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Journal articles on the topic 'Virtual research communities'

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1

Boaduo, Nana Adu-Pipim. "Action Research in Virtual Communities." International Journal of Virtual Communities and Social Networking 3, no. 4 (2011): 1–14. http://dx.doi.org/10.4018/jvcsn.2011100101.

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Contextually, all tertiary institutions have four major responsibilities – teaching, research, publication, and community service. The adage “publish or perish” has become a thorn in the flesh of many university academic staff who rest on their laurels and do nothing about research, publication, and community engagement. Practising university academic staff are required by the nature of their profession to engage in regular research be it in their daily lecturing and supervision of students’ research thesis or writing for publication. Currently, research has become the buzz-word in all tertiar
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PAZDERSKA, Ruslana. "THE PLACE OF VIRTUAL COMMUNITIES IN SCIENTIFIC RESEARCH PUBLIC COMMUNICATIONS." Herald of Khmelnytskyi National University. Technical sciences 307, no. 2 (2022): 58–65. http://dx.doi.org/10.31891/2307-5732-2022-307-2-58-65.

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The article focuses on the study of public communications as an integral part of the analysis of virtual communities. Accordingly, the definition of a “virtual community” has been formulated as a community in which information is regularly published about a specific industry where users from different backgrounds can communicate. The main task of the work is substantiated, which is to study the directions of development of public communications, combining different types of specializations of human activity. Given the study of which information technologies of virtual communities can be used.
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Ward, Andrew. "Virtual Communities." Techné: Research in Philosophy and Technology 14, no. 3 (2010): 237–51. http://dx.doi.org/10.5840/techne201014324.

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The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which we are all familiar, communities based o
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Illum, Steven F., Stanislav H. Ivanov, and Yating Liang. "Using virtual communities in tourism research." Tourism Management 31, no. 3 (2010): 335–40. http://dx.doi.org/10.1016/j.tourman.2009.03.012.

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Kantanen, Helena, and Jyri Manninen. "Hazy Boundaries: Virtual Communities and Research Ethics." Media and Communication 4, no. 4 (2016): 86–96. http://dx.doi.org/10.17645/mac.v4i4.576.

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This paper examines ethical issues specific to research into virtual communities. Drawing on an empirical case with online forums of education experts, we identify the following key issues: publicity versus privacy of the community; the definition of human subjects research; participant recruitment; informed consent; and ethical questions associated with observing virtual communities, and with reporting and disseminating research results. We maintain that different research cultures in different countries can present challenges when studying global forums. Acknowledging the ephemeral character
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Williams, Kristin, Bridget Kane, Chris Clarke, and Kelly Widdicks. "The environmental impact of research communities." XRDS: Crossroads, The ACM Magazine for Students 27, no. 4 (2021): 46–51. http://dx.doi.org/10.1145/3468216.

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As sustainability chairs for key computing conferences, we explore the environmental impact of research conferences, reflect on the complexities of making physical and virtual conferences sustainable, and discuss the environmental consequences of computing research itself.
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Martyanov, Denis S., and Galina V. Lukyanova. "Time Strategies of Virtual Communities." Galactica Media: Journal of Media Studies 5, no. 2 (2023): 135–56. http://dx.doi.org/10.46539/gmd.v5i2.360.

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The Internet has a significant impact on the perception of time and its organization. There is a growing body of literature that recognizes the importance of measuring social time in relation to the virtual communities of social media. The dynamics of communication in virtual communities largely depend on the time strategies that shape the content plan of a particular medium. Based on contemporary theories such as the concept of ‘timeless time’, we analyze the features of the temporal characteristics of the Internet, considering the multiple dimensions of time in virtual communities.
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Tirado-Morueta, Ramón, Juan Manuel Méndez-Garrido, and Ignacio Aguaded. "Drog@ project: virtual learning communities." Comunicar 15, no. 30 (2008): 165–69. http://dx.doi.org/10.3916/c30-2008-02-010.

