Academic literature on the topic 'Virtual technology Digital Artifacts'
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Journal articles on the topic "Virtual technology Digital Artifacts"
Kostis, Angelos, and Paavo Ritala. "Digital Artifacts in Industrial Co-creation: How to Use VR Technology to Bridge the Provider-Customer Boundary." California Management Review 62, no. 4 (2020): 125–47. http://dx.doi.org/10.1177/0008125620931859.
Full textFranzia, Elda. "Cultural Wisdom of Minangkabau Ethnic Community for Local – Global Virtual Identity." Mediterranean Journal of Social Sciences 8, no. 1 (2017): 325–29. http://dx.doi.org/10.5901/mjss.2017.v8n1p325.
Full textGothandaraman, Rajkumar, and Sreekumar Muthuswamy. "Robot-assisted 3D digital reconstruction of heritage artifacts: area similarity approach." Industrial Robot: the international journal of robotics research and application 47, no. 4 (2020): 521–33. http://dx.doi.org/10.1108/ir-08-2019-0164.
Full textTashi and AMM Sharif Ullah. "Symmetrical Patterns of Ainu Heritage and Their Virtual and Physical Prototyping." Symmetry 11, no. 8 (2019): 985. http://dx.doi.org/10.3390/sym11080985.
Full textRomero-Ivanova, Christina, Michael Shaughnessy, Laura Otto, Emily Taylor, and Emma Watson. "Digital Practices & Applications in a Covid-19 Culture." Higher Education Studies 10, no. 3 (2020): 80. http://dx.doi.org/10.5539/hes.v10n3p80.
Full textBrenner, Corinne, Kayla DesPortes, Jessica Ochoa Hendrix, and Mandë Holford. "GeoForge: investigating integrated virtual reality and personalized websites for collaboration in middle school science." Information and Learning Sciences 122, no. 7/8 (2021): 546–64. http://dx.doi.org/10.1108/ils-12-2020-0254.
Full textPalestini, C., and A. Basso. "THE PHOTOGRAMMETRIC SURVEY METHODOLOGIES APPLIED TO LOW COST 3D VIRTUAL EXPLORATION IN MULTIDISCIPLINARY FIELD." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (November 14, 2017): 195–202. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-195-2017.
Full textTota, Albana, Ermira Shehi, and Aferdita Onuzi. "3D Scanning and 3D Printing Technologies used in Albanian Heritage Preservation." European Journal of Engineering Research and Science 2, no. 12 (2017): 39. http://dx.doi.org/10.24018/ejers.2017.2.12.566.
Full textLu, Shulan, Derek Harter, Paweena Kosito, and Pratyush Kotturu. "Developing Low-Cost Training Environments: How Do Effector and Visual Realism Influence the Perceptual Grounding of Actions?" Journal of Cognitive Education and Psychology 13, no. 1 (2014): 3–18. http://dx.doi.org/10.1891/1945-8959.13.1.3.
Full textLevitt, Roberta, and Joseph Piro. "Game-Changer." International Journal of Web-Based Learning and Teaching Technologies 9, no. 3 (2014): 53–71. http://dx.doi.org/10.4018/ijwltt.2014070104.
Full textDissertations / Theses on the topic "Virtual technology Digital Artifacts"
Santiago, Larisse Barreira de Macedo. "Use of artifacts and virtual digital technology in practice of educational literacy." Universidade Federal do CearÃ, 2014. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=11494.
Full textSANTIAGO, Larisse Barreira de Macedo. "O uso dos artefatos tecnológicos virtuais e digitais nas práticas educativas de letramento." www.teses.ufc.br, 2014. http://www.repositorio.ufc.br/handle/riufc/7958.
Full textRountree, Janet, and n/a. "A framework for virtual artifacts : digital images as teaching tools in Classical art." University of Otago. Department of Information Science, 2005. http://adt.otago.ac.nz./public/adt-NZDU20060809.112225.
