Academic literature on the topic 'Visual references'

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Journal articles on the topic "Visual references"

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White, Janis M., Dennis M. Levi, and A. Philip Aitsebaomo. "Spatial localization without visual references." Vision Research 32, no. 3 (March 1992): 513–26. http://dx.doi.org/10.1016/0042-6989(92)90243-c.

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Golahny. "Poe’s References to the Visual Arts." Edgar Allan Poe Review 22, no. 1 (2021): 6. http://dx.doi.org/10.5325/edgallpoerev.22.1.0006.

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Césaire, Aimé, Lee Hildreth, and Aime Cesaire. "References/References." Callaloo, no. 38 (1989): 68. http://dx.doi.org/10.2307/2931137.

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Jones, David. "Furnishing references." Art History 25, no. 2 (April 2002): 266–67. http://dx.doi.org/10.1111/1467-8365.00318.

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Lappe, Markus, Holger Awater, and Bart Krekelberg. "Postsaccadic visual references generate presaccadic compression of space." Nature 403, no. 6772 (February 2000): 892–95. http://dx.doi.org/10.1038/35002588.

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Veljković, Nataša, Igor Antolović, and Leonid Stoimenov. "Visual Analysis in Reference Management Software." Applied Mechanics and Materials 197 (September 2012): 633–37. http://dx.doi.org/10.4028/www.scientific.net/amm.197.633.

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This paper deals with representation of scientific references’ data and visual analysis of this data using web based scientific reference management software. The Reference application, is a web based reference management software, that enables easy administration and management of authors and scientific references. Similar web based reference management systems additionally support advanced tools for data visualization and exploration but the downside of this solutions is that they require installation of additional plugins due to the fact that visualization within the web browsers requires advanced graphics capabilities thus limiting the usability of these applications. The Reference application on the other hand introduces a solution for data visualization and exploration that relies on extensive usage of the latest HTML5 web standard featuring support for rich graphic intensive web applications hence forcing maximum usability and compatibility with the modern web browsers. This paper describes the visualization tool within Reference application, its implementation and functionalities.
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Nogué Font, Alex. "Propuesta de Citación de Obras de Arte Visual." Barcelona Investigación Arte Creación 4, no. 3 (October 2, 2016): 207. http://dx.doi.org/10.17583/brac.2016.2291.

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Grossbart, Sanford, Darrel D. Muehling, and Norman Kangun. "Verbal and Visual References to Competition in Comparative Advertising." Journal of Advertising 15, no. 1 (March 1986): 10–23. http://dx.doi.org/10.1080/00913367.1986.10672984.

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Kamiya, T., M. Doi, H. Mochiyama, and Y. Mori. "Visual Tracking For References Generated By A Stochastic Model." Asian Journal of Control 5, no. 3 (October 22, 2008): 437–44. http://dx.doi.org/10.1111/j.1934-6093.2003.tb00138.x.

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Pettersson, Lars Winkler, Andreas Kjellin, Mats Lind, and Stefan Seipel. "On the Role of Visual References in Collaborative Visualization." Information Visualization 9, no. 2 (May 14, 2009): 98–114. http://dx.doi.org/10.1057/ivs.2009.2.

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Multi-Viewer Display Environments (MVDE) provide unique opportunities to present personalized information to several users concurrently in the same physical display space. MVDEs can support correct 3D visualizations to multiple users, present correctly oriented text and symbols to all viewers and allow individually chosen subsets of information in a shared context. MVDEs aim at supporting collaborative visual analysis, and when used to visualize disjoint information in partitioned visualizations they even necessitate collaboration. When solving visual tasks collaboratively in a MVDE, overall performance is affected not only by the inherent effects of the graphical presentation but also by the interaction between the collaborating users. We present results from an empirical study where we compared views with lack of shared visual references in disjoint sets of information to views with mutually shared information. Potential benefits of 2D and 3D visualizations in a collaborative task were investigated and the effects of partitioning visualizations both in terms of task performance, interaction behavior and clutter reduction. In our study of a collaborative task that required only a minimum of information to be shared, we found that partitioned views with a lack of shared visual references were significantly less efficient than integrated views. However, the study showed that subjects were equally capable of solving the task at low error levels in partitioned and integrated views. An explorative analysis revealed that the amount of visual clutter was reduced heavily in partitioned visualization, whereas verbal and deictic communication between subjects increased. It also showed that the type of the visualization (2D/3D) affects interaction behavior strongly. An interesting result is that collaboration on complex geo-time visualizations is actually as efficient in 2D as in 3D.
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Dissertations / Theses on the topic "Visual references"

