Academic literature on the topic 'VirtualCL'

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Journal articles on the topic "VirtualCL"

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Kapleris, Ignas. "Dalyvaujamojo muziejaus paradigma virtualioje Lietuvos muziejų komunikacijoje." Informacijos mokslai 68 (January 1, 2014): 77–99. http://dx.doi.org/10.15388/im.2014..3919.

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Straipsnyje aptariamas 2013 m. pabaigoje autoriaus atliktas Lietuvos muziejų interneto svetainių, paskyrų socialinėje „Facebook“ medijoje turinio ir apsilankymų charakteristikų tyrimas. Juo buvo siekiama įvertinti muziejų ir jų lankytojų pasirengimą virtualioje erdvėje įgyvendinti dalyvaujamojo muziejaus paradigmą. Tyrimo metu surinktų duomenų apie socialinę tinklaveiką skatinančių įrankių kiekį interneto svetainėse, virtualių apsilankymų charakteristikas analizė parodė, jog dauguma Lietuvos muziejų virtualią komunikaciją suvokia ir vykdo pagal industrinės, o ne tinklaveikos visuomenės logiką.
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Dewar, Tammy. "Virtual teams-Virtually impossible?" Performance Improvement 45, no. 5 (2006): 22–25. http://dx.doi.org/10.1002/pfi.2006.4930450507.

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Brown, David. "Virtual Reality, Virtually Unlimited." British Journal of Special Education 20, no. 1 (2007): 12. http://dx.doi.org/10.1111/j.1467-8578.1993.tb00019.x.

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Halcomb, Charles G., and Charlene Schlickau. "Virtually Everything About Virtual Reality." Contemporary Psychology: A Journal of Reviews 42, no. 5 (1997): 409–10. http://dx.doi.org/10.1037/000372.

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Snider, Laurie, and Annette Majnemer. "Virtual Reality: We Are Virtually There." Physical & Occupational Therapy In Pediatrics 30, no. 1 (2010): 1–3. http://dx.doi.org/10.3109/01942630903476131.

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HODGES, LARRY F., and BARBARA O. ROTHBAUM. "Virtually Bette™ Virtual Reality System." CyberPsychology & Behavior 1, no. 4 (1998): 405–9. http://dx.doi.org/10.1089/cpb.1998.1.405.

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Pilegaard, Jess. "Virtually Virtual? The New Frontiers of Diplomacy." Hague Journal of Diplomacy 12, no. 4 (2017): 316–36. http://dx.doi.org/10.1163/1871191x-12341356.

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Much excitement surrounds diplomatic neologisms such as e-diplomacy, digital diplomacy and even virtual diplomacy. This article reviews existing writing on the subject, with special focus on some of the ‘first movers’ in the new wave of information and communication technology (ict)-enabled diplomacy, namely the United States, the United Kingdom and Canada. On this basis, the article suggests a rough typology of ict-enabled diplomacy, ranging from (new) public diplomacy to more advanced forms of digital diplomacy. The article subsequently explores a number of empirical examples of advanced for
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Jeong, Myeong-Ju. "Reidemeister moves and a polynomial of virtual knot diagrams." Journal of Knot Theory and Its Ramifications 24, no. 02 (2015): 1550010. http://dx.doi.org/10.1142/s0218216515500108.

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In 2006 C. Hayashi gave a lower bound for the number of Reidemeister moves in deformation of two equivalent knot diagrams by using writhe and cowrithe. It can be naturally extended for two virtually isotopic virtual knot diagrams. We introduce a polynomial qK(t) of a virtual knot diagram K and give lower bounds for the number of Reidemeister moves in deformation of two virtually isotopic knots by using qK(t). We give an example which shows that the polynomial qK(t) is useful to map out a sequence of Reidemeister moves to deform a virtual knot diagram to another virtually isotopic one.
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Perkec, Marija, and Vesna Vlašić Jurić. "Povezivanje digitalnih podataka iz distribuiranih izvora na primjeru izgradnje virtualne izložbe Crteži Huga Conrada von Hötzendorfa." Vjesnik bibliotekara Hrvatske 61, no. 1 (2018): 555–72. http://dx.doi.org/10.30754/vbh.61.1.643.