Full textHøgsborg, Laila, and Luta Albion. "Digital vs Virtual Reality." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20533.
Full textDalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Full textOscarsson, Jan. "Enhanced virtual manufacturing : advanced digital mock-up technology with simulation variances." Thesis, De Montfort University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391840.
Full textFagan, Calvin. "Embodying virtual war : digital technology and subjectivity in the contemporary war film." Thesis, Queen Mary, University of London, 2017. http://qmro.qmul.ac.uk/xmlui/handle/123456789/24593.
Full textLöfstedt, Nathalie. "The Digital Doctor: - An Empirical Study on the Emergence of Digital Medical Care with the focal point on Region Skåne’s Digital Healthcare Pilot-Project." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20140.
Full textLouchart, S. "Emergent narrative : towards a narrative theory of virtual reality." Thesis, University of Salford, 2007. http://usir.salford.ac.uk/14894/.
Full textRaud, Charlie. "How post-processing effects imitating camera artifacts affect the perceived realism and aesthetics of digital game graphics." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-34888.
Full textBooks on the topic "Virtual technology Digital Artifacts"
Oscarsson, Jan. Enhanced virtual manufacturing: Advanced digital mock-up technology with simulation of variances. De Montfort University, 2000.
Find full textPeter, Bentley. Digital biology: How nature is transforming our technology. Headline, 2001.
Find full textThomas, Michael. Technologies, innovation, and change in personal and virtual learning environments. Information Science Reference, 2013.
Find full textCoFHE Study Conference (1997 University of Exeter). Exeter '97: Virtual libraries, virtual librarians : proceedings of the CoFHE annual Study Conference held at the University of Exeter, 24-27 March 1997. Edited by Warrington S. R and Library Association. Colleges of Further and Higher Education Group. CoFHE, 1998.
Find full textVirtual inequality : beyond the digital divide / Karen Mossberger, Caroline J. Tolbert, Mary Stansbury. Georgetown University Press, 2003.
Find full textDigital biology: How nature is transforming our technology and our lives. Simon & Schuster, 2001.
Find full textParry, Ross. Recoding the museum: Digital heritage and the technologies of change. Routledge, 2008.
Find full textVirtual combat: A guide to distributed interactive simulation. Stackpole Books, 1997.
Find full textPetsche, Hans-Joachim, Julius Erdmann, and Antje Zapf. Virtualisierung und Mediatisierung kultureller Räume: Die Neuen Medien - Gewinne - Verluste - Gefahren : mit einem Anhang zum 65. Geburtstag von Hans-Ulrich Schilf und einer Beigabe zum 80. Geburtstag von Siegfried Wollgast. Trafo, 2015.
Find full textBook chapters on the topic "Virtual technology Digital Artifacts"
Zhou, Mingquan, Guohua Geng, and Zhongke Wu. "Virtual Rigid Artifact Restoration Technology." In Digital Preservation Technology for Cultural Heritage. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28099-3_5.
Full textZhang, Y. Z. "Virtual Reality Technology." In Digital Orthopedics. Springer Netherlands, 2017. http://dx.doi.org/10.1007/978-94-024-1076-1_3.
Full textFellner, Dieter W. "Virtual Reality in Media and Technology." In Digital Transformation. Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58134-6_3.
Full textPatzelt, Alexandra, and Sebastian B. M. Patzelt. "The Virtual Patient." In Clinical Applications of Digital Dental Technology. John Wiley & Sons, Inc, 2015. http://dx.doi.org/10.1002/9781119045564.ch12.
Full textGualeni, Stefano. "The Questions Concerning Digital Technology." In Virtual Worlds as Philosophical Tools. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137521781_1.
Full textBaker, Steven, Jenny Waycott, Frank Vetere, and Thuong Hoang. "The Technology Explorers: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars." In Ageing and Digital Technology. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-3693-5_14.
Full textAnderl, Reiner. "Product Data Technology — A Basis for Virtual Product Development." In Digital Products. Vieweg+Teubner Verlag, 2000. http://dx.doi.org/10.1007/978-3-322-84821-5_2.
