Journal articles on the topic 'VR'
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DeVeaux, Cyan, and Jeremy Bailenson. "Learning about VR in VR." XRDS: Crossroads, The ACM Magazine for Students 29, no. 1 (2022): 14–19. http://dx.doi.org/10.1145/3558189.
Full textPederson, Harold. "VR." Journal of Fluency Disorders 15, no. 5-6 (1990): 323–26. http://dx.doi.org/10.1016/0094-730x(90)90047-v.
Full textChang, Haoran. "Emersive VR: An expanded immersive VR practice." Virtual Creativity 11, no. 2 (2021): 207–22. http://dx.doi.org/10.1386/vcr_00055_1.
Full textLiao, Shujie. "A VR Music Learning Application VR-DRUM." Theoretical and Natural Science 2, no. 1 (2023): 37–43. http://dx.doi.org/10.54254/2753-8818/2/20220192.
Full textTanno, Takayuki. "The copyist model II in concurrent VR VI and concurrent VR VR schedules." Proceedings of the Annual Convention of the Japanese Psychological Association 79 (September 22, 2015): 1EV—094–1EV—094. http://dx.doi.org/10.4992/pacjpa.79.0_1ev-094.
Full textMarkman, Chris, M. Hess, Dan Lou, and Anh Nguyen. "VR Hackfest." Information Technology and Libraries 38, no. 4 (2019): 6–13. http://dx.doi.org/10.6017/ital.v38i4.11877.
Full textMagnor, Marcus, Susana Castillo, and Alexander Sorkine-Hornung. "Real VR." IEEE Computer Graphics and Applications 41, no. 4 (2021): 27–28. http://dx.doi.org/10.1109/mcg.2021.3085353.
Full textStrain, Ellen. "Virtual VR." Convergence: The International Journal of Research into New Media Technologies 5, no. 2 (1999): 10–15. http://dx.doi.org/10.1177/135485659900500202.
Full textKiss, Francisco, Sven Mayer, and Valentin Schwind. "Audio VR." Interactions 27, no. 3 (2020): 46–51. http://dx.doi.org/10.1145/3386385.
Full textParker-Starbuck, Jennifer. "VR Environments." PAJ: A Journal of Performance and Art 46, no. 3 (2024): 133–42. http://dx.doi.org/10.1162/pajj_a_00739.
Full textBergeron, Bryan. "VR Technology." Physician and Sportsmedicine 24, sup1 (1996): 40–41. http://dx.doi.org/10.1080/00913847.1996.11948075.
Full textSundt, Christine L. "VR @ Thirty." Visual Resources 30, no. 2 (2014): 119–20. http://dx.doi.org/10.1080/01973762.2014.908097.
Full textWalvis, M. J. J. "(Vr)eetgewoonten." Tandartspraktijk 34, no. 1 (2013): 9–12. http://dx.doi.org/10.1007/s12496-013-0003-7.
Full textGoebel, M., M. Hirose, and L. Rosenblum. "Today's VR." IEEE Computer Graphics and Applications 21, no. 6 (2001): 22–24. http://dx.doi.org/10.1109/38.963457.
Full textRosenblum, L., G. Burdea, and S. Tachi. "VR Reborn." IEEE Computer Graphics and Applications 18, no. 6 (1998): 21–23. http://dx.doi.org/10.1109/mcg.1998.734975.
Full textRogers, Ariel. "Framing VR." Screen 64, no. 3 (2023): 259–82. http://dx.doi.org/10.1093/screen/hjad029.
Full textGeršak, Gregor, Huimin Lu, and Jože Guna. "Effect of VR technology matureness on VR sickness." Multimedia Tools and Applications 79, no. 21-22 (2018): 14491–507. http://dx.doi.org/10.1007/s11042-018-6969-2.
Full textGao, Fan. "Research on VR equipment based on VR technology." Journal of Innovation and Development 2, no. 2 (2023): 44–47. http://dx.doi.org/10.54097/jid.v2i2.5910.
Full textKanayama, Noriaki, Nana Morishita, Yuta Sobue, and Masayuki Hara. "VR experiences modulate Body recognition in VR space." Proceedings of the Annual Convention of the Japanese Psychological Association 88 (2024): 1B—081—PI—1B—081—PI. https://doi.org/10.4992/pacjpa.88.0_1b-081-pi.
Full textKim, Woojae, Sanghoon Lee, and Alan Conrad Bovik. "VR Sickness Versus VR Presence: A Statistical Prediction Model." IEEE Transactions on Image Processing 30 (2021): 559–71. http://dx.doi.org/10.1109/tip.2020.3036782.
Full textPierce, Matthew B., Philip A. Young, and Shawn M. Doherty. "Engagement and Competence in VR and non-VR Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (2017): 2082–85. http://dx.doi.org/10.1177/1541931213602003.
Full textHuang, Wumeng, and Jing Chen. "A multi-scale VR navigation method for VR globes." International Journal of Digital Earth 12, no. 2 (2018): 228–49. http://dx.doi.org/10.1080/17538947.2018.1426646.
Full textGauthier, Adrienne J. "Astronomy in Second Life: A User's Perspective." Communicating Astronomy with the Public Journal 1, no. 1 (2007): 32–34. https://doi.org/10.5281/zenodo.14843012.
