Academic literature on the topic 'Visual-informative communication'

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Journal articles on the topic "Visual-informative communication"

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Lesnevskaya, Tatyana I., and Natalia Yu Zakharova. "Archaic Symbols in the Design of Modern Visual Communication Pictography." Materials Science Forum 931 (September 2018): 804–9. http://dx.doi.org/10.4028/www.scientific.net/msf.931.804.

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The article presents the results of a scientific study of the history of the appearance of pictographic signs, their genesis, the importance of both informative and environmental elements in different cultures and the ability to purposefully organize and transform any modern visual and communicative space using archaic sources, introducing certain modern requirements for their design and placement in the architectural environment of urban space.
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YONATIA, JESSICA. "KAJIAN BANDINGAN DESAIN VISUAL SITUS PRODUK FURNITUR IKEA DAN OLYMPIC PERIODE 2015." Serat Rupa Journal of Design 1, no. 2 (2018): 279. http://dx.doi.org/10.28932/srjd.v1i2.453.

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Nowadays as technology grows and globalization affects, most companies usually have product catalogues on website as an advertising and online shopping as well. The study attempts to identify visual appearance comparison of Ikea and Olympic websites, by aesthetic elements which suit to visual communication design's principles. The applied method is qualitative method supported by theories and field survey. The result will be outlined as descriptive analysis which may be a reference in making an effective, informative and visually aesthetic commercial website. Keywords: aesthetic; commercial website; online; visual communication design
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Smolina, O. O. "TREE SHAPING IN VISUAL COMMUNICATION OF URBAN ARCHITECTURE." Vestnik Tomskogo gosudarstvennogo arkhitekturno-stroitel'nogo universiteta. JOURNAL of Construction and Architecture 22, no. 1 (2020): 53–62. http://dx.doi.org/10.31675/1607-1859-2020-22-1-53-62.

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The aim of this work is to identify the existing design objects of tree shaping representing visual communication of the city and a feasibility of its use in the urban environment. Research findings: The current problems of cities include degradation of green spaces, low level of environmental improvement and landscape organization and insufficient visual communication elements that contribute to the creation of appropriate urban environment. To reduce the negative factors of the anthropogenic environment, tree shaping is proposed to improve the urban architecture and development. Tree shaping is hardy-shrub species resistant (adaptive) to the humane correction; their trunks and branches represent architectural forms. Depending on the arrangement, tree shaping can be attributed to the elements of open and closed spaces of different functional purposes. This paper discusses tree shaping as visual communication elements of the city, such as street advertising and information boards, advertising towers, banners, environmental guidelines, etc. Tree shaping can be attributed to wellestablished scientific tradition in western countries, but in Russia it is still underdeveloped. Approach: Comparative analysis of tree shaping design solutions. Practical implications: Tree shaping as the urban visual communication contributes to the creation of eco-friendly, aesthetical and informative environment of the city. The obtained results can be used in research works devoted to tree shaping. Originality/value: This research proposes the use of tree shaping objects as visual communication of the city.
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Aguilar, Carlos, Lydia Sánchez, and Manuel Campos. "Extraction of Information of Audio-Visual Contents." tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 9, no. 2 (2011): 543–50. http://dx.doi.org/10.31269/vol9iss2pp543-550.

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In this article we show how it is possible to use Channel Theory (Barwise and Seligman, 1997) for modeling the process of information extraction realized by audiences of audio-visual contents. To do this, we rely on the concepts pro- posed by Channel Theory and, especially, its treatment of representational systems. We then show how the information that an agent is capable of extracting from the content depends on the number of channels he is able to establish between the content and the set of classifications he is able to discriminate. The agent can endeavor the extraction of information through these channels from the totality of content; however, we discuss the advantages of extracting from its constituents in order to obtain a greater number of informational items that represent it. After showing how the extraction process is endeavored for each channel, we propose a method of representation of all the informative values an agent can obtain from a content using a matrix constituted by the channels the agent is able to establish on the content (source classifications), and the ones he can understand as individual (destination classifications). We finally show how this representation allows reflecting the evolution of the informative items through the evolution of audio-visual content.
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Caliendo, Giuditta, and Antonella Napolitano. "Communities, Boundaries and New Neighbours: the Discursive Construction of EU Enlargement." Journal of Contemporary European Research 4, no. 4 (2008): 322–45. http://dx.doi.org/10.30950/jcer.v4i4.128.

