Journal articles on the topic 'Virtuell stimulus'
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Jorjafki, Elham Mohammadi, Brad J. Sagarin, and Sachit Butail. "Drawing power of virtual crowds." Journal of The Royal Society Interface 15, no. 145 (2018): 20180335. http://dx.doi.org/10.1098/rsif.2018.0335.
Full textYahata, Ryotaro, Wataru Takeya, Takeharu Seno, and Yasuaki Tamada. "Hot Wind to the Body Can Facilitate Vection Only When Participants Walk Through a Fire Corridor Virtually." Perception 50, no. 2 (2021): 154–64. http://dx.doi.org/10.1177/0301006620987087.
Full textPino, Maria Chiara, Roberto Vagnetti, Marco Valenti, and Monica Mazza. "Comparing virtual vs real faces expressing emotions in children with autism: An eye-tracking study." Education and Information Technologies 26, no. 5 (2021): 5717–32. http://dx.doi.org/10.1007/s10639-021-10552-w.
Full textSambelashvili, Aleksandre T., Vladimir P. Nikolski, and Igor R. Efimov. "Nonlinear effects in subthreshold virtual electrode polarization." American Journal of Physiology-Heart and Circulatory Physiology 284, no. 6 (2003): H2368—H2374. http://dx.doi.org/10.1152/ajpheart.00988.2002.
Full textCardeal, Liliane, Mariana Muñoz, Aline Bernardes de Souza, Paulo Batista Lopes, Raquel Cymrot, and Silvana Maria Blascovi-Assis. "VIRTUAL GAMES AS THERAPEUTIC RESOURCE IN THE STIMULUS MANUAL FUNCTIONS." Cadernos de Pós-Graduação em Distúrbios do Desenvolvimento 16, no. 2 (2016): 68–76. http://dx.doi.org/10.5935/1809-4139.20160008.
Full textNinness, Chris, and Sharon K. Ninness. "Emergent Virtual Analytics: Modeling Contextual Control of Derived Stimulus Relations." Behavior and Social Issues 29, no. 1 (2020): 119–37. http://dx.doi.org/10.1007/s42822-020-00032-0.
Full textSilva de Sousa, Julio Cesar, Camila Torriani-Pasin, Amanda Barboza Tosi, Rafael Yokoyama Fecchio, Luiz Augusto Riani Costa, and Cláudia Lúcia de Moraes Forjaz. "Aerobic Stimulus Induced by Virtual Reality Games in Stroke Survivors." Archives of Physical Medicine and Rehabilitation 99, no. 5 (2018): 927–33. http://dx.doi.org/10.1016/j.apmr.2018.01.014.
Full textSnopková, Dajana, Hana Švedová, Petr Kubíček, and Zdeněk Stachoň. "Navigation in Indoor Environments: Does the Type of Visual Learning Stimulus Matter?" ISPRS International Journal of Geo-Information 8, no. 6 (2019): 251. http://dx.doi.org/10.3390/ijgi8060251.
Full textKennedy, Robert S., Kevin S. Berbaum, William P. Dunlap, and Lawrence J. Hettinger. "Developing Automated Methods to Quantify the Visual Stimulus for Cybersickness." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 22 (1996): 1126–30. http://dx.doi.org/10.1177/154193129604002204.
Full textMatamala-Gomez, Marta, Birgit Nierula, Tony Donegan, Mel Slater, and Maria V. Sanchez-Vives. "Manipulating the Perceived Shape and Color of a Virtual Limb Can Modulate Pain Responses." Journal of Clinical Medicine 9, no. 2 (2020): 291. http://dx.doi.org/10.3390/jcm9020291.
Full textVerdon, Megan, Caroline Lee, Danila Marini, and Richard Rawnsley. "Pre-Exposure to an Electrical Stimulus Primes Associative Pairing of Audio and Electrical Stimuli for Dairy Heifers in a Virtual Fencing Feed Attractant Trial." Animals 10, no. 2 (2020): 217. http://dx.doi.org/10.3390/ani10020217.
Full textUchejeso, Obeta M., Ikeagwulonu R. Chinaza, and Ejinaka R. Obiora. "COVID-19: THE STIMULUS FOR VIRTUAL LEARNING IN MEDICAL LABORATORY SCIENCE." Journal of Bio Innovation 9, no. 5 (2020): 812–20. http://dx.doi.org/10.46344/jbino.2020.v09i05.17.
