Academic literature on the topic 'Vision. Sound'

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Journal articles on the topic "Vision. Sound"

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Krekelberg, Bart. "Sound and vision." Trends in Cognitive Sciences 7, no. 7 (July 2003): 277–79. http://dx.doi.org/10.1016/s1364-6613(03)00133-5.

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Hansell, Claire. "Sound and vision." Nature Chemistry 6, no. 6 (May 21, 2014): 459. http://dx.doi.org/10.1038/nchem.1970.

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Dougherty, Mark. "Sound and Vision." Journal of Intelligent Systems 22, no. 3 (September 1, 2013): 213–14. http://dx.doi.org/10.1515/jisys-2013-0064.

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Brennan, Lyle. "Sound and vision." Comedy Studies 5, no. 1 (January 2, 2014): 85–87. http://dx.doi.org/10.1080/2040610x.2014.908604.

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Butler, Declan. "Sound and vision." Nature 427, no. 6974 (February 2004): 480–81. http://dx.doi.org/10.1038/427480a.

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van Leeuwen, Theo. "Sound and vision." Visual Communication 6, no. 2 (June 2007): 136–45. http://dx.doi.org/10.1177/1470357207077443.

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Campbell, Emma. "Sound and Vision." Romanic Review 111, no. 1 (May 1, 2020): 128–50. http://dx.doi.org/10.1215/00358118-8007985.

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Abstract As moralized works of natural history that are simultaneously scientific and religious, medieval bestiaries combine the modes Bruno Latour terms reference [REF] and religion [REL]. Bestiaries challenge the dualisms Latour identifies as central features of Modern thinking: they foreground the mediated nature of the world, they ground their descriptions in textual traditions and religious doctrine rather than direct observation, and they represent nature as articulate rather than mute. Latour’s modes help us understand the multimodal nature of bestiaries in ways that refuse the Modern preconceptions that often determine the reception of these texts today. Bestiaries in turn expose certain Modern biases that persist in Latour’s modes of existence, most notably in the crossing of the referential and religious modes [REF•REL]. This essay explores the larger implications of this problem by focusing on the operations of the religious mode [REL] in medieval bestiaries—a mode that includes reference [REF] but does not cross with it as a separate mode. Latour’s dismantling of the Modern opposition between world and words invites a reassessment of how we conceptualize the agency of language in the modes of existence.
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Johnston, Keith. "Sound and (No) Vision." Music, Sound, and the Moving Image 8, no. 2 (October 2014): 163–78. http://dx.doi.org/10.3828/msmi.2014.10.

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Andrews, Ian, and N. Neumark. "Random Sound and Vision." IEEE MultiMedia 15, no. 2 (April 2008): 13–15. http://dx.doi.org/10.1109/mmul.2008.39.

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Lovatt, Philippa, Laura Portwood-Stacer, and Susan Berridge. "Introduction: Sound and Vision." Feminist Media Studies 16, no. 6 (October 10, 2016): 1109. http://dx.doi.org/10.1080/14680777.2016.1234227.

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Dissertations / Theses on the topic "Vision. Sound"

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Hodges, Peter. "Sound & vision : towards a definition of the dialogical interactions between image and sound effect in animated film." Thesis, University of South Wales, 2017. https://pure.southwales.ac.uk/en/studentthesis/sound--vision-towards-a-definition-of-the-dialogical-interactions-between-image-and-sound-effect-in-animated-film(b4175cec-c2c9-4e9c-bb66-048a50b580ec).html.

