Academic literature on the topic 'Virtual really in Industrial design'

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Journal articles on the topic "Virtual really in Industrial design"

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Yilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 498–503. http://dx.doi.org/10.18844/gjhss.v2i1.336.

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Li, J.-P., and G. Thompson. "Mechanical failure analysis in a virtual reality environment." Proceedings of the Institution of Mechanical Engineers, Part E: Journal of Process Mechanical Engineering 219, no. 3 (2005): 237–50. http://dx.doi.org/10.1243/095440805x28258.

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This paper is part of a research theme to develop methods that enhance risk assessment studies by the use of ‘automated’ failure analysis. The paper presents an approach to mechanical failure analysis and introduces a mechanical failure analysis module that can be used in a virtual reality (VR) environment. The module is used to analyse and predict failures in mechanical assemblies; it considers stress related failures within components, as well as failures due to component interactions. Mechanical failures are divided into two categories in this paper: material failures and interference failu
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Fontana, Marzia, Caterina Rizzi, and Umberto Cugini. "3D virtual apparel design for industrial applications." Computer-Aided Design 37, no. 6 (2005): 609–22. http://dx.doi.org/10.1016/j.cad.2004.09.004.

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Kim, Sang-Gook, Sang Min Yoon, Maria Yang, Jungwoo Choi, Haluk Akay, and Edward Burnell. "AI for design: Virtual design assistant." CIRP Annals 68, no. 1 (2019): 141–44. http://dx.doi.org/10.1016/j.cirp.2019.03.024.

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Jiang, Zuhua. "Virtual fuel-pump design." Chinese Journal of Mechanical Engineering (English Edition) 15, no. 01 (2002): 94. http://dx.doi.org/10.3901/cjme.2002.01.094.

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He, Jinghao. "Application of virtual reality technology in industrial design." Journal of Physics: Conference Series 1345 (November 2019): 062013. http://dx.doi.org/10.1088/1742-6596/1345/6/062013.

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Pouliquen, Mamy, Alain Bernard, Jacques Marsot, and Laurent Chodorge. "Virtual hands and virtual reality multimodal platform to design safer industrial systems." Computers in Industry 58, no. 1 (2007): 46–56. http://dx.doi.org/10.1016/j.compind.2006.04.001.

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Yang, Gangjun, and Xueliang Zhang. "Task allocation algorithm for virtual design organisation in agile industrial design." International Journal of Computing Science and Mathematics 8, no. 3 (2017): 249. http://dx.doi.org/10.1504/ijcsm.2017.085727.

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Zhang, Xueliang, and Gangjun Yang. "Task allocation algorithm for virtual design organisation in agile industrial design." International Journal of Computing Science and Mathematics 8, no. 3 (2017): 249. http://dx.doi.org/10.1504/ijcsm.2017.10006464.

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Kunz, John, and Martin Fischer. "Virtual design and construction." Construction Management and Economics 38, no. 4 (2020): 355–63. http://dx.doi.org/10.1080/01446193.2020.1714068.

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Dissertations / Theses on the topic "Virtual really in Industrial design"

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Sanchez, Norberto. "Designing Engagement: A Method for improving Multisensorial Properties of Products." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554373954791942.

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Li, Kang. "Towards a methodology for interactive virtual design assessment." MSSTATE, 2004. http://sun.library.msstate.edu/ETD-db/theses/available/etd-08302004-225346/.

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Complex interactive behaviour involves cognitive, sensation and motor behaviour and may consist of several sub interactive behaviours. It needs to be examined from different points of view. Although explaining everything in one model is not currently possible, it is possible to connect information from different sources to get a better understanding of the interaction to benefit product design. The long-term objective of our study is to develop a methodology for interactive virtual design assessment to study the interactive behaviour and achieve compatibility. This study summarized two experim
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Akhtar, Jawad. "Virtual reality : Effective surroundings, Enormous demonstration and mediator system in the games, industrial design and manufacturing." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1283.

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In this thesis, the concept of virtual reality has been elaborated in the context of games, industrial design and manufacturing. The main purpose of this master’s thesis is to create a virtual environment for games that are near to the reality and according to the human nature through aspects like better interface, simulation, lights, shadow effects and their types. The importance of these aspects regarding realistic virtual environment is complemented through the comparison between two environments i.e. desktop and CAVE on a flight simulation program.
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Powell, Jaemin. "Hardware design for an electro-mechanical bicycle simulator in an immersive virtual reality environment." Thesis, University of Iowa, 2017. https://ir.uiowa.edu/etd/5981.

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Roughly 50,000 people are injured in bicycle collisions with motor vehicles each year. The Hank Bicycle Simulator provides a virtual environment to study and reduce this tragic loss by safely investigating the interaction of bicycle riders and traffic, particularly for bicyclists crossing streets. The bicycle simulator design focuses on the bicycle and rider inertia, the predominant dynamic element for riders moving from a stopped position. The Hank Bicycle Simulator’s flywheel provides instantaneous inertial response while a servomotor provides simulated wind resistance to pedaling. This work
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Wenzl, Filip. "Design kráčivého rypadla." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-319484.

