Academic literature on the topic 'Virtuality'

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Journal articles on the topic "Virtuality"

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Turoff, Murray. "Virtuality." Communications of the ACM 40, no. 9 (September 1997): 38–43. http://dx.doi.org/10.1145/260750.260761.

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Nardi, Bonnie. "Virtuality." Annual Review of Anthropology 44, no. 1 (October 21, 2015): 15–31. http://dx.doi.org/10.1146/annurev-anthro-102214-014226.

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Portman, Diane. "Virtuality." Journal of Palliative Medicine 23, no. 12 (December 1, 2020): 1686. http://dx.doi.org/10.1089/jpm.2020.0202.

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D'angelo, Ilaria, and Nicoletta Scapparone. "On virtuality." Metodo. International Studies in Phenomenology and Philosophy 2.2, no. 2 (2014): 7–14. http://dx.doi.org/10.19079/metodo.2.2.7.

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Jandrić, Petar. "Deschooling Virtuality." Open Review of Educational Research 1, no. 1 (January 2014): 84–98. http://dx.doi.org/10.1080/23265507.2014.965193.

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Birringer, Johannes. "Augmenting virtuality." International Journal of Performance Arts and Digital Media 14, no. 2 (July 3, 2018): 224–28. http://dx.doi.org/10.1080/14794713.2018.1520481.

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Gunkel, David J. "Framing Virtuality." American Book Review 29, no. 3 (2008): 20–21. http://dx.doi.org/10.1353/abr.2008.0070.

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Purvanova, Radostina K., and Renata Kenda. "Paradoxical Virtual Leadership: Reconsidering Virtuality Through a Paradox Lens." Group & Organization Management 43, no. 5 (August 26, 2018): 752–86. http://dx.doi.org/10.1177/1059601118794102.

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This conceptual article moves the conversation about virtual leadership forward by blending extant knowledge on virtuality and on leadership. Drawing on paradox theory, we show that virtuality is a paradox; therefore, virtual leadership’s core function is to deal with paradox. Our paradoxical virtual leadership model introduces three distinct leadership styles: synergistic, selective, and stagnant. Synergistic leaders view virtuality through a both–and cognitive framework, integrate divergent forces into synergistic solutions, and engage in varied, even opposing, behaviors to synergize virtual
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Codognet, Philippe. "The virtuality of constraints and the constraints of virtuality." ACM Computing Surveys 28, no. 4es (December 1996): 60. http://dx.doi.org/10.1145/242224.242301.

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Török L, Gábor. "Virtuality, organizations, management." Társadalomkutatás 31, no. 2 (June 2013): 148–61. http://dx.doi.org/10.1556/tarskut.31.2013.2.5.

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Dissertations / Theses on the topic "Virtuality"

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Saňková, Klára. "Realita a virtualita aneb Je facebook reálný nebo virtuální prostor?" Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124711.

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Existence of Facebook is based on software. For this reason it is commonly considered and treated as a virtual only space. But this well known phenomenon influences lives of many people and this impact on daily life cannot be overlooked. This thesis is about balancing on that fine line between real and virtual space and about questions that this brings. It gathers together different definitions of those terms and shows what most of Facebook functionality bring to this matter. Based on survey made for this thesis we can say the influence is really being underestimated even tough people that spe
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Metcalf, Kathryne Young. "Technophobia: Exploring Fearful Virtuality." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1558442740070796.

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Raponi, Damiano. "Trends in virtuality: experiments." Doctoral thesis, Università Politecnica delle Marche, 2016. http://hdl.handle.net/11566/243122.

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Negli ultimi anni la ricerca si sta concentrando nello sviluppo di innovative soluzioni per la progettazione orientate alla riduzione dei tempi di sviluppo, dei costi e l’incremento della qualità permettendo alle aziende di ridurre il time-to-market. Tra le soluzioni più rilevanti, le tecnologie AR/MR/VR permettono di realizzare prototipi virtuali in alta fedeltà che possono essere utilizzati per svolgere test con utenti reali. Spesso però le aziende rivedono le loro tecniche di prototipazione in base al prodotto che stanno sviluppando, non ottimizzando così i costi di sviluppo e non prendendo
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Gerlach, Joseph Andrew. "Vernacular mapping : affect, virtuality, performance." Thesis, University of Oxford, 2012. http://ora.ox.ac.uk/objects/uuid:00b1e482-42d2-4fcf-8832-d1db594dc24f.

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In diagramming the recent, global proliferation in quotidian cartographic technologies and practices, this thesis is concerned with the re-imagining of durable geographic motifs and refrains; those of maps and mappings. Conceptually, the thesis works to explore and interrogate the underplayed non-representational registers of cartography. Specifically, this entails unsettling the assumed ontological security of maps as representational artefacts, at the same time accentuating their affective and virtual vectors through an attentiveness to their spatial emergence and performance. In doing so, m
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Ferreday, Debra. "Online belongings : fantasy, virtuality and community." Thesis, Lancaster University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.410750.