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This paper describes the contributions developed by a Spanish-Portuguese Research Project called “Drog@” which tries to promote drugs prevention at University. The project uses virtual teaching-learning tools including Internet to make information and communication easier to students.En este trabajo se describen las intervenciones desarrolladas por un proyecto de investigación hispano-luso denominado Drog@ y que ha consistido en promover en el ámbito de la educación universitaria algo tan necesario como la prevención en drogodependencias, mediante el uso de acciones formativas a través de ento
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Abuhamdieh, Ayman. "Knowledge Transfer In Virtual Communities." Review of Business Information Systems (RBIS) 10, no. 4 (2006): 23–36. http://dx.doi.org/10.19030/rbis.v10i4.4434.

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Many organizations are providing customer support and service through building virtual communities of users and practitioners. Within these communities, knowledge is exchanged and transferred on a continual basis. But what type of organizations are actually relaying on such communities? And what are the mechanics of knowledge transfer in these communities? This study sets out to identify the organizations most likely to use virtual communities in their customer support operations through a survey of the Fortune 500 organizations. It also analyzes the process of knowledge transfer mechanics wit
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Kunanets, N. E., V. S. Lenko, V. V. Pasichnyk, and Yu M. Shcherbyna. "PERSONAL DATA AND KNOWLEDGE BASES OF VIRTUAL RESEARCH COMMUNITIES." Scientific Bulletin of UNFU 27, no. 6 (2017): 185–91. http://dx.doi.org/10.15421/40270638.

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Li, Yangsen, and Li Ren. "Comparison of Virtual Learning Community Construction between China and the United States Based on KH Coder Text Data Mining." Journal of Education and Educational Research 8, no. 1 (2024): 205–11. http://dx.doi.org/10.54097/9jagy328.

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Virtual learning communities, as an innovative online education model, have gained significant attention worldwide. The virtual learning communities in the United States are characterized by advanced educational models, innovative technological applications, and rich practical experiences. Exploring and drawing lessons from the construction of virtual learning communities in the United States is of great value to China. This paper utilizes KH Coder as an analysis tool and conducts literature searches on the Web of Science for U.S. literature and on the CNKI database for Chinese literature. The
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Guan, Yu Juan, and Guang Qiu Huang. "The Research of Influencing Factors of Knowledge Sharing in Virtual Community." Applied Mechanics and Materials 687-691 (November 2014): 3070–73. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.3070.

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This paper uses the method of structural equation model to verify relationship trust, self-efficacy and outcome expectations influences effect on knowledge sharing in virtual community. Research results show that relationship trust has a positive impact on knowledge sharing in virtual community; self-efficacy is positively related to knowledge sharing in virtual communities; outcome expectations have positive correlation on the knowledge sharing in virtual community; relationship trust and self-efficacy had positive correlation to the outcome expectations. Finally, according to the empirical r
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Yu, Chia-ping, Mei-Lien Young, and Bao-Chang Ju. "Consumer software piracy in virtual communities." Internet Research 25, no. 2 (2015): 317–34. http://dx.doi.org/10.1108/intr-08-2013-0187.

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Purpose – In consumer marketing literature, the ethical/moral components of consumer behavior have been recognized as important factors in individuals’ involvement in software piracy. However, there remains unanswered the question of which specific components are being referred to and how they explain consumer software piracy in the virtual knowledge-sharing community. This question is particularly unaddressed for those consumers who take the risks associated with piracy believing their acts to be taking from the haves (software producers) and giving to the have-nots. The paper aims to discuss
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Synko, Anna. "RESEARCH OF STRUCTURAL AND MECHANICAL PROPERTIES OF MEAT AS AN OBJECT OF PROCESSING IN MEAT COMMINUTOR." Herald of Khmelnytskyi National University. Technical sciences 317, no. 1 (2023): 248–52. http://dx.doi.org/10.31891/2307-5732-2023-317-1-248-252.

