Academic literature on the topic 'Visual transformation'

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Journal articles on the topic "Visual transformation"

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Issers, Oxana. "Potential of Transformations in Polycode Internet Meme Within the Event-Related Context of 2020." Vestnik Volgogradskogo gosudarstvennogo universiteta. Serija 2. Jazykoznanije, no. 2 (June 2021): 26–41. http://dx.doi.org/10.15688/jvolsu2.2021.2.3.

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The article deals with a specific polycode text that functions in the field of virtual communication – Internet meme. The focus is on its regular transformations. Considering possible methodological approaches to the analysis of this phenomenon, the author comes to the conclusion about the efficiency of using the methodology of intertext linguistic theory. The essential characteristic of a meme is its transformational potential, which allows to create new meanings and use this communication unit in a wide range of relevant contexts. The polycode structure of a meme determines the spectrum of its potential transformations by changing the verbal and visual elements. The material of observations was one of the most popular memes of 2020 – "Get up, Natasha, we dropped everything". The author identifies 8 meme transformations, which can be considered as regular: development of the visuals with the addition of a verbal element; contraction of the visuals with the same verbal element / transformation of the verbal element; the reframing of the context; pragmatic transformation; intertextual transformation, including the effect of meta-communication; reduction of the image with the same visual markers; reframing with the change of verbal and visual elements; adaptation of the meme in the media texts. The latter transformation indicates the successful inclusion of the Internet meme as a communication element of network coverse in modern discursive practices.
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Robinett, Warren, and Richard Holloway. "The Visual Display Transformation for Virtual Reality." Presence: Teleoperators and Virtual Environments 4, no. 1 (January 1995): 1–23. http://dx.doi.org/10.1162/pres.1995.4.1.1.

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The visual display transformation for virtual reality (VR) systems is typically much more complex than the standard viewing transformation discussed in the literature for conventional computer graphics. The process can be represented as a series of transformations, some of which contain parameters that must match the physical configuration of the system hardware and the user's body. Because of the number and complexity of the transformations, a systematic approach and a thorough understanding of the mathematical models involved are essential. This paper presents a complete model for the visual display transformation for a VR system; that is, the series of transformations used to map points from object coordinates to screen coordinates. Virtual objects are typically defined in an object-centered coordinate system (CS), but must be displayed using the screen-centered CSs of the two screens of a head-mounted display (HMD). This particular algorithm for the VR display computation allows multiple users to independently change position, orientation, and scale within the virtual world, allows users to pick up and move virtual objects, uses the measurements from a head tracker to immerse the user in the virtual world, provides an adjustable eye separation for generating two stereoscopic images, uses the off-center perspective projection required by many HMDs, and compensates for the optical distortion introduced by the lenses in an HMD. The implementation of this framework as the core of the UNC VR software is described, and the values of the UNC display parameters are given. We also introduce the vector-quaternion-scalar (VQS) representation for transformations between 3D coordinate systems, which is specifically tailored to the needs of a VR system. The transformations and CSs presented comprise a complete framework for generating the computer-graphic imagery required in a typical VR system. The model presented here is deliberately abstract in order to be general purpose; thus, issues of system design and visual perception are not addressed. While the mathematical techniques involved are already well known, there are enough parameters and pitfalls that a detailed description of the entire process should be a useful tool for someone interested in implementing a VR system.
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Costa, Marco. "Visual Tension." Perception 49, no. 11 (October 13, 2020): 1213–34. http://dx.doi.org/10.1177/0301006620963753.

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Although tension perception is well investigated in the music domain, its determinants in visual displays are still largely unexplored. Furthermore, the distinctive role of tension and arousal in affect theory is still debated. The study aimed to assess how geometrical and graphical transformations of basic visual shapes can affect perceived tension and arousal. The geometrical transformations were angle amplitude, rotation, position within a frame, symmetry, verticality, angularity, size, and regularity in spacing, while the graphical transformation regarded contrast. The sample included 122 participants. Perceived tension was significantly higher in angles with small amplitude, squares that were slightly rotated and not in the upright position, the upper and right areas within a rectangle, angular shapes, high-contrasted graphical transitions, asymmetrical shapes, vertical shapes, and dot patterns with irregular spacing. Overall, there was a moderate correlation between perception of tension and perception of arousal, although in some specific features, tension exhibited a dissociation from arousal, suggesting a distinctive role of tension in affect theory.
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Miao, Xu, and Rajesh P. N. Rao. "Learning the Lie Groups of Visual Invariance." Neural Computation 19, no. 10 (October 2007): 2665–93. http://dx.doi.org/10.1162/neco.2007.19.10.2665.

