Journal articles on the topic 'Virtual worlds'
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Gogolin, Greg, Erin Gogolin, and Hwee-Joo Kam. "Virtual Worlds and Social Media." International Journal of Artificial Life Research 4, no. 1 (2014): 30–42. http://dx.doi.org/10.4018/ijalr.2014010103.
Full textVasseleu, Cathryn. "Virtual bodies/virtual worlds." Australian Feminist Studies 9, no. 19 (1994): 155–69. http://dx.doi.org/10.1080/08164649.1994.9994730.
Full textWilliams, J. Patrick Williams. "Community, Frame of Reference, and Boundary: Three Sociological Concepts and their Relevance for Virtual Worlds Research." Qualitative Sociology Review 5, no. 2 (2009): 3–16. http://dx.doi.org/10.18778/1733-8077.5.2.01.
Full textBray, David A., and Benn R. Konsynski. "Virtual worlds." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38, no. 4 (2007): 17–25. http://dx.doi.org/10.1145/1314234.1314239.
Full textCajvaneanu, Doina. "Virtual worlds." ACM SIGMIS Database: the DATABASE for Advances in Information Systems 38, no. 4 (2007): 104–5. http://dx.doi.org/10.1145/1314234.1314254.
Full textCastronova, Edward, and Matthew Falk. "Virtual Worlds." Games and Culture 4, no. 4 (2009): 396–407. http://dx.doi.org/10.1177/1555412009343574.
Full textCollinson, Alan. "Virtual Worlds." Cartographic Journal 34, no. 2 (1997): 117–24. http://dx.doi.org/10.1179/caj.1997.34.2.117.
Full textPannicke, Danny, and Rüdiger Zarnekow. "Virtual Worlds." Business & Information Systems Engineering 1, no. 2 (2008): 185–88. http://dx.doi.org/10.1007/s12599-008-0016-1.
Full textGuthrie, Kathy L., Kirstin Phelps, and Steve Downey. "Virtual worlds." Journal of Leadership Studies 5, no. 2 (2011): 6–13. http://dx.doi.org/10.1002/jls.20214.
Full textFlowers, Arhlene A., and Kimberly Gregson. "Theoretical and Practical Aspects of Conducting Meetings and Events in Virtual Worlds." International Journal of Strategic Information Technology and Applications 3, no. 4 (2012): 48–64. http://dx.doi.org/10.4018/jsita.2012100104.
Full textSingh, Gurminder, Luis Serra, Willie Png, and Hern Ng. "BrickNet: A Software Toolkit for Network-Based Virtual Worlds." Presence: Teleoperators and Virtual Environments 3, no. 1 (1994): 19–34. http://dx.doi.org/10.1162/pres.1994.3.1.19.
Full textFilipov, A. V. "TEACHING SCHOOLCHILDREN IN PROGRAMMING USING VIRTUAL WORLDS." Informatics in school, no. 3 (June 3, 2021): 45–49. http://dx.doi.org/10.32517/2221-1993-2021-20-3-45-49.
Full textNoor, Ahmed K. "Disruption from the Virtual World." Mechanical Engineering 131, no. 11 (2009): 22–28. http://dx.doi.org/10.1115/1.2009-nov-1.
Full textCruz Vázquez, Jonathan Axel, Elena Fabiola Ruiz Ledesma, and Lorena Chavarría Báez. "Virtual worlds in distance learning." International Journal of Evaluation and Research in Education (IJERE) 11, no. 2 (2022): 907. http://dx.doi.org/10.11591/ijere.v11i2.21752.
Full textRigby, C. Scott, and Andrew K. Przybylski. "Virtual worlds and the learner hero." Theory and Research in Education 7, no. 2 (2009): 214–23. http://dx.doi.org/10.1177/1477878509104326.
Full textTuukkanen, Terhi, Terhi-Anna Wilska, Ahmer Iqbal, and Marja Kankaanranta. "Children's Social Participation in Virtual Worlds." International Journal of Virtual Communities and Social Networking 5, no. 4 (2013): 59–73. http://dx.doi.org/10.4018/ijvcsn.2013100104.
Full textZejda, Pavel, and David Zejda. "Exploitation of the Virtual Worlds in Tourism and Tourism Education." Czech Journal of Tourism 5, no. 2 (2016): 173–88. http://dx.doi.org/10.1515/cjot-2016-0010.
