitter Information: Virtual Reality VR Retro Gamers. Independently Published, 2022.
Find full textJerald, Jason. VR Book: Human-Centered Design for Virtual Reality. Morgan & Claypool Publishers, 2015.
Find full textJOYNER, Quinton. Daily Dream Journal - Virtual Reality VR Retro Gamers. Independently Published, 2021.
Find full textBaruah, Rakesh. Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit. Apress, 2019.
Find full textValk, Alison, Ximin Mi, and Ashley L. Schick. Making Virtual Reality a Reality. Bloomsbury Publishing Inc, 2023. http://dx.doi.org/10.5040/9798216171966.
Full textWittek, Stephen, and David McInnis, eds. Shakespeare and Virtual Reality. Cambridge University Press, 2021. http://dx.doi.org/10.1017/9781009003995.
Full textSchütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.
Find full textJung, Timothy, and M. Claudia tom Dieck. Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Springer, 2019.
Find full textMonthly to Do List - Virtual Reality VR Retro Gamers. Independently Published, 2021.
Find full textSchoen, Matt, and Jonathan Linowes. Cardboard VR Projects for Android. Packt Publishing, Limited, 2016.
Find full textAukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Pearson Education, Limited, 2016.
Find full textAukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Pearson Education, Limited, 2016.
Find full textAukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison Wesley, 2016.
Find full textTricart, Celine. Virtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis Group, 2017.
Find full textTricart, Celine. Virtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis Group, 2017.
Find full textVirtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis Group, 2017.
Find full textNippa, Michael, Oswin Maurer, Thomas Aichner, and Stefan Tonezzani. Virtual Reality im Tourismus: Wie VR das Destinationsmarketing verändern wird. Springer Gabler, 2018.
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