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Journal articles on the topic 'Visuo-haptic'

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1

Lunghi, Claudia, Luca Lo Verde, and David Alais. "Touch Accelerates Visual Awareness." i-Perception 8, no. 1 (2017): 204166951668698. http://dx.doi.org/10.1177/2041669516686986.

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To efficiently interact with the external environment, our nervous system combines information arising from different sensory modalities. Recent evidence suggests that cross-modal interactions can be automatic and even unconscious, reflecting the ecological relevance of cross-modal processing. Here, we use continuous flash suppression (CFS) to directly investigate whether haptic signals can interact with visual signals outside of visual awareness. We measured suppression durations of visual gratings rendered invisible by CFS either during visual stimulation alone or during visuo-haptic stimula
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Yun, Sungryul, Suntak Park, Bongje Park, et al. "Flexible Visuo-haptic Display." Journal of Korea Robotics Society 8, no. 3 (2013): 156–63. http://dx.doi.org/10.7746/jkros.2013.8.3.156.

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Bouny, Pierre, Laurent M. Arsac, Antoine Guérin, Guillam Nerincx, and Veronique Deschodt-Arsac. "Guiding Breathing at the Resonance Frequency with Haptic Sensors Potentiates Cardiac Coherence." Sensors 23, no. 9 (2023): 4494. http://dx.doi.org/10.3390/s23094494.

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Cardiac coherence is a state achieved when one controls their breathing rate during the so-called resonance frequency breathing. This maneuver allows respiratory-driven vagal modulations of the heart rate to superimpose with sympathetic modulations occurring at 0.1 Hz, thereby maximizing autonomous power in heart-to-brain connections. These stimulations have been shown to improve vagal regulations, which results in obvious benefits for both mental and organic health. Here, we present a device that is able to deliver visual and haptic cues, as well as HRV biofeedback information to guide the us
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Noguez, Julieta, Luis Neri, Víctor Robledo-Rella, et al. "VIS-HAPT: A Methodology Proposal to Develop Visuo-Haptic Environments in Education 4.0." Future Internet 13, no. 10 (2021): 255. http://dx.doi.org/10.3390/fi13100255.

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Education 4.0 demands a flexible combination of digital literacy, critical thinking, and problem-solving in educational settings linked to real-world scenarios. Haptic technology incorporates the sense of touch into a visual simulator to enrich the user’s sensory experience, thus supporting a meaningful learning process. After developing several visuo-haptic simulators, our team identified serious difficulties and important challenges to achieve successful learning environments within the framework of Education 4.0. This paper presents the VIS-HAPT methodology for developing realistic visuo-ha
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Escobar-Castillejos, David, Julieta Noguez, Roberto A. Cárdenas-Ovando, Luis Neri, Andres Gonzalez-Nucamendi, and Víctor Robledo-Rella. "Using Game Engines for Visuo-Haptic Learning Simulations." Applied Sciences 10, no. 13 (2020): 4553. http://dx.doi.org/10.3390/app10134553.

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Technological advances have been the main driver of enhancing human–computer interaction and interactive simulations have experienced exponential growth in recent years. However, visual and auditory channels are usually the only ones considered for educational simulations even though the sense of touch is also an important one. Touch allows us to recognize and interact with our surroundings. A common way to develop a visuo-haptic simulation in the area of interactive systems is by using a graphic and physics-based engine orchestrated with a haptic rendering framework. However, new solutions, s
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Cheam, Caroline, Koviljka Barisnikov, Edouard Gentaz, and Fleur Lejeune. "Multisensory Texture Perception in Individuals with Williams Syndrome." Children 10, no. 9 (2023): 1494. http://dx.doi.org/10.3390/children10091494.

