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Journal articles on the topic 'Visual effects'

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1

Clarke, C. J. S. "Visual effects." Nature 349, no. 6309 (February 1991): 473. http://dx.doi.org/10.1038/349473a0.

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2

Farmer, Lesley S. J. "Visual Effects Editorial." Education Libraries 27, no. 1 (September 5, 2017): 4. http://dx.doi.org/10.26443/el.v27i1.192.

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3

Samaras, Evanthia. "Futureproofing Visual Effects." International Journal of Digital Curation 16, no. 1 (August 15, 2021): 15. http://dx.doi.org/10.2218/ijdc.v16i1.689.

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Digital visual effects (VFX), including computer animation, have become a commonplace feature of contemporary episodic and film production projects. Using various commercial applications and bespoke tools, VFX artists craft digital objects (known as “assets”) to create visual elements such as characters and environments, which are composited together and output as shots. While the shots that make up the finished film or television (TV) episode are maintained and preserved within purpose-built digital asset management systems and repositories by the studios commissioning the projects; the wider VFX network currently has no consistent guidelines nor requirements around the digital curation of VFX digital assets and records. This includes a lack of guidance about how to effectively futureproof digital VFX and preserve it for the long-term. In this paper I provide a case study – a single shot from a 3D animation short film – to illustrate the complexities of digital VFX assets and records and the pipeline environments whence they are generated. I also draw from data collected from interviews with over 20 professional VFX practitioners from award-winning VFX companies, and I undertake socio-technical analysis of VFX using actor-network theory. I explain how high data volumes of digital information, rapid technology progression and dependencies on software pose significant preservation challenges. In addition, I outline that by conducting holistic appraisal, selection and disposal activities across their entire digital collections, and by continuing to develop and adopt open formats; the VFX industry has improved capability to preserve first-hand evidence of their work in years to come.
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4

Lee, Tsai-Sun, and Mary Hardin. "Daylight visual effects." ACM SIGGRAPH Computer Graphics 30, no. 3 (August 1996): 51–53. http://dx.doi.org/10.1145/232301.232344.

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5

Chang, Wook-Sang, and Sun-Young Park. "A Study on the role of Visual Effects in Virtual Reality Animation." Journal of Digital Contents Society 22, no. 2 (February 28, 2021): 223–31. http://dx.doi.org/10.9728/dcs.2021.22.2.223.

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6

Bimber, Oliver. "Visual Effects and Beyond." Computer 42, no. 7 (July 2009): 33–34. http://dx.doi.org/10.1109/mc.2009.239.

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7

Willstedt, Anders. "Visual effects in Sweden." ACM SIGGRAPH Computer Graphics 40, no. 3 (November 2006): 3. http://dx.doi.org/10.1145/1186743.1186748.

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8

Holmes, Mark. "Creating special visual effects." Plastics, Additives and Compounding 4, no. 7-8 (July 2002): i. http://dx.doi.org/10.1016/s1464-391x(02)80120-9.

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9

Vasilenko, A. B., N. V. Polshchikova, M. S. Stashenko, and V. P. Zayarko. "VISUAL EFFECTS IN ARCHITECTURE." Problems of theory and history of architecture of Ukraine, no. 19 (April 11, 2019): 16–23. http://dx.doi.org/10.31650/2519-4208-2019-19-16-23.

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10

Progin, Pierre, Nathan Faivre, Anna Brooks, Wenwen Chang, Manuel Mercier, Lars Schwabe, Kim Q. Do, and Olaf Blanke. "Somatosensory-visual effects in visual biological motion perception." PLOS ONE 15, no. 6 (June 11, 2020): e0234026. http://dx.doi.org/10.1371/journal.pone.0234026.

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11

Košir, M., A. Krainer, M. Dovjak, and Ž. Kristl. "Automatically controlled daylighting for visual and non-visual effects." Lighting Research & Technology 43, no. 4 (July 20, 2011): 439–55. http://dx.doi.org/10.1177/1477153511406520.

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This is a study of daylighting in an automatically controlled office environment. The objective is to identify any correlations between horizontal and vertical illuminances and to determine if daylight controls can be applied to predict and regulate both illuminances. Two sets of real-time measurements were made, complemented by computer simulations. The results showed that the vertical illuminance at the eye depends on the portion of sky in the visual field. The average ratio between vertical and horizontal illuminances was relatively constant at 1.5, even though the external sky conditions were variable. This implies that the vertical illuminance at the eye can be predicted with acceptable level of accuracy if the horizontal illuminance on the working plane is known.
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12

HISANAGA, Satoko, Kaoru SEKIYAMA, Tomohiko IGASAKI, and Nobuki MURAYAMA. "Effects of visual information on audio-visual speech processing." Proceedings of the Annual Convention of the Japanese Psychological Association 75 (September 15, 2011): 2AM061. http://dx.doi.org/10.4992/pacjpa.75.0_2am061.

