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1

Iftikhar, Hassan, Salman Asghar, and Yan Luximon. "The efficacy of campus wayfinding signage: a comparative study from Hong Kong and Pakistan." Facilities 38, no. 11/12 (June 10, 2020): 871–92. http://dx.doi.org/10.1108/f-04-2020-0035.

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Purpose Complex environments have a paucity of visual wayfinding information creating a strenuous situation for the new visitors. University campuses situated in the central urban areas with multi-storey structures and complex spatial layouts have poor environmental legibility. International students and visitors with diverse cultural backgrounds feel disoriented during wayfinding in these environments. The purpose of this paper is to investigate the cultural and individual differences affecting wayfinding behaviour. Design/methodology/approach An online wayfinding survey has been conducted through a questionnaire from 170 university students and visitors from Hong Kong and Pakistan. A five-point bipolar Likert scale has been used to evaluate wayfinding problems and ascribed behaviour. Findings The results enunciated a substantial influence of culture on the decision-making process and wayfinding behaviour. Critical differences have been documented based on the country of origin and native language. Individual-related differences (age, gender, spatial familiarity, education, etc.) were computed, where age and spatial familiarity being noted as key factors impacting the respondents’ opinion. Future exploration has been discussed for the pivotal elements regarding wayfinding information signage using computer simulations. Research limitations/implications The investigation can be further moved towards the other complex environments with fused facilities for a better understanding of wayfinding behaviour. Practical implications The findings can be instrumental for improved access to user facilities and can reinforce the user’s trust and dependence on the institutional facility management. Originality/value In the wayfinding study, no cross-cultural (individualists vs collectivists) study has been conducted in a university campus to investigate the wayfinding difficulty and ascribed behaviour, especially when the environment is unfamiliar.
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Barker, Andrew. "Navigating Life: A Taxonomy of Wayfinding Behaviours." Journal of Navigation 72, no. 3 (February 1, 2019): 539–54. http://dx.doi.org/10.1017/s0373463319000043.

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This paper presents a taxonomy of human wayfinding behaviours. For the purposes of this paper, wayfinding is purposeful navigating in everyday life, in man-made environments, traversing an environment or aiming for an objective with which the individual is unfamiliar. The taxonomy is developed through a review of wayfinding literature from research and practice, user studies conducted specifically for this research and a process of thinking by designing. This taxonomy can also be applied to navigating in documents printed on paper and on-screen, but this paper concentrates on behaviours in environmental space. This taxonomy creates twelve categories of behaviour differentiated by the characteristics of the information that they use. The categories of behaviour are also separated into three groups: social, semantic and spatial. This paper briefly describes and gives examples of each of the categories of behaviour. This is followed by insights into the behaviours from user studies conducted by the author. (This paper borrows its title from Cohen, 2015).
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Iftikhar, Hassan, and Yan Luximon. "The syntheses of static and mobile wayfinding information: an empirical study of wayfinding preferences and behaviour in complex environments." Facilities 40, no. 7/8 (March 4, 2022): 452–74. http://dx.doi.org/10.1108/f-06-2021-0052.

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Purpose The efficient delivery of environmental information to wayfinders in complex environments is a challenge for information designers. Wayfinding tasks can be quite strenuous and frustrating in the visual absence of dedicated wayfinding information. This study aims to explore the behaviour regarding the use of wayfinding information by navigators in complex environments. Design/methodology/approach An experiment has been conducted in which participants have performed wayfinding tasks in a spatially complex university campus. The participants were instructed to use the think-aloud protocol during the experiment. The behaviour has been recorded using the head-mounted video recorder (GoPro), mobile phone screen (audio\video) recorder and interview. Twelve university students have been selected based on the equal level of spatial ability using the Santa Barbara Sense of Direction scale. Each participant performed three wayfinding tasks to locate the unknown locations inside the campus using a mobile wayfinding application and other information sources. Findings The results of this study demonstrated significant behavioural preferences in acquiring wayfinding information. Most of the participants synthesised the static and mobile wayfinding information sources, while some preferred only the static ones. Gender differences have also been found for planning and route finding. This study recommends the syntheses of static and mobile wayfinding information for designing an efficient institutional wayfinding system. Research limitations/implications The sample size has been kept small because of the qualitative exploration of the wayfinding behaviour regarding the wayfinding information syntheses behaviour. The experiment findings can be further explored with larger data set and controlled behavioural metrics. This study can help understand the user requirements in facilities management for spatially complex institutional environments. Practical implications The current findings can be further used to develop a framework for wayfinding information designers to assist them in understanding the current practices and incorporate them for improving institutional wayfinding systems. The management of the offered facilities within an institution can be further improved to make the space more efficient by saving users’ time and efforts. Originality/value Information syntheses or symbiosis of environmental information with the beacon-based digital wayfinding system is a new concept. This study explores the potential of such information syntheses for enhancing the legibility of complex institutional environments.
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Ahmed, Salawu, Isa Bala Muhammad, Abdul Anakobe Isa, and Momoh Ajanaku Sani. "Influence of Spatial Layout on Wayfinding Behaviour in Hospital Environment in Nigeria." Journal of Art Architecture and Built Environment 3, no. 1 (June 2020): 26–44. http://dx.doi.org/10.32350/jaabe.31.02.

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Many studies have shown that wayfinding is affected by the familiarity of subjects with the environment. Wayfinding difficulties are caused due to the complexities of building configuration and evolving spaces that emerge over time in response to operational needs and change which results in disorientation, uncertainty, anxiety, frustration, and stress. Alarge hospital environment greatly influences the wayfinding behaviour of newcomers,which could be stressful and intimidating for them. This study explores the wayfinding behaviour of unfamiliar users in the acquisition of knowledge of the environment with the aim to improve wayfinding competence in hospitals. The study was carried out at Jos University Teaching Hospital (JUTH), situated in the Plateau State of Nigeria.The methods used for data collection were walking-with observation, verbal protocol and a semi-structured interview.These methods indicated the participants’level of wayfinding performance during the navigation aimed to find the desired destination. The respondents, n 16 (8 male and 8 female),were purposively sampled and observed through behavioural mapping. Additionally, 24 respondents were separately interviewed in order to triangulate the findings of behavioural mapping. The findings revealed that the majority (62.5%) of respondents found the building layout complex to navigate due to their spatial similarities.Additionally, the wayfinding experience of the majority (95.8%) of respondents in the hospital was established to be difficult and stressful. Also, the result proved that 60% of female wayfinders were more prone to wayfinding errors than male wayfinders in finding their way to the desired destination due to the complexity of the building layout. The study recommends that building configuration design in hospitals should be organised in a simple way and it should be constantly reviewed as new spaces evolve.The implication calls for an improved design which remains distinctive and a well-linked layout that facilitates effective and efficient wayfinding for unfamiliar users in a safe and satisfactory manner.
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Elkes, Shelby, and Habib Chaudhury. "Residents' Wayfinding Challenges and Environmental Interventions in a Care Home." Innovation in Aging 5, Supplement_1 (December 1, 2021): 529. http://dx.doi.org/10.1093/geroni/igab046.2041.

