Journal articles on the topic 'Walkthrough'
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&NA;. "A Walkthrough." PACEsetterS 4, no. 3 (2007): 22–25. http://dx.doi.org/10.1097/01.jbi.0000393570.66235.8a.
Full textMorse, Janice M. "The Armchair Walkthrough." Qualitative Health Research 9, no. 4 (1999): 435–36. http://dx.doi.org/10.1177/104973299129121956.
Full textHamblin, Lydia E., Lynnette Essenmacher, Mark Luborsky, et al. "Worksite Walkthrough Intervention." Journal of Occupational and Environmental Medicine 59, no. 9 (2017): 875–84. http://dx.doi.org/10.1097/jom.0000000000001081.
Full textLv, Hong Yan, Fang Liu, and Lin Lin. "Application of Scene Simulation Technology to the Walkthrough System." Applied Mechanics and Materials 373-375 (August 2013): 2165–68. http://dx.doi.org/10.4028/www.scientific.net/amm.373-375.2165.
Full textFeng, Xiaohan, and Makoto Murakami. "Exploring the Potential use of Game Walkthrough in Education: Comparison of Various Forms of Serious Games." International Journal on Integrating Technology in Education 11, no. 3 (2022): 35–48. http://dx.doi.org/10.5121/ijite.2022.11303.
Full textMody, Christopher. "OCT case study walkthrough." Optician 2016, no. 9 (2016): 145834–1. http://dx.doi.org/10.12968/opti.2016.9.145834.
Full textChiu, Chih Ming, Shao Shin Hung, Jyh Jong Tsay, and Kuo Kuang Fan. "Utilizing Traveral Sequence Order for Storage Layout in Walkthrough." Applied Mechanics and Materials 311 (February 2013): 147–52. http://dx.doi.org/10.4028/www.scientific.net/amm.311.147.
Full textZheng, Gang, Ping Xu, and Huan Xin. "The Research of City Walkthrough System Based on Voice Navigation." Advanced Materials Research 490-495 (March 2012): 766–69. http://dx.doi.org/10.4028/www.scientific.net/amr.490-495.766.
Full textKitajima, Muneo. "Cognitive Walkthrough for the Web." Journal of Japan Society for Fuzzy Theory and Systems 14, no. 5 (2002): 446–60. http://dx.doi.org/10.3156/jfuzzy.14.5_14.
Full textShah, Razeef Mohd, Muheet Ahmed Butt, and Majid Zaman Baba. "Predictive Analytic Modeling: A Walkthrough." International Journal of Advanced Research in Computer Science and Software Engineering 7, no. 6 (2017): 421–26. http://dx.doi.org/10.23956/ijarcsse/v7i6/0305.
Full textIwata, Hiroo. "Force displays for walkthrough simulator." Journal of the Acoustical Society of America 92, no. 4 (1992): 2438. http://dx.doi.org/10.1121/1.404587.
Full textGoswami, Sumit, Hemu Agrawal, Ashok Kumar Ashok Kumar, S. C. Saxena, and Mohinder Singh. "Virtual Walkthrough System for Library." DESIDOC Bulletin of Information Technology 26, no. 1 (2006): 3–16. http://dx.doi.org/10.14429/dbit.26.1.3670.
Full textMody, Christopher. "Case study: OCT assessment walkthrough." Optician 2016, no. 5 (2016): 141595–1. http://dx.doi.org/10.12968/opti.2016.5.141595.
Full textMody, Christopher. "Case study: OCT assessment walkthrough." Optician 2016, no. 6 (2016): 142841–1. http://dx.doi.org/10.12968/opti.2016.6.142841.
Full textCo, Annalene Grace Edu, and Roselle Matammu Soriano. "Classroom walkthrough observations in a state university: On grounded theory." International Journal of Evaluation and Research in Education (IJERE) 11, no. 2 (2022): 839. http://dx.doi.org/10.11591/ijere.v11i2.21900.
Full textEsclapés, Javier, Daniel Tejerina, Marco Aurelio Esquembre, and Joaquim Bolufer. "Propuesta metodológica para la generación de recorridos virtuales interactivos." Virtual Archaeology Review 4, no. 9 (2013): 212. http://dx.doi.org/10.4995/var.2013.4276.
Full textLiu, Fang, Li Hui, and Wei Tong. "The Research and Application of Virtual Transformer Substation Roaming Platform Based on the OpenGVS." Applied Mechanics and Materials 347-350 (August 2013): 3804–8. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.3804.
Full textSharma, Kinshuk, Saif Hameed, S. M. P. Khurana, and Zeeshan Fatima. "The ‘Monster‘ of Tuberculosis: A Walkthrough." Biotech Today 3, no. 1 (2013): 21. http://dx.doi.org/10.5958/j.2322-0996.3.1.003.