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13

Kim, Hyung-Jae, and Soo-In Yoon. "A Study on the Change of Visual Effects Processing - Focus on Visual Effects Developer Group “Videocopilot” -." Journal of acting studies 19 (August 30, 2020): 79–100. http://dx.doi.org/10.26764/jaa.2020.19.6.

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14

Grabbe, Jeremy. "Effects of targets embedded within words in a visual search task." Advances in Cognitive Psychology 10, no. 1 (February 27, 2014): 1–8. http://dx.doi.org/10.5709/acp-0150-9.

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15

HATADA, Toyohiko. "Artificial Reality with Visual Effects." Journal of the Japan Society for Precision Engineering 57, no. 8 (1991): 1330–34. http://dx.doi.org/10.2493/jjspe.57.1330.

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16

Hillstrom, Anne P. "Repetition effects in visual search." Perception & Psychophysics 62, no. 4 (January 2000): 800–817. http://dx.doi.org/10.3758/bf03206924.

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17

Ruess, Miriam, Roland Thomaschke, and Andrea Kiesel. "Intentional binding of visual effects." Attention, Perception, & Psychophysics 80, no. 3 (January 10, 2018): 713–22. http://dx.doi.org/10.3758/s13414-017-1479-2.

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18

Bornstein, Brian H., Craig B. Neely, and Denny C. Lecompte. "Visual distinctivenesscan enhance recency effects." Memory & Cognition 23, no. 3 (May 1995): 273–78. http://dx.doi.org/10.3758/bf03197229.

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19

Yang, Xubo, Milo Yip, and Xiaoyue Xu. "Visual Effects in Computer Games." Computer 42, no. 7 (July 2009): 48–56. http://dx.doi.org/10.1109/mc.2009.240.

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20

Yamane, Noriko, Masahiro Shinya, Ian Wilson, and Bryan Gick. "Effects of Ultrasound Visual Feedback." Impact 2020, no. 8 (December 16, 2020): 35–37. http://dx.doi.org/10.21820/23987073.2020.8.35.

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Dr Noriko Yamane is an expert in speech production and perception based at Hiroshima University in Japan. Yamane is leading a team which is carrying out research to elucidate the precise mechanisms of the tongue and speechgestures that are required to learn English as a second language. Yamane's goal is to help people who do not respond well to traditional approaches to improving articulation. Her long-term goal is to work with engineers and develop an app available for speakers, communities of the deaf and/or atypical speech, to help them to improve their communication.
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21

Britton, Celia. "Visual effects by Claude Simon." Paragraph 10, no. 1 (October 1987): 45–64. http://dx.doi.org/10.3366/para.1987.0011.

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22

SAYILGAN, Yüce. "REAL TIME RENDERING VISUAL EFFECTS IN FILM: VISUAL EFFECTS PRODUCTION WITH UNITY GAME ENGINE." TURKISH ONLINE JOURNAL OF DESIGN, ART AND COMMUNICATION 7, no. 3 (July 1, 2017): 446–53. http://dx.doi.org/10.7456/10703100/007.

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23

Robinson, Christopher W., and Vladimir M. Sloutsky. "Visual processing speed: effects of auditory input on visual processing." Developmental Science 10, no. 6 (November 2007): 734–40. http://dx.doi.org/10.1111/j.1467-7687.2007.00627.x.

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24

Hugrass, Laila, and David Crewther. "The effects of visual surround on multifocal visual evoked potentials." Journal of Vision 17, no. 10 (August 31, 2017): 793. http://dx.doi.org/10.1167/17.10.793.

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25

Hartnagel, David, Patrick Sandor, Alain Bichot, and Corinne Roumes. "Visual allocentric reference frames effects on audio-visual spatial fusion." Multisensory Research 26, no. 1-2 (2013): 140–41. http://dx.doi.org/10.1163/22134808-000s0104.

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26

Hou, C., M. W. Pettet, and A. M. Norcia. "Acuity-independent effects of visual deprivation on human visual cortex." Proceedings of the National Academy of Sciences 111, no. 30 (July 14, 2014): E3120—E3128. http://dx.doi.org/10.1073/pnas.1404361111.