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<p><strong>Cilj</strong>. Virtualne izložbe predstavljaju važan oblik okupljanja i predstavljanja digitalne kulturne baštine. Cilj je rada predstaviti značajke postupka povezivanja digitalnih podataka iz distribuiranih izvora na primjeru digitalizacije građe, fizičke izložbe, digitalne tematske zbirke građe Huga Conrada von Hötzendorfa i virtualne izložbe Crteži Huga Conrada von Hötzendorfa. Povezivanje digitalnih podataka iz distribuiranih izvora u obliku virtualne izložbe trebalo bi omogućiti interpretaciju i kontekstualizaciju crteža iz fonda Zbirke s drugim vanjskim izvor
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Kassner, Matthew P., Eric D. Wesselmann, Alvin Ty Law, and Kipling D. Williams. "Virtually Ostracized: Studying Ostracism in Immersive Virtual Environments." Cyberpsychology, Behavior, and Social Networking 15, no. 8 (2012): 399–403. http://dx.doi.org/10.1089/cyber.2012.0113.

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Dissertations / Theses on the topic "VirtualCL"

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Bhatnagar, Ashish. "Accelerating a Movie Recommender System Using VirtualCL on a Heterogeneous GPU Cluster : Big Data Analysis Using Distributed Accelerators." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-175775.

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Present day market offers a large number of movies which overwhelm people with choices. In order to quickly navigate through all the possible movies and find the interesting ones, the user can take advantage of recommender systems for movies. This thesis studies a movie recommender system which uses image processing and computer vision algorithms. The amount of time taken to analyze movies using these computation intensive algorithms is in the order of years. However, exploiting parallel nature of these algorithms using GPUs (Graphics Processing Unit) can help reduce the time many-folds. The p
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Mráz, Patrik. "Analýza technologií pro distribuci výpočtu při lámání hesel." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403191.

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The goal of this thesis is to analyze the technologies for distributed computing in password cracking. Distribution is a key factor regarding the total time of cracking the password which can sometimes take up to tens of years. In the introductory section we take a look at the general password cracking, types of attacks and the most popular tools. Next we address the GPU parallelization as well as the need of distributed computing on multiple computers. We look at all kinds of technologies, such as VirtualCL, BOINC, MPI and analyze their usability in password cracking. We examine each technolo
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Žirgulis, Mantas. "Virtualios aplinkos saugos sistemos prototipas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2012~D_20131105_100757-27871.

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Magistro darbe „virtualios aplinkos saugos sistemos prototipas“ aprašyta ir suprojektuota virtualios aplinkos saugos sistema (toliau VASS), kuri, virtualioms mašinoms esančiom pasyvioje būsenoje, užtikrina pagrindinius informacijos saugumo tikslus – konfidencialumą, vientisumą ir prieinamumą. Virtualią mašiną, esančią pasyvioje būsenoje, pagrindinės operacinės sistemos ar įvairių trečių šalių įrankių pagalba, galima prijungti (angl. mount) kaip atskirą particiją, o jos failų sistemoje naršyti tarsi paprastame kietajame diske. Šis funkcionalumas sukelia galimas saugumo grėsmes duomenų konfidenc
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Serra, Navarro David. "Nodes relacionals en el model Second Life. Producció i singularitat." Doctoral thesis, Universitat de Girona, 2012. http://hdl.handle.net/10803/83498.

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The virtual worlds realms constitute a new space for exploration in which new forms of communication, production and consumption are generated. The presence of these platforms, based on social interaction, is becoming a focus of research for future social, educational and/or economic applications, but it is also a reflection in real time of an online cultural reality. In the diversity of the existing scenarios, the interest of this research is framed in the uniqueness of the Second Life metaverse. By means of a transverse perspective, in which the different conceptual nodes intersect, the prin
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Cisneros, Hernández Lidia. "La actividad del docente en postgrado y su interacción con los entornos virtuales." Doctoral thesis, Universitat Oberta de Catalunya, 2016. http://hdl.handle.net/10803/369302.

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Aquesta investigació se situa en la perspectiva del pragmatisme i respon al problema de com els docents de postgrau interactuen amb les eines en entorns virtuals per exercir la docència; el marc teòric aborda la teoria de l'activitat per explicar-la. S'inclouen quatre dimensions: pedagògica, social, directiva i tecnològica, a més de catorze accions. Es respon la pregunta "quines activitats i accions reconeixen els professors de postgrau com acompliment per a la docència virtual i com interactuen amb les eines de l'entorn?" Busca la relació de la docència amb les eines del sistema, les quals es
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Margulis, Lucio. "El Aspecto Lúdico del e-Learning: El juego en entornos virtuales de aprendizaje." Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/550128.