Full textYin, Liao, Kai Huang, Xin Zhang, Jianyi Meng, Haitong Ge, and Xiaolang Yan. "Virtual SoC Platform Based Orthogonal Stimulus Verification Methodology for IP Designs." Journal of Computer-Aided Design & Computer Graphics 22, no. 8 (2010): 1399–405. http://dx.doi.org/10.3724/sp.j.1089.2010.10995.
Full textStawicki, Marnix, Piotr Majdak, and Deniz Başkent. "Ventriloquist Illusion Produced With Virtual Acoustic Spatial Cues and Asynchronous Audiovisual Stimuli in Both Young and Older Individuals." Multisensory Research 32, no. 8 (2019): 745–70. http://dx.doi.org/10.1163/22134808-20191430.
Full textResibisma, Brillianda, and Neila Ramdhani. "Virtual Reality Heights Exposure and Its Impact on College Student’s Physiological Response and Emotional Condition." Gadjah Mada Journal of Professional Psychology (GamaJPP) 6, no. 2 (2020): 140. http://dx.doi.org/10.22146/gamajpp.54872.
Full textWenderoth, Peter, Rick van der Zwan, and Martin Williams. "Direct Evidence for Competition between Local and Global Mechanisms of Two-Dimensional Orientation Illusions." Perception 22, no. 3 (1993): 273–86. http://dx.doi.org/10.1068/p220273.
Full textKing, Robert A., Greg E. Fujawa, and Kelly G. Elliott. "The Ponzo Illusion in Virtual Environments: Correctly Applied Size Constancy?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 11 (1996): 551–54. http://dx.doi.org/10.1177/154193129604001106.
Full textGill, Orna, and John Polich. "P300 Stimulus Sequence Effects in Children and Adults." Perceptual and Motor Skills 94, no. 2 (2002): 509–20. http://dx.doi.org/10.2466/pms.2002.94.2.509.
Full textFreitas, Flávia, Kelma Galeno, Juliana Bittencourt, et al. "The increase in absolute theta power and the inhibition of light stimulus in cybersickness." Research, Society and Development 10, no. 12 (2021): e29101220070. http://dx.doi.org/10.33448/rsd-v10i12.20070.
Full textChen, Siyuan, and Minchen Wei. "Real-world environment affects the color appearance of virtual stimuli produced by augmented reality." Color and Imaging Conference 2019, no. 1 (2019): 237–42. http://dx.doi.org/10.2352/issn.2169-2629.2019.27.42.
Full textRemole, Arnulf, Albert S. Y. Ng, Linda L. Bathe, Paul D. Padfield, Marlee M. Spafford, and Mary A. Szymkiw. "Flicker Haloes Observed with Subjective Borders." Perception 14, no. 1 (1985): 31–40. http://dx.doi.org/10.1068/p140031.
Full textKaminskas, Vytautas, and Edgaras Ščiglinskas. "A Comparison of the Control Schemes of Human Response to a Dynamic Virtual 3D Face." Information Technology And Control 48, no. 2 (2019): 250–67. http://dx.doi.org/10.5755/j01.itc.48.2.21667.
Full textRemijn, Gerard B., Tatsuya Yoshizawa, and Hiroaki Yano. "Streaming, Bouncing, and Rotation: The Polka Dance Stimulus." i-Perception 9, no. 4 (2018): 204166951877725. http://dx.doi.org/10.1177/2041669518777259.
Full textZhao, Yiming, Afeng Wang, and Yongqiang Sun. "Technological environment, virtual experience, and MOOC continuance: A stimulus–organism–response perspective." Computers & Education 144 (January 2020): 103721. http://dx.doi.org/10.1016/j.compedu.2019.103721.
Full textOhka, Masahiro, Hiroshi Koga, Yukihiro Mouri, Tokuhiro Sugiura, Tetsu Miyaoka, and Yasunaga Mitsuya. "Figure and texture presentation capabilities of a tactile mouse equipped with a display pad of stimulus pins." Robotica 25, no. 4 (2007): 451–60. http://dx.doi.org/10.1017/s0263574706003274.