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The theme of this diploma thesis is design of walking excavator. Specifially, the thesis is focused on inovative possibility of remote controll and describe structural, technological and ergonomic aspects of this solution in respect of current trends.
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Holmström, Anders, and Pontus Gaversjö. "DESIGN AV HÖJ- & SÄNKBART SOFFBORD : Utvecklingsarbete mot Tenzo AB." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-70006.

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In a world that only spins faster and where information is available in abundance, the need to multi task has grown bigger than ever before. The need to eat or work from the sofa is growing, while the trends say that the coffee table should be low. This conflict of interest forces people to make a choice, following the trends or being able to easily multi task from the sofa. Or do they have to? The thesis work described in this report may provide a solution to the problem. The work consists of 10 credits and is carried out by two students as a final stage of the bachelor’s degree in Industrial
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Tseng, Chun-Hao. "Safety performance analyzer for constructed environments (SPACE)." Columbus, Ohio : Ohio State University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1148572816.

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Pieretti, Mattia. "La comunicazione attraverso la Virtual Reality." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016.

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Il progetto di testi consiste in un caso di presentazione aziendale (FAAC), pensato attraverso l'utilizzo della Virtual Reality. Si tratta il percorso progettuale partendo dal Brief fino ad arrivare all'ambiente virtuale per la presentazione nelle fiere di un nuovo dissuasore mobile pensato per le infrastrutture.
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Sharp, Jonathan Anthony. "Interaction design for electronic product design using virtual simulations." Thesis, Brunel University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387487.

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Dai, Mehmet Naci Carleton University Dissertation Engineering Mechanical and Aerospace. "Automating the analysis of complex physical systems - the virtual foundry." Ottawa, 1994.

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Books on the topic "Virtual really in Industrial design"

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NIST-ASME Industrial Virtual Reality Symposium (1999 Chicago, Ill.). Industrial virtual reality: Manufacturing and design tool for the next millennium : NIST-ASME Industrial Virtual Reality Symposium, Symposium on Virtual Environment for Manufacturing. Edited by Banerjee Pat, Kesavadas T, American Society of Mechanical Engineers. Materials Handling Engineering Division., American Society of Mechanical Engineers. Manufacturing Engineering Division., Symposium on Virtual Environment for Manufacturing (1999 : Nashville, Tenn.), and International Mechanical Engineering Congress and Exposition (1999 : Nashville, Tenn.). American Society of Mechanical Engineers, 1999.

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Insights, Inc Technical. Virtual manufacturing: Sophisticated design tools for the 21st century : a report. Wiley, 1999.

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M, Hessel Merrill. Conceptual design plan for the National Advanced Manufacturing Testbed. U.S. Dept. of Commerce, Technology Administration, National Institute of Standards and Technology, 1995.

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International Immersive Projection Technology Workshop (1st 1997 Stuttgart, Germany). 1. International Immersive Projection Technology Workshop: 14./15. July 1997, Center of the Fraunhofer Society, Stuttgart IZS. Edited by Bullinger H. -J, Riedel Oliver 1965-, Fraunhofer-Institut für Arbeitswirtschaft und Organisation., and Fraunhofer-Institut für Produktionstechnik und Automatisierung. Springer-Verlag, 1997.

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NIST-ASME, Industrial Virtual Reality Symposium (1999 Chicago Ill ). Industrial virtual reality: Manufacturing and design tool for the next millennium ... : presented at the Symposium on Industrial Virtual Reality, November 1-2, 1999, Chicago, Illinois and the 1999 ASME International Mechanical Engineering Congress and Exposition, November 14-19, 1999, Nashville, Tennessee. American Society of Mechanical Engineers, 1999.

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Badler, Norman I. Simulating humans: Computer graphics animation and control. Oxford University Press, 1993.

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Badler, Norman I. Simulating humans: Computer graphicsanimation and control. Oxford University Press, 1993.

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IFIP WG 5.10 Workshop on Virtual Environments and their Applications (1994 Coimbra, Portugal). Virtual prototyping: Virtual environments and the product design process. Chapman & Hall on behalf of the International Federation for Information Processing (IFIP), 1995.

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Allen, Kathleen R. Office design that really works!: Design for the '90s. Affinity, 1995.

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Rusak, Zoltan. Vague discrete interval modeling for product conceptualization in collaborative virtual design environments. Millpress, 2005.

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Book chapters on the topic "Virtual really in Industrial design"

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Verlinden, Jouke, Christian Suurmeijer, and Imre Horvath. "Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_62.

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Nijholt, Anton. "Real, Augmented, Virtual, and Robotic Animals in Smart and Playable Cities." In Advances in Industrial Design. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51194-4_82.

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Ramadoss, Vishal, Mohamed Sadiq Ikbal, Dimiter Zlatanov, and Matteo Zoppi. "Design of Serial Link Structure-Parallel Wire System for Virtual Reality Rehabilitation and Assessment." In Advances in Service and Industrial Robotics. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-48989-2_45.

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Keil, Jens, Florian Schmitt, Timo Engelke, Holger Graf, and Manuel Olbrich. "Augmented Reality Views: Discussing the Utility of Visual Elements by Mediation Means in Industrial AR from a Design Perspective." In Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91584-5_24.

