Academic literature on the topic 'Virtual retinal display'
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Journal articles on the topic "Virtual retinal display"
Pryor, Homer L., Thomas A. Furness, and Erik Viirre. "Demonstration of the Virtual Retinal Display: A New Display Technology Using Scanned Laser Light." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 16 (October 1998): 1149. http://dx.doi.org/10.1177/154193129804201609.
Full textPryor, Homer L., Thomas A. Furness, and Erik Viirre. "The Virtual Retinal Display: A new Display Technology using Scanned Laser Light." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 22 (October 1998): 1570–74. http://dx.doi.org/10.1177/154193129804202208.
Full textKarmuse, Sachin Mohan, and Dr Arun L. Kakhandki. "A Review on Real Time Heart Rate Monitoring System using USB camera." International Journal of Engineering and Computer Science 9, no. 2 (February 3, 2020): 24934–39. http://dx.doi.org/10.18535/ijecs/v9i2.4434.
Full textKorot, Edward, Aristomenis Thanos, Bozho Todorich, Prethy Rao, Maxwell S. Stem, and George A. Williams. "Use of the Avegant Glyph Head-Mounted Virtual Retinal Projection Display to Perform Vitreoretinal Surgery." Journal of VitreoRetinal Diseases 2, no. 1 (November 10, 2017): 22–25. http://dx.doi.org/10.1177/2474126417738613.
Full textMenozzi, M., H. Krueger, P. Lukowicz, and G. Tröster. "Netzhautanzeigesystem („virtual retinal display“) mit Knotenpunktabbildung eines Laserstrahles: Konstruktionsbeispiel und Bewertung des subjektiven Helligkeitseindruckes - Perception of Brightness with a Virtual Retinal Display Using Badal Projection." Biomedizinische Technik/Biomedical Engineering 46, no. 3 (2001): 55–62. http://dx.doi.org/10.1515/bmte.2001.46.3.55.
Full textMcQuaide, Sarah C., Eric J. Seibel, Robert Burstein, and Thomas A. Furness. "50.4: Three-dimensional Virtual Retinal Display System using a Deformable Membrane Mirror." SID Symposium Digest of Technical Papers 33, no. 1 (2002): 1324. http://dx.doi.org/10.1889/1.1830190.
Full textSuthau, Tim, and Olaf Hellwich. "Accuracy analysis of superimposition on a virtual retinal display in computer-aided surgery." International Congress Series 1281 (May 2005): 1293. http://dx.doi.org/10.1016/j.ics.2005.03.204.
Full textOehme, Olaf, Ludger Schmidt, and Holger Luczak. "Comparison Between the Strain IndicatorHRVof a Head-Based Virtual Retinal Display and LC-Head Mounted Displays for Augmented Reality." International Journal of Occupational Safety and Ergonomics 9, no. 4 (January 2003): 419–30. http://dx.doi.org/10.1080/10803548.2003.11076579.
Full textEllis, Stephen R., and Urs J. Bucher. "Distance Perception of Stereoscopically Presented Virtual Objects Optically Superimposed on Physical Objects by a Head-Mounted See-Through Display." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 38, no. 19 (October 1994): 1300–1304. http://dx.doi.org/10.1177/154193129403801911.
Full textQi, Min, Shanshan Cui, Qianmin Du, Yuelei Xu, and David F. McAllister. "Visual Fatigue Alleviating in Stereo Imaging of Anaglyphs by Reducing Retinal Rivalry and Color Distortion Based on Mobile Virtual Reality Technology." Wireless Communications and Mobile Computing 2021 (September 15, 2021): 1–10. http://dx.doi.org/10.1155/2021/1285712.
Full textDissertations / Theses on the topic "Virtual retinal display"
Lindhoff, Mattias. "Är tiden inne för virtual reality i hemmet? - En experimentell studie av virtual reality med 3D och head tracking." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20372.
