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Dissertations / Theses on the topic 'Visualization of 3D-models'

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1

Magnusson, Henrik. "Integrated generic 3D visualization of Modelica models." Thesis, Linköping University, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-15453.

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<p>OpenModelica is a complete environment for developing and simulatingModelica models based on free software. It is promoted and developed bythe OpenModelica Consortium. This thesis details a method for describingand consequently displaying visualizations of Modelica models in OMNote-book, an application in the OpenModelica suite where models can be writtenand simulated in a document mixed with text, images and plots. Two dif-ferent approaches are discussed; one based on Modelica annotations and onebased on creating a simple object hierarchy which can be connected to exist-ing models. Trial i
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2

Buchholz, Henrik. "Real-time visualization of 3D city models." Phd thesis, Universität Potsdam, 2006. http://opus.kobv.de/ubp/volltexte/2007/1333/.

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3

Li, Rui. "Multi-scale simplification and visualization of large 3D models." Electronic Thesis or Diss., Sorbonne université, 2024. http://www.theses.fr/2024SORUS051.

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Cette thèse s'intéresse à la création et à la visualisation interactive de maillages surfaciques issus de données massives, telles que celles obtenues suite à l'emploi de scanners à télédétection laser ou de prises de vues multiples. Ces dernières années ont en effet vu l'accélération du développement, de la miniaturisation et de la démocratisation de ces dispositifs de capture visant une représentation fine du réel. Les données brutes issues des captures, par exemple en géographie, archéologie ou en médecine sont difficiles à exploiter car volumineuses et désordonnées. Pour faire face à ce dé
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Peng, Chao. "Real-time Visualization of Massive 3D Models on GPU Parallel Architectures." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/50573.

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Real-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation. Most existing acceleration techniques, such as mesh simplification algorithms with hierarchical data structures, suffer from the nature of sequential executions. As data complexity increases due to the fundamental advances in modeling and simulation technologies, 3D models become complex and require gigabytes in storage. Consequently, visualizing such large datasets becomes a computationally intensive process where sequential solutions
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5

BHAT, RAVINDRA K. "VISUALIZATION USING COMPUTER GENERATED 3D MODELS AND THEIR APPLICATIONS IN ARCHITECTURAL PRACTICE." The University of Arizona, 1994. http://hdl.handle.net/10150/555416.

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6

Lin, Wei-Ming. "Constructing a GIS-based 3D urban model using LiDAR and aerial photographs." Texas A&M University, 2004. http://hdl.handle.net/1969.1/1495.

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Due to the increasing availability of high-resolution remotely sensed imagery and detailed terrain surface elevation models, urban planners and municipal managers can now model and visualize the urban space in three dimensions. The traditional approach to the representation of urban space is 2D planimetric maps with building footprints, facilities and road networks. Recently, a number of methods have been developed to represent true 3D urban models. Those include panoramic imaging, Virtual Reality Modeling Language (VRML), and Computer-aided Design (CAD). These methods focus on aesthetic repre
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7

Westerhoff, Malte. "Efficient visualization and reconstruction of 3D geometric models from neuro-biological confocal microscope scans." [S.l. : s.n.], 2001. http://www.diss.fu-berlin.de/2004/19/index.html.

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8

Sinasac, Michael John. "Use of 3D deformable models for intraoperative visualization and quantification of cerebral tissue resection." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape8/PQDD_0026/MQ50663.pdf.

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9

Sosa, Gabriella. "Enhancing user experience when displaying 3D models and animation information on mobile platforms: an augmented reality approach." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10437.

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Context. Augmented Reality (AR) is a technique that provides additional and varied information to a real environment. The compatibility to smartphones makes AR applications suitable for location based, social, advertisement as well as education oriented applications. Objectives. This study explores if AR is a suitable method of information visualization that can enhance User Experience(UX) comparedto more traditional methods. The information this project focuses on is 3D model and animation information. Methods. This work utilizes a comparative experiment where subjects get to test and evaluat
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Чирва, Андрій Сергійович, Андрей Сергеевич Чирва, Andrii Serhiiovych Chyrva та ін. "Разработка веб-сайта с системой визуализации 3D-моделей". Thesis, Сумский государственный университет, 2016. http://essuir.sumdu.edu.ua/handle/123456789/47932.