Full textKritikos, Jacob, Chara Zoitaki, Giannis Tzannetos, et al. "Comparison between Full Body Motion Recognition Camera Interaction and Hand Controllers Interaction used in Virtual Reality Exposure Therapy for Acrophobia." Sensors 20, no. 5 (2020): 1244. http://dx.doi.org/10.3390/s20051244.
Full textRyu, Semin, Dongbum Pyo, Soo-Chul Lim, and Dong-Soo Kwon. "Rendering Strategy to Counter Mutual Masking Effect in Multiple Tactile Feedback." Applied Sciences 10, no. 14 (2020): 4990. http://dx.doi.org/10.3390/app10144990.
Full textKearton, Tellisa, Danila Marini, Frances Cowley, Susan Belson, and Caroline Lee. "The Effect of Virtual Fencing Stimuli on Stress Responses and Behavior in Sheep." Animals 9, no. 1 (2019): 30. http://dx.doi.org/10.3390/ani9010030.
Full textSeno, Takeharu, and Haruaki Fukuda. "Stimulus Meanings Alter Illusory Self-motion (Vection) — Experimental Examination of the Train Illusion." Seeing and Perceiving 25, no. 6 (2012): 631–45. http://dx.doi.org/10.1163/18784763-00002394.
Full textHeilmann, Florian, and Kerstin Witte. "Perception and Action under Different Stimulus Presentations: A Review of Eye-Tracking Studies with an Extended View on Possibilities of Virtual Reality." Applied Sciences 11, no. 12 (2021): 5546. http://dx.doi.org/10.3390/app11125546.
Full textRosenman, Stephen J. "Electroconvulsive therapy stimulus titration: Not all it seems." Australian & New Zealand Journal of Psychiatry 52, no. 5 (2017): 410–14. http://dx.doi.org/10.1177/0004867417743793.
Full textAydoÄźdu, Onur, ZĂĽbeyir Sarı, Ufuk Saadet Yurdalan, and GĂĽlden Mine Polat. "THE EFFECTS OF AN INNOVATIVE TECHNOLOGY APPLIED AS VIRTUAL REHABILITATION ON CLINICAL OUTCOMES IN ANTERIOR CRUCIATE LIGAMENT INJURY." CBU International Conference Proceedings 5 (September 24, 2017): 933–36. http://dx.doi.org/10.12955/cbup.v5.1047.
Full textKelemen, William L. "Stimulus and Response Expectancies Influence the Cognitive Effects of Cigarettes." Journal of Smoking Cessation 3, no. 2 (2008): 136–43. http://dx.doi.org/10.1375/jsc.3.2.136.
Full textSpagnol, Simone, Rebekka Hoffmann, Árni Kristjánsson, and Federico Avanzini. "Effects of stimulus order on auditory distance discrimination of virtual nearby sound sources." Journal of the Acoustical Society of America 141, no. 4 (2017): EL375—EL380. http://dx.doi.org/10.1121/1.4979842.
Full textHigashino, Kana, Mitsuhiko Kimoto, Takamasa Iio, Katsunori Shimohara, and Masahiro Shiomi. "Tactile stimulus is essential to increase motivation for touch interaction in virtual environment." Advanced Robotics 35, no. 17 (2021): 1043–53. http://dx.doi.org/10.1080/01691864.2021.1967780.
Full textKrom, Guus de. "Consistency and Reliability of Voice Quality Ratings for Different Types of Speech Fragments." Journal of Speech, Language, and Hearing Research 37, no. 5 (1994): 985–1000. http://dx.doi.org/10.1044/jshr.3705.985.
Full textProcacci, Nicole M., Kelsey M. Allen, Gael E. Robb, Rebecca Ijekah, Hudson Lynam, and Jennifer L. Hoy. "Context-dependent modulation of natural approach behaviour in mice." Proceedings of the Royal Society B: Biological Sciences 287, no. 1934 (2020): 20201189. http://dx.doi.org/10.1098/rspb.2020.1189.
Full textSantika, Beta Bayu, Hyun In Joo, and Jin Yong Jeon. "Effect of visual elements on Indoor soundscape perception in open-plan office." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 263, no. 1 (2021): 5161–65. http://dx.doi.org/10.3397/in-2021-2988.
