Academic literature on the topic 'Visual effects (VFX)'
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Journal articles on the topic "Visual effects (VFX)"
Samaras, Evanthia. "Futureproofing Visual Effects." International Journal of Digital Curation 16, no. 1 (August 15, 2021): 15. http://dx.doi.org/10.2218/ijdc.v16i1.689.
Full textNg, Lynn-Sze. "Role of Enhancing Visual Effects Education Delivery to Encounter Career Challenges in Malaysia." International Journal of Information and Communication Technology Education 13, no. 1 (January 2017): 41–47. http://dx.doi.org/10.4018/ijicte.2017010104.
Full textKim, Hyung-Jae, and Soo-In Yoon. "A Study on the Change of Visual Effects Processing - Focus on Visual Effects Developer Group “Videocopilot” -." Journal of acting studies 19 (August 30, 2020): 79–100. http://dx.doi.org/10.26764/jaa.2020.19.6.
Full textSamaras, Evanthia, and Andrew Johnston. "Off-Lining to Tape Is Not Archiving: Why We Need Real Archiving to Support Media Archaeology and Ensure Our Visual Effects Legacy Thrives." Leonardo 52, no. 4 (August 2019): 374–80. http://dx.doi.org/10.1162/leon_a_01779.
Full textSamaras, Evanthia, and Andrew Johnston. "Fleeting Film: Using Story to Seek Archival Permanence in the Transitory and Globalized Digital Visual Effects Industry." Preservation, Digital Technology & Culture 47, no. 1 (April 25, 2018): 12–22. http://dx.doi.org/10.1515/pdtc-2018-0001.
Full textBode, Lisa. "Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception." Convergence: The International Journal of Research into New Media Technologies 27, no. 4 (July 21, 2021): 919–34. http://dx.doi.org/10.1177/13548565211030454.
Full textHasche, Eberhard, Oliver Karaschewski, and Reiner Creutzburg. "Using ACES Look Modification Transforms (LMTs) in VFX Environments – Part 2: Gamut Mapping." Electronic Imaging 2021, no. 3 (June 18, 2021): 108–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.3.mobmu-108.
Full textParker, Rachel, and Stephen Cox. "Power Relations and Small and Medium-sized Enterprise Strategies for Capturing Value in Global Production Networks: Visual Effects (VFX) Service Firms in the Hollywood Film Industry." Regional Studies 47, no. 7 (July 2013): 1095–110. http://dx.doi.org/10.1080/00343404.2011.600303.
Full textAli, M. R., and Taha Amir. "Effects of Fasting on Visual Flicker Fusion." Perceptual and Motor Skills 69, no. 2 (October 1989): 627–31. http://dx.doi.org/10.2466/pms.1989.69.2.627.
Full textMiura, Gen, Takayuki Baba, Tomoaki Tatsumi, Hirotaka Yokouchi, and Shuichi Yamamoto. "Effects of Cataract Surgery on Vision-Related Quality of Life in Patients with Retinitis Pigmentosa and the Predictive Factors of Quality of Life Improvement." BioMed Research International 2021 (September 13, 2021): 1–6. http://dx.doi.org/10.1155/2021/3846867.
Full textDissertations / Theses on the topic "Visual effects (VFX)"
Rydahl, Björn. "A VFX ocean toolkit with real time preview." Thesis, Linköping University, Department of Science and Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-50850.
Full textEklund, Thorbjörn. "The use of Digital Visual Effects in contemporary TV-series : An analysis of the use of digital visual effects as a narrative device in the television series Doctor Who, Defiance and Terra Nova." Thesis, Linköpings universitet, Avdelningen för Kultur, samhälle, mediegestaltning – KSM, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-109066.
Full textDempwolf, Holm Marcus. "The structuring of a VFX Pipeline : The structure, reasoning and choices." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-69535.