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A fundamental problem in biological and machine vision is visual invariance: How are objects perceived to be the same despite transformations such as translations, rotations, and scaling? In this letter, we describe a new, unsupervised approach to learning invariances based on Lie group theory. Unlike traditional approaches that sacrifice information about transformations to achieve invariance, the Lie group approach explicitly models the effects of transformations in images. As a result, estimates of transformations are available for other purposes, such as pose estimation and visuomotor control. Previous approaches based on first-order Taylor series expansions of images can be regarded as special cases of the Lie group approach, which utilizes a matrix-exponential-based generative model of images and can handle arbitrarily large transformations. We present an unsupervised expectation-maximization algorithm for learning Lie transformation operators directly from image data containing examples of transformations. Our experimental results show that the Lie operators learned by the algorithm from an artificial data set containing six types of affine transformations closely match the analytically predicted affine operators. We then demonstrate that the algorithm can also recover novel transformation operators from natural image sequences. We conclude by showing that the learned operators can be used to both generate and estimate transformations in images, thereby providing a basis for achieving visual invariance.
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Pedersen, Pia. "Representing transformation through visual experimentation." InfoDesign - Revista Brasileira de Design da Informação 11, no. 3 (December 26, 2014): 273–90. http://dx.doi.org/10.51358/id.v11i3.275.

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Garg, Ankit, Ashish Negi, and Geeta Chauhan. "Analysis of Iterated Affine Transformation Function and Linear Mapping for Content Preservation." International Journal of Engineering & Technology 7, no. 4.19 (November 27, 2018): 50–57. http://dx.doi.org/10.14419/ijet.v7i4.19.22014.

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In image scaling contents of image can be distorted which are required to preserve using linear mapping. Geometric transformations can preserve structural properties i.e. parallelism, colinearity and orientation. It is highly desirable to preserve structural properties of image contents because human visual system is very sensitive to distortion of objects. In this paper image scaling is performed using iterative affine transformation and results show that linear mapping function applied on affine space preserve affine properties under affine transformation. A number of scaling operations are applied on image using iterative affine transformation and for each iteration linear mapping is performed to preserved object structure. Analysis present in this paper shows that in image scaling preservation of image content is possible under iterative affine transformation and linear mapping. Image artifacts can be minimize using saliency based antialiasing algorithm after affine transformation. Â
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Żernicki, Bogusław. "Reversal of visual discrimination and visual acute extinction in cats with poor or limited early visual experience." Acta Neurobiologiae Experimentalis 57, no. 4 (December 31, 1997): 323–28. http://dx.doi.org/10.55782/ane-1997-1241.

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Transformation of visual instrumental conditioned reflexes rewarded with food was compared in cats binocularly deprived of pattern vision in the early period of life (BD cats), control cats reared also in the laboratory but with open eyes (C cats) and cats reared in normal environment (N cats). In Expt. I the cats were given 4 sequential reversal trainings of cross vs. disc discrimination and in Expt. II a response to a gate marked with a cross or a disc was submitted to 4 sequential acute extinctions and restorations. The results show that both visual deprivation and rearing in monotonous laboratory environment moderately affect transformation of associations between visual stimuli and hunger drive and instrumental responses. However, in BD cats transformation learning is less impaired than previously studied visual discrimination learning.
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Sülzenbrück, Sandra. "The Impact of Visual Feedback Type on the Mastery of Visuo-Motor Transformations." Zeitschrift für Psychologie 220, no. 1 (January 2012): 3–9. http://dx.doi.org/10.1027/2151-2604/a000084.

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For the effective use of modern tools, the inherent visuo-motor transformation needs to be mastered. The successful adjustment to and learning of these transformations crucially depends on practice conditions, particularly on the type of visual feedback during practice. Here, a review about empirical research exploring the influence of continuous and terminal visual feedback during practice on the mastery of visuo-motor transformations is provided. Two studies investigating the impact of the type of visual feedback on either direction-dependent visuo-motor gains or the complex visuo-motor transformation of a virtual two-sided lever are presented in more detail. The findings of these studies indicate that the continuous availability of visual feedback supports performance when closed-loop control is possible, but impairs performance when visual input is no longer available. Different approaches to explain these performance differences due to the type of visual feedback during practice are considered. For example, these differences could reflect a process of re-optimization of motor planning in a novel environment or represent effects of the specificity of practice. Furthermore, differences in the allocation of attention during movements with terminal and continuous visual feedback could account for the observed differences.
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Henry, Steve. "A Visual Map of Learner Transformation." Scope: Contemporary Research Topics (Work-based Learning), no. 6 (2024): 38–41. http://dx.doi.org/10.34074/scop.6006014.