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Zhang, Zongxiang. "Using graphical representation of user interfaces as visual references." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/75630.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 129-133).
My thesis investigates using a graphical representation of user interfaces - screenshots - as a direct visual reference to support various kinds of applications. We have built several systems to demonstrate and validate this idea in domains like searching documentation, GUI automation and testing, and cross-device information migration. In particular, Sikuli Search enables users to search documentation using screenshots of GUI elements instead of keywords. Sikuli Script enables users to programmatically control GUIs without support from the underlying applications. Sikuli Test lets GUI developers and testers create test scripts without coding. Deep Shot introduces a framework and interaction techniques to migrate work states across heterogeneous devices in one action, taking a picture. We also discuss challenges inherent in screenshot-based interactions and propose potential solutions and directions of future research.
by Tsung-Hsiang Chang.
Ph.D.
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Broadus, Cassandra Ann. "Visual works of art as a stimulus for linguistic references and historical time conceptions in third grade students." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc798389/.

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This study investigated the relationship between visual cues in art reproductions, simple linguistic time vocabulary and children's temporal understandings. During interview sessions, 33 third-grade students attending two suburban schools were asked to place three art postcard reproductions sets in chronological order. Interviews were recorded, transcribed, and coded for analysis. Linguistic references used to represent historical time and visual cues within the art postcards which caused students to place art works in a particular time sequence were documented.
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Appert, Damien. "Conception et évaluation de techniques d'interaction non visuelle optimisées pour de la transmission d'information." Thesis, Toulouse 3, 2016. http://www.theses.fr/2016TOU30095/document.

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Dans des situations où la perception visuelle est fortement contrainte ou déficiente, il est nécessaire de rendre perceptible l'information dans une modalité non visuelle, tout en prenant en compte des capacités sensorielles et mnésiques humaines. Par exemple, un non-voyant, souhaitant prendre connaissance d'un itinéraire, devra le parcourir de façon non visuelle et le mémoriser. Cependant, outre l'aspect matériel, la mise en œuvre de solutions alternatives (non visuelles) demeure confrontée aux capacités cognitives de l'utilisateur (compréhension, mémorisation, intégration de plusieurs informations, etc.). L'objet de cette thèse est de contribuer à la conception de techniques d'interactions permettant d'optimiser la transmission non visuelle d'informations. A ces fins, j'ai exploré l'apport de la multimodalité comme moyen d'optimisation permettant d'outrepasser les limites de la mémorisation. Je me suis concentré sur l'étude des techniques d'interaction basées sur les modalités auditives et tactiles, en limitant au maximum l'utilisation de la parole, afin de concevoir des techniques pour des environnements différents (flexibilité), d'optimiser l'utilisation de canaux perceptifs (exploitation des propriétés du son dans des messages audio pour transmettre plus d'informations, par exemple), d'éviter de limiter mes techniques par la barrière de la langue ou de sa compréhension et enfin, pour explorer d'autres solutions que la synthèse vocale seule. Les travaux de ma thèse ont mené à la conception, à l'implémentation et à l'évaluation de techniques d'interaction multimodale non visuelle, en réponse à différents contextes, dont, en particulier, ceux de la transmission d'informations de type , (couple de coordonnées) et (séquence de couples direction-distance). Pour parvenir à concevoir mes interactions, j'ai, tout d'abord, effectué une revue de la littérature, afin d'en extraire les principaux facteurs de conception de techniques d'interaction dédiées à la transmission non visuelle d'information. Puis, j'ai organisé ces facteurs sous la forme d'un cadre d'analyse, sur lequel je me suis appuyé pour concevoir chacune de mes techniques. Trois expériences distinctes ont permis d'évaluer l'influence de facteurs de conception sur l'efficacité des interactions et la satisfaction des utilisateurs vis-à-vis des techniques. Je peux, notamment, citer l'implication des utilisateurs (actif ou passif), la présence d'aides explicites", la transmission de plusieurs informations en parallèle et la modalité principale utilisée et, le type de codage dans lequel est encodée l'information
In situations where the visual perception is strongly constraint or deficient, it is necessary to make perceptible the information with a "not visual form" while taking into account human sensory and mnesic capacities. For example, a blind person wishing to acquaint an itinerary must read it under a non visual form and memorize it. However, besides the material aspect, the implementation of alternatives (non-visual) still faces to the cognitive abilities of the user (comprehension, memorization, integration of various information, etc.). The purpose of this thesis is to contribute to the design of interaction techniques allowing to optimize the transmission not visual of the information. For these purposes, I explored the feature of multimodality as a means of optimization, allowing of exceeding the memorization limits. I focused on the study of interaction techniques based on auditory and tactile modalities and by minimizing the use of the speech, in order to develop techniques for different environments (flexibility), optimize the use of perceptual channels (operating the properties of sound in audio messages to transmit more information, for example), avoid limiting my techniques by the language barrier or understanding and finally, to explore alternatives to the synthesised voice alone. The works of my thesis led to the design, to the implementation and to the evaluation of interaction techniques "non-visual" and "multiform", in answer to different contexts, whom in particular those of the information transmission of type , (pair of coordinates) and (sequence of couples direction-distance). To achieve design my interactions, I have made a review of literature in order to extract the main factors of design of interaction techniques dedicated to the transmission not visual of the information. Then, I have organized these factors in an analytical framework on which I have relied to design each of my techniques. Three separate experiments were led to evaluate the influence of design factors on the effectiveness of interactions and satisfaction towards users of technology. I can give some of them, the involvement of users (active or passive), the presence of explicit help, the transmission of several information in parallel, the main modality used and the type of coding in which is encoded the information
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Amaral, Laura Guidali. "A influência de imagens indiretas como fonte de inspiração no processo criativo de design." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3687.

