Academic literature on the topic 'Virtuell stimulus'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Virtuell stimulus.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Virtuell stimulus"

1

Jorjafki, Elham Mohammadi, Brad J. Sagarin, and Sachit Butail. "Drawing power of virtual crowds." Journal of The Royal Society Interface 15, no. 145 (2018): 20180335. http://dx.doi.org/10.1098/rsif.2018.0335.

Full text
Abstract:
In 1969, social psychologist Milgram and his colleagues conducted an experiment on a busy city street where passers-by witnessed a set of actors spontaneously looking up towards a building. The experiment showed that the crowd's propensity to mimic the actor's gaze increased with the number of actors that looked up. This form of behavioural contagion is found in many social organisms and is central to how information travels through large groups. With the advancement of virtual reality and its continued application towards understanding human response to crowd behaviour, it remains to be verif
APA, Harvard, Vancouver, ISO, and other styles
2

Yahata, Ryotaro, Wataru Takeya, Takeharu Seno, and Yasuaki Tamada. "Hot Wind to the Body Can Facilitate Vection Only When Participants Walk Through a Fire Corridor Virtually." Perception 50, no. 2 (2021): 154–64. http://dx.doi.org/10.1177/0301006620987087.

Full text
Abstract:
Vection has been reported to be enhanced by wind, as long as the wind is a normal temperature and not hot. However, here we report that a hot wind can facilitate vection, as long as it is natural and consistent with the visual stimulus. We created a fire-corridor stimulus that was consistent with a hot wind and a control stimulus composed of cubes, which were irrelevant to a hot wind. We compared the vection strength induced by a fire-corridor (fire condition) visual stimulus with that induced by geometric cubes (no-fire condition) visual stimulus. There were three wind type conditions: a norm
APA, Harvard, Vancouver, ISO, and other styles
3

Pino, Maria Chiara, Roberto Vagnetti, Marco Valenti, and Monica Mazza. "Comparing virtual vs real faces expressing emotions in children with autism: An eye-tracking study." Education and Information Technologies 26, no. 5 (2021): 5717–32. http://dx.doi.org/10.1007/s10639-021-10552-w.

Full text
Abstract:
AbstractDifficulties in processing emotional facial expressions is considered a central characteristic of children with autism spectrum condition (ASC). In addition, there is a growing interest in the use of virtual avatars capable of expressing emotions as an intervention aimed at improving the social skills of these individuals. One potential use of avatars is that they could enhance facial recognition and guide attention. However, this aspect needs further investigation. The aim of our study is to assess differences in eye gaze processes in children with ASC when they see avatar faces expre
APA, Harvard, Vancouver, ISO, and other styles
4

Sambelashvili, Aleksandre T., Vladimir P. Nikolski, and Igor R. Efimov. "Nonlinear effects in subthreshold virtual electrode polarization." American Journal of Physiology-Heart and Circulatory Physiology 284, no. 6 (2003): H2368—H2374. http://dx.doi.org/10.1152/ajpheart.00988.2002.

Full text
Abstract:
Introduction of the virtual electrode polarization (VEP) theory suggested solutions to several century-old puzzles of heart electrophysiology including explanation of the mechanisms of stimulation and defibrillation. Bidomain theory predicts that VEPs should exist at any stimulus strength. Although the presence of VEPs for strong suprathreshold pulses has been well documented, their existence at subthreshold strengths during diastole remains controversial. We studied cardiac membrane polarization produced by subthreshold stimuli in 1) rabbit ventricular muscle using high-resolution fluorescent
APA, Harvard, Vancouver, ISO, and other styles
5

Cardeal, Liliane, Mariana Muñoz, Aline Bernardes de Souza, Paulo Batista Lopes, Raquel Cymrot, and Silvana Maria Blascovi-Assis. "VIRTUAL GAMES AS THERAPEUTIC RESOURCE IN THE STIMULUS MANUAL FUNCTIONS." Cadernos de Pós-Graduação em Distúrbios do Desenvolvimento 16, no. 2 (2016): 68–76. http://dx.doi.org/10.5935/1809-4139.20160008.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Ninness, Chris, and Sharon K. Ninness. "Emergent Virtual Analytics: Modeling Contextual Control of Derived Stimulus Relations." Behavior and Social Issues 29, no. 1 (2020): 119–37. http://dx.doi.org/10.1007/s42822-020-00032-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Silva de Sousa, Julio Cesar, Camila Torriani-Pasin, Amanda Barboza Tosi, Rafael Yokoyama Fecchio, Luiz Augusto Riani Costa, and Cláudia Lúcia de Moraes Forjaz. "Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors." Archives of Physical Medicine and Rehabilitation 99, no. 5 (2018): 927–33. http://dx.doi.org/10.1016/j.apmr.2018.01.014.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Snopková, Dajana, Hana Švedová, Petr Kubíček, and Zdeněk Stachoň. "Navigation in Indoor Environments: Does the Type of Visual Learning Stimulus Matter?" ISPRS International Journal of Geo-Information 8, no. 6 (2019): 251. http://dx.doi.org/10.3390/ijgi8060251.