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The sensory profile of people with Williams syndrome (WS) is characterised by atypical visual and auditory perceptions that affect their daily lives and learning. However, no research has been carried out on the haptic perception, in particular in multisensory (visual and haptic) situations. The aim of this study was to evaluate the communication of texture information from one modality to the other in people with WS. Children and adults with WS were included, as well as typically developing (TD) participants matched on chronological age (TD-CA), and TD children matched on mental age (TD-MA).
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Bonanni, Ugo, Melanie Montagnol, and Nadia Magnenat-Thalmann. "Multilayered visuo-haptic hair simulation." Visual Computer 24, no. 10 (2008): 901–10. http://dx.doi.org/10.1007/s00371-008-0288-y.

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8

Camponogara, Ivan, and Robert Volcic. "Grasping adjustments to haptic, visual, and visuo-haptic object perturbations are contingent on the sensory modality." Journal of Neurophysiology 122, no. 6 (2019): 2614–20. http://dx.doi.org/10.1152/jn.00452.2019.

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Haptics provides information about the size and position of a handheld object. However, it is still unknown how haptics contributes to action correction if a sudden perturbation causes a change in the configuration of the handheld object. In this study, we have occasionally perturbed the size of an object that was the target of a right-hand reach-to-grasp movement. In some cases, participants were holding the target object with their left hand, which provided haptic information about the object perturbation. We compared the corrective responses to perturbations in three different sensory condi
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9

Billino, Jutta, and Knut Drewing. "Age Effects on Visuo-Haptic Length Discrimination: Evidence for Optimal Integration of Senses in Senior Adults." Multisensory Research 31, no. 3-4 (2018): 273–300. http://dx.doi.org/10.1163/22134808-00002601.

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Demographic changes in most developed societies have fostered research on functional aging. While cognitive changes have been characterized elaborately, understanding of perceptual aging lacks behind. We investigated age effects on the mechanisms of how multiple sources of sensory information are merged into a common percept. We studied visuo-haptic integration in a length discrimination task. A total of 24 young (20–25 years) and 27 senior (69–77 years) adults compared standard stimuli to appropriate sets of comparison stimuli. Standard stimuli were explored under visual, haptic, or visuo-hap
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10

van Beek, Femke E., Irene A. Kuling, Eli Brenner, Wouter M. Bergmann Tiest, and Astrid M. L. Kappers. "Correcting for Visuo-Haptic Biases in 3D Haptic Guidance." PLOS ONE 11, no. 7 (2016): e0158709. http://dx.doi.org/10.1371/journal.pone.0158709.

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11

Rustler, Lukas, Jens Lundell, Jan Kristof Behrens, Ville Kyrki, and Matej Hoffmann. "Active Visuo-Haptic Object Shape Completion." IEEE Robotics and Automation Letters 7, no. 2 (2022): 5254–61. http://dx.doi.org/10.1109/lra.2022.3152975.

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12

Yun, Sungryul, Suntak Park, Bongjae Park, et al. "Polymer-Based Flexible Visuo-Haptic Display." IEEE/ASME Transactions on Mechatronics 19, no. 4 (2014): 1463–69. http://dx.doi.org/10.1109/tmech.2013.2292956.

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13

Caldiran, Ozan, Hong Z. Tan, and Cagatay Basdogan. "Visuo-Haptic Discrimination of Viscoelastic Materials." IEEE Transactions on Haptics 12, no. 4 (2019): 438–50. http://dx.doi.org/10.1109/toh.2019.2924212.

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14

Eck, Ulrich, Frieder Pankratz, Christian Sandor, Gudrun Klinker, and Hamid Laga. "Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality." IEEE Transactions on Visualization and Computer Graphics 21, no. 12 (2015): 1427–41. http://dx.doi.org/10.1109/tvcg.2015.2480087.

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15

Kaas, Amanda L., Hanneke I. van Mier, Johan Lataster, Mirella Fingal, and Alexander T. Sack. "The effect of visuo-haptic congruency on haptic spatial matching." Experimental Brain Research 183, no. 1 (2007): 75–85. http://dx.doi.org/10.1007/s00221-007-1026-9.

