Academic literature on the topic 'VirtualCL'
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Journal articles on the topic "VirtualCL"
Kapleris, Ignas. "Dalyvaujamojo muziejaus paradigma virtualioje Lietuvos muziejų komunikacijoje." Informacijos mokslai 68 (January 1, 2014): 77–99. http://dx.doi.org/10.15388/im.2014..3919.
Full textDewar, Tammy. "Virtual teams-Virtually impossible?" Performance Improvement 45, no. 5 (May 2006): 22–25. http://dx.doi.org/10.1002/pfi.2006.4930450507.
Full textBrown, David. "Virtual Reality, Virtually Unlimited." British Journal of Special Education 20, no. 1 (May 31, 2007): 12. http://dx.doi.org/10.1111/j.1467-8578.1993.tb00019.x.
Full textHalcomb, Charles G., and Charlene Schlickau. "Virtually Everything About Virtual Reality." Contemporary Psychology: A Journal of Reviews 42, no. 5 (May 1997): 409–10. http://dx.doi.org/10.1037/000372.
Full textSnider, Laurie, and Annette Majnemer. "Virtual Reality: We Are Virtually There." Physical & Occupational Therapy In Pediatrics 30, no. 1 (January 2010): 1–3. http://dx.doi.org/10.3109/01942630903476131.
Full textHODGES, LARRY F., and BARBARA O. ROTHBAUM. "Virtually Bette™ Virtual Reality System." CyberPsychology & Behavior 1, no. 4 (January 1998): 405–9. http://dx.doi.org/10.1089/cpb.1998.1.405.
Full textPilegaard, Jess. "Virtually Virtual? The New Frontiers of Diplomacy." Hague Journal of Diplomacy 12, no. 4 (March 10, 2017): 316–36. http://dx.doi.org/10.1163/1871191x-12341356.
Full textJeong, Myeong-Ju. "Reidemeister moves and a polynomial of virtual knot diagrams." Journal of Knot Theory and Its Ramifications 24, no. 02 (February 2015): 1550010. http://dx.doi.org/10.1142/s0218216515500108.
Full textPerkec, Marija, and Vesna Vlašić Jurić. "Povezivanje digitalnih podataka iz distribuiranih izvora na primjeru izgradnje virtualne izložbe Crteži Huga Conrada von Hötzendorfa." Vjesnik bibliotekara Hrvatske 61, no. 1 (October 15, 2018): 555–72. http://dx.doi.org/10.30754/vbh.61.1.643.
Full textKassner, Matthew P., Eric D. Wesselmann, Alvin Ty Law, and Kipling D. Williams. "Virtually Ostracized: Studying Ostracism in Immersive Virtual Environments." Cyberpsychology, Behavior, and Social Networking 15, no. 8 (August 2012): 399–403. http://dx.doi.org/10.1089/cyber.2012.0113.
Full textDissertations / Theses on the topic "VirtualCL"
Bhatnagar, Ashish. "Accelerating a Movie Recommender System Using VirtualCL on a Heterogeneous GPU Cluster : Big Data Analysis Using Distributed Accelerators." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175775.
Full textMráz, Patrik. "Analýza technologií pro distribuci výpočtu při lámání hesel." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403191.
Full textŽirgulis, Mantas. "Virtualios aplinkos saugos sistemos prototipas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2012~D_20131105_100757-27871.
Full textVirtual machine is software application where operational system and programs can be installed in the same manner as it can be done on the computer hardware. The virtual machine in turned off mode is only a file. This file can be located to the separated partition using virtual platform or third parties programs and can be browsed as in ordinary computer file system. This functionality opens a weak spot because there are no means to ensure that when virtual machine is off no system files will be modified.
Serra, Navarro David. "Nodes relacionals en el model Second Life. Producció i singularitat." Doctoral thesis, Universitat de Girona, 2012. http://hdl.handle.net/10803/83498.
