Journal articles on the topic 'VR documentary'
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Nash, Kate. "Virtually real: exploring VR documentary." Studies in Documentary Film 12, no. 2 (2018): 97–100. http://dx.doi.org/10.1080/17503280.2018.1484992.
Full textDou, Guohao. "Response, News, and Observation: Typologies of Communication in VR Documentaries." Scientific and Social Research 6, no. 5 (2024): 76–81. http://dx.doi.org/10.26689/ssr.v6i5.6890.
Full textLi, Shiyu. "An Analysis of Immersive Communication in VR Documentary: A Case Study of Planet Earth II." Communications in Humanities Research 16, no. 1 (2023): 110–15. http://dx.doi.org/10.54254/2753-7064/16/20230535.
Full textAnggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.
Full textNunes, Thatiany Andrade, and Hyunseok Lee. "Humanitarian Documentary: A Comparison Study between VR and Non-VR Productions." Journal of Multimedia Information System 6, no. 4 (2019): 309–16. http://dx.doi.org/10.33851/jmis.2019.6.4.309.
Full textTang, Ruohan, and Lai Wei. "Aural Authenticity and Reality in Soundscape of VR Documentary." Interactive Film & Media Journal 2, no. 4 (2022): 33–41. http://dx.doi.org/10.32920/ifmj.v2i4.1644.
Full textSon, Jung-Hyun, and Dong-Hyun Kwon. "A Study of Remediation in a 6 DoF VR Documentary -Focusing on Visual Techniques of the VR Documentary ‘On the Morning You Wake’-." JOURNAL OF THE KOREA CONTENTS ASSOCIATION 25, no. 5 (2025): 122–31. https://doi.org/10.5392/jkca.2025.25.05.122.
Full textIbourk, El Mehdi, and Amer Al-Adwan. "Subtitling Virtual Reality into Arabic: Eye Tracking 360-Degree Video for Exploring Viewing Experience." Lebende Sprachen 64, no. 2 (2019): 286–308. http://dx.doi.org/10.1515/les-2019-0016.
Full textPark, Man Ki. "A Study on the Meaning of VR Animated Documentary and its Development Task." CONTENTS PLUS 18, no. 5 (2020): 57–72. http://dx.doi.org/10.14728/kcp.2020.18.05.057.
Full textBédard, Philippe. "You Are Not Alone." AN-ICON. Studies in Environmental Images [ISSN 2785-7433] 3, no. I (2024): 11–35. http://dx.doi.org/10.54103/ai/22528.
Full textRen, Wei. "The Application of Intelligent Technologies in the Creation of Historical Documentary Films." Communications in Humanities Research 36, no. 1 (2024): 1–11. http://dx.doi.org/10.54254/2753-7064/36/2024bj0045.
Full textShin, Jung-Ah. "Realization of Contents Activism through VR documentary production : Focusing on MBC〈Meeting Yong-gyun〉." Humanities Contents 66 (September 30, 2022): 113–41. http://dx.doi.org/10.18658/humancon.2022.09.121.
Full textCecil, Holly. "The iAnimal Film Series." Screen Bodies 6, no. 1 (2021): 44–61. http://dx.doi.org/10.3167/screen.2021.060105.
Full textStezhko, Natalia G. "VR technologies in docudrama." Journal of Flm Arts and Film Studies 11, no. 1 (2019): 73–80. http://dx.doi.org/10.17816/vgik11173-80.
Full textŞahin, Pınar, Arda ÇALIŞKAN, Ziya Volkan HACITAHİROĞULLARI, Salih CEYLAN, Güven ÇATAK, and Server Zafer MASALCI. "A Comparative Study on the VR Experience of Students in a Digital Documentary Game." Journal of Metaverse 4, no. 1 (2024): 33–42. http://dx.doi.org/10.57019/jmv.1332459.
Full textNakamura, Lisa. "Feeling good about feeling bad: virtuous virtual reality and the automation of racial empathy." Journal of Visual Culture 19, no. 1 (2020): 47–64. http://dx.doi.org/10.1177/1470412920906259.
Full textKim, Jihoon. "Synthetic Vision in Virtual Reality Documentaries." Film-Philosophy 25, no. 3 (2021): 321–45. http://dx.doi.org/10.3366/film.2021.0178.
Full textSchreer, Oliver, Markus Worchel, Rodrigo Diaz, et al. "Preserving Memories of Contemporary Witnesses Using Volumetric Video." i-com 21, no. 1 (2022): 71–82. http://dx.doi.org/10.1515/icom-2022-0015.