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16

Szubielska, Magdalena, and Ewa Niestorowicz. "Seeing Suppresses Haptic Pleasure While Perceiving Contemporary Art." i-Perception 11, no. 3 (2020): 204166952093294. http://dx.doi.org/10.1177/2041669520932948.

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To date, haptic aesthetic processing has been tested outside the field of real works of art. By providing the context of a contemporary art exhibition designed to be touched, we studied haptic pleasure towards artworks. In line with our hypothesis, seeing affected the evaluation of haptic pleasure which was higher in the blindfolded-tactile than visuo-tactile condition. Thus, seeing seems to impede the tactile processing of artworks.
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17

ISAMI, Chiari, Hiroki YAMAMOTO, and Sachiko SUKIGARA. "Visuo-haptic Cross-modal Recognition for Fabrics." Journal of Textile Engineering 68, no. 2 (2022): 21–30. http://dx.doi.org/10.4188/jte.68.21.

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18

Kwon, Oh-Sang, Philip Jaekl, Olga Pikul, David Knill, and Duje Tadin. "Visuo-haptic cue integration in older adults." Journal of Vision 16, no. 12 (2016): 1196. http://dx.doi.org/10.1167/16.12.1196.

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19

Zariwny, Andréa, Patricia Stewart, and Marc Dryer. "Visuo-haptic learning of the inner ear." ACM SIGCAS Computers and Society 44, no. 2 (2014): 5–7. http://dx.doi.org/10.1145/2656870.2656871.

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20

Billino, J., and K. Drewing. "Age-related differences in visuo-haptic integration." Journal of Vision 14, no. 10 (2014): 233. http://dx.doi.org/10.1167/14.10.233.

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21

Cheng, Xiaoxiao, Shixian Shen, Ekaterina Ivanova, Gerolamo Carboni, Atsushi Takagi, and Etienne Burdet. "Human impedance modulation to improve visuo-haptic perception." PLOS Computational Biology 21, no. 5 (2025): e1013042. https://doi.org/10.1371/journal.pcbi.1013042.

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Humans activate muscles to shape the mechanical interaction with their environment, but can they harness this control mechanism to best sense the environment? We investigated how participants adapt their muscle activation to visual and haptic information when tracking a randomly moving target with a robotic interface. The results exhibit a differentiated effect of these sensory modalities, where participants’ muscle coactivation increases with the haptic noise and decreases with the visual noise, in apparent contradiction to previous results. These results can be explained when considering mus
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22

Neri, Luis, Víctor Robledo-Rella, Rosa María Guadalupe García-Castelán, Andres Gonzalez-Nucamendi, David Escobar-Castillejos, and Julieta Noguez. "Visuo-Haptic Simulations to Understand the Dependence of Electric Forces on Distance." Applied Sciences 10, no. 20 (2020): 7190. http://dx.doi.org/10.3390/app10207190.

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In this paper, the potential of visuo-haptic simulators to help engineering students to understand the nature of electric forces between different electric charge distributions is addressed. Three visuo-haptic simulators were designed to perceive the attractive–repulsive behavior as well as the dependence on distance of electrical forces for: (a) point charge, (b) line charge, and (c) plane charge. Design elements were incorporated to improve the 3D perception of the simulators. A sample of N = 111 engineering students practiced with the simulators: 87 enrolled in an Electricity and Magnetism
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23

Lécuyer, Anatole. "Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback." Presence: Teleoperators and Virtual Environments 18, no. 1 (2009): 39–53. http://dx.doi.org/10.1162/pres.18.1.39.

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This paper presents a survey of the main results obtained in the field of “pseudo-haptic feedback”: a technique meant to simulate haptic sensations in virtual environments using visual feedback and properties of human visuo-haptic perception. Pseudo-haptic feedback uses vision to distort haptic perception and verges on haptic illusions. Pseudo-haptic feedback has been used to simulate various haptic properties such as the stiffness of a virtual spring, the texture of an image, or the mass of a virtual object. This paper describes the several experiments in which these haptic properties were si
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24

Bae, Yoosung, Baekdong Cha, and Jeha Ryu. "Calibration and Evaluation for Visuo-haptic Collocation in Haptic Augmented Virtuality Systems." International Journal of Control, Automation and Systems 18, no. 5 (2019): 1335–42. http://dx.doi.org/10.1007/s12555-018-0882-3.