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The introduction of synchronised sound to moving pictures brought the birth of a new form of entertainment, the sound film. As a contemporary moving image medium to the live action film, animated film also successfully adopted synchronised sound. The process of animation is, by its nature, inherently silent so any use of sound involves decisions away from the creation of the image. Thus, there are many opportunities for an inventive audiovisual dialogue to affect an animated film's narrative intention. The marriage of sound to image was initially thought to provide two opportunities of interpretation. The first, that the sound could simply match the expectations of everyday life by working in parallel with the visual action, supporting it in a realistic manner. The second suggested enhancing the narrative by providing sound information that acted in counterpoint to the displayed visual, thus providing a new, different interpretation of meaning to this audiovisual event. In film, a dialogue between sound and image can be created through applying a combination of parallel and counterpoint sound throughout a film's duration. However, after ninety years of the sound film, are there any alternative definitions of audiovisual meaning other than in parallel or counterpoint? To investigate this variation in the interpretation of meaning, this study defined a creative methodological framework that considered sound design choices and their relationship to meaning within animated film, and recognised the influences within animated film production on the sound design decisions made. These formed the hermeneutic categories of sound effect choice, and the physical and meta-influences that inform decisions regarding the chosen sound effects. This framework was developed and applied to case studies using an action research approach. The study concludes that a creative methodological framework for sound effect planning in animated film provides a useful understanding and application of the range of influences in animated film sound production. The research also illustrates that the framework's integral hermeneutic categories provide a valid expansion of the parallel- counterpoint position with regard to informing choice and meaning in sound effect planning. Finally, the study recognises that the framework presents a workable methodology to apply to the sound effect planning process in animated film.
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Okapuu-von, Veh Alexander. "Sound and vision : audiovisual aspects of a virtual-reality personnel-training system." Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=23752.

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This thesis describes a prototype virtual reality (VR) training system. E scSOPE-VR, designed and implemented for Hydro-Quebec by graduate students at McGill University and Ecole Polytechnique de Montreal. The project was motivated by the necessity of providing a realistic training environment for substation operators, while ensuring their safety and the network's integrity at all times.
With the simulator, trainees can carry out all the switching operations necessary for their work in absolute safety, while staying in a realistic environment. A speech-recognition system controls the training session, while audio immersion adds a dimension of realism to the virtual world. An expert-system validates the trainee's operations at all times and a steady-state power-flow simulator recalculates network parameters. The automatic conversion of single-line diagrams enables the construction of three-dimensional models of substation equipment.
The present thesis focuses on the speech command, audio, video and network aspects of the system. A survey of current VR applications and an overview of VR technology are followed by a summary of the E scSOPE-VR project.
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Wadlow, Justin S. "Sound + Vision : scène musicale et scène artistique à New York,1967-1984." Amiens, 2014. http://www.theses.fr/2014AMIE0010.

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Entre le début des années 70 et la fin des années 80, New York va ainsi connaître une parenthèse enchantée (ou cauchemardesque) dans laquelle vont venir s'engouffrer les artistes attirés par les faibles loyers qu'une ville au bord du gouffre offre aux créateurs de tous horizons, et dont nous entendons ici la multiplicité des voix, dans lesquelles nous percevons la démesure d'une passion inconditionnelle. L'histoire et la géographie de New York nous amène donc à comprendre en quoi la même violence traverse aussi bien les compositions de Richard Hell, les peintures de Joe Coleman, les sculptures d'Alan Vega, les performances de Karen Finley, les concerts de G. G. Allin, les films de Nick Zedd et Richard Kern et les photographies de Lydia Lunch, en quoi les métamorphoses du corps sont au centre aussi bien de la musique flamboyante des New York Dolls que des monstrueuses poupées de Greer Lankton, des imprécations de Patti Smith que des installations de Kim Gordon, et en quoi une certaine forme d'ironie fut à la fin des années 70 une planche de salut face au chaos de la ville aussi bien pour les Ramones que pour George Condo, pour Arto Lindsay que pour les images du magazine Punk. .
Starting with the mid seventies, New York City is in ruin, facing bankruptcy, at the same time this situation allows many artists to move in the abandoned lofts and give birth to what we can describe as the downtown art scene : bringing together pop art and pop music, following in the footsteps of Andy Warhol and The Velvet Underground. Our aim is therefore to answer the following questions : to what extent can Lou Reed or Patti Smith's pictures be considered as part of a wider form of expression involving music, stage and poetry ; how does David Byrne transpose Art & Language into the music of his band Talking Heads, how does Arta Lindsay manage to continue the work of Fluxus, how does Joe Coleman or GG Allin give a new meaning to happenings, how can Kim Gordon invent a form of feminist expression by putting together video, painting and rock; how does the Cinema of Transgression devised by Nick Zedd and Richard Kern influence feminist artists as Karen Finley and Lydia Lunch ? In little more than a decade, the art world in New York therefore moved from rages to riches, from the CBGB and The Lower East Side to Wall Street, before moving nowadays to Brooklyn
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Newcomb, Matthew Charles. "A multi-modal interface for road planning tasks using vision, haptics and sound." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476331.

