Dissertations / Theses on the topic 'VR uses'
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Chatterjee, Prateek. "Classic Driver VR." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/1251.
Full textDam, Roadley-Battin Nikolaj. "Educational VR : An exploration of educational VR for professional users." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144071.
Full textZhen, Tong. "Das Bodenrecht der VR China /." Hamburg : Kovač, 2004. http://www.gbv.de/dms/spk/sbb/recht/toc/393025470.pdf.
Full textBennerhed, Erik. "Investigating joint referencing between VR and non-VR users and its effect on collaboration." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149635.
Full textNabiyouni, Mahdi. "How Does Interaction Fidelity Influence User Experience in VR Locomotion?" Diss., Virginia Tech, 2017. http://hdl.handle.net/10919/74945.
Full textEmin, Yad. "Jämförelse av Game User Experience Satisfaction i VR och på skärm." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166649.
Full textVulgari, Sofia Kiriaki. "Hand Gesture based Telemedicine enabled by Mobile VR." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88810.
Full textMaurer, Franz. "Entwicklung einer 3D-User-Interface-Bibliothek für technisch-wissenschaftliche VR-Anwendungen." [S.l.] : Universität Stuttgart , Zentrale Universitätseinrichtung (RUS, UB etc.), 1996. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB6783393.
Full textGeorgiadis, Abraham. "VR Gaming - Hands On : The use and effects of bare hand gestures as an interaction method in multiplayer Virtual Reality Games." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-66863.
Full textElmgren, Rasmus. "Handwriting in VR as a Text Input Method." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208646.
Full textHopp, Armin. "VR-LAB: a distributed multi-user environment for educational purposes and presentations." [S.l. : s.n.], 2000. http://deposit.ddb.de/cgi-bin/dokserv?idn=960992626.
Full textPettersson, Linda. "Användningav VR vid stressreducerande träning : En fallstudie." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37967.
Full textDeligiannidis, Leonidas. "DLoVe : a specification paradigm for designing distributed VR applications for single or multiple users /." Thesis, Connect to Dissertations & Theses @ Tufts University, 2000.
Find full textWillemsen, Mattias. "Evaluating player performance and usability of graphical FPS interfaces in VR." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18413.
Full textHemström, Matteus, and Anton Forsberg. "A Comparison of WebVR and Native VR : Impacts on Performance and User Experience." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-171615.
Full textBeverskog, Simon, and Fredrik Larsson. "A study on 2D advertisementsin mobile versus VR experiences." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-424348.
Full textYan, Zhixin. "A Unified Multi-touch Gesture based Approach for Efficient Short-, Medium-, and Long-Distance Travel in VR." Digital WPI, 2016. https://digitalcommons.wpi.edu/etd-theses/392.
Full textWarren, Lawrence Elliot. "The Effect of Interaction Fidelity on User Experience in Virtual Reality Locomotion." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83403.
Full textAlAlawi, Marwa. "Design of a virtual environment for physiological and subjective monitoring of user presence in VR." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/130593.
Full textYoo, Soojeong. "Modelling Physical Activity in Virtual Reality Games." Thesis, The University of Sydney, 2019. https://hdl.handle.net/2123/21742.
Full textRoos, Daniel, and Gustav Aaro. "A Toolset for Qualitative Dataset Generation of Virtual Reality Environment User Interaction." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148667.
Full textPagkakis, Georgios. "Heritage encounters through new media: Mediated spectacle, the case of the Uppsala VR." Thesis, Uppsala universitet, Institutionen för arkeologi och antik historia, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-418112.
Full textSadler, Jonathan Edwin. "Frameworks for Part Generation in Multiple CAD Systems and for CAD Simulation with Multiple Users." BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8755.
Full textMedina, Melanie. "Immersive Police Training: A User Experience Study of SurviVR." Thesis, University of North Texas, 2020. https://digital.library.unt.edu/ark:/67531/metadc1707334/.
Full textKüszter, Vincent. "Entwicklung eines mehrbenutzerfähigen projektionsbasierten VR-Systems und Untersuchung ausgewählter Aspekte der Nutzerinteraktion." Doctoral thesis, Universitätsbibliothek Chemnitz, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-qucosa-195084.
Full textLindblom, Andreas. "A Study of Networking Performance in a Multi-user VR Environment : Using Unity and the Mirror library." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79559.
