Academic literature on the topic 'VR uses'
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Journal articles on the topic "VR uses"
Almisad, Budour M. "Exploring College of Education Students’ Perceptions of the Educational Uses of Virtual Reality (VR) Technologies." International Journal of Information and Education Technology 14, no. 9 (2024): 1252–61. http://dx.doi.org/10.18178/ijiet.2024.14.9.2154.
Full textVoštinár, Patrik, Dana Horváthová, Martin Mitter, and Martin Bako. "The look at the various uses of VR." Open Computer Science 11, no. 1 (2021): 241–50. http://dx.doi.org/10.1515/comp-2020-0123.
Full textDzhunkovskiy, Andrey. "New Uses for Linguistic Steganography." Vestnik Volgogradskogo gosudarstvennogo universiteta. Serija 2. Jazykoznanije 23, no. 3 (2024): 124–33. http://dx.doi.org/10.15688/jvolsu2.2024.3.10.
Full textXing, Yongkang, Zhanti Liang, Conor Fahy, et al. "Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public." Applied Sciences 11, no. 22 (2021): 10586. http://dx.doi.org/10.3390/app112210586.
Full textKim, Gwangbin, Eunsol An, and SeungJun Kim. "Logogram VR: Treadmill-Coupled VR with Word Reflective Content for Embodied Logogram Learning." Applied Sciences 13, no. 3 (2023): 1627. http://dx.doi.org/10.3390/app13031627.
Full textSreenan, J. "Embryo transfer: its uses and recent developments." Veterinary Record 122, no. 26 (1988): 624–29. http://dx.doi.org/10.1136/vr.122.26.624.
Full textDafiotis, Panagiotis, Stella Sylaiou, Efstratios Stylianidis, Dimitrios Koukopoulos, and Christos Fidas. "Evaluating Uses of XR in Fostering Art Students’ Learning." Multimodal Technologies and Interaction 9, no. 4 (2025): 36. https://doi.org/10.3390/mti9040036.
Full textNelson, PhD, MTRS, CTRS, MT-BC, FDRT, Rhonda, and Lauren Lee Isaacs, MS, TRS, CTRS. "Exploring therapeutic applications for Google Earth VR." American Journal of Recreation Therapy 19, no. 3 (2020): 35–43. http://dx.doi.org/10.5055/ajrt.2020.0218.
Full textNelson, PhD, MTRS, CTRS, MT-BC, FDRT, Rhonda, and Lauren Lee Isaacs, MS, TRS, CTRS. "Exploring therapeutic applications for Google Earth VR." American Journal of Recreation Therapy 20, no. 3 (2021): 35–43. http://dx.doi.org/10.5055/ajrt.2021.0239.
Full textBoletsis, Costas, and Stian Kongsvik. "Text Input in Virtual Reality: A Preliminary Evaluation of the Drum-Like VR Keyboard." Technologies 7, no. 2 (2019): 31. http://dx.doi.org/10.3390/technologies7020031.
Full textDissertations / Theses on the topic "VR uses"
Chatterjee, Prateek. "Classic Driver VR." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/1251.
Full textDam, Roadley-Battin Nikolaj. "Educational VR : An exploration of educational VR for professional users." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144071.
Full textZhen, Tong. "Das Bodenrecht der VR China /." Hamburg : Kovač, 2004. http://www.gbv.de/dms/spk/sbb/recht/toc/393025470.pdf.
Full textBennerhed, Erik. "Investigating joint referencing between VR and non-VR users and its effect on collaboration." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149635.
Full textNabiyouni, Mahdi. "How Does Interaction Fidelity Influence User Experience in VR Locomotion?" Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/74945.
Full textEmin, Yad. "Jämförelse av Game User Experience Satisfaction i VR och på skärm." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166649.
Full textVulgari, Sofia Kiriaki. "Hand Gesture based Telemedicine enabled by Mobile VR." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88810.