Full textHut, Piet. "Virtual Laboratories and Virtual Worlds." Proceedings of the International Astronomical Union 3, S246 (2007): 447–56. http://dx.doi.org/10.1017/s1743921308016153.
Full textTikkanen, Henrikki, Joel Hietanen, Tuomas Henttonen, and Joonas Rokka. "Exploring virtual worlds: success factors in virtual world marketing." Management Decision 47, no. 8 (2009): 1357–81. http://dx.doi.org/10.1108/00251740910984596.
Full textGlaser, Stan. "The real world and virtual worlds." Internet Research 7, no. 4 (1997): 246–51. http://dx.doi.org/10.1108/10662249710187240.
Full textSingh, Gurminder, Luis Serra, Kim Fairchild, and Timothy Poston. "Visual Creation of Virtual Design Environments and Virtual Worlds Research at ISS." Presence: Teleoperators and Virtual Environments 3, no. 1 (1994): 94–107. http://dx.doi.org/10.1162/pres.1994.3.1.94.
Full textSuen, Hung-Yue, and Jiann-Min Yang. "Patterns of Research Productivity in the Virtual Worlds Literature: A Bibliometric Approach." Greener Journal of Social Sciences 2, no. 2 (2012): 77–88. https://doi.org/10.15580/gjss.2012.2.gjmbs1225.
Full textHusted, Emil, and Ursula Plesner. "Spontane strategier i innovationsnetværk: materialitetens betydning for stabiliseringen af virtuelle verdner som professionelt kommunikationsmedie [Spontaneous strategies in innovation networks: The importance of materiality in stabilising virtual worlds]." MedieKultur: Journal of media and communication research 28, no. 53 (2012): 19. http://dx.doi.org/10.7146/mediekultur.v28i53.6046.
Full textGoggins, Sean, Matthew Schmidt, Jesus Guajardo, and Joi L. Moore. "3D Virtual Worlds." International Journal of Social and Organizational Dynamics in IT 1, no. 1 (2011): 30–48. http://dx.doi.org/10.4018/ijsodit.2011010103.
Full textDamer, Bruce. "Inhabited virtual worlds." Interactions 3, no. 5 (1996): 27–34. http://dx.doi.org/10.1145/234757.234760.
Full textGross, Michael. "Exploring virtual worlds." Current Biology 27, no. 11 (2017): R399—R402. http://dx.doi.org/10.1016/j.cub.2017.05.060.
Full textBraham, R., and R. Comerford. "Sharing Virtual Worlds." IEEE Spectrum 34, no. 3 (1997): 18–19. http://dx.doi.org/10.1109/mspec.1997.576003.
Full textNah, Fiona Fui-Hoon, Shu Z. Schiller, Brian E. Mennecke, Keng Siau, Brenda Eschenbrenner, and Parichart Sattayanuwat. "Collaboration in Virtual Worlds." Journal of Database Management 28, no. 4 (2017): 60–78. http://dx.doi.org/10.4018/jdm.2017100104.
Full textGehmann, Ulrich, and Martin Reiche. "Functionalization and the Real Virtual." International Journal of Art, Culture and Design Technologies 4, no. 2 (2014): 1–16. http://dx.doi.org/10.4018/ijacdt.2014070101.
Full textLópez Solórzano, Juan Gabriel, Christian Jonathan Ángel Rueda, and Osslan Osiris Vergara Villegas. "Measuring Undergraduates’ Motivation Levels When Learning to Program in Virtual Worlds." Computers 13, no. 8 (2024): 188. http://dx.doi.org/10.3390/computers13080188.
Full textTrescak, Tomas, Marc Esteva, and Inmaculada Rodriguez. "A Virtual World Grammar for automatic generation of virtual worlds." Visual Computer 26, no. 6-8 (2010): 521–31. http://dx.doi.org/10.1007/s00371-010-0473-7.
Full textGupta, Manish, Sung Jin, G. Lawrence Sanders, Barbara A. Sherman, and Anand Simha. "Getting Real About Virtual Worlds." International Journal of Virtual Communities and Social Networking 4, no. 3 (2012): 1–46. http://dx.doi.org/10.4018/jvcsn.2012070101.
Full textChen, Kuan-Yu, Hsiu-Yu Liao, Jyun-Hung Chen, and Duen-Ren Liu. "Virtual Goods Recommendations in Virtual Worlds." Scientific World Journal 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523174.
