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1

Yilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 498–503. http://dx.doi.org/10.18844/gjhss.v2i1.336.

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Li, J.-P., and G. Thompson. "Mechanical failure analysis in a virtual reality environment." Proceedings of the Institution of Mechanical Engineers, Part E: Journal of Process Mechanical Engineering 219, no. 3 (2005): 237–50. http://dx.doi.org/10.1243/095440805x28258.

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This paper is part of a research theme to develop methods that enhance risk assessment studies by the use of ‘automated’ failure analysis. The paper presents an approach to mechanical failure analysis and introduces a mechanical failure analysis module that can be used in a virtual reality (VR) environment. The module is used to analyse and predict failures in mechanical assemblies; it considers stress related failures within components, as well as failures due to component interactions. Mechanical failures are divided into two categories in this paper: material failures and interference failures. The former occur in components and the latter happen at the interface between components. Individual component failures can be analysed readily; a contribution of the mechanical failure analysis module is to predict interference failures. A mechanical failure analysis system that analyses and visualizes mechanical failures in a virtual environment has been developed. Two case studies demonstrate how the system carries out failure analysis and visualization as design parameters are changed.
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Fontana, Marzia, Caterina Rizzi, and Umberto Cugini. "3D virtual apparel design for industrial applications." Computer-Aided Design 37, no. 6 (2005): 609–22. http://dx.doi.org/10.1016/j.cad.2004.09.004.

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Kim, Sang-Gook, Sang Min Yoon, Maria Yang, Jungwoo Choi, Haluk Akay, and Edward Burnell. "AI for design: Virtual design assistant." CIRP Annals 68, no. 1 (2019): 141–44. http://dx.doi.org/10.1016/j.cirp.2019.03.024.

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Jiang, Zuhua. "Virtual fuel-pump design." Chinese Journal of Mechanical Engineering (English Edition) 15, no. 01 (2002): 94. http://dx.doi.org/10.3901/cjme.2002.01.094.

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He, Jinghao. "Application of virtual reality technology in industrial design." Journal of Physics: Conference Series 1345 (November 2019): 062013. http://dx.doi.org/10.1088/1742-6596/1345/6/062013.

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Pouliquen, Mamy, Alain Bernard, Jacques Marsot, and Laurent Chodorge. "Virtual hands and virtual reality multimodal platform to design safer industrial systems." Computers in Industry 58, no. 1 (2007): 46–56. http://dx.doi.org/10.1016/j.compind.2006.04.001.

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8

Yang, Gangjun, and Xueliang Zhang. "Task allocation algorithm for virtual design organisation in agile industrial design." International Journal of Computing Science and Mathematics 8, no. 3 (2017): 249. http://dx.doi.org/10.1504/ijcsm.2017.085727.

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Zhang, Xueliang, and Gangjun Yang. "Task allocation algorithm for virtual design organisation in agile industrial design." International Journal of Computing Science and Mathematics 8, no. 3 (2017): 249. http://dx.doi.org/10.1504/ijcsm.2017.10006464.

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Kunz, John, and Martin Fischer. "Virtual design and construction." Construction Management and Economics 38, no. 4 (2020): 355–63. http://dx.doi.org/10.1080/01446193.2020.1714068.

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11

Feng, Ying. "The Application of Virtual Reality Technology in Industrial Design." Advanced Materials Research 926-930 (May 2014): 1759–62. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.1759.

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Virtual reality technology can make the expression of industrial design more humane than any previous expression with an absolute advantage. Design expression based virtual reality for the whole process of industrial design is very important, it can not only save cost and shorten the design cycle, but also are able to make a design target that a lot of problems can be solved in the design. Virtual reality technology will be more and more widely applied in the field of design, and design based on virtual reality technology will promote the development of industrial design more and more quickly.
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Hamurcu, Ahmet, Şebnem Timur, and Kerem Rızvanoğlu. "An overview of virtual reality within industrial design education." Journal of Engineering, Design and Technology 18, no. 6 (2020): 1889–905. http://dx.doi.org/10.1108/jedt-02-2020-0048.

