Academic literature on the topic 'VR-Group'
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Journal articles on the topic "VR-Group"
Park, Jong-Hwan, Yung Liao, Du-Ri Kim, Seunghwan Song, Jun Ho Lim, Hyuntae Park, Yeanhwa Lee, and Kyung Won Park. "Feasibility and Tolerability of a Culture-Based Virtual Reality (VR) Training Program in Patients with Mild Cognitive Impairment: A Randomized Controlled Pilot Study." International Journal of Environmental Research and Public Health 17, no. 9 (April 27, 2020): 3030. http://dx.doi.org/10.3390/ijerph17093030.
Full textVaras-Diaz, Gonzalo, Shivani Paralkar, Shuaijie Wang, and Tanvi Bhatt. "Kinematic Gait Adjustments to Virtual Environments on Different Surface Conditions: Do Treadmill and Over-Ground Walking Exhibit Different Adaptations to Passive Virtual Immersion?" Rehabilitation Research and Practice 2020 (December 19, 2020): 1–12. http://dx.doi.org/10.1155/2020/8901973.
Full textBeltrame, Valentina, Mario Gruppo, Sergio Pedrazzoli, Stefano Merigliano, Davide Pastorelli, and Cosimo Sperti. "Mesenteric-Portal Vein Resection during Pancreatectomy for Pancreatic Cancer." Gastroenterology Research and Practice 2015 (2015): 1–5. http://dx.doi.org/10.1155/2015/659730.
Full textHayashi, Kazuhiro, Shuichi Aono, Yukiko Shiro, and Takahiro Ushida. "Effects of Virtual Reality-Based Exercise Imagery on Pain in Healthy Individuals." BioMed Research International 2019 (April 17, 2019): 1–9. http://dx.doi.org/10.1155/2019/5021914.
Full textRyu, Jung-Hee, Jin-Woo Park, Sang Il Choi, Ji Young Kim, Hyunju Lee, Hee-Jeong Yoo, and Sung-Hee Han. "Virtual Reality vs. Tablet Video as an Experiential Education Platform for Pediatric Patients Undergoing Chest Radiography: A Randomized Clinical Trial." Journal of Clinical Medicine 10, no. 11 (June 4, 2021): 2486. http://dx.doi.org/10.3390/jcm10112486.
Full textLi, Zhicheng, Qiuhua Yu, Haizhen Luo, Wenzhao Liang, Xin Li, Le Ge, Siyun Zhang, Le Li, and Chuhuai Wang. "The Effect of Virtual Reality Training on Anticipatory Postural Adjustments in Patients with Chronic Nonspecific Low Back Pain: A Preliminary Study." Neural Plasticity 2021 (July 27, 2021): 1–13. http://dx.doi.org/10.1155/2021/9975862.
Full textÖGÜN, Muhammed Nur, Ramazan KURUL, Mustafa Fatih YAŞAR, Sule Aydin TURKOGLU, Şebnem AVCI, and Nebil YILDIZ. "Effect of Leap Motion-based 3D Immersive Virtual Reality Usage on Upper Extremity Function in Ischemic Stroke Patients." Arquivos de Neuro-Psiquiatria 77, no. 10 (October 2019): 681–88. http://dx.doi.org/10.1590/0004-282x20190129.
Full textMoon, Jee, Jungho Shin, Jaeyeon Chung, Sang-Hwan Ji, Soohan Ro, and Won Kim. "Virtual Reality Distraction during Endoscopic Urologic Surgery under Spinal Anesthesia: A Randomized Controlled Trial." Journal of Clinical Medicine 8, no. 1 (December 20, 2018): 2. http://dx.doi.org/10.3390/jcm8010002.
Full textDANCHEV, PETER V. "WARFIELD INVARIANTS IN COMMUTATIVE GROUP RINGS." Journal of Algebra and Its Applications 08, no. 06 (December 2009): 829–36. http://dx.doi.org/10.1142/s0219498809003679.