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Földiák, Peter. "Learning Invariance from Transformation Sequences." Neural Computation 3, no. 2 (June 1991): 194–200. http://dx.doi.org/10.1162/neco.1991.3.2.194.

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The visual system can reliably identify objects even when the retinal image is transformed considerably by commonly occurring changes in the environment. A local learning rule is proposed, which allows a network to learn to generalize across such transformations. During the learning phase, the network is exposed to temporal sequences of patterns undergoing the transformation. An application of the algorithm is presented in which the network learns invariance to shift in retinal position. Such a principle may be involved in the development of the characteristic shift invariance property of complex cells in the primary visual cortex, and also in the development of more complicated invariance properties of neurons in higher visual areas.
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Dissertations / Theses on the topic "Visual transformation"

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Bruno, Alexander. "Visual-Audio Media: Transformation and Communication." VCU Scholars Compass, 2015. http://scholarscompass.vcu.edu/etd/3768.

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Designers are often concerned with communication through the visual; we focus on the printed object, images on screens, furniture, spaces, and other visual experiences. We should also be cognizant of audio and its communicative properties, especially when contextualized with visual content. Pairing visuals and audio can make a greater impact upon a viewer/listener than each media might make alone. My research focuses on a practice of working within strict sets of rules and boundaries to create visual-audio work. This visual-audio work not only communicates a concept or idea, but also lives as a research artifact of my design processes.
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Evans, Benjamin D. "Learning transformation-invariant visual representations in spiking neural networks." Thesis, University of Oxford, 2012. https://ora.ox.ac.uk/objects/uuid:15bdf771-de28-400e-a1a7-82228c7f01e4.

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This thesis aims to understand the learning mechanisms which underpin the process of visual object recognition in the primate ventral visual system. The computational crux of this problem lies in the ability to retain specificity to recognize particular objects or faces, while exhibiting generality across natural variations and distortions in the view (DiCarlo et al., 2012). In particular, the work presented is focussed on gaining insight into the processes through which transformation-invariant visual representations may develop in the primate ventral visual system. The primary motivation for this work is the belief that some of the fundamental mechanisms employed in the primate visual system may only be captured through modelling the individual action potentials of neurons and therefore, existing rate-coded models of this process constitute an inadequate level of description to fully understand the learning processes of visual object recognition. To this end, spiking neural network models are formulated and applied to the problem of learning transformation-invariant visual representations, using a spike-time dependent learning rule to adjust the synaptic efficacies between the neurons. The ways in which the existing rate-coded CT (Stringer et al., 2006) and Trace (Földiák, 1991) learning mechanisms may operate in a simple spiking neural network model are explored, and these findings are then applied to a more accurate model using realistic 3-D stimuli. Three mechanisms are then examined, through which a spiking neural network may solve the problem of learning separate transformation-invariant representations in scenes composed of multiple stimuli by temporally segmenting competing input representations. The spike-time dependent plasticity in the feed-forward connections is then shown to be able to exploit these input layer dynamics to form individual stimulus representations in the output layer. Finally, the work is evaluated and future directions of investigation are proposed.
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Van, Oortmerssen Wouter. "Concurrent tree space transformation in the aardappel programming language." Thesis, University of Southampton, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.326374.

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Newell-Walker, Ursula. "Art-making in the reconceptualisation and transformation of midlife." Thesis, University of Derby, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.324407.

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Potvin, Allison Leigh. "Bodies in Transition:Physical Transformation in Postmodern Russian Fiction and Visual Culture." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1316111770.

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Loh, Angeline M. "The recovery of 3-D structure using visual texture patterns." University of Western Australia, 2006. http://theses.library.uwa.edu.au/adt-WU2006.0101.

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[Truncated abstract] One common task in Computer Vision is the estimation of three-dimensional surface shape from two-dimensional images. This task is important as a precursor to higher level tasks such as object recognition - since shape of an object gives clues to what the object is - and object modelling for graphics. Many visual cues have been suggested in the literature to provide shape information, including the shading of an object, its occluding contours (the outline of the object that slants away from the viewer) and its appearance from two or more views. If the image exhibits a significant amount of texture, then this too may be used as a shape cue. Here, ‘texture’ is taken to mean the pattern on the surface of the object, such as the dots on a pear, or the tartan pattern on a tablecloth. This problem of estimating the shape of an object based on its texture is referred to as shape-form-texture and it is the subject of this thesis . . . The work in this thesis is likely to impact in a number of ways. The second shape-form-texture algorithm provides one of the most general solutions to the problem. On the other hand, if the assumptions of the first shape-form-texture algorithm are met, this algorithm provides an extremely usable method, in that users should be able to input images of textured objects and click on the frontal texture to quickly reconstruct a fairly good estimation of the surface. And lastly, the algorithm for estimating the transformation between textures can be used as a part of many shape-form-texture algorithms, as well as being useful in other areas of Computer Vision. This thesis gives two examples of other applications for the method: re-texturing an object and placing objects in a scene.
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Furin, Anna, and Emma Martinsson. "LEADERSHIP FOR CHANGE : -Action research within a Lean transformation." Thesis, KTH, Skolan för teknikvetenskaplig kommunikation och lärande (ECE), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-174023.

