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Books on the topic 'Virtual technologies'

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1

Cavazza, Marc, and Stéphane Donikian, eds. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77039-8.

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2

Balet, Olivier, Gérard Subsol, and Patrice Torguet, eds. Virtual Storytelling Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45420-9.

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3

Subsol, Gérard, ed. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590361.

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4

Nakamatsu, Kazumi, Srikanta Patnaik, Roumen Kountchev, Ruidong Li, and Ari Aharari, eds. Advanced Intelligent Virtual Reality Technologies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-7742-8.

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5

Nakamatsu, Kazumi, Srikanta Patnaik, and Roumen Kountchev, eds. AI Technologies and Virtual Reality. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-9018-4.

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6

1961-, Shih Timothy K., and Wang Paul P, eds. Intelligent virtual world: Technologies & applications in distributed virtual environment. World Scientific Pub. Co., 2004.

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7

1966-, Dasgupta Subhasish, ed. Encyclopedia of virtual communities and technologies. dea Group Reference, 2005.

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8

Cheok, Adrian David, and Kasun Karunanayaka. Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73864-2.

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9

Rajakumar, G., Ke-Lin Du, Chandrasekar Vuppalapati, and Grigorios N. Beligiannis, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-1844-5.

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10

Balaji, S., Álvaro Rocha, and Yi-Nan Chung, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-28364-3.

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11

Algirdas, Pakstas, and Komiya Ryoichi, eds. Virtual reality technologies for future telecommunications systems. J. Wiley, 2002.

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12

Albalooshi, Fawzi. Virtual education: Cases in learning & teaching technologies. IRM Press, 2003.

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13

Jerzy, Kisielnicki, ed. Virtual technologies: Concepts, methodologies, tools and applications. Information Science Reference, 2008.

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14

Rajakumar, G., Ke-Lin Du, and Álvaro Rocha, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1767-9.

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15

United States. Congress. Office of Technology Assessment., ed. Virtual reality and technologies for combat simulation. The Office, 1994.

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16

Group, NATO Defense Research, ed. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. Springer, 1997.

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17

1931-, Seidel Robert J., Chatelier Paul R, and NATO Defense Research Group, eds. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. Plenum Press, 1997.

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18

Putnik, Goran D., and Maria Manuela Cruz-Cunha, eds. Virtual and Networked Organizations, Emergent Technologies and Tools. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31800-9.

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19

1948-, Godar Susan Hayes, and Ferris Sharmila Pixy, eds. Virtual and collaborative teams: Process, technologies and practice. Idea Group Pub., 2004.

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20

Nicolaos, Protogeros, ed. Agent and web service technologies in virtual enterprises. Idea Group Pub., 2007.

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21

Doris, Christopher, and National Business Education Association, eds. E-World: Virtual learning, collaborative environments, and future technologies. National Business Education Association, 2004.

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22

Doris, Christopher, and National Business Education Association, eds. E-World: Virtual learning, collaborative environments, and future technologies. National Business Education Association, 2004.

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23

Zaphiris, Panayiotis, and Andri Ioannou, eds. Learning and Collaboration Technologies: Games and Virtual Environments for Learning. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77943-6.

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24

Chang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.

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25

Sharma, Sushil K. Adoption of virtual technologies for business, educational, and governmental advancements. Information Science Reference, 2013.

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26

Thomas, Michael. Technologies, innovation, and change in personal and virtual learning environments. Information Science Reference, 2013.

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27

1971-, Ragusa Angela T., ed. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.

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28

Wende, Marijk van der. Virtual mobility: New technologies and the internationalization of higher education. Nuffic, 1998.

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29

Oilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.

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30

Sibylle, Gruber, ed. Weaving a virtual Web: Practical approaches to new information technologies. National Council of Teachers of English, 2000.

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31

Ragusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.

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32

Ragusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.

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33

Oilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.

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34

Oilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.

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35

Jeffree, Tony. Virtual Lan Bridging Technologies. John Wiley & Sons Inc, 1998.

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36

Marc Cavazza,St Phane Donikian. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.

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37

Subsol, G. Rard. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.

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38

Fuchs, Philippe. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2013.

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39

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton, eds. Virtual Reality: Concepts and Technologies. CRC Press, 2011. http://dx.doi.org/10.1201/b11612.

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40

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.

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41

Virtual reality: Concepts and technologies. CRC Press, 2011.

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42

Stauffer, Andrew, and Veronica Alfano. Virtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2016.

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43

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.

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44

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.

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45

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.

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46

Fuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.

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47

Stauffer, Andrew, and Veronica Alfano. Virtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2015.

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48

Virtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2015.

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49

Becnel, Kim. Emerging Technologies in Virtual Learning Environments. IGI Global, 2019.

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50

DasGupta, Subhasish. Encyclopedia of Virtual Communities and Technologies. IGI Global, 2006.

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