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Abstract This study evaluated the role of the built environment on residents’ wayfinding behaviours at Louis Brier Home in Vancouver, British Columbia, Canada. The goal of this study was to explore baseline mobility challenges for the residents traveling between their bedrooms and social spaces. In response to this, low-cost environmental interventions were proposed and implemented to support safe and independent wayfinding for the residents. The project consisted of three phases. First phase involved a mixed methods approach using behavior mapping and spatial observations of the residents interacting with their physical environment, combined with one focus group with the staff members. In the second phase, researchers presented actionable environmental interventions for the care home administration to consider and implement. The final phase involved post-implementation behaviour mapping, spatial observations and a focus group session. The implemented environmental interventions influenced in improved resident wayfinding and orientation in the long-term care home.
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Chen, Chih-Hung, Ting-Ju Lin, and Chih-Yu Chen. "From Isovist to Spatial Perception: Wayfinding in Historic Quarter." Environment-Behaviour Proceedings Journal 1, no. 3 (August 3, 2016): 300. http://dx.doi.org/10.21834/e-bpj.v1i3.374.

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Based on the assumption that human behaviours are mainly affected by physical and animate environments, this empirical research takes the changeful and complex historical district in Tainan to observe wayfinding behaviours. An a priori analysis of the isovist fields is conducted to identify spatial characteristics. Three measures, the relative area, convexity, and circularity, are applied to scrutinize the possible stopping points, change of speed, and route choices. Accordingly, an experiment is carried out to observe spatial behaviours and different influences of social stimuli. Results show that social interactions afford groups and pairs to perform better than individual observers in wayfinding.© 2016. The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creative commons.org/licenses/by-nc-nd/4.0/).Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.Keywords: wayfinding; isovist; spatial perception and social stimuli; historic quarter
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FANG, Hui-Cong, and Lin ZHOU. "The Effect of Gender, Wayfinding Strategy and Navigational Support on Wayfinding Behaviour." Acta Psychologica Sinica 44, no. 8 (April 15, 2013): 1058–65. http://dx.doi.org/10.3724/sp.j.1041.2012.01058.

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Mustikawati, Triandriani, Yandi Andri Yatmo, and Paramita Atmodiwirjo. "Reading the Visual Environment: Wayfinding in healthcare facilities." Environment-Behaviour Proceedings Journal 2, no. 5 (March 19, 2017): 169. http://dx.doi.org/10.21834/e-bpj.v2i5.670.

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This paper reports an on-going project that studies how visitors search and use information from the visual environment to guide wayfinding within a healthcare facility. The execution of wayfinding task by ten participants as simulated visitors of a General Hospital in Malang, Indonesia were recorded by video camera and voice recorder. This study revealed that during wayfinding, visitors would focus on the visual environment. Visitors would search, select and use information for wayfinding by reading the environment. These results imply that the arrangement of visual environment is crucial to support wayfinding.Keywords: wayfinding; healthcare facility;visual environment; visual reading. ISSN: 2398-4287© 2017. The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.
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Anuar, Nur Khairiel, Rohafiz Sabar, Romano Pagliari, and Richard Moxon. "THE IMPACT OF AIRPORT ROAD WAYFINDING ONSENIOR DRIVER BEHAVIOUR." Journal of Technology and Operations Management 12, Number 2 (December 28, 2017): 53–61. http://dx.doi.org/10.32890/jtom2017.12.2.8.

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The purpose of this study was to measure the impacts of airport road access design and wayfinding systems on senior driver performances. A car driving simulator was used to model scenarios of differing wayfinding complexity and road design. Three scenario types were designed consisting of 3.8 miles of airport road (i.e. approximately 4 minutes driving to complete each scenario). Experienced car drivers were asked to drive simulated routes. Forty drivers in the age ranges: 50 to 54, 55 to 59 and those aged over 60 were selected to perform the study. Participants drove for approximately 20 minutes to complete the simulated driving. The driver performance was compared between age groups. Results were analysed by Mean, Standard Deviation and ANOVA Test, and discussed with reference to the use of the driving simulator. The ANOVA results showed that in comparison of senior drivers’ age group, there is a low impact between driving behaviour and road safety on airport road access wayfinding design.
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Chen, Chih-Hung, Ting-Ju Lin, and Chih-Yu Chen. "An Isovist Study for Wayfinding in Historic Quarter." Asian Journal of Behavioural Studies 3, no. 13 (August 25, 2018): 8. http://dx.doi.org/10.21834/ajbes.v3i13.139.

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Based on the assumption that human behaviours are mainly affected by physical and animate environments, this empirical research takes the changeful and complex historical district in Tainan to observe wayfinding behaviours. An a priori analysis of the isovist fields is conducted to identify spatial characteristics. Three measures, the relative area, convexity, and circularity, are applied to scrutinize the possible stopping points, change of speed, and route choices. Accordingly, an experiment is carried out to observe spatial behaviours and different influences of social stimuli. Results show that social interactions afford groups and pairs to perform better than individual observers in wayfinding.Keywords: wayfinding; isovist; spatial perception and social stimuli; historic quarter.eISSN 2398-4295 © 2018. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open-access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: http://dx.doi.org/10.21834/ajbes.v3i13.139
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11

Salawu, A. "Implications of Signage on Wayfinding Behaviour of Users: Towards Inclusive Design of Hospital Environment in Nigeria." Environmental Technology and Science Journal 13, no. 1 (September 6, 2022): 85–97. http://dx.doi.org/10.4314/etsj.v13i1.7.

