Academic literature on the topic 'Visual editor'

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Journal articles on the topic "Visual editor"

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Ruiz-Rube, Iván, Rubén Baena-Pérez, José Miguel Mota, and Inmaculada Arnedillo-Sánchez. "Model-driven development of augmented reality-based editors for domain specific languages." Interaction Design and Architecture(s), no. 45 (August 20, 2020): 246–63. http://dx.doi.org/10.55612/s-5002-045-011.

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Designing visual models to describe and conceptualize objects and systems requires abstraction skills and a predisposition for visual interactions. Readily available modeling tools rely on the users’ logical-mathematical and visual-spatial abilities to support modeling design. However, they fall short of mechanisms to tap into the users’ bodily-kinesthetic abilities. This research presents a model-driven framework to automatically develop visual editors to work with Domain Specific Languages in tangible interaction environments. The framework is illustrated through the development of an editor of entity-relationship models supported by augmented reality. The editor usability evaluation indicates good acceptance by users as well as potential to support alternative interactions and to learn database concepts.
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Harding, James M. "from the editor." Theatre Survey 46, no. 1 (2005): 1–4. http://dx.doi.org/10.1017/s0040557405000013.

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With this general issue of Theatre Survey, I end my tenure as Editor and pass the reins on to Jody Enders, who, over the past two years, has been the kind of Associate Editor that one only dreams of having. Her commitment to this journal, particularly to its vitality as a forum for rigorous scholarly debate, has been invaluable to me, and I have no doubt that this commitment will make her term as Editor one in which the journal moves increasingly into the center of some of the most important debates in our profession. It is, moreover, my firm belief that in two years she will be writing similar comments about Martin Puchner, who now begins his term as Associate Editor and who will follow her as Editor. I congratulate them both on their appointments, I thank them for the work that they are already doing, and I look forward to their collaborations as the new Editors of Theatre Survey.
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Fajardo-Flores, Silvia, J. R. G. Pulido, and María Andrade-Aréchiga. "Keyboard-Based Protocol for Typing Algebraic Expressions." Interacting with Computers 32, no. 1 (2020): 52–65. http://dx.doi.org/10.1093/iwcomp/iwaa004.

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Abstract Writing mathematical contents on digital format is more common every day. The usual method is to use WYSIWYG (What You See Is What You Get) equation editors included in mainstream text editors. However, this method requires a good deal of interaction with formula templates and the use of a pointing device. While this type of equation editors is accessible to users without visual disabilities, they present barriers for users with visual disability (UWVDs). Keyboard-based equation editors should promote not only inclusion but also an acceptable performance for sighted and non-sighted users. In this article, we analyze the efficiency of the typing protocol of the Algebra Editor, an accessible keyboard-based equation editor prototype, with sighted users. Results suggest that the protocol allows typing approximately 60 characters per minute. We also analyze the type and frequency of errors made by participants and suggest improvements to the protocol, derived from the findings. These results can be used as a reference to compare the efficiency of the protocol with non-sighted users and with other equation editors in future studies.
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Kutnyk, Ivan, and Oksana Lashko. "Principles of creation of visual editor of XML and JSON formats." Computer systems and network 4, no. 1 (2022): 91–97. http://dx.doi.org/10.23939/csn2022.01.091.

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This article considers the peculiarities of the perception of large amounts of textual information, and analyzes the needs for visual editing. The implementation of a software product that works with XML and JSON formats and provides graphical and color highlighting of the main elements of the syntax. The structure of the program was developed and divided into several modules: file reading, content analysis and display. The general algorithm of work of the program is designed. The functionality for opening the file and its further analysis in the program has been created. Visualization of the read and analyzed file is presented. The aim of the article is to display the results of research on the problem of data visualization in information processing by users, as well as highlight the results of software implementation, which provides editing, creating, saving XML and JSON files and supports color and graphical separation of program text elements. At the same time, up to 7 simultaneously open files with the number of lines in the file – up to 1000 are guaranteed.
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Dobesova, Zdena, and Petr Dobes. "Differences in Visual Programming for GIS." Applied Mechanics and Materials 519-520 (February 2014): 355–58. http://dx.doi.org/10.4028/www.scientific.net/amm.519-520.355.