Full textGuo, Jingzhi, and Zhiguo Gong. "Measuring virtual wealth in virtual worlds." Information Technology and Management 12, no. 2 (2011): 121–35. http://dx.doi.org/10.1007/s10799-011-0082-9.
Full textLiao, Hsiu-Yu, Kuan-Yu Chen, and Duen-Ren Liu. "Virtual friend recommendations in virtual worlds." Decision Support Systems 69 (January 2015): 59–69. http://dx.doi.org/10.1016/j.dss.2014.11.005.
Full textChalmers, David J. "The Virtual and the Real." Disputatio 9, no. 46 (2017): 309–52. http://dx.doi.org/10.1515/disp-2017-0009.
Full textJohnston, Gregory, and Sare Pienaar. "Value-Added Tax On Virtual World Transactions: A South African Perspective." International Business & Economics Research Journal (IBER) 12, no. 1 (2012): 71. http://dx.doi.org/10.19030/iber.v12i1.7513.
Full textKatsouda, Asimina, Nektaria Sakkoula, Evangelia Manousou, and Antonis Lionarakis. "The Philosophy of Openness in Terms of Accessibility through Virtual Worlds: The Case of Distance Education." Futurity Philosophy 3, no. 4 (2024): 47–60. http://dx.doi.org/10.57125/fp.2024.12.30.04.
Full textCruz, Armando, Hugo Paredes, Leonel Morgado, and Paulo Martins. "Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension." JUCS - Journal of Universal Computer Science 27, no. (9) (2021): 913–54. https://doi.org/10.3897/jucs.74166.
Full textSchultze, Ulrike. "Embodiment and Presence in Virtual Worlds: A Review." Journal of Information Technology 25, no. 4 (2010): 434–49. http://dx.doi.org/10.1057/jit.2009.25.
Full textVella, Daniel, and Stefano Gualeni. "Virtual Subjectivity: Existence and Projectuality in Virtual Worlds." Techné: Research in Philosophy and Technology 23, no. 2 (2019): 115–36. http://dx.doi.org/10.5840/techne201951499.
Full textAnstadt, Scott, Shannon Bradley, and Ashley Burnette. "Virtual Worlds: In-world Survey Methodological Considerations." Journal of Technology in Human Services 31, no. 2 (2013): 156–74. http://dx.doi.org/10.1080/15228835.2013.784107.
Full textMorie, Jacquelyn Ford, and Eric Chance. "The eHealth Arena and Online Virtual Worlds." International Journal of Gaming and Computer-Mediated Simulations 5, no. 3 (2013): 27–42. http://dx.doi.org/10.4018/jgcms.2013070103.
Full textSchroeder, R. "Networked Worlds: Social Aspects of Multi-User Virtual Reality Technology." Sociological Research Online 2, no. 4 (1997): 89–99. http://dx.doi.org/10.5153/sro.291.
Full textGee, Elisabeth, and James Paul Gee. "Games as Distributed Teaching and Learning Systems." Teachers College Record: The Voice of Scholarship in Education 119, no. 12 (2017): 1–22. http://dx.doi.org/10.1177/016146811711901202.
Full textCruz, Armando, Hugo Paredes, Leonel Morgado, and Paulo Martins. "Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension." JUCS - Journal of Universal Computer Science 27, no. 9 (2021): 913–54. http://dx.doi.org/10.3897/jucs.74166.
Full textNah, Fiona Fui-Hoon, Brenda Eschenbrenner, David DeWester, and So Ra Park. "Impact of Flow and Brand Equity in 3D Virtual Worlds." Journal of Database Management 21, no. 3 (2010): 69–89. http://dx.doi.org/10.4018/jdm.2010070103.
Full textHarwood, Tracy. "Emergence of Gamified Commerce." Journal of Electronic Commerce in Organizations 10, no. 2 (2012): 16–39. http://dx.doi.org/10.4018/jeco.2012040102.
Full textDilla, William N., Andrew J. Harrison, Brian E. Mennecke, and Diane J. Janvrin. "The Assets Are Virtual but the Behavior Is Real: An Analysis of Fraud in Virtual Worlds and Its Implications for the Real World." Journal of Information Systems 27, no. 2 (2013): 131–58. http://dx.doi.org/10.2308/isys-50571.
Full textMeredith, Grant, Leigh Achterbosch, Kylie Turville, and Sita Venkatraman. "Virtual worlds." ASCILITE Publications, November 22, 2012, 652–56. http://dx.doi.org/10.14742/apubs.2012.1622.
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