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Tsang, Boon-chi Benjamin, and 曾本治. "Rhizomatic labyrinth: between virtuality and actuality." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31986079.

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Persson, Skare Ragnar. "Exploring Architecture : Time, Photography and Virtuality." Thesis, KTH, Arkitektur, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169193.

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The thesis project explores the architectural themes of time and virtuality in two parts. The first theme - time - is investigated through a photographical study of Kulturhuset in Stockholm, searching for physical traces of change. The study also reveals a faster time scale relating to the inhabitants and users of space.  The second part of the project relates to the photographs, building on the technique of the camera obscura to investigate the theme of virtuality. Through three full scale tests and different experiments, an attempt was made to manipulate the border between the physical and t
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Tsang, Boon-chi Benjamin. "Rhizomatic labyrinth : between virtuality and actuality /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25946614.

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Zoia, Caterina <1992&gt. "The impact of virtuality on teams." Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/14430.

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In the first part of my dissertation I have described the main reasons of the growing presence of teams inside firms and organizations. Moreover, I have illustrated the team definition, its main characteristics and the different team typologies described by the literature. The main focus of my thesis regards virtual teams. This kind of team has received an increasing interest during past years, but, after a literature review, I can affirmed that there is not an agreed definition of virtual teams. As a consequence, I have deeply described which are the different points of view in defining virtu
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Ismet, Burcak. "The Memory Of Time: Virtuality In Deleuze." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/2/12608297/index.pdf.

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The main objective of this master&rsquo<br>s thesis is to examine the concept of difference according to French philosophers Gilles Deleuze and Henri Bergson. In order to explicate this crucial concept and its emphasis in these thinkers&rsquo<br>philosophies, this dissertation is focused on the notion of time and memory. Through the thesis, first Deleuze&rsquo<br>s critical attitude towards representational and dialectical approachs for difference is elucidated. After the comprehensive examination for the meaning of difference according to Deleuze, the understanding of time is revealed by mean
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Books on the topic "Virtuality"

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Jeschke, Sabina, Leif Kobbelt, and Alicia Dröge, eds. Exploring Virtuality. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-03885-4.

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Lehman-Wilzig, Sam N. Virtuality and Humanity. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4.

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Crowston, Kevin, Sandra Sieber, and Eleanor Wynn, eds. Virtuality and Virtualization. Boston, MA: Springer US, 2007. http://dx.doi.org/10.1007/978-0-387-73025-7.

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Diodato, Roberto. Image, Art and Virtuality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67784-8.

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Hoang, Nguyen Tuan, and Preston David Seth, eds. Virtuality and education: A reader. Amsterdam: Rodopi, 2006.

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Braga, Joaquim, ed. Conceiving Virtuality: From Art To Technology. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24751-5.

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Panteli, Niki, and Mike Chiasson. Exploring Virtuality Within and beyond Organizations. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978.

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editor, Franken-Wendelstorf Regina, Lindinger Elisabeth editor, and Sieck Jürgen editor, eds. Kultur und Informatik: Reality and virtuality. Glückstadt: VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, 2014.

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J, Clayton Mark, Vasquez de Velasco, Guillermo P., and Association for Computer-Aided Design in Architecture., eds. ACADIA 2000: Eternity, infinity, and virtuality. [United States?]: Association for Computer-Aided Design in Architecture, 2002.

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Sukula, Shiva. Information technology: Bridge to the wired virtuality. New Delhi: Ess Ess Publications, 2008.

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Book chapters on the topic "Virtuality"

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Boellstorff, Tom. "Virtuality." In A Companion to the Anthropology of the Body and Embodiment, 504–20. Oxford, UK: Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444340488.ch29.

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Ryan, Marie-Laure. "Virtuality." In Critical Terms in Futures Studies, 335–41. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-28987-4_51.

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Jagodzinski, Jan. "Virtuality." In Handbook of the Anthropocene, 993–97. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-25910-4_163.

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Bühlmann, Vera. "Applied Virtuality." In X.media.publishing, 119–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-69002-3_10.

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Fyfe, Paul. "Radiant Virtuality." In Victoria's Lost Pavilion, 97–115. New York: Palgrave Macmillan US, 2017. http://dx.doi.org/10.1057/978-1-349-95195-6_6.

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Panteli, Niki, and Mike Chiasson. "Rethinking virtuality." In Exploring Virtuality Within and beyond Organizations, 1–17. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978_1.

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Lehman-Wilzig, Sam N. "Defining Virtuality." In Virtuality and Humanity, 13–30. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4_2.

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Glezos, Simon. "Embodied Virtuality." In Speed and Micropolitics, 129–80. New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780367280642-8.

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Lee, Sang. "Embedded Virtuality." In Architecture in the Age of Mediatizing Technologies, 183–210. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003200567-8.

