Books on the topic 'Virtual technologies'
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Cavazza, Marc, and Stéphane Donikian, eds. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77039-8.
Full textBalet, Olivier, Gérard Subsol, and Patrice Torguet, eds. Virtual Storytelling Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45420-9.
Full textSubsol, Gérard, ed. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590361.
Full textNakamatsu, Kazumi, Srikanta Patnaik, Roumen Kountchev, Ruidong Li, and Ari Aharari, eds. Advanced Intelligent Virtual Reality Technologies. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-7742-8.
Full textNakamatsu, Kazumi, Srikanta Patnaik, and Roumen Kountchev, eds. AI Technologies and Virtual Reality. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-99-9018-4.
Full text1961-, Shih Timothy K., and Wang Paul P, eds. Intelligent virtual world: Technologies & applications in distributed virtual environment. World Scientific Pub. Co., 2004.
Find full text1966-, Dasgupta Subhasish, ed. Encyclopedia of virtual communities and technologies. dea Group Reference, 2005.
Find full textCheok, Adrian David, and Kasun Karunanayaka. Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73864-2.
Full textRajakumar, G., Ke-Lin Du, Chandrasekar Vuppalapati, and Grigorios N. Beligiannis, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-1844-5.
Full textBalaji, S., Álvaro Rocha, and Yi-Nan Chung, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-28364-3.
Full textAlgirdas, Pakstas, and Komiya Ryoichi, eds. Virtual reality technologies for future telecommunications systems. J. Wiley, 2002.
Find full textAlbalooshi, Fawzi. Virtual education: Cases in learning & teaching technologies. IRM Press, 2003.
Find full textJerzy, Kisielnicki, ed. Virtual technologies: Concepts, methodologies, tools and applications. Information Science Reference, 2008.
Find full textRajakumar, G., Ke-Lin Du, and Álvaro Rocha, eds. Intelligent Communication Technologies and Virtual Mobile Networks. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-1767-9.
Full textUnited States. Congress. Office of Technology Assessment., ed. Virtual reality and technologies for combat simulation. The Office, 1994.
Find full textGroup, NATO Defense Research, ed. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. Springer, 1997.
Find full text1931-, Seidel Robert J., Chatelier Paul R, and NATO Defense Research Group, eds. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. Plenum Press, 1997.
Find full textPutnik, Goran D., and Maria Manuela Cruz-Cunha, eds. Virtual and Networked Organizations, Emergent Technologies and Tools. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31800-9.
Full text1948-, Godar Susan Hayes, and Ferris Sharmila Pixy, eds. Virtual and collaborative teams: Process, technologies and practice. Idea Group Pub., 2004.
Find full textNicolaos, Protogeros, ed. Agent and web service technologies in virtual enterprises. Idea Group Pub., 2007.
Find full textDoris, Christopher, and National Business Education Association, eds. E-World: Virtual learning, collaborative environments, and future technologies. National Business Education Association, 2004.
Find full textDoris, Christopher, and National Business Education Association, eds. E-World: Virtual learning, collaborative environments, and future technologies. National Business Education Association, 2004.
Find full textZaphiris, Panayiotis, and Andri Ioannou, eds. Learning and Collaboration Technologies: Games and Virtual Environments for Learning. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77943-6.
Full textChang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.
Full textSharma, Sushil K. Adoption of virtual technologies for business, educational, and governmental advancements. Information Science Reference, 2013.
Find full textThomas, Michael. Technologies, innovation, and change in personal and virtual learning environments. Information Science Reference, 2013.
Find full text1971-, Ragusa Angela T., ed. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textWende, Marijk van der. Virtual mobility: New technologies and the internationalization of higher education. Nuffic, 1998.
Find full textOilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.
Find full textSibylle, Gruber, ed. Weaving a virtual Web: Practical approaches to new information technologies. National Council of Teachers of English, 2000.
Find full textRagusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textRagusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textOilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.
Find full textOilo, Didier. Thematic debate: From traditional to virtual : the new information technologies. Unesco, 1998.
Find full textMarc Cavazza,St Phane Donikian. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.
Find full textSubsol, G. Rard. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.
Find full textFuchs, Philippe. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2013.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton, eds. Virtual Reality: Concepts and Technologies. CRC Press, 2011. http://dx.doi.org/10.1201/b11612.
Full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textStauffer, Andrew, and Veronica Alfano. Virtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2016.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textStauffer, Andrew, and Veronica Alfano. Virtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2015.
Find full textVirtual Victorians: Networks, Connections, Technologies. Palgrave Macmillan, 2015.
Find full textBecnel, Kim. Emerging Technologies in Virtual Learning Environments. IGI Global, 2019.
Find full textDasGupta, Subhasish. Encyclopedia of Virtual Communities and Technologies. IGI Global, 2006.
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