Academic literature on the topic 'Visual effects'

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Journal articles on the topic "Visual effects"

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Clarke, C. J. S. "Visual effects." Nature 349, no. 6309 (February 1991): 473. http://dx.doi.org/10.1038/349473a0.

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Farmer, Lesley S. J. "Visual Effects Editorial." Education Libraries 27, no. 1 (September 5, 2017): 4. http://dx.doi.org/10.26443/el.v27i1.192.

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Samaras, Evanthia. "Futureproofing Visual Effects." International Journal of Digital Curation 16, no. 1 (August 15, 2021): 15. http://dx.doi.org/10.2218/ijdc.v16i1.689.

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Digital visual effects (VFX), including computer animation, have become a commonplace feature of contemporary episodic and film production projects. Using various commercial applications and bespoke tools, VFX artists craft digital objects (known as “assets”) to create visual elements such as characters and environments, which are composited together and output as shots. While the shots that make up the finished film or television (TV) episode are maintained and preserved within purpose-built digital asset management systems and repositories by the studios commissioning the projects; the wider VFX network currently has no consistent guidelines nor requirements around the digital curation of VFX digital assets and records. This includes a lack of guidance about how to effectively futureproof digital VFX and preserve it for the long-term. In this paper I provide a case study – a single shot from a 3D animation short film – to illustrate the complexities of digital VFX assets and records and the pipeline environments whence they are generated. I also draw from data collected from interviews with over 20 professional VFX practitioners from award-winning VFX companies, and I undertake socio-technical analysis of VFX using actor-network theory. I explain how high data volumes of digital information, rapid technology progression and dependencies on software pose significant preservation challenges. In addition, I outline that by conducting holistic appraisal, selection and disposal activities across their entire digital collections, and by continuing to develop and adopt open formats; the VFX industry has improved capability to preserve first-hand evidence of their work in years to come.
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Lee, Tsai-Sun, and Mary Hardin. "Daylight visual effects." ACM SIGGRAPH Computer Graphics 30, no. 3 (August 1996): 51–53. http://dx.doi.org/10.1145/232301.232344.

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Chang, Wook-Sang, and Sun-Young Park. "A Study on the role of Visual Effects in Virtual Reality Animation." Journal of Digital Contents Society 22, no. 2 (February 28, 2021): 223–31. http://dx.doi.org/10.9728/dcs.2021.22.2.223.

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Bimber, Oliver. "Visual Effects and Beyond." Computer 42, no. 7 (July 2009): 33–34. http://dx.doi.org/10.1109/mc.2009.239.

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Willstedt, Anders. "Visual effects in Sweden." ACM SIGGRAPH Computer Graphics 40, no. 3 (November 2006): 3. http://dx.doi.org/10.1145/1186743.1186748.

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Holmes, Mark. "Creating special visual effects." Plastics, Additives and Compounding 4, no. 7-8 (July 2002): i. http://dx.doi.org/10.1016/s1464-391x(02)80120-9.

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Vasilenko, A. B., N. V. Polshchikova, M. S. Stashenko, and V. P. Zayarko. "VISUAL EFFECTS IN ARCHITECTURE." Problems of theory and history of architecture of Ukraine, no. 19 (April 11, 2019): 16–23. http://dx.doi.org/10.31650/2519-4208-2019-19-16-23.

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Progin, Pierre, Nathan Faivre, Anna Brooks, Wenwen Chang, Manuel Mercier, Lars Schwabe, Kim Q. Do, and Olaf Blanke. "Somatosensory-visual effects in visual biological motion perception." PLOS ONE 15, no. 6 (June 11, 2020): e0234026. http://dx.doi.org/10.1371/journal.pone.0234026.

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Dissertations / Theses on the topic "Visual effects"

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Yu, Caroline, and Ann-Mia Zhang. "The different viewing experiences between special and visual effects." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254786.

