Academic literature on the topic 'VIRTUAL WORKING ENVIRONMENT'

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Journal articles on the topic "VIRTUAL WORKING ENVIRONMENT"

1

Strong, Gary W. "Real and virtual environments, real and virtual memory." Behavioral and Brain Sciences 20, no. 4 (1997): 756–57. http://dx.doi.org/10.1017/s0140525x97401619.

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What is encoded in working memory may be a content-addressable pointer, but a critical portion of the information that is addressed includes the motor information to achieve deictic reference in the environment. Additionally, the same strategy that is used to access environment information just in time for its use may also be used to access long-term memory via the pre-frontal cortex.
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2

Fröhlich, Bernd, Gernoth Grunst, Wolfgang Krüger, and Gerold Wesche. "The Responsive Workbench: A virtual working environment for physicians." Computers in Biology and Medicine 25, no. 2 (1995): 301–8. http://dx.doi.org/10.1016/0010-4825(94)00007-d.

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3

Zuofa, Tarila, and Edward G. Ochieng. "Working separately but together: appraising virtual project team challenges." Team Performance Management: An International Journal 23, no. 5/6 (2017): 227–42. http://dx.doi.org/10.1108/tpm-06-2016-0030.

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Purpose This paper aims to extend the extant knowledge on virtual teams by examining the challenges of virtual project teams in organisations in Nigeria. Design/methodology/approach Data were collected through semi-structured interviews. Totally, 20 interviews were recorded, transcribed and analysed. Validity and reliability were achieved by first assessing the plausibility in terms of already existing knowledge on some of the virtual project team issues identified by participants. Findings The findings from this study confirmed the growing relevance of virtual project teams in highly competit
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Vercueil, Megan, and Angelo Nicolaides. "Leadership in a Virtual Working World: A Review." ATHENS JOURNAL OF LAW 7, no. 4 (2021): 437–62. http://dx.doi.org/10.30958/ajl.7-4-1.

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Understanding how the function of leading in a virtual cloud environment is becoming critical as organisations are increasingly forced to use dispersed teams to continue business operations in the “un-usual” current economy. This paper shares some findings of a study titled “A select bouquet of leadership practices advancing good governance and business ethics: A conceptual framework” undertaken in the pursuit of a doctoral degree submission. These findings can inform leaders by providing academic knowledge on the subject. Furthermore, it can support the enterprise leadership environment in tr
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5

Bystrom, Karl-Erik, and Woodrow Barfield. "Collaborative Task Performance for Learning Using a Virtual Environment." Presence: Teleoperators and Virtual Environments 8, no. 4 (1999): 435–48. http://dx.doi.org/10.1162/105474699566323.

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This paper describes a study on the sense of presence and task performance in a virtual environment as affected by copresence (one subject working alone versus two subjects working as partners), level of control (control of movement and control of navigation through the virtual environment), and head tracking. Twenty subjects navigated through six versions of a virtual environment and were asked to identify changes in locations of objects within the environment. After each trial, subjects completed a questionnaire designed to assess their level of presence within the virtual environment. Resul
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6

Song, Young Eun, Peter Kovacs, Mihoko Niitsuma, and Hideki Hashimoto. "Spatial Memory for Augmented Personal Working Environments." Journal of Advanced Computational Intelligence and Intelligent Informatics 16, no. 2 (2012): 349–57. http://dx.doi.org/10.20965/jaciii.2012.p0349.

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Augmented Personal Working Environments (APWEs) are 3D environments in which the physical surroundings of the user are overlaid with representations of a virtual reality. With the rapid technological evolution of personal informatics devices as well as a growing demand for more comfortable and efficient working environments, the partial virtualization of resources used in our everyday work settings is expected to gradually become inevitable. Irrespective of whether someone is working in an office environment or in industrial settings, this trend in virtualization is expected to lead to more co
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7

Sergeev, Alexey, Victor Titov, and Igor Shardyko. "Induced virtual environment for control of a manipulator designed for working with radioactive materials." Robotics and Technical Cybernetics 9, no. 1 (2021): 32–41. http://dx.doi.org/10.31776/rtcj.9104.

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This article discusses the control issues of a robotic arm for a hot cell based on the induced virtual reality methodology. A human-machine interface based on the virtual reality is presented, comprising a set of interactive features, designed to construct trajectories, along which the end effector of the arm should move. The prospects of computer vision are further considered as means that update the virtual environment state. An experiment to compare two approaches designed to control the robotic arm in virtual environment was carried out.
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8

Wang, Cheng Jiong. "The Design and Realization of Virtual Editing Environment for News Release." Advanced Materials Research 989-994 (July 2014): 4665–68. http://dx.doi.org/10.4028/www.scientific.net/amr.989-994.4665.

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. As the development of modern information technology, the digitization, mobilization and networking of working environment have become the general trend, directly from which the virtual editing environment cooperatively supported by the computer comes. The realization of mobile officing and home officing through VIEW makes the editing of news agencies virtual and links news gathering and editing with network to fully enhance the efficiency of news publishing and provide better working environment for editors and reporters.
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9

Maitakov, F. G., A. A. Merkulov, E. V. Petrenko, and A. Y. Yafasov. "TECHNOLOGY OF VIRTUAL WORKING ENVIRONMENT SYNTHESIS FOR HETEROGENEOUS TERRITORIALLY DISTRIBUTED TEAMS." Vestnik of Ryazan State Radio Engineering University 62 (2017): 95–103. http://dx.doi.org/10.21667/1995-4565-2017-62-4-95-103.

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10

Ki, Jae-Sug. "Interactive training simulator for aerial working platform in a virtual environment." Computer Applications in Engineering Education 19, no. 4 (2009): 733–38. http://dx.doi.org/10.1002/cae.20358.

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