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Made available in DSpace on 2015-05-27T15:38:29Z (GMT). No. of bitstreams: 1 influencia_imagens.pdf: 14682107 bytes, checksum: dc2cff25918154d890f4213f219ac205 (MD5) Previous issue date: 2013-03-27
CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Uma das principais características do conceito de Design Estratégico utilizado nesta pesquisa é o uso de um método de projeto que propõe uma etapa denominada metaprojeto - um espaço para discussão do problema de design. Nesta etapa, utliza-se um tipo especial de pesquisa chamado Pesquisa Blue Sky. Esta é composta essencialmente de referências visuais externas ao contexto do que se está projetando, e busca revelar tendências e apresentar estímulos úteis para o projeto. Na presente investigação busca-se refletir sobre o papel de imagens não relacionadas ao problema de projeto - referências indiretas - como fontes de inspiração no processo criativo de design. Para tanto se aborda a questão do problema de projeto mal estruturado e o seu processo de resolução; o pensamento criativo; e o uso da imagem como referência. É proposto um método de pesquisa de caráter exploratório que inclui o desenvolvimento de lincográficos e visa avaliar como estas imagens específicas são utilizadas durante o processo projetual. Apresentam-se indícios que o uso de imagens indiretas auxilia na formulação de ideias mais conceituais por aumentar o tempo de reflexão dos indivíduos sobre o problema e sobre a solução.
One of the main characteristics of the Strategic Design concept adopted in this research is the use of a design method that proposes a stage called metadesign - a space for discussion of the design problem. At this stage, a special type of tool is used, called Blue Sky research. It is essentially composed by visual references, that are external to the design context, and reveals trends and offers useful stimuli in the project. The purpose of this investigation is to reflect about the role of images not directly related to the design problems - indirect references - as inspiration sources for the creative design process. To do so, several aspects are reviewed, such as the "Wicked problem" and it's solution process; creative process; and usage of images as reference. A exploratory research, which includes the development of linkographs, is proposed in order to evaluate how these specific images are used during the project process. Evidence is presented, showing that indirect references help the formulation of conceptual ideas, by increasing the reflection time of the individuals about the problem and about the solution.
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Craig, R. Gordon. "Switching attention between visual frames of reference." Thesis, University of Oxford, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343555.

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Mender, Bedeho M. W. "Models of primate supraretinal visual representations." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:ce1fff8e-db5c-46e4-b5aa-7439465c2a77.

