Books on the topic 'VR'
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Feyder, Manuela, and Linda Rath-Wiggins. VR-Journalismus. Wiesbaden: Springer Fachmedien Wiesbaden, 2018. http://dx.doi.org/10.1007/978-3-658-22217-8.
Full textV.E. Riecansky Technical Translations, ed. VR translations index (1982-1985): Nos. VR/2027/82-VR/3081/85. Great Abington, Cambridge: V.E. Riecansky Technical Translations, 1986.
Find full textSherman, William R., ed. VR Developer Gems. Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b21598.
Full textBühler, Kai. Investitionsstandort VR China. Wiesbaden: Deutscher Universitätsverlag, 2000. http://dx.doi.org/10.1007/978-3-663-08066-4.
Full textauthor, Yu Mi, and Kim Kwang-jip author, eds. VR yŏngsang k'ont'ench'ŭ. Sŏul-si: K'ŏmyunik'eisyŏn Puksŭ, 2018.
Find full textKim, Sŏn-ho. VR chŏnŏllijŭm yŏn'gu. Sŏul T'ŭkpyŏlsi: Han'guk Ŏllon Chinhŭng Chaedan, 2016.
Find full textRehabilitation, Massachusetts Office of Education and Vocational. VR provider orientation materials. [Boston, Mass: Office of Education and Vocational Rehabilitation], 1996.
Find full textKumar, Abhishek. VR Integrated Heritage Recreation. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6077-7.
Full textLanger, Elle. Medieninnovationen AR und VR. Berlin, Heidelberg: Springer Berlin Heidelberg, 2020. http://dx.doi.org/10.1007/978-3-662-60826-5.
Full text(Europe), NEC Electronics. VR-series data book. Düsseldorf: NEC Electronics, (Europe), 1993.
Find full textHeinrich, Bartel, and Bundeszentrale für Politische Bildung (Germany). Ostkolleg., eds. VR China im Wandel. 2nd ed. Bonn: Das Ostkolleg, 1988.
Find full textChris, Rayns, and International Business Machines Corporation. International Technical Support Organization., eds. CICS VR version 4. 2nd ed. [Poughkeepsie, NY]: International Technical Support Organization, 2008.
Find full textChris, Rayns, and International Business Machines Corporation. International Technical Support Organization., eds. CICS VR version 4. 2nd ed. [Poughkeepsie, NY]: International Technical Support Organization, 2008.
Find full text(Europe), NEC Electronics. RISC microprocessors VR 3000/VR 3010 MIPS RISC architecture: User's manual. Dusseldorf: NEC Electonics (Europe), 1988.
Find full textMagnor, Marcus, and Alexander Sorkine-Hornung, eds. Real VR – Immersive Digital Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-41816-8.
Full textDuguleană, Mihai, Marcello Carrozzino, Matjaž Gams, and Iulian Tanea, eds. VR Technologies in Cultural Heritage. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-05819-7.
Full textSong, Weitao, and Feng Xu, eds. VR/AR and 3D Displays. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-33-6549-0.
Full textBass, Hans-Heinrich. Der Aussenhandel der VR China. Bremen: Institut für Weltwirtschaft und Internationales Management, 1995.
Find full textLanger, Elle. Media Innovations AR and VR. Berlin, Heidelberg: Springer Berlin Heidelberg, 2023. http://dx.doi.org/10.1007/978-3-662-66280-9.
Full textAbdullah, Said, Senkuttuvan Arun, and Institute of Southeast Asian Studies, eds. VR Nathan: Community servant extraordinary. Singapore: Institute of Southeast Asian Studies, 2012.
Find full textKrug, Barbara. Preisreform in der VR China. Köln: Bundesinstitut für Ostwissenschaftliche und Internationale Studien, 1986.
Find full textVan Hijfte, Stijn. VR and AR for Business. Berkeley, CA: Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9891-6.
Full textNadiminti, Ajay, Priya Nadiminti, and Rajan Bobra. VR War. Lulu Press, Inc., 2021.
Find full textVR UX: Learn VR UX, Storytelling & Design. CreateSpace Independent Publishing Platform, 2016.
Find full textBellack, Max, Caden Carruthers, and Jack Nadborny. 9215: VR Wars. Lulu Press, Inc., 2020.
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