Full textFerrand, Gilles, and Don Warren. "Engaging the Public with Supernova and Supernova Remnant Research Using Virtual Reality." Communicating Astronomy with the Public Journal 12, no. 2 (2018): 25–31. https://doi.org/10.5281/zenodo.14977526.
Full textMoon, Won Leep. "VR and Cinema." Cine forum 22 (December 31, 2015): 351. http://dx.doi.org/10.19119/cf.2015.12.22.351.
Full textOgawa, Nami, and Katharina Krosl. "IEEE VR 2022." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (2022): xiv. http://dx.doi.org/10.1109/tvcg.2022.3156687.
Full textMachuca, Mayra Donaji Barrera, and Javad Fotouhi. "IEEE VR 2022." IEEE Transactions on Visualization and Computer Graphics 28, no. 5 (2022): xiii. http://dx.doi.org/10.1109/tvcg.2022.3156769.
Full textWadia, Reena. "VR vs topical." British Dental Journal 232, no. 2 (2022): 94. http://dx.doi.org/10.1038/s41415-022-3896-4.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Haida-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (2006): 177–79. http://dx.doi.org/10.4141/p05-087.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Chilliwack-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (2006): 173–75. http://dx.doi.org/10.4141/p05-088.
Full textBittman, S., S. N. Acharya, and D. E. Hunt. "Cheam-VR orchardgrass." Canadian Journal of Plant Science 86, no. 1 (2006): 169–71. http://dx.doi.org/10.4141/p05-089.
Full textOshiro, Yukio. "VR・AR・Simulation." Journal of Japan Society of Computer Aided Surgery 18, no. 3 (2016): 145–47. http://dx.doi.org/10.5759/jscas.18.145.
Full textOshiro, Yukio. "VR・AR・Simulation." Journal of Japan Society of Computer Aided Surgery 20, no. 3 (2018): 131–34. http://dx.doi.org/10.5759/jscas.20.131.
Full textVince, John. "VR – promises, promises!" Intelligent Tutoring Media 3, no. 1 (1992): 29–31. http://dx.doi.org/10.1080/14626269209408303.
Full textDempsey, P. "VR in... Gaming." Engineering & Technology 11, no. 3 (2016): 30. http://dx.doi.org/10.1049/et.2016.0308.
Full textNorthfield, R. "VR in... Art." Engineering & Technology 11, no. 3 (2016): 34. http://dx.doi.org/10.1049/et.2016.0313.
Full textBirkett, D. "VR in... buildings." Engineering & Technology 11, no. 3 (2016): 40. http://dx.doi.org/10.1049/et.2016.0316.
Full textAndrews, C. "VR in... space." Engineering & Technology 11, no. 3 (2016): 43. http://dx.doi.org/10.1049/et.2016.0319.
Full textWilliamson, M. "VR in... War." Engineering & Technology 11, no. 3 (2016): 43. http://dx.doi.org/10.1049/et.2016.0320.
Full textLoughran, J. "VR at Gigs." Engineering & Technology 11, no. 3 (2016): 50. http://dx.doi.org/10.1049/et.2016.0325.
Full textDempsey, P. "VR in...sport." Engineering & Technology 11, no. 3 (2016): 51. http://dx.doi.org/10.1049/et.2016.0326.
Full textLane, G. "VR at TWR." Manufacturing Engineer 80, no. 1 (2001): 13–15. http://dx.doi.org/10.1049/me:20010107.
Full textSueyoshi, Takuya, and Maki Sugimoto. "VR・AR・Simulation." Journal of Japan Society of Computer Aided Surgery 26, no. 3 (2025): 259–61. https://doi.org/10.5759/jscas.26.259.
Full textDi Gironimo, Giuseppe, and Antonio Lanzotti. "Designing in VR." International Journal on Interactive Design and Manufacturing (IJIDeM) 3, no. 2 (2009): 51–53. http://dx.doi.org/10.1007/s12008-009-0068-6.
Full textHeaven, Douglas. "VR without helmets." New Scientist 240, no. 3202 (2018): 45. http://dx.doi.org/10.1016/s0262-4079(18)32045-1.
Full textPan, Zhigeng, and Jim Chen. "VR-based edutainment." Virtual Reality 12, no. 1 (2008): 1. http://dx.doi.org/10.1007/s10055-008-0082-1.
Full textThomas, Lisa, Debbie Watson, Lois Peach, Nina Ross, and Naomi Clarke. "Assembling with VR." Exchanges: The Interdisciplinary Research Journal 11, no. 2 (2024): 55–83. http://dx.doi.org/10.31273/eirj.v11i2.1498.
Full textSonawane, Gayatri, and Mansi Gharat. "VR Solar System." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem44538.
Full text庄野, 直之. "VR Safety Considerations." Japanese Journal for Medical Virtual Reality 22, no. 1 (2024): 12. https://doi.org/10.7876/jmvr.22.12.
Full textMuse, John H. "Always Already VR." Theatre and Performance Notes and Counternotes 2, no. 1 (2025): 100–111. https://doi.org/10.5325/tpnc.2.1.0100.
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