Journal articles on the topic 'War games – fiction'
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Sołodki, Paweł. "Digital docu-games, czyli cyfrowe gry dokumentalne." Panoptikum, no. 24 (October 20, 2020): 10–27. http://dx.doi.org/10.26881/pan.2020.24.06.
Full textMallan, Kerry. "Everything You Do: Young Adult Fiction and Surveillance in an Age of Security." International Research in Children's Literature 7, no. 1 (2014): 1–17. http://dx.doi.org/10.3366/ircl.2014.0110.
Full textGreen, Andrew, and Roger Dalrymple. "Playing at Murder: The Collaborative Works of the Detection Club." Crime Fiction Studies 2, no. 1 (2021): 63–78. http://dx.doi.org/10.3366/cfs.2021.0034.
Full textKorolev, Cyril M. "BACK TO THE USSR, OR GAMES OF QUASI-HISTORICAL IMAGINATION: FICTITIOUS LATE SOVIET CHILDHOOD IN CONTEMPORARY RUSSIAN POPULAR CULTURE." Children's Readings: Studies in Children's Literature 24 (2023): 336–64. http://dx.doi.org/10.31860/2304-5817-2023-2-24-336-364.
Full textFouzia Usmani and Shahin Fatma. "Adaptation Odyssey: Tracing the Evolution of Postcolonial Narrative from Fiction, Film to Digital Gaming." Shanlax International Journal of English 12, S1-Dec (2023): 433–39. http://dx.doi.org/10.34293/rtdh.v12is1-dec.137.
Full textPittner, Fruzsina, and Iain Donald. "Gaming the Heart of Darkness." Arts 7, no. 3 (2018): 46. http://dx.doi.org/10.3390/arts7030046.
Full textBlades, Peter. "Encyclopedia of Weird War Stories: Supernatural and Science Fiction Elements in Novels, Pulps, Comics, Film, Television, Games and Other Media." Reference Reviews 32, no. 2 (2018): 13–14. http://dx.doi.org/10.1108/rr-10-2017-0210.
Full textLynch, Deidre. "“Is This Real?”." Victorian Literature and Culture 47, no. 1 (2018): 103–9. http://dx.doi.org/10.1017/s1060150318001365.
Full textIvashyna, Oleksandr. "“Planless Life”: Leisure Studies in the Context of Melvillean Paradigmatic Figure of Bartleby." NaUKMA Research Papers. History and Theory of Culture 7 (August 7, 2024): 42–51. http://dx.doi.org/10.18523/2617-8907.2024.7.42-51.
Full textBlažić, Milena Mileva. "OVERLOOKED AVANT-GARDE IN THE YOUTH OPUS OF LOJZE KOVAČIČ." ANGLISTICUM. Journal of the Association-Institute for English Language and American Studies 12, no. 7 (2023): 11. http://dx.doi.org/10.58885/ijllis.v12i7.11mb.
Full textPfister, Eugen. "“Know your History!”." Tiempo devorado 7, no. 1 (2022): 11–32. http://dx.doi.org/10.5565/rev/tdevorado.166.
Full textVorobyeva, O. V., and F. V. Nikolai. "DIGITAL FRONT: WORLD WAR I IN COMPUTER GAMES." Вестник Пермского университета. История, no. 4(59) (2022): 129–39. http://dx.doi.org/10.17072/2219-3111-2022-4-129-139.
Full textJiresch, Ester, and Vincent Boswijk. "CONTEMPORARY RECEPTION OF EDDIC THEMES IN NEW MEDIA: VIRTUAL 'NORDIC' IDENTITIES, CASE STUDY: DARK AGE OF CAMELOT." Tijdschrift voor Skandinavistiek 37, no. 1 (2020): 38–54. http://dx.doi.org/10.21827/tvs.37.1.36929.