Full textLoehrl, Todd A., Timothy L. Smith, Ronald J. Darling, Laura Torrico, Thomas E. Prieto, Reza Shaker, Robert J. Toohill, and Safwan S. Jaradeh. "Autonomic dysfunction, vasomotor rhinitis, and extraesophageal manifestations of gastroesophageal reflux." Otolaryngology–Head and Neck Surgery 126, no. 4 (April 2002): 382–87. http://dx.doi.org/10.1067/mhn.2002.123857.
Full textDissertations / Theses on the topic "VR-Group"
Masaryková, Katarína. "Finančná analýza spoločnosti VR Group, a.s." Master's thesis, Vysoká škola ekonomická v Praze, 2008. http://www.nusl.cz/ntk/nusl-5242.
Full textNiemand, Ponthus, and Aya Saladdin. "Management of ergonomic aspects in early design phases using virtual reality : Mapping of ergonomic aspects in early design phases, How would mordern technology like VR be used?" Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37050.
Full textVolvo Group is one of the Worlds leading manufacturer in the categories trucks, busses, construction equipment and engines for the marine and industrial applications. Volvo Group consist of many different brands 10 in total, these are: Volvo Trucks, UD Trucks, Renault Trucks, Mack Trucks, Group Trucks Asia & JVs, Volvo Construction Equipment, Volvo Bus, Volvo Penta, Volvo Financial Services and Governmental Sales. The initiative for the project came from Method and Process Development within Volvo Trucks Tuve Plant, department at Volvo Group Trucks Operations (GTO), which is the part of Volvo Group performing the actual production of the trucks. Volvo GTO is located worldwide in several different countries, which leads to different work processes. To standardize a method where the designer (component owner) together with the geometry architect can make a first ergonomics analysis of the concerned component. To make this possible, the project presented a manual on how the component owner should proceed to obtain as good and correct analysis of ergonomics as possible. This bachelor thesis makes suggestions for how VR would be helpful in the design phase as an evaluation tool during development of a new product/component or whether improvements should be made to an existing component. The thesis has focused mostly on how the designer and geometry architect can evaluate the ergonomics aspects with VR as a help, already in the design phase. The project has investigated two user cases. One of them is presented in this report. This applies to the installation of heat shield, the reason that this particular assembly was chosen is due to its poor ergonomics and accessibility. The project chose to do a RULA-analysis and PLIBEL-analysis. The RULA analysis gave a high total score, 7 out of 7, while PLIBEL was an analysis at the workplace. Both proved to be a good basis for continued work. The study shows that VR is a great tool for analysis of the ergonomics aspects in early design phase. It gives relevant results and has the potential for savings in resources and cost in product development process. To improve the results of the thesis, there have been visits on ESI-Group which has sponsored the thesis in the form of VR equipment and workshop. This gave the project members an insight into the possibilities of VR.
Salisbury, J. Kenneth, and Mandayam A. Srinivasan. "Proceedings of the Second PHANToM User's Group Workshop." 1997. http://hdl.handle.net/1721.1/6767.
Full textBooks on the topic "VR-Group"
Zetterberg, Seppo. Getting there together: 150 years of VR. Helsinki: Werner Söderström Osakeyhtiö, 2012.
Find full textBook chapters on the topic "VR-Group"
Cid, Raúl. "Group Interaction and VR Storytelling in Museums." In Lecture Notes in Computer Science, 116–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-40014-1_15.
Full textMorii, Atsushi, Daisuke Yamamoto, and Kenji Funahashi. "Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System." In Lecture Notes in Computer Science, 484–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15399-0_67.
Full textCutchin, Steve, and Iker Vazquez. "Synchronized Shared Scene Viewing in Mixed VR Devices in Support of Group Collaboration." In Lecture Notes in Computer Science, 348–52. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46771-9_45.
Full textBrewer, James, and Jessica Davey. "Making Training More Effective with Shared VR: Lanes Group Plc Improves Employee Retention and Reduces the Costs of Recruitment and Training." In Management for Professionals, 25–34. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72781-9_4.
Full textSichi, Vittoria, Giacomo Ercolani, Luca Franchini, Luca Golfari, Silvia Varani, Daniela Rizzoli, Raffaella Pannuti, and Daniele Roganti. "Look of Life." In Advances in Psychology, Mental Health, and Behavioral Studies, 262–70. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7168-1.ch015.