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Burka, Zak. "Perceptual audio classification using principal component analysis /." Online version of thesis, 2010. http://hdl.handle.net/1850/12247.

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Eddy, Raymond Greg. "Focusing the Senses." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/9953.

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This thesis studies increasing awareness of the connectedness of the body to architecture. The objective is to explore and investigate the levels of attention required by each sense to summon the corporeal nature of the observers, to call us to a quietness of mind, transcending our western pace and creating awareness that leads our bodies and mind toward a unified perception of place.
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Linton, Rachael. "Sound Vision: patterns of vibration in sound, symbols and the body : a thesis submitted in partial fulfilment of the Master of Design, Institute of Communication Design, Massey University, Wellington, New Zealand." Massey University, 2008. http://hdl.handle.net/10179/1018.

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Historical and contemporary views such as those held within Buddhist and Hindu religion support the idea that sound, colour and form in motion have the ability to alter physiological and psychological aspects of human function. Within these, religions, distinctive singing and meditation techniques can be used to aid concentration, calm and balance the mind, and soothe the body. A meditative technique adopted by Hindu and Buddhist practitioners is to draw the mind into a centred point of focus, blocking out external distractions that inhibit concentration. The sound based meditation Om, for example, is a most powerful mantra, capable of healing and elevating consciousness (Beck, 1995). Vocal sounding and chant as well as gazing at or visualising images are techniques that have been utilised in ancient religious practice to aid people to develop their natural capabilities to shift energy within body and mind. Contemporary neuroscientists are interested in the states of mind that Buddhist monks claim to enter into while sounding. Equipped with technology for analysing brainwave activity, experiments have revealed that electromagnetic stimuli such as sound, light and colour can have physical affect upon the practitioner’s brain. Researchers have developed new therapeutic tools and techniques to benefit the health and well-being of individuals from these findings. This thesis traces the therapeutic use of sound, light, colour and form in motion from ancient Hindu and Buddhist religion into its use in complementary therapy. Sound Vision is the name of the film which fulfils the practical component of this research. Inspired by the visual form and motion of sound, this thesis contemplates: if we could see sound, what would it look like and could those images function as a healing art form? Sound Vision translates ancient and contemporary techniques of therapy into a digital audio/visual medium to function as visual therapy and aid for meditation. The themes of this research are foremost to visualise sound and secondly to deduce aspects of sound and vision that have therapeutic qualities. Chapter Three of this thesis thematically outlines qualities of sound that have been found to be capable of exciting or calming its listener. The same process has been applied for vision, specifically how light and colour affect the viewer as well as for form in motion. An interim presentation of the preliminary film, Dance of Light, was exhibited in November 2008 and here formative feedback was gained through unobtrusive observation and discussions with viewers toward the development of Sound Vision. Aspects of the film were found to provoke feelings of unease and tension while other aspects incited focus and calm. Sound Vision, serves as a prototype apply healing using light therapy to create positive physical and psychological outcomes. From the research presented within this thesis, Sound Vision employs various digital methods and techniques which are recognised with ability towards healing. Explorations to further this thesis’ research may include Neurological brainwave analysis and patient testing to determine which kinds of video footage produce particular desirable results.
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Ekholm, Emma, and Schreeb Alexandra von. "Individuella skillnader i sensoriska behov: “Need for Scent”, “Need for Sound” och “Need for Vision” skalor : Ett bidrag till ämnets teoriutveckling." Thesis, Högskolan i Gävle, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-24564.