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This thesis investigates a set of non-classical visual receptive field properties observed in the primate brain. Two main phenomena were explored. The first phenomenon was neurons with head-centered visual receptive fields, in which a neuron responds maximally to a visual stimulus in the same head-centered location across all eye positions. The second phenomenon was perisaccadic receptive field dynamics, which involves a range of experimentally observed response behaviours of an eye-centered neuron associated with the advent of a saccade that relocates the neuron's receptive field. For each of these two phenomena, a hypothesis was proposed for how a neural circuit with a suitable initial architecture and synaptic learning rules could, when subjected to visually-guided training, develop the receptive field properties in question. Corresponding neural network models were first trained as hypothesized, and subsequently tested in conditions similar to experimental tasks used to interrogate the physiology of the relevant primate neural circuits. The behaviour of the models was compared to neurophysiological observations as a metric for their explanatory power. In both cases the neural network models were in broad agreement with experimental observations, and the operation of these models was studied to shed light on the neural processing behind these neural phenomena in the brain.
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Bryer, Alan. "Pseudotumor cerebri (with special reference to visual loss)." Master's thesis, University of Cape Town, 1988. http://hdl.handle.net/11427/26342.

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AIMS OF STUDY: 1. To analyse the patients . who have been treated at Groote Schuur Hospital over the last seven years for Pseudotumor Cerebri. 2. To document the clinical features of this group of patients. 3. To determine the visual prognosis of this group. 4. To assess the forms of treatment that have been used in this group. 5. To review the literature with regard to: a) a comparison of the results of other studies with the present one. b) the pathophysiology of the condition. c) treatment of the syndrome. d) the visual prognosis of the syndrome.
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Krüger, Hannah Marie. "The reference frame of inhibition of return." Thesis, University of Aberdeen, 2013. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=202099.

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Against a plethora of visual input, visual attention filters and selects relevant information and disengages from irrelevant items. One possible mechanism to enable disengagement is reflected in inhibition of return (IOR), the finding that previously visited locations are responded to slower than locations that have not been investigated before. In line with the proposal that IOR reflects a mechanism to facilitate visual search, evidence suggests that IOR is coded in space-based (“spatiotopic”) coordinates, despite the largely retina-based (“retinotopic”) coding scheme of the visual system. For IOR to efficiently facilitate visual search it should be coded solely in spatiotopic coordinates, but recent investigations show retinotopic IOR effects alongside spatiotopic IOR. The putative function of IOR has also been challenged by the observation that the eyes return to previously visited locations more frequently than would be predicted based on chance. The presented program of research examines the factors that influence whether, and how, IOR is implemented in a way that would facilitate visual search. Firstly, it was examined whether it is an efferent signal about an upcoming eye movement or a more general prediction-based mechanism that maintains IOR in spatiotopic coordinates across eye movements. IOR was observed in both retinotopic and spatiotopic coordinates across eye movements, but was observed in a weakened form and only in location-based coordinates when objects, instead of the eyes, were moved. These results suggest that efferent signals about upcoming eye movements contribute to updating and maintaining IOR tags in useful locations when the eyes move. Secondly, the relative strength and robustness of retinotopic and spatiotopic IOR were examined; the relative frequency of cue-target pairings in retinotopic and spatiotopic references frames had no significant effect on the presence of retinotopic IOR, whereas practice with the experimental task strengthened spatiotopic IOR III and eliminated retinotopic IOR. Thirdly, spatiotopic IOR was observed to be more robust than retinotopic IOR for both saccadic and manual responses. Fourthly, for responses to targets appearing in the brief interval before the eye movement (< 150ms), IOR was observed in the future retinotopic location of the target, suggesting that IOR was remapped predictively. Finally, it was demonstrated that IOR is reduced for intermediate locations along pre-planned sequences of saccades. Taken together the findings of the presented series of research suggest that IOR is updated into spatiotopic coordinates across eye movements. Spatiotopic IOR involves the efferent signal of the eye movement and is updated predictively before the saccade, extending the notion that predictive remapping updates attentional pointers to updating of inhibitory effects. Retinotopic IOR was consistently weaker than spatiotopic IOR across all experiments, and was eliminated with practice, consistent with retinotopic IOR being an undesirable, but avoidable, consequence of inhibiting locations while moving the eyes. Finally, the reduction of IOR for intermediate locations along preplanned saccade sequences is consistent with the idea that the degree to which a location was attended can determine how inhibited that location subsequently becomes. It also could explain why refixations are commonly observed in free visual search, which would typically contain many such pre-planned sequences. Taken together, the findings are additional evidence that IOR reflects a mechanism that facilitates visual search under the conditions in which search normally occurs, that is, across overt eye movements and sequences of eye movements.
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Zribi, Salma. "Voir, savoir, concevoir : une méthode d’assistance à la conception d’ambiances lumineuses par l’utilisation d’images références." Thesis, Vandoeuvre-les-Nancy, INPL, 2011. http://www.theses.fr/2011INPL061N/document.