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Inadequate signage systems and architectural design create physical barriers that cause uneven access to users of hospital buildings during wayfinding, which causes stress, uncertainty, and an unpleasant experience for both staff and patients. The study examines the effects of signs on wayfinding behaviour to achieve inclusive wayfinding in the design of hospitals in Nigeria. The study was conducted at the University of Ilorin Teaching Hospital (UITH), Ilorin Kwara State, Nigeria. A mixed-methods approach was employed for data collection through a survey administered to 140 participants (70 male and 70 female). Thirty respondents were interviewed, and the hospital buildings were observed. According to the findings, direction signage has the most impact on wayfinding since users rely on it the most to make wayfinding decisions, followed by identification signage (text/support icons) that aids in the recognition of target locations. Also, the result illustrates that signage was supported with pictographs while text was interpreted in the main local language (Yoruba), which enhanced understanding of signs across cultures in the state. As a result, the conceptual design and placement of signage and other inclusive navigation components in the hospital should be purposefully and suitably employed, simplified, useful, and appealing for inclusive access, meaning, and interpretation. The main limitation of this study is the non-utilisation of digital signs and various assistive technologies for impaired (sensory and mobility) people of varied ages and abilities.
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12

Shamsuddin, Nik Atilla Atasha, Sharkawi Che Din, Masran Saruwono, and Maifarah Ahmad. "A Review on Wayfinding Information in Complex Environment." Environment-Behaviour Proceedings Journal 7, SI7 (August 31, 2022): 129–34. http://dx.doi.org/10.21834/ebpj.v7isi7.3770.

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Wayfinding systems function as a concept intended to assist people in finding their way from a point to a final destination efficiently and as quickly as possible while also making the journey a pleasant experience. Although the concept appears to be simplistic, planning a wayfinding system is a challenging task particularly in complex environments. This paper attempts to explain the prime concept and the function of wayfinding information systems (WIS) focusing on a complex environment based on an extensive review of literature. The purpose of WIS is not only to provide an efficient navigation map but also to create a pleasant and less stressful atmosphere especially to exhausting travelers. Consideration for simplicity and ease of navigation is essentially the prime goal in planning and designing a practical WIS especially in complex environments. Keywords: Wayfinding, Wayfinding Information System (WIS), Complex Environment, Environment Cues eISSN: 2398-4287 © 2020. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BYNC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v7iSI7%20(Special%20Issue).3770
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Anuar, Nur Khairiel, Romano Pagliari, and Richard Moxon. "AN EVALUATION OF AIRPORT WAYFINDING AND SIGNAGE ON SENIOR DRIVER BEHAVIOUR AND SAFETY OF AIRPORT ROAD ACCESS DESIGN." Journal of Air Transport Studies 8, no. 1 (January 1, 2017): 108–29. http://dx.doi.org/10.38008/jats.v8i1.43.

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The purpose of this study was to investigate the impact of different wayfinding provision on senior driving behaviour and road safety. A car driving simulator was used to model scenarios of differing wayfinding complexity and road design. Three scenario types were designed consisting of 3.8 miles of airport road. Wayfinding complexity varied due to differing levels of road-side furniture. Experienced car drivers were asked to drive simulated routes. Forty drivers in the age ranges: 50 to 54, 55 to 59 and those aged over 60 were selected to perform the study. Participants drove for approximately 20 minutes to complete the simulated driving. The driver performance was compared between age groups. Results were analysed by Mean, Standard Deviation and ANOVA Test, and discussed with reference to the use of the driving simulator. The ANOVA confirmed that age group has a correlation between road design complexity, driving behaviour and driving errors.
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Shamsuddin, Nik Atilla Atasha, and Sharkawi Che Din. "Spatial Ability Skills: A correlation between Augmented Reality (AR) and conventional way on wayfinding system." Environment-Behaviour Proceedings Journal 1, no. 2 (June 30, 2016): 159. http://dx.doi.org/10.21834/e-bpj.v1i2.279.

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An urban design has become the latest technology in having a quality life for users. With increasing mobility of individuals, there is an increase in demand for a wayfinding system to people who are on the move. However, research regarding the use, evaluation and effect are limited. This research reviews on the conventional and Augmented Reality (AR) based wayfinding approaches and their correlation with the user’s spatial ability. A set of questionnaires and research framework with the aid of AR prototype will be used to achieve results.© 2016. The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.Keywords: Wayfinding, Augmented Reality, spatial ability
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Silva Smythe, Kelli C. A. "How users find their way in hospitals." Information Design Journal 24, no. 3 (December 31, 2018): 236–53. http://dx.doi.org/10.1075/idj.24.3.03sil.

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Abstract This paper presents a study about the information behaviour of users during spatial orientation in a hospital in Brazil. The theoretical basis of the study draws on wayfinding processes, spatial cognition and aspects of human information behaviour. Moreover, the case study reported employed the wib-methodology. The results point out the main behavioural strategies employed by users when finding their way in a hospital, and the information barriers related to the signage and the elements of the built environment. The results ratify the need for a human centred design approach so as to develop effective wayfinding design solutions.
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Liu, Bing, Weihua Dong, Zhicheng Zhan, Shengkai Wang, and Liqiu Meng. "Differences in the Gaze Behaviours of Pedestrians Navigating between Regular and Irregular Road Patterns." ISPRS International Journal of Geo-Information 9, no. 1 (January 15, 2020): 45. http://dx.doi.org/10.3390/ijgi9010045.

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While a road pattern influences wayfinding and navigation, its influence on the gaze behaviours of navigating pedestrians is not well documented. In this study, we compared gaze behaviour differences between regular and irregular road patterns using eye-tracking technology. Twenty-one participants performed orientation (ORI) and shortest route selection (SRS) tasks with both road patterns. We used accuracy of answers and response time to estimate overall performance and time to first fixation duration, average fixation duration, fixation count and fixation duration to estimate gaze behaviour. The results showed that participants performed better with better accuracy of answers using irregular road patterns. For both tasks and both road patterns, the Label areas of interest (AOIs) (including shops and signs) received quicker or greater attention. The road patterns influenced gaze behaviour for both Road AOIs and Label AOIs but exhibited a greater influence on Road AOIs in both tasks. In summary, for orientation and route selection, users are more likely to rely on labels, and roads with irregular patterns are important. These findings may serve as the anchor point for determining how people’s gaze behaviours differ depending on road pattern and indicate that labels and unique road patterns should be highlighted for better wayfinding and navigation.
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Castellanos, Irma, and Florian Hruby. "Mapping Autistic Wayfinding in Urban Environments." Proceedings of the ICA 4 (December 3, 2021): 1–4. http://dx.doi.org/10.5194/ica-proc-4-17-2021.