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Computer graphics field is rapidly growing and is widely used in many industries, especially in cinematics. The visual effects, which is a part of the field, have become more affordable in comparison to special effect. By using more visual effects, safety during the shooting increases and the use of resources decreases. However, the field is still young and there are a lot of flaws to consider when creating such an effect. It is important that CGI in movies are created in such a way that it does not disrupt the viewing experience unless it’s done on purpose. Therefore, CGI in a real-life setting should look real. To create CGI that is closer to reality, this study examines the differences between special effects and visual effects in the aspect of the viewing experience. To investigate this question, we conducted an experiment following a semi-structured interview. 13 students participated in this study where they had to watch video clips representing the special respective visual effect. During the experiment, they did a self- report by filling in a questionnaire. A Valence-Arousal model was used to examine the subject’s emotional reactions. The result suggests that there are no significant differences between the two effects in regard to an emotional reaction. However, it shows that the visual effect had flaws of being too plastic and too perfect which makes it less convincing compared to the special effects. In contrary, the special effects do not have the ability to be exaggerating, which in turn makes it more exciting to watch the visual effects. Although this study does not solve any flaws, it highlights those that need to be fixed for the goals of improving CGI.
Datorgrafik är ett ständigt växande ämne och tekniken kan appliceras så många olika sätt, speciellt inom film. Visuella effekter som är en del av ämnet som har blivit ett mer prisvärt alternativ i jämförelse till specialeffekter. Genom att använda mer visuella effekter, har säkerheten i filmandet ökat och användningen av resurser minskat. Men datagrafiksämnet är fortfarande relativt ny och det finns många brister att tänka på när det gäller att skapa en visuell effekt. Det är viktigt att CGI i filmer är skapad på sådant sätt att den inte stör tittarupplevelsen, såvida det inte är med mening. CGI i en verklighetstrogen miljö bör därför se verklighetstrogen ut. För att skapa CGI som är närmare verkligheten ska denna studien undersöka skillnaden mellan specialeffekter och visuella effekter baserad på tittarupplevelsen. För att undersöka denna fråga har vi utfört ett experiment med följd av en semi-strukturerad intervju. 13 studenter deltog denna studie där de har kollat på videoklipp med specialeffekter respektive visuella effekter. Under experimentet fick de fylla i en enkät där de utvärderar deras reaktion till klippen samt vad de tyckte om respektive klipp. En Valence-Arousal-modell användes för att undersöka deltagarnas emotionella reaktion. Resultatet visar att det inte är någon signifikant skillnad mellan de två effekterna när det gäller den emotionella reaktionen. Däremot indikerar att de visuella effekterna var för konstlad samt för perfekt i jämförelse till specialeffekter. Dessa nackdelar gjorde effekten mindre övertygande. Emellertid kan specialeffekterna inte överdrivas i samma skala som visuella effekter vilket gör den visuella effekten mer spännande. Denna studie löser inte de problem som visuella effekter har idag, men den tar fram problem som behöver fixas för att förbättra tekniken.
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Sanderson, Mariana Welly. "Effects of visual degradation on audio-visual speech perception." Thesis, Birkbeck (University of London), 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404941.

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Audio-visual speech recognition is considered to be a dynamic process that uses auditory and complementary visual speech cues. These are the products of the stream of timed and targeted movements of the articulators in the vocal tract used to produce speech. If the visual aspect of speech is absent or degraded, speech recognition in noise may deteriorate; this was used as a tool to investigate the visual aspect of speech recognition in the following experiments. A series of shadowing and recall experiments assessed the effects of frame rate (temporal) and greyscale level (spatial) variations to the visual aspect of audio-visual presentations of sentences spoken in noisy backgrounds by three, evenly illuminated, speakers. There was a significant decline in shadowing accuracy as the frame rate of presentation fell that was related to the importance of temporal synchrony in audiovisual speech. Shadowing and recall experiments, with recordings from one speaker in two illumination conditions and two greyscale levels, revealed that performance accuracy depended on level of illumination in both tasks, for the audio-visual experimental condition and the audio-alone control condition. Moreover in poor illumination, there was significantly less accurate recall performance at the lower greyscale level. This was related to level of spatial facial information that may be used in speech recognition. Shadowing and recall accuracy of sentence's keywords was related to their degree of visible speech-related movement. Audio-visual shadowing accuracy varied little across the range of movements, but audio-alone shadowing accuracy declined significantly as the degree of movement increased. Visual and auditory target characteristics of words associated with differing audio-visual advantage and degrees of visual movement were determined. The findings were considered in the context of a dynamic model of speech processing, which is dependent on patterns of the timings and targets of the auditory and visual speech signals.
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Ryu, Jae Hyung. "Reality & effect a cultural history of visual effects /." unrestricted, 2006. http://etd.gsu.edu/theses/available/etd-03292007-172937/.