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The purpose of the study has been to investigate how leadership can support organisational change by empowering Project Managers and Team Leaders to encourage organisational change into a Lean/Agile organisation. Lean is a management philosophy based on measuring flow efficiency instead of resource efficiency. To be able to create flow there are certain basic principles to be followed such as minimising waste, working in a team and constantly strive for improvement. It has in several studies been pointed out that leadership is an important factor in creating a successful organisational change that lasts. We have in our study strengthen the implementation of Lean by focusing on visual planning, feedback and leadership connected with theories on organisational change. This was done by providing by coaching leadership during the workshops and also a study visit for one of the pilot groups that consisted of Team Leaders and Project Managers from two of the divisions at Saab Technologies. In conclusion, the study has shown that leadership is a necessary factor to succeed with a reorganisation irrespective of what level in the company is being reorganised. The Management Teams have to lead with visions and create long-term goals. Based on these goals, clear milestones should be created that are implemented and then evaluated in short intervals, these milestones then sipper down the to the levels below in the organisation where the milestones and goals are translated from vision into action. The picture of that a reorganisation changes the company overnight needs to be erased in benefit of creating small continuous changes that in the long run will lead to a new organisation. The Project Managers and Team Leaders also have to lead their projects and teams for the reorganisation to evolve and not stagnate. Furthermore, the leadership has to be adapted to every situation, keeping in mind that teams and projects are in different stages just as a reorganisation. Visual planning has worked as a translator and as something reachable in the reorganisation and also as an anchor to be able to continue the implementation of Lean within the organisation.<br>Syftet med studien har varit att undersöka hur ledarskap kan stödja organisationsförändring genom att ge makt till projekt- och teamledare att främja organisationsförändringen till en Lean/Agil verksamhet. Lean är en management filosofi som baseras på att mäta flödeseffektivitet istället för resurseffektivitet. För att skapa flöde finns vissa grundprinciper som att minimera slöseri, arbeta i team och att ständigt stäva efter att förbättra. Ledarskap har i flera studier poängterats som en viktig faktor för att få till en lyckad organisationsförändring som består. I vårt examensarbete har vi stärkt implementeringen av Lean genom att fokusera på visuell planering, feedback och ledarskap sammankopplat med teorier om organisationsförändring. Detta har skett genom att vi har tillhandahållit ett coachande ledarskap under workshops och ett studiebesök för en pilotgrupp, bestående av teamledare och projektledare vid två Divisioner inom Saab Technologies. Slutsatsen av studien är att ledarskap är en nödvändig faktor för att lyckas med en omorganisation oavsett på vilken nivå av företagets organisation. Ledningsgruppen måste leda med visioner och skapa långsiktiga mål. Utifrån dessa mål bör sedan tydliga hållpunkter skapas som implementeras och utvärderas i korta intervall, de hållpunkterna sipprar sedan neråt i organisationen och översätter mål och vision till aktion. Bilden av att en omorganisation förändrar företaget över en natt behöver suddas ut till förmån för att skapa små kontinuerliga förändringar som i det långa loppet leder till en ny organisation. Även projektledare och teamledare måste leda sina projekt och team för att omorganisationen ska gå framåt och inte stagnera. Ledarskapet måste i sin tur anpassas till varje situation, att leda med tanken på att ett team och projekt befinner sig i olika faser precis som en omorganisation. Visuell planering har fungerat som en översättningsfunktion och som någonting greppbart i omorganisationen samt fungerat som ett ankare för att fortsätta implementera Lean i organisationen.
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Ermel, Claudia. "Simulation and animation of visual languages based on typed algebraic graph transformation." [S.l.] : [s.n.], 2006. http://deposit.ddb.de/cgi-bin/dokserv?idn=981114261.

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Morimoto, Mai. "Signal transformation at the input and output of the Drosophila visual system." Thesis, University of Cambridge, 2017. https://www.repository.cam.ac.uk/handle/1810/267911.

