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Journal articles on the topic 'Wearable Haptics, Haptic Communication'

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1

HIROSE, Michitaka, Tetsuro OGI, Koichi HIROTA, and Makoto SAITO. "Haptic Communication Using Wearable Force Display." Proceedings of the JSME annual meeting 2000.2 (2000): 457–58. http://dx.doi.org/10.1299/jsmemecjo.2000.2.0_457.

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Aditya Iyer. "Navigation Aid for Visually Impaired Persons using Vibration Haptics on a Jacket-cum-Headband Setup." International Journal of Scientific Research in Science, Engineering and Technology 11, no. 5 (2024): 306–13. http://dx.doi.org/10.32628/ijsrset2411434.

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The device proposed here is a jacket-cum-headband device for mapping chaotic environments and communicating locations of obstacles to visually impaired persons. This project focuses on constructing a device which uses vibration as a haptic mode of communication to inform users on potential obstacles in their vicinity. This device is a low-cost solution for visually impaired persons to navigate within chaotic indoor environments such as houses, schools, or workplaces. The device is manufactured using 3D printed parts and readily available electronics, mounted onto articles of clothing for ease
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He, Shiyu, Yunqi Jing, Yiren Lu, and Zhaoyu Liu. "Wearable Haptic Interfaces and Systems." SHS Web of Conferences 157 (2023): 02024. http://dx.doi.org/10.1051/shsconf/202315702024.

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The past two decades have seen significant advances in how users interact with machines. Yet nowadays, people are increasingly paying attention to developing new control terminals and interfaces regarding communication between humans and robots, special equipment, or the virtual world. Wearable haptic interfaces offer more comfortable and realistic interactive experiences in human-machine touch and satisfy people’s needs beyond simply controlling objects. They are now applied in various areas, including health, education, virtual reality, object detection, etc... The passage briefly introduces
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Najm, Ali, Domna Banakou, and Despina Michael-Grigoriou. "Development of a Modular Adjustable Wearable Haptic Device for XR Applications." Virtual Worlds 3, no. 4 (2024): 436–58. http://dx.doi.org/10.3390/virtualworlds3040024.

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Current XR applications move beyond audiovisual information, with haptic feedback rapidly gaining ground. However, current haptic devices are still evolving and often struggle to combine key desired features in a balanced way. In this paper, we propose the development of a high-resolution haptic (HRH) system for perception enhancement, a wearable technology designed to augment extended reality (XR) experiences through precise and localized tactile feedback. The HRH system features a modular design with 58 individually addressable actuators, enabling intricate haptic interactions within a compa
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De Fazio, Roberto, Vincenzo Mariano Mastronardi, Matteo Petruzzi, Massimo De Vittorio, and Paolo Visconti. "Human–Machine Interaction through Advanced Haptic Sensors: A Piezoelectric Sensory Glove with Edge Machine Learning for Gesture and Object Recognition." Future Internet 15, no. 1 (2022): 14. http://dx.doi.org/10.3390/fi15010014.

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Human–machine interaction (HMI) refers to systems enabling communication between machines and humans. Systems for human–machine interfaces have advanced significantly in terms of materials, device design, and production methods. Energy supply units, logic circuits, sensors, and data storage units must be flexible, stretchable, undetectable, biocompatible, and self-healing to act as human–machine interfaces. This paper discusses the technologies for providing different haptic feedback of different natures. Notably, the physiological mechanisms behind touch perception are reported, along with a
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Hong, Seung Chan, Jung Ryul Lee, and Chan Yik Park. "Development of a wireless pilot arm–wearable haptic interface for unmanned aerial vehicle wing deflection sensing." Journal of Intelligent Material Systems and Structures 28, no. 9 (2016): 1130–39. http://dx.doi.org/10.1177/1045389x16666182.

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When the flight of an unmanned aerial vehicle is controlled by a ground pilot, a wing deflection monitoring is required to avoid overload wing structural failures. Therefore, integrated structural health monitoring technologies are being developed to transfer such information to the pilot. In general, this information can be monitored visually by the ground pilot. In this study, a haptic interface enables human–machine communication through tactile sense and provides synchronized information exchange between a pilot and an unmanned aerial vehicle. In other words, we propose not a vision interf
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Foo, Esther W., Lucy E. Dunne, and Brad Holschuh. "User Expectations and Mental Models for Communicating Emotions through Compressive & Warm Affective Garment Actuation." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 1 (2021): 1–25. http://dx.doi.org/10.1145/3448097.