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The use of 'Information and Communication Technologies' (ICT's) is revolutionizing the way of learning, teaching and playing of new generations and modern organizations.We can appreciate how in many cases people learn more due to their surroundings (classmates, learning situations, elements and institutions with which they interact), than because of the specific course teacher. In this article I propose we share a particular perspective concerning the playful aspect of the multimedia contents for education projects based on 'e-learning' (electronic learning) and 'Blended Learning' (mixed forma
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(UPC), Universidad Peruana de Ciencias Aplicadas, and Haak Lea Sulmont. "Universidad virtual y recursos virtuales para la investigación y el aprendizaje." Universidad Peruana de Ciencias Aplicadas (UPC), 2007. http://hdl.handle.net/10757/272809.

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Ponencia presentada en la 2da Conferencia Internacional sobre Bibliotecas Virutales y Educación a Distancia, llevada a cabo en Valencia (Venezuela) los días 1 y 2 de diciembre. La presentación plantea en una primera parte la relación entre la educación a distancia y la evolución de la universidad virtual. La segunda parte se concentra en la concepción de bibliotecas universitarias como CRAI (Centro de recursos para el aprendizaje y la investigación) y su rol en la creación de recursos educativos digitales. Finalmente se presenta el caso de UPC como experiencia de gestión del conocimiento y del
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Kommineni, Rishyak Chowdhary. "Virtually Interactive DAAP." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162317005355842.

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Nazer, Nancy. "Operating virtually within a hierarchical framework, how a virtual organization really works." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ58641.pdf.

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Mancini, Federica. "Hacia una muesología participativa. Análisis de experiencias participativas basadas en las TIC aplicadas a los museos." Doctoral thesis, Universitat Oberta de Catalunya, 2013. http://hdl.handle.net/10803/126406.

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La incorporació de la participació del públic a les institucions museístiques a través de las xarxes socials es pot entendre com una evolució de l’experiència cultural. En aquest supòsit, la present tesi doctoral es proposa l’objectiu d’esbrinar si les institucions de patrimoni digital podrien ser un exponent de l’ús de la cultura 2.0 atenent l’objectiu d’abastar públics llunyans i convertir-los en assidus analitzant les comunitats d’internautes procedents de diferents països: El Museu d’Art Modern i Contemporani de Trento i Rovereto (Mart), el Museu Thyssen-Bornemisza de Madrid, el Victoria
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Books on the topic "VirtualCL"

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Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Silvana Editoriale, 2011.

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Costalonga, Franco. Franco Costalonga: Virtualne barve = colori virtuali. Verso l'arte, 2006.

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Lavroff, Nicholas. Mundos virtuales: Realidad virtual y ciberespacio. Anaya Multimedia, 1993.

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Dobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Eugrimas, 2001.

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(Firm), Rawlinson Kelly Whittlestone. Telemedicine: The virtual hospital or virtually no change? RKW, 1999.

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Katharina, Bielenberg, and Bulloch Jamie, eds. Love virtually. MacLehose, 2011.

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Blackwood, Clara. Love, virtually. Lyricalmyrical Press, 2006.

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Virtualna kabala. 2nd ed. Dereta, 1996.

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Gutman, Dan. Virtually perfect. Hyperion Books for Children, 1999.

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Virtually dead. Poisoned Pen Press, 2010.

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Book chapters on the topic "VirtualCL"

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Slater, Mel, and Anthony Steed. "Meeting People Virtually: Experiments in Shared Virtual Environments." In The Social Life of Avatars. Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0277-9_9.

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Sachdeva, Roopam. "Becoming Virtually Skilled: All About Working in Cross-Cultural Virtual Teams." In Cross-Cultural Exposure and Connections. Apple Academic Press, 2020. http://dx.doi.org/10.4324/9780429275968-7.

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Bang, EunSeo, and Caglar Yildirim. "Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy." In Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91581-4_21.