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Thesis (Ph. D.)--Georgia State University, 2006.
Title from file title page. Ted Friedman, committee chair; Kathy Fuller-Seeley, Angelo Restivo, Jung-Bong Choi, Alisa Perren, committee members. Electronic text (249 p.) : digital, PDF file. Description based on contents viewed Oct. 29, 2007. Includes bibliographical references (p. 236-249).
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Ryu, Jae Hyung. "Reality & Effect: A Cultural History of Visual Effects." Digital Archive @ GSU, 2007. http://digitalarchive.gsu.edu/communication_diss/13.

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The purpose of this dissertation is to chart how the development of visual effects has changed popular cinema¡¯s vision of the real, producing the powerful reality effect. My investigation of the history of visual effects studies not only the industrial and economic context of visual effects, but also the aesthetic characteristics of the reality effect. In terms of methodology, this study employs a theoretical discourse which compares the parallels between visual effects and the discourse of modernity/postmodernity, utilizing close textual analysis to understand the symptomatic meanings of key texts. The transition in the techniques and meanings of creating visual effects reflects the cultural transformation from modernism to postmodernism. Visual effects have developed by adapting to the structural transformation of production systems and with the advance of technology. The studio system strongly controlled the classical Hollywood cinema by means of the modern economic production system of Fordism. Breakdown of Hollywood classicism as a production system gave rise to the creation of digital effects with the rise of the concept of the blockbuster and with the development of computer technologies. I argue that the characteristic feature of time-space compression, occurring in the process of the transition from Fordism to flexible accumulation, clearly reflects that of compression of multi-layered time and space, generated in the development process from analog visual effects, such as trick, rear and front projection, to the digital effects, such as rotoscoping and CGI animation. While the aesthetics of analog visual effects, without computing, can be compared to a Fordist production system, digital effects, which hugely rely on CGI manipulation, are examples of flexible accumulation. As a case study of the local resistance or alternative of Hollywood today, I examine the effects-oriented Korean nationalist blockbuster. The Korean nationalist blockbuster films have sought large-scale filmmaking and presentation of spectacular scenes, including heavy dependence on the use of special effects, which is frequently considered a Hollywood style. This paradoxical combination of peculiar Korean subjects and Hollywood style can be viewed as a form of cultural jujitsu, taking advantage of the force of the dominant culture in order to resist and subvert it.
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Wrenninge, Magnus. "Fluid Simulation for Visual Effects." Thesis, Linköping University, Department of Science and Technology, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2347.

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This thesis describes a system for dealing with free surface fluid simulations, and the components needed in order to construct such a system. It builds upon recent research, but in a computer graphics context the amount of available literature is limited and difficult to implement. Because of this, the text aims at providing a solid foundation of the mathematics needed, at explaining in greater detail the steps needed to solve the problem, and lastly at improving some aspects of the animation process as it has been described in earlier works.

The aim of the system itself is to provide visually plausible renditions of animated fluids in three dimensions in a manner that allows it to be usable in a visual effects production context.

The novel features described include a generalized interaction layer providing greater control to artists, a new way of dealing with moving objects that interact with the fluid and a method for adding source and drain capabilities.

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Connolly, Desmond Michael. "Visual effects of respiratory disturbance." Thesis, City University London, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514496.

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Spencer, Martin Bramwell Howard. "Effects of noise on visual orienting." Thesis, Durham University, 1987. http://etheses.dur.ac.uk/6697/.

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Eleven experiments are reported which examine the effects of 90 dB (A) white noise on the processes which govern orienting of attention in visual space. The selectivity hypothesis argues that noise alters the priorities which govern stimulus selection so that subjectively dominant aspects of the environment are attended to more fully than those which are non-dominant. The applicability of this hypothesis is examined with regard to attentional orienting. Three experimental paradigms are used. The first involves a central cue presented immediately prior to target onset. In the absence of eye movements reaction times to expected targets are faster than to unexpected targets, but noise has no effects on performance. It is concluded that the power of the central alerting cue is focussing attention in a maximal fashion and noise has no further effect on policies of allocation. A second task design involves the presentation of positional information prior to a block of trials. Under such conditions subjects fail to maintain orienting as trials continue. Noise enhances the ability to maintain orienting over time. This effect is discussed in the light of the selectivity hypothesis. It is argued that the inability to maintain orienting is not due to the inhibition which arises as a result of successive responding. Rather it is due to the difficulty involved in maintaining an active orientation. The third paradigm involves orienting to specific locations on the basis of information stored in short-term memory. When recall of this information is aided by a visual warning signal occurring prior to target onset noise has no effect on performance. Without this signal, noise alters performance and these data are compared to predictions based upon the selectivity hypothesis. These effects are discussed in terms of a noise-induced change in the strategy of performance, rather than an effect which is mechanistic.
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Medwetz, Abigail. "The Effects of Color on Visual Perception and Visual Clutter." Kent State University Honors College / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1556373271322324.