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Разработка сайта 3D-лаборатории Сумского государственного университета потребовалась для повышения ее рейтинга, упрощения работы с клиентами, публикации работ и исследований. Таким образом, целью работы являлось создание сайта 3D-лаборатории.
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11

Jaillot, Vincent. "3D, temporal and documented cities : formalization, visualization and navigation." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSE2026.

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L'étude et la compréhension de l'évolution des villes est un enjeu sociétal important, notamment pour améliorer la qualité de vie dans une ville toujours plus dense. Le numérique et en particulier les modèles 3D de villes peuvent être des éléments de réponse. Leur manipulation est parfois rendue complexe par la prise en compte de leurs dimensions thématique, géométrique et topologique ainsi que de leur structuration hiérarchique<br>The study and understanding of cities evolution is an important societal issue, particularly for improving the quality of life in an increasingly dense city. Digita
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12

Yao, Zhihang [Verfasser], Thomas H. [Akademischer Betreuer] Kolbe, Thomas H. [Gutachter] Kolbe, Peter van [Gutachter] Oosterom, and Liqiu [Gutachter] Meng. "Domain Extendable 3D City Models – Management, Visualization, and Interaction / Zhihang Yao ; Gutachter: Thomas H. Kolbe, Peter van Oosterom, Liqiu Meng ; Betreuer: Thomas H. Kolbe." München : Universitätsbibliothek der TU München, 2020. http://d-nb.info/1216996512/34.

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13

Bauer, Sebastian. "Prozesssprachenbasiertes System zur Ansteuerung digitaler Menschmodelle als Teilkomponente einer Software zur Planung und Visualisierung menschlicher Arbeit in der Digitalen Fabrik." Doctoral thesis, Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-195199.

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Die Werkzeuge und Methoden der Digitalen Fabrik sind bereits seit vielen Jahren in den einzelnen Phasen des Produktentstehungsprozess im Einsatz. Sie werden dabei u.a. auch zur Planung und Gestaltung menschlicher Arbeit eingesetzt. Mit Hilfe digitaler Menschmodelle können Aspekte des Arbeitsablaufs, der Zeitwirtschaft und der Arbeitsplatzgestaltung bereits frühzeitig untersucht und verbessert werden. Die Entwicklung effizienter Simulationssysteme steht auf diesem Gebiet jedoch insbesondere im Vergleich mit anderen Bereichen, wie beispielsweise der Robotersimulation, noch am Anfang. Die vorlieg
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Pedra, Agnaldo. "Um estudo exploratório sobre a utilização de modelos 3D digitais no processo de inovação tecnológica de uma empresa da indústria de manufatura." reponame:Repositório Institucional do FGV, 2010. http://hdl.handle.net/10438/4854.

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Made available in DSpace on 2010-04-20T20:14:59Z (GMT). No. of bitstreams: 1 61080100012.pdf: 349585 bytes, checksum: c166ddca584efaa59fe8373e748ad30e (MD5) Previous issue date: 2010-02-24T00:00:00Z<br>Através de um estudo de caso, este trabalho apresenta evidências empíricas que reforçam e ampliam as descobertas de trabalhos anteriores sobre as contribuições dos modelos 3D digitais no processo de inovação tecnológica de uma empresa da indústria de manufatura, e oferece contribuições para a academia e para a prática. A inovação tecnológica é um dos fatores essenciais da competição e do des
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15

Schnorr, Lucas Mello. "Some visualization models applied to the analysis of parallel applications." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/37179.