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ArcGIS and AutoCAD Map 3D are both geographic information system (GIS) software. Both are used worldwide in many countries and companies. The dataflow design in visual editors is suitable for daily work. Visual languages are valuable for wide user community. Dataflow design automatizes typical GIS tasks and makes the processes universal. It is possible to construct simple or complex workflows with a visual editor in both software. The concept of visual programming is highly acceptable for GIS users because they think spatially and graphically. The article presented practical example for automatic finding of suitable area for construction of new hotel. Two data flow diagrams for the same task demonstrate the differences between graphical notations in ArcGIS and AutoCAD Map.
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Prins, Harald E. L. "From the Visual Anthropology Editor." American Anthropologist 100, no. 3 (1998): 770–71. http://dx.doi.org/10.1525/aa.1998.100.3.770.

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Nazarov, A. I., B. G. Meshcheryakov, and A. L. Venger. "On the Publication of the Three-Volume Thematic Collected Writings of V.P. Zinchenko (1931—2014)." Cultural-Historical Psychology 15, no. 1 (2019): 129–36. http://dx.doi.org/10.17759/chp.2019150114.

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The authors share their impressions of the contents of three recently published volumes of collected writings of Vladimir Petrovich Zinchenko (1931—2014), a well-known Russian psychologist, educator and philosopher, first editor-in-chief of the Cultural-Historical Psychology journal, member of the Russian Academy of Education. 1. Zinchenko V.P. Vospriyatiye i vizualnaya kultura [Perception and Visual Culture] / Compiled by N.D. Gordeyeva, Editors A.I. Nazarov, T.G. Shchedrina. Moscow, St. Petersburg, Tsentr Gumanitarnykh Initsiativ, 2017. 599 p. 2. Zinchenko V.P. Psikhologiya predmetnogo deistviya [Psychology of Object-Oriented Action] / Compiled by N.D. Gordeyeva, Editor A.I. Nazarov. Moscow, St. Petersburg, Tsentr Gumanitarnykh Initsiativ, 2017. 384 p. 3. Zinchenko V.P. Psikhologiya obrazovaniya [Psychology of Education] / Compiled by N.D. Gordeyeva, Editor A.I. Nazarov. Moscow, St. Petersburg, Tsentr Gumanitarnykh Initsiativ, 2018. 382 p.
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Wolter, Jan, and Uwe Kastens. "Generating 3D Visual Language Editors: Encapsulating Interaction Techniques in Visual Patterns." International Journal of Software Engineering and Knowledge Engineering 25, no. 02 (2015): 333–60. http://dx.doi.org/10.1142/s0218194015400124.

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The implementation of three-dimensional visual languages requires a wide range of conceptual and technical knowledge on issues for 3D graphics and textual language processing. Our generator framework DEViL3D incorporates such knowledge and supports the design of visual 3D languages and their implementation from high-level specifications. Such 3D languages arise from different modeling domains that make use of three-dimensional representations, e.g. the "ball-and-stick" models of molecules. The front-end of a 3D language implementation is a dedicated 3D graphical structure editor, which offers interaction and navigation techniques to construct programs in their domain. These techniques allow to manipulate the 3D program directly using operations to insert, move, and restructure objects. We have developed canned solutions for all such techniques that are encapsulated in visual patterns, which are provided by our generator. The designer of a particular 3D language only has to apply visual patterns to constructs of the abstract syntax, which defines the basic structure of the language. We have complemented our development with a usability study. Participants had to solve several tasks with different interaction or navigation techniques. Furthermore, we equipped the 3D editors with the opportunity to let users gain an immersive 3D perception by using stereoscopic hardware.
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GRANT, CALUM A. M. "Visual Language Editing Using a Grammar-Based Visual Structure Editor." Journal of Visual Languages & Computing 9, no. 4 (1998): 351–74. http://dx.doi.org/10.1006/jvlc.1997.0059.

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Hartmann, Stefan, Florian Hallay, Luisa Brinkschulte, et al. "Aspect-Oriented Visual Ontology Editor (AVOnEd): Visual Language, Aspect-Oriented Editing Concept and Implementation." International Journal of Semantic Computing 11, no. 02 (2017): 229–74. http://dx.doi.org/10.1142/s1793351x17500027.