Full textEls mons virtuals constitueixen un nou espai d'exploració en el que s'hi generen noves formes de comunicació, producció i consum. La presència d'aquestes plataformes, fonamentades en la interacció social, esdevenen un focus d'investigació per a futures aplicacions socials, educatives i/o econòmiques, però també són un reflex en temps real d'una realitat cultural en línia. En la diversitat de propostes existents, l'interès d'aquesta recerca queda emmarcat en la singularitat del metavers Second Life. Mitjançant una perspectiva transversal, en la que diferents nodes conceptuals s'interseccionen, s'han seleccionat les principals característiques socioculturals que nodreixen aquest ecosistema virtual; alhora s'ha establert un radi d'acció simbòlic i productiu dels seus usuaris, amb la finalitat de delimitar i comprendre el seu creixement natural, així com destacar-ne els seus trets específics. L'enteniment d'aquest medi, pot acostar-nos a plantejar nous reptes i entorns virtuals alternatius en un disseny que tingui en compte l'espectre cultural de la comunitat que l'habita.
Cisneros, Hernández Lidia. "La actividad del docente en postgrado y su interacción con los entornos virtuales." Doctoral thesis, Universitat Oberta de Catalunya, 2016. http://hdl.handle.net/10803/369302.
Full textEsta investigación se ubica en la perspectiva del pragmatismo y responde al problema de cómo los docentes de postgrado interactúan con las herramientas en entornos virtuales para desempeñar la docencia; el marco teórico aborda la teoría de la actividad para explicarla. Se incluyen cuatro dimensiones: pedagógica, social, directiva y tecnológica, además de catorce acciones. Se responde la pregunta ¿qué actividades y acciones reconocen los profesores de postgrado como desempeño para la docencia virtual y cómo interactúan con las herramientas del entorno? Busca la relación de la docencia con las herramientas del sistema, las cuales se clasifican acorde a la Web 2.0. Un aporte se encuentra en lo metodológico, contribuye al conocimiento de qué y cómo desempeñan la docencia virtual los profesores en postgrado. Abre una línea de investigación para la comprensión del fenómeno y genera conocimiento sobre las estrategias de los profesores expertos para formar a los nuevos.
This research is located in the perspective of pragmatism; it addresses the problem of how graduate teachers interact with virtual environment's tools to perform teaching and approaches the activity theory to explain this interaction. There are four dimensions included: Educational, social, policy and technology, in addition to fourteen actions. The question to answer is: What activities and actions are recognized in the performance of graduate teachers in virtual environments, and how these teachers interact with its tools? The relationship of teaching and the system tools, classified according to web 2.0, is searched. Its contribution is in the methodological; it adds to the knowledge of what and how graduate teachers do virtual teaching, opens a line of research for understanding this phenomenon, and generates knowledge of the strategies of expert teachers to train new ones.
Margulis, Lucio. "El Aspecto Lúdico del e-Learning: El juego en entornos virtuales de aprendizaje." Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/550128.
Full textEl uso de las tecnologías de la información y la comunicación (TICs) está revolucionando la forma de aprender, enseñar y jugar de las nuevas generaciones y las organizaciones modernas. Incluso, podemos apreciar cómo -en muchos casos- las personas aprenden más gracias al entorno (compañeros, situación de aprendizaje, elementos e institución con la que interactúan), que por los contenidos específicos o el docente del curso. En este artículo propongo compartir una mirada particular sobre el aspecto lúdico de la producción de contenidos multimediales para proyectos de educación basados en modalidades de “e-Learning” (aprendizaje electrónico) y “Blended Learning” (formato mixto que combina lo mejor del mundo real y del virtual).
(UPC), Universidad Peruana de Ciencias Aplicadas, and Haak Lea Sulmont. "Universidad virtual y recursos virtuales para la investigación y el aprendizaje." Universidad Peruana de Ciencias Aplicadas (UPC), 2007. http://hdl.handle.net/10757/272809.
Full textKommineni, Rishyak Chowdhary. "Virtually Interactive DAAP." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162317005355842.
Full textNazer, Nancy. "Operating virtually within a hierarchical framework, how a virtual organization really works." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ58641.pdf.
Full textMancini, Federica. "Hacia una muesología participativa. Análisis de experiencias participativas basadas en las TIC aplicadas a los museos." Doctoral thesis, Universitat Oberta de Catalunya, 2013. http://hdl.handle.net/10803/126406.