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The institutional discourse of the European Union (EU) is undergoing important changes that are also reflected by new initiatives in its communication policy. Against a background of widespread scepticism towards EU enlargement among the public, this change is driven by the need to promote the widening of its borders in a more effective way in order to prompt popular endorsement. Through the use of its textual and visual communicative strategies, the EU is thus finding new ways to buttress its legitimacy and raise consensus around its political actions. The node of interaction between citizens and institutions is represented by the informative publications of the EU (also made available on the europa website), which become a constitutive element in building Union-to-citizen communication. The analysis of textual and visual formulations of the European Commission’s key booklets on EU enlargement in the period from 2004 to 2007 - in terms of their content and pragmatic aims - reveals the emergence of new consensus-building strategies. Results show that a sense of allegiance and belonging attributed to a deepening of European integration is now increasingly linked to the practical advantages of EU enlargement, as expressed through the use of ‘promotional’ and strategic discursive practices. Moving away from a merely informative content, communication modes ‘migrate’ towards a more direct and ‘commodified’ type of message, while an increase in visual elements plays a complementing role in promoting legitimacy and a feeling of mutual belonging between ‘old’ and ‘new’ members of the European family.
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Widiantoro, Danu. "Design Review on WWF Orangutan Posters." IJVCDC (Indonesian Journal of Visual Culture, Design, and Cinema) 1, no. 1 (2022): 31–37. http://dx.doi.org/10.21512/ijvcdc.v1i1.8235.

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Graphic design as a field that is closely related to the medium of visual communication is built through elements and principles. Elements become the visual communication material used, while the principle is a system that binds the elements so that they can communicate effectively. One visual communication medium designed with elements and principles in mind is posters. Over the years posters have been used as a good visual communication medium due to their informative nature. Posters contain information that can be digested by the audience briefly and with minimal effort. Likewise, posters are used as a communication medium by WWF (Worldwild Life Fund). On its website WWF launched a poster series to introduce a variety of animal species, one of which is Orangutan Poster. This research was conducted to review the implementation of graphic design elements and principles in Orangutan posters. The method used is qualitative descriptive. Data analysis is done through literature review sources. The purpose of this research is to aims Orangutan poster using analytical design review through four stages which is stage description, the analysis stage, the stage of interpretation, and evaluation phase. The results of this study can be a supporting literacy for the application of design elements and principles in poster media. Also this research is expected to be a bridge for the audience in interpreting the poster works in more detail.
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Sunarya, Po Abas, and Lisa Anisah. "DESAIN KOMUNIKASI VISUAL SEBAGAI MEDIA INFORMASI PADA DITJEN APTIKA KEMENTERIAN KOMUNIKASI DAN INFORMATIKA JAKARTA." Journal CERITA 4, no. 1 (2018): 76–85. http://dx.doi.org/10.33050/cerita.v4i1.630.

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Amid the millenial generation of rigorous and technologically advanced, every creative person is required to have high competitiveness and personal qualities both personal and expertise so as to be able to compete in the real world of work. Not only that, the company is also required to have adequate technology and personal quality in order to compete in this era of globalization. Therefore created a project that makes one of the programs to gain experience more apply and practice into a real work. This project produces design in the form of visual communication such as flyer, brochure, book cover, and logo that become important information related and applied to the Ministry of Communication and Information Jakarta. This research is also expected to present a communication that has an informative, entertaining, educative and framed visualization in planning and supervision under the applicable law payments.
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Annashri, Robby, and Sandi Justitia Putra. "Perancangan Media Video Company Profile “LPK Logika Internasional”." JTIM : Jurnal Teknologi Informasi dan Multimedia 2, no. 4 (2021): 190–98. http://dx.doi.org/10.35746/jtim.v2i4.115.