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A key function of the nervous system is to sample data from the external world, generate internal signals, and transform them into meaningful information that can be used to trigger behaviour. In order to gain insight into the underlying mechanism for signal transformation, the visual system has been extensively studied: partly owing to the stimulus being reliably presentable, and the anatomy being well described. The Drosophila visual system is one such system, with the added advantage of genetic tractability. In this thesis, I studied the filtering property of visual neurons at two levels, biophysical and circuit levels. The first study looks at signal transformation at the biophysical level, at the input of the visual system, in photoreceptors. Voltage-gated potassium channels counteract the depolarization caused by opening of light sensitive channels, and the heterogeneous properties of their kinetics can fine-tune the photoreceptor’s frequency response to fulfill the animal’s ecological requirements. Shaker (Kv1) and Shab (Kv2) have been identified as fast and slow inactivating components of the photoreceptor’s outward currents, however a current with intermediate kinetics (IKf) has not been molecularly identified, but had been postulated to be Shal (Kv4). I focused on characterizing this current using whole-cell patch clamp in wild type and mutants, and using antibodies for Shal. My results from whole-cell patch clamp indicated that IKf in adult R1-6 cells are not Shal, from their voltage dependence and insensitivity to a Kv4 blocker. This calls for alternative molecular basis for IKf, which is likely to be a slow inactivating component of Shaker, or a combination of its many splice variants. The second study looks at signal transformation at the circuit level, at the output end, in the third optic neuropil, lobula. Visual projection neurons project from the lobula to the central brain, and have been proposed to carry behaviourally relevant visual features to higher brain regions. It was recently shown that optogenetic activation of individual visual projection neuron types could induce distinct behaviours such as takeoff and backward walking, linking these visual neurons to specific behavioural programs downstream. Using in vivo two-photon calcium imaging, I recorded visually evoked calcium responses from three of these cell types. Cell types that showed induced takeoff and backward walking preferentially responded to dark looming stimuli or fragmented expanding local features, suggesting their role in behaviours triggered by object approach. To explore how this visual information is transformed in the downstream circuit, we identified several candidate neurons that receive input from this cell type by anatomical overlap, and then validated their connections using optogenetic activation and calcium imaging. One downstream cell-type that projects bilaterally had very similar response properties to its upstream partner, whereas another cell-type that projects ipsilaterally seemed to filter out some information from its upstream partner. This is one of the first studies that functionally characterizes lobula visual projection neurons and their downstream partners in Drosophila, and their response properties agree with the general idea that visual information becomes increasingly selective as it is sent to higher brain regions.
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Guerrette, Nadine. "The effect of visual transformation on implicitly and explicitly timed bimanual drawing tasks." Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27689.

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Mirror drawing is a challenging task because appropriate hand actions must be planned and directed despite receiving visual feedback that is reversed by the mirror. The purpose of this study was to investigate whether visual transformation impacts the timing and spatial variability of explicitly and implicitly timed bimanual drawing tasks differently. To examine these issues, ten healthy participants bimanually drew various template shapes (circles, lines, vertical triangles and horizontal triangles) under normal (untransformed) and mirror-reflected vision conditions. Drawing movements were paced by a metronome and all templates were drawn in both symmetrical and asymmetrical coordination modes. Our results show that mirror feedback increased timing errors on implicit timing tasks but not explicit timing tasks. Mirror feedback also resulted in greater spatial variability and decreased interlimb coordination. These results provide insight into the role of visual information in the timing and performance of different types of bimanual drawing tasks.
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Books on the topic "Visual transformation"

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Vaingast, Shai. Beginning Python visualization: Crafting visual transformation scripts. Berkeley, CA: Apress, 2009.

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Christopher, Carrell, Chapman, Richard, 1951 Apr. 6-, Seddon Peter, and Third Eye Centre, eds. The Visual arts in Glasgow: Tradition and transformation. Glasgow: Third Eye Centre in association with Arts Review Magazine, 1985.

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Kim, Mu-gyu. Yŏngsang kwa sangho midiŏsŏng: Image and intermediality : transformation, creation and operation of visual media. Kyŏnggi-do P'aju-si: Hanul Ak'ademi, 2013.

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Roy, Elodie A. Shellac in Visual and Sonic Culture. Nieuwe Prinsengracht 89 1018 VR Amsterdam Nederland: Amsterdam University Press, 2023. http://dx.doi.org/10.5117/9789463729543.