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Purpose With the release of headsets such as HTC Vive and Oculus Rift in 2016, fully immersive virtual reality (VR) technology has become available for industrial designers to represent and communicate design ideas. However, how this development will affect industrial design education practice is not clear enough yet. The purpose of this study is to reveal and discuss the current status of using VR in industrial design education and potentials of it. Design/methodology/approach In the first part of the study, the use of computer technology in industrial design education and how VR can be positioned in the existing system is discussed by the acceptance of “design” as “representation”. In the second part, the literature review carried out to unveil and analyse the efforts for using VR in industrial design practice and education is presented. The results of the review are interpreted together with the design process in industrial design education. Findings VR has the potential for changing the operating ways of not only sketching, visualising, modelling, prototyping, presenting, demonstrating and evaluating design ideas, but also getting inspiration and collaborating in industrial design education. However, it is first necessary to solve the issue of how it will be integrated into industrial design education. Originality/value This paper presents the preliminary presumptions regarding the integration of VR into industrial design education that can contribute to future studies.
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Astheimer, Peter, Wolfgang Felger, and Stefan Müller. "Virtual design: A generic VR system for industrial applications." Computers & Graphics 17, no. 6 (1993): 671–77. http://dx.doi.org/10.1016/0097-8493(93)90116-q.

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Blackburn, Mark, and Peter Denno. "Virtual Design and Verification of Cyber-physical Systems: Industrial Process Plant Design." Procedia Computer Science 28 (2014): 883–90. http://dx.doi.org/10.1016/j.procs.2014.03.006.

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15

Weidlich, D., L. Cser, T. Polzin, D. Cristiano, and H. Zickner. "Virtual Reality Approaches for Immersive Design." CIRP Annals 56, no. 1 (2007): 139–42. http://dx.doi.org/10.1016/j.cirp.2007.05.034.

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Jimeno-Morenilla, Antonio, José Luis Sánchez-Romero, Higinio Mora-Mora, and Rafael Coll-Miralles. "Using virtual reality for industrial design learning: a methodological proposal." Behaviour & Information Technology 35, no. 11 (2016): 897–906. http://dx.doi.org/10.1080/0144929x.2016.1215525.

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17

Xu, Ruijing, and Hong Chen. "Application of Virtual Reality Technology in Industrial Creative Product Design." Journal of Physics: Conference Series 1992, no. 2 (2021): 022016. http://dx.doi.org/10.1088/1742-6596/1992/2/022016.

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18

Togias, Theodoros, Christos Gkournelos, Panagiotis Angelakis, George Michalos, and Sotiris Makris. "Virtual reality environment for industrial robot control and path design." Procedia CIRP 100 (2021): 133–38. http://dx.doi.org/10.1016/j.procir.2021.05.021.

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19

Kuo, Chien-Fu, and Mao-Jiun J. Wang. "Interactive virtual evaluation for interface design." Human Factors and Ergonomics in Manufacturing 17, no. 5 (2007): 485–95. http://dx.doi.org/10.1002/hfm.20088.

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20

An, Jun, and Jin Song Fan. "Application of AR Technology in Industrial Design Product Review." Applied Mechanics and Materials 66-68 (July 2011): 1022–26. http://dx.doi.org/10.4028/www.scientific.net/amm.66-68.1022.

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Design review is a very important step in Industrial Design. Based on the analysis of physical prototype, digital prototype and virtual prototype in this paper, augmented reality technology was employed in Industrial Design and an augmented product model evaluation environment was established in order to make a comprehensive product design review. By importing 3DS data, realistic product models in AR environment were obtained and evaluators can perform some manipulations, such as selecting, rotating, moving, scaling and material transforming with mouse, keyboard, marking object and virtual panels. In this way, evaluators can fully understand design ideals and can make comprehensive product review effectively, and the quality of design review was improved.
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Maher, Mary Lou, Michael Rosenman, and Kathryn Merrick. "Agents for multidisciplinary design in virtual worlds." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 21, no. 3 (2007): 267–77. http://dx.doi.org/10.1017/s0890060407000273.

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AbstractAgent models provide a generalized approach to the design of systems that autonomously monitor and affect an environment. Societies of agents that reason and communicate about an environment can achieve complex emergent behavior to facilitate and augment human activities. This paper introduces artificial agent technologies as a means by which the behavioral complexity of virtual worlds can be extended to provide the functionality needed to support collaboration in multidisciplinary design teams. Three key roles are identified that artificial agents can play to provide this functionality: support for multiple views of designed objects, support for the expression of relationships between designed objects, and compatibility with existing design tools. The implementation of a society of agents fulfilling these roles within a virtual world based, multidisciplinary design tool called DesignWorld is described. The increased behavioral complexity and functionality of DesignWorld's underlying virtual world is demonstrated using the results of multidisciplinary design experiments with DesignWorld.
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22

Jin, Yan, Raymond E. Levitt, Tore R. Christiansen, and John C. Kunz. "The Virtual Design Team: Modeling organizational behavior of concurrent design teams." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 9, no. 2 (1995): 145–58. http://dx.doi.org/10.1017/s0890060400002183.