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Today, there is a rapid development of the field of information technologies, which consists of the production of information technologies and related information, which must be written in the form of documentation. Formation of documentation that will contain not only the opinion of the manufacturer, but also the consumer becomes an important task. Because in the first of all, the software is primarily user-oriented. Developers usually provide a description of the software on official sites or in data repositories. While consumers post information in virtual communities, which are rapidly gai
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Williams, J. Patrick Williams. "Community, Frame of Reference, and Boundary: Three Sociological Concepts and their Relevance for Virtual Worlds Research." Qualitative Sociology Review 5, no. 2 (2009): 3–16. http://dx.doi.org/10.18778/1733-8077.5.2.01.

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Virtual-worlds research is a dynamic and growing interdisciplinary area in the social sciences and humanities. Sociological theory can play an important role in how virtual worlds are conceptualized and studied. Drawing on data from ethnographic projects on two distinct types of virtual worlds, an asynchronous text-based internet forum and a massively-multiplayer online game, I consider what social and cultural similarities these two types of virtual worlds have with one another, despite their radically different forms and functions. My comparative analysis is framed in terms of three question
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Nocera, José L. Abdelnour. "Ethnography and Hermeneutics in Cybercultural Research Accessing IRC Virtual Communities." Journal of Computer-Mediated Communication 7, no. 2 (2006): 0. http://dx.doi.org/10.1111/j.1083-6101.2002.tb00146.x.

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Raybourn, Elaine M., Andrew McGrath, Alan Munro, and William A. Stubblefield. "Research directions in designing intercultural interactions in collaborative virtual communities." ACM SIGGROUP Bulletin 21, no. 1 (2000): 3–5. http://dx.doi.org/10.1145/377272.377278.

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Lowe, Ben, and Devon Johnson. "Diagnostic and prescriptive benefits of consumer participation in virtual communities of personal challenge." European Journal of Marketing 51, no. 11/12 (2017): 1817–35. http://dx.doi.org/10.1108/ejm-05-2016-0271.

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Purpose The purpose of this paper is to show how active participants within personal challenge virtual communities (e.g. virtual health communities, online legal forums, etc.) derive learning benefits from their involvement within the community. In doing so, the research conceptualises and tests a model of engagement within such virtual communities. Design/methodology/approach This research was conducted through the design of a survey administered to an online panel of active participants from several virtual health communities. Structural equation modelling was used to test the conceptual mod
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Andronico, Giuseppe, Valeria Ardizzone, Roberto Barbera, et al. "e-Infrastructures for e-Science: A Global View." Journal of Grid Computing 9, no. 2 (2011): 155–84. https://doi.org/10.1007/s10723-011-9187-y.

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In the last 10 years, a new way of doing science is spreading in the world thank to the development of virtual research communities across many geographic and administrative boundaries. A virtual research community is a widely dispersed group of researchers and associated scientific instruments working together in a common virtual environment. This new kind of scientific environment, usually addressed as a “collaboratory”, is based on the availability of high-speed networks and broadband access, advanced virtual tools and Grid-middleware technologies which, altogether, are the elements of the
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El Morr, Christo. "Virtual Communities, Machine Learning and IoT." International Journal of Extreme Automation and Connectivity in Healthcare 1, no. 1 (2019): 4–11. http://dx.doi.org/10.4018/ijeach.2019010102.

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Mental health challenges such as stress, anxiety and depression are on the rise worldwide. Health virtual communities (VCs) is a rising paradigm that has proven to be efficient and effective in delivering mental health interventions that address self-management, diagnosis and treatment targeting people facing mental health challenges. However, current Health VCs have limited application; they lack the ability to provide access to coordinated services and to continuously collect and integrate data originating from different devices in a streamlined manner. The Internet of Things (IoT) and machi
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Peračković, Krešimir, and Hrvoje Petrinjak. "Virtual Sociability." Disputatio philosophica 23, no. 1 (2022): 43–63. http://dx.doi.org/10.32701/dp.23.1.3.

