Academic literature on the topic 'Virtuell stimulus'
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Journal articles on the topic "Virtuell stimulus"
Jorjafki, Elham Mohammadi, Brad J. Sagarin, and Sachit Butail. "Drawing power of virtual crowds." Journal of The Royal Society Interface 15, no. 145 (2018): 20180335. http://dx.doi.org/10.1098/rsif.2018.0335.
Full textYahata, Ryotaro, Wataru Takeya, Takeharu Seno, and Yasuaki Tamada. "Hot Wind to the Body Can Facilitate Vection Only When Participants Walk Through a Fire Corridor Virtually." Perception 50, no. 2 (2021): 154–64. http://dx.doi.org/10.1177/0301006620987087.
Full textPino, Maria Chiara, Roberto Vagnetti, Marco Valenti, and Monica Mazza. "Comparing virtual vs real faces expressing emotions in children with autism: An eye-tracking study." Education and Information Technologies 26, no. 5 (2021): 5717–32. http://dx.doi.org/10.1007/s10639-021-10552-w.
Full textSambelashvili, Aleksandre T., Vladimir P. Nikolski, and Igor R. Efimov. "Nonlinear effects in subthreshold virtual electrode polarization." American Journal of Physiology-Heart and Circulatory Physiology 284, no. 6 (2003): H2368—H2374. http://dx.doi.org/10.1152/ajpheart.00988.2002.
Full textCardeal, Liliane, Mariana Muñoz, Aline Bernardes de Souza, Paulo Batista Lopes, Raquel Cymrot, and Silvana Maria Blascovi-Assis. "VIRTUAL GAMES AS THERAPEUTIC RESOURCE IN THE STIMULUS MANUAL FUNCTIONS." Cadernos de Pós-Graduação em Distúrbios do Desenvolvimento 16, no. 2 (2016): 68–76. http://dx.doi.org/10.5935/1809-4139.20160008.
Full textNinness, Chris, and Sharon K. Ninness. "Emergent Virtual Analytics: Modeling Contextual Control of Derived Stimulus Relations." Behavior and Social Issues 29, no. 1 (2020): 119–37. http://dx.doi.org/10.1007/s42822-020-00032-0.
Full textSilva de Sousa, Julio Cesar, Camila Torriani-Pasin, Amanda Barboza Tosi, Rafael Yokoyama Fecchio, Luiz Augusto Riani Costa, and Cláudia Lúcia de Moraes Forjaz. "Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors." Archives of Physical Medicine and Rehabilitation 99, no. 5 (2018): 927–33. http://dx.doi.org/10.1016/j.apmr.2018.01.014.
Full textSnopková, Dajana, Hana Švedová, Petr Kubíček, and Zdeněk Stachoň. "Navigation in Indoor Environments: Does the Type of Visual Learning Stimulus Matter?" ISPRS International Journal of Geo-Information 8, no. 6 (2019): 251. http://dx.doi.org/10.3390/ijgi8060251.
Full textKennedy, Robert S., Kevin S. Berbaum, William P. Dunlap, and Lawrence J. Hettinger. "Developing Automated Methods to Quantify the Visual Stimulus for Cybersickness." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 22 (1996): 1126–30. http://dx.doi.org/10.1177/154193129604002204.
Full textMatamala-Gomez, Marta, Birgit Nierula, Tony Donegan, Mel Slater, and Maria V. Sanchez-Vives. "Manipulating the Perceived Shape and Color of a Virtual Limb Can Modulate Pain Responses." Journal of Clinical Medicine 9, no. 2 (2020): 291. http://dx.doi.org/10.3390/jcm9020291.
Full textDissertations / Theses on the topic "Virtuell stimulus"
Deak, Stefan, and Glenn Kristoffersson. "Rädslan för det som finns och inte finns : En randomiserad kontrollerad jämförelse av utfall mellan sedvanlig ensessionsbehandling och behandling med virtuella stimuli mot spindelfobi." Thesis, Stockholms universitet, Psykologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-130712.
Full textTovee, Christine A. (Christine Anne) 1969. "Adaptation to a linear vection stimulus in a virtual reality environment." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/50523.
Full textOtten, Edward W. "The Influence of Stimulus Complexity and Perception-action Coupling on Postural Sway." Miami University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177.
Full textBerneburg, Alma. "Artificial three-dimensional stimulus presentation formats and their effects on the measurement of consumer preferences." Aachen Shaker, 2009. http://d-nb.info/998456314/04.
Full textLjungdahl, Petter. "Taktilitet i Virtual Reality, vän eller fiende? : En kvalitativ studie om sambandet mellan visuella stimuli och taktila stimuli i Virtual Reality." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29776.
Full textQi, Jiakang. "The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897.
Full textCogné, Mélanie. "Influence de modulations sensorielles sur la navigation et la mémoire spatiale en réalité virtuelle : Processus cognitifs impliqués." Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0704.
Full textFröhlich, Julia [Verfasser]. "Generierung und Evaluation multisensorischer Stimuli in virtuellen Welten / Julia Fröhlich." Bielefeld : Universitätsbibliothek Bielefeld, 2014. http://d-nb.info/1063699797/34.
Full textTakalo, J. (Jouni). "Towards natural insect vision research." Doctoral thesis, University of Oulu, 2013. http://urn.fi/urn:isbn:9789526203249.
Full textFilliard, Nicolas. "Cohérence des stimuli visuels et vestibulaires sur simulateur de conduite et en réalité virtuelle." Paris 6, 2009. http://www.theses.fr/2009PA066420.
Full textBooks on the topic "Virtuell stimulus"
Rode, Philipp. Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7.