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Sachdeva, Roopam. "Becoming Virtually Skilled: All About Working in Cross-Cultural Virtual Teams." In Cross-Cultural Exposure and Connections. Apple Academic Press, 2020. http://dx.doi.org/10.1201/9780429275968-7.

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Calcutt, Andrew. "Virtual reality/‘virtual reality’." In White Noise. Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.

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Joanne, Scott. "virtual." In Performing Interdisciplinarity. Routledge, 2017. http://dx.doi.org/10.4324/9781315558639-5.

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Weik, Martin H. "virtual." In Computer Science and Communications Dictionary. Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_20811.

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Grabowski, Andrzej. "Introduction to Virtual Reality (VR)." In Virtual Reality and Virtual Environments. CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-1.

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Grabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments. CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.

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Grabowski, Andrzej. "Increasing the Cognitive Skills of Workers via Virtual Environments." In Virtual Reality and Virtual Environments. CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-3.

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Conference papers on the topic "VirtualCL"

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Mudhol, Mahesh V., and Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.

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Slade, Tim. "PP10 Virtually training the virtual debrief." In Abstracts of the ASPiH 2020 Virtual Conference, 10–11 November 2020. The Association for Simulated Practice in Healthcare, 2020. http://dx.doi.org/10.1136/bmjstel-2020-aspihconf.29.

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Crussell, Jonathan, Thomas M. Kroeger, Aaron Brown, and Cynthia Phillips. "Virtually the Same: Comparing Physical and Virtual Testbeds." In 2019 International Conference on Computing, Networking and Communications (ICNC). IEEE, 2019. http://dx.doi.org/10.1109/iccnc.2019.8685630.

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Urbaneja Hernández, Nelson Jesús, and Gustavo Adolfo Quintero Barreto. "ACELERACIÓN DE COMPETENCIAS DIGITALES DEL DOCENTE PARA IMPARTIR CLASES VIRTUALES POR LOS EFECTOS DEL COVID-19." In V Congreso de Investigación Desarrollo en Innovación de la Universidad Internacional de Ciencia y Tecnología. Universidad Internacional de Ciencia y Tecnología, 2021. http://dx.doi.org/10.47300/978-9962-5599-8-6-05.

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El Grupo EXSUSA aglutina cuatro importantes Universidades privadas en Panamá, decidió el cierre temporal por la medida del MINSA. Esta decisión separa al docente del aula presencial y lo ubica en el aula virtual, por este motivo tuvo que acelerar sus competencias digitales para impartir clases virtuales en la plataforma Moodle y alinearse a las exigencias de transformación del modelo de enseñanza de la clase estándar. El objetivo de esta investigación es evaluar la aceleración de competencias digitales del docente para impartir clases virtuales en Universidades del Grupo EXSUSA. La Investigaci
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Wilson, Lee, Ferdinand Velez, Jason Lim, and Leah Boyd. "Incorporating Digital Solutions to Foster Greater Remote Engagement with Personnel." In Offshore Technology Conference. OTC, 2021. http://dx.doi.org/10.4043/30976-ms.

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Abstract Like most business sectors, the oil and gas industry had to adapt to virtual meetings and working from home in the new reality of the global COVID-19 pandemic. This has introduced new complications to completing activities that traditionally require personnel to be on site and collaborate in teams. This paper reviews digital initiatives that allow workers to collaborate virtually on EHS (Environmental, Health, & Safety)-driven practices such as safety audits and engage remotely for improved morale. Specifically, the paper reviews the recent implementation of digital connectivity s
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Fakheri, Ahmad, Wael Abou-Zaid, and Jeries Abou-Hanna. "Virtual Instrumentation and Virtual Experimentation." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14501.

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A Virtual Instrument (VI) that is developed to acquire and analyze data from a physical system can be disconnected from the system and modified into a Virtual Experiment (VE). This can be achieved by replacing the input to the sensors with values that are arrived at by modeling the system. To be able to develop virtual experiments in thermodynamics, fluids or heat transfer, VIs are needed for the determination of thermodynamic and transport properties of different substances. The code REFPROP by NIST is used to develop the needed VIs for determining the thermodynamic and transport properties.
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Antonishek, Brian, David D. Egts, and Upul R. Obeysekare. "Virtual Assembly Using Two-Handed Interaction Techniques on the Virtual Workbench™." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5540.

