Academic literature on the topic 'Visual programming languages (Computer science) Software engineering'

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Journal articles on the topic "Visual programming languages (Computer science) Software engineering"

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Dejanović, Igor, Mirjana Dejanović, Jovana Vidaković, and Siniša Nikolić. "PyFlies: A Domain-Specific Language for Designing Experiments in Psychology." Applied Sciences 11, no. 17 (2021): 7823. http://dx.doi.org/10.3390/app11177823.

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The majority of studies in psychology are nowadays performed using computers. In the past, access to good quality software was limited, but in the last two decades things have changed and today we have an array of good and easily accessible open-source software to choose from. However, experiment builders are either GUI-centric or based on general-purpose programming languages which require programming skills. In this paper, we investigate an approach based on domain-specific languages which enables a text-based experiment development using domain-specific concepts, enabling practitioners with
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Valanides, Nicos. "TECHNOLOGICAL TOOLS: FROM TECHNICAL AFFORDANCES TO EDUCATIONAL AFFORDANCES." Problems of Education in the 21st Century 76, no. 2 (2018): 116–20. http://dx.doi.org/10.33225/pec/18.76.116.

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Modern technology is transforming in an accelerating rate our physical, economic, cultural and educational environments. The new generation of learners, both adults and students of all ages, is surrounded by a multitude of technological tools, and these tools (computers, robots, software, internet etc.) are used ubiquitously not only in learning environments, but in daily life as well. Today’s children are furthermore characterized as “digital natives” and are clearly distinguished from their teachers and adults who constitute the generation of “digital immigrants” (Prensky, 2001). Visual prog
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CASAKIN, HERNAN, and WEI DAI. "Visual typology in design: A computational view." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 16, no. 1 (2002): 3–21. http://dx.doi.org/10.1017/s0890060401020029.

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This paper investigates the use of typological knowledge in the visual modality through a computer framework that combines multidisciplinary technologies from computer science, that is, artificial intelligence, software engineering, database system, and programming language, to help provide solutions and services to building designers. The solving of design problems frequently involves visual thinking, which has to do with the intensive use of visual knowledge like pictures, images, and other types of visual displays. The recognized power of typological knowledge in design problem solving is a
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Rojas-Sola, José Ignacio, Gloria del Río-Cidoncha, Rafael Ortíz-Marín, and José María López-Pedregal. "Design and Development of Sheet-Metal Elbows Using Programming with Visual Basic for Applications in CATIA." Symmetry 13, no. 1 (2020): 33. http://dx.doi.org/10.3390/sym13010033.

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This article introduces an innovative application of Visual Basic for Applications (VBA) (Visual Basic macro language) developed in CATIA (Computer-Aided Three-Dimensional Interactive Application), computer-aided manufacturing and engineering design software. Said application enables the three-dimensional (3D) representation and development to be obtained on a plane of the surfaces of cylindrical and conical elbows utilised to join two conduits, since CATIA lacks tools for the design of elements of metal fabrication. The application permits the geometric and dimensional parameters necessary fo
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Michalíková, Monika, Teodor Tóth, Viktória Rajťúková, and Jozef Živčák. "The Digital Pre-Operative Planning of Hip Surgical Interventions." Solid State Phenomena 199 (March 2013): 350–55. http://dx.doi.org/10.4028/www.scientific.net/ssp.199.350.

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Computer technology has many applications in different fields of industry, health care and medicine. This encompasses paper-based information processing as well as data processing machines (Hospital information system or Clinical information system) and image digitalization of a large variety of medical diagnostic equipment (e.g. computer images of X-ray, MR, CT). The aim of the computer technology in medicine is to achieve the best possible support of patient care, preoperative surgery planning and administration by electronic data processing. At the present time in many countries of the worl
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Kozynchenko, Alexander I., and Sergey A. Kozynchenko. "Development of the Object-Oriented Dynamic Simulation Models Using Visual C++ Freeware." Modelling and Simulation in Engineering 2016 (2016): 1–19. http://dx.doi.org/10.1155/2016/1756124.

