Journal articles on the topic 'VR uses'
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Almisad, Budour M. "Exploring College of Education Students’ Perceptions of the Educational Uses of Virtual Reality (VR) Technologies." International Journal of Information and Education Technology 14, no. 9 (2024): 1252–61. http://dx.doi.org/10.18178/ijiet.2024.14.9.2154.
Full textVoštinár, Patrik, Dana Horváthová, Martin Mitter, and Martin Bako. "The look at the various uses of VR." Open Computer Science 11, no. 1 (2021): 241–50. http://dx.doi.org/10.1515/comp-2020-0123.
Full textDzhunkovskiy, Andrey. "New Uses for Linguistic Steganography." Vestnik Volgogradskogo gosudarstvennogo universiteta. Serija 2. Jazykoznanije 23, no. 3 (2024): 124–33. http://dx.doi.org/10.15688/jvolsu2.2024.3.10.
Full textXing, Yongkang, Zhanti Liang, Conor Fahy, et al. "Virtual Reality Research: Design Virtual Education System for Epidemic (COVID-19) Knowledge to Public." Applied Sciences 11, no. 22 (2021): 10586. http://dx.doi.org/10.3390/app112210586.
Full textKim, Gwangbin, Eunsol An, and SeungJun Kim. "Logogram VR: Treadmill-Coupled VR with Word Reflective Content for Embodied Logogram Learning." Applied Sciences 13, no. 3 (2023): 1627. http://dx.doi.org/10.3390/app13031627.
Full textSreenan, J. "Embryo transfer: its uses and recent developments." Veterinary Record 122, no. 26 (1988): 624–29. http://dx.doi.org/10.1136/vr.122.26.624.
Full textDafiotis, Panagiotis, Stella Sylaiou, Efstratios Stylianidis, Dimitrios Koukopoulos, and Christos Fidas. "Evaluating Uses of XR in Fostering Art Students’ Learning." Multimodal Technologies and Interaction 9, no. 4 (2025): 36. https://doi.org/10.3390/mti9040036.
Full textNelson, PhD, MTRS, CTRS, MT-BC, FDRT, Rhonda, and Lauren Lee Isaacs, MS, TRS, CTRS. "Exploring therapeutic applications for Google Earth VR." American Journal of Recreation Therapy 19, no. 3 (2020): 35–43. http://dx.doi.org/10.5055/ajrt.2020.0218.
Full textNelson, PhD, MTRS, CTRS, MT-BC, FDRT, Rhonda, and Lauren Lee Isaacs, MS, TRS, CTRS. "Exploring therapeutic applications for Google Earth VR." American Journal of Recreation Therapy 20, no. 3 (2021): 35–43. http://dx.doi.org/10.5055/ajrt.2021.0239.
Full textBoletsis, Costas, and Stian Kongsvik. "Text Input in Virtual Reality: A Preliminary Evaluation of the Drum-Like VR Keyboard." Technologies 7, no. 2 (2019): 31. http://dx.doi.org/10.3390/technologies7020031.
Full textAgastya, I. Gede Eka Agung Agastya. "PENGGUNAAN VIRTUAL REALITY DAN AUGMENTED REALITY DALAM PENDIDIKAN KEDOKTERAN." National Conference on Applied Business, Education, & Technology (NCABET) 3, no. 1 (2024): 806–15. http://dx.doi.org/10.46306/ncabet.v3i1.171.
Full textAllen, J. "Pulse oximetry: everyday uses in a zoological practice." Veterinary Record 130, no. 16 (1992): 354–55. http://dx.doi.org/10.1136/vr.130.16.354.
Full textAnvari, Taravat, Kyoungju Park, and Ganghyun Kim. "Upper Body Pose Estimation Using Deep Learning for a Virtual Reality Avatar." Applied Sciences 13, no. 4 (2023): 2460. http://dx.doi.org/10.3390/app13042460.
Full textDrofova, Irena, Paul Richard, Martin Fajkus, Pavel Valasek, Stanislav Sehnalek, and Milan Adamek. "RGB Color Model: Effect of Color Change on a User in a VR Art Gallery Using Polygraph." Sensors 24, no. 15 (2024): 4926. http://dx.doi.org/10.3390/s24154926.
Full textHa, Eunchong, Gongkyu Byeon, and Sunjin Yu. "Full-Body Motion Capture-Based Virtual Reality Multi-Remote Collaboration System." Applied Sciences 12, no. 12 (2022): 5862. http://dx.doi.org/10.3390/app12125862.
Full textLi, Jingyi, Alexandra Mayer, and Andreas Butz. "Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales." Multimodal Technologies and Interaction 5, no. 7 (2021): 36. http://dx.doi.org/10.3390/mti5070036.
Full textHughes, E., and D. Davies. "Practical uses of ultrasound in early pregnancy in cattle." Veterinary Record 124, no. 17 (1989): 456–58. http://dx.doi.org/10.1136/vr.124.17.456.