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25

Aygün, Mehmet Murat, Yusuf Çağrı Öğüt, Hulusi Baysal, and Yiğit Taşcıoğlu. "Visuo-Haptic Mixed Reality Simulation Using Unbound Handheld Tools." Applied Sciences 10, no. 15 (2020): 5344. http://dx.doi.org/10.3390/app10155344.

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Visuo-haptic mixed reality (VHMR) adds virtual objects to a real scene and enables users to see and also touch them via a see-through display and a haptic device. Most studies with kinesthetic feedback use general-purpose haptic devices, which require the user to continuously hold an attached stylus. This approach constrains users to the mechanical limits of the device even when it is not needed. In this paper, we propose a novel VHMR concept with an encountered-type haptic display (ETHD), which consists of a precision hexapod positioner and a six-axis force/torque transducer. The main contrib
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26

Höglund, Thomas, Jarmo Alander, and Timo Mantere. "A survey of telerobotic surface finishing." Open Engineering 8, no. 1 (2018): 156–61. http://dx.doi.org/10.1515/eng-2018-0018.

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Abstract This is a survey of research published on the subjects of telerobotics, haptic feedback, and mixed reality applied to surface finishing. The survey especially focuses on how visuo-haptic feedback can be used to improve a grinding process using a remote manipulator or robot. The benefits of teleoperation and reasons for using haptic feedback are presented. The use of genetic algorithms for optimizing haptic sensing is briefly discussed. Ways of augmenting the operator’s vision are described. Visual feedback can be used to find defects and analyze the quality of the surface resulting fr
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27

Gerbino, Walter, Joanna Jarmolowska, and Carlo Fantoni. "Visuo-Haptic 3D Interpolation Shapes Amodally Completed Angles." Journal of Vision 16, no. 12 (2016): 1195. http://dx.doi.org/10.1167/16.12.1195.

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28

Burge, J., A. R. Girshick, and M. S. Banks. "Visuo-haptic adaptation: the role of relative reliability." Journal of Vision 7, no. 9 (2010): 67. http://dx.doi.org/10.1167/7.9.67.

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29

Toprak, Sibel, Nicolás Navarro-Guerrero, and Stefan Wermter. "Evaluating Integration Strategies for Visuo-Haptic Object Recognition." Cognitive Computation 10, no. 3 (2017): 408–25. http://dx.doi.org/10.1007/s12559-017-9536-7.

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30

Alt, Nicolas, Clemens Schuwerk, Stefan Lochbrunner, and Gerd Denninger. "RoVi, Robotic manipulator with visuo-haptic sensing, ERC." Impact 2018, no. 11 (2018): 45–47. http://dx.doi.org/10.21820/23987073.2018.11.45.

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31

Stilla, Randall, and K. Sathian. "Selective visuo-haptic processing of shape and texture." Human Brain Mapping 29, no. 10 (2008): 1123–38. http://dx.doi.org/10.1002/hbm.20456.

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32

Kuling, Irene A., Eli Brenner, and Jeroen B. J. Smeets. "Errors in visuo-haptic and haptic-haptic location matching are stable over long periods of time." Acta Psychologica 166 (May 2016): 31–36. http://dx.doi.org/10.1016/j.actpsy.2016.03.011.

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33

Kim, Sunah, Ryan A. Stevenson, and Thomas W. James. "Visuo-haptic Neuronal Convergence Demonstrated with an Inversely Effective Pattern of BOLD Activation." Journal of Cognitive Neuroscience 24, no. 4 (2012): 830–42. http://dx.doi.org/10.1162/jocn_a_00176.