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When it comes to design and editing, complex ontologies have much in common with large and complex software systems. The ontology editor presented in this article adapts two solution approaches from software engineering to the task of ontology editing following the rationale that similar problems can be tackled with similar solutions. The first of the approaches is aspect orientation which allows to look at a problem from different perspectives and editing each perspective separately even with different names for one and the same entity. The article describes this approach’s theoretical foundations as well as the data model required for its implementation. The second approach is an auto-completion-like feature that checks whether editing steps on the ABox level are consistent with rules modeled on the TBox level and the ontology in general. The editor also features a visual language that is designed to facilitate editing OWL Lite based ontologies.
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Dissertations / Theses on the topic "Visual editor"

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Hedman, Per. "Requirement specification Editor : REQUIREMENTS EDITOR BASED ON CONTRACT THEORY." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177130.

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Vid utveckling av tyngre fordon inför man allt fler avancerade funktione. Mycket av denna funktionalitet handlar om att maskiner automatiskt ska utföra uppgifter för att assistera föraren. Detta leder till att nya risker uppstår. Och till följd av detta har man börjat skapa nya funktionella säkerhetsstandarder. ISO 26262 är en ny funktionell säkerhetsstandard som finns för vanliga personbilar men som ännu inte trätt i kraft för lastbilar. I ISO-26262 standarden ska krav kunna mappas till andra krav samt till systemarkitektur. I nuläget finns det vissa verktyg på marknaden som stödjer användaren när den skriver kravspecifikationer. Men undersökningar av verktyg ledde till att vi kommit fram till att alla hade någon brist. Och ingen hade bra stöd för mappning mellan krav och systemarkitektur. I detta examensarbete har arbetet varit att testa implementera funktionalitet för ett verktyg som assisterar användaren på olika sätt när den skriver kravspecifikationer. Baserat på kontraktteori och konceptet om portar som hjälp för att koppla samman krav med systemarkitektur ska applikationen se till att det finns en formell koppling mellan dessa. För att testa och validera att portar går att använda för att testa intressant funktionalitet har också en applikation utvecklats där mycket funktionalitet implementerats. Resultatet har varit lyckat då vi baserat på kontraktteori lyckats implementera och validera att det är möjligt att använda portar för att skapa koppling mellan krav och systemarkitektur, samt mellan krav och krav. Validering av att det valda lagringsformatet JSON också förser implementeraren med nog starkt stöd för att kunna spara dessa krav så att data i filerna kan brytas ner och lagras i temporära databasen Neo4J och på så sätt skapa ett fungerande kretslopp.<br>When developing new heavy vehicles today demands for increasingly more advanced features are asked for. A lot of the new functionality is about machines performing tasks automatically to assist the driver when driving. This leads to new risks, and as a result a new functional safety standard has been created. ISO 26262 is a functional safety standard that today exists for ordinary cars, but has not yet became a standard for trucks. According to the ISO 26262-standard requirements can be mapped to other requirements as well as to the system architecture. At present there are several tools on the market that supports the user when writing specifications. However, our research of the tools has led us to conclude that all lacked something. For example neither of the tools had good support for mapping between requirements and system architecture. In this thesis work, functionality for a tool which is supposed to support the user in various ways when writing requirements specifications was to be examined. Based on contract theory and the concept of ports that links requirements together with system architecture, an application can ensure that there is a formal link between the two. To test the suggested functionality a prototype is being developed. The result has been a successful as we based on contract theory could validate that using ports to create links between different requirements as well as between requirements and system architecture works through the implementation of the tool. Validation that the selected storage format JSON also provides the implementer with enough support to save the requirements in a way so that the data files can be decomposed and stored in the Neo4J database.
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Mirsha, Yevgen. "Vytvořte editor kopenogramů jako plugin do vývojového prostředí Visual Studio." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193003.

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This work is devoted to the problems of algorithms graphical presentation, ways of execution such presentations and instruments enabling conversion of programming code to the above form. The aim of this work is designing and implementing tool enabling to kopenogram graphical presentation of programming codes, developed on the Microsoft.Net framework. The work contains of theoretical and practical parts. Theoretical part contains an introduction into the algorithm graphical presentation theory, methods of providing such presentation and an introduction to the graphical presentation using kopenograms. Practical part includes the design and implementing of a tool for kopenogram presentation based on an analysis of the programming code. The resulting tool is an extension of Microsoft Visual Studio development environment. Also practical part contains implementing guide and a briefing of technologies where used in a current implementation and user manuals with instructions on how to handle.
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Landa, Torrejón Luis Ignacio. "Construcción de un editor de mapas para el juego "1814: la rebelión del Cuzco"." Bachelor's thesis, Pontificia Universidad Católica del Perú, 2017. http://tesis.pucp.edu.pe/repositorio/handle/123456789/9065.