Full textThrough the years, interest in and focus on entertainment in three dimensional form (3D) has gone in waves. Today, most cinemas have support for showing 3D-movies. In addition to this interest, an increasing amount of technology for 3D at home has become available in recent years. A number of different new, more immersive and intuitive input devices with elements of virtual reality for home use, have also been introduced. The companies Sony, Nintendo and Microsoft have all launched various types of such advanced input technology for their game consoles. These techniques contribute in various ways to more immersive entertain-ment. In the way many of these technical solutions are used today, they are still limited by the requirement of standing and looking in a specific direction. The report reflects an experimental study that aims to explore the feasibility of using commercially obtainable material to create immersive virtual reality for home entertainment, which is portable and wearable. Initially it explains the basics of human depth perception, and how different 3D displays work. Hereafter, we will look at virtual reality and the im-portance of a high level of immersion in this context. In regards to virtual reality however, the starting point will be of a more theoretical nature, to give an idea of in which direction the development is heading. This part thereby goes further than what the experiment covers, because of this theory not yet beeing fully applied in practice. The hypothesis for the experiment is that the technology "head tracking", in the form of a head-mounted motion-sensor that detects the orientation of the head, in part, may be a solution to the problem of immersion – as the user isn’t dependant on a specific location.Finally an analysis of both theory and experiment is made in which it is concluded that VRD might be a promissing future technology. The hypothesis is partially confirmed and the report culminates in a final reflection where it is found that technology for creating a higher level of immersion and VR at home is available – even though some additional work with data handling would be required.
Book chapters on the topic "Virtual retinal display"
Kaczmarek, Kurt A., and Paul Bach-Y-Rita. "Tactile Displays." In Virtual Environments and Advanced Interface Design. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195075557.003.0019.
Full textConference papers on the topic "Virtual retinal display"
"Virtual retinal display technology." In 17th DASC. AIAA/IEEE/SAE Digital Avionics Systems Conference. Proceedings. IEEE, 1998. http://dx.doi.org/10.1109/dasc.1998.741542.
Full textSun, Xiuping, Qin He, Yuling Feng, and KeCheng Feng. "Principle of helmet-mounted virtual retinal display." In Photonics Asia 2002, edited by Dahsiung Hsu, Jiabi Chen, and Yunlong Sheng. SPIE, 2002. http://dx.doi.org/10.1117/12.481487.
Full textKollin, Joel S., and Michael R. Tidwell. "Optical engineering challenges of the virtual retinal display." In SPIE's 1995 International Symposium on Optical Science, Engineering, and Instrumentation, edited by Jose M. Sasian. SPIE, 1995. http://dx.doi.org/10.1117/12.216403.
Full textKenyon, Anne, John van Rosendale, Samuel Fulcomer, and David Laidlaw. "The design of a retinal resolution fully immersive VR display." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802065.
Full textJang, Changwon, Kiseung Bang, Jonghyun Kim, Youngmo Jeong, and Byoungho Lee. "Full color virtual retinal display using a holographic optical element." In 3D Image Acquisition and Display: Technology, Perception and Applications. Washington, D.C.: OSA, 2017. http://dx.doi.org/10.1364/3d.2017.jtu5a.32.
Full textZhang, Wenbo, Chao Ping Chen, Yang Li, Bing Yu, Nizamuddin Maitlo, Lantian Mi, and Yuanchao Zhou. "A retinal-projection-based near-eye display for virtual reality." In Digital Optics for Immersive Displays (DOID18), edited by Wolfgang Osten, Hagen Stolle, and Bernard C. Kress. SPIE, 2018. http://dx.doi.org/10.1117/12.2315672.
Full textXu, Mohan, and Hong Hua. "Method for evaluating 3D display systems based on perceived retinal image." In Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), edited by Bernard C. Kress and Christophe Peroz. SPIE, 2020. http://dx.doi.org/10.1117/12.2543416.
Full textMi, Lantian, Chao Ping Chen, Wenbo Zhang, Jie Chen, Yuan Liu, and Changzhao Zhu. "A retinal-scanning-based near-eye display with diffractive optical element." In Optical Architectures for Displays and Sensing in Augmented, Virtual, and Mixed Reality (AR, VR, MR), edited by Bernard C. Kress and Christophe Peroz. SPIE, 2020. http://dx.doi.org/10.1117/12.2546941.
Full textVu, Con Tran, Simon Stock, Lintao T. Fan, and Wilhelm Stork. "Highly parallelized rendering of the retinal image through a computer-simulated human eye for the design of virtual reality head-mounted displays." In Optics, Photonics and Digital Technologies for Imaging Applications VI, edited by Peter Schelkens and Tomasz Kozacki. SPIE, 2020. http://dx.doi.org/10.1117/12.2555872.
Full textReports on the topic "Virtual retinal display"
Rash, Clarence E., Thomas H. Harding, John S. Martin, and Howard H. Beasley. Concept Phase Evaluation of the Microvision, Inc. Aircrew Integrated Helmet System HGU-56P Virtual Retinal Display,. Fort Belvoir, VA: Defense Technical Information Center, August 1999. http://dx.doi.org/10.21236/ada367318.
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