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Wearable haptic garments for communicating emotions have great potential in various applications, including supporting social interactions, improving immersive experiences in entertainment, or simply as a research tool. Shape-memory alloys (SMAs) are an emerging and interesting actuation scheme for affective haptic garments since they provide coupled warmth and compressive sensations in a single actuation---potentially acting as a proxy for human touch. However, SMAs are underutilized in current research and there are many unknowns regarding their design/use. The goal of this work is to map th
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Yoshida, Shogo, Haoran Xie, and Kazunori Miyata. "Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation." Sensors 23, no. 2 (2023): 584. http://dx.doi.org/10.3390/s23020584.

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Recently, remote meetings and work-from-home have become more common, reducing the opportunities for face-to-face communication. To facilitate communication among remote workers, researchers have focused on virtual space technology and spatial augmented reality technology. Although these technologies can enhance immersiveness in collaborative work, they face the challenge of fostering a sense of physical contact. In this work, we aimed to foster a sense of presence through haptic stimulation using pneumatic actuators. Specifically, we developed a choker-type wearable device that presents vario
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MacGavin, Bryan, Terra Edwards, and Jenna L. Gorlewicz. "A Protactile-Inspired Wearable Haptic Device for Capturing the Core Functions of Communication." IEEE Transactions on Haptics 14, no. 2 (2021): 279–84. http://dx.doi.org/10.1109/toh.2021.3076397.

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Haynes, Alice, Jonathan Lawry, Christopher Kent, and Jonathan Rossiter. "FeelMusic: Enriching Our Emotive Experience of Music through Audio-Tactile Mappings." Multimodal Technologies and Interaction 5, no. 6 (2021): 29. http://dx.doi.org/10.3390/mti5060029.

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We present and evaluate the concept of FeelMusic and evaluate an implementation of it. It is an augmentation of music through the haptic translation of core musical elements. Music and touch are intrinsic modes of affective communication that are physically sensed. By projecting musical features such as rhythm and melody into the haptic domain, we can explore and enrich this embodied sensation; hence, we investigated audio-tactile mappings that successfully render emotive qualities. We began by investigating the affective qualities of vibrotactile stimuli through a psychophysical study with 20
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Ozioko, Oliver, William Navaraj, Marion Hersh, and Ravinder Dahiya. "Tacsac: A Wearable Haptic Device with Capacitive Touch-Sensing Capability for Tactile Display." Sensors 20, no. 17 (2020): 4780. http://dx.doi.org/10.3390/s20174780.

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This paper presents a dual-function wearable device (Tacsac) with capacitive tactile sensing and integrated tactile feedback capability to enable communication among deafblind people. Tacsac has a skin contactor which enhances localized vibrotactile stimulation of the skin as a means of feedback to the user. It comprises two main modules—the touch-sensing module and the vibrotactile module; both stacked and integrated as a single device. The vibrotactile module is an electromagnetic actuator that employs a flexible coil and a permanent magnet assembled in soft poly (dimethylsiloxane) (PDMS), w
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Kindel, Julian, Daniel Andreas, Zhongshi Hou, Anany Dwivedi, and Philipp Beckerle. "A Wearable Bidirectional Human–Machine Interface: Merging Motion Capture and Vibrotactile Feedback in a Wireless Bracelet." Multimodal Technologies and Interaction 8, no. 6 (2024): 44. http://dx.doi.org/10.3390/mti8060044.

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Humans interact with the environment through a variety of senses. Touch in particular contributes to a sense of presence, enhancing perceptual experiences, and establishing causal relations between events. Many human–machine interfaces only allow for one-way communication, which does not do justice to the complexity of the interaction. To address this, we developed a bidirectional human–machine interface featuring a bracelet equipped with linear resonant actuators, controlled via a Robot Operating System (ROS) program, to simulate haptic feedback. Further, the wireless interface includes a mot
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Tatavarty, Kaavya, Maxwell Johnson, and Boris Rubinsky. "Personalized Cloud-Based sEMG-to-Haptic System to Enable Long-Distance Communication for Usher Syndrome." Journal of Physics: Conference Series 3014, no. 1 (2025): 012005. https://doi.org/10.1088/1742-6596/3014/1/012005.