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Les systèmes distribués, tels que les grilles, sont utilisés aujourd’hui pour l’exécution des grandes applications parallèles. Quelques caractéristiques de ces systèmes sont l’interconnexion complexe de ressources qui pourraient être présent et de la facile passage à l’échelle. La complexité d’interconnexion vient, par exemple, d’un nombre plus grand de directives de routage pour la communication entre les processus et une latence variable dans le temps. La passage à l’échelle signifie que des ressources peuvent être ajoutées indéfiniment simplement en les reliant à l’infrastructure existante.
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16

Bauer, Sebastian. "Prozesssprachenbasiertes System zur Ansteuerung digitaler Menschmodelle als Teilkomponente einer Software zur Planung und Visualisierung menschlicher Arbeit in der Digitalen Fabrik." Doctoral thesis, Universitätsverlag der Technischen Universität Chemnitz, 2015. https://monarch.qucosa.de/id/qucosa%3A20388.

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Die Werkzeuge und Methoden der Digitalen Fabrik sind bereits seit vielen Jahren in den einzelnen Phasen des Produktentstehungsprozess im Einsatz. Sie werden dabei u.a. auch zur Planung und Gestaltung menschlicher Arbeit eingesetzt. Mit Hilfe digitaler Menschmodelle können Aspekte des Arbeitsablaufs, der Zeitwirtschaft und der Arbeitsplatzgestaltung bereits frühzeitig untersucht und verbessert werden. Die Entwicklung effizienter Simulationssysteme steht auf diesem Gebiet jedoch insbesondere im Vergleich mit anderen Bereichen, wie beispielsweise der Robotersimulation, noch am Anfang. Die vorlieg
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17

Atit, Kinnari. "Pattern Identification or 3D Visualization? How Best to Learn Topographic Map Comprehension." Diss., Temple University Libraries, 2014. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/254701.

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Psychology<br>Ph.D.<br>Science, Technology, Engineering, and Mathematics (STEM) experts employ many representations that novices find hard to use because they require a critical STEM skill, interpreting two-dimensional (2D) diagrams that represent three-dimensional (3D) information. The current research focuses on learning to interpret topographic maps. Understanding topographic maps requires knowledge of how to interpret the conventions of contour lines, and skill in visualizing that information in 3D (e.g. shape of the terrain). Novices find both tasks difficult. The present study compared t
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18

Borke, Lukas. "Dynamic Clustering and Visualization of Smart Data via D3-3D-LSA." Doctoral thesis, Humboldt-Universität zu Berlin, 2017. http://dx.doi.org/10.18452/18307.

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Mit der wachsenden Popularität von GitHub, dem größten Online-Anbieter von Programm-Quellcode und der größten Kollaborationsplattform der Welt, hat es sich zu einer Big-Data-Ressource entfaltet, die eine Vielfalt von Open-Source-Repositorien (OSR) anbietet. Gegenwärtig gibt es auf GitHub mehr als eine Million Organisationen, darunter solche wie Google, Facebook, Twitter, Yahoo, CRAN, RStudio, D3, Plotly und viele mehr. GitHub verfügt über eine umfassende REST API, die es Forschern ermöglicht, wertvolle Informationen über die Entwicklungszyklen von Software und Forschung abzurufen. Unsere Arbei
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19

Vasilev, Viktor. "An interactive 3D interface for hybrid model specification." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-35366.

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To ease development and lower the entry barrier for new adopters many development environments offer visual means to edit complex data. Cyber-physical systems are a perfect candidate for such manipulations since they are usually described in the form of isolated, well defined components that can be manipulated individually. The physical parts of such systems often can be directly translated into real world objects and allowing the developer to interact with those in a familiar manner can greatly increase the usability and agility of the development process. In this thesis we focus on the explo
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20

Decker, Jeramy Bruyn. "Building, Updating and Verifying Fracture Models in Real Time for Hard Rock Tunneling." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/27220.

