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Journal articles on the topic 'Visual programming environment'

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1

Ingalls, Dan, Scott Wallace, Yu-Ying Chow, Frank Ludolph, and Ken Doyle. "Fabrik: a visual programming environment." ACM SIGPLAN Notices 23, no. 11 (1988): 176–90. http://dx.doi.org/10.1145/62084.62100.

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2

Kim, Ji-Wan, and Hyun-Gon Seo. "A Study of Visual Programming Environment for NPE(Novice Programming Environment)." Journal of the Korea Society of Computer and Information 20, no. 11 (2015): 183–90. http://dx.doi.org/10.9708/jksci.2015.20.11.183.

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3

Reeth, F., K. Coninx, S. Backer, and E. Flerackers. "Realizing 3D Visual Programming Environments within a Virtual Environment." Computer Graphics Forum 14, no. 3 (1995): 361–70. http://dx.doi.org/10.1111/1467-8659.1430361.

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4

Van Reeth, F., K. Coninx, S. De Backer, and E. Flerackers. "Realizing 3D Visual Programming Environments within a Virtual Environment." Computer Graphics Forum 14, no. 3 (1995): 361–70. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0361.x.

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5

Feinberg, Dave. "A visual object-oriented programming environment." ACM SIGCSE Bulletin 39, no. 1 (2007): 140–44. http://dx.doi.org/10.1145/1227504.1227363.

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6

Hu, Chung-Hua, and Feng-Jian Wang. "Constructing an integrated visual programming environment." Software: Practice and Experience 28, no. 7 (1998): 773–98. http://dx.doi.org/10.1002/(sici)1097-024x(199807)28:7<773::aid-spe176>3.0.co;2-3.

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7

Rijnders, Frank M., H. J. W. Spoelder, and F. C. A. Groen. "Distributed visual programming environment: Possibilities and limitations." Computers in Physics 8, no. 5 (1994): 576. http://dx.doi.org/10.1063/1.168511.

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8

Liang, L. "Image Analysis in A Visual Programming Environment." Microscopy and Microanalysis 14, S2 (2008): 586–87. http://dx.doi.org/10.1017/s1431927608081579.

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9

McHenry, William K. "R-technology: A soviet visual programming environment." Journal of Visual Languages & Computing 1, no. 2 (1990): 199–212. http://dx.doi.org/10.1016/s1045-926x(05)80016-3.

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10

Landay, James A. "Tools review: Serius—a visual programming environment." Journal of Visual Languages & Computing 2, no. 3 (1991): 297–303. http://dx.doi.org/10.1016/s1045-926x(06)80010-8.

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Rijnders, F. M., H. J. W. Spoelder, E. P. M. Corten, A. H. Ullings, and F. C. A. Groen. "Versatile visual programming environment for scientific applications." ACM SIGSMALL/PC Notes 18, no. 3-4 (1992): 26–31. http://dx.doi.org/10.1145/152428.152432.

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12

Koseki, Y. "Visual programming environment for hybrid expert systems." Expert Systems with Applications 10, no. 3-4 (1996): 481–86. http://dx.doi.org/10.1016/0957-4174(96)00028-0.

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13

Gregory, M. E., P. J. Keay, P. Dean, M. Bulmer, and N. F. Thornhill. "A visual programming environment for bioprocess control." Journal of Biotechnology 33, no. 3 (1994): 233–41. http://dx.doi.org/10.1016/0168-1656(94)90071-x.

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14

Quiroz-Fabián, José L., Graciela Román-Alonso, Miguel A. Castro-García, Jorge Buenabad-Chávez, Azzedine Boukerche, and Manuel Aguilar-Cornejo. "VPPE: A Novel Visual Parallel Programming Environment." International Journal of Parallel Programming 47, no. 5-6 (2019): 1117–51. http://dx.doi.org/10.1007/s10766-019-00639-w.

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15

Fanchamps, Nardie L. J. A., Lou Slangen, Marcus Specht, and Paul Hennissen. "The Impact of SRA-Programming on Computational Thinking in a Visual Oriented Programming Environment." Education and Information Technologies 26, no. 5 (2021): 6479–98. http://dx.doi.org/10.1007/s10639-021-10578-0.

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AbstractVisual programming environments are popular instruments in teaching Computational Thinking (CT) in schools today. Applying Sense-Reason-Act (SRA) programming can influence the development of computational thinking when forcing pupils to anticipate the unforeseen in their computer programs. SRA-programming originates from the programming of tangible robots, but can also be of equal value in visual programming with on-screen output. The underlying rationale is that programming in a visual programming environment using SRA leads to more understanding of the computational concepts addresse
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16

Karsai, G. "A configurable visual programming environment: a tool for domain-specific programming." Computer 28, no. 3 (1995): 36–44. http://dx.doi.org/10.1109/2.366147.