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AbstractConcurrent engineering is a systematic approach to the integrated, concurrent design of products and the related processes of manufacturing and support. This approach is intended to cause the developers, from the outset, to consider all elements of the product life cycle from concept through disposal, including quality, cost, schedule, and user requirements. To achieve successful concurrent-engineering design, one needs an integrated framework, a well-organized design team, and adequate design tools. The research on concurrent engineering to date has focused on developing communication infrastructure, design tools, and product data representations. Little attention has been paid to developing tools to address the organizational issues involved in concurrent engineering. The authors’ research on the Virtual Design Team (VDT) attempts to develop a computerized analysis tool to sup-port the systematic design of organization structures for concurrent engineering projects. VDT is a computer simulation system. It takes descriptions of design tasks, actors (i.e., designers and managers), and organization structure as input, and produces predicted historical records of the actors’ design and coordination behavior, project du-ration, cost, and design process quality as output. VDT has been applied to model more than ten realistic engineering projects, and the results are qualitatively consistent with the predictions from theory and project managers. The VDT framework for modeling concurrent-engineering teams is described, and examples of VDT applications are presented to demonstrate the effectiveness of the Virtual Design Team approach to modeling the organizational behavior of concurrent design teams.
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23

Ingrassia, Tommaso, and Francesco Cappello. "VirDe: a new virtual reality design approach." International Journal on Interactive Design and Manufacturing (IJIDeM) 3, no. 1 (2008): 1–11. http://dx.doi.org/10.1007/s12008-008-0056-2.

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24

Liu, Yajuan. "Design and Application of a Virtual Classroom System in Major Courses in Industrial Arts." International Journal of Emerging Technologies in Learning (iJET) 10, no. 5 (2015): 40. http://dx.doi.org/10.3991/ijet.v10i5.4796.

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The development status and defects of the current distance education are pointed out, the theoretical basis and support technology to construct virtual classroom are demonstrated, and a virtual classroom system under mutual competition environment is proposed and realized. With the teaching of industrial art course as the example, the development and application of virtual classroom system in the course of industrial art are discussed, a control experiment is designed, the effect of virtual classroom system is verified, and it is concluded that students of virtual classroom group are easier to master the logic reasoning skills and abstract theoretical knowledge. Overall, the virtual class has a better effect than the real classroom and distance listening.
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25

Qi, Bin, Bo Zhao, Xia Sun, and Xiao Ming Sun. "Research of Virtual Model Making System for Computer Aided Industrial Design." Applied Mechanics and Materials 121-126 (October 2011): 882–86. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.882.

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Computer aided industrial design (CAID) brings qualitative changes for traditional industrial design on the sides of design method, process and theory. In this paper a new method is proposed with the aim of making the model capable of holding and manipulating the shape features in order to support the students in the design process. The key concept of this study is virtual model making system (VMMS) which consists of numerous sets of rules. VMMS is a new CAID method, and its technical ideas derive from the model making process of automotive product design. With this new CAID method, designers can do any kinds of styling operations on virtual model in the virtual environment generated by computer, such as the cutting or pasting operation on kinds of material. The system was described briefly and a new teaching method of industrial design course was introduced.
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RAUCH, Lukasz, and Maciej PIETRZYK. "DIGITAL TWINS AS A MODERN APPROACH TO DESIGN OF INDUSTRIAL PROCESSES." Journal of Machine Engineering 19, no. 1 (2019): 86–97. http://dx.doi.org/10.5604/01.3001.0013.0456.

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The objective of the paper was to describe the concept of a virtual, digital equivalent to a physical process. The basic idea of the virtual counterpart for the process called a digital twin is described first. Following this the hybrid computer system dedicated to the design of the optimal manufacturing technology for thin steel strips is presented. The models used in the system and the database are described. Numerical tests showing capabilities of the system recapitulate the work. 1.
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Šedivý, Josef, Karel Dvořák, and Rene Drtina. "Specifications of Projects of Virtual Prototypes." Applied Mechanics and Materials 256-259 (December 2012): 2983–86. http://dx.doi.org/10.4028/www.scientific.net/amm.256-259.2983.