Full textDeshpande, Chetana. "A Virtual Step towards Ecological Sustainability : Nudging people to reflect on their everyday actions through VR experiences." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-168480.
Full textHou, Lei. "Evaluating the use of augmented reality to facilitate assembly." Thesis, Curtin University, 2013. http://hdl.handle.net/20.500.11937/2125.
Full textNierula, Birgit. "Multisensory processing and agency in VR embodiment: Interactions through BCI and their therapeutic applications." Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/461771.
Full textMillgård, Jonas, and Lovisa Sandhu. "Wow! Tillsammans med andra adaptions- och acceptansaspekter av virtuell verklighet : En kvalitativ studie kring VR ur ett longitudinellt användarperspektiv." Thesis, Högskolan Väst, Avd för medier och design, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-12981.
Full textGustafsson, Anders. "Use of head mounted virtual reality displays in flight training simulation." Thesis, Linköpings universitet, Programvara och system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-154016.
Full textRUFFINO, PABLO ANGEL. "Digital built heritage: use cases of existing buildings through BIM-based approach." Doctoral thesis, Politecnico di Torino, 2020. http://hdl.handle.net/11583/2827714.
Full textLinn, Andreas. "Gaze Teleportation in Virtual Reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-216585.
Full textMishra, Sankalp. "Use Of Virtual Reality Technology In Medical Training And Patient Rehabilitation." Wright State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=wright1559144258671291.
Full textLarsson, Ulrica, and Johanna Pettersson. "Development and evaluation of a 6DOF interface to be used in a medical application." Thesis, Linköping University, Department of Science and Technology, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1412.
Full textKalaiselvan, Kasthuri Brindha, and Hanyu Yan. "Virtual Reality as a Communication Process: User Perceptions and Experiences." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68607.
Full textBrestič, Tomáš. "Efektivní využití omezeného herního prostoru." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385937.
Full textSutton, Dawn R. "A Phenomenological Study| Understanding the Experiences of Students with Emotional and Behavioral Disorder (EBD) in the Use of Virtual Reality (VR) Environments." Thesis, Wilkes University, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3734045.
Full textMahboob, Atif Verfasser], Christian [Akademischer Betreuer] [Weber, Heidi [Gutachter] Krömker, and Rainer [Gutachter] Stark. "Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems / Atif Mahboob ; Gutachter: Heidi Krömker, Rainer Stark ; Betreuer: Christian Weber." Ilmenau : Universitätsverlag Ilmenau, 2021. http://d-nb.info/1228270856/34.
Full textMahboob, Atif [Verfasser], Christian [Akademischer Betreuer] Weber, Heidi [Gutachter] Krömker, and Rainer [Gutachter] Stark. "Modelling and use of SysML behaviour models for achieving dynamic use cases of technical products in different VR-systems / Atif Mahboob ; Gutachter: Heidi Krömker, Rainer Stark ; Betreuer: Christian Weber." Ilmenau : Universitätsverlag Ilmenau, 2021. http://d-nb.info/1228270856/34.
Full textMagadi, Suma. "Use of an Integrate Method to Trace Coexistence Curves: Application to Pure and Multi-Component Mixtures." University of Akron / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=akron1399555573.
Full textNiemand, Ponthus, and Aya Saladdin. "Management of ergonomic aspects in early design phases using virtual reality : Mapping of ergonomic aspects in early design phases, How would mordern technology like VR be used?" Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37050.
Full textHedelin, Hugo. "Design and evaluation of a user interface for a WebVR TV platform developed with A-Frame." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-134948.
Full textRedfearn, Brady Edwin. "Rapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systems." Diss., Virginia Tech, 2018. http://hdl.handle.net/10919/82056.
Full textVu, Dieu An. "The AR in Architecture." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22742.
Full textBergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.
Full textHao, Shilun. "Using Virtual Reality to Produce 3-D Graphical Simulation of the Construction and Use of Dougong in Chinese Architecture Emphasizing the Song and Qing Dynasties." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1523616323665237.
Full text楊凱鳴. "A bodily user interface for VR-CAVE." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/80742730489305057390.
Full textHsieh, Ching-I., and 謝靜儀. "Exploring User Interface and User Experience of VR in E-Commerce Based on User Perspectives." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/r4ge4s.
Full textMatias, Ricardo Filipe. "A VR Supported Study on Human-Robot Collaboration." Master's thesis, 2021. http://hdl.handle.net/10316/98201.
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