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Abstract. Needs and preferences in wayfinding tasks of people with autism spectrum disorders (ASD) have been a topic of ongoing discussion in the scientific literature over the last decades. While different tasks have revealed both autistic strengths (e.g., encoding and recall of route information) and weaknesses (e.g., understanding allocentric representations), ASD spatial behaviour is not fully understood yet. In this paper we focus on spatial uncertainty, which is the discrepancy between a-priori expectation and in-situ experience and thus a constant factor in ASD wayfinding tasks. As a matter of course, spatial uncertainty is inevitable, always resulting from a dynamic interaction of situational qualities (e.g., noise or smell). Nevertheless, mapping uncertainty and the underlying spatial patterns in an organized way might help users from the ASD spectrum to better prepare for the different levels of expectable uncertainty in route. We propose a framework of conceptualizing, measuring, and mapping spatial uncertainty from an autistic viewpoint. The discussion of this framework is based on a qualitative analysis of the spatial behaviour of B, a five-year-old child with ASD and nonverbal communication, in an urban environment. We compare the level of spatial uncertainty of the routes developed by B against the routes indicated by ourselves.
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Ewart, Ian J., and Harry Johnson. "Virtual reality as a tool to investigate and predict occupant behaviour in the real world: the example of wayfinding." Journal of Information Technology in Construction 26 (June 10, 2021): 286–302. http://dx.doi.org/10.36680/j.itcon.2021.016.

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The use of virtual reality (VR) is expanding within the AEC sectors, commonly in design and pre-construction decision-making, including as a tool to test and predict the behaviours of building occupants. The implicit assumption is the experience of an immersive Virtual Reality Environment is representative of the Real Environment, and understanding this prior to construction reduces the likelihood and significance of design errors. However, there are very few studies that have validated this basic assumption, and even fewer that have made a direct comparison between Virtual and Real building use. One behaviour that influences design is wayfinding, and the acknowledged effect of familiarity with the layout of a building, which is the subject of this study. We produced an accurate immersive VR model of part of an existing University building and asked participating students to complete a wayfinding task in both the Real and VR buildings. The results show a quantitative improvement in the route and time taken to complete the task, but highlight differences in behaviours in each environment, including subtleties of head movement, a tendency to experiment and seek amusement, and a range of responses to the technology from enjoyment to suspicion. Further research is required to explore in more detail the effect of VR technologies on participants’ behaviour, and the limitations and potentials of VR as a decision-making tool beyond the example of wayfinding that we use. In conclusion, we need to adopt a cautious approach when designing by VR and recognise that the results of experiments such as ours should complement design decisions, rather than act as their sole justification.
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Li, Pei-Ying, Meng-Cong Zheng, and Haruo Hibino. "Map Design in Subway Stations through Passengers’ Wayfinding Behavior Perspective." Asian Journal of Environment-Behaviour Studies 2, no. 2 (January 1, 2017): 105–15. http://dx.doi.org/10.21834/aje-bs.v2i2.181.

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This empirical study of behavioural observation with a verbal report attempts to understand the process of map-reading for purposes of wayfinding in a subway station at Taipei in Taiwan. Subjects were required to find the shortest way in reaching an exit via three manners - without a map, aided by 2D, and 3D map. The results indicated that the design of underground space maps should support a direction and floor wayfinding strategy, plus the selection of a suitable angle of vision.. Important considerations include marking the nearest exit, marking scale, intensifying wall performance, and clarifying the discrimination of different floors and areas. Keywords: subway station, map-reading, map design, wayfinding. © 2017 The Authors. Published for AMER ABRA by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, UniversitiTeknologi MARA, Malaysia.
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Smythe, Kelli C. A. S. "As variáveis intervenientes no comportamento informacional durante o wayfinding em hospitais: implicações no design de sistemas de informação | Intervening variables in the informational behavior during healthcare wayfinding: implication for information systems design." InfoDesign - Revista Brasileira de Design da Informação 15, no. 1 (August 28, 2018): 97–110. http://dx.doi.org/10.51358/id.v15i1.632.

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Na orientação espacial em hospitais os usuários deparam-se com diferentes barreiras na busca por informação que os auxilie a encontrar os locais desejados. Para o design de sistemas de wayfinding a compreensão de tais barreiras pode subsidiar a geração de requisitos projetuais. Como meio de auxiliar essa compreensão, este trabalho propõe verificar quais as variáveis são identificadas pelos usuários de ambientes hospitalares na procura e uso de informação durante o wayfinding. Para tanto, inicialmente foram descritos aspectos sobre o processo de orientação espacial, localizados os artefatos gráfico-informacionais enquanto inputs cognitivos e apresentadas as variáveis intervenientes no comportamento de procura informacional. Na sequência foi realizada entrevistas com usuários para verificação dos aspectos interferentes na orientação espacial em hospitais. Os resultados apontaram as principais barreiras relativas as fontes de informação verbal e visual, apresentando a potencialidade dos dados obtidos na geração de requisitos para o design de sistemas de wayfinding.*****In spatial orientation in hospitals users are faced with different barriers in the information seek that helps them to find the desired places. For the design of wayfinding systems, the understanding of such barriers can subsidize the generation of design requirements. As a means of assiting this understanding, this paper proposes to verify which variables are identified by users of hospital environments in the search and use of information during the wayfinding. For this, it was initially described aspects of the spatial orientation process, located the graphic-informational artifacts as cognitive inputs and presented the intervening variables in the informational behaviour seek. Following interviews were conducted with users, in hospitals, to verify the interfering aspects in the wayfinding. The results pointed to the main barriers related to the verbal and visual information sources, showing the potential of the data obtained in the generation requirements for wayfinding systems design.
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Halik, Łukasz, and Alexander J. Kent. "Mapping Wayfinding Behaviour in a Topographic Immersive Virtual Environment (TopoIVE)." Abstracts of the ICA 3 (December 13, 2021): 1. http://dx.doi.org/10.5194/ica-abs-3-99-2021.

