Academic literature on the topic 'Visual Programming for Design'

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Journal articles on the topic "Visual Programming for Design"

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Smith, David. "Panel on visual programming." ACM SIGPLAN Notices 23, no. 5 (1988): 113–18. http://dx.doi.org/10.1145/62139.62154.

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Hanna, Keith. "Interactive visual functional programming." ACM SIGPLAN Notices 37, no. 9 (2002): 145–56. http://dx.doi.org/10.1145/583852.581493.

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BORNE, ISABELLE, and FRANCOIS PACHET. "From Object-oriented Design to Visual Programming." European Journal of Engineering Education 17, no. 2 (1992): 195–201. http://dx.doi.org/10.1080/03043799208923173.

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Shimomura, Takao. "Visual design and programming for Web applications." Journal of Visual Languages & Computing 16, no. 3 (2005): 213–30. http://dx.doi.org/10.1016/j.jvlc.2004.08.005.

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Bishop-Clark, Cathy. "Comparing Understanding of Programming Design Concepts Using Visual Basic and Traditional Basic." Journal of Educational Computing Research 18, no. 1 (1998): 37–47. http://dx.doi.org/10.2190/0fg3-bvdk-2xb9-p1f6.

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This article addresses the question of whether an introductory programming course can be taught using a Visual Language (Visual Basic) without compromising students' understanding of programming design concepts. One group of students took an introductory programming course using a text-based programming language (Qbasic) and a second group took the same course using a visual programming language (Visual Basic). At the end of the semester the two groups were compared on their understanding of the programming design concepts of sequence, selection, iteration, variables, and arrays. Based on this
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BANYASAD, OMID, and PHILIP T. COX. "Integrating design synthesis and assembly of structured objects in a visual design language." Theory and Practice of Logic Programming 5, no. 6 (2005): 601–21. http://dx.doi.org/10.1017/s1471068404002285.

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Computer Aided Design systems provide tools for building and manipulating models of solid objects. Some also provide access to programming languages so that parametrised designs can be expressed. There is a sharp distinction, therefore, between building models, a concrete graphical editing activity, and programming, an abstract, textual, algorithm-construction activity. The recently proposed Language for Structured Design (LSD) was motivated by a desire to combine the design and programming activities in one language. LSD achieves this by extending a visual logic programming language to incorp
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Ingalls, Dan, Scott Wallace, Yu-Ying Chow, Frank Ludolph, and Ken Doyle. "Fabrik: a visual programming environment." ACM SIGPLAN Notices 23, no. 11 (1988): 176–90. http://dx.doi.org/10.1145/62084.62100.

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Frost, Richard. "High-performance visual programming environments." ACM SIGGRAPH Computer Graphics 29, no. 2 (1995): 45–48. http://dx.doi.org/10.1145/204362.204373.

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Eisenbach, S., L. McLoughlin, and C. Sadler. "Data-flow design as a visual programming language." ACM SIGSOFT Software Engineering Notes 14, no. 3 (1989): 281–83. http://dx.doi.org/10.1145/75200.75242.

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PETRE, MARIAN, and ALAN F. BLACKWELL. "Mental imagery in program design and visual programming." International Journal of Human-Computer Studies 51, no. 1 (1999): 7–30. http://dx.doi.org/10.1006/ijhc.1999.0267.

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Dissertations / Theses on the topic "Visual Programming for Design"

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Chattratichart, Jarinee. "Usability issues and design principles for visual programming languages." Thesis, Brunel University, 2003. http://bura.brunel.ac.uk/handle/2438/9217.

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Despite two decades of empirical studies focusing on programmers and the problems with programming, usability of textual programming languages is still hard to achieve. Its younger relation, visual programming languages (VPLs) also share the same problem of poor usability. This research explores and investigates the usability issues relating to VPLs in order to suggest a set of design principles that emphasise usability. The approach adopted focuses on issues arising from the interaction and communication between the human (programmers), the computer (user interface), and the program. Being ex
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Putti, Shashidhar. "Dynamic networking of design exemplars towards a mechanical design visual programming language /." Connect to this title online, 2007. http://etd.lib.clemson.edu/documents/1181250672/.

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Lindgren, Sebastian. "A Mobile Graph-Like Visual Programming Language." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36249.

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Visual programming is a programming paradigm commonly used for game scripting, it also has applications in other areas such as for example patcher languages for music and animation and even a few languages for general purpose programming. By using visual programming complex tasks can be made easier by abstracting the code and letting the user express a flow of commands instead. This also gives a better overview of the problem and how the different parts connect. By graphically connecting nodes the program flow will be made clear even for those new to programming. Unfortunately, visual programm
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Qiu, Xinyu. "A Constructivist Instructional DesignIntroducing visual programming to professional designers." University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin159239515074893.

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Lewis, Whitney E. "Design Scaffolding for Computational Making in the Visual Programming Tool ARIS." DigitalCommons@USU, 2018. https://digitalcommons.usu.edu/etd/7235.