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To improve service quality, a company must be able to design an informative and persuasive promotional media. LPK Logika Internasional is a company engaged in Japanese language training and courses in the city of Mataram. The problem with this company is a significant decrease in the number of students from year to year. Also, the geographic location that is less strategic makes the company's popularity low so that it affects its existence. This study discusses designing a video company profile at LPK Logika Internasional as useful media information and company promotion. The research method used is the design method (Visual Communication Design), which starts from object/problem analysis, synthesis or data processing, and implementation. The results of this research are in the form of an informative and persuasive, informative and persuasive work of Video Company Profile of the LPK Logika International company. This work expected to be a solution to introduce and promote the company's profile to the fullest.
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Juvancic, Matevz, and Spela Verovsek. "Narrating and explaining urban stories through inherited visual urban vocabulary." Visual Communication 17, no. 1 (2017): 47–69. http://dx.doi.org/10.1177/1470357217727676.

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This article proposes and formulates the visual urban vocabulary for tacit, intuitive, experiential, but none-the-less fast, plausible, generative, informative, sketch-like composition and visualization of urban stories. Through visual and socially ‘inherited’ clues, the authors explain the complexities of urban spaces, their elements, interrelations and cause–effect phenomena to expert and non-expert public alike. The rules, syntax and overall advantages of such a vocabulary are grounded in the existing linguistic, cognitive, psychological theories, visual sociology and theories of urban design, combined and supported by the authors’ own research into visualizations and tools for evaluating, understanding and presenting urban spaces. With many illustrations, the article demonstrates the use for – and the use of – generic urban stories in discussions about urbanity, urban environments, livable places, etc. and positions them into educational, research and participatory planning and commercial contexts.
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Suprayitno, Suprayitno. "Visual Literacy of Infographic Review in DKV Students’ Works in Bina Nusantara University." Humaniora 9, no. 1 (2018): 51. http://dx.doi.org/10.21512/humaniora.v9i1.4370.

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This research aimed to provide theoretical benefits for students, practitioners of infographics as the enrichment, especially for Desain Komunikasi Visual (DKV - Visual Communication Design) courses and solve the occurring visual problems. Theories related to infographic problems were used to analyze the examples ofthe student's infographic work. Moreover, the qualitative method was used for data collection in the form of literature study, observation, and documentation. The results of this research show that in general the students are less precise in the selection and usage of visual literacy elements, and the hierarchy is not good. Thus, it reduces the clarity and effectiveness of the infographic function. This is the urgency of this study about how to formulate a pattern or formula in making a work that is not only good and beautiful but also is smart, creative, and informative.
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Dissertations / Theses on the topic "Visual-informative communication"

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Єфименко, С. М. "Комп’ютерна графіка в навчанні фізики". Thesis, Сумський державний університет, 2018. http://essuir.sumdu.edu.ua/handle/123456789/67642.

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Наслідками всебічного вторгнення комп’ютеризації у майже всі сфери діяльності людини стала поява у галузі інформатики комп’ютерних графічно-інформаційних технологій. Сьогодні де б ми не були, з чим би ми не стикалися скрізь можна побачити результат застосування комп’ютерно графічно-інформаційних технологій, що пояснюється їх найвищим ступенем візуально-інформативної комунікації, адаптації до потреб кожної людини у відповідності до її психологічних особливостей сприйняття навколишнього середовища. При цьому основним функціональним реалізатором таких технологій є комп’ютерна графіка. О.Г. Глазунова визначає графічно-інформаційну технологію навчання як таку, що використовує засоби комп’ютерної графіки для наочного подання навчальної інформації та управління навчально-пізнавальною діяльністю студентів.
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Malcolm, Sabrina Barkley. "Informative ornament: ‘The machine’ : enhancing the communicative potential of colour : a thesis presented in partial fulfilment of the requirements for the degree of Master of Design in Illustration at Massey University, Wellington, New Zealand." 2009. http://hdl.handle.net/10179/1465.

