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Dissertations / Theses on the topic 'Visual programming environment'

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1

Guerreiro, Pedro Miguel Rito. "Visual programming in a heterogeneous multi-core environment." Master's thesis, Universidade de Évora, 2009. http://hdl.handle.net/10174/18505.

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É do conhecimento geral de que, hoje em dia, a tecnologia evolui rapidamente. São criadas novas arquitecturas para resolver determinadas limitações ou problemas. Por vezes, essa evolução é pacífica e não requer necessidade de adaptação e, por outras, essa evolução pode Implicar mudanças. As linguagens de programação são, desde sempre, o principal elo de comunicação entre o programador e o computador. Novas linguagens continuam a aparecer e outras estão sempre em desenvolvimento para se adaptarem a novos conceitos e paradigmas. Isto requer um esforço extra para o programador, que tem de estar s
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Zhang, Jing. "A visual performance debugger for Concordia Parallel Programming Environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0019/MQ47859.pdf.

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Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.

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Thesis (MSc)--Stellenbosch University, 2011.<br>ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, an
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Odhabi, Hamad I. "Java Iconic Visual Environment for Simulation (JIVESim)." Thesis, Brunel University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285049.

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Jenkins, Stephen Graham. "An object oriented and visual data analysis environment : semantics and pragmatics of multi language programming." Thesis, University of the West of England, Bristol, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274390.

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Daly, Tebring. "Influence of Alice 3: Reducing the Hurdles to Success in a Cs1 Programming Course." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271795/.

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Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging students. This study compares the similarities and differences between a Fundamentals of Programming course with and without Alice integrated into the curriculum. Both the treatment and control Groups are using the same Java materials, assignments, and
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Mainza, Chilufya Emma. "A Visual Rapid Prototyping Environment for Smart Home Concepts." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20576.

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This research project is part of the Internet of Things and People (IoTaP) project at Malmo ̈ University. The project focuses on the aspects of human-computer interaction in a visual programming environment. Visual programming is becoming increasingly popular in different sector of the IT world. Visual programming allows for novices or non-professional programmers to create systems without any or extensive scripting/coding skills. The research presented in this thesis is on a visual rapid prototyping environment that is founded on an existing smart home platform, and allows for designers and d
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Tsegaye, Melekam Asrat. "A model for a context aware machine-based personal memory manager and its implementation using a visual programming environment." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1006563.

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Memory is a part of cognition. It is essential for an individual to function normally in society. It encompasses an individual's lifetime experience, thus defining his identity. This thesis develops the concept of a machine-based personal memory manager which captures and manages an individual's day-to-day external memories. Rather than accumulating large amounts of data which has to be mined for useful memories, the machine-based memory manager automatically organizes memories as they are captured to enable their quick retrieval and use. The main functions of the machine-based memory manager
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Datar, Prashant P. "System integration and testing using object oriented programming based control." [Tampa, Fla.] : University of South Florida, 2002. http://purl.fcla.edu/fcla/etd/SFE0000595.

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Johnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.

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This thesis presents VERTIPH, a visual programming language for the development of image processing algorithms on FPGA hardware. The research began with an examination of the whole design cycle, with a view to identifying requirements for implementing image processing on FPGAs. Based on this analysis, a design process was developed where a selected software algorithm is matched to a hardware architecture tailor made for its implementation. The algorithm and architecture are then transformed into an FPGA suitable design. It was found that in most cases the most efficient mapping for image proce
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Chen, Ming 1956. "A visually enhanced programming environment." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/65021.

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12

Shields, Matthew S. "Visual programming environments for multi-disciplinary distributed applications." Thesis, Cardiff University, 2004. http://orca.cf.ac.uk/55952/.