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The paper mostly focuses on the methodological and programming aspects of developing a versatile desktop framework to provide the available basis for the high-performance simulation of dynamical models of different kinds and for diverse applications. So the paper gives some basic structure for creating a dynamical simulation model in C++ which is built on the Win32 platform with an interactive multiwindow interface and uses the lightweight Visual C++ Express as a free integrated development environment. The resultant simulation framework could be a more acceptable alternative to other solution
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Baquero-Hernández, Lionel Rodolfo, Dayana Mendoza-Peña, Osviel Rodriguez-Valdés, and Bernardo Hernández-González. "Sistema para el control del cumplimiento del Proyecto Educativo en la Enseñanza Superior Cubana - System for the control of the fulfillment of the Educational Project in Cuban Higher Education." Revista Científica 1, no. 24 (2016): 83. http://dx.doi.org/10.14483/10.14483/udistrital.jour.rc.2016.24.a8.

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Como parte de la formación de los estudiantes universitarios cubanos interviene el proyecto educativo, el cual requiere del adecuado control para su cumplimiento. En la Universidad de las Ciencias Informáticas se realiza a través de un modelo digital elaborado por el profesor guía de grupo, lo que genera un pobre control y atenta directamente contra la calidad del proceso. En este trabajo se detalla la solución para la gestión de este proceso. Se utiliza como metodología de desarrollo OpenUP, como lenguaje de programación Java Script sobre la plataforma NetBeans en su versión 8.0, como entorno
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Banyasad, Omid, and Philip T. Cox. "Visual Programming of Subsumption-Based Reactive Behaviour." International Journal of Advanced Robotic Systems 5, no. 4 (2008): 42. http://dx.doi.org/10.5772/6226.

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General purpose visual programming languages (VPLs) promote the construction of programs that are more comprehensible, robust, and maintainable by enabling programmers to directly observe and manipulate algorithms and data. However, they usually do not exploit the visual representation of entities in the problem domain, even if those entities and their interactions have obvious visual representations, as is the case in the robot control domain. We present a formal control model for autonomous robots, based on subsumption, and use it as the basis for a VPL in which reactive behaviour is program
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Wichmann, B. A. "Contribution of standard programming languages to software quality." Software Engineering Journal 9, no. 1 (1994): 3. http://dx.doi.org/10.1049/sej.1994.0002.

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Rock, S. T. "Developing robot programming languages using an existing language as a base—A viewpoint." Robotica 7, no. 1 (1989): 71–77. http://dx.doi.org/10.1017/s0263574700005051.

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SUMMARYThe development of robot languages has followed a pattern similar to that of conventional programming languages, where robot languages have been based on an existing programming language. This paper first identifies the use of an existing base as one way of developing robot programming languages, and discusses the areas of difficulty in this approach. Then, on-line and off-line programming of robots is discussed and the requirements of robot programming languages that are different to those of non-specialised programming languages are presented. A discussion and evaluation of some progr
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Dissertations / Theses on the topic "Visual programming languages (Computer science) Software engineering"

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Pierson, Graham C. "Code maintenance and design for a visual programming language graphical user interface." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.

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Gordon, Christopher Todd. "A visual language for ADA program unit specifications." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06232009-063007/.

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Johnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.

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This thesis presents VERTIPH, a visual programming language for the development of image processing algorithms on FPGA hardware. The research began with an examination of the whole design cycle, with a view to identifying requirements for implementing image processing on FPGAs. Based on this analysis, a design process was developed where a selected software algorithm is matched to a hardware architecture tailor made for its implementation. The algorithm and architecture are then transformed into an FPGA suitable design. It was found that in most cases the most efficient mapping for image proce
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Touchton, Robert A. "Interaction and Interdependency of Software Engineering Methods and Visual Programming." UNF Digital Commons, 1995. http://digitalcommons.unf.edu/etd/217.