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Abstract Usher Syndrome is a congenital disease that causes severe hearing and vision loss and is the leading cause of childhood deafblindness in the United States. Current assistive technologies are limited, expensive, and do not support long-distance communication. This paper presents a personalized, wearable, long-distance communication system for the deafblind. This system is cloud-based and presents a surface electromyography (sEMG) gesture classification system that uses personalized, small-scale Convolutional Neural Networks (CNNs) tailored to individual users, addressing the variabilit
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Fani, Simone, Simone Ciotti, Manuel G. Catalano, et al. "Simplifying Telerobotics: Wearability and Teleimpedance Improves Human-Robot Interactions in Teleoperation." IEEE Robotics & Automation Magazine 25, no. 1 (2018): 77–88. https://doi.org/10.1109/MRA.2017.2741579.

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In recent years, wearability has become a new fundamental requirement for an effective and lightweight design of human–robot interfaces. Among the different application fields, robotic teleoperation represents the ideal scenario that can largely benefit from wearability to reduce constraints to the human workspace (acting as a master) and enable an intuitive and simplified information exchange within the teleoperator system. This effective simplification is particularly important if we consider the interaction with synergy-inspired robotic devices, i.e., those that are endowed with a red
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Rodríguez-Vizzuett, Liliana, Ismael E. Espinosa-Curiel, and Humberto Pérez-Espinosa. "Digital Technology Supporting the Remote Human-Dog Interaction: Scoping Review." Animals 13, no. 4 (2023): 699. http://dx.doi.org/10.3390/ani13040699.

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For thousands of years, dogs have coexisted with humans and have been adopted as companion pets and working animals. The communication between humans and dogs has improved their coexistence and socialization; however, due to the nature of their activities, dogs and humans occasionally lose face-to-face contact. The purpose of this scoping review is to examine five essential aspects of current technology designed to support intentional communication between humans and dogs in scenarios where there is no face-to-face contact: (1) the technologies used, (2) the activity supported, (3) the interac
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Sung, Youjin, Rachel Kim, Kun Woo Song, Yitian Shao, and Sang Ho Yoon. "HapticPilot." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 4 (2023): 1–28. http://dx.doi.org/10.1145/3631453.

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The emergence of vibrotactile feedback in hand wearables enables immersive virtual reality (VR) experience with whole-hand haptic rendering. However, existing haptic rendering neglects inconsistent sensations caused by hand postures. In our study, we observed that changing hand postures alters the distribution of vibrotactile signals which might degrade one's haptic perception. To address the issues, we present HapticPilot which allows an in-situ haptic experience design for hand wearables in VR. We developed an in-situ authoring system supporting instant haptic design. In the authoring tool,
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Hadi, Rhonda, and Ana Valenzuela. "Good Vibrations: Consumer Responses to Technology-Mediated Haptic Feedback." Journal of Consumer Research 47, no. 2 (2019): 256–71. http://dx.doi.org/10.1093/jcr/ucz039.

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Abstract Individuals often experience incidental device-delivered haptic feedback (e.g., vibrational alerts accompanying messages on mobile phones and wearables), yet almost no research has examined the psychological and behavioral implications of technology-mediated touch on consumers. Drawing from theories in social psychology and computer science, we explore how device-delivered haptic feedback may have the capability to augment consumer responses to certain consumer-directed communications. Across four studies, we find that haptic alerts accompanying messages can improve consumer performan
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Parisi, David, and Jason Farman. "Tactile temporalities: The impossible promise of increasing efficiency and eliminating delay through haptic media." Convergence: The International Journal of Research into New Media Technologies 25, no. 1 (2018): 40–59. http://dx.doi.org/10.1177/1354856518814681.

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In an attempt to help make humans into more efficient and effective information processors, the engineers of mobile communication systems and devices have turned to touch as an alternative pathway for the transmission of communicative messages. This article traces the goal of using touch as a way to speed up communication from the 1950s experiments with military systems for haptic communication to the launch of the Apple Watch in 2015. Using these two technological milieus as bookends for analyzing the co-constitutive relationship between tactility and temporality, we argue that the ever-accel
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19

Iacob, Robert, and Diana Popescu. "Haptics democratization: challenges and opportunities." MATEC Web of Conferences 290 (2019): 04006. http://dx.doi.org/10.1051/matecconf/201929004006.

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The sense of touch is an important means of communicating and exchanging information primarily between people and between people and the environment, from the very first years of life. Nowadays, researches and technology advances in different domains make use of touch, man-computer communication and interaction throughout immersive simulation environments being also facilitated and enhanced by the kinesthetic technology. The importance of haptic feedback for different applications is already a proved fact. However, it is still underrepresented in the everyday computer interfaces, mainly due to
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Javaid, Maria. "Communication Through Haptics During Human Collaborative Manipulation." International Journal of Humanoid Robotics 15, no. 03 (2018): 1850003. http://dx.doi.org/10.1142/s0219843618500032.