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Accompanying workbook not available in digital format<br>Both empirical and anecdotal evidence indicates that visual communication1 design practices implemented by designers with full colour vision often disadvantage, and sometimes endanger, colour-blind people. The thesis The Machine postulates that colour-blind people – comprising approximately 8% of males and 0.5% of females (Lewis et al., 1990) – are marginalized by such practices. It argues that this group could benefit from a design strategy that enhances the communicative potential and visibility of colour. The proposed strategy involves embedding pattern into potentially confusing colours such as red and green. The embedded pattern would function for colour-blind people as an additional clue to the identity of these colours. The thesis contends that while colour alone can be confusing for colour-blind people, patterned colour could offer a solution with a wide range of possible applications. The research aims of The Machine include: developing a system of patterned colour; creating a wordless picture book that demonstrates the effectiveness of the system; constructing a narrative around the condition of red-green colourblindness; and employing visual rhetoric2 to increase awareness of and sensitivity to colour-blindness among those with full colour vision. The design of the thesis is supported by research in a number of interrelated areas. These include the history of pattern post-1850, particularly in Western culture; precedents for patterned colour; and visual rhetoric in story-telling. The research also incorporates an analysis of the defining characteristics of ten late twentieth-century and early twenty-first-century wordless picture books. The thesis is further supported by applied research into patterned colour and visual rhetoric. The Machine aims to benefit colour-blind people, a significant minority group whose visual needs are currently inadequately met. In addition, it proposes broadening the cultural role and significance of pattern. Moreover, by incorporating informative elements usually associated with pedagogic material, it aspires to extend the boundaries of the fantasy picture book genre. 1 Visual communication (n): communication that relies on vision (Wordnet, 2006). 2 Visual rhetoric: the use of visual techniques, such as the creation of visually ‘engaging’ characters, as a means of persuading a target audience
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Book chapters on the topic "Visual-informative communication"

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Boyun, Vitaliy. "The Principles of Organizing the Search for an Object in an Image, Tracking an Object and the Selection of Informative Features Based on the Visual Perception of a Person." In Communications in Computer and Information Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61656-4_2.

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Forceville, Charles. "Case Studies–Political and Non-Political Cartoons." In Visual and Multimodal Communication. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190845230.003.0009.

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The genre of political cartoons purports to present a wittily critical visual or visual-plus-written-verbal commentary on politicians and states of affairs in the world. The genre is thereby of high interest for critical discourse analysts, as it lays bare a community’s ideological assumptions and does so in a pithy, easily accessible form. Moreover, the genre can get away with proposing ideas that, when presented in the verbal mode, would be unacceptably offensive or crude. From an RT perspective, it is clear that since cartoons typically appear in specific newspapers and magazine, cartoonists have a fairly precise idea of the target audience to whom they want to be optimally relevant. The chapter outlines the conventions of the cartoon genre in some detail, then examines four political and two non-political cartoons in the light of their communicative and informative intentions, aspects of reference assignment, implicated premises, and explicatures and implicatures. Other aspects that are briefly addressed are cartoons’ artist-dependent style, need for stereotypical depiction and caricaturization, deployment of metaphors, and loose use of visuals.
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Meredith, Dennis. "Develop Informative, Engaging Visuals." In Explaining Research. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197571316.003.0005.

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Visuals are more than just a tool to explain your research; they are also a way to engage your audiences emotionally and persuade them of the value of your work. It is very useful to invest in high-quality, evergreen visuals for multiple communication uses. These high-quality tables, graphs, illustrations, and animations will pay off in both the short and long term, despite the effort and cost. Not only will they enhance your research communication, but they will also teach you the “visual language” that will serve you throughout your career. Techniques for creating informative graphs and charts can greatly improve presentations and publications. Also important are informative illustrations and animations, and new technologies of virtual and augmented reality offer a promising route to effective, engaging communication.
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Brusaporci, Stefano. "On Visual Computing for Architectural Heritage." In Geospatial Intelligence. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-8054-6.ch024.