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17

Pinto-Llorente, Ana Mª, Sonia Casillas-Martín, Marcos Cabezas-González, and Francisco José García-Peñalvo. "Building, coding and programming 3D models via a visual programming environment." Quality & Quantity 52, no. 6 (2017): 2455–68. http://dx.doi.org/10.1007/s11135-017-0509-4.

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18

Tanaka, Tetsuo, Kousuke Abe, and Yuki Fukawa. "Dealing with Stumbling in C Language Programming Using Visual Programming Environment." International Journal of Learning Technologies and Learning Environments 3, no. 1 (2020): 35–50. http://dx.doi.org/10.52731/ijltle.v3.i1.503.

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19

Canning, James, David Pelland, and Sharon Sliger. "Visual programming in an X Windows workstation environment." ACM SIGSMALL/PC Notes 18, no. 1-2 (1992): 36–42. http://dx.doi.org/10.1145/134307.134327.

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20

Whelan, Paul F., and Robert Sadleir. "A visual programming environment for machine vision engineers." Sensor Review 24, no. 3 (2004): 265–70. http://dx.doi.org/10.1108/02602280410545380.

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21

Biancardi, A., M. Mosconi, and A. Rubini. "Papilio: A Visual Environment for Multi-SIMD Programming." Journal of Visual Languages & Computing 6, no. 4 (1995): 349–66. http://dx.doi.org/10.1006/jvlc.1995.1020.

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22

Syschikov, Alexey, Boris Sedov, Konstantin Nedovodeev, and Vera Ivanova. "OpenVX Integration Into the Visual Development Environment." International Journal of Embedded and Real-Time Communication Systems 9, no. 1 (2018): 20–49. http://dx.doi.org/10.4018/ijertcs.2018010102.

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The OpenVX standard has appeared as an answer from the computer vision community to the challenge of accelerating vision applications on embedded heterogeneous platforms. It is designed to leverage the computer vision hardware potential with functional and performance portability. As long as VIPE has a powerful model of computation, it can incorporate various other models. This allows to extend facilities of a language or framework that is based on the model to be incorporated with visual programming support and provide access to the existing performance analysis and deployment tools. The auth
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23

Ivanov, Egor, Aleksandr Khoroshavin, and Andrey Karsakov. "Visual programming environment based on data visualization grammar specification." Procedia Computer Science 178 (2020): 434–39. http://dx.doi.org/10.1016/j.procs.2020.11.045.

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24

García Perez-Schofield, Baltasar, and Francisco Ortin. "A didactic object-oriented, prototype-based visual programming environment." Science of Computer Programming 176 (May 2019): 1–13. http://dx.doi.org/10.1016/j.scico.2019.02.004.

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25

Bartolini, Andrea, Alberto Leva, and Claudio Maffezzoni. "Power Plant Simulator Embedded in a Visual Programming Environment." IFAC Proceedings Volumes 28, no. 26 (1995): 153–58. http://dx.doi.org/10.1016/s1474-6670(17)44749-5.

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26

Magland, Jeremy F., Cheng Li, Michael C. Langham, and Felix W. Wehrli. "Pulse sequence programming in a dynamic visual environment: SequenceTree." Magnetic Resonance in Medicine 75, no. 1 (2015): 257–65. http://dx.doi.org/10.1002/mrm.25640.

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27

Zhou, Erjing, Michitoshi Niibori, Shusuke Okamoto, Masaru Kamada, and Tatsuhiro Yonekura. "IslayTouch: an educational visual programming environment for tablet devices." International Journal of Space-Based and Situated Computing 6, no. 3 (2016): 183. http://dx.doi.org/10.1504/ijssc.2016.080285.

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28

Koelma, Dennis, and Arnold Smeulders. "A visual programming interface for an image processing environment." Pattern Recognition Letters 15, no. 11 (1994): 1099–109. http://dx.doi.org/10.1016/0167-8655(94)90125-2.

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29

Oliveira, Nuno, Varanda Pereira, Rangel Henriques, Cruz Da, and Bastian Cramer. "VisualLISA: A visual environment to develop attribute grammars." Computer Science and Information Systems 7, no. 2 (2010): 265–89. http://dx.doi.org/10.2298/csis1002265o.

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The focus of this paper is on crafting a new visual language for attribute grammars (AGs), and on the development of the associated programming environment. We present a solution for rapid development of VisualLISA editor using DEViL. DEViL uses traditional attribute grammars, to specify the language's syntax and semantics, extended by visual representations to be associated with grammar symbols. From these specifications a visual programming environment is automatically generated. In our case, the environment allows us to edit a visual description of an AG that is automatically translated int
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30

TÓTH, TOMÁŠ, and GABRIELA LOVÁSZOVÁ. "VISUAL VS. TEXTUAL PROGRAMMING: A CASE STUDY ON MOBILE APPLICATION PROGRAMMING BY TEENAGERS." AD ALTA: 11/01 11, no. 1 (2021): 337–47. http://dx.doi.org/10.33543/1101337347.