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This paper describes research towards understanding haptic communication during planar object manipulation. In particular, a classification algorithm that classifies four stages of manipulation of a planar object is described. This research was performed as a part of a broader research project which has the goal of developing a user-friendly communication interface for an elderly-assistive robot. The manipulation of planar object was studied in detail as it happened very frequently during user study involving a caregiver helping an elderly person with the activities of daily living. For observ
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Vaquero-Melchor, Diego, and Ana M. Bernardos. "Enhancing Interaction with Augmented Reality through Mid-Air Haptic Feedback: Architecture Design and User Feedback." Applied Sciences 9, no. 23 (2019): 5123. http://dx.doi.org/10.3390/app9235123.

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Nowadays, Augmented-Reality (AR) head-mounted displays (HMD) deliver a more immersive visualization of virtual contents, but the available means of interaction, mainly based on gesture and/or voice, are yet limited and obviously lack realism and expressivity when compared to traditional physical means. In this sense, the integration of haptics within AR may help to deliver an enriched experience, while facilitating the performance of specific actions, such as repositioning or resizing tasks, that are still dependent on the user’s skills. In this direction, this paper gathers the description of
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Turchet, Luca, and Mathieu Barthet. "Co-Design of Musical Haptic Wearables for Electronic Music Performer's Communication." IEEE Transactions on Human-Machine Systems 49, no. 2 (2019): 183–93. http://dx.doi.org/10.1109/thms.2018.2885408.

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Giri, Gowri Shankar, Yaser Maddahi, and Kourosh Zareinia. "An Application-Based Review of Haptics Technology." Robotics 10, no. 1 (2021): 29. http://dx.doi.org/10.3390/robotics10010029.

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Recent technological development has led to the invention of different designs of haptic devices, electromechanical devices that mediate communication between the user and the computer and allow users to manipulate objects in a virtual environment while receiving tactile feedback. The main criteria behind providing an interactive interface are to generate kinesthetic feedback and relay information actively from the haptic device. Sensors and feedback control apparatus are of paramount importance in designing and manufacturing a haptic device. In general, haptic technology can be implemented in
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van Wegen, Myla, Just L. Herder, Rolf Adelsberger, et al. "An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration." Sensors 23, no. 3 (2023): 1563. http://dx.doi.org/10.3390/s23031563.

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We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to successfully perform interactions. The human haptic perception system plays a key role in this. As virtual reality (VR) has been a growing field of interest with many applications, adding haptic feedback to virtual experiences is another step towards more realistic virtual interactions. However, integrating haptics in a realistic manner, requires compl
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Sansone, Andrea, Elena Colonnello, and Emmanuele A. Jannini. "Haptic communication in sexual medicine: introducing sexual haptics." Journal of Sexual Medicine 20, no. 9 (2023): 1143–44. http://dx.doi.org/10.1093/jsxmed/qdad095.

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Dr.A.Shaji, George. "Bridging the Touch Gap: Developing E-Skin for Long-Distance Physical Connection." Partners Universal Innovative Research Publication (PUIRP) 01, no. 01 (2023): 67–81. https://doi.org/10.5281/zenodo.10035230.

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While modern communication technologies have connected people across the globe like never before, physical touch remains elusive over long distances. Yet touch is a fundamental human need, facilitating emotional bonding, empathy, and well-being. This "touch gap" in long-distance interactions can leave people feeling disconnected and distant from loved ones. An innovative technology called electronic skin or e-skin may provide the solution. E-skin is a flexible, wireless material embedded with sensors and haptic actuators that can mimic the sensation of touch. Research engineers at the City Uni
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Park, Changhyeon, Yubin Lee, and Sang Ho Yoon. "UltraBoard: Always-available Wearable Ultrasonic Mid-air Haptic Interface for Responsive and Robust VR Inputs." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 9, no. 2 (2025): 1–31. https://doi.org/10.1145/3731413.

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Free-hand interaction in VR is intuitive and easy to learn, making it applicable to fundamental interactions such as VR typing. However, the absence of haptic feedback reduces spatial awareness and immersion while performing the input, impacting accuracy and increasing fatigue. While previous works embedded haptic feedback, they either require constant contact with the skin or a desktop installation with a fixed distance. We propose Ultraboard, a novel wearable haptic interface providing ultrasonic mid-air haptic feedback for all hand regions, including fingertips. We adaptively control the ph
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Perrone, Kenneth H., Alaa Eldin Abdelaal, Carla M. Pugh, and Allison M. Okamura. "Haptics: The Science of Touch As a Foundational Pathway to Precision Education and Assessment." Academic Medicine 99, no. 4S (2023): S84—S88. https://doi.org/10.1097/acm.0000000000005607.

