Dissertations / Theses on the topic 'Virtuell stimulus'
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Deak, Stefan, and Glenn Kristoffersson. "Rädslan för det som finns och inte finns : En randomiserad kontrollerad jämförelse av utfall mellan sedvanlig ensessionsbehandling och behandling med virtuella stimuli mot spindelfobi." Thesis, Stockholms universitet, Psykologiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-130712.
Full textTovee, Christine A. (Christine Anne) 1969. "Adaptation to a linear vection stimulus in a virtual reality environment." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/50523.
Full textOtten, Edward W. "The Influence of Stimulus Complexity and Perception-action Coupling on Postural Sway." Miami University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=miami1218562177.
Full textBerneburg, Alma. "Artificial three-dimensional stimulus presentation formats and their effects on the measurement of consumer preferences." Aachen Shaker, 2009. http://d-nb.info/998456314/04.
Full textLjungdahl, Petter. "Taktilitet i Virtual Reality, vän eller fiende? : En kvalitativ studie om sambandet mellan visuella stimuli och taktila stimuli i Virtual Reality." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29776.
Full textQi, Jiakang. "The Effect of Frequency on Visually Induced Motion Sickness (VIMS) through Virtual Reality (VR) Stimulus." University of Cincinnati / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1504803460291897.
Full textCogné, Mélanie. "Influence de modulations sensorielles sur la navigation et la mémoire spatiale en réalité virtuelle : Processus cognitifs impliqués." Thesis, Bordeaux, 2017. http://www.theses.fr/2017BORD0704.
Full textFröhlich, Julia [Verfasser]. "Generierung und Evaluation multisensorischer Stimuli in virtuellen Welten / Julia Fröhlich." Bielefeld : Universitätsbibliothek Bielefeld, 2014. http://d-nb.info/1063699797/34.
Full textTakalo, J. (Jouni). "Towards natural insect vision research." Doctoral thesis, University of Oulu, 2013. http://urn.fi/urn:isbn:9789526203249.
Full textFilliard, Nicolas. "Cohérence des stimuli visuels et vestibulaires sur simulateur de conduite et en réalité virtuelle." Paris 6, 2009. http://www.theses.fr/2009PA066420.
Full textBaus, Oliver. "L’effet de l’exposition aux stimuli olfactifs sur le sentiment de présence en réalité virtuelle." Thesis, Université d'Ottawa / University of Ottawa, 2016. http://hdl.handle.net/10393/35074.
Full textHaas, Michael William. "The influence of stroboscopic auditory stimuli on visual apparent motion perception." Thesis, University of Southampton, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.242424.
Full textVIEIRA, LABRUNA REPOLHES ROMAO. "PERCEPTIVE SUBLIMINAL STIMULI IN VIRTUAL ENVIRONMENTS: EFFECTS ON CONSUMER`S ATTITUDE AND CHOICE." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16672@1.
Full textOhka, Masahiro, Hiroshi Koga, Yukihiro Mouri, Tokuhiro Sugiura, Tetsu Miyaoka, and Yasunaga Mitsuya. "Figure and texture presentation capabilities of a tactile mouseequipped with a display pad of stimulus pins." Cambridge University Press, 2007. http://hdl.handle.net/2237/10286.
Full textConstantinescu, Alexandra Caterina. "Importance of selecting research stimuli : a comparative study of the properties, structure and validity of both standard and novel emotion elicitation techniques." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/31397.
Full textBarry, Gillian. "The effects of exergaming versus mirror matched gym based exercise with no virtual stimuli on technology acceptance, flow and postural control in a healthy young subject population." Thesis, Teesside University, 2014. http://hdl.handle.net/10149/337840.
Full textGierszewski, Stefanie [Verfasser], and Klaudia [Gutachter] Witte. "Virtual fish for real science - Investigating the role of public information content for mate-choice copying in the sailfin molly (Poecilia latipinna) using live fish and computer-animated fish stimuli / Stefanie Gierszewski ; Gutachter: Klaudia Witte." Siegen : Universitätsbibliothek der Universität Siegen, 2020. http://d-nb.info/1216332231/34.
Full textSaucier, Sébastien. "Le sentiment de présence comme précurseur d'incorporation de stimuli dans les rêves." Thèse, 2006. http://hdl.handle.net/1866/17897.
Full textSaumur, Chantal. "Vers la validation de stimuli idiosyncrasiques pour l’évaluation des intérêts sexuels d’agresseurs sexuels d’enfants." Thèse, 2016. http://hdl.handle.net/1866/19053.
Full textVentura, Ana Sofia Tavares da Silva Marques. "Exploring unconscious threat processing using virtual reality." Master's thesis, 2021. http://hdl.handle.net/10773/31571.
Full textMarschall-Lévesque, Shawn. "Mesures des préférences sexuelles envers les enfants : intégration des stimuli auditifs et virtuels." Thèse, 2017. http://hdl.handle.net/1866/20620.
Full textRagheb, Roula. "La fiction à la première personne en réalité virtuelle." Thèse, 2018. http://hdl.handle.net/1866/21279.
Full textHsiao, Li-Sor, and 蕭力碩. "EEG Activities Related to Kinesthetic Stimuli in Virtual Reality Simulated Dynamic Driving." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/18659449763440328337.
Full textTrottier, Dominique. "Les apports de la réalité virtuelle et de la vidéo-oculographie à l’évaluation des intérêts sexuels." Thèse, 2012. http://hdl.handle.net/1866/9191.
Full textKroma, Beate [Verfasser]. "Adaptation des okulomotorischen Verhaltens von Normalprobanden mit virtueller homonymer Hemianopsie beim Verfolgen bewegter visueller Stimuli / vorgelegt von Beate Kroma." 2007. http://d-nb.info/983980047/34.
Full textYang, Fu-Shu, and 楊馥戍. "Differences in EEG Dynamics Between the use of Allocentic and Egocentric Reference Frames Related to Kinesthetic Stimuli in Virtual Reality Simulated Dynamic Driving." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/33122928650536183567.
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