Full textRode, Philipp. Virtuelle Stimuli für Kundentests im Innovationsprozess. Philipp Rode, 2012.
Find full textFreeden, Michael. 9. Stimuli and responses: seeing and feeling ideology. Oxford University Press, 2013. http://dx.doi.org/10.1093/actrade/9780192802811.003.0009.
Full textUnited States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. National Aeronautics and Space Administration, 1995.
Find full textBorris, Kenneth. The Calender’s Visions of Beauty. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198807070.003.0004.
Full textDomhoff, G. William. Dreaming Is an Intensified Form of Mind-Wandering, Based in an Augmented Portion of the Default Network. Edited by Kalina Christoff and Kieran C. R. Fox. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190464745.013.7.
Full textDrury, Joseph. Libertines and Machines in Love in Excess. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198792383.003.0003.
Full textScadding, John. Neuropathic pain. Oxford University Press, 2011. http://dx.doi.org/10.1093/med/9780198569381.003.0386.
Full textBook chapters on the topic "Virtuell stimulus"
Rode, Philipp. "Einordnung und Ziel der Arbeit." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_1.
Full textRode, Philipp. "Grundlagen und aktueller Forschungsstand." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_2.
Full textRode, Philipp. "Methode für die Erstellung und den Einsatz virtueller Stimuli." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_3.
Full textRode, Philipp. "Evaluierung der Methode." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_4.
Full textRode, Philipp. "Zusammenfassung und Ausblick." In Virtuelle Stimuli für Kundentests im Innovationsprozess. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-8348-2368-7_5.
Full textAmemiya, Tomohiro, Koichi Hirota, and Yasushi Ikei. "Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater." In Virtual and Mixed Reality - New Trends. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_25.
Full textChen, Weiya, Nicolas Ladevèze, Wei Hu, Shiqi Ou, and Patrick Bourdot. "Comparison Between the Methods of Adjustment and Constant Stimuli for the Estimation of Redirection Detection Thresholds." In Virtual Reality and Augmented Reality. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_14.
Full textAndreasen, Anastassia, Niels Christian Nilsson, and Stefania Serafin. "Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06134-0_39.
Full textRamos, Adrian, and Domenico Prattichizzo. "Vibrotactile Stimuli for Distinction of Virtual Constraints and Environment Feedback." In Haptics: Neuroscience, Devices, Modeling, and Applications. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44193-0_19.
Full textFröhlich, Julia, and Ipke Wachsmuth. "Combining Multi-Sensory Stimuli in Virtual Worlds – A Progress Report." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07458-0_5.
Full textConference papers on the topic "Virtuell stimulus"
Howard, Thomas, Steve Culley, and Elies Dekoninck. "Creative Stimulation in Conceptual Design: An Analysis of Industrial Case Studies." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49672.
Full textYoo, Gilsang, Sungdae Hong, and Hyeoncheol Kim. "Virtual Stimulus Cognitive Model for Autonomous Experience Learning." In 2017 International Conference on Platform Technology and Service (PlatCon). IEEE, 2017. http://dx.doi.org/10.1109/platcon.2017.7883737.
Full textKukshinov, Eugene. "Presence in VR: Developing measure and stimulus." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00237.
Full textDu, Jiale, Yufeng Ke, Linghan Kong, Tao Wang, Feng He, and Dong Ming. "3D Stimulus Presentation of ERP-Speller in Virtual Reality*." In 2019 9th International IEEE/EMBS Conference on Neural Engineering (NER). IEEE, 2019. http://dx.doi.org/10.1109/ner.2019.8717164.
Full textZhang, Nannan, Jingsheng Tang, Yaru Liu, Yadong Liu, and Zongtan Zhou. "A Novel P300-BCI with Virtual Stimulus Continuous Motion." In 2016 8th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC). IEEE, 2016. http://dx.doi.org/10.1109/ihmsc.2016.222.
Full textFlowers, B. Adrian, Robert Tatoian, Natallia Katenka, and Jean-Yves Herve. "Using Perspective to Reduce Stimulus Response in Virtual Reality." In 2018 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 2018. http://dx.doi.org/10.1109/gem.2018.8516541.
Full textNiijima, Arinobu, and Takefumi Ogawa. "Influence analysis of visual stimuli on localization of tactile stimuli in augmented reality." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180904.
Full textKostadinova, Iva. "Online Access to Systematized Knowledge – a Means and a Stimulus for Raising Qualification." In The 5th Virtual Multidisciplinary Conference. Publishing Society, 2017. http://dx.doi.org/10.18638/quaesti.2017.5.1.310.
Full textSawabe, Taishi, Masayuki Kanbara, and Norihiro Hagita. "Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous driving." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892284.
Full textZhang, Nannan, Yang Yu, Erwei Yin, and Zongtan Zhou. "Performance of Virtual Stimulus Motion Based on the SSVEP-BCI." In 2016 International Symposium on Computer, Consumer and Control (IS3C). IEEE, 2016. http://dx.doi.org/10.1109/is3c.2016.169.
Full textReports on the topic "Virtuell stimulus"
McLay, Robert. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada564085.
Full textMcLay, Robert. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2012. http://dx.doi.org/10.21236/ada568067.
Full textMcLay, Robert N. Importance of Virtual Reality to a Controlled Stimulus. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada590185.
Full textDutra, Lauren M., James Nonnemaker, Nathaniel Taylor, et al. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.
Full textSubhani, MI. VIRTUAL INTERNATIONAL CONFERENCE ON IS OPEN ACCESS KNOWLEDGE CRITICAL IN SCHOLARLY COMMUNICATION? ILMA University, 2021. http://dx.doi.org/10.46745/ilma.oric.conference.2021.01.
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