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This book charts the unsettled media cultures and deep time of shellac, retracing its journey from the visual to the sonic, and back again. Each chapter unveils a situated moment in the long history of shellac – travelling from its early visual culture to Emile Berliner’s discovery of its auditory properties through to its recycling in contemporary art and design practices. Unforeseen correspondences between artefacts as diverse as mirrors, seals, gramophone discs and bombs are revealed. With its combinatory approach and commitment to material thinking, Shellac in Visual and Sonic Culture insists on moments of contact, encounter, and transformation. The book notably addresses the colonial unconscious underpinning the early transnational recording industry, highlighting the multiple gestures and forms of labour entombed within the production of the 78rpm disc. Roy explores shellac as a concrete substance, as well as the malleable stuff of which stories, histories and modern imaginings were made – and unmade.
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Florin, Bo, Patrick Vonderau, and Yvonne Zimmermann. Advertising and the Transformation of Screen Cultures. NL Amsterdam: Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789462989153.

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Advertising has played a central role in shaping the history of modern media. While often identified with American consumerism and the rise of the 'Information Society', motion picture advertising has been part of European visual culture since the late nineteenth century. With the global spread of ad agencies, moving image advertisements became a privileged cultural form to make people experience the qualities and uses of branded commodities, to articulate visions of a 'good life', and to incite social relationships. Abandoning a conventional delineation of fields by medium, country, or period, this book suggests a lateral view. It charts the audiovisual history of advertising by focussing on objects (products and services), screens (exhibition, programming, physical media), practices (production, marketing), and intermediaries (ad agencies). In this way, the book develops new historical, methodological, and theoretical perspectives.
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Maciejewski, Ross. Data Representations, Transformations,and Statistics for Visual Reasoning. Cham: Springer International Publishing, 2011. http://dx.doi.org/10.1007/978-3-031-02599-0.

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Maciejewski, Ross. Data representations, transformations, and statistics for visual reasoning. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool, 2011.

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1968-, Schneider Pablo, and Wedell Moritz, eds. Grenzfälle: Transformationen von Bild, Schrift und Zahl. Weimar: Verlag und Datenbank für Geisteswissenschaften, 2004.

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Holste, Tom. Acts of drawings/lines of change: Marking stages of transformation in the work of Vic Joachim Smith : a retrospective exhibition, April 13 to May 15, 1985, the Main Art Gallery/Visual Arts Center, California State University, Fullerton. Fullerton: The Gallery, 1985.

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Argüelles, José. The transformative vision: Reflections on the nature and history of human expression. Fort Yates, ND: Muse, 1992.

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Book chapters on the topic "Visual transformation"

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Xu, Xiaoyu, Jiayan Qiu, Baosheng Yu, and Zhou Wang. "Visual Relationship Transformation." In Lecture Notes in Computer Science, 251–72. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73650-6_15.

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Heckel, Reiko, Zobia Erum, Nitia Rahmi, and Albert Pul. "Visual Smart Contracts for DAML." In Graph Transformation, 137–54. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09843-7_8.

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Whelan, Jonathan, and Stephen Whitla. "Using visual language effectively." In Visualising Business Transformation, 198–206. Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9781315142906-12.

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Schreck, Tobias, Belgin Mutlu, and Marc Streit. "Visual Data Science for Industrial Applications." In Digital Transformation, 447–71. Berlin, Heidelberg: Springer Berlin Heidelberg, 2023. http://dx.doi.org/10.1007/978-3-662-65004-2_18.

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Crawford, Paul, Brian Brown, Charley Baker, Victoria Tischler, and Brian Abrams. "Visual Art and Transformation." In Health Humanities, 106–19. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137282613_6.

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Toriwaki, Jun-ichiro, Toyofumi Saitoh, and Minoru Okada. "Distance Transformation and Skeleton for Shape Feature Analysis." In Visual Form, 547–63. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4899-0715-8_52.

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Bottoni, Paolo, and Mark Minas. "Workshop on Graph Transformation and Visual Modeling Techniques." In Graph Transformation, 445–49. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45832-8_34.

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Messaris, Paul. "The Digital Transformation of Visual Politics." In Visual Political Communication, 17–36. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18729-3_2.

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Heckel, Reiko, and Gabriele Taentzer. "Reverse Engineering: Inferring Visual Contracts from Java Programs." In Graph Transformation for Software Engineers, 181–96. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-43916-3_8.

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Feyerabend, Konrad, and Bernhard Josko. "A visual formalism for real time requirement specifications." In Transformation-Based Reactive Systems Development, 156–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-63010-4_11.

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Conference papers on the topic "Visual transformation"

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Rave, Hennes, Vladimir Molchanov, and Lars Linsen. "Uniform Sample Distribution in Scatterplots via Sector-based Transformation." In 2024 IEEE Visualization and Visual Analytics (VIS), 156–60. IEEE, 2024. https://doi.org/10.1109/vis55277.2024.00039.