Full text
Abstract:
This work addresses the impact of a geovisualization’s level of realism on a user’s experience in indoor navigation. The key part of the work is a user study in which participants navigated along a designated evacuation route previously learnt in a virtual tour or traditional 2D floor plan. The efficiency and effectiveness of completing the task was measured by the number of incorrect turns during navigation and completion time. The complexity of mental spatial representations that participants developed before and after navigating the route was also evaluated. The data was obtained using seve
APA, Harvard, Vancouver, ISO, and other styles
9

Kennedy, Robert S., Kevin S. Berbaum, William P. Dunlap, and Lawrence J. Hettinger. "Developing Automated Methods to Quantify the Visual Stimulus for Cybersickness." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 22 (1996): 1126–30. http://dx.doi.org/10.1177/154193129604002204.

Full text
Abstract:
Simulator sickness is a significant human factors issue in simulator and virtual environment systems. The extent to which users are adversely affected by sickness-inducing stimuli in virtual environments may hinder the behavioral goals sought (training, systems evaluation, etc.). To alleviate the problem, it is first necessary to accurately and reliably quantify the amount and type of visual motion stimulation that leads to motion sickness-like discomfort. This paper describes a human performance-based approach to the development of a system capable of measuring the visual stimulus for motion
APA, Harvard, Vancouver, ISO, and other styles
10

Matamala-Gomez, Marta, Birgit Nierula, Tony Donegan, Mel Slater, and Maria V. Sanchez-Vives. "Manipulating the Perceived Shape and Color of a Virtual Limb Can Modulate Pain Responses." Journal of Clinical Medicine 9, no. 2 (2020): 291. http://dx.doi.org/10.3390/jcm9020291.

Full text
Abstract:
Changes in body representation may affect pain perception. The effect of a distorted body image, such as the telescoping effect in amputee patients, on pain perception, is unclear. This study aimed to investigate whether distorting an embodied virtual arm in virtual reality (simulating the telescoping effect in amputees) modulated pain perception and anticipatory responses to pain in healthy participants. Twenty-seven right-handed participants were immersed in virtual reality and the virtual arm was shown with three different levels of distortion with a virtual threatening stimulus either appr
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Virtuell stimulus"

1

Deak, Stefan, and Glenn Kristoffersson. "Rädslan för det som finns och inte finns : En randomiserad kontrollerad jämförelse av utfall mellan sedvanlig ensessionsbehandling och behandling med virtuella stimuli mot spindelfobi." Thesis, Stockholms universitet, Psykologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-130712.

Full text
Abstract:
Specifik fobi är en vanlig psykiatrisk åkomma som kan leda till stora individuella begränsningar. Symtomen kan framgångsrikt behandlas med kognitiv beteendeterapi där 85–90 % blir kliniskt signifikant förbättrade. Forskning påvisar lovande behandlingsutfall för virtuell exponeringsbehandling (VRET) mot spindelfobi. Tekniken är intressant då den kringgår de problem med anskaffning och förvaring av fobiska stimuli som sedvanlig behandling medför och dessutom kan innebära ökad tillgänglighet och flexibilitet vid behandling. Syftet med föreliggande studie är att jämföra behandlingseffekten av ense
APA, Harvard, Vancouver, ISO, and other styles
2

Tovee, Christine A. (Christine Anne) 1969. "Adaptation to a linear vection stimulus in a virtual reality environment." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/50523.