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Choosing the right way of programming can prevent learning difficulties, contribute to increasing students’ motivation to learn, and make teaching process more effective. The article is focused on assessing which way of programming, visual or textual, is appropriate for intermediate and advanced learners in the context of creating mobile applications. Three ways of programming were examined during an extracurricular programming course for teenagers aged 12-18 with previous programming experience and positive attitude to programming. The course was aimed at programming mobile applications. MIT
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31

Hijón-Neira, Raquel, Cornelia Connolly, Daniel Palacios-Alonso, and Oriol Borrás-Gené. "A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students." Information 12, no. 9 (2021): 378. http://dx.doi.org/10.3390/info12090378.

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First-year computer science (CS1) university students traditionally have difficulties understanding how to program. This paper describes research introducing CS1 students to programming concepts using a Scratch programming language guided visual execution environment (VEE). The concepts addressed are those from an introductory programming course (sequences, variables, operators, conditionals, loops, and events and parallelism). The VEE guides novice students through programming concepts, explaining and guiding interactive exercises executed in Scratch by using metaphors and serious games. The
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32

Kurihara, Azusa, Akira Sasaki, Ken Wakita, and Hiroshi Hosobe. "A Programming Environment for Visual Block-Based Domain-Specific Languages." Procedia Computer Science 62 (2015): 287–96. http://dx.doi.org/10.1016/j.procs.2015.08.452.

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33

Gertz, Matthew W., Roy A. Maxion, and Pradeep K. Khosla. "Visual Programming and Hypermedia Implementation within a Distributed Laboratory Environment." Intelligent Automation & Soft Computing 1, no. 1 (1995): 43–62. http://dx.doi.org/10.1080/10798587.1995.10750620.

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34

García Perez-Schofield, J. Baltasar, Emilio García Roselló, Francisco Ortín Soler, and Manuel Pérez Cota. "Visual Zero: A persistent and interactive object-oriented programming environment." Journal of Visual Languages & Computing 19, no. 3 (2008): 380–98. http://dx.doi.org/10.1016/j.jvlc.2007.11.002.

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35

Gayvert, Robert T., John A. Biles, Harvey Rhody, and James Hillenbrand. "ESPRIT: A signal processing environment with a visual programming interface." Journal of the Acoustical Society of America 85, S1 (1989): S57. http://dx.doi.org/10.1121/1.2027041.

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36

Laurson, Mikael, Mika Kuuskankare, and Vesa Norilo. "An Overview of PWGL, a Visual Programming Environment for Music." Computer Music Journal 33, no. 1 (2009): 19–31. http://dx.doi.org/10.1162/comj.2009.33.1.19.

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37

Saito, Daisuke, Hironori Washizaki, and Yoshiaki Fukazawa. "Comparison of Text-Based and Visual-Based Programming Input Methods for First-Time Learners." Journal of Information Technology Education: Research 16 (2017): 209–26. http://dx.doi.org/10.28945/3775.

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Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a questionnaire and problems to assess first learners’ understanding of programming. In addition, we study the benefits and feasibility of both methods. Methodology: In this research, we used the sandbox game Minecraft and the extended function ComputerCraftEdu
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38

Luiz Schiavoni, Flávio, Luan Luiz Gonçalves, and José Mauro da Silva Sandy. "Mosaicode and the visual programming of web application for music and multimedia." Revista Música Hodie 18, no. 1 (2018): 132–46. http://dx.doi.org/10.5216/mh.v18i1.53577.

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&#x0D; &#x0D; &#x0D; The development of audio application demands a high knowledge about this application domain, traditional program- ming logic and programming languages. It is possible to use a Visual Programming Language to ease the application development, including experimentations and creative exploration of the language. In this paper we present a Visual Programming Environment to create Web Audio applications, called Mosaicode. Different from other audio creation platforms that use a visual approach, our environment is a source code generator based on code snippets to create complete
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Kono, Nao, Hisayoshi Kunimune, Tatsuki Yamamoto, and Masaaki Niimura. "Development and Evaluation of Functions for Elementary/Secondary Programming Education: The Visual Programming Environment “AT”." International Journal of e-Education, e-Business, e-Management and e-Learning 7, no. 1 (2017): 13–23. http://dx.doi.org/10.17706/ijeeee.2017.7.1.13-23.