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Since the 2020 COVID-19 pandemic, the term virtual has become one of the most used in media and everyday speech. There is an increasing amount of research done on this new reality, and the results are still to be published. However, it is insufficiently known in scientific periodicals that the concept of virtual reality, enabled by information technology, has existed in the sociological literature since the 1990s when Castells introduced it to the theory of network society. Therefore, the paper's primary goal is to consider basic concepts such as virtual reality, real virtuality, virtual commu
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Stewart, Mary K., Danielle Hagood, and Cynthia Carter Ching. "Virtual Games and Real-World Communities." International Journal of Game-Based Learning 7, no. 1 (2017): 1–19. http://dx.doi.org/10.4018/ijgbl.2017010101.

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This article examines two communities of youth who play an online game that integrates physical activity into virtual game play. Participating youth from two research sites—an urban middle school and a suburban junior high school—wore FitBits that tracked their physical activity and then integrated their real-world energy into game-world resource boosts. This incorporation of daily life as a mechanic of the video game creates a tangible connection between players' physical and virtual experiences. To better understand that connection, this article presents survey, GIS, and mapping data to deta
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Shahrokh, Zohreh Dehdashti, and Pedram Behyar. "Consumer's Participation Model in Virtual Communities." International Journal of E-Business Research 13, no. 4 (2017): 15–36. http://dx.doi.org/10.4018/ijebr.2017100102.

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Virtual communities are very impressive in the activities associated with the business using facilities provided on the Web and broad access to consumers. More access to users also helps virtual communities to be leading in attracting more users in competition with the other virtual communities. In this regard, providing the model of consumers' participation in virtual communities can be effective in the competitive environment from the cognitive aspects of consumer behavior. The aim of this study is to design consumers' participation model in virtual communities. The mixed method is selected
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Recio Mayorga, Joaquín, Prudencia Gutiérrez-Esteban, and Cristóbal Suárez-Guerrero. "Open Educational Resources in virtual teaching communities." Apertura 13, no. 1 (2021): 101–17. http://dx.doi.org/10.32870/ap.v13n1.1921.

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Formative models related to the theory of connectivism are increasingly flexible, open and participatory. Under this trend, ideas such as virtual teaching communities (VCT) or Open Educational Resources (OER) have been Widespread, which lead us to talk about online educational opportunities. Accordingly, this work seeks and analyzes the uses and potentialities of educational resources of free access in a VCT, while examining the meaning that members of that community give to the OER. In addition, a qualitative research procedure endorsed the development and validation of data-collection instru
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Siudikienė, Daiva, and Saulė Jokūbauskienė. "Expression of Knowledge Sharing in Virtual Communities of Interest: A Reading Community-Based Research." Information & Media 95 (February 20, 2023): 32–52. http://dx.doi.org/10.15388/im.2023.95.64.

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Members of modern society, being active media users, live and carry out professional, social or leisure activities with and on the media, which changes the previously usual ways and forms of how they realize their needs and goals. In the era of digitization, various virtual communities are emerging, whose members focus on the practices of knowledge creation, processing and sharing. Virtual communities of practice have received much attention from researchers, but communities of interest are a less researched phenomenon. In the context of communities of various interests, communities of readers
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Kharlanova, E. M., N. V. Sivrikova, S. V. Roslyakova, and E. G. Chernikova. "Educating the digital generation: the role of virtual communities." Education and science journal 26, no. 1 (2024): 103–32. http://dx.doi.org/10.17853/1994-5639-2024-1-103-132.

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Introduction. Modern educational space, as well as socialisation, exists in the framework of two interrelated components: the real (material) and virtual (digital) world. Adolescent self-realisation takes place in this mixed, or hybrid, space employing its means. One of them is virtual communities, i.e. communities existing on the platforms of digital resources, using digital devices, information and communication technologies. According to forecasts related to the near future, interaction in communities through ones digital counterparts and artificial intelligence will become a prerequisite f
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Pavlo, Getmanyuk, and Forkun Yuriy. "Development of architectural models of interaction of virtual communities for organizing the collective documentation process." Technology Audit and Production Reserves 1, no. 2(51) (2020): 4–11. https://doi.org/10.15587/2312-8372.2020.198536.