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Courbois, Yannick, Emily K. Farran, Axelle Lemahieu, Mark Blades, Hursula Mengue-Topio, and Pascal Sockeel. "Wayfinding behaviour in Down syndrome: A study with virtual environments." Research in Developmental Disabilities 34, no. 5 (May 2013): 1825–31. http://dx.doi.org/10.1016/j.ridd.2013.02.023.

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Lamarche, Fabrice, Amina Bouguetitiche, and Foudil Cherif. "A simulation model of pedestrian wayfinding behaviour in familiar environments." International Journal of Computer Applications in Technology 61, no. 3 (2019): 183. http://dx.doi.org/10.1504/ijcat.2019.10024325.

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Bouguetitiche, Amina, Foudil Cherif, and Fabrice Lamarche. "A simulation model of pedestrian wayfinding behaviour in familiar environments." International Journal of Computer Applications in Technology 61, no. 3 (2019): 183. http://dx.doi.org/10.1504/ijcat.2019.102850.

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Viaene, Pepijn, Alain De Wulf, and Philippe De Maeyer. "Indoor landmark-based path-finding utilising the expanded connectivity of an endpoint partition." Environment and Planning B: Urban Analytics and City Science 45, no. 2 (September 23, 2016): 233–52. http://dx.doi.org/10.1177/0265813516670901.

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Landmarks are ideal wayfinding tools to guide a person from A to B as they allow fast reasoning and efficient communication. However, very few path-finding algorithms start from the availability of landmarks to generate a path. In this paper, which focuses on indoor wayfinding, a landmark-based path-finding algorithm is presented in which the endpoint partition is proposed as spatial model of the environment. In this model, the indoor environment is divided into convex sub-shapes, called e-spaces, that are stable with respect to the visual information provided by a person’s surroundings (e.g. walls, landmarks). The algorithm itself implements a breadth-first search on a graph in which mutually visible e-spaces suited for wayfinding are connected. The results of a case study, in which the calculated paths were compared with their corresponding shortest paths, show that the proposed algorithm is a valuable alternative for Dijkstra’s shortest path algorithm. It is able to calculate a path with a minimal amount of actions that are linked to landmarks, while the path length increase is comparable to the increase observed when applying other path algorithms that adhere to natural wayfinding behaviour. However, the practicability of the proposed algorithm is highly dependent on the availability of landmarks and on the spatial configuration of the building.
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HODKINSON, CHRIS, GEOFFREY KIEL, and JANET R. MCCOLL-KENNEDY. "Consumer web search behaviour: diagrammatic illustration of wayfinding on the web." International Journal of Human-Computer Studies 52, no. 5 (May 2000): 805–30. http://dx.doi.org/10.1006/ijhc.1999.0357.

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Vaez, Sima, Matthew Burke, and Rongrong Yu. "Understanding the Effects of Urban Form and Navigational Aids on Wayfinding Behaviour and Spatial Cognition." Interdisciplinary Journal of Signage and Wayfinding 5, no. 2 (December 23, 2021): 22–37. http://dx.doi.org/10.15763/issn.2470-9670.2021.v5.i2.a86.

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In an age in which navigators can simply follow the represented route on their smartphone to get to their desired destination, is there any need for signage and urban legibility? This study aims to explore the effects of urban form and different navigational aids on visitors’ spatial cognition and wayfinding behavior. Thirty-eight participants were placed in one of three groups: i) a paper map only; ii) smartphones with the Google Maps app; and, iii) no navigational aids (local signage only). Participants were asked to find six pre-determined tourist destinations in central Brisbane, Australia, while they were thinking aloud. Post-task tests showed that participants in the group without personal navigational aids were more successful in landmark recognition than map users. Those who used paper maps performed best in route accuracy and street-naming tests. However, across all the spatial recognition tests, the GPS group was systematically neither the best nor the worst in terms of acquired spatial knowledge. The findings have the potential to assist urban designers and navigational mapping producers to design more legible urban spaces and more effective wayfinding tools.
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Bi, Huibo, and Erol Gelenbe. "A Survey of Algorithms and Systems for Evacuating People in Confined Spaces." Electronics 8, no. 6 (June 23, 2019): 711. http://dx.doi.org/10.3390/electronics8060711.

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The frequency, destruction and costs of natural and human-made disasters in modern highly-populated societies have resulted in research on emergency evacuation and wayfinding, which has drawn considerable attention. The subject is now a multidisciplinary area of research where information and communication technologies (ICT), and in particular the Internet of Things (IoT), have a significant impact on sensing and computing dynamic reactions that mitigate or prevent the worst outcomes of disasters. This paper offers state-of-the-art knowledge in this area so as to share ongoing research results, identify the research gaps and address the need for future research. We present a comprehensive review of research on emergency evacuation and wayfinding, focusing on the algorithmic and system design aspects. Starting from the history of emergency management research, we identify the emerging challenges concerning system optimisation, evacuee behaviour optimisation and data analysis, and the additional energy consumption by ICT equipment that operates the emergency management infrastructure.
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정진우. "A Study on the Visual and Psychological Elements of Landmarks in Wayfinding Behaviour." Journal of Korea Intitute of Spatial Design 14, no. 1 (February 2019): 79–92. http://dx.doi.org/10.35216/kisd.2019.14.1.79.

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Wakabayashi, Yoshiki, and Bochra Bettaieb. "Role of maps and public street signs in wayfinding behaviour of foreign visitors." Abstracts of the ICA 3 (December 13, 2021): 1. http://dx.doi.org/10.5194/ica-abs-3-309-2021.

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Mackett, Roger. "Navigating Nervously – Gender Differences in Wayfinding Behaviour by People with Mental Health Conditions." Journal of Transport & Health 22 (September 2021): 101160. http://dx.doi.org/10.1016/j.jth.2021.101160.

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Feng, Yan, Dorine C. Duives, and Serge P. Hoogendoorn. "Wayfinding behaviour in a multi-level building: A comparative study of HMD VR and Desktop VR." Advanced Engineering Informatics 51 (January 2022): 101475. http://dx.doi.org/10.1016/j.aei.2021.101475.