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27

Delerue, Céline, Vincent Laprévote, Pierre Thomas, and Muriel Boucart. "VISUAL SCANNING IN SCHIZOPHRENIA: EFFECTS OF INSTRUCTIONS ON VISUAL CATEGORISATION." Schizophrenia Research 102, no. 1-3 (June 2008): 135. http://dx.doi.org/10.1016/s0920-9964(08)70411-0.

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28

Jirjis Nehme, Akram, and Ahmed Naima Obaid. "Visual effects in contemporary animation design." Al-Academy, no. 106 (December 15, 2022): 407–30. http://dx.doi.org/10.35560/jcofarts106/407-430.

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The current research, tagged (visual effects in contemporary animation design), discussed visual effects, creative imagination, design idea, and the employment of animation in graphic design using typographic units. Through the methodological framework, the researcher found his research problem clear through the following question: What are the visual effects in animation design contemporary?The importance of the research is seeking to clarify the design concepts that will enhance the concept of technical development of software, the active contribution in consolidating the idea of dealing with those influences and modalities that guarantee positive results in achieving the applied aspects in their functional and aesthetic dimensions.The aim of the research is to identify the visual effects in contemporary animation design.The objective limits of research is the study of visual effects in the design of contemporary animation. The spatial limitation is the visual effects used in MBC Iraq.In the period from 2019-2021. The most important terms mentioned in the title were identified. The theoretical framework in the first topic dealt with the concept of visual effects and creative imagination in the design idea.The second topic is the employment of animation and typographic units in graphic designThe most important indicators that resulted from the theoretical framework were concluded, and the researcher did not find a previous study that was close to or converged with the current study.1- The sample appeared expressive of visual effects in animation through imagination, idea and design.2- The designers used the typographic units appropriately (image, shapes and text).3- Animation was used to establish the functional and aesthetic dimension4- The design elements and foundations had an important and effective role in distributing the design vocabulary and exploiting the dynamic space.And he drew conclusions from it1- The imagination and design ideas were clear through the role of the visual effect in the moving partitions2- The use of vocabulary and typographic elements was expressive of the intellectual and aesthetic content3- The rhythmic and dynamic organization of the elements and the method of their distribution had a role in creating a high-performance visual effectThe researcher recommended taking advantage of the results of this study to enhance the visual effects in the design of contemporary animation, which has taken a large part in the fields of making introductions and visual breaks to focus the importance of graphic design in society.The researcher suggested conducting studies on the following:1- Implications of graphic techniques on visual effects3- Functional data for visual effects in graphic design
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29

Uslu, Ozlem. "The effects of visual perception experiences on academic success in fine arts." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 410–16. http://dx.doi.org/10.18844/gjhss.v2i1.325.

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30

Kroll, Neal E. A., and Eva M. Schepeler. "Visual Priming Effects as a Measure of Short-Term Visual Memory." American Journal of Psychology 98, no. 3 (1985): 449. http://dx.doi.org/10.2307/1422629.

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31

Fukumura, Shima, and Mituo Ikeda. "Effects of visual informations on the visual recognition space of illumination." JOURNAL OF THE ILLUMINATING ENGINEERING INSTITUTE OF JAPAN 77, Appendix (1993): 107–8. http://dx.doi.org/10.2150/jieij1980.77.appendix_107.

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32

IWASAKI, Tsuneto, Shinobu AKIYA, Takashi KAWAI, Kentaro UCHIDA, Kageyu NORO, and Tetsuri INOUE. "Effects of Visual Load by Head Mounted Display on Visual Functions." Japanese journal of ergonomics 32, Supplement (1996): 292–93. http://dx.doi.org/10.5100/jje.32.supplement_292.

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33

Tsai, L. T., L. F. Meng, W. C. Wu, Y. Jang, and Y. C. Su. "Effects of Visual Rehabilitation on a Child With Severe Visual Impairment." American Journal of Occupational Therapy 67, no. 4 (June 24, 2013): 437–47. http://dx.doi.org/10.5014/ajot.2013.007054.

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34

Lepore, FE. "Effects of Visual Pathway Lesions on the Visual Aura of Migraine." Cephalalgia 29, no. 4 (April 2009): 430–35. http://dx.doi.org/10.1111/j.1468-2982.2008.01751.x.