Full textSichi, Vittoria, Giacomo Ercolani, Luca Franchini, Luca Golfari, Silvia Varani, Daniela Rizzoli, Raffaella Pannuti, and Daniele Roganti. "Look of Life." In Alternative Pain Management, 364–75. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1680-5.ch015.
Full text"VR in Higher Education." In Gamification Strategies for Retention, Motivation, and Engagement in Higher Education, 116–44. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-2079-6.ch004.
Full textChristoforou, Maria, Eftychia Xerou, and Salomi Papadima-Sophocleous. "Integrating a virtual reality application to simulate situated learning experiences in a foreign language course." In CALL and complexity – short papers from EUROCALL 2019, 82–87. Research-publishing.net, 2019. http://dx.doi.org/10.14705/rpnet.2019.38.990.
Full textVahle, Nils M., Sebastian Unger, and Martin J. Tomasik. "Reaction Time-Based Cognitive Assessments in Virtual Reality – A Feasibility Study with an Age Diverse Sample." In Studies in Health Technology and Informatics. IOS Press, 2021. http://dx.doi.org/10.3233/shti210552.
Full textHerrera, Gerardo, Lucia Vera, Javier Sevilla, Cristina Portalés, and Sergio Casas. "On the Development of VR and AR Learning Contents for Children on the Autism Spectrum." In Augmented Reality for Enhanced Learning Environments, 106–41. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5243-7.ch005.
Full textConference papers on the topic "VR-Group"
Shi, Xue, and Xiwen Shang. "Construction of Group Collaborative Testing Environment Based on VR/AR Experience." In 2019 International Conference on Sensing, Diagnostics, Prognostics, and Control (SDPC). IEEE, 2019. http://dx.doi.org/10.1109/sdpc.2019.00197.
Full textOstrander, John K., Lauren Ryan, Snehal Dhengre, Christopher McComb, Timothy W. Simpson, and Nicholas A. Meisel. "A Comparative Study of Virtual Reality and Computer-Aided Design to Evaluate Parts for Additive Manufacturing." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97480.
Full textGallegos-Nieto, Enrique, Hugo I. Medellín-Castillo, Germánico González-Badillo, and Theodore Lim. "Virtual Training of Assembly Tasks Using Virtual Reality Techniques and Haptic Systems." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-39270.
Full textDi Gironimo, Giuseppe, Mariano Guida, Antonio Lanzotti, and Amalia Vanacore. "Improving Quality of Train Interiors Through a VR-Based Participative Design Approach." In ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/esda2012-82946.
Full textRodrigues, Francielly, Priscila Wilbert, José Carlos Tavares Da Silva, and Jauvane C. De Oliveira. "A Virtual Reality Environment Using Concepts of Serious Games and Gamification for the Treatment of Eating Disorders." In Anais do Simpósio Brasileiro de Computação Aplicada à Saúde. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/sbcas.2019.6249.
Full textLuostarinen, Lauri O., Rafael Åman, and Heikki Handroos. "Tool for Studying Effects of Human Operators on Energy Consumption of Working Hydraulics of Off-Highway Working Vehicle." In 8th FPNI Ph.D Symposium on Fluid Power. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/fpni2014-7825.
Full textEllman, Asko, Tarja Tiainen, and Aleksi Tossavainen. "Evaluating a Virtual Wind Power Park in a Churchyard: A Perception Study With Portable VR Devices." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85752.
Full textMárquez Cañizares, Juan Carlos, and Juan-Carlos Rojas. "The impact of virtual visualisation: perception and design of spaces in ethnographic projects." In The 5th International Conference on Virtual and Augmented Reality in Education. CAL-TEK srl, 2019. http://dx.doi.org/10.46354/i3m.2019.vare.006.
Full textOtsuka, Kazuhiro. "MMSpace: Kinetically-augmented telepresence for small group-to-group conversations." In 2016 IEEE Virtual Reality (VR). IEEE, 2016. http://dx.doi.org/10.1109/vr.2016.7504684.
Full textSchuster, Adam, and Anas Salah Eddin. "Vintage VR." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2945078.2945103.
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