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Aim of the chapter is to present a critical discourse on the use of visual computing for the study of historic architecture. From the analysis of the experiences in other scientific fields and of current researches in the architectural one, the paper highlights how visual computing has become an important approach in built heritage study and how it could favor new lines, in particular according to the non-linear spatial narratives of the 3D models. They are useful to analyze and describe the buildings and provide an aggregative core for the heterogeneous bulk of information related to historic buildings (drawings, texts, images, data, metadata, etc.). In this way visual architectural modeling and database modeling correlate together, and the whole system gives rise to complex informative models – manipulable, navigable and interactive –, helpful for the understanding, knowledge, preservation, communication and enhancement of architectural heritage.
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Brusaporci, Stefano. "On Visual Computing for Architectural Heritage." In Advances in Geospatial Technologies. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8379-2.ch003.

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Aim of the chapter is to present a critical discourse on the use of visual computing for the study of historic architecture. From the analysis of the experiences in other scientific fields and of current researches in the architectural one, the paper highlights how visual computing has become an important approach in built heritage study and how it could favor new lines, in particular according to the non-linear spatial narratives of the 3D models. They are useful to analyze and describe the buildings and provide an aggregative core for the heterogeneous bulk of information related to historic buildings (drawings, texts, images, data, metadata, etc.). In this way visual architectural modeling and database modeling correlate together, and the whole system gives rise to complex informative models – manipulable, navigable and interactive –, helpful for the understanding, knowledge, preservation, communication and enhancement of architectural heritage.
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Napoli, Donna Jo, and Rachel Sutton–Spence. "Clause-initial Vs in sign languages: Scene-setters." In Parameters of Predicate Fronting. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197545553.003.0008.

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In our study, we seek to determine for sign languages the conditions under which a predicate can precede all its arguments. We consider data from the sign languages of Australia, Brazil, Britain, the Netherlands, and Sweden, examining interviews (informative dialogues) and narratives (monologues). While pressures of visualization converge to make SOV and SVO the unmarked orders in sign languages for most predicates, existential and presentational predicates may appear in sentence-initial position. In such instances, the predicate is a scene-setter, establishing a broad understanding of how we are to interpret the event we are about to visualize. We argue that pressures of visualization are again at work. Since sign languages are largely iconic – where the articulation itself brings up visual images – there is a stronger pressure for them to align articulation with mental visualization than for spoken languages; the goal of clear communication calls for this alignment whenever possible.
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Forceville, Charles. "Relevance Theory and Mediated Mass-Communication." In Visual and Multimodal Communication. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190845230.003.0005.

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The examples analyzed in classic RT pertain to face-to-face communication, that is, a situation in which one communicator speaks to a single addressee standing next to her. The shift from this situation to mass-communication affects several dimensions of RT. In this chapter, the central RT tenet that relevance is always relevance to an individual is discussed in light of the fact that mass-communicative audiences consist of (very) many individuals. Concepts affected pertain to the recognition and fulfillment of the communicative and informative intention and to the cognitive environment (≈ background knowledge, beliefs, attitudes, etc.) of the numerous individuals in the envisaged audience, who after all may not share the ideological assumptions of the communicator. Moreover, mass-communication is usually mediated. Some of the technical, financial, institutional, and ideological consequences of mediated mass-communication for RT are sketched.
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Forceville, Charles. "Relevance Theory—Basics." In Visual and Multimodal Communication. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190845230.003.0003.

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After showing how relevance theory is rooted in Grice’s “communicative principles,” the chapter explains the most important dimensions of “classic,” spoken language-oriented relevance theory and introduces the terminology used to label these dimensions, defining them for an audience of non-experts. Examples are used throughout to facilitate readers’ comprehension. The terms and concepts discussed are the Cognitive Principle of Relevance (generally referred to as the First, Cognitive Principle of Relevance) and the Communicative Principle of Relevance (generally referred to as the Second, Communicative Principle of Relevance); the communicative and the informative intention; recognizing and fulfilling intentions; positive cognitive effects/rewards and mental effort; decoding and inferring; the logical form; reference assignment, disambiguation, and enrichment; explicatures and implicatures; strong and weak communication; relevance to an individual; descriptive and interpretive utterances; symptomatic communication; loose talk; babbling and lying; optimal stimuli; relevance and trust; relevance and altruism; and the falsifiability of relevance theory. The chapter ends with a paragraph in which relevance theory’s fundamental tenets are summarized in non-technical terms.
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