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En el 2014, el grupo de investigación AVATAR lanzó su juego de estrategia en tiempo real “1814: La rebelión del Cuzco”, y ahora desean expandir el contenido del juego con nuevos mapas y niveles. Sin embargo, crear contenido de este tipo requiere iniciar un ciclo de desarrollo extenso y costoso, el cual produce una cantidad limitada de mapas. Frente a esta necesidad, se propone un editor de mapas para el juego. Una herramienta que permite crear una cantidad ilimitada de mapas y, a diferencia de un algoritmo de generación de niveles, aprovecha la creatividad de los jugadores para generar nuevo contenido e interés en el juego. El editor se construyó siguiendo la estructura de un compilador que recibe como entrada un lenguaje visual. Se elaboró primero una interfaz gráfica donde se edita el mapa de forma intuitiva, el cual luego es procesado por el compilador y traducido a una estructura de datos interpretable por el motor de juego. Por último, se realizó una prueba con usuarios para validar la usabilidad del editor y el correcto funcionamiento de los mapas editados. Al finalizar el proyecto de fin de carrera se logró construir satisfactoriamente un editor de mapas para “1814: La rebelión del Cuzco”, capaz de ser utilizado, tanto por jugadores expertos como casuales, para crear fácilmente nuevos mapas y luego integrarlos al juego.<br>Tesis
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GESSO, IADE. "Making end-users autonomous in the design of their active documents." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2013. http://hdl.handle.net/10281/41974.

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Documents are a fundamental player in professional practices. Since the introduction of computer-based systems, an ever increasing number of organizations considered the full transition to digital documents in order to manage the exponential amount of information that they generate with their activities. However, this "imposed" transition has not been painless: usually the employees work together to reach a common goal, and during time they develop and constantly maintain some unwritten conventions with the aim to support them in performing their collaborative activities. Several field studies demonstrated that in these work settings documents are a fundamental part of these conventions, highlighting at the same time the problems that arose after the transition to a document-based system. Actually, the flexibility of paper-based documents is lost with the transitions to digital documents, since employees can not autonomously adapt both the informative content and the arrangement of their digital documents. Consequently, the limits of document-based systems hinder their acceptance among employees, with the risk of nullifying the advantages that the organization management expected with the transition to digital documents. In order to avoid this kind of problems, collaborative systems should be conceived to not force users to change their work habits, and in particular these systems should provide users with (i) a flexible support for their work practices, taking into account the existence of local and informal conventions and proactively promoting "collaboration awareness" among users, and (ii) a customizable environment that they can autonomously adapt to their actual and constantly evolving needs. These two requirements are at the basis of the work that is presented in this thesis, which focuses on document-based collaborative systems. In order to meet such requirements in the design of this kind of applications, this work puts its roots in both the Computer-Supported Cooperative Work (CSCW) and End-User Development (EUD) research fields. In particular, the aim of the presented research work is to give a contribution to the design and implementation of technologies supportive of cooperative work that allow users to autonomously tailor their document-based systems to their needs with the flexibility of paper-based documents. More specifically, tailoring activities must not only involve the flexible definition of the informative content of documents, even if this possibility does not have to be considered trivial; rather, users must be autonomous in performing those tailoring activities that allow them to customize their systems to support the local conventions of the group in which they work. Putting in the hands of users the ability to customize systems they use every day strongly contributes in making the transition from paper-based documents to digital documents less painful, with positive effects on work practices of users. Moreover, leveraging the possibility to autonomously customize systems to support local conventions, users can also be supported in the improvement of their work habits, through a collaborative learning process.
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Larrondo, Lizarraga Antonio. "Generación y control de formas libres en entornos BIM : modelado paramétrico, modelado algorítmico." Doctoral thesis, Universitat Politècnica de Catalunya, 2017. http://hdl.handle.net/10803/457875.