Full text
Abstract:
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1999.<br>Includes bibliographical references (p. 69-70).<br>In the zero-gravity environment of space, the vestibular system's functioning is compromised and astronauts receive conflicting visual and vestibular cues concerning body orientation and motion. Experiment 136 on the Neurolab space shuttle mission explored this research question. The current experiment served as a supporting study, examining human "looming linear vection" responses produced by a virtual checkerboard hallway scene moving toward
APA, Harvard, Vancouver, ISO, and other styles
3

Otten, Edward W. "The Influence of Stimulus Complexity and Perception-action Coupling on Postural Sway." Miami University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Berneburg, Alma. "Artificial three-dimensional stimulus presentation formats and their effects on the measurement of consumer preferences." Aachen Shaker, 2009. http://d-nb.info/998456314/04.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Ljungdahl, Petter. "Taktilitet i Virtual Reality, vän eller fiende? : En kvalitativ studie om sambandet mellan visuella stimuli och taktila stimuli i Virtual Reality." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29776.

Full text
Abstract:
I denna studie undersöks sambandet mellan visuella och taktila stimuli i Virtual Reality med avstamp i frågeställningarna: Hur stor roll spelar sambandet mellan visuella stimuli och taktila stimuli i en Virtual Reality-installation? Hur förändras deltagarens inlevelsekänsla när detta samband ändras? Hur förändras deltagarens rumsuppfattning när detta samband ändras? För att besvara frågeställningarna skapades två olika versioner av en interaktiv VR-installation utefter metoden forskning genom design. En av versionerna hade korrekt samband mellan visuella stimuli och taktila stimuli, det vill s
APA, Harvard, Vancouver, ISO, and other styles
6

Qi, Jiakang. "The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Cogné, Mélanie. "Influence de modulations sensorielles sur la navigation et la mémoire spatiale en réalité virtuelle : Processus cognitifs impliqués." Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0704.

Full text
Abstract:
Se déplacer selon un but déterminé est une activité courante de la vie quotidienne. Des capacités cognitives variées sont associées aux déplacements, comme la navigation, la mémoire ou encore l’orientation spatiale. De nombreux patients cérébro-lésés ou atteints par une maladie neuro-dégénérative présentent des difficultés topographiques qui retentissent sur leur autonomie en vie quotidienne. Les outils de réalité virtuelle permettent d’évaluer la navigation et la mémoire spatiale à grande échelle, avec une bonne corrélation entre cette évaluation et celle qui serait réalisée dans un environne
APA, Harvard, Vancouver, ISO, and other styles
8

Fröhlich, Julia [Verfasser]. "Generierung und Evaluation multisensorischer Stimuli in virtuellen Welten / Julia Fröhlich." Bielefeld : Universitätsbibliothek Bielefeld, 2014. http://d-nb.info/1063699797/34.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Takalo, J. (Jouni). "Towards natural insect vision research." Doctoral thesis, University of Oulu, 2013. http://urn.fi/urn:isbn:9789526203249.

Full text
Abstract:
Abstract Visual world is naturally correlated both spatially and temporally. The correlations are used in vision to enhance performance of neurons. For gaining maximal neural performance of the visual neurons, the experiments, from stimulus to the analysis, should be designed to take advantage of the correlations. In this thesis methods for generating and analyzing natural stimuli were examined by using computations and algorithms. For analyzing responses to natural stimuli in visual neurons, a method with only a few assumptions was developed for estimating information rate in long responses.
APA, Harvard, Vancouver, ISO, and other styles
10

Filliard, Nicolas. "Cohérence des stimuli visuels et vestibulaires sur simulateur de conduite et en réalité virtuelle." Paris 6, 2009. http://www.theses.fr/2009PA066420.

Full text
Abstract:
Les simulateurs de conduite immergent leurs conducteurs dans une représentation synthétique de la réalité, en produisant notamment des stimuli visuels et vestibulaires permettant la perception d’un mouvement propre. L’étude de la validité de la simulation dépend donc de la compréhension des détails des mécanismes fusion multisensorielle et de la disponibilité de modèles concernant l’amplitude du mouvement perçu, les écarts tolérés sur les stimuli restitués restant imperceptibles, ainsi que les seuils de détection d’incohérences entre les stimuli visuels et vestibulaires. L’étude psychophysique
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Virtuell stimulus"

1

Rode, Philipp. Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Rode, Philipp. Virtuelle Stimuli für Kundentests im Innovationsprozess. Philipp Rode, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Freeden, Michael. 9. Stimuli and responses: seeing and feeling ideology. Oxford University Press, 2013. http://dx.doi.org/10.1093/actrade/9780192802811.003.0009.