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We investigated the neural substrates involved in visuo-haptic neuronal convergence using an additive-factors design in combination with fMRI. Stimuli were explored under three sensory modality conditions: viewing the object through a mirror without touching (V), touching the object with eyes closed (H), or simultaneously viewing and touching the object (VH). This modality factor was crossed with a task difficulty factor, which had two levels. On the basis of an idea similar to the principle of inverse effectiveness, we predicted that increasing difficulty would increase the relative level of
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34

Camponogara, Ivan, and Robert Volcic. "On-line adjustments of grasping movements under visual, haptic and visuo-haptic guidance." Journal of Vision 17, no. 10 (2017): 460. http://dx.doi.org/10.1167/17.10.460.

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35

Hosang, Stephanie, Jillian Chan, Shirin Davarpanah Jazi, and Matthew Heath. "Grasping a 2D object: terminal haptic feedback supports an absolute visuo-haptic calibration." Experimental Brain Research 234, no. 4 (2015): 945–54. http://dx.doi.org/10.1007/s00221-015-4521-4.

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36

Lee, Yongseok, Somang Lee, and Dongjun Lee. "Wearable Haptic Device for Stiffness Rendering of Virtual Objects in Augmented Reality." Applied Sciences 11, no. 15 (2021): 6932. http://dx.doi.org/10.3390/app11156932.

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We propose a novel wearable haptic device that can provide kinesthetic haptic feedback for stiffness rendering of virtual objects in augmented reality (AR). Rendering stiffness of objects using haptic feedback is crucial for realistic finger-based object manipulation, yet challenging particularly in AR due to the co-presence of a real hand, haptic device, and rendered AR objects in the scenes. By adopting passive actuation with a tendon-based transmission mechanism, the proposed haptic device can generate kinesthetic feedback strong enough for immersive manipulation and prevention of inter-pen
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37

Lo Verde, Luca, Maria Concetta Morrone, and Claudia Lunghi. "Early Cross-modal Plasticity in Adults." Journal of Cognitive Neuroscience 29, no. 3 (2017): 520–29. http://dx.doi.org/10.1162/jocn_a_01067.

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It is known that, after a prolonged period of visual deprivation, the adult visual cortex can be recruited for nonvisual processing, reflecting cross-modal plasticity. Here, we investigated whether cross-modal plasticity can occur at short timescales in the typical adult brain by comparing the interaction between vision and touch during binocular rivalry before and after a brief period of monocular deprivation, which strongly alters ocular balance favoring the deprived eye. While viewing dichoptically two gratings of orthogonal orientation, participants were asked to actively explore a haptic
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38

Jeon, Seokhee, and Seungmoon Choi. "Haptic Augmented Reality: Taxonomy and an Example of Stiffness Modulation." Presence: Teleoperators and Virtual Environments 18, no. 5 (2009): 387–408. http://dx.doi.org/10.1162/pres.18.5.387.

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Haptic augmented reality (AR) enables the user to feel a real environment augmented with synthetic haptic stimuli. This article addresses two important topics in haptic AR. First, a new taxonomy for haptic AR is established based on a composite visuo-haptic reality-virtuality continuum extended from the conventional continuum for visual AR. Previous studies related to haptic AR are reviewed and classified using the composite continuum, and associated research issues are discussed. Second, the feasibility of haptically modulating the feel of a real object with the aid of virtual force feedback
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39

Shin, Haeji, Yuna Kwak, and Chai-Youn Kim. "Shape congruence modulates visuo-haptic interactions during binocular rivalry." Journal of Vision 21, no. 9 (2021): 2903. http://dx.doi.org/10.1167/jov.21.9.2903.

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40

Desmarais, Geneviève, Melissa Meade, Taylor Wells, and Mélanie Nadeau. "Visuo-haptic integration in object identification using novel objects." Attention, Perception, & Psychophysics 79, no. 8 (2017): 2478–98. http://dx.doi.org/10.3758/s13414-017-1382-x.