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Visual Programming Languages and Visual Programming Tools incorporate non-procedural coding mechanisms that may duplicate, or perhaps even conflict with, the analysis and design mechanisms promulgated by the mainstream Software Engineering methodologies. By better understanding such duplication and conflict, software engineers can take proactive measures to accommodate and, ideally, eliminate them. Better still, there may be opportunities for synergy that can be exploited if one is looking for them. This research explored, documented and classified the interactions and interdependencies, both
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Bronish, Derek. "Abstraction as the Key to Programming, with Issues for Software Verification in Functional Languages." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338317549.

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Armstrong, Kris A. "The Separation Principle – A Principle for Programming Language Design." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.

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Conversy, Stéphane. "Contributions to the science of controlled transformation." Habilitation à diriger des recherches, Université Paul Sabatier - Toulouse III, 2013. http://tel.archives-ouvertes.fr/tel-00853192.

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My research activities pertain to "Informatics" and in particular "Interactive Graphics" i.e. dynamic graphics on a 2D screen that a user can interact with by means of input devices such as a mouse or a multitouch surface. I have conducted research on Interactive Graphics along three themes: interactive graphics development (how should developers design the architecture of the code corresponding to graphical interactions?), interactive graphic design (what graphical interactions should User Experience (UX) specialists use in their system?) and interactive graphics design process (how should UX
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Wells, Garrett. "The Future of iOS Development: Evaluating the Swift Programming Language." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/cmc_theses/1179.

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Swift is a new programming language developed by Apple for creating iOS and Mac OS X applications. Intended to eventually replace Objective-C as Apple’s language of choice, Swift needs to convince developers to switch over to the new language. Apple has promised that Swift will be faster than Objective-C, as well as offer more modern language features, be very safe, and be easy to learn and use. In this thesis I test these claims by creating an iOS application entirely in Swift as well as benchmarking two different algorithms. I find that while Swift is faster than Objective-C, it does not see
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Mansfield, Martin F. "Design of a generic parse tree for imperative languages." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/834617.

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Since programs are written in many languages and design documents are not maintained (if they ever existed), there is a need to extract the design and other information that the programs represent. To do this without writing a separate program for each language, a common representation of the symbol table and parse tree would be required.The purpose of the parse tree and symbol table will not be to generate object code but to provide a platform for analysis tools. In this way the tool designer develops only one version instead of separate versions for each language. The generic symbol table an
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Khatchadourian, Raffi Takvor. "Techniques for Automated Software Evolution." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1304885155.

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Books on the topic "Visual programming languages (Computer science) Software engineering"

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TOOLS, (Conference) (13th 1994 Versailles France). Technology of object-oriented languages and systems, TOOLS 13: Proceedings of the thirteenth international conference, TOOLS Europe '94, Versaille, France. Prentice Hall, 1994.

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1947-, Harris Sandra L., ed. Applied numerical methods for engineers using MATLAB and C. Brooks/Cole, 2000.

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Michael, Tiegelkamp, and SpringerLink (Online service), eds. IEC 61131-3: Programming Industrial Automation Systems: Concepts and Programming Languages, Requirements for Programming Systems, Decision-Making Aids. Springer-Verlag Berlin Heidelberg, 2010.

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M, Moreno Ana, ed. Basics of software engineering experimentation. Kluwer Academic Publishers, 2001.

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Noble, James, and Johnson Ralph E. Transactions on pattern languages of Programming I. Springer, 2009.

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Jeffery, Clinton L. Program monitoring and visualization: An exploratory approach. Springer, 1999.

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Marcotty, Michael. The world of programming languages. Springer-Verlag, 1987.

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1961-, Mischel Jim, and Taylor Don, eds. Delphi programming explorer. Coriolis Group Books, 1995.

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Duntemann, Jeff. Delphi programming explorer. Coriolis Group Books, 1995.

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Gianfranco, Lamperti, and Zanella Marina, eds. Software prototyping in data and knowledge engineering. Boston, 1999.

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Book chapters on the topic "Visual programming languages (Computer science) Software engineering"

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Ruby, Ivan, and Salomão David. "Natural-Language Neutrality in Programming Languages: Bridging the Knowledge Divide in Software Engineering." In Lecture Notes in Computer Science. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39483-1_57.