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<em>The object of this research is organizational methods of virtual community creation in web area</em><em>.&nbsp;</em><em>In this article were released researches of concerning types, communicative features, information behavior, distribution of possible roles among web participants of virtual communities, methods of their organizing and management. The research was identified strengths and weaknesses of all types of virtual communities with their main opportunities in the web space. Main principles of communicative peculiarities among participants from one virtual community of each organiza
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Suen, Hung-Yue, and Jiann-Min Yang. "Patterns of Research Productivity in the Virtual Worlds Literature: A Bibliometric Approach." Greener Journal of Social Sciences 2, no. 2 (2012): 77–88. https://doi.org/10.15580/gjss.2012.2.gjmbs1225.

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Since the beginning of the 21st century, the internet has provided a much more dynamic platform, becoming more visual and allowing users to interact with each other in communities and share information in real time. The new Internet is a social media, and online communities are taking on a new dimension, quite literally, in the form of immersive 3D virtual worlds, such as such as Active Worlds, OSGrid, and Second Life. Surprisingly, 80% of active internet users have a registered account in virtual worlds which are playing an increasingly important role in the lives of many adults, teens, and c
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Zhihong, Li, Colin Duffield, and David Wilson. "Research on the Driving Factors of Customer Participation in Service Innovation in a Virtual Brand Community." International Journal of Innovation Science 7, no. 4 (2015): 299–309. http://dx.doi.org/10.1108/ijis-07-04-2015-b006.

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With the development of the service sector and network communication technology, customers are involved in business activities through virtual communities and demonstrating the ability to create personalized products or services with companies. This paper systematically studied the driving factors of customer participation in service innovation. Based on related literature research achievements and a better development of virtual brand communities in China-XiaoMi community, this paper empirically analyzed the different factors. The results showed that self-efficacy and trust have a significant
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Atici, Bunyamin. "Virtual Communities as a Social and Cultural Phenomenon." Journal of Education and Learning 5, no. 3 (2016): 149. http://dx.doi.org/10.5539/jel.v5n3p149.

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&lt;p&gt;The developments which were experienced in the communication and technology area made internet an important part of the daily life. In this respect, the virtual communities are in prominent place which are insulated from the time and place. In the study, Hakkarim.net is researched that formed our subject as one of the most different examples of these virtual communities. A qualitative research which is based on the observation fundamentally and richened with a survey and in-depth interviews is carried out in accordance with the ethnographic research which is used in this study. The be
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Walczak, Steven. "Artificial Neural Network Research in Online Social Networks." International Journal of Virtual Communities and Social Networking 10, no. 4 (2018): 1–15. http://dx.doi.org/10.4018/ijvcsn.2018100101.

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Artificial neural networks are a machine learning method ideal for solving classification and prediction problems using Big Data. Online social networks and virtual communities provide a plethora of data. Artificial neural networks have been used to determine the emotional meaning of virtual community posts, determine age and sex of users, classify types of messages, and make recommendations for additional content. This article reviews and examines the utilization of artificial neural networks in online social network and virtual community research. An artificial neural network to predict the
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Kimble, Chris. "Some Research Challenges for Studies of Virtual Communities Using On-Line Tells." International Journal of Virtual Communities and Social Networking 2, no. 4 (2010): 23–30. http://dx.doi.org/10.4018/jvcsn.2010100102.

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This article reports on a study of learning and the coordination of activities in a geographically distributed community (a research consortium) using survey / Social Network Analysis methods combined with interviews. This article comments on and expands some of the important issues that were raised. After outlining the wider context, it highlights two broad themes related to research in the area of Virtual Communities: the nature of the communities themselves and the way in which they are studied. Following this, four areas for future research are outlined: the continuing role of face-to-face
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Lu, Weijian, Yu Han, and Shiyu Chen. "Examining How Brand Co-Creation and Virtual Brand Community Affect Brand Commitment." E3S Web of Conferences 235 (2021): 02045. http://dx.doi.org/10.1051/e3sconf/202123502045.