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Jeschke, Sabina, Leif Kobbelt, and Alicia Dröge. "Einführung in den Band." In Exploring Virtuality, 7–18. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_1.

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Conference papers on the topic "Virtuality"

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Al-Attili, Aghlab, and Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics." In eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.

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Al-Attili, Aghlab, and Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics." In eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.

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Chagué, Sylvain. "Real virtuality." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2810209.

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Brown, Ross, Selen Turkay, and Laurianne Sitbon. "Educational virtuality." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3292147.3295498.

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Akşit, Kaan, Ward Lopes, Jonghyun Kim, Josef Spjut, Anjul Patney, Peter Shirley, David Luebke, et al. "Varifocal virtuality." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084822.3084829.

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"Real virtuality." In the 20th annual conference, chair Jack Bresenham. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166164.

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Chagué, Sylvain, and Caecilia Charbonnier. "Real virtuality." In VRIC '16: Virtual Reality International Conference - Laval Virtual 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2927929.2927945.

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Chalmers, Alan, David Howard, and Christopher Moir. "Real virtuality." In the 2009 Spring Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1980462.1980466.

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Magnor, Marcus. "Reality-augmented virtuality." In the ACM symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1077534.1077574.

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Cohen, Michael, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, Aya Hashimoto, Naoki Tsukida, and Toshimune Miyaji. "Mixed virtuality transducer." In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2669062.2684185.

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Reports on the topic "Virtuality"

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Clarke, Jerry, John Vines, and Eric Mark. An Augmented Virtuality Scientific Data Center. Fort Belvoir, VA: Defense Technical Information Center, September 2004. http://dx.doi.org/10.21236/ada428158.

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Brodsky, Stanley J. Gluon Virtuality and Heavy Sea Quark Contributions to the Spin-dependent g1 Structure Function. Office of Scientific and Technical Information (OSTI), January 1999. http://dx.doi.org/10.2172/9979.

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Bilovska, Natalia. HYPERTEXT: SYNTHESIS OF DISCRETE AND CONTINUOUS MEDIA MESSAGE. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11104.

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In the article we interpret discrete and continuous message as interrupted and constant, limited and continual text, which has specific features and a number of differences between traditional (one-dimensional) text and hypertext (multidimensional). The purpose of this study is to define the concept of “hypertext”, consideration of its characteristics and features of the structure, similarities and differences with the traditional text, including the message in the media and communication. To achieve the goal of the study, we used a number of methods typical of journalism. Empirical analysis e
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Marshak, Ronni. Virtually Being There. Boston, MA: Patricia Seybold Group, September 2006. http://dx.doi.org/10.1571/i9-7-06cc.

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Ramírez Correa, Kaithie Del Mar. From Regular Face-to-Face Teaching to A Transformative Classroom During the Pandemic of Covid-19. Institucion Universitaria Colombo Americana, May 2023. http://dx.doi.org/10.26817/paper.21.

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This study aims to describe a teacher’s experiences at a Colombian private college in response to the Covid-19 contingency. The document will report how the institution faced the challenge of transforming face-to-face classes to emergency instruction mediated by technology through an intervention made. A new team was created to oversee the institutional Educational Technology and Pedagogical Innovation area. This team was responsible for the technological teachers’ learning support so they could teach their online classes as a need created due to the lockdown for COVID 19. The main purpose was
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Panchenko, Liubov F., Tetiana A. Vakaliuk, and Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4414.

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The article discussed the usage of augmented reality books in educational process. The object of research is augmented reality books. The subject of the study is the concepts and classification of augmented reality books; digital story making tools that emphasize child-teacher co-operation; difficulties in augmented reality using. The methods of research are: the analysis of publications about the issue; the analysis of digital tools capabilities; systematization and generalization of research information. In the article the facet classification for augmented books is proposed; the main facets
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Schiper, Andre, and Aleta Ricciardi. Virtually-Synchronous Communication Based on a Weak Failure Suspector. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada264352.

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Beauchamp, Justin, Emily Schwartz, and Elizabeth Davidson Pisacreta. Seven Practices for Building Community and Student Belonging Virtually. Ithaka S+R, August 2020. http://dx.doi.org/10.18665/sr.313740.

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Hadjidakis, Cynthia. Exclusive Electroproduction of meson rho on the nucleon Virtualite Intermediate With the CLAS Detector at Jlab; Electroproduction Exclusive de meson rho sur le nucleon Virtualite Intermediaire Avec le Detecteur CLAS at Jlab. Office of Scientific and Technical Information (OSTI), December 2002. http://dx.doi.org/10.2172/824917.

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Bjelica, Denis. Terra Virtualis: Bridging Fields of User Experience, Design Education, and Preservation & Cultural Heritage. Ames (Iowa): Iowa State University, May 2024. http://dx.doi.org/10.31274/cc-20240624-1387.

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