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The aim was to to determine if the visual aura of migraine is altered by disease of the afferent visual pathways and if visual aura changes are associated with pre- or postgeniculate lesions. Functional neuroimaging during migraine demonstrates primary visual/extrastriate cortex as an anatomical substrate of visual aura. Neuro-ophthalmological records (including kinetic and static perimetry) of 25 patients with visual loss and typical aura with or without migraine headache were reviewed. Twenty-five patients (16 women, nine men) (mean age 59.8 years) with typical aura had visual loss from pregeniculate (72%) or postgeniculate lesions (28%). Eight patients (four postgeniculate cerebrovascular accidents or arteriovenous malformations, two lifelong optic neuropathy/ retinopathy, one childhood ocular trauma, one anisometropic amblyopia) reported absence or alteration of visual aura. Postgeniculate lesions were significantly associated ( P = 0.017) with visual aura changes. The association of postgeniculate lesions with altered auras points to a postgeniculate effect on aura appearance (consistent with functional neuroimaging findings). Although statistically significant, this series' association of postgeniculate disease and aura changes is even more robust ( P = 0.0002) when structural changes of ocular dominance columns are posited in three patients with optic neuropathy, retinopathy and keratopathy of congenital or childhood origin.
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35

Masuda, Kanako, Akira Saito, Jin Kanzaki, and Takanobu Kunihiro. "Subjective Visual Vertical (SVV): Effects of Head Position and Visual Conditions." Equilibrium Research 62, no. 3 (2003): 181–89. http://dx.doi.org/10.3757/jser.62.181.

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36

Conlon, Elizabeth, William Lovegrove, Trevor Hine, Eugene Chekaluk, Kerry Piatek, and Kerry Hayes-Williams. "The Effects of Visual Discomfort and Pattern Structure on Visual Search." Perception 27, no. 1 (January 1998): 21–33. http://dx.doi.org/10.1068/p270021.

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Unpleasant somatic and perceptual side effects can be induced when viewing striped repetitive patterns, such as a square wave or a page of text. This sensitivity is greater in participants with higher scores on a scale of visual discomfort. In three experiments the effect that this sensitivity has on performance efficiency in a reading-like visual search task was investigated. In experiments 1 and 2, the ‘global’ structure of the patterns was manipulated to produce a square-wave, a checkerboard, and a plaid pattern. It was found that the group that suffered severe visual discomfort took significantly longer than other groups to perform the task, with interference greatest with presentation of the square-wave-like pattern. This supports the prediction of greatest distraction of visual attention from the local target elements with presentation of the pattern structure inducing greatest visual discomfort. In experiment 3, the internal pattern components were manipulated and task difficulty reduced. A no-interference and two interference patterns, one with a global characteristic only and the second made up of distracting line elements, containing global and local components were used. The global pattern structure produced interference effects on the visual-search task. All groups performed with the same speed and accuracy on the task involving the no-interference pattern, a finding attributed to reduced task difficulty McConkie and Zola's model of visual attention was used to explain these results.
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37

Philippi, C. L., J. Sparks, M. A. Marron, and M. Rizzo. "Effects of dorsal and ventral visual pathway lesions on visual vigilance." Journal of Vision 6, no. 6 (March 19, 2010): 517. http://dx.doi.org/10.1167/6.6.517.

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38

Hailston, K., and E. T. Davis. "Effects of priming visual relatedness and expectancy on visual search performance." Journal of Vision 6, no. 6 (March 19, 2010): 528. http://dx.doi.org/10.1167/6.6.528.

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39

Jaén, EM, EM Colombo, and CF Kirschbaum. "A simple visual task to assess flicker effects on visual performance." Lighting Research & Technology 43, no. 4 (July 11, 2011): 457–71. http://dx.doi.org/10.1177/1477153511405409.

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Temporal modulation of lighting at frequencies higher than the critical fusion frequency can affect human efficiency in diverse ways that are not understood. A simple visual search task was used to assess visual performance under lighting with low (3%) and high (32%) temporal modulation and compared with the results of a conventional discrimination task in an identical situation. Even when side-by-side subjective appraisal corroborates that there are no visually perceptible differences between the two forms of lighting, both tasks show a reduction in visual performance when temporal modulation increases. Significantly larger relative differences between the two levels of modulation and better discrimination between individuals were obtained with the visual search task, demonstrating that the search task could be more useful for identifying individuals sensitive to flicker. The reasons why the visual search task might be more sensitive to flicker than the discrimination task are discussed.
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40

Grabowecky, Marcia, Stacey Parrott, Emmanuel Guzman-Martinez, Laura Ortega, and Satoru Suzuki. "Auditory–visual, positional, and semantic effects in visual extraction of slope." Seeing and Perceiving 25 (2012): 196. http://dx.doi.org/10.1163/187847612x648251.