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The present thesis work intends to explore and research how far these new tools and modeling techniques can reach, regarding the generation and control of free forms (conceptual or mass modeling) in geometries generally complex on BIM environments, including its incorporation to the work flow within the definition process of the architectural project, as well as its integration in the BIM model definition. This allows the holistic visual comprehension of all architectural and building elements of the model, resulting in greater predictability, decrease of uncertainties, and reducing loopholes and information losses. It is also the aim of this study the control of such forms, its analysis, generative study, its geometry and those parameters from which generation and govern will be performed, in short, its optimization based on different criteria and given features, so as to obtain a greater efficiency by reducing costs and negative impacts on the environment. Forms are understood as a result of a complex synthesis and analysis process, and not just as a mere apriorism. Techniques are described to develop this kind of controls, analysis and management for the generating processes, which minimize the uncertainty factors and reduce possible deviations between the projection and its execution in all development phases of the project. Two alternative ways for modeling provided by current modeling software on BIM environments are analyzed: parametric modeling and the more recent algorithmic modeling. The latter needs its own specific VPL visual programming language to be used. Relationships and bidirectional dialogue established between the two is also studied, as well as regarding other software for the exchange of information, such as spreadsheets, data bases and others (structures calculation, installations, energetic audits, etc.), allowing for interoperability, a property benefitted and empowered by BIM work environments. The incorporation of these digital techniques allows not only the exploration of new modeling possibilities and complex forms generation, with the possibility of performing multiple options, simulations, checking, trials and the analysis of alternatives regarding their real behavior, that will help optimal decision making, but the optimization of the design process itself, focusing on traditional methods and projection tempos. This technification process of architecture opens up new ways of exploration and collaboration in forms modeling, also allowing, within VPL visual programming languages, the introduction and incorporation of conventional textual programming code (Design Script, Python, C#, etc.) to be able to create new customized design tools and automate repetitive tasks, with a considerable time saving regarding other types of modeling. Both modeling alternative ways are applied to a practical modeling case involving a very singular building such as Norman Foster's Swiss Re Tower in London, where the different forms of work, tempos, modeling strategies, objectives and dialogue bidirectional relationships and exchange of information between the two can be noticed, as well as the incorporation to the development and project gradual definition work flow.<br>El presente trabajo de tesis pretende explorar e investigar sobre lo que dan de sí estas nuevas herramientas y técnicas instrumentales de modelado, en la generación y el control de las formas libres (modelado conceptual o de masas) de geometrías generalmente complejas sobre entornos BIM, sin olvidar su incorporación al flujo de trabajo dentro del proceso de definición del proyecto arquitectónico y de su integración en la definición del modelo BIM. Lo que permite la comprensión visual holística de todos los elementos constructivos y arquitectónicos del modelo, dando como resultado mayor predictibilidad, disminución de incertidumbres, reduciendo pérdidas y lagunas de información. Es también objeto de estudio de esta tesis el control de dichas formas, su análisis, estudio generativo, su geometría, los parámetros sobre los que se va a generar y gobernar, en definitiva su optimización en base a diferentes criterios y prestaciones establecidos, para tratar de conseguir una mayor eficiencia reduciendo costos e impactos negativos en el medio ambiente. La forma se entiende como resultado de un proceso complejo de análisis y síntesis donde intervienen muchos factores y no como un mero apriorismo. Se describen técnicas para desarrollar este tipo de controles, análisis y gestión en los procesos generativos, que minimizan los factores de incertidumbre y reducen desviaciones posibles entre lo proyectado y lo ejecutado en todas las fases de desarrollo del proyecto. Se analizan dos vías alternativas de modelado que en la actualidad proporcionan los softwares de modelado sobre entornos BIM a saber: el modelado Paramétrico y el modelado Algorítmico de más reciente aparición. Este último necesita de un lenguaje específico propio de programación visual VPL (Visual Programming Language) para su utilización. También se estudian las relaciones y el diálogo bidireccional que puede establecerse entre ambos (software de modelado y software de programación visual) y con otros softwares para el intercambio de información, tales como Hojas de cálculo, Bases de datos y otros (cálculo de estructuras, instalaciones, auditorías energéticas etc.) dando pie a la interoperabilidad propiedad muy favorecida y potenciada por los entornos de trabajo BIM. La incorporación de estas técnicas digitales permite no solo la exploración de nuevas posibilidades de modelado y generación de formas complejas, con posibilidad de realización de una multiplicidad de opciones, simulaciones, comprobaciones, tanteos y análisis de alternativas de su comportamiento real que facilitarán en gran medida la toma de decisiones óptimas, sino la optimización del propio proceso de diseño haciendo cuestión de los métodos tradicionales y tempos de proyectación al uso. Este proceso de tecnificación de la arquitectura abre nuevas vías de exploración y colaboración estrecha en el modelado de formas, permitiendo también dentro de los lenguajes de programación visual VPL, la introducción e incorporación conjunta de código de programación textual convencional (Design Script, Python, C#, etc.) para poder crear nuevas herramientas de diseño personalizadas y automatizar tareas repetitivas, con un considerable ahorro de tiempo respecto de otros tipos de modelado. Se aplican ambas vías alternativas de modelado a un caso práctico de modelado de un edificio muy singular como la Torre Swiss Re de Norman Foster en Londres, donde se ponen de manifiesto las diferentes formas de trabajo, tempos, estrategias de modelado, objetivos perseguidos por cada tipo de modelado y las relaciones bidireccionales de diálogo e intercambio de información que pueden establecerse entre ambos. Así como su incorporación al flujo de trabajo de desarrollo y definición gradual del proyecto.
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Heralt, Jiří. "Návrh a realizace aplikace pro správu RDS zpráv." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218083.