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In this thesis, I explore how design scaffolds, or (i.e., intellectual supports) can assist learners engaging with computational making processes. Computational making combines programming with artifact production. Due to the complexity of tasks involved in computational making, there is an increasing need to explore and develop support systems for learners engaging with computational making. With $3,000 funding from Utah State University’s College of Education and Human Services, an undergraduate researcher and I, who both have experience with youth and computational making research, explored
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Tomizawa, Takaaki. "Pictogram: The Design and Implementation of a New Visual Programming Language." NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/884.

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The objective of this dissertation was to design and implement a platform-independent, distributed visual programming language / visual programming environment (VPUVPE) called the PictGram system. PictGram (PICTorial proGRAMming) is based on the functional programming paradigm. The PictGram system required the development of three challenging components: (1) a visual lexical specification for graphical tokens, (2) a visual syntactic definition specifying rules by which expressions can be legally combined, and (3) a visual parsing mechanism for graphically represented programs. The construction
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Armstrong, Kris A. "The Separation Principle – A Principle for Programming Language Design." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.

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Olsen, Taylor J. "Animation as an Instrument: Designing a Visual-Audioizer Prototype." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1595515799106444.

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Lindstrand, Klas, and Axel Simonsson. "Optimization Workflow for Flat Slab Systems : Using Parametric Design with Visual programming." Thesis, KTH, Mekanik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230892.

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The advancement of IT and technology has enabled the development of boundary breaking tools such as Parametric design and visual programming. Structural engineering has the potential to take the advantage of this development, by implementing visual programming which with the combination of optimization algorithms can explore design proposals. This opens up new possibilities to work closer with architects in the early stages of projects to create bolder architectural and structural designs. The task of the master thesis was to create a workflow using parametric design with visual programming an
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Pierson, Graham C. "Code maintenance and design for a visual programming language graphical user interface." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.

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Books on the topic "Visual Programming for Design"

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Visual C++ database programming tutorial. Wrox Press, 1998.

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Professional Visual InterDev 6 programming. Wrox Press, 1999.

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Bai, Ying. Practical Database Programming with Visual Basic.NET. Cambridge University Press, 2008.

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Web commerce programming with Visual C++. Coriolis Group Books, 1998.

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Beginning Visual Basic 6 database programming. Wrox Press, 1998.

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Joyce, Farrell, ed. Visual Basic programs to accompany Programming logic and design. 2nd ed. Course Technology / Cengage Learning, 2009.

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Smith, Jo Ann. Visual Basic programs to accompany Programming logic and design. 2nd ed. Course Technology / Cengage Learning, 2009.

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Smith, Jo Ann. Visual Basic programs to accompany Programming logic and design. 2nd ed. Course Technology / Cengage Learning, 2009.

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Tsay, Jeffrey J. Visual Basic.NET programming: Business applications with a design perspective. 2nd ed. Prentice Hall, 2004.

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Bai, Ying. Practical database programming with Visual C# .NET. John Wiley & Sons, 2010.

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Book chapters on the topic "Visual Programming for Design"

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Kilgour, A., M. Bordegoni, U. Cugini, et al. "Multi-media and Visual Programming." In User Interface Management and Design. Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-642-76283-3_6.

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Lauder, Anthony, and Stuart Kent. "Precise visual specification of design patterns." In ECOOP’98 — Object-Oriented Programming. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0054089.

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Connell, John. "Database Design, Construction and Analysis." In Beginning Visual Basic 6 Database Programming. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5192-7_10.

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Kasiński, Andrzej. "Visual Programming of Robots in Virtual Environments." In Human-Machine Communication for Educational Systems Design. Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_29.

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Bockermann, Christian. "A Visual Programming Approach to Big Data Analytics." In Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3_36.

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Plauska, Ignas, and Robertas Damaševičius. "Design of Visual Language Syntax for Robot Programming Domain." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41947-8_25.

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Mehandjiev, Nikolay, and Leonardo Bottaci. "User-enhanceability for organisational information systems through visual programming." In Notes on Numerical Fluid Mechanics and Multidisciplinary Design. Springer International Publishing, 1996. http://dx.doi.org/10.1007/3-540-61292-0_24.

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Schreiber, Siegfried. "The BOSS System: Coupling Visual Programming with Model Based Interface Design." In Interactive Systems: Design, Specification, and Verification. Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-87115-3_11.

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Moreira da Silva, Fernando. "Urban Color Planning - Color/Space Systems are Central for Visual Languages Programming." In Advances in Ergonomics in Design. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79760-7_15.

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Yamashkina, E. O., S. A. Yamashkin, Olga V. Platonova, and S. M. Kovalenko. "Application of Visual Programming Methods to the Design of Neural Networks." In Lecture Notes in Networks and Systems. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90321-3_56.