Full textPaíno Ambrosio, Adriana, and M. Isabel Rodríguez Fidalgo. "Past, present and future of Virtual Reality: Analysis of its technological variables and definitions." Culture & History Digital Journal 9, no. 1 (2020): 010. http://dx.doi.org/10.3989/chdj.2020.010.
Full textParmar, Yuvraj, Siddharth Sriram, Amit Vassney, Naresh Kaushik, Sarita Mohapatra, and Mittapalli Premchandh. "Analyzing the Effectiveness of Virtual Reality in Medical Training and Patient Communication." Seminars in Medical Writing and Education 3 (December 31, 2024): 494. https://doi.org/10.56294/mw2024494.
Full textWang, Xiaolin. "Using In Death: Unchained as case to investigate embodiment-related elements in VR game design." Highlights in Science, Engineering and Technology 76 (December 31, 2023): 489–94. http://dx.doi.org/10.54097/8n334j73.
Full textRokade, Kiran Maruti, and Sandeep Chandrabhan Saroj. "Virtual Reality: History, Application and Future." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 4120–23. http://dx.doi.org/10.22214/ijraset.2022.44854.
Full textHerman Bedi, Abdurrasyid, Meilia Nur Indah Susanti, et al. "Application of Villamil-Molina in Virtual Reality Environmental Information on The ITPLN Campus." Jurnal E-Komtek (Elektro-Komputer-Teknik) 8, no. 1 (2024): 56–63. http://dx.doi.org/10.37339/e-komtek.v8i1.1700.
Full textBould, Helen, Mari-Rose Kennedy, Ian Penton-Voak, Lisa May Thomas, Jon Bird, and Lucy Biddle. "Exploring How Virtual Reality Could Be Used to Treat Eating Disorders: Qualitative Study of People With Eating Disorders and Clinicians Who Treat Them." JMIR XR and Spatial Computing 1 (May 14, 2024): e47382. http://dx.doi.org/10.2196/47382.
Full textYao, Ng Zheng, Intan Farahana Kasmin, Zety Marlia Zainal Abidin, and Hemalata Vasudavan. "Risks, threats, and vulnerabilities within virtual reality technology." International Journal of Data Science and Advanced Analytics 4 (June 17, 2023): 124–30. http://dx.doi.org/10.69511/ijdsaa.v4i0.153.
Full textLin, Zizhi. "Research on VR Applications Based on Computer Technology." Transactions on Computer Science and Intelligent Systems Research 7 (November 25, 2024): 247–52. https://doi.org/10.62051/wwvymg18.
Full textPersa, György. "Aggregált avatárok szerepe a VR biztonságban." Scientia et Securitas 4, no. 4 (2024): 294–301. http://dx.doi.org/10.1556/112.2023.00183.
Full textTracht, Kirsten, and Kenneth Rüstmann. "Konzept für eine Smartphone-basierte VR-Lernumgebung/Concept of a smartphone-based VR-Learning Environment." wt Werkstattstechnik online 113, no. 09 (2023): 341–46. http://dx.doi.org/10.37544/1436-4980-2023-09-5.
Full textLi, Bingzhou, Yufei Wang, and Chenhui Zhang. "Research and Analysis of VR Technology in the Field of Education." Lecture Notes in Education Psychology and Public Media 9, no. 1 (2023): 32–38. http://dx.doi.org/10.54254/2753-7048/9/20230039.
Full textAgnes Nathania and Clarine Tiffany. "Agnes Nathania PENERAPAN VIRTUAL REALITY TERHADAP DESAIN INTERIOR DI BANDUNG PLANNING GALLERY." PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT 2 (January 27, 2020): 117–24. http://dx.doi.org/10.33153/semhas.v2i0.110.
Full textGonsalves, Jesleena. "Virtual Reality in HealthCare." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem29873.
Full textHermon, Sorin, and Loukas Kalisperis. "Between the Real and the Virtual: 3D visualization in the Cultural Heritage domain - expectations and prospects." Virtual Archaeology Review 2, no. 4 (2011): 59. http://dx.doi.org/10.4995/var.2011.4556.
Full textFeng, Jingqi. "The Impact of VR Technology on Music Education in the Context of "Internet Plus" Teaching." Lecture Notes in Education Psychology and Public Media 80, no. 1 (2025): 151–56. https://doi.org/10.54254/2753-7048/2024.20438.
Full textPack, Austin, and Alex Barrett. "A Review of Virtual Reality and English for Academic Purposes." International Journal of Computer-Assisted Language Learning and Teaching 11, no. 1 (2021): 72–80. http://dx.doi.org/10.4018/ijcallt.2021010105.
Full textWyse, C. A., P. S. Yam, D. G. M. Sutton, et al. "Current and future uses of breath analysis as a diagnostic tool." Veterinary Record 154, no. 12 (2004): 353–60. http://dx.doi.org/10.1136/vr.154.12.353.
Full textAday, Jacob S., Christopher C. Davoli, and Emily K. Bloesch. "Psychedelics and virtual reality: parallels and applications." Therapeutic Advances in Psychopharmacology 10 (January 2020): 204512532094835. http://dx.doi.org/10.1177/2045125320948356.