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La lumière naturelle est une préoccupation forte dans la conception du projet architectural. Elle a une grande influence sur le confort visuel et la qualité architecturale des espaces intérieurs. Plusieurs méthodes et outils ont été développés pour assister les architectes dans la conception des ambiances lumineuses. L’analyse de ces différentes méthodes et outils montre qu’ils sont peu adaptés à l’activité de formulation des intentions des concepteurs durant les premières phases de conception.Dans le cadre de cette thèse, notre objectif est d’améliorer ces premières phases de conception en apportant aux concepteurs une aide pour la formalisation de leurs intentions d’ambiances lumineuses. L’objectif poursuivi étant de faire de la lumière naturelle un fil conducteur dans le développement du projet architectural.L’étude de la pratique des concepteurs durant les premières phases de conception fait apparaître qu’ils font fréquemment appel à des références jouant le rôle de dispositifs heuristiques. L’analyse des caractéristiques de ces références et de leur évocation montre que les images comme formes de référence favorisent l’expression des désirs, des souhaits et des intentions du concepteur. L’assistance à l’activité de référenciation par les images serait donc une aide précieuse dans la formalisation des intentions pour la prise en compte de la lumière naturelle dans la conception de projet.Nous développons une méthode fondée sur la constitution d’une base d’images références représentatives des ambiances lumineuses et sur un environnement de manipulation et exploration particulière de cette base. Pour ce faire, nous considérons d’une part le rôle de l’image-référence comme élément actif du raisonnement visuel et d’autre part, les aspects du processus de référenciation notamment dans un mode de raisonnement analogique.Cette méthode a été implémentée dans un outil prototype dénommé « day@mbiance ». Cet outil propose une base d’images composée de photographies illustrant des espaces intérieurs en éclairage naturel. Ces dernières sont indexées à partir d’un thésaurus original dédié aux « ambiances lumineuses ». L’outil, par ailleurs, expérimente différents modes de navigation par l’image qui sont définis de manière à stimuler les différentes activités cognitives dans chacune des phases du processus de référenciation.Enfin, la méthode développée a été testée lors d’une phase expérimentale qui a validé les éléments méthodologiques développés
The natural light is a strong concern in the design of an architectural project. It has a great influence on visual comfort and architectural quality of interior spaces. Several methods and tools have been developed to assist architects in the design of bright atmospheres. Analysis of these different methods and tools showed that they are not well adapted to the designers activity during the early stages of design. In this thesis, our objective is to enhance the early stages of design by providing designers with a support for the formalization of their intentions of bright atmospheres. The aim is to make natural light a thread in the development of the architectural project. The study of the practice of designers during the early stages of design has shown that they frequently use references acting as heuristic devices. Analysis of the characteristics of these references and their evocation showed that images, as type of references, promote the expression of desires, wishes and intentions of the designer. Assistance to the activity of referring by the images would be a valuable aid in the formalization of intentions to include the natural light into the project design. We developed a method based on developping an image database of representative references of bright atmosphere and supported with a handling environment and exploration of this particular base. To achieve this, we consider, in the one hand, the role of the reference-image as the active item of visual reasoning and, on the other hand, aspects of referring process, specially, in a mode of analogical reasoning. This method has been implemented in a prototype tool called « day@mbiance ». This tool provides an image database composed of photographs of interior spaces with natural lighting. These images are indexed using an original thesaurus dedicated to « bright atmosphere ». The tool also experiments different modes of navigation through images that are defined in order to stimulate different cognitive activities in each stage of the referring process
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Lester, Ben. "Attentional and Neural Manipulations of Visuospatial Contextual Information." Thesis, University of Oregon, 2013. http://hdl.handle.net/1794/12985.