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Titel: Individuella skillnader i sensoriska behov: “Need for Scent”, “Need for Sound” och “Need for Vision” skalor. Ett bidrag till ämnets teoriutveckling.   Nivå: C-uppsats, examensarbete i ämnet företagsekonomi Författare: Emma Ekholm och Alexandra von Schreeb Handledare: Jonas Kågström Datum: 2017- maj                                                      Syfte: Avsikten med vår undersökning är att bidra till teoriutveckling inom ämnet sinnesmarknadsföring. Syftet med undersökningen är att analysera om och i så fall hur “Need for Touch” skalan går att omsättas till andra sinnen och användas inom multisensorisk marknadsföring.                                                                                                                        Metod: I denna studie har en kvantitativ studie utförts där 158 enkätsvar samlades in via en webbaserad undersökning där skalorna testades på respondenterna. Enkätsvaren analyserades i analysprogrammet SPSS där faktoranalys, klusteranalys och korrelationsanalys genomfördes. Resultat & Analys: Studien visade att sex faktorer kunde bildas varav faktor ett och två kunde bilda två stycken självständiga skalor, behov av doft (“Need for Scent”) och behov av ljud (“Need for Sound”), medan faktor tre, fyra och fem visar en tredimensionell skala, behov av syn (“Need for vision”). Fyra stycken kluster bildades även där vi fick fram ett kluster som uppvisar mycket högsensoriska beteenden och ett kluster som uppvisar mycket lågsensoriska beteenden.                                                                                             Förslag till fortsatt forskning: Då vi har konstaterat att sinnena doft, ljud och syn bildat självständiga skalor kan fortsatt forskning använda skalorna i konsumentforskning. Fortsatt forskning kan även studera varje kluster på ett djupare plan genom kvalitativa intervjuer. Vidare vore det även intressant att se om våra skalor går att omsätta till sinnet smak, någonting som inte har studerats tidigare. Uppsatsens bidrag: Undersökningen har bidragit till att utveckla den teoretiska grunden inom ämnet sinnesmarknadsföring och genom att vi har utökat Peck och Childers (2013) skala om behov av beröring till tre stycken nya fungerande skalor har vi belyst att det faktiskt är möjligt att använda sig av skalor för doft, ljud och syn för att mäta konsumenters individuella behov av doft, ljud och syn gällande produktutvärdering.
Title: Individual differences in sensory needs, “Need for Scent”, “Need for Sound” and “Need for Vision” scales: a contribution to theory development, in the subject of sensory marketing.  Level: Final assignment for Bachelor Degrees in Business Administration Author: Emma Ekholm and Alexandra von Schreeb Supervisor: Jonas Kågström Date: 2017 - May Aim: The purpose of our study is to contribute to the field of theory development, in the subject of sensory marketing. The aim of the survey is to analyze how the Need for Touch scale can be converted into other senses, and to be used in multisensory marketing. Method: In this study, a quantitative study was performed and 158 questionnaires were collected from a web-based survey where the scales were tested on the respondents. We analyzed our collected data in the statistical program SPSS and a factor analysis, cluster analysis and a correlation analysis were conducted. Result & Analysis: This study present six different factors from the factor analysis, of which factor one and two made two independent scales, “Need for Scent” and “Need for Sound”. Factor three, four and five all includes vision, and developed a three-dimensional scale “Need for Vision”. This study also present four clusters, where we developed one cluster that exhibited very high-sensory behaviors and a second cluster that exhibited very low-sensory behaviors. Suggestions for future research: Since we found that the senses smell, sound and vision could be formed into three independent scales, future research could use the scales on consumer research. Future research could also study each cluster individually on a deeper level with qualitative interviews. Furthermore, it would be interesting to examine if our scales could be transformed into the sense of taste. Which has not yet been studied. Contribution of the thesis:  The study has contributed to develop the theoretical foundation in the subject of sensory marketing, and by expanding Peck and Childers (2013) “Need for Touch” scale to three new functional scales. We highlighted how it is possible to use scales for scent, sound and vision to measure consumers individual need for scent, sound and vision in regarding product evaluation.
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Erik, Rosshagen. "Sync Event : The Ethnographic Allegory of Unsere Afrikareise." Thesis, Stockholms universitet, Institutionen för mediestudier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-131291.