Full textHutahaean, Erik Saut H., Yuarini Wahyu Pertiwi, Hema Dayita Pohan, Tiara Anggita Perdini, and Ryan Bastoro. "Efek Tayangan Demonstrasi Sebagai Stimulus Untuk Pengaruhi Aktivitas Denyut Jantung Sebagai Representasi Reaksi Kemarahan." Jurnal Kajian Ilmiah 21, no. 2 (2021): 159–70. http://dx.doi.org/10.31599/jki.v21i2.572.
Full textŠalkevičius, Justas, Audronė Miškinytė, and Lukas Navickas. "Cloud Based Virtual Reality Exposure Therapy Service for Public Speaking Anxiety." Information 10, no. 2 (2019): 62. http://dx.doi.org/10.3390/info10020062.
Full textRizzo, Albert A., Todd Bowerly, J. Galen Buckwalter, Dean Klimchuk, Roman Mitura, and Thomas D. Parsons. "A Virtual Reality Scenario for All Seasons:The Virtual Classroom." CNS Spectrums 11, no. 1 (2009): 35–44. http://dx.doi.org/10.1017/s1092852900024196.
Full textJing, Zhang, Heang Sotheara, and Mom Virak. "Virtual Community Engagement on Facebook Brand Page." JOURNAL OF INTERNATIONAL BUSINESS RESEARCH AND MARKETING 2, no. 1 (2016): 7–13. http://dx.doi.org/10.18775/jibrm.1849-8558.2015.21.3001.
Full textFlach, John M., and John G. Holden. "The Reality of Experience: Gibson's Way." Presence: Teleoperators and Virtual Environments 7, no. 1 (1998): 90–95. http://dx.doi.org/10.1162/105474698565550.
Full textBai, Dongming, Feng Ju, Fei Qi, Yanfei Cao, Yaoyao Wang, and Bai Chen. "A wearable vibrotactile system for distributed guidance in teleoperation and virtual environments." Proceedings of the Institution of Mechanical Engineers, Part H: Journal of Engineering in Medicine 233, no. 2 (2018): 244–53. http://dx.doi.org/10.1177/0954411918821387.
Full textStrauss, R., S. Schuster, and K. G. Götz. "Processing of artificial visual feedback in the walking fruit fly Drosophila melanogaster." Journal of Experimental Biology 200, no. 9 (1997): 1281–96. http://dx.doi.org/10.1242/jeb.200.9.1281.
Full textSUZUKI, TOHRU, SHUNSUKE SATO, TOHRU OHE, RYOJI SUZUKI, and FUMIHIKO KAJIYA. "ANALYSIS OF THE VIRTUAL ELECTRODE PHENOMENA USING BIDOMAIN MODEL: BASIC CHARACTERISTICS FOR PASSIVE MEMBRANE." Journal of Mechanics in Medicine and Biology 06, no. 04 (2006): 455–75. http://dx.doi.org/10.1142/s0219519406002023.
Full textKim, Myung Ja, Choong-Ki Lee, and Timothy Jung. "Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model." Journal of Travel Research 59, no. 1 (2018): 69–89. http://dx.doi.org/10.1177/0047287518818915.
Full textKolarik, Andrew J., Brian C. J. Moore, Silvia Cirstea, et al. "Factors Affecting Auditory Estimates of Virtual Room Size: Effects of Stimulus, Level, and Reverberation." Perception 50, no. 7 (2021): 646–63. http://dx.doi.org/10.1177/03010066211020598.
Full textMascher, Thorsten, John D. Helmann, and Gottfried Unden. "Stimulus Perception in Bacterial Signal-Transducing Histidine Kinases." Microbiology and Molecular Biology Reviews 70, no. 4 (2006): 910–38. http://dx.doi.org/10.1128/mmbr.00020-06.
Full textChoi, Kang-min, Seonghun Park, and Chang-Hwan Im. "Comparison of Visual Stimuli for Steady-State Visual Evoked Potential-Based Brain-Computer Interfaces in Virtual Reality Environment in terms of Classification Accuracy and Visual Comfort." Computational Intelligence and Neuroscience 2019 (July 1, 2019): 1–7. http://dx.doi.org/10.1155/2019/9680697.
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