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A critical function of the human visual system is to parse objects from the larger context of the environment, allowing for the identification of, and potential interaction with, those objects. The use of contextual information allows us to rapidly locate, identify, and interact with objects that appear in the environment. Contextual information can help specify an object's location within the environment (allocentric encoding) or with respect to the observer (egocentric encoding). Understanding how contextual information influences perceptual organization, and the neural systems that process a complex scene, is critical in understanding how contextual information assists in parsing local information from background. In the real world, relying on context is typically beneficial, as most objects occur in circumscribed environments. However, there are circumstances in which context can harm performance. In the case of visual illusions, relying on the context can bias observers' perceptions and cause significant motor errors. Studying the illusory conditions under which perceptual/motor functions are "fooled", or breakdown, can provide valuable information about how the brain computes allocentric and egocentric frames of reference. The following studies examine how attentional (Chapters II & III) manipulations of visuospatial context affect components of observers' egocentric reference frames (e.g., perceived vertical or subjective midline) and how neural manipulations (Chapter IV) can modulate observers' reliance on contextual information. In Chapter II, the role of attentional control settings on contextual processing is examined. Chapter III addresses the question of how visuospatial shifts of attention interact with an egocentric frame of reference. Finally, Chapter IV examines the functional role of superior parietal cortex in the processing of egocentric contextual information.
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Books on the topic "Visual references"

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Scharf, Dean. HTML visual quick reference. Indianapolis, IN: Que Corp., 1995.

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Visual Basic: Programmer's reference. Berkeley, Calif: Osborne McGraw-Hill, 1998.

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Scharf, Dean. HTML visual quick reference. 2nd ed. Indianapolis, IN: Que Corp., 1996.

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HTML visual quick reference. Indianapolis: Que Computer Publishing, 1995.

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Visual Basic.NET programmer's reference. Berkeley, Calif: McGraw-Hill/Osborne, 2002.

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Stephens, Rod. Visual Basic 2010: Programmer's Reference. Indianapolis, IN: Wrox (Wiley Pub.), 2010.

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Scharf, Dean. HTML 3.2 visual quick reference. 3rd ed. Indianapolis, IN: Que Corp., 1997.

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Walnum, Clayton. Visual Basic 6 master reference. Foster City, CA: IDG Books Worldwide, 1999.

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Stephens, Rod. Visual Basic 2008: Programmer's reference. Indianapolis, IN: Wiley, 2008.

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Visual Basic 2005 programmer's reference. Hoboken, NJ: Wiley, 2005.

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Book chapters on the topic "Visual references"

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Argyle, R. W. "References and Bibliography." In Observing and Measuring Visual Double Stars, 401–12. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3945-5_30.

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Steriade, M., D. Paré, B. Hu, and M. Deschênes. "References." In The Visual Thalamocortical System and Its Modulation by the Brain Stem Core, 93–121. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/978-3-642-74901-8_6.

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Aznar, Fidel, Mar Pujol, and Ramón Rizo. "Visual Navigation for UAV with Map References Using ConvNets." In Advances in Artificial Intelligence, 13–22. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44636-3_2.

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de L. Pertile, Solange, and Viviane P. Moreira. "A Test Collection to Evaluate Plagiarism by Missing or Incorrect References." In Information Access Evaluation. Multilinguality, Multimodality, and Visual Analytics, 141–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33247-0_17.

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Aupperle, Martin. "Referenzen." In Programmierhandbuch Visual C++ Version 1.5, 117–26. Wiesbaden: Vieweg+Teubner Verlag, 1994. http://dx.doi.org/10.1007/978-3-322-87231-9_6.

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Freeman, Adam. "C# Fundamentals and Keyword Reference." In Introducing Visual C# 2010, 33–89. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-3172-1_4.

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Cowell, John. "Menu and Toolbar Reference." In Essential Visual Basic 5.0 Fast, 200–230. London: Springer London, 1997. http://dx.doi.org/10.1007/978-1-4471-0983-9_19.

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Quan, Wu, and Mao Lin Huang. "Dynamic Visualization of Spatially Referenced Information." In Advances in Visual Computing, 642–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11595755_79.

