Academic literature on the topic 'VR'
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Journal articles on the topic "VR"
DeVeaux, Cyan, and Jeremy Bailenson. "Learning about VR in VR." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (2022): 14–19. http://dx.doi.org/10.1145/3558189.
Full textPederson, Harold. "VR." Journal of Fluency Disorders 15, no. 5-6 (1990): 323–26. http://dx.doi.org/10.1016/0094-730x(90)90047-v.
Full textChang, Haoran. "Emersive VR: An expanded immersive VR practice." Virtual Creativity 11, no. 2 (2021): 207–22. http://dx.doi.org/10.1386/vcr_00055_1.
Full textLiao, Shujie. "A VR Music Learning Application VR-DRUM." Theoretical and Natural Science 2, no. 1 (2023): 37–43. http://dx.doi.org/10.54254/2753-8818/2/20220192.
Full textTanno, Takayuki. "The copyist model II in concurrent VR VI and concurrent VR VR schedules." Proceedings of the Annual Convention of the Japanese Psychological Association 79 (September 22, 2015): 1EV—094–1EV—094. http://dx.doi.org/10.4992/pacjpa.79.0_1ev-094.
Full textMarkman, Chris, M. Hess, Dan Lou, and Anh Nguyen. "VR Hackfest." Information Technology and Libraries 38, no. 4 (2019): 6–13. http://dx.doi.org/10.6017/ital.v38i4.11877.
Full textMagnor, Marcus, Susana Castillo, and Alexander Sorkine-Hornung. "Real VR." IEEE Computer Graphics and Applications 41, no. 4 (2021): 27–28. http://dx.doi.org/10.1109/mcg.2021.3085353.
Full textStrain, Ellen. "Virtual VR." Convergence: The International Journal of Research into New Media Technologies 5, no. 2 (1999): 10–15. http://dx.doi.org/10.1177/135485659900500202.
Full textKiss, Francisco, Sven Mayer, and Valentin Schwind. "Audio VR." Interactions 27, no. 3 (2020): 46–51. http://dx.doi.org/10.1145/3386385.
Full textParker-Starbuck, Jennifer. "VR Environments." PAJ: A Journal of Performance and Art 46, no. 3 (2024): 133–42. http://dx.doi.org/10.1162/pajj_a_00739.
Full textDissertations / Theses on the topic "VR"
Tymoshenko. "VR-TECHNOLOGY." Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33924.
Full textDam, Roadley-Battin Nikolaj. "Educational VR : An exploration of educational VR for professional users." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144071.
Full textChatterjee, Prateek. "Classic Driver VR." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/1251.
Full textForsman, Dina. "Säkerhetsutbildning med VR." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20126.
Full textNovotný, Miroslav. "VR interaktivní aplikace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363828.
Full textValenta, Marek. "VR interaktivní aplikace." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385947.
Full textLundgren, Kristoffer. "VR Museum Experience." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80669.
Full textZhang, Lei. "Immunology Virtual Reality (VR): Exploring Educational VR Experience Design for Science Learning." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83948.
Full textPersson, Malin. "Panorama och VR teknik." Thesis, University of Skövde, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4366.
Full textKelkkanen, Viktor. "Remote Rendering for VR." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21382.
Full textBooks on the topic "VR"
Feyder, Manuela, and Linda Rath-Wiggins. VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8.
Full textV.E. Riecansky Technical Translations, ed. VR translations index (1982-1985): Nos. VR/2027/82-VR/3081/85. V.E. Riecansky Technical Translations, 1986.
Find full textSherman, William R., ed. VR Developer Gems. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21598.
Full textBühler, Kai. Investitionsstandort VR China. Deutscher Universitätsverlag, 2000. http://dx.doi.org/10.1007/978-3-663-08066-4.
Full textauthor, Yu Mi, and Kim Kwang-jip author, eds. VR yŏngsang k'ont'ench'ŭ. K'ŏmyunik'eisyŏn Puksŭ, 2018.
Find full textRehabilitation, Massachusetts Office of Education and Vocational. VR provider orientation materials. Office of Education and Vocational Rehabilitation], 1996.
Find full textKumar, Abhishek. VR Integrated Heritage Recreation. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6077-7.
Full textLanger, Elle. Medieninnovationen AR und VR. Springer Berlin Heidelberg, 2020. http://dx.doi.org/10.1007/978-3-662-60826-5.
Full textBook chapters on the topic "VR"
Feyder, Manuela, and Linda Rath-Wiggins. "Das Medium: VR." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_1.
Full textFeyder, Manuela, and Linda Rath-Wiggins. "Das Handwerk: VR-Storytelling." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_2.
Full textFeyder, Manuela, and Linda Rath-Wiggins. "Der Workflow: VR in der Redaktion." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_3.
Full textFeyder, Manuela, and Linda Rath-Wiggins. "Das Berufsbild: VR-Journalist." In VR-Journalismus. Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8_4.