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Efficient use of tools for design, simulation and data management is linked to the quality of preparation of project. Post presents the issue of preparation of the project of a virtual prototype and subsequent key stages throughout the project. The starting point are the latest trends in contemporary industrial practice and research investigations of efficiency of deployment of tools for design, simulation and data management in industrial practice
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Michalos, George, Anna Karvouniari, Nikolaos Dimitropoulos, Theodoros Togias, and Sotiris Makris. "Workplace analysis and design using virtual reality techniques." CIRP Annals 67, no. 1 (2018): 141–44. http://dx.doi.org/10.1016/j.cirp.2018.04.120.

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Pan, Xiao Yang, and Xiao Jia Wei. "Virtual Reality Technology Applied in Automobile Modeling Design." Applied Mechanics and Materials 620 (August 2014): 154–57. http://dx.doi.org/10.4028/www.scientific.net/amm.620.154.

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it is to make the designers for the virtual reality technology application in automobile modeling have a certain understanding, By comparing the traditional car model making process and the latest virtual technology . Compared with Industrial Modelling Design of Automobiles and Man-Machine Engineering, the VRT could save enormous manpower and the material resources. Futhermore, it has a revolutionary change in the aspects of modeling precision and modifiability. it provides technical direction for Automobile Modeling.
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Neugebauer, R., D. Weidlich, H. Zickner, and T. Polzin. "Virtual reality aided design of parts and assemblies." International Journal on Interactive Design and Manufacturing (IJIDeM) 1, no. 1 (2007): 15–20. http://dx.doi.org/10.1007/s12008-007-0008-2.

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Lanzotti, Antonio. "Robust design of car packaging in virtual environment." International Journal on Interactive Design and Manufacturing (IJIDeM) 2, no. 1 (2007): 39–46. http://dx.doi.org/10.1007/s12008-007-0034-0.

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Tarkesh, Hamed, Arezoo Atighehchian, and Ali S. Nookabadi. "Facility layout design using virtual multi-agent system." Journal of Intelligent Manufacturing 20, no. 4 (2008): 347–57. http://dx.doi.org/10.1007/s10845-008-0109-1.

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Li, Wei Zhen, and Song Hao Wang. "Pre-Deformed Design of Optical Lenses with Reverse Engineering and Virtual Manufacturing." Applied Mechanics and Materials 599-601 (August 2014): 391–95. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.391.

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For higher geometrical accuracy requirement of optical lens, much research has been conducted either by changing the injection process parameters or changing the material of the mold or the mold manufacturing process. Although some degree of improvements was achieved, those were occasional but not-repeatable. One conventional procedure has been: the injection mold core must be polished several times to obtain qualified lens product in preproduction trial, very uneconomical and inefficient. In this paper, modern engineering tools were applied to simplify the correction process in optical lens fabrication. Combining virtual manufacturing with reverse engineering technology, the method was demonstrated very powerful. For the optical lens of 70x29.1mm in this research, the maximum deviation from the flatness after regular plastic injection molding was 0.208mm. While with combined technology of VM and RE the error was reduced to 0.008mm only by once iteration with an improvement of 96.15%. Not only the technology could be extended to larger or more challenging lens fabrication, it could also be applied to curved surfaces. This is really great tool to achieve higher quality optical lens production with much lower expending in labor and funding.
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Peetz, David, and Georgina Murray. "‘You Get Really Old, Really Quick’: Involuntary Long Hours in the Mining Industry." Journal of Industrial Relations 53, no. 1 (2011): 13–29. http://dx.doi.org/10.1177/0022185610390294.

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Is there a job-quality problem in mining? Is part of this problem that mining employees are working involuntary long hours? If so, how extensive is this problem? What is the impact, if any, of involuntary long hours in mining on family life? And how much control do mining employees have over their working-time arrangements? What are the possible policy responses? We address these questions through analysis of data from the Australian Bureau of Statistics, the Australian Work and Life Index survey, a survey of employees in Queensland, and qualitative interviews with 135 people associated with the Queensland mining industry. We find evidence of substantial involuntary long hours in mining, closely related to 24-hour operations and 12-hour shifts, with adverse implications for the work—life balance, which is made worse where employees lack input into the design of rosters. The findings suggest that, in order to promote ‘good jobs’ in the mining industry, there is both a need to revisit protections for employees against being forced to work ‘unreasonable’ hours above the ostensible national standard of 38 hours per week and strong support even amongst mine-workers for a ceiling on hours worked per week.
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Huang, He, and Hui Xiao. "Internet Industry Cluster Design Based on PDE Mathematical Model." Applied Mechanics and Materials 539 (July 2014): 959–63. http://dx.doi.org/10.4028/www.scientific.net/amm.539.959.