Full textBond, Emma, and Vanessa Rawlings. "Virtual Vulnerability: Safeguarding Children in Digital Environments." In Technology for Smart Futures. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60137-3_12.
Full textDave, Pratik, Luis Francisco-Revilla, Unmil P. Karadkar, Richard Furuta, Frank M. Shipman, and Paul Logasa Bogen. "Incorporating Physical and Digital Artifacts into Growing Personal Collections." In Research and Advanced Technology for Digital Libraries. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-30230-8_31.
Full textZhou, Mingquan, Guohua Geng, and Zhongke Wu. "Virtual Restoration Techniques of Calligraphy and Painting." In Digital Preservation Technology for Cultural Heritage. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-28099-3_6.
Full textConference papers on the topic "Virtual technology Digital Artifacts"
Jain, Pranav, and Conrad Tucker. "Mobile Based Real-Time Occlusion Between Real and Digital Objects in Augmented Reality." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98440.
Full textWendrich, Robert E., Kris-Howard Chambers, Wadee Al-Halabi, et al. "Hybrid Design Tools in a Social Virtual Reality Using Networked Oculus Rift: A Feasibility Study in Remote Real-Time Interaction." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59956.
Full textPasqui, Andrea. "DIGITAL CULTURE, UMWELT AND ALETHEIA AN ONTOLOGICAL INTRODUCTION." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12063.
Full textYuen, Michael, and Henry R. Wu. "Reconstruction artifacts in digital video compression." In IS&T/SPIE's Symposium on Electronic Imaging: Science & Technology, edited by Arturo A. Rodriguez, Robert J. Safranek, and Edward J. Delp. SPIE, 1995. http://dx.doi.org/10.1117/12.206383.
Full textThoma, George R. "Virtual digital library." In Electronic Imaging: Science & Technology, edited by Ishwar K. Sethi and Ramesh C. Jain. SPIE, 1996. http://dx.doi.org/10.1117/12.234786.
Full textAl-Thani, Latifa Khalid, and Divakaran Liginlal. "A Study of Natural Interactions with Digital Heritage Artifacts." In 2018 3rd Digital Heritage International Congress (Digital Heritage) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018). IEEE, 2018. http://dx.doi.org/10.1109/digitalheritage.2018.8810048.
Full textKordaki, Maria. "COLLABORATIVE METHODOLOGIES FOR THE DESIGN OF DIGITAL ARTIFACTS BY THE STUDENTS." In International Technology, Education and Development Conference. IATED, 2017. http://dx.doi.org/10.21125/inted.2017.2377.
Full text"Virtual retinal display technology." In 17th DASC. AIAA/IEEE/SAE Digital Avionics Systems Conference. Proceedings. IEEE, 1998. http://dx.doi.org/10.1109/dasc.1998.741542.
Full textFerrara, Paolo, Giorgio Ricci Maccarini, Roberto Poloni, Renato Campaci, Mauro Favaretto, and Tiberio Grasso. "Virtual Reality: New Concepts for Virtual Drilling Environment and Well Digital Twin." In International Petroleum Technology Conference. International Petroleum Technology Conference, 2020. http://dx.doi.org/10.2523/iptc-20267-ms.
Full textGlavinic, Vlado, Mihael Kukec, and Sandi Ljubic. "Mobile Virtual Laboratory: Learning Digital Design." In 2007 29th International Conference on Information Technology Interfaces. IEEE, 2007. http://dx.doi.org/10.1109/iti.2007.4283791.
Full textReports on the topic "Virtual technology Digital Artifacts"
Taylor, Karen, Emily Moynihan, and Information Technology Laboratory (U S. ). Information Science and Knowledge Management Branch. The Forefront : A Review of ERDC Publications, Spring 2021. Engineer Research and Development Center (U.S.), 2020. http://dx.doi.org/10.21079/11681/40902.
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