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Dasgupta, Subrata. "4. The art, science, and engineering of programming." In Computer Science: A Very Short Introduction. Oxford University Press, 2016. http://dx.doi.org/10.1093/actrade/9780198733461.003.0004.

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Algorithmic thinking is sometimes not enough—programming is also required. A computer program is the specification of a desired computation in a language communicable to physical computers. The act of constructing such computations is called programming and the languages for specifying programs are called programming languages. Programs are liminal artefacts and the consequences of this liminality are both huge and controversial, including the development of artificial intelligence (AI) and cognitive science. ‘The art, science, and engineering of programming’ explains language, thought, and reality in programming; the concepts and categories of programming languages; and programming as art, as a mathematical science, and as software engineering.
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Guerra, Esther, Juan de Lara, and Paloma Díaz. "Integrating Measures and Redesigns in the Definition of Domain Specific Visual Languages." In Model-Driven Software Development. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-006-6.ch006.

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The goal of this work is to facilitate the task of integrating measurement and redesign tools in modelling environments for Domain Specific Visual Languages (DSVLs), reducing or eliminating the necessity of coding. With this purpose, we have created a DSVL called SLAMMER that includes generalizations of some of the more used types of product metrics and frequent model manipulations, which can be easily customised for any other DSVL in a graphical way. The metric customisation process relies on visual patterns for the specification of the elements that should be measured in each metric type, while redesigns (as well as other actions) can be specified either personalizing generic templates or by means of graph transformation systems. The provided DSVL also allows creating new metrics, composing metrics, and executing actions guided by measurement values. The approach has been empirically validated by its implementation in a meta-modelling tool, which has been used for several DSVLs. In this way, together with the DSVL specification, a SLAMMER model can be provided containing a suite of metrics and actions that will become available in the final modelling environment. In this chapter we show a case study for a notation in the web engineering domain. As ensuring model quality is a key success factor in many computer science areas, even crucial in model-driven development, we believe that the results of this work benefit all of them by providing automatic support for the specification, generation and integration of measurement and redesign tools with modelling environments.
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Dahanayake, Ajantha. "Architecture and Implementation Issues." In Successful Software Reengineering. IGI Global, 2002. http://dx.doi.org/10.4018/978-1-931777-12-4.ch002.

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Historically the focus is on the theory of how problem-specific systems design tools can be supported by a Computer Aided Method Engineering (CAME) environment based on service object representation. To arrive at an implementation model, the conceptual model of the service object representation must be formalized. This theory is feasible when there is adequate computer support. Many researchers have emphasized strongly that requirement specification languages should have a rigorous formal basis; however, this need for formality has not been generally acknowledged in the field of information systems development. Most organizations and research groups tend to define their own methods using techniques advocated within such methods that often have no formal foundation. Discussions of modeling techniques are based on numerous examples, mostly using diagrams and notational conventions, to provide a popular style for the definition of new concepts and their behavior. In a CAME environment however, which gives the freedom to specify a modeling technique from scratch, it is difficult to avoid deficiencies such as inconsistency, lack of structure, over specification, incompleteness, ambiguity, and redundancy without using a formal approach. In automated support a formal model is used to provide stable specifications for implementation. In fact, an implementation can be seen as another, enormously detailed formal description, usually in an imperative programming language. To implement this sophisticated automated support, formal specifications of the CAME service description with adequate formal reasoning were derived earlier. In this chapter the concentration is on using representation formalism to construct a problem-specific CAME environment. Such an automated support environment must be provided for the information systems design stage in particular for the required UpperCASE tools according to the methods chosen for the problem situations. The vision is that CAME environments must function as a service-based, object-oriented MetaCASE environment that offers the services required for modeling tools, and using a mechanism to interpret the required modeling knowledge and changing the visual representation to the required form using a graphic object binding mechanism. Further, this environment must offer a mechanism for the populations of models specified according to such UpperCASE tools.
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Dawson, Maurice, Imad Al Saeed, Jorja Wright, and Festus Onyegbula. "Open Source Software to Enhance the STEM Learning Environment." In Handbook of Research on Education and Technology in a Changing Society. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-6046-5.ch042.