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The thesis aims at a critical reflexion on experimental ethnography with a special focus on the role of sound. A reassessment of its predominant discourse, as conceptualized by Cathrine Russell, is paired with a conceptual approach to film sound and audio-vision. By reactivating experimental filmmaker Peter Kubelka’s concept sync event and its aesthetic realisation in Unsere Afrikareise (Our Trip to Africa, Peter Kubelka, 1966) the thesis provide a themed reflection on the materiality of film as audiovisual relation. Sync event is a concept focused on the separation and meeting of image and sound to create new meanings, or metaphors. By reintroducing the concept and discussing its implication in relation to Michel Chion’s audio-vision, the thesis theorizes the audiovisual relation in ethnographic/documentary film more broadly. Through examples from the Russian avant-garde and Surrealism the sync event is connected to a historical genealogy of audiovisual experiments. With James Clifford’s notion ethnographic allegory Unsere Afrikareise becomes a case in point of experimental ethnography at work. The sync event is comprehended as an ethnographic allegory with the audience at its focal point; a colonial critique performed in the active process of audio-viewing film.
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Cook, Jay Scott. "Effects of Channel Condition on Information Recall." Thesis, North Texas State University, 1986. https://digital.library.unt.edu/ark:/67531/metadc500703/.

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The problem of this experimental study is to determine to what extent visual information may dominate over audio information. Additionally, the experimental design addresses problems with previous research in this area and emphasizes simplified approaches to the study of channel condition effects. The study does not include investigations of learning theory or short-term memory, but processes of listening and long-term memory are incorporated into the design. A stimulus of sound effects and slides was utilized in one audio and two audio-visual channel conditions, and results showed a high recall among all subjects in all three conditions. The study concludes that channel condition has little effect at low levels of information.
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Books on the topic "Vision. Sound"

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Company, Boots. Sound & vision catalogue. [Nottingham]: Boots Company PLC, 1985.

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Chion, Michel. Audio-Vision: Sound On Screen. New York: Columbia University Press, 1994.

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Essays on sound and vision. Helsinki: Yliopistopaino, University of Helsinki Press, 2009.

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Audio-vision: Sound on screen. New York: Columbia University Press, 1994.

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Soundspace: Architecture for sound and vision. Basel: Birkhauser, 2003.

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Bryan, Jenny. Sound and vision: The sensory systems. New York: Dillon Press, 1994.

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Soundspace: Architecture for sound and vision. Boston, MA: Birkhauser, 2004.

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Koh, William. Making sweet music: Atlas Sound & Vision. Singapore: Cengage Learning, 2014.

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Brown, Timothy Scott, and Andrew Lison, eds. The Global Sixties in Sound and Vision. New York: Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137375230.

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Linz, Lentos Kunstmuseum, ed. See this sound: Promises in sound and vision = Versprechungen von Bild und Ton. Köln: Verlag der Buchhandlung W. König, 2009.

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Book chapters on the topic "Vision. Sound"

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Hurbis-Cherrier, Mick. "Sound for Production." In Voice & Vision, 363–85. 3rd edition. | New York: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315815893-15.

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Hurbis-Cherrier, Mick. "Location Sound Techniques." In Voice & Vision, 387–401. 3rd edition. | New York: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315815893-16.

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Cramer, Jacqueline. "Philips Sound and Vision." In Managing a Material World, 239–49. Dordrecht: Springer Netherlands, 1998. http://dx.doi.org/10.1007/978-94-011-5125-2_15.

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Oya, Takashi, Shohei Iwase, Ryota Natsume, Takahiro Itazuri, Shugo Yamaguchi, and Shigeo Morishima. "Do We Need Sound for Sound Source Localization?" In Computer Vision – ACCV 2020, 119–36. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-69544-6_8.