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Abstract Clinical touch is the cornerstone of the doctor-patient relationship and can impact patient experience and outcomes. In the current era, driven by an ever-increasing infusion of point-of-care technologies, physical exam skills have become undervalued. Moreover, touch and hands-on skills have been difficult to teach due to inaccurate assessments and difficulty with learning transfer through observation. In this article, the authors argue that haptics, the science of touch, provides a unique opportunity to explore new pathways to facilitate touch training. Furthermore, haptics can drama
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Chen, Wei Yu, Yen Ming Chu, Makoto Sato, and Teruki Honma. "An Applicable Platform for Web Interactive Content Hapticization." Advanced Materials Research 1079-1080 (December 2014): 642–49. http://dx.doi.org/10.4028/www.scientific.net/amr.1079-1080.642.

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Haptic technology again receives extensive attentions recently by virtue of improvement on Internet Technology. This paper presents an applicable platform for Haptics by employing physical features of sense-of-touch through electromechanical devices and the latest attractive HTML standard specified by W3C, aims at offering new attributes and reliable communications with the ease of use for web content. In addition, the proposed platform demonstrates its significance on wrapping up fundamental rendering methodologies including Haptics and web graphical content, is a step forward in supporting s
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Kudry, Peter, and Michael Cohen. "Enhanced Wearable Force-Feedback Mechanism for Free-Range Haptic Experience Extended by Pass-Through Mixed Reality." Electronics 12, no. 17 (2023): 3659. http://dx.doi.org/10.3390/electronics12173659.

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We present an extended prototype of a wearable force-feedback mechanism coupled with a Meta Quest 2 head-mounted display to enhance immersion in virtual environments. Our study focuses on the development of devices and virtual experiences that place significant emphasis on personal sensing capabilities, such as precise inside-out optical hand, head, and controller tracking, as well as lifelike haptic feedback utilizing servos and vibration rumble motors, among others. The new prototype addresses various limitations and deficiencies identified in previous stages of development, resulting in sig
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Smith, Michael, Vito Cacucciolo, and Herbert Shea. "Fiber pumps for wearable fluidic systems." Science 379, no. 6639 (2023): 1327–32. http://dx.doi.org/10.1126/science.ade8654.

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Incorporating pressurized fluidic circuits into textiles can enable muscular support, thermoregulation, and haptic feedback in a convenient wearable form factor. However, conventional rigid pumps, with their associated noise and vibration, are unsuitable for most wearables. We report fluidic pumps in the form of stretchable fibers. This allows pressure sources to be integrated directly into textiles, enabling untethered wearable fluidics. Our pumps consist of continuous helical electrodes embedded within the walls of thin elastomer tubing and generate pressure silently through charge-injection
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MacLean, Karon E. "Haptic Interaction Design for Everyday Interfaces." Reviews of Human Factors and Ergonomics 4, no. 1 (2008): 149–94. http://dx.doi.org/10.1518/155723408x342826.

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This chapter sets about to provide the background and orientation needed to set a novice designer on his or her way to bringing haptics successfully into an interactive product. To define appropriate roles for haptic interaction, it is necessary to integrate a basic awareness of human capabilities on one hand and current device technology on the other. Here, I explore this integration by first summarizing the most salient constraints imposed by both humans and hardware. I then proceed to relate perceptual, motor, and attentional capabilities to a selection of emerging application contexts chos
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Parisi, David, and Jason Edward Archer. "Making touch analog: The prospects and perils of a haptic media studies." New Media & Society 19, no. 10 (2017): 1523–40. http://dx.doi.org/10.1177/1461444817717517.

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In this article, we argue for the urgency of establishing a coherent tradition of haptic media studies, suggesting that the fields of visual culture studies and sound studies provide analogs, however imperfect, for modeling a new touch-oriented approach to media. This call to make touch like the senses of seeing and hearing echoes previous movements in touch’s discursive and institutional history, as investigators in prior generations similarly aspired to transform tactility through the development of new institutionally grounded research programs. Furthermore, we outline one possible genealog
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Wang, Wei Dawid, Zhengbing Ding, Yongkyu Lee, and Xu Han. "Engineering Liquid-Vapor Phase Transition for Refreshable Haptic Interfaces." Research 2022 (August 21, 2022): 1–10. http://dx.doi.org/10.34133/2022/9839815.