Full textLa incorporación de la participación del público en las instituciones museísticas a través de las redes sociales se puede entender como una evolución de la experiencia cultural. En este supuesto la presente tesis doctoral se propone el objetivo de averiguar si las instituciones de patrimonio digital podrían ser un exponente del uso de la cultura 2.0 atendiendo el objetivo de alcanzar públicos lejanos y convertirlos en asiduos analizando las comunidades de internautas de cuatro instituciones procedentes de diferentes países: el Museo de Arte Moderno y Contemporáneo de Trento e Rovereto (Mart), el Museo Thyssen-Bornemisza de Madrid, el Victoria & Albert Museum de Londres y el Indianapolis Museum of Art (IMA) de Indianápolis. A través del estudio realizado se han podido detectar también algunas pautas para acercar las estrategias adoptadas por la esfera institucional, en relación a los nuevos medios sociales, a las necesidades actuales del público.
The inclusion of audience participation in museums through social networks can be seen as an evolution of cultural experience. In this case this doctoral thesis intends to find out if digital heritage institutions could be an exponent of the participative culture in order to reach distant audiences and turn them into regulars analyzing the virtual communities of four institutions from different countries: the Museum of Modern and Contemporary Art of Trento and Rovereto (Mart), the Thyssen-Bornemisza Museum of Madrid, the Victoria & Albert Museum of London and the Indianapolis Museum of Art (IMA) of Indianapolis. The study detected also some guidelines to get the strategies adopted by the institutional sphere, regarding the new social media, close to the current audience’s needs.
Books on the topic "VirtualCL"
Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Cinisello Balsamo, Milano: Silvana Editoriale, 2011.
Find full textCostalonga, Franco. Franco Costalonga: Virtualne barve = colori virtuali. Cerrina (Al) [Italy]: Verso l'arte, 2006.
Find full textLavroff, Nicholas. Mundos virtuales: Realidad virtual y ciberespacio. Madrid: Anaya Multimedia, 1993.
Find full textDobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Vilnius: Eugrimas, 2001.
Find full text(Firm), Rawlinson Kelly Whittlestone. Telemedicine: The virtual hospital or virtually no change? London: RKW, 1999.
Find full textKatharina, Bielenberg, and Bulloch Jamie, eds. Love virtually. London: MacLehose, 2011.
Find full textBook chapters on the topic "VirtualCL"
Slater, Mel, and Anthony Steed. "Meeting People Virtually: Experiments in Shared Virtual Environments." In The Social Life of Avatars, 146–71. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_9.
Full textSachdeva, Roopam. "Becoming Virtually Skilled: All About Working in Cross-Cultural Virtual Teams." In Cross-Cultural Exposure and Connections, 189–223. Series statement: 21st century business management: Apple Academic Press, 2020. http://dx.doi.org/10.4324/9780429275968-7.
Full textBang, EunSeo, and Caglar Yildirim. "Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy." In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 290–98. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91581-4_21.
Full textSachdeva, Roopam. "Becoming Virtually Skilled: All About Working in Cross-Cultural Virtual Teams." In Cross-Cultural Exposure and Connections, 189–223. Series statement: 21st century business management: Apple Academic Press, 2020. http://dx.doi.org/10.1201/9780429275968-7.
Full textCalcutt, Andrew. "Virtual reality/‘virtual reality’." In White Noise, 131–41. London: Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.
Full textJoanne, Scott. "virtual." In Performing Interdisciplinarity, 59–73. New York : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315558639-5.
Full textWeik, Martin H. "virtual." In Computer Science and Communications Dictionary, 1893. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_20811.
Full textGrabowski, Andrzej. "Introduction to Virtual Reality (VR)." In Virtual Reality and Virtual Environments, 1–24. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-1.
Full textGrabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments, 25–50. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.
Full textGrabowski, Andrzej. "Increasing the Cognitive Skills of Workers via Virtual Environments." In Virtual Reality and Virtual Environments, 51–78. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-3.
Full textConference papers on the topic "VirtualCL"
Mudhol, Mahesh V., and Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.
Full textSlade, Tim. "PP10 Virtually training the virtual debrief." In Abstracts of the ASPiH 2020 Virtual Conference, 10–11 November 2020. The Association for Simulated Practice in Healthcare, 2020. http://dx.doi.org/10.1136/bmjstel-2020-aspihconf.29.