Full text
Abstract:
Ideology has been dealt with as it is found in written and spoken languages but in ‘Stimuli and responses: seeing and feeling ideologies’ three further themes are introduced. Firstly, ideology appears in many non-verbal forms. Second, even as textual discourse, ideology includes metaphors and stories that are not directly decodable as political language. Third, ideology concerns not only the rational and the irrational, the cognitive and the unconscious, but the emotional as well. Over the last century, with the advent of film and television, as well as the mass production of art and advertisi
APA, Harvard, Vancouver, ISO, and other styles
4

United States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. National Aeronautics and Space Administration, 1995.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Borris, Kenneth. The Calender’s Visions of Beauty. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198807070.003.0004.

Full text
Abstract:
By reconsidering the main female exemplars of beauty in Spenser’s Shepheardes Calender, this chapter shows that the admiration of beauty is central there, as it is also in early modern Platonic poetics. As in the Phaedrus, beauty for Spenser inspires visionary apprehension; yet unlike Plato the poet links this stimulus to literary pursuit of the sublime. Platonism associated genuine beauty with truth and goodness, and Spenser likewise assumes that his Calender’s esthetic disclosures foster wisdom and virtue in at least some readers, and hence in the nation. However, whereas Plato valorizes phi
APA, Harvard, Vancouver, ISO, and other styles
6

Domhoff, G. William. Dreaming Is an Intensified Form of Mind-Wandering, Based in an Augmented Portion of the Default Network. Edited by Kalina Christoff and Kieran C. R. Fox. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190464745.013.7.

Full text
Abstract:
This chapter argues that dreaming is an intensified form of mind-wandering that makes use of embodied simulation. It further hypothesizes that the neural network that enables dreaming is very likely an augmented portion of the default network. This network is activated whenever there is (1) a mature and intact neural substrate that can support the cognitive process of dreaming; (2) an adequate level of cortical activation; (3) an occlusion of external stimuli; (4) a cognitively mature imagination system (a necessity indicated by the virtual lack of dreaming in preschoolers and its relative pau
APA, Harvard, Vancouver, ISO, and other styles
7

Drury, Joseph. Libertines and Machines in Love in Excess. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198792383.003.0003.

Full text
Abstract:
This chapter reads Eliza Haywood’s seduction fiction and eighteenth-century anti-novel discourse in relation to the debate on the freedom of the will prompted by the rise of mechanical philosophy. Haywood’s protagonists are machines whose actions are determined by external causes. The central tension in Love in Excess revolves around the two opposing conclusions she derives from this premise. At times, she seems to endorse her male protagonist’s claim that necessary agents cannot be held responsible for their transgressions and invites her readers to suspend their moral judgement. But elsewher
APA, Harvard, Vancouver, ISO, and other styles
8

Scadding, John. Neuropathic pain. Oxford University Press, 2011. http://dx.doi.org/10.1093/med/9780198569381.003.0386.

Full text
Abstract:
Pain signalled by a normal sensory system, nociceptive pain, serves a vital protective function. The peripheral and central nervous somatosensory systems permit rapid localization and identification of the nature of painful stimuli, prior to appropriate action to minimize or avoid potentially tissue damaging events. A reduction or absence of pain resulting from neurological disease emphasizes the importance of this normal protective function of pain. For example, tissue destruction occurs frequently in peripheral nerve diseases which cause severe sensory loss such as leprosy, and in central di
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Virtuell stimulus"

1

Rode, Philipp. "Einordnung und Ziel der Arbeit." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Rode, Philipp. "Grundlagen und aktueller Forschungsstand." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Rode, Philipp. "Methode für die Erstellung und den Einsatz virtueller Stimuli." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Rode, Philipp. "Evaluierung der Methode." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Rode, Philipp. "Zusammenfassung und Ausblick." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Amemiya, Tomohiro, Koichi Hirota, and Yasushi Ikei. "Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater." In Virtual and Mixed Reality - New Trends. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_25.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Chen, Weiya, Nicolas Ladevèze, Wei Hu, Shiqi Ou, and Patrick Bourdot. "Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds." In Virtual Reality and Augmented Reality. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_14.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Andreasen, Anastassia, Niels Christian Nilsson, and Stefania Serafin. "Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06134-0_39.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Ramos, Adrian, and Domenico Prattichizzo. "Vibrotactile Stimuli for Distinction of Virtual Constraints and Environment Feedback." In Haptics: Neuroscience, Devices, Modeling, and Applications. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44193-0_19.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Fröhlich, Julia, and Ipke Wachsmuth. "Combining Multi-Sensory Stimuli in Virtual Worlds – A Progress Report." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07458-0_5.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Virtuell stimulus"

1

Howard, Thomas, Steve Culley, and Elies Dekoninck. "Creative Stimulation in Conceptual Design: An Analysis of Industrial Case Studies." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49672.