Full textGabrielli, Angelica. "«Altri li credono o barbarici o romani»: l'archivio De Stefani e le indagini archeologiche nella bassa Valpantena." Archeologia Veneta XLVI (January 10, 2024): 144–63. https://doi.org/10.5281/zenodo.10648627.
Full textNovikov, Vasily N. "VR cinema. Virtual spectacle as a dream." Journal of Flm Arts and Film Studies 11, no. 2 (2019): 43–52. http://dx.doi.org/10.17816/vgik11243-52.
Full textRizvić, Selma, Dušanka Bošković, Vensada Okanović, Ivona Ivković Kihić, Irfan Prazina, and Bojan Mijatović. "Time Travel to the Past of Bosnia and Herzegovina through Virtual and Augmented Reality." Applied Sciences 11, no. 8 (2021): 3711. http://dx.doi.org/10.3390/app11083711.
Full textVindenes, Joakim, and Lars Nyre. "Prototyping first-person viewer positions for VR narratives with storyboards and pilot productions." Journal of Screenwriting 14, no. 3 (2023): 251–69. http://dx.doi.org/10.1386/josc_00133_1.
Full textChung, Sae Hae, Han kil Kim, and Joo Hyun Yoo. "Analysis of Interaction Design and Storytelling in Immersive Art - Focused on the VR documentary <Goliath> -." Design Convergence Study 22, no. 1 (2023): 59–74. http://dx.doi.org/10.31678/sdc98.5.
Full textDíaz-López, Lourdes, Javier Tarango Ortiz, and Claudia-Patricia Contreras. "Strategies for inclusive and safe education using virtual reality: from the digital library perspective." Digital Library Perspectives 35, no. 3/4 (2019): 216–26. http://dx.doi.org/10.1108/dlp-08-2019-0034.
Full textWiehl, Anna. ""Walk in your own shoes!"." Interactive Film & Media Journal 2, no. 3 (2022): 76–95. http://dx.doi.org/10.32920/ifmj.v2i3.1505.
Full textMoura, Hudson. "Political Engagement in Carne y Arena by Alejandro González Iñárritu." Interactive Film & Media Journal 2, no. 3 (2022): 56–75. http://dx.doi.org/10.32920/ifmj.v2i3.1635.
Full textYang, Ting. "An Analysis of the Combination of Anti-Anthropocentrism and VR Game Design." Highlights in Science, Engineering and Technology 93 (May 8, 2024): 157–66. http://dx.doi.org/10.54097/cgwgsp22.
Full textRogers, Kathryn E. "Story First, Technology Second." Advances in Archaeological Practice 8, no. 4 (2020): 428–33. http://dx.doi.org/10.1017/aap.2020.37.
Full textVERMA, PREM CHAND. "Transmedia Ecopoetics : Crafting Environmental Consciousness through Interactive Digital Storytelling." Shodhaamrit 01, no. 02 (2024): 148–57. https://doi.org/10.71037/shodhaamrit.v1i2.03.
Full textDubois, Frédéric, and Lena Thiele. "Iterative Loops." Interactive Film & Media Journal 2, no. 4 (2022): 76–85. http://dx.doi.org/10.32920/ifmj.v2i4.1683.
Full textYang, Haiyi. "Research on the Protection and Inheritance Strategies for Jiajiang Woodblock New Year Paintings from the Perspective of New Media." Communications in Humanities Research 61, no. 1 (2025): 160–69. https://doi.org/10.54254/2753-7064/2025.21475.
Full textFirmansyah, Haris, and Thomy Sastra Atmaja. "Transformation of history learning methods in the digital era: Challenges and opportunities in schools." Indonesian Journal of Educational Development (IJED) 6, no. 1 (2025): 264–77. https://doi.org/10.59672/ijed.v6i1.4791.
Full textMoura, Hudson, Heidi Rae Cooley, and Stefano Odorico. "Editorial." Interactive Film & Media Journal 3, no. 1 (2023): 1–7. http://dx.doi.org/10.32920/ifmj.v3i1.1869.
Full textTrommer, Michael, and Graham Wakefield. "Points Further North: An Acoustemological Cartography of Non-Place." Abstracts of the ICA 1 (July 15, 2019): 1. http://dx.doi.org/10.5194/ica-abs-1-369-2019.