Full textTaylor, Craig E., Stuart D. Werner, and Steve Jakubowski. "Walkthrough Method for Catastrophe Decision Making." Natural Hazards Review 2, no. 4 (2001): 193–202. http://dx.doi.org/10.1061/(asce)1527-6988(2001)2:4(193).
Full textRajbhandari, Sachit, and Johannes Keizer. "The AGROVOC Concept Scheme – A Walkthrough." Journal of Integrative Agriculture 11, no. 5 (2012): 694–99. http://dx.doi.org/10.1016/s2095-3119(12)60058-6.
Full textFathy, Ghada M., Hanan A. Hassan, Walaa M. Sheta, and Reem Bahgat. "Efficient framework for mobile walkthrough application." Pervasive and Mobile Computing 18 (April 2015): 40–54. http://dx.doi.org/10.1016/j.pmcj.2014.08.008.
Full textTang, Sosena TW. "Binocular vision walkthrough part 3 - diplopia." Optician 2016, no. 8 (2016): 144603–1. http://dx.doi.org/10.12968/opti.2016.8.144603.
Full textTang, Sosena T. W. "Binocular vision walkthrough part 1 - asthenopia." Optician 2016, no. 3 (2016): 116–1. http://dx.doi.org/10.12968/opti.2016.3.116.
Full textHung, Shao-Shin, and Damon Shing-Min Liu. "Using prefetching to improve walkthrough latency." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 469–78. http://dx.doi.org/10.1002/cav.149.
Full textChan, Bin, Wenping Wang, and Mark Green. "Design and Speedup of an Indoor Walkthrough System." International Journal of Virtual Reality 4, no. 4 (2000): 55–70. http://dx.doi.org/10.20870/ijvr.2000.4.4.2656.
Full textFunkhouser, Thomas, Seth Teller, Carlo Séquin, and Delnaz Khorramabadi. "The UC Berkeley System for Interactive Visualization of Large Architectural Models." Presence: Teleoperators and Virtual Environments 5, no. 1 (1996): 13–44. http://dx.doi.org/10.1162/pres.1996.5.1.13.
Full textBligård, Lars-Ola, and Anna-Lisa Osvalder. "Enhanced Cognitive Walkthrough: Development of the Cognitive Walkthrough Method to Better Predict, Identify, and Present Usability Problems." Advances in Human-Computer Interaction 2013 (2013): 1–17. http://dx.doi.org/10.1155/2013/931698.
Full textZhao, Pengcheng, Qingwu Hu, Zhixiong Tang, and Mingyao Ai. "A Smooth Transition Algorithm for Adjacent Panoramic Viewpoints Using Matched Delaunay Triangular Patches." ISPRS International Journal of Geo-Information 9, no. 10 (2020): 596. http://dx.doi.org/10.3390/ijgi9100596.
Full textTang, Sosena TW. "Binocular vision walkthrough part 4 – cosmetic appearance." Optician 2016, no. 12 (2016): 149185–1. http://dx.doi.org/10.12968/opti.2016.12.149185.
Full textRizal, Aminuddin. "A Quick Walkthrough untuk Pengenalan Teknologi IC." Ultima Computing : Jurnal Sistem Komputer 11, no. 1 (2019): 24–28. http://dx.doi.org/10.31937/sk.v11i1.1103.
Full textStansfield, S. A. "Virtual Environments for Architectural Walkthrough: Three Applications." International Journal of Virtual Reality 2, no. 3 (1996): 36–43. http://dx.doi.org/10.20870/ijvr.1996.2.3.2612.
Full textCohen-Or, D., Y. L. Chrysanthou, C. T. Silva, and F. Durand. "A survey of visibility for walkthrough applications." IEEE Transactions on Visualization and Computer Graphics 9, no. 3 (2003): 412–31. http://dx.doi.org/10.1109/tvcg.2003.1207447.
Full textKITA, Yusuke, and Teruyuki MONNAI. "DESCRIPTION OF URBAN MODALITIES BY WALKTHROUGH EXPERIMENTS." Journal of Architecture and Planning (Transactions of AIJ) 75, no. 651 (2010): 1159–68. http://dx.doi.org/10.3130/aija.75.1159.
Full textNovick, David G. "Using the cognitive walkthrough for operating procedures." Interactions 6, no. 3 (1999): 31–37. http://dx.doi.org/10.1145/301153.301166.
Full textBennett, David J., and Paul Stephens. "A cognitive walkthrough of Autopsy Forensic Browser." Information Management & Computer Security 17, no. 1 (2009): 20–29. http://dx.doi.org/10.1108/09685220910944731.