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The purpose of this work was realization and implementation of two applications for the management of Radio Data System (RDS) messages. These applications will be subsequently used in the Czech Radio Ostrava to support two RDS services, namely the Traffic - Announcement Identification and Radiotext. Both applications are secured against unauthorized use by incompetent users through a password - protected access, access rights and encryption of passwords in initialization files. The text of this work is divided into three parts. The first describes the system RDS and services provided by it and implementation of RDS in the Czech Radio Ostrava. The second part deals with the realization of both applications and the last part describes the implementation itself. The work shows all applications windows. Work also includes all the flow charts. The list of all broken down by subroutines is given in the appendix.
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Horák, Lukáš. "Vizuální nástroj pro tvorbu aplikací ve zpracování obrazu." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237203.

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This term project deals with creating visual tool for building image processing applications that is performed using the graphical interconnection of functional blocks. Graphical interconnection is realised by so-called node editor that is implemented in Qt framework. This framework is used across the project - for the user interface and management of dynamic libraries. OpenCV library is used as the basis for image processing, this tool can be extended to other methods of image processing using plugins included in the dynamic libraries. The tool interprets the proposed application, the proposal application is supported by the preview mode of the change in real time. The tool also contains a history of actions (Undo/Redo system).
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Eldstål, Emil. "Generating Procedural Environments using Masks : Layered Image Document to Real-time environment." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.

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This paper will explore the possibilities of using an automated self-made procedural tool to create real-time environments based on simple image masks. The purpose of this is to enable a concept artist or level designer to quickly get out results in a game engine and to be able to explore ideas. The goal of this thesis was to better understand how you can break down simple ideas and shapes into more complex details and assets. In the first part of this thesis, I go over the traditional workflow of creating a real-time environment. I then go on and break down my tool, what it does and how it works. I start off with a Photoshop file, make tools in Houdini and then utilize those in Unreal for the end result. I also argument about the time-saving possibilities with these tools. From the work, I draw the conclusion that these kinds of tools save a lot of time for repeating tasks and the creation of similar environments.
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Ahmad, Aziza. "Aziza's Friendship Compendium, 1st Edition (Annotated and Expanded)." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7963.

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Aziza's Friendship Compendium, 1st Edition is my illustrated textbook that is part-compendium, part-manifesto. It provides a social, cultural and political analysis of friendship as an inherently anti-oppression, radical tool of resistance.  This study of friendship investigates the form and function of friendship, as well as how neoliberalism and the patriarchy cause friction in its functioning, and the ultimate fantasy of friendship that is possible through its untangling of systems of oppression. The Annotated and Expanded version of the Compendium shared here details the process and outcomes surrounding this publication and my master's degree project as a whole. This project is an argument for friendship, a celebration of friendship, a dissection of friendship and a resurrection and recontextualisation of friendship.  ˜”*°•♥ I hope you &amp; your friends enjoy it ♥•°*”˜
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Gutiérrez, Dumont Karen. "L'Autre et Edipo." Tesis, Universidad de Chile, 2007. http://repositorio.uchile.cl/handle/2250/101661.