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A Problem Solving Environment is a complete, integrated computing environment for composing, compiling and running applications in a specific problem area or domain. A Visual Programming Environment is one possible front end to a problem solving environment. It applies the visual programming paradigms of "point and click" and "drag and drop", via a Graphical User Interface, to the various constituent components that are used to assemble an application. The aim of the problem solving environment presented here is to provide the ability to build up scientific applications by connecting, or plugg
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Correia, Joaquin Steve. "Agent-based target detection in 3-dimensional environments /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Mar%5FCorreia.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, March 2005.<br>Thesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 45-46). Also available online.
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Bozhinovski, Konstantin. "Generative design of a nature-inspired geometry manipulated by an algorithm in a BIM-environment, applied in a façade system for a residential building in Bologna, Italy." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21501/.

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In terms of technology, BIM is also part of the worldwide change Industry 4.0, which in essence is the trend toward automation and data exchange in manufacturing technologies and processes. Generative design is an iterative process that involves a program that will generate a certain number of outputs that meet certain constraints, so that a designer is able to fine tune the feasible project by changing minimal and maximal values of an interval in which a variable of the program meets the set of constraints, in order to reduce or augment the number of outputs to choose from. The initial idea o
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Barbosa, Marcelo de Barros. "EUPAT for WoW: Uma ferramenta de assist?ncia ? programa??o por usu?rio final." Universidade Federal do Rio Grande do Norte, 2013. http://repositorio.ufrn.br:8080/jspui/handle/123456789/18069.

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Made available in DSpace on 2014-12-17T15:48:05Z (GMT). No. of bitstreams: 1 MarceloBB_DISSERT.pdf: 3279178 bytes, checksum: a9382860941b949e031aeb7781e74e59 (MD5) Previous issue date: 2013-02-20<br>Neste trabalho, apresentamos uma ferramenta cujo intuito ? auxiliar n?o-programadores, jogadores de videogame, na cria??o de extens?es na forma de Add-ons para World of Warcraft, o jogo online. Nele, o usu?rio pode criar extens?es customizando completamente sua interface, de forma a reinventar a sua experi?ncia de jogo e melhorar sua jogabilidade. A cria??o de extens?es para aplicativos e jogos s
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Seals, Cheryl Denise. "A framework for Learning and Reuse in Visual Programming Environments: Supporting Novice Programmer Development of Educational Simulations." Diss., Virginia Tech, 2004. http://hdl.handle.net/10919/28766.

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Incorporating computers into daily K-12 classroom teaching promises to benefit student learning, and improve teaching practice substantially. Computer enhanced curricula may enable more teachers to create exploratory and inquiry based lessons, but in most cases supporting software have only been realized as practice tools for specific rote learning skills. Drills do little to help students develop higher-order reasoning and problem-solving skills. With more computers in the classroom, the assumption was that computers would be integrated into curricula with a high usage of educational software
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Amaral, Érico Marcelo Hoff do. "Processo de ensino e aprendizagem de algoritmos integrando ambientes imersivos e o paradigma de blocos de programação visual." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/131053.

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A dificuldade dos estudantes em relação à aprendizagem de Algoritmos é um assunto que se renova, devido à grande demanda de mercado em relação a profissionais da área de Tecnologia da Informação. A complexidade na construção do raciocínio lógico e do Pensamento Computacional leva a altos índices de evasão e reprovação em disciplinas introdutórias de programação. A concepção tradicional no ensino de Algoritmos possui grandes desafios, da elaboração de materiais interessantes, que estimulem o aluno a resolver problemas, até o uso de novas tecnologias, a fim de motivar o discente em um ambiente d
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Correia, J. Steve. "Agent-based target detection in 3-dimensional environments." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2300.

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Approved for public release, distribution is unlimited<br>Visual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen
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Pospíšil, Miroslav. "Online systém pro vizuální geo-lokalizaci v přírodním prostředí." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385897.

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The goal of this master thesis is creation of an online system serving as a performing application for presentation results of visual geo-localization in nature and mountain environment. The system offers the users to choose one of the pre-defined photographs or~to~upload one's own photography while choosing a file or inserting an URL address. The~system will localizate a camera of a given image based on a visual geo-localization. The~geo-localization uses the mountain horizon as a key characteristic when searching for similar horizons. The~curve line of the horizon is extracted by a fully aut
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Svensson, Daniel. "Evaluation of development platforms : building financial online applications." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69511.