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Hailston, Kenneth W. "Effects of Priming Visual Relatedness and Expectancy on Visual Search Performance." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/7498.

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The current study examined two means of reducing uncertainty in visual search: 1) visual relatedness of a prime to the target (a data-driven, bottom-up processing) and 2) expectancy (a top-down process based on the proportion of validly primed trials). The two processes were decoupled using a short and a long inter-stimulus interval (ISI) to examine their time course in visual search. Competing hypotheses were contrasted in order to determine whether relatedness is associated with iconic memory (Neely, 1977) or a longer lasting visual-structural implicit memory (Schacter and Cooper, 1995) and what role participant expectancy plays in visual search performance. Twelve participants engaged in a discrimination task and a visual search task. The obtained results suggest that visual relatedness is a bottom-up process, probably mediated by a short-term iconic store that affects search performance early, but whose effects rapidly decay. They also suggest that expectancy is a top-down process that requires time to build up before it can affect visual search performance, but whose effects are more long lasting than visual relatedness.
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Ruijter, Judith. "Effects of caffeine on visual attention." Amsterdam : Amsterdam : Universiteit van Amsterdam, Faculteit der Maatschappij en Gedragswetenschappen, afdeling Psychologie ; Universiteit van Amsterdam [Host], 2000. http://dare.uva.nl/document/81787.

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Books on the topic "Visual effects"

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Perisic, Zoran. Visual effects cinematography. Boston: Focal Press, 2000.

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Exploring visual effects. New York: Delmar Thomson Learning, 2007.

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editor, Watt Martin, ed. Multithreading for visual effects. Boca Raton: CRC Press/Taylor & Francis, 2015.

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Blender for visual effects. Boca Raton: CRC Press, 2015.

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Zwerman, Susan. The Visual Effects Producer. San Diego: Elsevier Science, 2009.

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B, Connor, ed. Encyclopedia of visual effects. Berkeley, Calif: Peachpit Press, 2007.

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The Visual Effects Arsenal. San Diego: Elsevier Science, 2009.

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Wolska, Agnieszka, Dariusz Sawicki, and Małgorzata Tafil-Klawe. Visual and Non-Visual Effects of Light. First edition. | Boca Raton, FL : CRC Press, 2020. |: CRC Press, 2020. http://dx.doi.org/10.1201/9781003027249.

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The language of visual effects. Los Angeles, Calif: Lone Eagle Pub. Co., 1993.

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Computer vision for visual effects. Cambridge: Cambridge University Press, 2013.

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Book chapters on the topic "Visual effects"

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Moeslund, Thomas B. "Visual Effects." In Undergraduate Topics in Computer Science, 155–67. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2503-7_11.

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Harwani, B. M. "Visual Effects." In jQuery Recipes, 199–251. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2710-6_6.

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Hinkson, Grant, Craig Erskine, Matt Heerema, Chuck Mallott, Matthew Keefe, and Hugh Griffith. "Creating Visual Effects." In Foundation Fireworks CS4, 100–127. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-1619-3_6.

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Roda, Chris. "Visual Effects Rules." In Real Time Visual Effects for the Technical Artist, 21–35. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003009795-3.

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Wagner, Christiane. "Visual Media Effects." In Visualizations of Urban Space, 76–90. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003314943-6.

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Wales, Lorene M. "Special Effects and Visual Effects." In The Complete Guide to Film and Digital Production, 217–22. Third edition. | New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315294896-12.

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Jordan, Lucas L. "Effect: Visual Transitions." In JavaFX™ Special Effects, 49–69. Berkeley, CA: Apress, 2009. http://dx.doi.org/10.1007/978-1-4302-2624-6_3.

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Wolska, Agnieszka, Dariusz Sawicki, and Małgorzata Tafil-Klawe. "Visual Performance." In Visual and Non-Visual Effects of Light, 53–76. First edition. | Boca Raton, FL : CRC Press, 2020. |: CRC Press, 2020. http://dx.doi.org/10.1201/9781003027249-5.