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Extracting slopes from arrays of visual features is crucial for interpreting graphs. To understand broader influences on slope perception, we investigated the effects of concurrent sounds, of relative graph location, and of semantic priming on a visual search task in which observers searched for a graph with a positive or negative slope. Four bar graphs or scatter plots were simultaneously presented in separate quadrants of a visual display. Participants pressed a key as quickly as possible if one of the graphs displayed the target slope and otherwise refrained from response. A concurrently presented ascending pitch slowed responses to negative-slope targets, and concurrently presented descending pitch slowed responses to positive-slope targets, indicating crossmodal interference. This interference was eliminated when the sounds were presented 200 ms before the graphs, consistent with crossmodal interaction rather than response bias. Positive slopes were detected slowest in the upper-left quadrant whereas negative slopes were detected slowest in the upper-right quadrant, suggesting that slope detection is impeded when a graph is placed inconsistently with a mental number-line representation (negative values on the left and positive values on the right). Finally, positive slopes were detected faster when the search display was immediately preceded by a briefly flashed word ‘uphill’ compared to the word ‘downhill’ (and the converse for negative slopes), indicating a semantic priming effect, but this was observed only for scatter plots (the stimulus specificity precluding response bias). In summary, perception of visual slope is systematically influenced by auditory signals, by location of graphs, and by semantic priming.
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41

Nadell, D. E., B. Zenger-Landolt, and D. J. Heeger. "Linking visual masking effects with fMRI responses in early visual areas." Journal of Vision 3, no. 9 (March 16, 2010): 358. http://dx.doi.org/10.1167/3.9.358.

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42

YEOW, P. T., and S. P. TAYLOR. "Effects of Long-Term Visual Display Terminal Usage on Visual Functions." Optometry and Vision Science 68, no. 12 (December 1991): 930–41. http://dx.doi.org/10.1097/00006324-199112000-00004.

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43

Zaletel, Marjan, Martin Strucl, Tomaz Pogacnik, and Bojana Zvan. "Effects of visual contrast on visual evoked potentials and Doppler signal." European Journal of Neuroscience 19, no. 12 (June 2004): 3353–58. http://dx.doi.org/10.1111/j.0953-816x.2004.03448.x.

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44

McIntosh, B. P., N. R. B. Stiles, M. S. Humayun, and A. R. Tanguay. "Effects of Foveation on Visual Search Task with Visual Prosthesis Simulation." Journal of Vision 13, no. 9 (July 25, 2013): 685. http://dx.doi.org/10.1167/13.9.685.

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45

이수진 and 최훈. "Effects of Emotion on Visual Crowding." Korean Journal of Cognitive and Biological Psychology 29, no. 3 (July 2017): 221–36. http://dx.doi.org/10.22172/cogbio.2017.29.3.002.

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46

Manning, Susan Karp. "Attentional control of visual suffix effects." Bulletin of the Psychonomic Society 25, no. 6 (June 1987): 423–26. http://dx.doi.org/10.3758/bf03334730.

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47

Kinoshita, Sachiko, Serje Robidoux, Luke Mills, and Dennis Norris. "Visual similarity effects on masked priming." Memory & Cognition 42, no. 5 (December 17, 2013): 821–33. http://dx.doi.org/10.3758/s13421-013-0388-4.

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48

Jiang, Yuhong V., Hyejin J. Lee, Anthony Asaad, and Roger Remington. "Similarity effects in visual working memory." Psychonomic Bulletin & Review 23, no. 2 (July 23, 2015): 476–82. http://dx.doi.org/10.3758/s13423-015-0905-5.

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49

Firth, Alison Y. "Transdermal scopolamine (Hyoscine): visual side-effects." British and Irish Orthoptic Journal 3 (January 1, 2006): 14. http://dx.doi.org/10.22599/bioj.195.

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50

Тогоева, О. И. "Visual effects of the medieval justice." Диалог со временем, no. 76(76) (August 17, 2021): 276–86. http://dx.doi.org/10.21267/aquilo.2021.76.76.008.

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В статье анализируется проблема зрительного восприятия средневекового правосудия как одного из важнейших элементов (само)репрезентации судебной власти. Обращаясь как к письменным, так и к изобразительным источникам, автор предлагает по-новому взглянуть на средневековые судебные здания, их интерьеры и убранство, на фигуры самих представителей власти и попытаться реконструировать особенности их визуального восприятия участниками заседаний и современниками в целом. The article analyzes the problem of the visual perception of medieval justice as one of the most important elements of (self)representations of the judiciary. Referring to both written and pictorial sources, the author offers a new look at the medieval court buildings, their interiors and decoration, the figures of the authorities themselves, and tries to reconstruct the features of their visual perception by the direct participants of the sessions and their contemporaries.
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