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Nalepa, Grzegorz J. "Visual Software Modeling with Rules." In Intelligent Systems Reference Library, 275–97. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66655-6_11.

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Kanematsu, Hideyuki, and Dana M. Barry. "Audio-Visual Classroom and STEM." In Intelligent Systems Reference Library, 41–44. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19234-5_7.

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Conference papers on the topic "Visual references"

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"PHOTOTIMA: VISUAL EXPLORATION OF PHOTOS WITH SPATIOTEMPORAL REFERENCES." In 8th International Conference on Web Information Systems and Technologies. SciTePress - Science and and Technology Publications, 2012. http://dx.doi.org/10.5220/0003930803320341.

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Chang, Tsung-Hsiang. "Using graphical representation of user interfaces as visual references." In the 24th annual ACM symposium adjunct. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2046396.2046411.

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Cuzzocrea, Alfredo. "Generating Synthetic Memory References via Hierarchical Markov Models Effectively and Efficiently." In The 24th International DMS Conference on Visualization and Visual Languages. KSI Research Inc. and Knowledge Systems Institute Graduate School, 2018. http://dx.doi.org/10.18293/seke2018-018.

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Takmaz, Ece, Mario Giulianelli, Sandro Pezzelle, Arabella Sinclair, and Raquel Fernández. "Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts." In Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP). Stroudsburg, PA, USA: Association for Computational Linguistics, 2020. http://dx.doi.org/10.18653/v1/2020.emnlp-main.353.

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Guilarte, Orlando Fonseca, Simone Diniz Junqueira Barbosa, and Sinesio Pesco. "A Collaborative Support for Recommending References in Papers." In XXXII Conference on Graphics, Patterns and Images. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sibgrapi.est.2019.8300.

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Understanding citations to scientific publications is a task of vital importance in the academic world. This task can be supported by appropriate data structures and visualization mechanisms. One challenge is the amount of existing relationships and the difficulty of determining which of the references of a document are considered the most potentially relevant to it. In this paper, we propose a visual approach based on graphs to recommend important references. Also, we propose a procedure to build and update the citation graph in a collaborative way.
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Alli, Mostafa. "Author's Paper Similarity Prediction based on the Similarity of Textual References to Visual Features." In Special Session on Information Filtering and Retrieval. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005629006370643.

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Utsumi, Akira, Tsukasa Mikuni, and Isamu Nagasawa. "Effect of on-road virtual visual references on vehicle control stability of wide/narrow FOV drivers." In AutomotiveUI '19: 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3349263.3351331.

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Basso, Alessandro, Starlight Vattano, and Alessandro Luigini. "Enhancing the digital heritage, educating with the heritage. The Charles V Fort of the harbor of Girgenti." In FORTMED2020 - Defensive Architecture of the Mediterranean. Valencia: Universitat Politàcnica de València, 2020. http://dx.doi.org/10.4995/fortmed2020.2020.11354.

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The essay proposes a project of enhancement and valorization of the Fort of Charles V to guard the harbor of Agrigento, in 1549. Starting from those visual references testified by the sixteenth and seventeenth century representations between the defensive fort, the harbor of Agrigento, and the ancient Greek city taking shape in the landscape configurations of Camiliani and Spannocchi, the article proposes the enhancement of the building starting from a photogrammetric digital survey with a phase of digital elaboration of the model on virtual platforms for the immersive exploration to be concluded with the definition of paths differentiated by users from a wide range of sources (scholars, citizens, students of different ages).
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Dubowy, Norbert. "Vom Kritischen Bericht zur Kritischen Dokumentation am Beispiel der Digital-interaktiven Mozart-Edition." In Jahrestagung der Gesellschaft für Musikforschung 2019. Paderborn und Detmold. Musikwissenschaftliches Seminar der Universität Paderborn und der Hochschule für Musik Detmold, 2020. http://dx.doi.org/10.25366/2020.53.