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Conference papers on the topic "Visual Programming for Design"

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Beckmann, Tom, Stefan Ramson, Patrick Rein, and Robert Hirschfeld. "Visual design for a tree-oriented projectional editor." In '20: 4th International Conference on the Art, Science, and Engineering of Programming. ACM, 2020. http://dx.doi.org/10.1145/3397537.3397560.

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Guida, Francesco Ermanno, and Ernesto Voltaggio. "Programming Visual Representations. Evolutions of Visual Identities between Tangible and Intangible." In Systems & Design: Beyond Processes and Thinking. Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3334.

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The communication design field it's considerably changed in the last 20 years and more as well as the role of the designer. Technology has modified the daily work tools and new possible relations between the designer, the commitment and the final user can be underlined. Observing some of the most experimental practices, new visual languages have draw the attention, affected by innovative approaches and mixed competencies. The area of visual identities is especially of interest, not excluding other areas of experimentations.The phenomenon of the so-called dynamic or post-logo identities underli
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Eisenbach, S., L. McLoughlin, and C. Sadler. "Data-flow design as a visual programming language." In the 5th international workshop. ACM Press, 1989. http://dx.doi.org/10.1145/75199.75242.

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Leitao, António, and Luís Santos. "Programming Languages for Generative design: Visual or Textual?" In eCAADe 2011 : Respecting Fragile Places. eCAADe, 2011. http://dx.doi.org/10.52842/conf.ecaade.2011.549.

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Katterfeldt, Eva-Sophie, and Heidi Schelhowe. "Considering visual programming environments for documenting physical computing artifacts." In IDC'14: Interaction Design and Children 2014. ACM, 2014. http://dx.doi.org/10.1145/2593968.2610462.

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Putti, Shashidhar, and Joshua D. Summers. "Dynamic Networks: Towards a Mechanical Design Visual Programming Language." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99669.

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The use of design exemplar in applications varying from model creation to developing feature recognition systems has been shown in the literature. Though exemplar authoring for small applications is simple, it is often seen that for complex applications, the authoring of exemplars becomes a tedious task. The use of exemplar networks (static exemplar networks) by linking smaller exemplars to form a huge exemplar has been suggested to reduce the authoring time and effort. This paper identifies the limitations of the static exemplar networks and proposes a more flexible form of networking called
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Karvounidis, Theodoros, Ioannis Argyriou, Anastasios Ladias, and Christos Douligeris. "A design and evaluation framework for visual programming codes." In 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2017. http://dx.doi.org/10.1109/educon.2017.7942970.

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Long, Yue, and Zhaohui Wu. "Exploiting Visual Programming Languages for Real Time Operating Systems." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASME, 2005. http://dx.doi.org/10.1115/detc2005-85678.

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Saad, Syed, Wesam Salah Alaloul, Syed Ammad, Abdul Hannan Qureshi, Muhammad Altaf, and Kumeel Rasheed. "Design Phase Carbon Emission Prediction Using A Visual Programming Technique." In 2020 Second International Sustainability and Resilience Conference: Technology and Innovation in Building Designs. IEEE, 2020. http://dx.doi.org/10.1109/ieeeconf51154.2020.9319978.

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Castelo-Branco, Renata, and Antonio Leitao. "Visual Meets Textual - A Hybrid Programming Environment for Algorithmic Design." In CAADRIA 2020: RE:Anthropocene. CAADRIA, 2020. http://dx.doi.org/10.52842/conf.caadria.2020.1.375.

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Reports on the topic "Visual Programming for Design"

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Semerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development
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Auguston, Mikhail, Valdis Berzins, and Barrett Bryant. Visual Meta-Programming Language. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada529617.

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Bonar, Jeffrey G., and Blaise W. Liffick. A Visual Programming Language for Novices. Defense Technical Information Center, 1987. http://dx.doi.org/10.21236/ada218940.

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Davenport, Douglas J. Object-Oriented Visual Programming Language. Phase 1. Defense Technical Information Center, 1995. http://dx.doi.org/10.21236/ada300020.

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Badler, Norman I. A Task Networking and Visual Programming Language for Jack. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada396354.

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Beguelin, Adam, and Gary Nutt. Visual Parallel Programming with Determinacy: A Language Specification, an Analysis Technique, and a Programming Tool. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada267560.

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Dyer, Douglas E. A Visual Programming Methodology for Tactical Aircrew Scheduling and Other Applications. Defense Technical Information Center, 1991. http://dx.doi.org/10.21236/ada244635.

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Repenning, Alexander, and James Ambach. Visual AgenTalk: Anatomy of a Low Threshold, High Ceiling End User Programming Environment. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada461220.

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Mathew, Paul, and Steve Greenberg. Labs21 sustainable design programming checklist version 1.0. Office of Scientific and Technical Information (OSTI), 2005. http://dx.doi.org/10.2172/889884.

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Wildman, Raymond A., and George A. Gazonas. Genetic Programming-based Phononic Bandgap Structure Design. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada553044.

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