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The significance of brand co-creation in virtual brand communities has been recognized in academia and practice. The existing literature has investigated the impact of customer participation in virtual brand community on brand performance and its mechanism, but the prospective impact of types of virtual brand community on types of brand commitment is not examined. Based on the survey of 229 members in virtual brand communities of two popular games of Tencent, this research empirically examines how different types of brand co-creation and virtual brand communities influence brand commitment. Th
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Wang, Xuan, Yaojie Li, Thomas Stafford, and Hanieh Javadi Khasraghi. "Gender Differences in Virtual Community Knowledge Sharing." International Journal of Knowledge Management 18, no. 1 (2022): 1–23. http://dx.doi.org/10.4018/ijkm.297610.

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Over the years, Web 2.0 and Web 3.0 have promoted and prospered user-generated content, ease of use, interoperability, and virtual communities. Indeed, a growing number of online platforms and virtual communities contribute to our society and economy by maximally sharing knowledge among numerous participants. Hence, it is necessary to understand the participation-motivation of knowledge sharing in various virtual communities. Using a sample of American virtual communities of interest, this study examines a model of knowledge sharing based on social capital theory and social cognitive theory. T
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Lewis, Laura A., Zoe Koston, Marjorie Quartley, and Jason Adsit. "Virtual Communities of Practice: Bridging Research and Practice Using Web 2.0." Journal of Educational Technology Systems 39, no. 2 (2010): 155–61. http://dx.doi.org/10.2190/et.39.2.e.

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Driskell, Robyn Bateman, and Larry Lyon. "Are Virtual Communities True Communities? Examining the Environments and Elements of Community." City & Community 1, no. 4 (2002): 373–90. http://dx.doi.org/10.1111/1540-6040.00031.

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Critiques of modern societies often cite the loss of community as a result of weak connections with local places and changing modes of social interactions. We will argue that both the loss of community and attempts to regain community can be understood as a series of debates progressing from one environment to another. Specifically, community was seen as being lost from its original environment, the local place, typically a village or a residential neighborhood. Then came the claim that community could be regained in the environment of shared space, typically voluntary associations or work gro
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Zimova, Natalya S., Egor V. Fomin, and Elizaveta D. Polyantseva. "Virtual Communities as New Actors of Social Reality." Alma mater. Vestnik Vysshey Shkoly, no. 9 (September 2022): 95–101. http://dx.doi.org/10.20339/am.09-22.095.

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The article is devoted to the analysis of the phenomenon of virtual communities that arise in social networks, today more and more often go beyond their boundaries, having a significant impact on social reality. Based on the classical sociological theories of small groups by Ch. Cooley and F. Tennis, as well as new approaches to the study of network communities by G. Reingold, N. Baym, B. Wellman, the authors explicate the very concept of a virtual community, reveal a relationship with real communities, and propose a typology modern virtual communities. Depending on the degree of influence on
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Hsu, Sheila Hsuan-Yu, and Hsiuju Rebecca Yen. "Predicting good deeds in virtual communities of consumption." Internet Research 26, no. 3 (2016): 689–709. http://dx.doi.org/10.1108/intr-05-2014-0140.

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Purpose – Motivated by situational strength theory and multi-level theory, the purpose of this paper is to propose a cross-level model to examines whether virtual community citizenship behaviors (VCCBs) are affected by consumers’ individual differences on reciprocity, other consumers’ collective citizenship behaviors at community-level (members citizenship behaviors, MCBs), and their interaction effects. Design/methodology/approach – The research model is tested with a sample of 340 consumers collected from the 34 virtual communities of consumptions (VCCs). Because consumers are embedded in co
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White, Kelsey D. "Cultures and Communities in the Virtual World." IALLT Journal of Language Learning Technologies 43, no. 2 (2013): 28–56. http://dx.doi.org/10.17161/iallt.v43i2.8525.