Full textDenna rapport kommer att gå igenom den typiska strukturen av en pipeline hos ett VFX företag. Rapporten kommer sedan att jämföra denna strukturen emot ett riktigt VFX företags egna pipeline och diskutera dom val som leder till att företag ibland gör unika förändringar av den typiska pipelinen. Målet är att ta reda på hur en typisk VFX pipeline ser ut och få förståelse för dom val som leder till unika situationer • Hur ser en typisk VFX pipeline ut? • Hur kan en implementering av en pipeline se ut? • Vad är det som påverkar struktureringen av en pipeline?
The VFX company and its employees which I had contact with wanted to remain anonymous.
Poštulka, Ondřej. "Metodika řízení VFX projektů ve filmové a reklamní postprodukci." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-124802.
Full textGustavsson, Sara, and Jonas Helmersson. "Från Ronja Rövardotter till Hundraåringen : Kartläggning av hur specialeffekter och visuella effekter används inom svensk filmbransch idag och vad branschens inställning till det är." Thesis, Högskolan Väst, Avd för medier och design, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-9326.
Full text"Technology has been a key element in the changing creative possibilities available to filmmakers, but deep down the questions of staging, point of view, pace, suspense, time and psychology faced by filmmakers as they walk onto the set in the morning have remained remarkably consistent." Cousins, 2004, s13. The way of filmmaking has always been changing and it continues to change but as the quote leads up to it seems like the attitude stays the same. It is essentially about telling a story, which affects the audience. To tell a story with the different approaches the creators favors. Thanks to the technical development, many of these effects, both physical and digital have become practicable and who knows what the technique and digital progress will lead to in the future of filmmaking. After all, we are only in the beginning of the digital era. In the same time, the old and proven effect making techniques might inculcate as both classic and recognizable working methods. In this essay, we will talk about how the techniques of digital and practical effects are being used in the Swedish film industry. What does the decision makers in the business think about using effects in filmmaking and why are effects being used the way they are in todays film industry? We also wanted to examine what regulates he use of effects based on economical, technical and artistic considerations. We have collected our data from interviews with three representatives from production companies and three film financiers. We have also collected information considering the definitions of visual effects and special effects from six filmmakers who that works with effect making on a daily basis. It has become apparent that there are some confusion considering the definitions of the concepts of visual effects and special effects between the producers and financiers and the filmmakers. In order to ease future communication, we will in this essay define these concepts out of our results. Our result suggests that there is a will in the Swedish film industry to work with effects in filmmaking but in the same time parts of the industry lacks of resources and capability. Simultaneously, we can note that the ignorance around the concept of effects causes communication problems for digital artists and prop makers. For instance, on the Swedish film gala "Guldbaggegalan" they added a new category only a few years back and this year they took it away because of the problems of recognizing what's visual effects and what's not. It is interesting that there is an interest in developing effects in filmmaking and at the same time takes away the award. Instead of taking it away, they should focus on educating people about effects.
Dvořák, Petr. "Řízení projektu ve filmové a reklamní postprodukci." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-17208.
Full textBench, Amy Lynn. "In this place : the creation of a short film." Thesis, 2010. http://hdl.handle.net/2152/ETD-UT-2010-05-954.
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CHEN, WEI-XSIAN, and 陳威翔. "Discussion of The Explosive Visual Effects Workflow: Using the Comparison of Length Vex Method and Volume Velocity Method as an Example." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/sh99bn.
Full text大葉大學
設計暨藝術學院碩士班
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The purpose of this study was to investigate the effects of physical properties on the VFX workflow by the quasi-experimental method. The independent variable of the experiment is "the way of generating force", which is divided into "Length Vex Method" and "Volume Velocity Method", and the dependent variable is "process time" and "sample quality". The research process is divided into three parts.(i)Using explosion effects reference.(ii)The research and development of the VFX workflow.(iii)Analysis of the results of experiment. In this study, the results of experiments were analyzed and discussed in terms of node number, elapsed time in simulation and sample quality. The number of nodes in the experiment was obtained by counting the number of Node Info which was a built-in feature in Houdini. The data source for the elapsed time in simulation is the Houdinis built-in Performance Monitor. The quality of the sample will be evaluated by Houdini software users and the students whose major is multimedia design. The results of this study include :(i) Increase the physical properties to the VFX workflow is positive to the inexperienced VFX artist. (ii) The overall quality of the sample made by Length Vex Method is higher.