Full textCrussell, Jonathan, Thomas M. Kroeger, Aaron Brown, and Cynthia Phillips. "Virtually the Same: Comparing Physical and Virtual Testbeds." In 2019 International Conference on Computing, Networking and Communications (ICNC). IEEE, 2019. http://dx.doi.org/10.1109/iccnc.2019.8685630.
Full textUrbaneja Hernández, Nelson Jesús, and Gustavo Adolfo Quintero Barreto. "ACELERACIÓN DE COMPETENCIAS DIGITALES DEL DOCENTE PARA IMPARTIR CLASES VIRTUALES POR LOS EFECTOS DEL COVID-19." In V Congreso de Investigación Desarrollo en Innovación de la Universidad Internacional de Ciencia y Tecnología. Universidad Internacional de Ciencia y Tecnología, 2021. http://dx.doi.org/10.47300/978-9962-5599-8-6-05.
Full textWilson, Lee, Ferdinand Velez, Jason Lim, and Leah Boyd. "Incorporating Digital Solutions to Foster Greater Remote Engagement with Personnel." In Offshore Technology Conference. OTC, 2021. http://dx.doi.org/10.4043/30976-ms.
Full textFakheri, Ahmad, Wael Abou-Zaid, and Jeries Abou-Hanna. "Virtual Instrumentation and Virtual Experimentation." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14501.
Full textAntonishek, Brian, David D. Egts, and Upul R. Obeysekare. "Virtual Assembly Using Two-Handed Interaction Techniques on the Virtual Workbench™." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5540.
Full textGárgoles, María. "Aumentando la empatía en entornos virtuales artísticos: la presencia en la imagen esférica desde el avatar invisible." In IV Congreso Internacional de Investigación en Artes Visuales. ANIAV 2019. Imagen [N] Visible. Valencia: Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/aniav.2019.9015.
Full textSiddique, Zahed, and David W. Rosen. "An Approach to Virtual Prototyping for Product Disassembly." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/cie-1345.
Full textEsteve Turrillas, Francesc A., and Sergio Armenta. "Padlet: el uso de la pizarra colaborativa on-line en estudios de grado." In IN-RED 2018: IV Congreso Nacional de Innovación Educativa y Docencia en Red. Valencia: Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/inred2018.2018.8721.
Full textReports on the topic "VirtualCL"
Marshak, Ronni. Virtually Being There. Boston, MA: Patricia Seybold Group, September 2006. http://dx.doi.org/10.1571/i9-7-06cc.
Full textGardner, S., D. Clague, J. Vandersall, G. Hon, and P. Williams. Virtual PCR. Office of Scientific and Technical Information (OSTI), February 2006. http://dx.doi.org/10.2172/894750.
Full textDailey, James F. Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada278294.
Full textLand, T., R. Dylla-Spears, and C. Thorsness. Virtual Crystallizer. Office of Scientific and Technical Information (OSTI), August 2006. http://dx.doi.org/10.2172/929174.
Full textCosta, E., S. Manfio, and S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.
Full textChandramouli, Ramaswamy. Secure Virtual Network Configuration for Virtual Machine (VM) Protection. National Institute of Standards and Technology, March 2016. http://dx.doi.org/10.6028/nist.sp.800-125b.
Full textStucky, Susan U., Ben Shaw, and Wendy Ark. Virtual Environments Overview. Fort Belvoir, VA: Defense Technical Information Center, April 2009. http://dx.doi.org/10.21236/ada496980.
Full textCatalyurek, Umit, Michael D. Beynon, Chialin Chang, Tahsin Kurc, Alan Sussman, and Joel Saltz. The Virtual Microscope. Fort Belvoir, VA: Defense Technical Information Center, January 2005. http://dx.doi.org/10.21236/ada440466.
Full textShands, Deborah. Secure Virtual Enclaves. Fort Belvoir, VA: Defense Technical Information Center, March 2002. http://dx.doi.org/10.21236/ada402350.
Full textCapolungo, Laurent. Virtual characterization: perspectives. Office of Scientific and Technical Information (OSTI), August 2018. http://dx.doi.org/10.2172/1463588.
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