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Kalaiselvi, A., K. G. Shanthi, R. Dhivya Praba, S. Sujay, M. Surya, and S. Vekash. "AI-Powered Fitness Transformation Using YOLOv8 Technology." In 2025 International Conference on Visual Analytics and Data Visualization (ICVADV), 88–94. IEEE, 2025. https://doi.org/10.1109/icvadv63329.2025.10961446.

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Kalva, Yamini, Senthil Kumar S, Senthilnathan S, A. Sasi Kumar, Kavitha C. T, and Srikanth Pulipeti. "Enhancing Data Security Through Cryptographic Transformation Using a Graph CNN and LSTM Based Model." In 2025 International Conference on Visual Analytics and Data Visualization (ICVADV), 824–29. IEEE, 2025. https://doi.org/10.1109/icvadv63329.2025.10961634.

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Kamei, Hirokazu, Soichiro Honda, Kohei Hayashi, Yoshihiro Maeda, and Norishige Fukushima. "Lookup Register-Tables with Interpolation for Effective Image Transformation on x86/64 CPUs." In 2024 IEEE International Conference on Visual Communications and Image Processing (VCIP), 1–5. IEEE, 2024. https://doi.org/10.1109/vcip63160.2024.10849896.

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Nedambale, Nndileleni, and Batseba Mofolo-Mbokane. "THE INFLUENCE OF VISUAL TECHNOLOGICAL RESOURCES ON LEARNERS’ CONCEPTUAL KNOWLEDGE OF TRANSFORMATION GEOMETRY." In 17th annual International Conference of Education, Research and Innovation, 9256–66. IATED, 2024. https://doi.org/10.21125/iceri.2024.2333.

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Narazaki, Yasutaka, Mingyu Shi, and Linlong Meng. "Prototyping Fully Autonomous Bridge Visual Inspection based on mobile robots with visual recognition capabilities." In IABSE Congress, San José 2024: Beyond Structural Engineering in a Changing World, 969–76. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2024. https://doi.org/10.2749/sanjose.2024.0969.

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&lt;p&gt;This research discusses the technical roadmap and prototype development for replacing the human inspectors for bridge visual inspection by autonomous robots. The envisioned mobile robotic system first navigates and collects high-quality image data of critical structural components based on its own visual recognition of the bridge inspection scenes. The collected data is further post-processed to provide information about structural conditions. Preliminary results in structural component recognition and navigation planning steps are presented. Then, ongoing work to integrate those subsystems into a prototype autonomous system in the laboratory environment is discussed. Finally, the challenges that need to be addressed to realize such a complex autonomous system that performs tasks in the field environment are discussed. This work will motivate further investigations to accelerate the ongoing transformation in autonomous structural inspection.&lt;/p&gt;
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Hong, Xin, Yanyan Lan, Liang Pang, Jiafeng Guo, and Xueqi Cheng. "Transformation Driven Visual Reasoning." In 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2021. http://dx.doi.org/10.1109/cvpr46437.2021.00683.

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Xiao, He, Ma Zhiyi, Liu Yi, Chen Hongjie, and Shao Weizhong. "VisTML: A Visual Modeling Language for Model Transformation." In 2011 18th Asia Pacific Software Engineering Conference. IEEE, 2011. http://dx.doi.org/10.1109/apsec.2011.43.

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Bridgeman, Bruce. "Transformation of visual direction requires the cognitive visual system." In Photonics West 2001 - Electronic Imaging, edited by Bernice E. Rogowitz and Thrasyvoulos N. Pappas. SPIE, 2001. http://dx.doi.org/10.1117/12.429512.

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Strazdina, Eva. "Visual Literacy in the Context of Digital Education Transformation." In 79th International Scientific Conference of University of Latvia. University of Latvia, 2021. http://dx.doi.org/10.22364/htqe.2021.82.

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The evolution of digital technologies and the use of visual media in our everyday life highlights the necessity to educate visually literate individuals. The Organisation for Economic Co-operation and Development (OECD, 2018) has launched the Future of Education and Skills 2030 that emphasizes that due to the digitalization into all areas of life, digital and data literacy are considered to be core foundations and being literate in this context requires the ability to comprehend, interpret, use and create textual and visual information in various formats, contexts and for diverse purposes (making meaning based on encoding and decoding signs/sign systems). The concept of visual literacy has been studied for several decades, however, it is a relatively new study area within a digital environment in Latvian media and education context. By bringing attention to the practice and reporting students comprehension and competency within the domain of digital visual literacy, the author reports the findings of a study that examined the competence of the sub-domain of visual literacy, applying Inquiry Graphic (IG) as a framework for the analysis. The purpose of this paper is to contribute quantitative and qualitative data to the domain of visual literacy amongst the Riga Art and Media school final year students and conceptualize visual literacy in the process of digital education transformation, proposing further research on academic practice and pedagogical tools to improve a person’s visual literacy and visual media competence in a digital environment.
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Reports on the topic "Visual transformation"

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Rogers, George W., Jeffrey L. Solka, Donald R. Vermillion, and Carey E. Priebe. Connectionist Approach to Transformation Recovery Using Visual Gradient Descent. Fort Belvoir, VA: Defense Technical Information Center, November 1991. http://dx.doi.org/10.21236/ada244703.