Books on the topic "Visual effects (VFX)"
The visual effects arsenal: VFX solutions for the independent filmmaker. Burlington, MA: Focal Press, 2009.
Find full textFinance, Charles L. The visual effects producer: Understanding the art and business of VFX. Amsterdam : Boston: Elsevier/Focal Press, 2010.
Find full textSusan, Zwerman, ed. The visual effects producer: Understanding the art and business of VFX. Amsterdam : Boston: Elsevier/Focal Press, 2010.
Find full textZwerman, Susan. The visual effects producer: Understanding the art and business of VFX. Amsterdam: Elsevier Focal Press, 2009.
Find full textJütka, Salavetz, ed. VFX artistry: A visual tour of how the studios create their magic. Amsterdam: Focal Press, 2010.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Burlington, MA: Focal Press, 2009.
Find full textDrate, Spencer. VFX artistry: A visual tour of how the studios create their magic. Amsterdam: Focal Press, 2010.
Find full textFinance, Charles, and Susan Zwerman. Visual Effects Producer: Understanding the Art and Business of VFX. Taylor & Francis Group, 2015.
Find full textBook chapters on the topic "Visual effects (VFX)"
Jackson, Wallace. "Visual Effects: Set Up Your VFX Content Development Workstation." In VFX Fundamentals, 1–11. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2131-0_1.
Full textWright, Steve. "Life a VFX Shot." In Compositing Visual Effects, 283–96. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81781-1.10015-3.
Full text"Life of a VFX Shot." In Compositing Visual Effects, 297–310. Routledge, 2013. http://dx.doi.org/10.4324/9780240817828-20.
Full text"The VFX Workflow." In The Filmmaker’s Guide to Visual Effects, 65–103. Routledge, 2017. http://dx.doi.org/10.4324/9781315665795-6.
Full textFinance, Charles, and Susan Zwerman. "Basic VFX Technologies and Equipment." In The Visual Effects Producer, 53–77. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81263-2.00004-3.
Full textFinance, Charles, and Susan Zwerman. "The VFX Bible and Database." In The Visual Effects Producer, 161–77. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81263-2.00008-0.
Full textFinance, Charles, and Susan Zwerman. "Getting a Handle on VFX Editorial." In The Visual Effects Producer, 249–59. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81263-2.00014-6.
Full textFinance, Charles, and Susan Zwerman. "Who You Gonna Call? The VFX Team." In The Visual Effects Producer, 35–52. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81263-2.00003-1.
Full textFinance, Charles, and Susan Zwerman. "Integrating VFX shots with the Postproduction Schedule." In The Visual Effects Producer, 261–69. Elsevier, 2010. http://dx.doi.org/10.1016/b978-0-240-81263-2.00015-8.
Full text"VFX as a Filmmaking Tool." In The Filmmaker’s Guide to Visual Effects, 19–33. Routledge, 2017. http://dx.doi.org/10.4324/9781315665795-3.
Full textConference papers on the topic "Visual effects (VFX)"
Bugliarello, Emanuele, Swayambhoo Jain, and Vineeth Rakesh. "Matrix Completion in the Unit Hypercube via Structured Matrix Factorization." In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. California: International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/282.
Full textDesmond, Michael, and Raymond Bahana. "Bezier VFX plug-in: Improving unity visual effect performance." In 2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG). IEEE, 2016. http://dx.doi.org/10.1109/icggag.2016.8052654.
Full textDemircan, O¨, A. R. Torun, T. Kosui, A. Nakai, and H. Hamada. "Bending and Impact Properties of Biaxial Weft Knitted Composites." In ASME 2011 International Mechanical Engineering Congress and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/imece2011-64964.
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