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The industrial cluster is formed by the common competitiveness elements of enterprise group. Under the cluster environment, common technology and common customer as well as distribution channel are composition of cluster development performance mode. On the basis of the parabolic PDE cluster development model, and combined with Internet industrial cluster analysis of virtual platform, the Internet structure industrial cluster analysis system is designed. In order to verify the validity and reliability of the model and system, this paper takes the cluster development of machining as an example to carry on the research for the system performance, which can get the virtual grid node and stress distribution of cluster processing center, finally we can obtain the industrial cluster investment and performance relationship table, to provide the theoretical guidance for the development of industrial clusters.
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Richir, Simon, Philippe Fuchs, Domitile Lourdeaux, Dominique Millet, Cédric Buche, and Ronan Querrec. "How to design compelling Virtual Reality or Augmented Reality experience?" International Journal of Virtual Reality 15, no. 1 (2015): 35–47. http://dx.doi.org/10.20870/ijvr.2015.15.1.2867.

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The convergence of technologies currently observed in the field of Virtual Reality, Augmented Reality, robotics and consumer electronic reinforces the trend of new applications appearing every day. But when transferring knowledge acquired from research to businesses, research laboratories are often at a loss because of a lack of knowledge of the design and integration processes in creating an industrial scale product. In fact, the innovation approaches that take a good idea from the laboratory to a successful industrial product are often little known to researchers. The objective of this paper is to present the results of the work of several research teams that have finalized a working method for researchers and manufacturers that allow them to design virtual or augmented reality systems and enable their users to enjoy "a compelling Virtual Reality experience". That approach, called "the I2I method", present 11 phases from "Establishing technological and competitive intelligence and industrial property" to "Improvements" through the "Definition of the Behavioral Interface, Virtual Environment and Behavioral Software Assistance". As a result of the experience gained by various research teams, this design approach benefits from contributions from current Virtual Reality and Augmented Reality research. Our objective is to validate and continuously move such multidisciplinary design team methods forward.
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Jue, Chen, and Wang Chen. "Restoration and Reuse Design of Industrial Heritage based on Virtual Reality Technology." IOP Conference Series: Materials Science and Engineering 825 (May 29, 2020): 012021. http://dx.doi.org/10.1088/1757-899x/825/1/012021.

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38

Sener, Bahar. "Rethinking digital industrial design: a mandate for virtual workshops and intelligent environments." Digital Creativity 18, no. 4 (2007): 193–206. http://dx.doi.org/10.1080/14626260701743192.

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39

Dong, Zhifeng. "Virtual design of a new type of hydraulic support." Chinese Journal of Mechanical Engineering (English Edition) 15, no. 03 (2002): 275. http://dx.doi.org/10.3901/cjme.2002.03.275.

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40

Wu, Qunbo. "Research on product innovation design in virtual product development." Chinese Journal of Mechanical Engineering (English Edition) 15, no. 04 (2002): 353. http://dx.doi.org/10.3901/cjme.2002.04.353.

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41

Kostrzewa, Waldemar, Elwira Kałkowska, and Krzysztof Nozdrzykowski. "Contemporary Computer Support Design Solutions for Industrial Infrastructure." New Trends in Production Engineering 1, no. 1 (2018): 661–67. http://dx.doi.org/10.2478/ntpe-2018-0083.

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Abstract This article is an proposition to the use of contemporary CAD (Computer Aided Design) solutions for industrial infrastructure design, and to showing the many benefits of their practical use, avoiding many mistakes during the investment process, thereby increasing the quality of the creating products while reducing the costs associated with their production. The paper proposes a method of inventory of the current state and methods of spatial layout analysis of planned investment using smart databases to configure the individual manufacture slots. Presented is method of material flow analysis in the virtual model of the production line, tools for line analysis with particular focus on collision identification, job scheduling and parametric analysis of the planned installations.
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Jain, Vikas K., and Durward K. Sobek. "Linking design process to customer satisfaction through virtual design of experiments." Research in Engineering Design 17, no. 2 (2006): 59–71. http://dx.doi.org/10.1007/s00163-006-0018-2.

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43

Briand, Renaud, Xavier Fischer, Olivier Arrijuria, and Guillaume Terrasson. "Multidisciplinary design process based on virtual prototyping for microsystem design." Virtual and Physical Prototyping 5, no. 3 (2010): 153–62. http://dx.doi.org/10.1080/17452759.2010.504084.