Full textSolihin, Ahmad, Siti Nur Azizah, and Sutomo Sutomo. "Implementation of Virtual Reality (VR) and Augmented Reality (AR) in Marketing and Service Development to Increase Customers in the Hospitality Sector." International Journal of Management Science and Information Technology 4, no. 2 (2024): 450–58. http://dx.doi.org/10.35870/ijmsit.v4i2.3200.
Full textMahboob, Atif, Stephan Husung, Christian Weber, Andreas Liebal, and Heidi Krömker. "The Reuse of SysML Behaviour Models for Creating Product Use Cases in Virtual Reality." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (2019): 2021–30. http://dx.doi.org/10.1017/dsi.2019.208.
Full textErdhi, Widyarto Nugroho, and Brenda Chandrawati T. "Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer and Flex Sensors." TELKOMNIKA Telecommunication, Computing, Electronics and Control 16, no. 5 (2018): 2287–92. https://doi.org/10.12928/TELKOMNIKA.v16i5.7594.
Full textKhaqiqi, Shafiq, and Lizar Alfansi. "Penerimaan Teknologi Virtual Reality Untuk Virtual Tourism di Indonesia." Journal of Indonesian Tourism, Hospitality and Recreation 5, no. 1 (2022): 53–66. http://dx.doi.org/10.17509/jithor.v5i1.43751.
Full textNagao, Katashi, Menglong Yang, and Yusuke Miyakawa. "Building-Scale Virtual Reality." International Journal of Multimedia Data Engineering and Management 10, no. 1 (2019): 1–21. http://dx.doi.org/10.4018/ijmdem.2019010101.
Full textTheodoropoulos, Anastasios, Dimitra Stavropoulou, Panagiotis Papadopoulos, Nikos Platis, and George Lepouras. "Developing an Interactive VR CAVE for Immersive Shared Gaming Experiences." Virtual Worlds 2, no. 2 (2023): 162–81. http://dx.doi.org/10.3390/virtualworlds2020010.
Full textBollmer, Grant, and Katherine Guinness. "Empathy and nausea: virtual reality and Jordan Wolfson’s Real Violence." Journal of Visual Culture 19, no. 1 (2020): 28–46. http://dx.doi.org/10.1177/1470412920906261.
Full textTennant, Michelle, Jane McGillivray, George J. Youssef, Maria C. McCarthy, and Tara-Jane Clark. "Feasibility, Acceptability, and Clinical Implementation of an Immersive Virtual Reality Intervention to Address Psychological Well-Being in Children and Adolescents With Cancer." Journal of Pediatric Oncology Nursing 37, no. 4 (2020): 265–77. http://dx.doi.org/10.1177/1043454220917859.
Full textYang, Hao, and Khairul Zahar Jamaludin. "<b>EXPLORING THE APPLICATION OF VIRTUAL REALITY IN PHOTOGRAPHY EDUCATION: INNOVATIVE APPROACHES AND IMPLICATIONS</b>." Journal of Asia Social Science Practice 1, no. 1 (2025): 73–90. https://doi.org/10.71411/jassp.2025.16.
Full textLubińska-Kościółek, Elżbieta, Tamara Cierpiałowska, and Marion Hersh. "Immersive Technology as an Intervention Tool for Autistic Students: Potential and Risks." New Educational Review Special, no. 5 (2024): 173–83. https://doi.org/10.15804/tner.2024.si.5.11.
Full textJin, Cuiling, and Jiapei Li. "Application of VR Technology in Jewelry Display." Mathematical Problems in Engineering 2021 (May 15, 2021): 1–9. http://dx.doi.org/10.1155/2021/5516156.
Full textBakk, Louanne, Lillian Agyemang, Mary Milnamow, Jason Dauenhauer, and Katy Allen. "GETTING TO KNOW YOU: USING VIRTUAL REALITY IN VOLUNTEER RESPITE PROGRAM FOR PERSONS WITH MEMORY LOSS." Innovation in Aging 7, Supplement_1 (2023): 1049–50. http://dx.doi.org/10.1093/geroni/igad104.3372.
Full textEvans, P. T., J. M. Vance, and V. J. Dark. "Assessing the Effectiveness of Traditional and Virtual Reality Interfaces in Spherical Mechanism Design." Journal of Mechanical Design 121, no. 4 (1999): 507–14. http://dx.doi.org/10.1115/1.2829490.
Full textPersky, Susan, and Megan A. Lewis. "Advancing science and practice using immersive virtual reality: what behavioral medicine has to offer." Translational Behavioral Medicine 9, no. 6 (2019): 1040–46. http://dx.doi.org/10.1093/tbm/ibz068.
Full textNadiah Ratnaduhita, Ian Mahendra Putra, Ully Asfari, Yupit Sudianto, and Benazir Imam Arif Muttaqin. "Implementasi Virtual Reality Berbasis Foto 360o Untuk Memvisualisasikan Fasilitas Perguruan Tinggi Surabaya." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 5, no. 1 (2021): 155–62. http://dx.doi.org/10.29207/resti.v5i1.2759.
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