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Arandjelović, Relja, and Andrew Zisserman. "Objects that Sound." In Computer Vision – ECCV 2018, 451–66. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01246-5_27.

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Sanderson, Philip. "The gift of sound and vision." In Sound and Image, 120–31. New York : Routledge, 2020. | Series: Sound design: Focal Press, 2020. http://dx.doi.org/10.4324/9780429295102-8.

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Hurbis-Cherrier, Mick. "The Sound Design in Film." In Voice & Vision, 515–39. 3rd edition. | New York: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315815893-22.

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Zhao, Hang, Chuang Gan, Andrew Rouditchenko, Carl Vondrick, Josh McDermott, and Antonio Torralba. "The Sound of Pixels." In Computer Vision – ECCV 2018, 587–604. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01246-5_35.

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Binns, David. "Studios for sound and vision." In Metric Handbook, 773–76. Sixth edition. | New York: Routledge, 2018.: Routledge, 2018. http://dx.doi.org/10.4324/9781315230726-40.

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Vasudevan, Arun Balajee, Dengxin Dai, and Luc Van Gool. "Semantic Object Prediction and Spatial Sound Super-Resolution with Binaural Sounds." In Computer Vision – ECCV 2020, 638–55. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58548-8_37.

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Conference papers on the topic "Vision. Sound"

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Arabi, P., and S. Zaky. "Integrated vision and sound localization." In Proceedings of the Third International Conference on Information Fusion. IEEE, 2000. http://dx.doi.org/10.1109/ific.2000.859879.

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van Egmond, René, Paul Lemmens, Thrasyvoulos N. Pappas, and Huib de Ridder. "Roughness in sound and vision." In IS&T/SPIE Electronic Imaging, edited by Bernice E. Rogowitz and Thrasyvoulos N. Pappas. SPIE, 2009. http://dx.doi.org/10.1117/12.817164.

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Parker, J. R., and M. Baumback. "User interface augmentation: vision and sound." In International Conference on Information Technology: Coding and Computing, 2004. Proceedings. ITCC 2004. IEEE, 2004. http://dx.doi.org/10.1109/itcc.2004.1286547.

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Linan, Zu, Yang Peng, Sun Hao, and Chen Lingling. "Sound source target localization system of mobile robot." In Vision (ICARCV 2010). IEEE, 2010. http://dx.doi.org/10.1109/icarcv.2010.5707825.

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Caraiman, Simona, Anca Morar, Mateusz Owczarek, Adrian Burlacu, Dariusz Rzeszotarski, Nicolae Botezatu, Paul Herghelegiu, Florica Moldoveanu, Pawel Strumillo, and Alin Moldoveanu. "Computer Vision for the Visually Impaired: the Sound of Vision System." In 2017 IEEE International Conference on Computer Vision Workshop (ICCVW). IEEE, 2017. http://dx.doi.org/10.1109/iccvw.2017.175.

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Gao, Ruohan, and Kristen Grauman. "2.5D Visual Sound." In 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2019. http://dx.doi.org/10.1109/cvpr.2019.00041.

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Zhao, Hang, Chuang Gan, Wei-Chiu Ma, and Antonio Torralba. "The Sound of Motions." In 2019 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2019. http://dx.doi.org/10.1109/iccv.2019.00182.

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Zhou, Yipin, Zhaowen Wang, Chen Fang, Trung Bui, and Tamara L. Berg. "Visual to Sound: Generating Natural Sound for Videos in the Wild." In 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2018. http://dx.doi.org/10.1109/cvpr.2018.00374.

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Dobler, Daniel, and Philipp Stampfl. "Enhancing three-dimensional vision with three-dimensional sound." In the conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1103900.1103925.

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Muhammad, M. S., Y. W. Thoo, and S. M. W. Masra. "Sound navigation aid system for the vision impaired." In 2012 IEEE Colloquium on Humanities, Science and Engineering (CHUSER). IEEE, 2012. http://dx.doi.org/10.1109/chuser.2012.6504326.

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