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La siguiente tesis refleja las distintas evoluciones que se presentan a partir de las reflexiones que se fundan en el rol de la mujer en la sociedad y como este estudio deriva en el existencialismo del psicoanálisis, siendo la conclusión formal a la problemática, una obra minimalista de lenguaje plástico en un entorno natural y abierto, previo estudio del paisaje y las características de éste además de los distintos aportes que ofrece a las Artes Visuales y en específico a la Escultura. Desde la obra realizada el año 2006, Pudo-rr, se realiza un estudio sobre el Complejo de Edipo y su evolución, para concluir en el Complejo de Electra, previa investigación sobre teóricos como Freud y Lacan. Con esto se construye una obra que responde a un encargo de realización de un jardín de observación, que finaliza como una obra de gran formato, emplazada en el paisaje, siendo consecuente con aspectos derivados tanto de la Arquitectura como del Paisajismo y estos atribuidos a la Escultura que se aplica a la temática de obras artísticas In Situ. De este estudio resulta una obra minimalista emplazada y respetando los formatos naturales de las acciones realizadas en el lugar.
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Books on the topic "Visual editor"

1

Braden, Richard P. AppStudio graphics editor: For users of Microsoft Visual C++ development system for Windows. Wordware Pub., 1996.

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Middleton, David. Programming the Navier-Stokes computer: An abstract machine model and a visual editor. National Aeronautics and Space Administration, Langley Research Center, 1988.

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Middleton, David B. Programming the Navier-Stokes computer: An abstract machine model and a visual editor. ICASE, 1988.

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Technology, Relational, ed. INGRES graphics: Visual-graphics-editor user's guide : for the UNIX and VMS operating systems. Ingres, 1990.

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Dreyer, Gerhard. Gerhard Dreyer's wild flowers: A visual celebration of South Africa's floral abundance / text by Ernst van Jaarsveld ; [editor, Brenda Brickman]. Sunbird Pub., 2003.

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K, Ranai, ed. Visual editing on unix. World Scientific, 1989.

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A guide to vi: Visual editing on the UNIX system. Prentice-Hall, 1987.

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Orlando, Emily J. Edith Wharton and the visual arts. University of Alabama Press, 2007.

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Wussow, Andre. Visual Web Developer 2005 Express Edition: [sofort starten - original Microsoft-Sotware auf der CD]. Entwickler.press, 2006.

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Propellerhead Record ignite!: The visual guide for new users. Course Technology, 2011.

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Book chapters on the topic "Visual editor"

1

Rooney, C. F. B., R. W. Collier, and G. M. P. O’Hare. "VIPER: A VIsual Protocol EditoR." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24634-3_21.

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Bridgeland, Dave. "Simulacrum: A System Behavior Example Editor." In Visual Languages and Applications. Springer US, 1990. http://dx.doi.org/10.1007/978-1-4613-0569-9_11.

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Janson, Robert W. "More GUI and the Visual Editor." In Beginning Java with WebSphere. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6302-9_4.

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Verma, Rishabh. "Developing Real-World Extensions for Visual Studio Editor." In Visual Studio Extensibility Development. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5853-8_6.

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Wang, Hao, Weishi Zhang, Xiuguo Zhang, Zhiying Cao, and Wei Ma. "Research on Visual Editor of Web Services Composition Language." In LISS 2013. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40660-7_1.

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Sato, Daisuke, Masatomo Kobayashi, Hironobu Takagi, and Chieko Asakawa. "What’s Next? A Visual Editor for Correcting Reading Order." In Human-Computer Interaction – INTERACT 2009. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03655-2_41.

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Pollitt, S., A. Burrow, and P. W. Eklund. "WebKB-GE — A visual editor for canonical conceptual graphs." In Conceptual Structures: Theory, Tools and Applications. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0054908.