Full textMaurer, Franz. "Entwicklung einer 3D-User-Interface-Bibliothek für technisch-wissenschaftliche VR-Anwendungen." [S.l.] : Universität Stuttgart , Zentrale Universitätseinrichtung (RUS, UB etc.), 1996. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB6783393.
Full textGeorgiadis, Abraham. "VR Gaming - Hands On : The use and effects of bare hand gestures as an interaction method in multiplayer Virtual Reality Games." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-66863.
Full textElmgren, Rasmus. "Handwriting in VR as a Text Input Method." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208646.
Full textBooks on the topic "VR uses"
Broeren, Joost. Symbiosis: A performative, multi-sensory and multi-user VR experience. The Eriskay Connection, 2021.
Find full textMarx, Johannes. Die Erodierbarkeit charakteristischer Böden im Südosten der VR China. In Kommission bei Duncker & Humblot, 1988.
Find full textLewis-Evans, Ben. A short guide to user testing for simulation sickness in Virtual Reality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198794844.003.0030.
Full textSkarbez, Richard, Missie Smith, Amela Sadagic, and Mary C. Whitton, eds. Presence and Beyond: Evaluating User Experience in AR/MR/VR. Frontiers Media SA, 2022. http://dx.doi.org/10.3389/978-2-83250-139-9.
Full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full textStaff, IEEE. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2022.
Find full textOculus Quest 2 User Guide: How to Use Your VR Headset for Gaming and Entertainment Like a Pro. Independently Published, 2022.
Find full textOculus Quest 2 User Guide: How to Use Your VR Headset for Gaming and Entertainment Like a Pro. Independently Published, 2022.
Find full textDwinal, Catherine. Interactive Visual Ideas for Musical Classroom Activities. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190929855.001.0001.
Full textBook chapters on the topic "VR uses"
McMahon, Elizabeth, and Debra Boeldt. "Uses of VR in Anxiety Treatment." In Virtual Reality Therapy for Anxiety. Routledge, 2021. http://dx.doi.org/10.4324/9781003154068-3.
Full textChen, Hong. "User Experience of VR Sports: A Uses and Gratifications View." In E-Business. New Challenges and Opportunities for Digital-Enabled Intelligent Future. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60324-2_22.
Full textPopielski, Krzysztof, Katarzyna Matys-Popielska, and Anna Sibilska-Mroziewicz. "VR Game for Powerlifting Training." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_28.
Full textVerkerk, Victoria-Ann. "Virtual Reality: A Simple Substitute or New Niche?" In Information and Communication Technologies in Tourism 2022. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94751-4_3.
Full textAlexdottir, Sasha. "Phantom Touch in VR and Its Potential Uses in the Education Field." In Gaming Media and Social Effects. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2332-7_15.
Full textLee, Suzanne. "A Showcase of Medical, Therapeutic and Pastime Uses of Virtual Reality (VR) and How (VR) Is Impacting the Dementia Sector." In Advances in Experimental Medicine and Biology. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-19385-0_10.
Full textDimara, Asimina, Stelios Krinidis, Dimosthenis Ioannidis, and Dimitrios Tzovaras. "Building Performance Simulation." In Disrupting Buildings. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32309-6_4.
Full textBrumana, Raffaella, Stefano Roascio, Dario Attico, Maria Radoslavova Gerganova, and Nicola Genzano. "Paradata to Reuse Holistic HBIM Quality Models in the SCAN-to-HBIM-to-VR Process. The Mausoleum of Cecilia Metella and the Castrum Caetani." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-78590-0_13.
Full textMah, Pascal Muam, Iwona Skalna, Tomasz Pełech-Pilichowski, et al. "Analysis of Virtual Reality Based on the Internet of Things on Human Psychology ‘Internet of Thoughts’ (IoThs) for Rich Content Extraction Applied Natural Language Processing and Deep Learning." In Digital Health Transformation, Smart Ageing, and Managing Disability. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-43950-6_22.