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A digital music edition that follows the principles implemented in the fully-digital, MEI-coded Digital Interactive Mozart Edition, pursued by the Mozarteum Foundation and the Packard Humanities Institute, has many advantages over conventional analog editions. One advantage is greater transparency, which is achieved not only at the level of the material, e. g. the inclusion of digital images of the sources, but above all by making editorial processes and decisions visible in the edition itself. In the digital edition, the Critical Report, a defining component of any critical edition and often physically separate from the edited musical text, becomes part of the overall digital code. The philological findings and editorial processes reported encompass the entire range of forms of expression, from verbal comments and annotations to pure code and non-verbal, largely visual communication strategies. Therefore, the format of the traditional printed Critical Report, which is mainly made up of text and tables, dissolves and is replaced by an immaterial, non-delimitable field of data, information, references and media for which the term Critical Documentation is more appropriate.
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Costa, Robson Xavier da. "Trajetórias do olhar: pintura naïf e história da arte paraibana." In Encontro da História da Arte. Universidade Estadual de Campinas, 2006. http://dx.doi.org/10.20396/eha.2.2006.3687.

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Este trabalho tem como objetivo discutir as relações entre a imaginação histórica, a história visual, a memória e as fontes orais a partir de um enfoque na pintura naïf como objeto para o estudo da História. A imagem neste trabalho será encarada como texto visual, passível de análises apuradas, levando-se em conta o papel da imaginação na construção da narrativa e a contextualização das relações estabelecidas a partir, para e pela obra visual. Examinaremos algumas concepções de cultura visual, história visual, memória e história oral, buscando as possíveis contribuições para as artes visuais, particularmente referentes a pintura naïf, inserida no contexto das primeiras vanguardas do Século XX.
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Reports on the topic "Visual references"

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Snider, D. M., K. L. Wagner, W. H. Grush, and K. R. Jones. Nuclear plant analyzer: Computer visual system reference manual. Office of Scientific and Technical Information (OSTI), January 1995. http://dx.doi.org/10.2172/10118672.

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Mermeklieva, Elena. Reference Values of Binocular Pattern Reversal Visual Evoked Potentials in Bulgarian Population. "Prof. Marin Drinov" Publishing House of Bulgarian Academy of Sciences, November 2020. http://dx.doi.org/10.7546/crabs.2020.11.17.

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Chandra, Shailesh, Mehran Rahmani, Timothy Thai, Vivek Mishra, and Jacqueline Camacho. Evaluating Financing Mechanisms and Economic Benefits to Fund Grade Separation Projects. Mineta Transportation Institute, January 2021. http://dx.doi.org/10.31979/mti.2020.1926.

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Investment in transportation infrastructure projects generates benefits, both direct and indirect. While emissions reductions, crash reductions, and travel time savings are prominent direct benefits, there are indirect benefits in the form of real estate enhancements that could pay off debt or loan incurred in the improvement of the infrastructure itself. Studies have shown that improvements associated with rail transportation (such as station upgrades) trigger an increase in the surrounding real estate values, increasing both the opportunity for monetary gains and, ultimately, property tax collections. There is plenty of available guidance that provides blueprints for benefits calculations for operational improvements in rail transportation. However, resources are quite limited in the analysis of benefits that accrue from the separation of railroad at-grade crossings. Understanding the impact of separation in a neighborhood with high employment or population could generate revenues through increased tax collections. In California, the research need is further amplified by a lack of guidance from the California Public Utilities Commission (CPUC) on at-grade crossing for separation based on revenue generated. There is a critical need to understand whether grade separation projects could impact neighboring real estate values that could potentially be used to fund such separations. With COVID-19, as current infrastructure spending in California is experiencing a reboot, an approach more oriented to benefits and costs for railroad at-grade separation should be explored. Thus, this research uses a robust benefits-to-cost analysis (BCA) to probe the economic impacts of railroad at-grade separation projects. The investigation is carried out across twelve railroad-highway at-grade crossings in California. These crossings are located at Francisquito Ave., Willowbrook/Rosa Parks Station, Sassafras St., Palm St., Civic Center Dr., L St., Spring St. (North), J St., E St., H St., Parkmoor West, and Nursery Ave. The authors found that a majority of the selected at-grade crossings analyzed accrue high benefits-to-cost (BC) ratios from travel time savings, safety improvements, emissions reductions, and potential revenue generated if property taxes are collected and used to fund such separation projects. The analysis shows that with the estimated BC ratios, the railroad crossing at Nursery Ave. in Fremont, Palm St. in San Diego, and H St. in Chula Vista could be ideal candidates for separation. The methodology presented in this research could serve as a handy reference for decision-makers selecting one or more at-grade crossings for the separation considering economic outputs and costs.
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