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Abstract Virtually prototyping and verifying products before their manufacture reduces the time to create cost-effective products. This paper describes an environment in which a developer uses two-handed gesture techniques, tracked contact gloves, and the horizontal display of the CTC Virtual Workbench™ to intuitively interact with and verify complex product assemblies. Details are provided for implementation of a virtual assembly application, lessons learned from using it with two assembly scenarios, and suggestions for future enhancements.
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Gárgoles, María. "Aumentando la empatía en entornos virtuales artísticos: la presencia en la imagen esférica desde el avatar invisible." In IV Congreso Internacional de Investigación en Artes Visuales. ANIAV 2019. Imagen [N] Visible. Universitat Politècnica de València, 2019. http://dx.doi.org/10.4995/aniav.2019.9015.

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La imagen actual es tridimensional e interactiva, ahora el espectador se convierte en usuario y nos sitúa en el centro de una esfera. De este modo un nuevo mundo se hace visible a través de la realidad virtual. En el paradigma de la burbuja, nuestra relación con el entorno ha cambiado, estas imágenes envolventes nos permiten elegir el punto de vista haciendo única la experiencia. Es importante modificar nuestra relación con el entorno tanto en la propia experiencia como posteriormente. Desde la cognición corporal, nuestras relaciones con el entorno virtual nos permiten sentir con mayor intensi
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Siddique, Zahed, and David W. Rosen. "An Approach to Virtual Prototyping for Product Disassembly." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/cie-1345.

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Abstract An important aspect of Design for the Life Cycle is assessing the disassemblability of products. A product designed for disassembly can be quickly and easily broken down so its components can be recycled or refurbished. The use of virtual prototyping is proposed to aid the assessment of product disassembly by enabling the designer to virtually disassemble the product. A virtual prototype is a model of a product and a process that the product undergoes. Virtual prototyping is defined as the generation of a virtual prototype and its simulation or assessment. Factors involved in generati
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Esteve Turrillas, Francesc A., and Sergio Armenta. "Padlet: el uso de la pizarra colaborativa on-line en estudios de grado." In IN-RED 2018: IV Congreso Nacional de Innovación Educativa y Docencia en Red. Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/inred2018.2018.8721.

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En la presente comunicación se muestran dos aplicaciones del empleo de la pizarra virtual padlet para desarrollar competencias tanto específicas como transversales en estudio de Grado en Química y Grado en Ciencia y Tecnología de los Alimentos. El empleo de pizarras virtuales permite el alumno seleccionar y ampliar contenidos relacionados con la asignatura, así como facilitar la divulgación y el comentario de estos en un lugar común a todos los alumnos de la asignatura. Finalmente, se incluyen datos de la utilidad y grado de satisfacción obtenidos a través de una encuesta de opinión. Palabras
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Reports on the topic "VirtualCL"

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Marshak, Ronni. Virtually Being There. Patricia Seybold Group, 2006. http://dx.doi.org/10.1571/i9-7-06cc.

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Gardner, S., D. Clague, J. Vandersall, G. Hon, and P. Williams. Virtual PCR. Office of Scientific and Technical Information (OSTI), 2006. http://dx.doi.org/10.2172/894750.

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Dailey, James F. Virtual Reality. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada278294.

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Land, T., R. Dylla-Spears, and C. Thorsness. Virtual Crystallizer. Office of Scientific and Technical Information (OSTI), 2006. http://dx.doi.org/10.2172/929174.

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Costa, E., S. Manfio, and S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.

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Chandramouli, Ramaswamy. Secure Virtual Network Configuration for Virtual Machine (VM) Protection. National Institute of Standards and Technology, 2016. http://dx.doi.org/10.6028/nist.sp.800-125b.

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Stucky, Susan U., Ben Shaw, and Wendy Ark. Virtual Environments Overview. Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada496980.

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Catalyurek, Umit, Michael D. Beynon, Chialin Chang, Tahsin Kurc, Alan Sussman, and Joel Saltz. The Virtual Microscope. Defense Technical Information Center, 2005. http://dx.doi.org/10.21236/ada440466.

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Shands, Deborah. Secure Virtual Enclaves. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada402350.

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Capolungo, Laurent. Virtual characterization: perspectives. Office of Scientific and Technical Information (OSTI), 2018. http://dx.doi.org/10.2172/1463588.

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