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Kamel, Moataz, and Stefan Leue. "VIP: A Visual Editor and Compiler for v-Promela." In Tools and Algorithms for the Construction and Analysis of Systems. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-46419-0_32.

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Bardohl, Roswitha, and Hartmut Ehrig. "Conceptual Model of the Graphical Editor GenGEd for the Visual Definition of Visual Languages." In Theory and Application of Graph Transformations. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-540-46464-8_18.

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Gillani, Syed Zeeshan Haider, Muhammad Intizar Ali, and Alessandra Mileo. "XSPARQL-Viz: A Mashup-Based Visual Query Editor for XSPARQL." In Advanced Information Systems Engineering. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41242-4_28.

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Conference papers on the topic "Visual editor"

1

Giffen, P. R., Andrée Proulx, and Jinsil Boo. "Visual snippet editor." In the 2006 ACM symposium. ACM Press, 2006. http://dx.doi.org/10.1145/1148493.1148540.

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Mancini, Roberta. "Interacting with a visual editor." In the workshop. ACM Press, 1996. http://dx.doi.org/10.1145/948449.948469.

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Golin, Eric J., Steven Danz, Susan Larison, and Diana Miller-Karlow. "Palette: an extensible visual editor." In the 1992 ACM/SIGAPP symposium. ACM Press, 1992. http://dx.doi.org/10.1145/130069.130150.

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Goldman, N. M., and R. M. Balzer. "The ISI visual design editor generator." In Proceedings 1999 IEEE Symposium on Visual Languages. IEEE, 1999. http://dx.doi.org/10.1109/vl.1999.795871.

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Giffen, P. R., G. Adams, K. McGuire, R. Tsui, and H. Hoffman. "Visual Snippet Editor - Success With Less." In Visual Languages and Human-Centric Computing (VL/HCC'06). IEEE, 2006. http://dx.doi.org/10.1109/vlhcc.2006.56.

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Card, Alexander, and Chris Martens. "The Ceptre Editor: A Structure Editor for Rule-Based System Simulation." In 2019 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2019. http://dx.doi.org/10.1109/vlhcc.2019.8818687.

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Kugurakova, Vlada, Vitaly Abramov, Mikhail Abramskiy, Nadir Manakhov, and Azat Maslaviev. "Visual Editor of Scenarios for Virtual Laboratories." In 2017 10th International Conference on Developments in eSystems Engineering (DeSE). IEEE, 2017. http://dx.doi.org/10.1109/dese.2017.50.

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Hallay, Florian, Stefan Hartmann, Niklas Kewitz, and Robert Mertens. "An Aspect-Oriented Visual Ontology Editor with Edit-Time Consistency Checking." In 2017 IEEE 11th International Conference on Semantic Computing (ICSC). IEEE, 2017. http://dx.doi.org/10.1109/icsc.2017.81.

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Beckmann, Tom, Stefan Ramson, Patrick Rein, and Robert Hirschfeld. "Visual design for a tree-oriented projectional editor." In '20: 4th International Conference on the Art, Science, and Engineering of Programming. ACM, 2020. http://dx.doi.org/10.1145/3397537.3397560.

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Mora-Lezcano, V., J. Porras-Fernandez, A. Gomez-Blanco, and M. Chacon-Rivas. "EULER - Mathematical Editor for People with Visual Disabilities." In 2019 International Conference on Inclusive Technologies and Education (CONTIE). IEEE, 2019. http://dx.doi.org/10.1109/contie49246.2019.00044.

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Reports on the topic "Visual editor"

1

Carter, L. L., and R. A. Schwarz. MCNP visual editor computer code manual. Office of Scientific and Technical Information (OSTI), 1995. http://dx.doi.org/10.2172/88641.

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Schwarz, Randy A. Carter, Leeland L. Modification to the Monte N-Particle (MCNP) Visual Editor (MCNPVised) to read in Computer Aided Design (CAD) files. Office of Scientific and Technical Information (OSTI), 2004. http://dx.doi.org/10.2172/821143.

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Schwarz, Randolph, Leland L. Carter, and Alysia Schwarz. Modification to the Monte Carlo N-Particle (MCNP) Visual Editor (MCNPVised) to Read in Computer Aided Design (CAD) Files. Office of Scientific and Technical Information (OSTI), 2005. http://dx.doi.org/10.2172/843024.

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