Full textPichlmair, Martin. "Assembling a Mosaic of the Future: The Post-Nuclear World of Fallout 3." Eludamos: Journal for Computer Game Culture 3, no. 1 (2009): 107–13. http://dx.doi.org/10.7557/23.6000.
Full textGoelz, Christine. "Through a Chilly Land – between First-Person Shoot-Em-Up and Tourist Blockbuster. Jáchym Topol's Fictional Statement on the Possibility of Immersive Remembrance." Digital Icons: Studies in Russian, Eurasian and Central European New Media, no. 6 (June 7, 2011): 63–79. https://doi.org/10.5281/zenodo.14730205.
Full textBender, Reet. "Levkoi, Waschnik, härra Krokus ja teised. Baltisaksa laste mängu- ja kasvamismaailmad." Mäetagused 89 (August 2024): 51–76. http://dx.doi.org/10.7592/mt2024.89.bender.
Full textMehrstam, Christian. "Recomposing Lovecraft: Genre Emulation as Autopoiesis in the First Edition of Call of Cthulhu." International Journal of Role-Playing, no. 12 (October 5, 2022): 106–28. http://dx.doi.org/10.33063/ijrp.vi12.293.
Full textGroppo, Pedro. "Death Games and the Persistence of Memory: J. G. Ballard’s World War II Fictions." Ilha do Desterro A Journal of English Language, Literatures in English and Cultural Studies 74, no. 1 (2021). http://dx.doi.org/10.5007/2175-8026.2021.e72740.
Full text-, Chirag Arikella. "World of Warcraft / The Witcher and the Impact of Literature on Gaming : A Postmodern Phenomenon." International Journal For Multidisciplinary Research 5, no. 5 (2023). http://dx.doi.org/10.36948/ijfmr.2023.v05i05.7612.
Full textOttens, Michel. "A Broken Mirror Held to History’s Face On the Narrative Use of Computer Screens, Multi Screen Experiences, and a Transmedia Theoretical Console in the Popular Assassin’s Creed Series." International Journal of Transmedia Literacy (IJTL) 5 (January 12, 2021). http://dx.doi.org/10.7358/ijtl-2019-003-otte.
Full textTorbó, Annamária. "Kívülállók, varázslók, disztópiák." Studia Litteraria 58, no. 1-2 (2019). http://dx.doi.org/10.37415/studia/2019/58/4272.
Full textKaspi, Niva. "Bill Lawton by Any Other Name: Language Games and Terror in Falling Man." M/C Journal 15, no. 1 (2012). http://dx.doi.org/10.5204/mcj.457.
Full textBanks, John. "Controlling Gameplay." M/C Journal 1, no. 5 (1998). http://dx.doi.org/10.5204/mcj.1731.
Full textthomas. "FromSoftware Confirms "Multiple New Projects", One In "Final Stages"." July 6, 2022. https://doi.org/10.5281/zenodo.6804148.
Full textKimberley, Maree. "Neuroscience and Young Adult Fiction: A Recipe for Trouble?" M/C Journal 14, no. 3 (2011). http://dx.doi.org/10.5204/mcj.371.
Full textMay, Lawrence. "Confronting Ecological Monstrosity." M/C Journal 24, no. 5 (2021). http://dx.doi.org/10.5204/mcj.2827.
Full textBurgess, Jean, Joy McEntee, and Emma Nelms. "How to Pick a Fight." M/C Journal 6, no. 1 (2003). http://dx.doi.org/10.5204/mcj.2131.
Full textBrandt, Marisa Renee. "Cyborg Agency and Individual Trauma: What Ender's Game Teaches Us about Killing in the Age of Drone Warfare." M/C Journal 16, no. 6 (2013). http://dx.doi.org/10.5204/mcj.718.
Full textCaldwell, Nick. "Rocketships, Rayguns and UFOs." M/C Journal 1, no. 2 (1998). http://dx.doi.org/10.5204/mcj.1707.