Full textHamus-Vallée, Réjane. "Le documentaire en 360°, un point de vue impossible ? Étude de NYT VR et Arte 360." Studies in French Cinema 18, no. 3 (2018): 223–38. http://dx.doi.org/10.1080/14715880.2017.1324097.
Full textMundhenke, Florian. "Matrix of Documentary VR." Interactive Film & Media Journal 3, no. 2 (2023). http://dx.doi.org/10.32920/ifmj.v3i2.1740.
Full textSchillaci, Rossella, and Alexandra D’Onofrio. "Exhibition of a VR Experimental Documentary." Interactive Film & Media Journal 2, no. 2 (2022). http://dx.doi.org/10.32920/ifmj.v2i2.1583.
Full textTang, Ruohan, and Lai Wei. "Aural Authenticity of Virtual Reality Documentary Made in 3D Virtual Environment." Interactive Film & Media Journal 2, no. 2 (2022). http://dx.doi.org/10.32920/ifmj.v2i2.1599.
Full textDubois, Frédéric. "Interactivity as a key feature redefining documentary reality." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 21, no. 30 (2018). http://dx.doi.org/10.14746/i.2017.30.03.
Full textBorah, Porismita, Bimbisar Irom, Lee Yoon Joo, et al. "VR technology and humanitarian crisis: Political ideology and the intention to donate in the case of the Syrian refugee crisis." New Media & Society, April 23, 2024. http://dx.doi.org/10.1177/14614448241247209.
Full textServais, Anaïs, and Christine Bastin. "EXPRESS: Memory benefit after exploring a novel virtual environment: There is more than spatial novelty." Quarterly Journal of Experimental Psychology, June 2, 2025. https://doi.org/10.1177/17470218251348993.
Full textKermanchi, Jasmin. "Virtual Reality as an Archival Space. An Analysis of the Virtual Migration Museum." TraMeTraMi - Zeitschrift für digitalen Wissenstransfer, no. 25/2025 (May 3, 2025). https://doi.org/10.5281/zenodo.15333442.
Full textPomianowska, Iwona. "Modern documentary in the age of virtual reality: Deapening engagement with nonfiction storytelling through technological innovation." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 21, no. 30 (2018). http://dx.doi.org/10.14746/i.2017.30.04.
Full textDowling, David O. "Interactive documentary and the reinvention of digital journalism, 2015–2020." Convergence: The International Journal of Research into New Media Technologies, December 31, 2021, 135485652110594. http://dx.doi.org/10.1177/13548565211059426.
Full textSmith, Michelle, Pasha Partridge, Mélina Quittich-Niquay, Kester Dyer, and Elizabeth Miller. "Decolonizing Documentary Spaces." Interactive Film & Media Journal 3, no. 2 (2023). http://dx.doi.org/10.32920/ifmj.v3i2.1779.
Full textPhillips, Emma, Aaron Jarden, and Terence Bowles. "A study of virtual reality and the empathetic experience in Australian secondary students." Australian Educational Researcher, April 17, 2024. http://dx.doi.org/10.1007/s13384-024-00708-1.
Full textSmith, Samara, and Laura Chipley. "Experimental Embodiment." Interactive Film & Media Journal 4, no. 1-2 (2024). https://doi.org/10.32920/ifmj.v4i1-2.2010.
Full textKannan, Dr S., and Anuradha M. "DOES THE EMPATHY MACHINE MAKE JOURNALISM STUDENTS COMPASSIONATE? AN EMPIRICAL STUDY." ShodhKosh: Journal of Visual and Performing Arts 4, no. 1SE (2023). http://dx.doi.org/10.29121/shodhkosh.v4.i1se.2023.419.
Full textMartínez-Cano, Francisco-Julián. "Volumetric filmmaking, new mediums and formats for digital audiovisual storytelling." AVANCA | CINEMA, February 26, 2021. http://dx.doi.org/10.37390/avancacinema.2020.a168.
Full textBreviário, Álaze Gabriel do, Jaine Marques de Souza, João Batista Lucena, Logan Faedda Rago, Marcelo D'Ávilla Teixeira Gomes, and Deusirene Sousa da Silva Fróes. "VIRTUAL REALITY AS AN INCLUSIVE TOOL FOR THE DEVELOPMENT OF STUDENTS WITH HIGH SKILLS AND GIFTEDNESS: POSSIBILITIES AND CHALLENGES FOR ADVANCED SPECIAL EDUCATION." April 29, 2025. https://doi.org/10.5281/zenodo.15299781.
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