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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combined are defined and characterized. The most important in journalism is verbal content, it is the one that carries the main information load. The dynamic development of converged media leads to the dominance of image and video content; the likelihood of increasing the secondary content of the text increases. Given the market situation, the effective information product is a combined content that combines text with images, spreadsheets with video, animation with infographics, etc. Increasing number of new media are using applications and website platforms to interact with recipients. To proceed, the peculiarities of the new content of new media with the involvement of augmented reality are determined. Examples of successful interactive communication between recipients, the leading news agencies and commercial structures are provided. The conditions for effective use of VR / AR-technologies in the media content of new media, the involvement of viewers in changing stories with augmented reality are determined. The so-called immersive effect with the use of VR / AR-technologies involves complete immersion, immersion of the interested audience in the essence of the event being relayed. This interaction can be achieved through different types of VR video interactivity. One of the most important results of using VR content is the spatio-temporal and emotional immersion of viewers in the plot. The recipient turns from an external observer into an internal one; but his constant participation requires that the user preferences are taken into account. Factors such as satisfaction, positive reinforcement, empathy, and value influence the choice of VR / AR content by viewers.
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Syvash, Kateryna. AUDIENCE FEEDBACK AS AN ELEMENT OF PARASOCIAL COMMUNICATION WITH SCREEN MEDIA-PERSONS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11062.

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Parasocial communication is defined as an illusory and one-sided interaction between the viewer and the media person, which is analogous to interpersonal communication. Among the classic media, television has the greatest potential for such interaction through a combination of audio and visual series and a wide range of television content – from newscasts to talent shows. Viewers’ reaction to this product can be seen as a defining element of parasociality and directly affect the popularity of a media person and the ratings of the TV channel. In this article we will consider feedback as part of parasocial communication and describe ways to express it in times of media transformations. The psychological interaction «media person – viewer» had been the focus of research by both psychologists and media experts for over 60 years. During the study, scientists described the predictors, functions, manifestations and possible consequences of paracommunication. One of the key elements of the formed parasocial connections is the real audience reaction. Our goal is to conceptualize the concept of feedback in the paradigm of parasocial communication and describe the main types of reactions to the media person in long-term parasocial relationships. The research focuses on the ways in which the viewer’s feedback on the television media person is expressed, bypassing the issue of classifying the audience’s feedback as «positive» and «negative». For this purpose, more than 20 interdisciplinary scientific works on the issue of parasocial interaction were analyzed and their generalization was carried out. Based on pre­vious research, the types and methods of feedback in the television context are separated. With successful parasocial interaction, the viewer can react in different ways to the media person. The type of feedback will directly depend on the strength of the already established communication with the media person. We distinguish seven types of feedback and divide them into those that occur during or after a television show; those that are spontaneous or planned; aimed directly at the media person or third parties. We offer the following types of feedback from TV viewers: «talking to the TV»; telling about the experience of parasocial communication to others; following on social networks; likes and comments; imitation of behavior and appearance; purchase of recommended brands; fanart.
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The CIE 2016 Colour Appearance Model for Colour Management Systems: CIECAM16. International Commission on Illumination, March 2022. http://dx.doi.org/10.25039/tr.248.2022.

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A colour appearance model provides a viewing-condition-specific method for the transformation of the tristimulus values, X, Y, Z, to or from perceptual attribute correlates. This publication describes a specific colour appearance model, CIECAM16, which may be useful for colour management systems, used in the imaging industries, that involve related colours. The main applications of the model are the evaluation of photographic prints and self-luminous displays, where the colours will be perceived as related colours. This model is based on the CAM16 colour appearance model. It consists of a chromatic adaptation transform and equations to calculate a set of perceptual attribute correlates using the CIE 1931 standard colorimetric observer. This report provides revisions to the CIE colour appearance model for colour management systems that involve related colours, CIECAM02. The CIECAM16 model is simpler than the original CIECAM02 model, but it maintains the same prediction performance for visual data as the original model. The evolution and application of this colour appearance model, CIECAM16, are presented, as is additional information about the use of the model in practical applications. The publication is written in English, with a short summary in French and German. It consists of 38 pages with 6 figures and is readily available from the CIE Webshop or from the National Committees of the CIE.
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