Full textVince, John. "VR Hardware." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_5.
Full textVince, John. "VR Software." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_6.
Full textVince, John. "VR Applications." In Essential Series. Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1263-1_7.
Full textColubri, Andrés. "VR Basics." In Processing for Android. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2719-0_14.
Full textDo, Ellen Yi-Luen. "VR Sketchpad." In Computer Aided Architectural Design Futures 2001. Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_13.
Full textJones, Sarah, Steve Dawkins, and Julian McDougall. "Understanding VR." In Understanding Virtual Reality. Routledge, 2022. http://dx.doi.org/10.4324/9780367337032-7.
Full textConference papers on the topic "VR"
Sivagar, M. R., D. Muruga Radha Devi, V. Brindha Devi, V. Sujatha, B. Priyavarshini, and P. Praveena. "VR Infusion - A VR Development for Neurodevelopmental Students." In 2025 International Conference on Computing and Communication Technologies (ICCCT). IEEE, 2025. https://doi.org/10.1109/iccct63501.2025.11020036.
Full textShevchuk, Nataliya, and Harri Oinas-Kukkonen. "VR or non-VR?" In AcademicMindtrek '20: Academic Mindtrek 2020. ACM, 2020. http://dx.doi.org/10.1145/3377290.3377312.
Full textUeoka, Ryoko, Ali AlMutawa, and Hikaru Katsuki. "Emotion hacking VR (EH-VR)." In SA '16: SIGGRAPH Asia 2016. ACM, 2016. http://dx.doi.org/10.1145/2988240.2988247.
Full textYuan, Rosina. "Papermoon VR: Creating VR Landscape through Exploring VR Creation Methods." In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2023. http://dx.doi.org/10.1109/vrw58643.2023.00355.
Full textWhitley, Alexander, Sönke Kirchhof, and Daniel Strutt. "Digital Dance Studio VR (DDS-VR)." In SIGGRAPH '23: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2023. http://dx.doi.org/10.1145/3588027.3595602.
Full textvan Gemert, Thomas, and Joanna Bergstrom. "Evaluating VR Sickness in VR Locomotion Techniques." In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2021. http://dx.doi.org/10.1109/vrw52623.2021.00078.
Full textLysenko, Sergii, and Artem Kachur. "Challenges Towards VR Technology: VR Architecture Optimization." In 2023 13th International Conference on Dependable Systems, Services and Technologies (DESSERT). IEEE, 2023. http://dx.doi.org/10.1109/dessert61349.2023.10416538.
Full textDokonal, Wolfgang, Mike Knight, and Ernst Dengg. "VR or not VR – an eeZee question?" In XX Congreso de la Sociedad Iberoamericana de Gráfica Digital. Editora Blucher, 2016. http://dx.doi.org/10.5151/despro-sigradi2016-777.
Full textWang, Yi, Xiao Liu, Chetan Arora, John Grundy, and Thuong Hoang. "Understanding VR Accessibility Practices of VR Professionals." In CHI 2025: CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706598.3713927.
Full textPavlik, Ryan A., and Judy M. Vance. "VR JuggLua: A framework for VR applications combining Lua, OpenSceneGraph, and VR Juggler." In 2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems. IEEE, 2012. http://dx.doi.org/10.1109/searis.2012.6231166.
Full textReports on the topic "VR"
DeConti, Gina. Relax VR. Iowa State University, 2019. http://dx.doi.org/10.31274/cc-20240624-1214.
Full textHoffman, Helene M. VR/Multimedia Synthesis, Phase II. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada343370.
Full textWoodruff, Simon. Collaborative VR Data Vis Tool. Office of Scientific and Technical Information (OSTI), 2022. http://dx.doi.org/10.2172/1894251.
Full textWiederhold, Brenda K. Cybertherapy 2005: A Decade of VR. Defense Technical Information Center, 2005. http://dx.doi.org/10.21236/ada436129.
Full textนิลอุบล, เดชฤทธิ์, ธิติมา ไตรพิพัฒน์, ธวัชชัย หุ่นสุวรรณ та กัญจน์ เตมียะเสน. การศึกษาลักษณะทางพันธุกรรมของยีน NSP-2 ของเชื้อไวรัสพีอาร์อาร์เอสที่แยกได้จากสุกรที่ติดเชื้อร่วมของสายพันธุ์อเมริกาเหนือและยุโรป. จุฬาลงกรณ์มหาวิทยาลัย, 2011. https://doi.org/10.58837/chula.res.2011.104.
Full textKennedy, Gregor, James Bailey, and Stephen O'Leary. Developing Decision-Making Skills Using Immersive VR. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada597431.
Full textPulido, Jesus. Current State of VR at LANL 2023. Office of Scientific and Technical Information (OSTI), 2023. http://dx.doi.org/10.2172/1974899.
Full textPopov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textBadler, Norman I. Hand Tool Manipulation and Self-Presence in VR. Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada362871.
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