Full textDeJong, Scott, and Alexandre Bustamante de Monti Souza. "Playing Conspiracy." M/C Journal 25, no. 1 (2022). http://dx.doi.org/10.5204/mcj.2869.
Full textFinn, Mark. "Computer Games and Narrative Progression." M/C Journal 3, no. 5 (2000). http://dx.doi.org/10.5204/mcj.1876.
Full textBender, Stuart Marshall. "You Are Not Expected to Survive: Affective Friction in the Combat Shooter Game Battlefield 1." M/C Journal 20, no. 1 (2017). http://dx.doi.org/10.5204/mcj.1207.
Full textHackett, Lisa J., and Jo Coghlan. "Why <em>Monopoly</em> Monopolises Popular Culture Board Games." M/C Journal 26, no. 2 (2023). http://dx.doi.org/10.5204/mcj.2956.
Full textMullen, Mark. "It Was Not Death for I Stood Up…and Fragged the Dumb-Ass MoFo Who'd Wasted Me." M/C Journal 6, no. 1 (2003). http://dx.doi.org/10.5204/mcj.2134.
Full textSweeny, Robert. "Code of the Streets: Videogames and the City." M/C Journal 9, no. 3 (2006). http://dx.doi.org/10.5204/mcj.2637.
Full textNairn, Angelique, and Lorna Piatti-Farnell. "The Artificial." M/C Journal 27, no. 6 (2024). http://dx.doi.org/10.5204/mcj.3141.
Full textGraf, Shenja van der. "Blogging Business." M/C Journal 7, no. 4 (2004). http://dx.doi.org/10.5204/mcj.2395.
Full textProctor, Devin. "Wandering in the City: Time, Memory, and Experience in Digital Game Space." M/C Journal 22, no. 4 (2019). http://dx.doi.org/10.5204/mcj.1549.
Full textJoseph, Kaela. "Gays Burying Ourselves." M/C Journal 28, no. 1 (2025). https://doi.org/10.5204/mcj.3140.
Full textYoung, Sherman. "Beyond the Flickering Screen: Re-situating e-books." M/C Journal 11, no. 4 (2008). http://dx.doi.org/10.5204/mcj.61.
Full textStaite, Sophia. "Kamen Rider." M/C Journal 24, no. 5 (2021). http://dx.doi.org/10.5204/mcj.2834.
Full textMarshall, Jonathan. "Resistances of Gender." M/C Journal 6, no. 4 (2003). http://dx.doi.org/10.5204/mcj.2232.
Full textMurphie, Andrew. "When Fibre Meets Fibre." M/C Journal 6, no. 4 (2003). http://dx.doi.org/10.5204/mcj.2227.
Full textBrien, Donna Lee. "Bringing a Taste of Abroad to Australian Readers: Australian Wines & Food Quarterly 1956–1960." M/C Journal 19, no. 5 (2016). http://dx.doi.org/10.5204/mcj.1145.
Full textKing, Ben. "Invasion." M/C Journal 2, no. 2 (1999). http://dx.doi.org/10.5204/mcj.1741.
Full textPhillips, Maggi. "Diminutive Catastrophe: Clown’s Play." M/C Journal 16, no. 1 (2013). http://dx.doi.org/10.5204/mcj.606.
Full textLosh, Elizabeth. "Artificial Intelligence." M/C Journal 10, no. 5 (2007). http://dx.doi.org/10.5204/mcj.2710.
Full textMcDonald, Donna. "Shattering the Hearing Wall." M/C Journal 11, no. 3 (2008). http://dx.doi.org/10.5204/mcj.52.
Full textAltiok, Revna. "Unveiling Ken." M/C Journal 27, no. 3 (2024). http://dx.doi.org/10.5204/mcj.3067.
Full textTaylor, Nick. "LEGO and the Infrastructural Limits of Open Play." M/C Journal 26, no. 3 (2023). http://dx.doi.org/10.5204/mcj.2945.
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