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Blankenbach, Karlheinz. "Spatial Effects." In Handbook of Visual Display Technology, 3137–51. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-14346-0_145.

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Blankenbach, Karlheinz. "Temporal Effects." In Handbook of Visual Display Technology, 3153–76. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-14346-0_146.

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Conference papers on the topic "Visual effects"

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Suhayda, George. "Visual effects." In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.313617.

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Syed, Raqi, Areito Echevarria, Edgar Mallari, Mehau Tikaua-Williams, Soto Solis, Mathew Cross, and Zichen Jie. "Visual Effects Pedagogy:." In SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3532724.3535598.

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Healer, Chris. "Visual effects for VR." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084363.3085033.

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Reinders, James, Andy Lin, Joe Longson, Jeff Lait, Florian Zitzelsberger, and Martin de Lasa. "Multithreading for visual effects." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084873.3084891.

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Reinders, James, Jeff Lait, Erwin Coumans, George ElKoura, and Martin Watt. "Multithreading for visual effects." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2776880.2787686.

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Langlands, Anders, Luke Titley, and Owen Nelson. "Rust for Visual Effects." In DigiPro '21: The Digital Production Symposium. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3469095.3469275.

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Stringer, Jeff. "Starship troopers --- visual effects." In ACM SIGGRAPH 98 Electronic art and animation catalog. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/281388.282002.

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Ikram, Mohammed. "Uncharted 3 visual effects." In ACM SIGGRAPH 2012 Computer Animation Festival. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2341836.2341907.

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Bothe, H. H., and F. Rieger. "Visual speech and coarticulation effects." In Proceedings of ICASSP '93. IEEE, 1993. http://dx.doi.org/10.1109/icassp.1993.319892.

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Amron, Mike. "Visual effects through adaptive technologies." In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.311740.

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Reports on the topic "Visual effects"

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Kuyk, Thomas K., Paul V. Garcia, Leon N. McLin, and John F. Kent. Effects of Colored Filters on Visual Function. Fort Belvoir, VA: Defense Technical Information Center, May 2008. http://dx.doi.org/10.21236/ada485407.

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White, Timothy L., and James A. Davis. Effects of Cue Reliability on Target Detection and Visual Scanning. Fort Belvoir, VA: Defense Technical Information Center, December 2010. http://dx.doi.org/10.21236/ada536490.

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Driesen, Jacob. Differential Effects of Visual and Auditory Presentation on Logical Reasoning. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2546.

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Athy, Jeremy R., Dale S. Klopfer, Stephanie M. Moon, and Gina M. Jurek. The Effects of Visual Degradation on Attended Objects and the Ability to Process Unattended Objects within the Visual Array. Fort Belvoir, VA: Defense Technical Information Center, September 2010. http://dx.doi.org/10.21236/ada529361.

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Gallimore, J. J., and W. W. Farley. Effects of Spatial Luminance Nonuniformities on Visual-Task Performance and Subjective Uniformity. Fort Belvoir, VA: Defense Technical Information Center, July 1992. http://dx.doi.org/10.21236/ada255989.

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Sinacori, John B. Modeling Flight Simulator Visual/Motion Cue Effects on Pilot Performance; A Summary. Fort Belvoir, VA: Defense Technical Information Center, July 1986. http://dx.doi.org/10.21236/ada359459.

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Cohen, David. Filling or Outlining Shapes With Color: The Effects on a Visual Search Task. Fort Belvoir, VA: Defense Technical Information Center, August 1988. http://dx.doi.org/10.21236/ada211067.

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Shulman, Gordon L., and Michael I. Posner. Relating Sensitivity and Criterion Effects to the Internal Mechanisms of Visual Spatial Attention. Fort Belvoir, VA: Defense Technical Information Center, April 1988. http://dx.doi.org/10.21236/ada197088.

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Rabin, Jeff, and Roger W. Wiley. Switching from Forward-Looking Infrared to Night Vision Goggles: Transitory Effects on Visual Resolution. Fort Belvoir, VA: Defense Technical Information Center, June 1994. http://dx.doi.org/10.21236/ada281784.

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Carlton, Barbara L., and Brenda J. Smith. The Effects of Aural Versus Visual Presentations of Questions During a Detection of Deception Task. Fort Belvoir, VA: Defense Technical Information Center, January 1991. http://dx.doi.org/10.21236/ada304657.

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