Full textSateei, Shahin, Mattias Roupé, and Mikael Johansson. "Transitioning from 2D to VR in Design Review – Resistance to Engagement." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.07.
Full textConference papers on the topic "VR uses"
Lu, Feiyu, and Doug A. Bowman. "Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses." In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021. http://dx.doi.org/10.1109/vr50410.2021.00104.
Full textSatava, Richard. "Keynote speaker: Virtual reality: Current uses in medical simulation and future opportunities & medical technologies that VR can exploit in education and training." In 2013 IEEE Virtual Reality (VR). IEEE, 2013. http://dx.doi.org/10.1109/vr.2013.6549339.
Full textNa, Jiyoung. "A Study on the Usage Behavior of Heavy VR Game Users." In 6th World Conference on Business, Management, Finance, Economics and Marketing. Eurasia Conferences, 2024. https://doi.org/10.62422/978-81-970328-1-3-014.
Full textYu, Chunsheng, Qingjin Peng, and Lushen Wu. "A VR-Based Data Retrieval System." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-84325.
Full textBae, Arram, Doheum Park, Sehee Lee, and Juyong Park. "Social Network Analysis of Classical Music and Possible Uses in Ubiquitous VR." In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2013. http://dx.doi.org/10.1109/isuvr.2013.20.
Full textEvans, Paul T., Judy M. Vance, and Veronica J. Dark. "Assessing the Effectiveness of Traditional and Virtual Reality Interfaces in Spherical Mechanism Design." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5546.
Full textZhao, Long, and Qingjin Peng. "Development of a CMM Training System in Virtual Environments." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28274.
Full textNatrayan, L., Seeniappan Kaliappan, V. Swamy Nadh, Ramya Maranan, and V. Balaji. "A Novel Approach for Integrating Virtual Reality in the Ergonomic Testing of Automotive Interior Designs." In Automotive Technical Papers. SAE International, 2025. https://doi.org/10.4271/2024-01-5243.
Full textFerrise, Francesco, Nicolò Dozio, Elena Spadoni, Marco Rossoni, Marina Carulli, and Monica Bordegoni. "Adding a Novel Olfactory Dimension to Multisensory Experience in Virtual Reality Training." In ASME 2023 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2023. http://dx.doi.org/10.1115/detc2023-116561.
Full textMahboob, Atif, Stephan Husung, Christian Weber, Andreas Liebal, and Heidi Krömker. "An Approach for Building Product Use-Case Scenarios in Different Virtual Reality Systems." In ASME 2018 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/detc2018-85223.
Full textReports on the topic "VR uses"
Tummalapudi, Manideep, and Prem Timilsena. Inspection Technologies for Construction and Maintenance of Highway Infrastructure – Review and Analysis. Mineta Transportation Institute, 2025. https://doi.org/10.31979/mti.2024.2357.
Full textBaluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textVoloshynov, Serhii A., Felix M. Zhuravlev, Ivan M. Riabukha, Vitaliy V. Smolets, and Halyna V. Popova. Application of VR technologies in building future maritime specialists' professional competences. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4623.
Full textPopov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.
Full textPinchuk, O. P., V. A. Tkachenko, and O. Yu Burov. AV and VR as Gamification of Cognitive Tasks. CEUR Workshop Proceedings, 2019. http://dx.doi.org/10.33407/lib.naes.718697.
Full textSemerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Full textOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4417.
Full textOsadchyi, Viacheslav, Hanna Varina, Evgeniy Prokofiev, Iryna Serdiuk, and Svetlana Shevchenko. Use of AR/VR Technologies in the Development of Future Specialists' Stress Resistance: Experience of STEAM-Laboratory and Laboratory of Psychophysiological Research Cooperation. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4455.
Full textErvin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), 2022. http://dx.doi.org/10.21079/11681/45502.
Full textSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
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