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CRM Treasury Systems AB is one of the Nordic Countries’ leading companies within treasury management. Their main product CRM Finance is a software program for financial administrators with roots back to the early 90s. Computer usage and software has changed considerably since then and the company is currently considering choosing a new technology to base future products upon. In this thesis Oracle ADF, Microsoft Lightswitch beta 1 and Silverlight with WCF RIA Services, are compared in order to select a suitable technology to base future applications on. The frameworks are used to implement a s
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Pietsch, Susan Mary. "The effective use of three dimensional visualisation modelling in the routine development control of urban environments : a thesis submitted to Adelaide University in candidacy for the degree of Doctor of Philosophy." Title page, contents and abstract only, 2001. http://web4.library.adelaide.edu.au/theses/09PH/09php626.pdf.

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"June 2001." Includes bibliographical references (leaves 346-352) Investigates technical and cultural issues in using three dimensional computer visualisation modelling in a busy Australian city planning office, the local Council of the City of Adelaide, taking two directions: a modelling approach that emphasizes abstract, quick to create 3D models; and, by examining the social and organizational issues. This dual view paints a broader picture of the potential of 3D modelling within planning practice including the impediments and possible solutions to them.
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Belich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.

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23

Baker, Nicholas. "Modelling and Analysis of Daylight, Solar Heat Gains and Thermal Losses to Inform the Early Stage of the Architectural Process." Thesis, KTH, Installations- och energisystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-222470.

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The EU building sector is a main contributor to greenhouse gas emissions, which need to be cut as part of the global response to anthropogenic climate change. This cut can be realised through improvements in building energy performance, such as optimisation of facade design. The early stage of the architectural process has been identified as the ideal time to implement such sustainable design choices. There is need for simple guidelines and tools to provide quantitative data to support these architectural decisions. BIM and parametric design can provide this, by facilitating model-based analys
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Chao, Chi-Shih, and 趙啟時. "A CSP-based Visual Programming Environment." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/74593887411902249070.

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Hu, Chung-Hua, and 胡仲華. "The Study of an Integrated Visual Programming Environment." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/94627228013881065184.

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博士<br>國立交通大學<br>資訊工程學系<br>86<br>This thesis presents an object-oriented architecture, called the model-view-shape (MVS) architecture, for constructing an integrated visual programming environment (IVPE), whose constituent tools deal with fine-grained language semantics as well as a mass of graphics-drawing activities. This architecture enforces a layered and loosely-coupled structure, so that the graphics-handling components may be more maintainable and reusable. An MVS application framewor
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許雅慧. "Using LEGO Mindstorms's Visual Programming Environment to Help Students Learn Programming Concepts." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/88281258720468684507.

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碩士<br>國立臺灣師範大學<br>資訊教育學系<br>94<br>Abstract Using LEGO Mindstorms’s Visual Programming Environment to Help Students Learn Programming Concepts By Ya-Hui Hsu This study investigated the effects of using LEGO Mindstorms’s visual programming environment- ROBOLAB to help high school students learn programming concepts. A quasi-experiment design was implemented in order to compare the effects of using LEGO Mindstorms. Two classes, with a total of seventy, 10th grade students enrolled in an introductory programming course participated in the study. One class of students served as the experiment grou
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Song, Fengguang. "Cnj : subtitle a visual programming environment for constraint nets." Thesis, 2002. http://hdl.handle.net/2429/13068.

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The Constraint Nets model (CN) proves to be useful for a wide variety of purposes, ranging from intelligent agent systems, and real-time embedded systems, to integrated hybrid systems with various time structures: discrete, continuous, and time-based. This thesis describes a new visual programming environment called CNJ (Constraint Nets in Java) which utilizes component-based technology. CNJ uses JavaBeans, Bean Introspection, drag-and-drop, and Java Swing MDI (Multiple Document Interface) technologies, as well as XML-based CNML as its standard interchange format. The environment suppor
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Chiang, Wen-Jie, and 江文傑. "Design and Implementation of a Multi-User Visual Programming Environment." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/89139078980053806791.