Full textHerrmann, Thomas, Kai‐Uwe Loser, and Isa Jahnke. "Sociotechnical walkthrough: a means for knowledge integration." Learning Organization 14, no. 5 (2007): 450–64. http://dx.doi.org/10.1108/09696470710762664.
Full textBaccouche, Alexandre, Kevin Montagne, Adrien Padirac, Teruo Fujii, and Yannick Rondelez. "Dynamic DNA-toolbox reaction circuits: A walkthrough." Methods 67, no. 2 (2014): 234–49. http://dx.doi.org/10.1016/j.ymeth.2014.01.015.
Full textHundhausen, C. D., D. Fairbrother, and M. Petre. "An Empirical Study of the “Prototype Walkthrough”." ACM Transactions on Computer-Human Interaction 19, no. 4 (2012): 1–36. http://dx.doi.org/10.1145/2395131.2395133.
Full textYospanya, Poonna, and Yachai Limpiyakorn. "Decoding Deformed Barcode Images with Scanpath Walkthrough." International Journal of Multimedia and Ubiquitous Engineering 10, no. 1 (2015): 137–248. http://dx.doi.org/10.14257/ijmue.2015.10.1.13.
Full textPatel, Preyesh. "Access cavity walkthrough: lower mandibular first molar." Dental Update 42, no. 10 (2015): 983–85. http://dx.doi.org/10.12968/denu.2015.42.10.983.
Full textBeer, Tyra, Tatyana Anodenko, and Andrew Sears. "A Pair of Techniques for Effective Interface Evaluation: Cognitive Walkthroughs and Think-Aloud Evaluations." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 1 (1997): 380–84. http://dx.doi.org/10.1177/107118139704100184.
Full textTang, Sosena TW. "Binocular vision walkthrough Part 2 – unilateral reduced acuity." Optician 2016, no. 5 (2016): 130–1. http://dx.doi.org/10.12968/opti.2016.5.130.
Full textLight, Ben, Jean Burgess, and Stefanie Duguay. "The walkthrough method: An approach to the study of apps." New Media & Society 20, no. 3 (2016): 881–900. http://dx.doi.org/10.1177/1461444816675438.
Full textAndre, Terence S., H. Rex Hartson, and Robert C. Williges. "Determining the Effectiveness of the Usability Problem Inspector: A Theory-Based Model and Tool for Finding Usability Problems." Human Factors: The Journal of the Human Factors and Ergonomics Society 45, no. 3 (2003): 455–82. http://dx.doi.org/10.1518/hfes.45.3.455.27255.
Full textTremoulet, Patrice D. "Clinical decision support for intervention reduction in neonatal patients: A usability assessment." DIGITAL HEALTH 8 (January 2022): 205520762211136. http://dx.doi.org/10.1177/20552076221113696.
Full textIkemoto, Kazuo, Hiroshi Nozawa, Atuki Naka, Naoki Saiwaki, and Shogo Nishida. "A Data Management Structure for Spatio-Temporal Walkthrough." IEEJ Transactions on Electronics, Information and Systems 121, no. 1 (2001): 142–49. http://dx.doi.org/10.1541/ieejeiss1987.121.1_142.
Full textSusanto, M. Rifky Naratama, Annisa Adytia Putri, Muh Andriansya Azhari, and Lutfi Rahmatuti Maghfiroh. "Uji Kegunaan Perangkat Lunak menggunakan Metode Cognitive Walkthrough." Seminar Nasional Official Statistics 2021, no. 1 (2021): 918–25. http://dx.doi.org/10.34123/semnasoffstat.v2021i1.758.
Full textWEI, Wei, Xin-yu GUO, Chun-jiang ZHAO, and Sheng-lian LU. "View-dependent greenhouse scene modeling and interactive walkthrough." Journal of Computer Applications 29, no. 3 (2009): 888–91. http://dx.doi.org/10.3724/sp.j.1087.2009.00888.
Full textChhugani, J., B. Purnomo, S. Krishnan, et al. "vLOD: High-Fidelity Walkthrough of Large Virtual Environments." IEEE Transactions on Visualization and Computer Graphics 11, no. 01 (2005): 35–47. http://dx.doi.org/10.1109/tvcg.2005.17.
Full textJimmy Chim, R. W. H. Lau, Hong Va Leong, and Antonio Si. "Cyberwalk: a web-based distributed virtual walkthrough environment." IEEE Transactions on Multimedia 5, no. 4 (2003): 453–65. http://dx.doi.org/10.1109/tmm.2003.819094.
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