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This chapter examines the use of Open Source Software (OSS) technologies that can be used to improve the learning of Science, Technology, Engineering, and Mathematics (STEM). Explored are the various methods that can be utilized to improve the percentage of STEM majors in the American educational system with resources such as: Open Source as Alternative (OSALT), virtualization, cloud computing, Linux distributions, open source programming, and open source hardware platforms. Increasing the amount of students that pursue STEM majors is important because the projected job growth in the STEM field compared to non-STEM jobs is 33%. OSALT provides cost-effective alternatives to commercial products such as Microsoft Office Suite and Adobe Photoshop. Second, creating Virtual Machines (VMs) is another avenue to teach complex concepts in computer science, engineering, and Information Technology (IT). Third, cloud computing is an inexpensive way for clients to access information from multiple locations and devices. Fourth, universities can use the Operating System (OS) Linux and its various distributions as replacements for commercial operating systems like Windows in order to reduce IT costs. Lastly, open source programming languages like Python and their associated Integrated Development Environments (IDEs) provide comprehensive facilities for software engineers for application development or testing.
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Dawson, Maurice, Imad Al Saeed, Jorja Wright, and Festus Onyegbula. "Open Source Software to Enhance the STEM Learning Environment." In Open Source Technology. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-7230-7.ch075.

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This chapter examines the use of Open Source Software (OSS) technologies that can be used to improve the learning of Science, Technology, Engineering, and Mathematics (STEM). Explored are the various methods that can be utilized to improve the percentage of STEM majors in the American educational system with resources such as: Open Source as Alternative (OSALT), virtualization, cloud computing, Linux distributions, open source programming, and open source hardware platforms. Increasing the amount of students that pursue STEM majors is important because the projected job growth in the STEM field compared to non-STEM jobs is 33%. OSALT provides cost-effective alternatives to commercial products such as Microsoft Office Suite and Adobe Photoshop. Second, creating Virtual Machines (VMs) is another avenue to teach complex concepts in computer science, engineering, and Information Technology (IT). Third, cloud computing is an inexpensive way for clients to access information from multiple locations and devices. Fourth, universities can use the Operating System (OS) Linux and its various distributions as replacements for commercial operating systems like Windows in order to reduce IT costs. Lastly, open source programming languages like Python and their associated Integrated Development Environments (IDEs) provide comprehensive facilities for software engineers for application development or testing.
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Conference papers on the topic "Visual programming languages (Computer science) Software engineering"

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Abdullah, Osmanullrazi, Adzhar Kamaludin, and Nur Shamsiah Abdul Rahman. "Gender Differences in Computational Thinking Skills among Malaysian’s Primary School Students using Visual Programming." In 2021 International Conference on Software Engineering & Computer Systems and 4th International Conference on Computational Science and Information Management (ICSECS-ICOCSIM). IEEE, 2021. http://dx.doi.org/10.1109/icsecs52883.2021.00125.

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Jusic, Samir, and Lee Sai Peck. "PersistF: A Transparent Persistence Framework with Architecture Applying Design Patterns." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3176.

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Persistence is the term used in computer science to describe a capability to store data structures in non-volatile storage such as a file system or a relational database (Wikipedia, 2003). There is a growing need to simplify the interactions among separate systems and to build complex software systems that are made out of components with well-defined services. At the base-level of such complex systems lies a persistence framework - a set of classes tailored to save, retrieve, update and delete objects to and from their persistence stores, such as databases and flat files. This paper presents t
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Yao, Albert W. L., and Sheng-Jen Hsieh. "A Virtual Factory Planning and Estimation System for Engineering and Education." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49215.

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Virtual manufacturing (VM) is an emerging concept in which real manufacturing operations are simulated using computer models. In this study, we developed a virtual flexible manufacturing system (V-FMS) using virtual reality (VR) technology at National Kaohsiung First University of Science and Technology (NKFUST), Taiwan. Technologies employed include EON Studio virtual reality software, Visual Basic (VB) programming, scheduling and production management methods, and numerical control (NC) interpretation. This integrated system provides operating simulation, factory planning, scheduling, and pe
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