Full text
Abstract:
When retrospectively analyzing the design process of a creative product, the creative leap or moment of inspiration is often described by the designer in an ‘idealized way’ [1]. There is little evidence within literature describing when the ideas behind promising concepts were conceived. This study tracks several real industrial design projects in the early conceptual design phase. The development and manipulation of ideas captured during the initial group brainstorm meeting are assessed in terms of the concepts at the following stage gate meeting. In addition, several different forms of stimu
APA, Harvard, Vancouver, ISO, and other styles
2

Yoo, Gilsang, Sungdae Hong, and Hyeoncheol Kim. "Virtual Stimulus Cognitive Model for Autonomous Experience Learning." In 2017 International Conference on Platform Technology and Service (PlatCon). IEEE, 2017. http://dx.doi.org/10.1109/platcon.2017.7883737.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Kukshinov, Eugene. "Presence in VR: Developing measure and stimulus." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00237.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Du, Jiale, Yufeng Ke, Linghan Kong, Tao Wang, Feng He, and Dong Ming. "3D Stimulus Presentation of ERP-Speller in Virtual Reality*." In 2019 9th International IEEE/EMBS Conference on Neural Engineering (NER). IEEE, 2019. http://dx.doi.org/10.1109/ner.2019.8717164.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Zhang, Nannan, Jingsheng Tang, Yaru Liu, Yadong Liu, and Zongtan Zhou. "A Novel P300-BCI with Virtual Stimulus Continuous Motion." In 2016 8th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC). IEEE, 2016. http://dx.doi.org/10.1109/ihmsc.2016.222.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Flowers, B. Adrian, Robert Tatoian, Natallia Katenka, and Jean-Yves Herve. "Using Perspective to Reduce Stimulus Response in Virtual Reality." In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2018. http://dx.doi.org/10.1109/gem.2018.8516541.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Niijima, Arinobu, and Takefumi Ogawa. "Influence analysis of visual stimuli on localization of tactile stimuli in augmented reality." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180904.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Kostadinova, Iva. "Online Access to Systematized Knowledge – a Means and a Stimulus for Raising Qualification." In The 5th Virtual Multidisciplinary Conference. Publishing Society, 2017. http://dx.doi.org/10.18638/quaesti.2017.5.1.310.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Sawabe, Taishi, Masayuki Kanbara, and Norihiro Hagita. "Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892284.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Zhang, Nannan, Yang Yu, Erwei Yin, and Zongtan Zhou. "Performance of Virtual Stimulus Motion Based on the SSVEP-BCI." In 2016 International Symposium on Computer, Consumer and Control (IS3C). IEEE, 2016. http://dx.doi.org/10.1109/is3c.2016.169.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Virtuell stimulus"

1

McLay, Robert. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada564085.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

McLay, Robert. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada568067.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

McLay, Robert N. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada590185.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Dutra, Lauren M., James Nonnemaker, Nathaniel Taylor, et al. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.

Full text
Abstract:
We used eye tracking to measure visual attention to tobacco products and pro- and anti-tobacco advertisements (pro-ads and anti-ads) during a shopping task in a three-dimensional virtual convenience store. We used eye-tracking hardware to track the percentage of fixations (number of times the eye was essentially stationary; F) and dwell time (time spent looking at an object; DT) for several categories of objects and ads for 30 adult current cigarette smokers. We used Wald F-tests to compare fixations and dwell time across categories, adjusting comparisons of ads by the number of each type of a
APA, Harvard, Vancouver, ISO, and other styles
5

Subhani, MI. VIRTUAL INTERNATIONAL CONFERENCE ON IS OPEN ACCESS KNOWLEDGE CRITICAL IN SCHOLARLY COMMUNICATION? ILMA University, 2021. http://dx.doi.org/10.46745/ilma.oric.conference.2021.01.

Full text
Abstract:
Office of Research, Innovations &amp; Commercialization, ILMA University as always plays a significant role of stimuli to provoke the understanding of publishing protocols among the publishers and other stakeholders of scholarly communications. In continuation to this role, Office of Research, Innovations &amp; Commercialization-ILMA University is hosting a virtual international conference on IS OPEN ACCESS KNOWLEDGE CRITICAL IN SCHOLARLY COMMUNICATION? With this note, to spread growing significance of Open Access Knowledge in Scholarly Communication, I am extending an Official Invitation to y
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!