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41

Cosco, F., C. Garre, F. Bruno, M. Muzzupappa, and M. A. Otaduy. "Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration." IEEE Transactions on Visualization and Computer Graphics 19, no. 1 (2013): 159–72. http://dx.doi.org/10.1109/tvcg.2012.107.

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42

Wang, Dangxiao, Yuru Zhang, Wanlin Zhou, Hui Zhao, and Zhongyuan Chen. "Collocation Accuracy of Visuo-Haptic System: Metrics and Calibration." IEEE Transactions on Haptics 4, no. 4 (2011): 321–26. http://dx.doi.org/10.1109/toh.2011.17.

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Volcic, Robert, and Nadeen Alalami. "The role of proprioception in visuo-haptic size perception." Journal of Vision 17, no. 10 (2017): 360. http://dx.doi.org/10.1167/17.10.360.

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44

Lacey, Simon, Jonathan B. Lin, and K. Sathian. "Object and spatial imagery dimensions in visuo-haptic representations." Experimental Brain Research 213, no. 2-3 (2011): 267–73. http://dx.doi.org/10.1007/s00221-011-2623-1.

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45

Bluteau, Jérémy, Sabine Coquillart, Yohan Payan, and Edouard Gentaz. "Haptic Guidance Improves the Visuo-Manual Tracking of Trajectories." PLoS ONE 3, no. 3 (2008): e1775. http://dx.doi.org/10.1371/journal.pone.0001775.

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46

Yalachkov, Yavor, Jochen Kaiser, Oliver Doehrmann, and Marcus J. Naumer. "Enhanced visuo-haptic integration for the non-dominant hand." Brain Research 1614 (July 2015): 75–85. http://dx.doi.org/10.1016/j.brainres.2015.04.020.

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Chan, Jillian, and Matthew Heath. "Haptic feedback attenuates illusory bias in pantomime-grasping: evidence for a visuo-haptic calibration." Experimental Brain Research 235, no. 4 (2017): 1041–51. http://dx.doi.org/10.1007/s00221-016-4860-9.

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48

Kuling, Irene A., Femke E. van Beek, Winfred Mugge, and Jeroen B. J. Smeets. "Adjusting Haptic Guidance to Idiosyncratic Visuo-Haptic Matching Errors Improves Perceptual Consistency in Reaching." IEEE Transactions on Human-Machine Systems 46, no. 6 (2016): 921–25. http://dx.doi.org/10.1109/thms.2016.2604571.

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49

AlAhmed, Furat, Anne Rau, and Christian Wallraven. "Visuo-haptic processing of unfamiliar shapes: Comparing children and adults." PLOS ONE 18, no. 10 (2023): e0286905. http://dx.doi.org/10.1371/journal.pone.0286905.

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The question of how our sensory perception abilities develop has been an active area of research, establishing trajectories of development from infancy that last well into late childhood and even adolescence. In this context, several studies have established changes in sensory processing of vision and touch around the age of 8 to 9 years. In this experiment, we explored the visual and haptic perceptual development of elementary school children of ages 6–11 in similarity-rating tasks of unfamiliar objects and compared their performance to adults. The participants were presented with parametrica
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50

Parikh, Sachin S., Sonny Chan, Sumit K. Agrawal, et al. "Integration of Patient-Specific Paranasal Sinus Computed Tomographic Data into a Virtual Surgical Environment." American Journal of Rhinology & Allergy 23, no. 4 (2009): 442–47. http://dx.doi.org/10.2500/ajra.2009.23.3335.

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Background The advent of both high-resolution computed tomographic (CT) imaging and minimally invasive endoscopic techniques has led to revolutionary advances in sinus surgery. However, the rhinologist is left to make the conceptual jump between static cross-sectional images and the anatomy encountered intraoperatively. A three-dimensional (3D) visuo-haptic representation of the patient's anatomy may allow for enhanced preoperative planning and rehearsal, with the goal of improving outcomes, decreasing complications, and enhancing technical skills. Methods We developed a novel method of automa
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