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44

Meng, Yuwei, P. Y. Mok, and Xiaogang Jin. "Interactive virtual try-on clothing design systems." Computer-Aided Design 42, no. 4 (2010): 310–21. http://dx.doi.org/10.1016/j.cad.2009.12.004.

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45

Wojciechowski, A. "Camera navigation support in a virtual environment." Bulletin of the Polish Academy of Sciences: Technical Sciences 61, no. 4 (2013): 871–84. http://dx.doi.org/10.2478/bpasts-2013-0094.

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Abstract Artificial camera navigation is the most ubiquitous and principal interaction task within a virtual environment. Efficient and intuitive virtual scene navigation affects other tasks completion performance. Though many scientists have elaborated invaluable navigation techniques design guidelines, it is still, especially for novice users, the really challenging and demanding process. The user interface input hardware imprecision, interface operation cognitive burden put on users and deficiency of direct mapping between user physical movement and virtual camera navigation evoke discrepancy between user desired and actual camera position and orientation. The provided paper concentrates on the new potential field based camera navigation support method. Originally designed and exploited potential fields support not only collisions solving, but goal profiled attraction and camera manoeuvring as well. It works both in static and dynamic environments. It can be easily boosted by the GPU approach and eventually can be easily adapted for advanced or novice interface users for a miscellaneous navigation task completion.
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Wu, Yi Wei, Yi Zhong, and Di Wu. "Virtual Design and Interactive Demonstration of the Product Based on Sketchup." Advanced Materials Research 482-484 (February 2012): 1687–90. http://dx.doi.org/10.4028/www.scientific.net/amr.482-484.1687.

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In order to design industrial products efficiently, the Google's free software--SketchUp was used for the design and research of the product which can transform from a single chair to double person bench, and the SketchyPhysics plug-in was used to complete the dynamic showing process of the design product. The design cycle is short and it is easy to adjust and operate. SketchUp and its plug-ins can be competence for the design of industrial product and presentation.
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47

Kostrzewa, Waldemar, Elwira Kałkowska, and Krzysztof Nozdrzykowski. "Contemporary Computer Support Design Solutions for Industrial Infrastructure." Multidisciplinary Aspects of Production Engineering 1, no. 1 (2018): 443–49. http://dx.doi.org/10.2478/mape-2018-0056.

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Abstract This article is a proposition to use modern CAD (Computer Aided Design) solutions to design industrial infrastructure, and show many benefits of their practical use, avoiding numerously mistakes while the investment process, at the same time increasing the quality of created products during reducing the costs associated with their production. The paper proposes a method of stocktaking of the current state and methods of spatial layout analysis of planned investment using smart databases to configure the individual manufacture slots. The method of material flow analysis in the virtual model of the production line was presented, tools for the analysis of the production line were indicated, especially focused on collision identification, work schedule creation and parametric analysis of designed installations.
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48

Meng XianHui and Yuan Chong. "X3D-based Virtual Prototype Robot Mechanism Simulation." International Journal of Advanced Pervasive and Ubiquitous Computing 7, no. 1 (2015): 30–45. http://dx.doi.org/10.4018/ijapuc.2015010103.

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This paper mainly studies the goal when using standard X3D robot virtual prototype technology research, design, and kinematics simulation of the body. In the study, the virtual prototype model should be able to satisfy the basic research and design of industrial robot kinematics. Validation X3D technology in the design of virtual prototype of robots can have good effective action. The design of industrial robot virtualization is positive. This work includes X3D technology based on the model, the robot kinematics mathematic model of virtual prototype, and the use of this robot kinematics model using the model analysis of the performance parameters of the robot virtual prototype. This paper solves X3D using the virtual prototype technology robot run to learn some key problems of the simulation of the virtual prototype of robot X3D expression methods (robot virtual body expression, organization, the assembly, and the constraint X3D research). Based on the virtual prototype, X3D is inverse kinematics calculation model.
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Stadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet, and F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.

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Abstract:
AbstractComputer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. However, existing VR CAD applications are limited in terms of functionality and intuitive control. Based on a comparison of VR CAD applications, ImPro, a new application for immersive prototyping for industrial designers was developed. The user evaluations and comparisons show that ImPro offers increased usability, functionality, and suitability for industrial designers.
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50

Lau, H. Y. K., K. L. Mak, and M. T. H. Lu. "A virtual design platform for interactive product design and visualization." Journal of Materials Processing Technology 139, no. 1-3 (2003): 402–7. http://dx.doi.org/10.1016/s0924-0136(03)00510-7.

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