Academic literature on the topic 'Walkthrough'

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Journal articles on the topic "Walkthrough"

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&NA;. "A Walkthrough." PACEsetterS 4, no. 3 (2007): 22–25. http://dx.doi.org/10.1097/01.jbi.0000393570.66235.8a.

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Morse, Janice M. "The Armchair Walkthrough." Qualitative Health Research 9, no. 4 (1999): 435–36. http://dx.doi.org/10.1177/104973299129121956.

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Hamblin, Lydia E., Lynnette Essenmacher, Mark Luborsky, et al. "Worksite Walkthrough Intervention." Journal of Occupational and Environmental Medicine 59, no. 9 (2017): 875–84. http://dx.doi.org/10.1097/jom.0000000000001081.

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Lv, Hong Yan, Fang Liu, and Lin Lin. "Application of Scene Simulation Technology to the Walkthrough System." Applied Mechanics and Materials 373-375 (August 2013): 2165–68. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.2165.

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In this paper, the application of Scene Simulation technology to walkthrough is introduced in detail, and two key links of system implement with the scene simulation technology are analyzed, which are the construction of three-dimensional model and the implement of the walkthrough drive engine. MultiGen and OpenGVS are selected to be the walkthrough system development platform. The whole system realization from the construction of three-dimensional model to implement of the walkthrough drive engine is discussed particularly.
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Feng, Xiaohan, and Makoto Murakami. "Exploring the Potential use of Game Walkthrough in Education: Comparison of Various Forms of Serious Games." International Journal on Integrating Technology in Education 11, no. 3 (2022): 35–48. http://dx.doi.org/10.5121/ijite.2022.11303.

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The advantages of using serious games for education have already been proven in many studies, especially narrative VR games, which allow players to remember more information. On the other hand, game walkthrough can compensate for the disadvantages of gaming, such as pervasiveness and convenience. This study investigates whether game walkthrough of serious games can have the same learning effect as serious games. Use game creation (samples) and questionnaires, this study will compare the information that viewers remember from game walkthrough and actual game play, analyze their strengths and we
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Mody, Christopher. "OCT case study walkthrough." Optician 2016, no. 9 (2016): 145834–1. http://dx.doi.org/10.12968/opti.2016.9.145834.

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Chiu, Chih Ming, Shao Shin Hung, Jyh Jong Tsay, and Kuo Kuang Fan. "Utilizing Traveral Sequence Order for Storage Layout in Walkthrough." Applied Mechanics and Materials 311 (February 2013): 147–52. http://dx.doi.org/10.4028/www.scientific.net/amm.311.147.

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3D walkthrough (henceforth referred as WT) becomes popular and apparent when the volume of query processing in some 3D scenery (e.g., the walkthrough system and the 3D museum navigation systems) is considered. In this scenario, different people with similar behaviours induce completely different space-time traversal patterns in a recoded traversal sequence. This is because they navigate different paths, and their surrounding backgrounds are different. What are common across such sequences of the same behaviours are the underlying induced walkthrough fields. We want to make use of regions of co
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Zheng, Gang, Ping Xu, and Huan Xin. "The Research of City Walkthrough System Based on Voice Navigation." Advanced Materials Research 490-495 (March 2012): 766–69. http://dx.doi.org/10.4028/www.scientific.net/amr.490-495.766.

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Digital walkthrough technology has been widely applied in the city planning in resent years, while the existing techniques of digital walkthrough has the disadvantage of unitary operation and speech interaction deficiency. Based on the above analysis, aimed to overcome the conventional techniques disadvantage, the paper introduces the novel theory of virtual technology and voice control technology, researching the application of voice navigation in digital walkthrough designed and studied by combining the actual need of the city planning.
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Kitajima, Muneo. "Cognitive Walkthrough for the Web." Journal of Japan Society for Fuzzy Theory and Systems 14, no. 5 (2002): 446–60. http://dx.doi.org/10.3156/jfuzzy.14.5_14.

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Shah, Razeef Mohd, Muheet Ahmed Butt, and Majid Zaman Baba. "Predictive Analytic Modeling: A Walkthrough." International Journal of Advanced Research in Computer Science and Software Engineering 7, no. 6 (2017): 421–26. http://dx.doi.org/10.23956/ijarcsse/v7i6/0305.

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Dissertations / Theses on the topic "Walkthrough"

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Giddings, Seth. "Walkthrough : videogames and technocultural form." Thesis, University of the West of England, Bristol, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431310.

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Chan, Bin, and 陳斌. "A virtual walkthrough system for complex indoor environments." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31220319.

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Boone, Mark R. "NPSNET : real-time walkthrough and rendering of urban terrain /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1993. http://handle.dtic.mil/100.2/ADA271743.

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Payne, Elizabeth T. "Implementing Walkthroughs: One School's Journey." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/30049.