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Most of today's college students grew up as part of the Net Generation(Cooke-Plagwitz, 2009), and pedagogues may assume that motivatedstudents use technologies outside of class to improve their target languageskills. However, little research has been conducted to see how studentsactually use technology to engage with foreign cultures and communitiesbeyond the classroom setting. This exploratory study draws from bothquantitative and qualitative data sets to reveal the ways first-semesterstudents use technology to learn about German-speaking cultures andcommunities, and using Dörnyei's L2 Motiva
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Akturan, Ulun. "A REVIEW OF CYBER ETHNOGRAPHIC RESEARCH: A RESEARCH TECHNIQUE TO ANALYZE VIRTUAL CONSUMER COMMUNITIES." Bogazici Journal 23, no. 1 (2009): 1–18. http://dx.doi.org/10.21773/boun.23.1.1.

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Peng, Junqi. "User Virtual Community: A New Frontier in Knowledge Sharing and Sustainable Entrepreneurship." International Business & Economics Studies 6, no. 4 (2024): p321. http://dx.doi.org/10.22158/ibes.v6n4p321.

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As a cutting-edge field of knowledge sharing, user virtual communities are of great significance for understanding users' motivation for knowledge sharing in the community. This review article aims to analyze and model the mechanism of knowledge sharing motivation process in user virtual communities by applying the user entrepreneurship and MOA model (motivation, opportunity and ability), in order to reveal the trend of research about knowledge sharing in the user virtual community and the motivations behind user entrepreneurship decision-making in this environment. Through descriptive literat
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Li, Xuexin, Congcong Yang, and Shulin Wang. "Research on the Impact of Intercustomer Social Support on Customer Engagement Behaviors in Virtual Brand Communities." Behavioral Sciences 13, no. 1 (2022): 31. http://dx.doi.org/10.3390/bs13010031.

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Customer engagement behavior is a key factor in promoting the sustainable growth of virtual brand communities. Despite the extensive research on the antecedents of customer engagement behaviors, the influence of intercustomer social support remains a neglected area in the context of virtual brand communities. Based on a total of 293 valid questionnaires collected via an online survey, a structural equation model and hierarchical regression analysis are used to examine the effects of intercustomer social support (informational/emotional support) on customer engagement behaviors (customer-orient
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Liu, Ziteng. "How Characteristics of Virtual Communities Influence the Identity of Online Fans in China? Using Sina Weibo as An Example." Lecture Notes in Education Psychology and Public Media 2, no. 1 (2023): 338–48. http://dx.doi.org/10.54254/2753-7048/2/2022485.

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This paper introduces the relationship between fans' identity reconstruction and the characteristics of virtual communities via the rise of new media. The research will explore fans' ego and social identity perceptions in online platforms, and state phenomenon that occurs in virtual communities that influence fans' identity. Sina Weibo platform will be used as an example to explore the model of online star-chasing activity in China by subjecting fans as the research object. Method of interview will be adopted to explore the changes in fans self- recognition and behaviors in virtual communities
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Manalu, S. Rouli, and Rafky Muhammad. "Adolescents in Virtual Forum: Playing, Socializing, or Engaging in Public Issues?" Komunikator 13, no. 2 (2021): 148–59. http://dx.doi.org/10.18196/jkm.12300.

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This research examines how adolescents perceive their memberships and involvement in virtual forums and whether the young generations see this involvement facilitate their engagement with public issues surrounding them. The increase of political discussions and political debates over the Internet and social media in Indonesia has become the trigger of this research to see whether adolescents as the group of new voters, even first-time voters, use virtual forums to be critically engaged in a discussion of public issues. Alternatively, this research would see whether their engagement in virtual
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Irby, Beverly J., Roya Pashmforoosh, Fuhui Tong, et al. "Virtual mentoring and coaching for school leaders participating in virtual professional learning communities." International Journal of Mentoring and Coaching in Education 11, no. 3 (2022): 274–92. http://dx.doi.org/10.1108/ijmce-06-2021-0072.