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Wallmyr, Markus, Daniel Kade, and Tobias Holstein. "360 Degree Mixed Reality Environment to Evaluate Interaction Design for Industrial Vehicles Including Head-Up and Head-Down Displays." In Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91584-5_30.

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Holubek, Radovan, Roman Ružarovský, and Daynier R. D. Sobrino. "An Innovative Approach of Industrial Robot Programming Using Virtual Reality for the Design of Production Systems Layout." In Lecture Notes in Mechanical Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18715-6_19.

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Katebi, Reza, Michael A. Johnson, and Jacqueline Wilkie. "Virtual Instrumentation (VI) and a Design Exercise." In Advances in Industrial Control. Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0423-0_8.

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Paepcke-Hjeltness, Verena. "Rapid Idea Development, Translating Face-to-Face Interactions to Virtual Platforms." In Advances in Industrial Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80829-7_16.

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Latorre-Sánchez, Consuelo, Mateo Izquierdo, Alejandro Conde, et al. "5D Virtual Model for Thermal Comfort and Ergonomics Assessment Applied in Clothing Industries." In Advances in Industrial Design. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51194-4_105.

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Kawakita, Teru, Toshifumi Sasaki, and Shigekazu Ishihara. "Remote Virtual Counseling and Effects of Embodied Cues: Toward Casual On-Line Counseling Under COVID-19 Situation." In Advances in Industrial Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80829-7_116.

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Conference papers on the topic "Virtual really in Industrial design"

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Ferrise, Francesco, Marco Ambrogio, Elia Gatti, Joseba Lizaranzu, and Monica Bordegoni. "Virtualization of Industrial Consumer Products for Haptic Interaction Design." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5526.

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The haptic feedback perceived during the interaction with consumer products is an important aspect since it concurs in creating, together with the aesthetic features and sonic feedback, the emotional response during the first contacts with a product. And this may be decisive for the user’s decision of purchasing a product instead of another one. So the design of the haptic behavior of interaction elements of products can be both a successful strategy for capturing consumers’ attention but even a need for avoiding problems during the use. The paper describes the process of virtualization of the
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Gausemeier, Jürgen, Oskar von Bohuszewicz, Peter Ebbesmeyer, and Michael Grafe. "Cyberbikes: An Interactive Virtual Environment for the Visualization of Industrial Business Processes." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5541.

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Abstract This paper describes CYBERBIKES, a real-time simulation of an enterprise that produces bicycles. The system is designed as a virtual environment. It is based on a realistic 3-D model of an industrial enterprise coupled with the representation and control of production processes. Furthermore, the flow of information like production data is visualized by means of clear metaphors. The user is immersed in the virtual environment by using a head mounted display through which he/she can explore the various departments of the industrial enterprise and learn how information technology influen
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Roberts, Sarah, Rowan Page, and Mark Richardson. "Designing in virtual environments: The integration of virtual reality tools into industrial design research and education." In Design Research Society Conference 2020. Design Research Society, 2020. http://dx.doi.org/10.21606/drs.2020.284.

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Yali Cao. "Research on interaction design of virtual reality." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375379.

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Wald, Ingo, Andreas Dietrich, Carsten Benthin, et al. "Applying Ray Tracing for Virtual Reality and Industrial Design." In 2006 IEEE Symposium on Interactive Ray Tracing. IEEE, 2006. http://dx.doi.org/10.1109/rt.2006.280229.

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Huang, Wenli. "The Application of Virtual Reality Technology in Industrial Design." In 2018 8th International Conference on Mechatronics, Computer and Education Informationization (MCEI 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/mcei-18.2018.65.

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Song Xi. "Virtual Reality for Arts and Design education." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681258.

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Germani, Michele, Maura Mengoni, and Margherita Peruzzini. "A Benchmarking Method to Investigate Co-Design Virtual Environments for Enhancing Industrial Collaboration." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3742.

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One of the most significant challenge of Virtual Reality (VR) in industry is to support the interaction with product models while enhancing the collaborative product development (CPD) by improving team working in the extended enterprise. The process success highly depends on how information flows and which representational means and supporting environments are adopted. This paper explores the impact of VR applications on collaboration focusing on co-design requirements, participants behavior and exploited interaction modalities. A benchmarking method is defined to select the proper co-design v
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Ladeveze, Nicolas, Adel Sghaier, Jean Yves Fourquet, Lotfi Beji, Samir Otmane, and Azgal Abichou. "A Virtual Reality System Framework for Industrial Product Design Validation." In INTELLIGENT SYSTEMS AND AUTOMATION: 2nd Mediterranean Conference on Intelligent Systems and Automation (CISA’09). AIP, 2009. http://dx.doi.org/10.1063/1.3106469.

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Bin, Shen, Wang Yanwu, Zhang Xiyong, and Cheng Huabin. "Virtual Reality Design of industrial robot teaching based on unity3D." In 2021 7th International Symposium on Mechatronics and Industrial Informatics (ISMII). IEEE, 2021. http://dx.doi.org/10.1109/ismii52409.2021.00072.

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