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Fractures and fracture networks govern the mechanical and fluid flow behavior of rock masses. Tunneling and other rock mechanics applications therefore require the characterization of rock fractures based on geological data. Field investigations produce only a limited amount of data from boreholes, outcrops, cut slopes, and geophysical surveys. In tunneling, the process of excavation creates a priceless opportunity to gather more data during construction. Typically, however, these data are not utilized due to the impedance of sampling and analysis on the flow of construction, and safety concer
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21

KUNDA, SAKETH RAM. "Methods to Reuse CAD Data in Tessellated Models for Efficient Visual Configurations : An Investigation for Tacton Systems AB." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281748.

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Data loss has always been a side effect of sharing 3D models between different CAD systems. Continuous research and new frameworks have been implemented to minimise the data loss in CAD and in other downstream applications separately like 3D visual graphics applications (eg. 3DS Max, Blender etc.). As a first step into this research area, the thesis is an explorative study on understanding the problem of CAD data loss while exchanging models between a CAD application and a visual application. The thesis is performed at Tacton systems which provides product configurations to their customers in
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22

Eriksson, Emil. "Simulation of Biological Tissue using Mass-Spring-Damper Models." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-27663.

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The goal of this project was to evaluate the viability of a mass-spring-damper based model for modeling of biological tissue. A method for automatically generating such a model from data taken from 3D medical imaging equipment including both the generation of point masses and an algorithm for generating the spring-damper links between these points is presented. Furthermore, an implementation of a simulation of this model running in real-time by utilizing the parallel computational power of modern GPU hardware through OpenCL is described. This implementation uses the fourth order Runge-Kutta me
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23

Buchholz, Henrik [Verfasser]. "Real-time visualization of 3D city models / von Henrik Buchholz." 2006. http://d-nb.info/984665994/34.

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Mandali, Yoganand. "Applications of microsimulation traffic data in infrastructure construction projects using 3D/4D CAD models." 2013. http://hdl.handle.net/2152/21523.

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Transportation projects often involve communication of project information between diverse parties and have been a challenge with increasing complexity. Communication, review and feedback are very important for planners, builders/developers and traffic engineers for successful project execution. Past research was successful in finding effective ways to communicate to stakeholders and improve project performance. 3D/4D CAD modeling has been one among them which offers potential benefits from planning to construction phase owing to its wide range of capabilities. However, there is no single tool
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25

連芯慧. "Enhancing the Interaction and Visualization Ability of 3D-GIS Historical Models by Game Technology." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/set745.

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碩士<br>逢甲大學<br>景觀與遊憩碩士學位學程<br>106<br>Research on the cultural heritage preservation has experienced a paradigm shift from “precision” and “visualization” to “realism” and “highly experienced”, which can be achieved by developing a game-based interactive environment that can bring new opportunities for the future development of historical districts. However, how to intuitively and efficiently integrate data from different platforms has always been a concern in the research field of the cultural heritage preservation, Therefore, this research attempts to integrate geometric and non-geometric info
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26

Westerhoff, Malte [Verfasser]. "Efficient visualization and reconstruction of 3D geometric models from neuro-biological confocal microscope scans / vorgelegt von Malte Westerhoff." 2001. http://d-nb.info/970063016/34.

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27

Онопрієнко, Руслан Олександрович. "Розробка компонента VueJs для візуалізації геометричних моделей". Магістерська робота, 2020. https://dspace.znu.edu.ua/jspui/handle/12345/1676.

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Онопрієнко Р. О. Розробка компонента VueJs для візуалізації геометричних моделей : кваліфікаційна робота магістра спеціальності 121 "Інженерія програмного забезпечення" / наук. керівник А. О. Лісняк. Запоріжжя : ЗНУ, 2020. 43 с.<br>UA : Робота викладена на 43 сторінках друкованого тексту, містить 22 рисунки, 7 джерел, 4 додатки. Об’єкти дослідження: мова для реалізації веб-компонентів Javascript, вебкомпоненти, Vuejs – JavaScript фреймворк, бібліотека Three.js, програмна платформа Node.js, фреймворк Express, інструмент для збірки Webpack. Мета роботи: створення Vuejs компоненту на основі веб к
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