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Feng, Yan, Dorine C. Duives, and Serge P. Hoogendoorn. "Development and evaluation of a VR research tool to study wayfinding behaviour in a multi-story building." Safety Science 147 (March 2022): 105573. http://dx.doi.org/10.1016/j.ssci.2021.105573.

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Jackermeier, Robert, and Bernd Ludwig. "User Behaviour in the Wild: Analysing Naturalistic Log Data of a Pedestrian Navigation App." Advances in Cartography and GIScience of the ICA 2 (November 6, 2019): 1–8. http://dx.doi.org/10.5194/ica-adv-2-8-2019.

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Abstract. Knowledge about real-life user behaviour is an important factor for the design of navigation systems. Prompted by the observation that users tend to use our campus navigation app in unexpected ways, we present a naturalistic study of navigation logs. The data set consists of sensor and interaction data from over 4600 sessions, collected over a span of several months from hundreds of users. In our analysis, we demonstrate how the core concepts from navigation literature, i. e. wayfinding and locomotion, can be observed, but also point out differences to previous studies and assumptions. One of our main findings is that the application is mostly used to plan routes in advance, and not to navigate along them. Furthermore, detailed case-studies of actual navigation sessions provide a unique insight into user behaviour and show that persons are often not focused on their navigation task but engaged otherwise. Based on these results, we formulate design implications that do not only apply to future iterations of our application, but can be seen as best practices for pedestrian navigation apps in general.
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Ghazali, Roslinda binti, Siti Rasidah Md Sakip, Ismail Samsuddin, and Heba Samra. "The Knowledge of Awareness on Designing Physical Learning Environment for Autism." Environment-Behaviour Proceedings Journal 6, no. 17 (August 15, 2021): 71–77. http://dx.doi.org/10.21834/ebpj.v6i17.2806.

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Autism occurs in every racial and ethnic group gives a life-long impact to their affected relative. Conducive physical learning environment deliver benefit and helps autistic children improve their skill and performance. This research aims to develop a framework of the Physical Learning Environment, and this paper to determine the respondent knowledge of awareness on physical learning environment for autism. In summary, there are nine components involved: building scale, accessibility, wayfinding, toilet provision, window, ventilation/heating, threshold, legibility, and furniture. The significance of this research could contribute towards the creation of a quality environment for autistic children within the Malaysian context. Keywords: Autism; physical learning environment; descriptive analysis. eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DOI: https://doi.org/10.21834/ebpj.v6i17.2806
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Mandel, Lauren H. "Understanding and describing users’ wayfinding behavior in public library facilities." Journal of Librarianship and Information Science 50, no. 1 (February 29, 2016): 23–33. http://dx.doi.org/10.1177/0961000616635243.

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Wayfinding is the study of how humans use a variety of informational media to orient themselves and navigate in a space, such as a library. This multi-method case study tested the applicability of a wayfinding framework developed in architecture to a public library environment. Research methods included unobtrusive observation of a random sample of users’ wayfinding in the facility and interviews with a convenience sample of users to discuss their wayfinding behavior. Patrons used various wayfinding behaviors in the facility, some corresponding to the framework, but other behaviors did not fit into the existing framework and not all aspects of the framework were observed or expressed. Additional research is necessary to investigate more fully the degree to which the framework validly describes how library users wayfind. Results have value for librarians, architects and interior designers, all of whom may apply findings toward their work designing facilities that are intuitive to navigate.
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Török, Z. G., Á. Török, B. Tölgyesi, and V. Kiss. "THE VIRTUAL TOURIST: COGNITIVE STRATEGIES AND DIFFERENCES IN NAVIGATION AND MAP USE WHILE EXPLORING AN MAGINARY CITY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4 (September 19, 2018): 631–37. http://dx.doi.org/10.5194/isprs-archives-xlii-4-631-2018.

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<p><strong>Abstract.</strong> This paper, submitted for the Workshop/Theme session on Virtual &amp; Augmented Reality: Technology, Design &amp;amp; Human Factors, organized by ISPRS Working Group IV/9, explores the research field opened by experiments in virtual environments from multidisciplinary approach. At the recently established Cognitive Cartography Lab, Eötvös University, Budapest we designed an experiment to study and better understand the role of visuospatial displays in spatial cognition, in particular the cognitive conditions of navigation in an imaginary city with a map. Below we present some preliminary results based on our experiments recording the spatial behaviour of 62 subjects, including their verbal reactions and eye tracking data collected during the sessions. We measured the wayfinding behaviour of participants after an active or passive learning phase. The analysis of the accumulated data suggested no significant differences in the efficiency of spatial problem solving between the groups of subjects. For further investigation we found that &amp;ndash; although salient visual cues grasped the attention of the participants &amp;ndash; they could not benefit from this knowledge of landmarks in the actual navigational tasks. Despite the lack of group differences, the low number of getting lost in such complex, large-scale virtual environment suggests that participants could solve the navigational tasks rather efficiently, most probably due to using different cognitive strategies. The project was part of an educational development plan and was supported by the Student Talent Grant of Eötvös University. It was designed by a multidisciplinary research group including university students and offered them the opportunity to collaborate, cross disciplinary borders and develop their profile when contributing to front-line scientific research.</p>
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Jansen-Osmann, Petra, Juliane Schmid, and Martin Heil. "Wayfinding Behavior and Spatial Knowledge of Adults and Children in a Virtual Environment: The Role of the Environmental Structure." Swiss Journal of Psychology 66, no. 1 (March 2007): 41–50. http://dx.doi.org/10.1024/1421-0185.66.1.41.

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This study investigated the effect of regularity in environmental structure on wayfinding behavior and spatial knowledge. A total of 60 participants (7- to 8-year-olds, 11- to12-year-olds, and adults) performed self-determined movements in a desktop virtual environment. In almost all measurements of wayfinding performance and spatial knowledge an overall developmental progress from younger children to adults was found. In contrast, exploration behavior did not differ between adults and children Furthermore, the environmental structure tended to influence only the wayfinding performance of younger children, but did not have any effect on the exploration behavior and the spatial knowledge of children or adults. This outcome supports the idea of a dissociation between exploration behavior, wayfinding performance and spatial knowledge as distinct aspects of spatial cognition.
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CHIBANA, Kokichi, Yoshihiro KAMETANI, and Hyoichiro ARAKI. "WAYFINDING BEHAVIOR AND SPATIAL COGNITION." Journal of Architecture and Planning (Transactions of AIJ) 73, no. 628 (2008): 1237–42. http://dx.doi.org/10.3130/aija.73.1237.