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PurposeThis study was conducted in the United States of America to identify what practices virtual mentor-coaches perceived to be effective in virtual mentoring and coaching (VMC) within virtual professional learning communities (VPLCs). The authors also sought to determine the ways in which virtual mentor-coaches provided VMC for school leaders within VPLCs.Design/methodology/approachThe authors used a phenomenological approach in our research, describing the lived experiences of practicing virtual mentor-coaches as they engaged in VMC. Data analysis included video analysis and systematic cod
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Nascimento, Ana Paula Leite, and Maria Helena Santana Cruz. "Feminist and transfeminist ciberativisms in Brazil." JOURNAL OF RESEARCH AND KNOWLEDGE SPREADING 2, no. 1 (2021): e12353. http://dx.doi.org/10.20952/jrks2112353.

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The study exposes the picture of feminist and transfeminist cyberactivisms, particularizing the Brazilian experience. In this attempt, he portrayed the relationship between feminisms, transfeminisms and cyberactivisms; inventorized feminist and transfeminist pages and virtual communities in Brazil; and ascertained the growth rate in the creation of feminist and transfeminist virtual communities. It was referred to in a survey on the social networks of Facebook, Instagram and Twitter, as well as in the Google Trends database. It was classified as feminist research, based on bibliographic resear
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Tran, Thi Bich Hanh, Quynh Anh Nguyen, Trung Thanh Le, Quang Hieu Nguyen, Khanh Son Nguyen, and Huy Hung Dinh. "Towards an Insight Into Customer Behavior in Virtual Brand Communities." International Journal of E-Business Research 18, no. 1 (2022): 1–26. http://dx.doi.org/10.4018/ijebr.293296.

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This study aims at exploring the effects of customer’s personal factors and characteristics of brand community on customers’ behaviors in virtual brand community. The data were collected from customers of virtual brand communities in Vietnamese context via a survey. The data show that among the customer’s personal factors, customer ability has the largest impact on customer active behaviors in virtual brand community while customer motivation and opportunity have smaller significant influences on customer behaviors. Regarding the characteristics of virtual brand community, information quality
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Li, Yang-Jun, Christy M. K. Cheung, Xiao-Liang Shen, and Matthew K. O. Lee. "When Socialization Goes Wrong: Understanding the We-Intention to Participate in Collective Trolling in Virtual Communities." Journal of the Association for Information Systems 23, no. 3 (2022): 678–706. http://dx.doi.org/10.17705/1jais.00737.

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Although collective trolling poses a growing threat to both individuals and virtual community owners, the information systems (IS) literature lacks a rich theorization of this phenomenon. To address the research gaps, we introduce the concept of we-intention to capture the collective nature of collective trolling in virtual communities. We also integrate the social identity model of deindividuation effects (SIDE) and situational action theory to invoke the sociotechnical perspective in theorizing collective trolling in virtual communities. The objective of this study is to use the sociotechnic
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Özerk, Yavuz, Karahoca Adem, and Karahoca Dilek. "A data mining approach for desire and intention to participate in virtual communities." International Journal of Electrical and Computer Engineering (IJECE) 9, no. 5 (2019): 3714–19. https://doi.org/10.11591/ijece.v9i5.pp3714-3719.

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The purpose of this study is to investigate performances of some of the data mining approaches while understanding desire and intention to participate in virtual communities and its antecedents. A research model has been developed following the literature review and the model was tested afterwards. In research part of the study, some of the data mining approaches as JRip, Part, OneR Method, Multilayer Perceptron (Neural Networks), Bayesian Networks have been used. Based on the analysis conducted it has been found out that Multilayer Neural Network had the best correct classification rate and l
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Zhang, Zhen, Jin Du, Qingchun Meng, Xiaoxia Rong, and Xiaodan Fan. "The Spread of Information in Virtual Communities." Complexity 2020 (November 26, 2020): 1–15. http://dx.doi.org/10.1155/2020/6629318.

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With the growth of online commerce, companies have created virtual communities (VCs) where users can create posts and reply to posts about the company’s products. VCs can be represented as networks, with users as nodes and relationships between users as edges. Information propagates through edges. In VC studies, it is important to know how the number of topics concerning the product grows over time and what network features make a user more influential than others in the information-spreading process. The existing literature has not provided a quantitative method with which to determine key po
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