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In order to support the new mission of education where students achieve at high levels, schools need infrastructure, in terms of processes, procedures, and capacity building, to support the collaboration between administrative instructional leadership and teachers' professional development with the goal of student learning and achievement. Walkthroughs are a tool used throughout school districts with a limited base of research. This mixed methods case study describes one middle school's journey with walkthroughs. This dissertation explores and describes three main aspects of walkthroughs: p
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Bremin, Sofia. "Rapid evaluation of TV interaction devices using a Cognitive Walkthrough method." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68860.

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Efficient methods for rapid evaluation of television (TV) interaction devices are missing. This thesis presents how the Cognitive Walkthrough method can be modified to suit the demands of engineers in a development process. Moreover, the thesis also investigates how Personas can be applied to support the Cognitive Walkthrough method. The Modified Cognitive Walkthrough method was applied and tested in an actual development project on remote control design. The study suggests that the method can detect usability problems on TV interaction devices at an early stage of development. Further, the re
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Brown, Richard. "ACWW: Adding Automation to the Cognitive Walkthrough for the Web (CWW)." UNF Digital Commons, 2005. http://digitalcommons.unf.edu/etd/195.

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The Cognitive Walkthrough for the Web (CWW) is a Usability Evaluation Method that can be used as an approach to evaluate a website. Unfortunately, the original formulation of CWW has been applied by researchers in the area as a set of a semi-manual processes, which have proven to be extremely time-consuming, and as with any semi-manual process, error-prone. This thesis presents a web-based approach to automate CWW, which we call ACWW. The automation of these processes implies, on the one hand, that researchers can reduce the amount of time dedicated to computing the results associated with per
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Patriarca, Duarte Nuno Chança. "Usabilidade de dispositivos portáteis utilizados nas comunicações na gestão de emergência." Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11391.

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Dissertação para obtenção do Grau de Mestre em Engenharia e Gestão Industrial<br>Os telemóveis fazem, cada vez mais, parte do nosso quotidiano. Estes equipamentos vieram revolucionar o modo das pessoas comunicarem, sendo que, neste momento, é muito difícil para a maioria imaginar-se sem telemóvel. Sabendo-se que, durante situações de emergência, a comunicação é um meio fundamental para as limitar, poder-se-á avançar que o objetivo desta dissertação é muito importante, dado que, consiste em adaptar e melhorar, para a realidade portuguesa, um modelo desenvolvido por Jeelani (2011), para selecio
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Eden, Joel Uzi Atwood Michael E. "The distributed cognitive walkthrough : the impact of differences in cognitive theory on usability evaluation /." Philadelphia, Pa. : Drexel University, 2008. http://hdl.handle.net/1860/2823.

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Maska, Iveta. ""Choosing My Words Carefully": Observing, Debriefing, and Coaching Four Literacy Teachers' Through Their Lessons." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5377.

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A safe environment, conducive to productive and transparent conversations, makes possible the improvement of literacy practices and strengthens teacher/administrator relationships for more honest and vulnerable conversations. In this autoethnographic intrinsic case study I conducted a self-study of my use of language and communication with four literacy teachers during debrief, after classroom walkthroughs, when coaching each on literacy practice. Furthermore, the component under investigation was the debrief meeting where dialogue is the key ingredient for discussing teacher classroom practic
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Yang, Lining. "A complete and practical system for interactive walkthroughs of arbitrarily complex scenes." Columbus, OH : Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1054042428.

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Thesis (Ph. D.)--Ohio State University, 2003.<br>Title from first page of PDF file. Document formatted into pages; contains xiii, 102 p.: ill. (some col.). Includes abstract and vita. Advisor: Roger A. Crawfis, Dept. of Computer and Information Science. Includes bibliographical references (p. 98-102).
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Books on the topic "Walkthrough"

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Structured walkthroughs. 3rd ed. Yourdon Press, 1985.

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1932-, Hawley Jack, ed. The Bhagavad Gita: A walkthrough for Westerners. New World Library, 2001.

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Boone, Mark R. NPSNET: Real-time walkthrough and rendering of urban terrain. Naval Postgraduate School, 1993.

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Office 365 walkthrough companion guide: Professionals and small businesses. [publisher not identified], 2011.

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Gunjan, Vinit Kumar, and Jacek M. Zurada, eds. Modern Approaches in Machine Learning and Cognitive Science: A Walkthrough. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68291-0.

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Gunjan, Vinit Kumar, and Jacek M. Zurada, eds. Modern Approaches in Machine Learning & Cognitive Science: A Walkthrough. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96634-8.

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Gunjan, Vinit Kumar, Jacek M. Zurada, Balasubramanian Raman, and G. R. Gangadharan, eds. Modern Approaches in Machine Learning and Cognitive Science: A Walkthrough. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38445-6.