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40

Chen, Ming-Shih, Yao-Tsung Ko, and Wen-Che Hsieh. "Exploring the Planning and Configuration of the Hospital Wayfinding System by Space Syntax: A Case Study of Cheng Ching Hospital, Chung Kang Branch in Taiwan." ISPRS International Journal of Geo-Information 10, no. 8 (August 23, 2021): 570. http://dx.doi.org/10.3390/ijgi10080570.

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With regard to the outpatient areas of a hospital, the smoothness of the route is now taken into consideration in the process of configuring the wayfinding system. As patients often spend time on ineffective wayfinding processes, and there is limited manpower at hospitals and a lack of clarity in the information provided by the wayfinding system, it is difficult to provide effective and timely consultation services for patients. This study was conducted at Cheng Ching Hospital, Chung Kang Branch (CCH/CKB) in Taiwan. This study attempts to investigate the relationships between the wayfinding system of the outpatient areas and the patients’ behaviors in the hospital. Depthmap software based on space syntax is adopted to assist in the route analysis and wayfinding behaviors. It integrates axial mapping analysis and isovist analysis and gives suggestions on the location, format and content of the wayfinding system. The final results of the study show that in the wayfinding task experiment gender has no significant impact on the effect of wayfinding efficiency, while a significant difference is found for age. Older people need more time to complete the wayfinding task, which means that they have poorer performance in wayfinding efficiency. The analysis of the results of space syntax shows that a good wayfinding system should be a symmetric tree-branch structure rather than circular structure in a medical building, that areas where it is easy to become lost should have a clear signage guiding system planning and configuration, and that clear guidance information should be provided to the patients to achieve the goal of saving consultation time and improving the quality of the medical environment.
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41

Jin, Wenting, Ying Yao, Guichao Ren, and Xiaohua Zhao. "Evaluation of Integration Information Signage in Transport Hubs Based on Building Information Modeling and Virtual Reality Technologies." Sustainability 14, no. 16 (August 9, 2022): 9811. http://dx.doi.org/10.3390/su14169811.

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Signage plays a crucial part in passengers’ wayfinding process. This research proposes a general method to optimize and evaluate different signage alternatives based on building information modeling (BIM), virtual reality (VR) technologies, and passengers’ wayfinding behaviors. A wayfinding experiment with 46 participants was conducted in a virtual environment. In this experiment, relevant measurements, including wayfinding time, wrong turns, and stopping and looking, were selected to describe wayfinding behaviors. The results showed that the evaluation outcome of the new integration information signage was better than that of the old one, with its wayfinding measurements decreasing to varying degrees. Overall, the new integration information-signage solution is more efficient in guiding passengers. Moreover, this general method of optimizing and evaluating signage alternatives with BIM and VR technologies is also suitable for other indoor spaces. Practitioner Summary: To evaluate the old and new integration information signage in transport hubs, a virtual reality experiment was conducted in this study based on the wayfinding theory and the TOPSIS comprehensive evaluation approach. The results showed that the new integration information signage solution was more efficient than the old one in guiding passengers.
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Li, Rui, and Alexander Klippel. "Wayfinding Behaviors in Complex Buildings." Environment and Behavior 48, no. 3 (September 18, 2014): 482–510. http://dx.doi.org/10.1177/0013916514550243.

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43

Vandenberg, Ann E., Rebecca H. Hunter, Lynda A. Anderson, Lucinda L. Bryant, Steven P. Hooker, and William A. Satariano. "Walking and Walkability: Is Wayfinding a Missing Link? Implications for Public Health Practice." Journal of Physical Activity and Health 13, no. 2 (February 2016): 189–97. http://dx.doi.org/10.1123/jpah.2014-0577.

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Background:Research on walking and walkability has yet to focus on wayfinding, the interactive, problem-solving process by which people use environmental information to locate themselves and navigate through various settings.Methods:We reviewed the literature on outdoor pedestrian-oriented wayfinding to examine its relationship to walking and walkability, 2 areas of importance to physical activity promotion.Results:Our findings document that wayfinding is cognitively demanding and can compete with other functions, including walking itself. Moreover, features of the environment can either facilitate or impede wayfinding, just as environmental features can influence walking.Conclusions:Although there is still much to be learned about wayfinding and walking behaviors, our review helps frame the issues and lays out the importance of this area of research and practice.
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44

Irshad, Shafaq, Andrew Perkis, and Waleed Azam. "Wayfinding in Virtual Reality Serious Game: An Exploratory Study in the Context of User Perceived Experiences." Applied Sciences 11, no. 17 (August 25, 2021): 7822. http://dx.doi.org/10.3390/app11177822.

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Extended reality (XR) technologies such as virtual reality (VR) provide a promising alternative for training users through serious games (SGs). VR SGs allow people to train in emergency scenarios and improve their likelihood of survival in high-risk situations. Studies have shown that incorporating design elements such as wayfinding cues enhances the spatial knowledge of users in VR. However, the impact of these wayfinding cues on users’ psychological and psychometric behaviors needs thorough investigation. An SG was designed to investigate wayfinding cues’ psychological and psychometric effects on user-perceived experiences in an immersive VR environment. Thirty-nine participants experienced three variants of the VR SG using Oculus Rift- S. Participants in the control condition were exposed to the VR with no wayfinding cues, and the experimental groups were exposed to VR with static and dynamic wayfinding cues. Results showed that VR SG with wayfinding cues induced less tension, challenge, and negative affects in users’ overall perceived experience. Similarly higher positive affects were observed for the experimental groups with wayfinding cues. It was interesting to observe that there were no significant effects of wayfinding on competence, flow, and immersion; however, heart rate was significantly high in the control group. These findings suggest that wayfinding cues can promote the users perceived quality of experience in the VR.
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45

Jansen-Osmann, Petra, and Petra Fuchs. "Wayfinding Behavior and Spatial Knowledge of Adults and Children in a Virtual Environment." Experimental Psychology 53, no. 3 (January 2006): 171–81. http://dx.doi.org/10.1027/1618-3169.53.3.171.