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碩士<br>國立交通大學<br>資訊工程學系<br>86<br>Software systems are growing larger and more complex. The development of a large-scale software system usually requires the collaboration of multiple developers. This thesis addresses several desirable features of a practical multi-user visual programming environment, whose constituent components may bedistributed over a long distance, unreliable communication environment such as the Internet. By incorporating three design rationales, more local processing,
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Chang, Yi Wei, and 張益維. "A Visual Programming Environment for Computer Vision on Personal Computer." Thesis, 1995. http://ndltd.ncl.edu.tw/handle/44747518942487045176.

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碩士<br>國立中山大學<br>資訊工程研究所<br>83<br>In this thesis we develop a visual programming environment for computer vision on a PC. The system provides researchers in computer vision area a powerful tool and resource sharing environment for developing computer vision and image processing applications. It also provides a tool for real-time industrial application. Therefore, the system has to satisfy some requirements, such as portability, extensibility, economy and real-time image processing. In order
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Lu, Yi-Ping, and 盧一屏. "A Visual Programming Environment Based on VTK for Scientific Visualization." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/89655066300214452702.

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碩士<br>大葉大學<br>資訊工程學系碩士班<br>98<br>The Visualization Toolkit (VTK) is a C++ class library for 3D computer graphics, image processing and visualization. In addition to C++, the user can also access VTK through interpreted interface layers. To make use of VTK’s ability, the user must have enough knowledge of object-oriented programming or interpreted languages that VTK supports. For clinical users or generic researchers, the learning threshold of VTK is quite high. In this thesis, a VTK-based visual programming environment is proposed to solve the above VTK problem of high learning threshold. Ou
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Parkin, Adam Robert. "Educational gems: an exploration and evaluation of a visual functional programming environment." Thesis, 2010. http://hdl.handle.net/1828/3013.

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This thesis examines the pedagogical value of a particular visual programming environment (VPE) called the Gem Cutter which is based upon the functional programming paradigm. The contribution of this thesis is two-fold: it provides a qualitative evaluation via the Cognitive Dimensions Framework developed by Green to explore the usefulness of the Gem Cutter environment from a pedagogical viewpoint, and secondly provides a framework called the Word Game Framework designed in the Gem Cutter which can be used to create exercises for sudents learning to program. The Word Game Framework allows stud
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Dwarika, Jeraline. "The use of ALICE, a visual environment for teaching and learning object-oriented programming." Diss., 2014. http://hdl.handle.net/10500/13369.

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University students learning object-oriented programming (OOP) encounter many complexities. This study undertook empirical research aimed at analysing learners’ interactions with the Alice visual programming environment, which seeks to engage and motivate learners to grasp concepts of OOP, whilst creating animated movies and video games. A mixed-methods approach was employed, using questionnaire surveys and interviews to investigate learners’ experiences with Alice and their understanding of OOP. Findings indicated that learners lacked problem-solving abilities; were unable to
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Koong, Chorng-Shiuh, and 孔崇旭. "A Component-based Visual Scenario Construction Environment for Non-Programming users to Create Interactive Electronic Books." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/19478062965879537726.

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博士<br>國立交通大學<br>資訊工程系<br>89<br>Multimedia electronic books play an important role in today’s elementary education area. The fast computing power of PC and the rapid growth of multimedia technologies have made the use of multimedia presentation and animation very attractive. However, creating a multimedia electronic book still requires a great deal of time, skill, and effort. We found that most of the current commercial authoring tools, for example Director and Authorware, are designed for the professional users and are not quite suitable for the non-programming user group such as the school te
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Tsegaye, Melekam Asrat. "A model for a context aware machine-based personal memory manager and its implementation using a visual programming environment /." 2006. http://eprints.ru.ac.za/887/.

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