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Spear, Peter. The King's Quest Companion. 4th ed. Osborne McGraw-Hill, 1997.

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Spear, Peter. The King's Quest Companion. 3rd ed. Osborne McGraw-Hill, 1993.

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Walid Raad: Walkthrough. Black Dog Publishing Limited, 2014.

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Book chapters on the topic "Walkthrough"

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Sherrell, Linda. "Walkthrough." In Encyclopedia of Sciences and Religions. Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-1-4020-8265-8_201044.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 4." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-10.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 5." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-11.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 6." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-12.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 7." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-13.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 8." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-14.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 1." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-7.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 2." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-8.

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Estrellado, Ryan A., Emily A. Freer, Jesse Mostipak, Joshua M. Rosenberg, and Isabella C. Velásquez. "Walkthrough 3." In Data Science in Education Using R. Routledge, 2020. http://dx.doi.org/10.4324/9780367822842-9.

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Fuhrer, Robert M., and Steven M. Nowick. "Burst-Mode Synthesis Path Walkthrough." In Sequential Optimization of Asynchronous and Synchronous Finite-State Machines. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4615-1417-6_3.

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Conference papers on the topic "Walkthrough"

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Wilson, Jeff, Judith M. Brown, and Robert Biddle. "ACH Walkthrough." In the 2014 ACM Workshop. ACM Press, 2014. http://dx.doi.org/10.1145/2663887.2663902.

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Allen, Jamie, Chris Whitehead, Dionísio Soares Paiva, Catherine Descure, and Jakob Bak. "Walkthrough research." In UbiComp '14: The 2014 ACM Conference on Ubiquitous Computing. ACM, 2014. http://dx.doi.org/10.1145/2638728.2638849.

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Pinelle, David, and Carl Gutwin. "Groupware walkthrough." In the SIGCHI conference. ACM Press, 2002. http://dx.doi.org/10.1145/503376.503458.

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Bertelsen, Olav W. "The activity walkthrough." In the third Nordic conference. ACM Press, 2004. http://dx.doi.org/10.1145/1028014.1028052.

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Herrmann, Thomas, Gabriele Kunau, Kai-Uwe Loser, and Natalja Menold. "Socio-technical walkthrough." In the eighth conference. ACM Press, 2004. http://dx.doi.org/10.1145/1011870.1011886.

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Hundhausen, Christopher, Dana Fairbrother, and Marian Petre. "The "prototype walkthrough"." In the seventh international workshop. ACM Press, 2011. http://dx.doi.org/10.1145/2016911.2016935.

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Posada, Jorge, Stefan Wundrak, Andre Stork, and Carlos Toro. "Semantically Controlled LMV Techniques for Plant Design Review." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57685.

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Inspecting large industrial plants in a virtual walkthrough environment has proven to be a valuable tool in Plant Design. Many CG techniques, such as various LOD and culling methods, have been developed to visualize complex models in VR environments. These techniques decide solely based on geometric properties how to optimize the scene. In this paper we introduce the concept of semantically controlled selection of those techniques and show how semantic considerations can enhance the CAD to VR conversion process for large model visualization (LMV) walkthroughs of Plant Design models, improving
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Ng, Kian Bee. "Interactive virtual environment walkthrough." In ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97. ACM Press, 1997. http://dx.doi.org/10.1145/259081.259401.

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O'Callaghan, Portia. "The API walkthrough method." In Evaluation and Usability of Programming Languages and Tools. ACM Press, 2010. http://dx.doi.org/10.1145/1937117.1937122.

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Nylund, Niklas. "Walkthrough and let's play." In AcademicMindTrek'15: Academic Mindtrek Conference 2015. ACM, 2015. http://dx.doi.org/10.1145/2818187.2818283.

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Reports on the topic "Walkthrough"

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Airey, John M., and F. P. Brooks. Walkthrough-Exploring Virtual Worlds. Defense Technical Information Center, 1989. http://dx.doi.org/10.21236/ada208087.

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Ruggiero, Christy E., Brian Keith Gaschen, and Jeffrey Joseph Bloch. WalkThrough Example Procedures for MAMA. Office of Scientific and Technical Information (OSTI), 2016. http://dx.doi.org/10.2172/1291189.

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Manocha, Dinesh. Modeling and Interactive Walkthrough of Large CAD Models. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada384602.

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Wang, Yusu, Pankaj K. Agarwal, and Sariel Har-Peled. An On-Line Occlusio-Culling Algorithm for Fast Walkthrough in Urban Areas. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada415443.

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Eder, S. J., M. W. Eli, and M. W. Salmon. Walkthrough screening evaluation field guide. Natural phenomena hazards at Department of Energy facilities: Revision 2. Office of Scientific and Technical Information (OSTI), 1993. http://dx.doi.org/10.2172/10111978.

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