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This study investigated the effect of different organizations of landmark-location pairings as fine-space information on wayfinding behavior and spatial knowledge on a total of 90 participants: 30 second graders, 30 sixth graders, and 30 adults. All participants had to find their way to a goal in a virtual environment with either randomized or categorical landmarks, or without any landmarks. Thereafter, they had to find the shortest way from the start position to the goal in two consecutive trials (wayfinding performance), and they had to solve a number of spatial knowledge tasks. The results showed that independent of their categorical function, the existence of landmarks influenced the wayfinding performance of adults and children in the same way. Whereas the presence of landmarks had no effect on spatial survey knowledge, landmark knowledge itself was influenced by the categorical function of the landmarks presented. Moreover, second graders showed limited achievement compared to adults independent of the existence of landmarks. The main results implicate firstly that children at school age indeed are able to use landmark-location pairings as fine-space information like adults during learning an unknown environmental space, and secondly that a dissociation between wayfinding behavior and spatial knowledge might exist.
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46

Veeraswamy, A., E. Galea, and P. Lawrence. "Wayfinding Behavior within Buildings - An International Survey." Fire Safety Science 10 (2011): 735–48. http://dx.doi.org/10.3801/iafss.fss.10-735.

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47

Ruddle, Roy A., and Simon Lessels. "Three Levels of Metric for Evaluating Wayfinding." Presence: Teleoperators and Virtual Environments 15, no. 6 (December 1, 2006): 637–54. http://dx.doi.org/10.1162/pres.15.6.637.

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Three levels of virtual environment (VE) metric are proposed, based on: (1) users' task performance (time taken, distance traveled, and number of errors made), (2) physical behavior (locomotion, looking around, and time and error classification), and (3) decision making (i.e., cognitive) rationale (think aloud, interview, and questionnaire). Examples of the use of these metrics are drawn from a detailed review of research into VE wayfinding. A case study from research into the fidelity that is required for efficient VE wayfinding is presented, showing the unsuitability in some circumstances of common metrics of task performance such as time and distance, and the benefits to be gained by making fine-grained analyses of users' behavior. Taken as a whole, the paper highlights the range of techniques that have been successfully used to evaluate wayfinding and explains in detail how some of these techniques may be applied.
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48

Brachman, Micah L., Richard Church, Benjamin Adams, and Danielle Bassett. "Wayfinding during a wildfire evacuation." Disaster Prevention and Management: An International Journal 29, no. 3 (December 24, 2019): 249–65. http://dx.doi.org/10.1108/dpm-07-2019-0216.

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Purpose Emergency evacuation plans are often developed under the assumption that evacuees will use wayfinding strategies such as taking the shortest distance route to their nearest exit. The purpose of this paper is to analyze empirical data from a wildfire evacuation analyzed to determine whether evacuees took a shortest distance route to their nearest exit and to identify any alternate wayfinding strategies that they may have used. Design/methodology/approach The wildfire evacuation analysis presented in this paper is the outcome of a natural experiment. A post-fire online survey was conducted, which included an interactive map interface that allowed evacuees to identify the route that they took. The survey results were integrated with several additional data sets using a GIS. Network analysis was used to compare the routes selected by evacuees to their shortest distance routes, and statistical hypothesis testing was employed to identify the wayfinding strategies that may have been used. Findings The network analysis revealed that 31 percent of evacuees took a shortest distance route to their nearest exit. Hypothesis testing showed that evacuees selected routes that had significantly longer distances and travel times than the shortest distance routes, and indicated that factors such as the downhill slope percentage of routes and the elevation of exits may have impacted the wayfinding process. Research limitations/implications This research is best regarded as a spatiotemporal snapshot of wayfinding behavior during a single wildfire evacuation, but could inspire additional research to establish more generalizable results. Practical implications This research may help emergency managers develop more effective wildfire evacuation plans. Originality/value This research presents an analysis of an original data set that contributes to the broader body of scientific knowledge on wayfinding and spatial behavior during emergency evacuations.
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Deng, Lujie, and Nurul Hanim Romainoor. "Research on Evaluation Method of Wayfinding Signs in Medical Institutions Based on Mobile Network Intelligent Navigation." Scientific Programming 2022 (September 15, 2022): 1–8. http://dx.doi.org/10.1155/2022/1089406.

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With the rapid development of our country’s economy, there has been a phenomenon of population concentration and centralization of medical institutions. At the same time, with the continuous development and improvement of medical disciplines, large-scale general hospitals have become more comprehensive and larger in area. Therefore, hospital users often get lost in the public space of the hospital. Therefore, the purpose of this article is to study the evaluation method of wayfinding signs in medical institutions based on mobile network intelligent navigation. This article first analyzes the research status of navigation signs in medical institutions and then introduces the current wayfinding behaviors of large general hospitals, and analyzes the problems and deficiencies in them. On this basis, the intelligent navigation is researched and designed. This article systematically expounds the main characteristics of hospital users’ pathfinding behavior, the spatial order of the process, and the hierarchy of pathfinding behavior, and uses questionnaire survey, field survey, and other research forms to carry out experimental research on the theme of this article. Studies have shown that the hospital’s public organization space model will directly affect the efficiency of people seeking medical care.
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Auffrey, Christopher, and Vikas Mehta. "Introduction." Interdisciplinary Journal of Signage and Wayfinding 5, no. 1 (March 31, 2021): 2–4. http://dx.doi.org/10.15763/issn.2470-9670.2021.v5.i1.a82.

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This issue of the Interdisciplinary Journal of Signage and Wayfinding presents a range of work truly reflecting both this journal’s interdisciplinarity and its attention to both signage and wayfinding research. The title of this issue, Signage Perceptions, Experiences, and Aesthetic Judgements, reflects the range of scholarship included, but also highlights the complex nature of the multiple factors influencing the effectiveness of signage as an essential means of visual communication. As the articles in this issue demonstrate, the interrelated factors of regulation, design, and display context, taken together, will impact viewer perceptions and judgments about the messages on signs, and may lead to different viewer behavior entirely apart from the actual text used. Ultimately, the matters explored in this issue have important implications for commerce and wayfinding, as would be expected of explorations of signage effectiveness, but also connect with the range of related quality of life issues which underscore the importance of signage and wayfinding research in a broader societal context.
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