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40

Ismail, Azniah, Siti Sakinah Mohd Yusof, and Nor Hasbiah Ubaidullah. "THE IMPACT OF USING VISUAL PROGRAMMING ENVIRONMENT TOWARDS COLLEGE STUDENTS ACHIEVEMENT AND UNDERSTANDING IN PROGRAMMING." International journal of Multimedia & Its Applications 10, no. 06 (2018): 59–69. http://dx.doi.org/10.5121/ijma.2018.10606.

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41

Figueroa, Pablo A. "Visual Programming for Virtual Reality Applications Based on InTml." Journal on Interactive Systems 3, no. 1 (2012): 1. http://dx.doi.org/10.5753/jis.2012.607.

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This paper presents our work on a visual programming environment (VPE) for portable, implementation-independent, virtual reality (VR) applications. Previously, we have defined InTml, the Interaction Techniques Markup Language , a domain specific language for VR applications, and some initial, command-line based development tools. By using the concept of Model Driven Development (MDD) and with the aid of tools from the Eclipse Graphical Modeling Project (GMF), we built an IDE for VR applications, that allows the visual description of components, application creation, and code generation to targ
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42

Moustaka, Eleni, and Antonia Plerou. "Visual Programming Tools Implementation for Educational Cultural Heritage Promotion." European Journal of Engineering Research and Science, CIE (March 8, 2018): 60. http://dx.doi.org/10.24018/ejers.2018.0.cie.646.

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Nowadays, mobile devices are considered to be a powerful and portable tool for assisting people dealing with daily life issues. With the advance of mobile technology, the issue of mobile learning has been broadly explored in e-learning research. Several researchers and educators use pedagogical and technical strengths of mobile technology into learning environments. In this paper, an educational mobile-based application is described in order to promote Corfu’s Old town cultural heritage. The proposed educational mobile based application was pilot-tested in forty-five postgraduate students at I
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43

Park, Eun Ji, Kyeong Eun Seo, Tae Gon Park, Duk Han Sun, and Hyeonjoong Cho. "A Visual Programming Environment on Tablet PCs to Control Industrial Robots." KIPS Transactions on Software and Data Engineering 5, no. 2 (2016): 107–16. http://dx.doi.org/10.3745/ktsde.2016.5.2.107.

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44

Broll, Brian, Ákos Lédeczi, Hamid Zare, et al. "A visual programming environment for introducing distributed computing to secondary education." Journal of Parallel and Distributed Computing 118 (August 2018): 189–200. http://dx.doi.org/10.1016/j.jpdc.2018.02.021.

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45

Spinellis, Diomidis. "Unix tools as visual programming components in a GUI-builder environment." Software: Practice and Experience 32, no. 1 (2001): 57–71. http://dx.doi.org/10.1002/spe.428.

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46

Li, Shu-Chen, and Peter A. Frensch. "Revisiting Symbolic Approaches to Cognition in a New Visual Programming Environment." Contemporary Psychology 49, no. 4 (2004): 431–32. http://dx.doi.org/10.1037/004385.

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47

Leva, Alberto, Andrea Bartolini, and Claudio Maffezzoni. "A Process Simulation Environment Based on Visual Programming and Dynamic Decoupling." SIMULATION 71, no. 3 (1998): 183–93. http://dx.doi.org/10.1177/003754979807100304.

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48

Regan, L., and M. Gregory. "Flux analysis of microbial metabolic pathways using a visual programming environment." Journal of Biotechnology 42, no. 2 (1995): 151–61. http://dx.doi.org/10.1016/0168-1656(95)00076-3.

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49

Liu, Yu Bin, and Xin Fa Dong. "Research on the IDE of Visual Programming Language." Advanced Materials Research 219-220 (March 2011): 140–43. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.140.

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This paper proposes a new method for visual programming. Make full use of visual graph and visual studio, which are popular environment for visual interface development, the author developed some controls with some properties and events in visual graph, and then re-edit them in visual studio as the basic controls. With these basic controls people can do their visual programming without inputting work of text codes. Even a common developer can gain the software what they need by using some graphical component like building blocks. This may greatly improve development efficiency and avoid code r
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50

Polyakov, K. Yu. "Using Blockly visual programming language for controlling virtual robots." Informatics in school 1, no. 1 (2021): 20–25. http://dx.doi.org/10.32517/2221-1993-2021-20-1-20-25.

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The article describes a new learning programming environment that makes it possible to control Robot, Aquarius, and Turtle virtual robots by means of Blockly visual programming language. The environment is a set of freely available web applications hosted in Internet. Such an approach provides for workability under all modern browsers both on desktop computers and mobile devices. Automatic verification of the correctness of problem solutions is available for all the virtual robots. Suboptimal solutions that use excessive number of blocks receive a lower score due to the rating system (from one
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