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Haptics as a communication medium has been increasingly emphasized across various disciplines. Recent efforts have focused on developing various haptic stimulation technologies; however, most of them suffer from critical drawbacks stemming from their bulk, complexity, large power input, or high cost. Here, we describe a strategy to design portable and affordable refreshable haptic interfaces composed of an array of individually addressable and controllable liquid pouch motor-based haptic units embedded in either rigid or flexible substrates for different application contexts. The pouch motor f
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Sundaravadivel, Prabha, Ashton Fitgerald, Prosenjit Kumar Ghosh, and Md Sharif Ahmed. "HAPT-EDGE: HAPTICS IN SOFT EFFECTORS FOR SMART INTERACTIVE ASSISTIVE FRAMEWORKS." Biomedical Sciences Instrumentation 58, no. 3 (2022): 162–67. http://dx.doi.org/10.34107/lwwj5713162.

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Tactile sensors help in modeling the intrinsic and external touch sensation. Tactile sensing can refer to the touch in multiple points of contact and refer to the process of detecting and measuring a given property of a contact event in a predetermined area at multiple points of contact. The Haptic system helps in creating a “sense of touch” about the environment through stimuli at a single contact point. Effectors are the end point of robotic frameworks that interact with the real world. From prosthetic hands to precision grippers, effectors made of soft flexible materials have been used for
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Azofeifa, Jose Daniel, Julieta Noguez, Sergio Ruiz, José Martín Molina-Espinosa, Alejandra J. Magana, and Bedrich Benes. "Systematic Review of Multimodal Human–Computer Interaction." Informatics 9, no. 1 (2022): 13. http://dx.doi.org/10.3390/informatics9010013.

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This document presents a systematic review of Multimodal Human–Computer Interaction. It shows how different types of interaction technologies (virtual reality (VR) and augmented reality, force and vibration feedback devices (haptics), and tracking) are used in different domains (concepts, medicine, physics, human factors/user experience design, transportation, cultural heritage, and industry). A systematic literature search was conducted identifying 406 articles initially. From these articles, we selected 112 research works that we consider most relevant for the content of this article. The ar
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Fang, Likun, Timo Müller, Erik Pescara, Nikola Fischer, Yiran Huang, and Michael Beigl. "Investigating Passive Haptic Learning of Piano Songs Using Three Tactile Sensations of Vibration, Stroking and Tapping." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 7, no. 3 (2023): 1–19. http://dx.doi.org/10.1145/3610899.

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Passive Haptic Learning (PHL) is a method by which users are able to learn motor skills without paying active attention. In past research, vibration is widely applied in PHL as the signal delivered on the participant's skin. The human somatosensory system provides not only discriminative input (the perception of pressure, vibration, slip, and texture, etc.) to the brain but also an affective input (sliding, tapping and stroking, etc.). The former is often described as being mediated by low-threshold mechanosensitive (LTM) units with rapidly conducting large myelinated (Aᵬ) afferents, while the
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Lu, Leon. "Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning." ACM SIGACCESS Accessibility and Computing, no. 135 (January 2023): 1. http://dx.doi.org/10.1145/3584732.3584737.

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Learning to play a musical instrument and engaging in musical activities have enabled blind and/or low vision people to develop self-identity, find community and pursue music as a career. However, blind and/or low vision music learners face complex obstacles to learn music. They are highly reliant on their learning environment and music teachers for accommodations and flexibility. Prior research has identified the challenges faced by blind and/or low vision musicians and recognized the importance of touch for music reading and physical guidance. However, limited research has addressed these ch
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Sheridan, T. B., J. M. Thompson, J. J. Hu, and M. Ottensmeyer. "Haptics and Supervisory Control in Telesurgery." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, no. 2 (1997): 1134–37. http://dx.doi.org/10.1177/107118139704100291.

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This paper reviews several interrelated experiments related to the improvement of systems by which to perform simple surgical procedures remotely using closed circuit video/audio and telerobotic manipulator devices over ISDN telephone communication channels. The realities of such technology include the existence of several second time delays, severe constraints on feedback bandwidth, and the lack of some desirable degrees of freedom for manipulation. Experiments were done to determine what sensory-motor tasks should be performed by the surgeon directly in a master-slave mode with haptic (posit
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Rahmah, Cipta Rizqi, and Abdul Kholiq. "AN ANALYSIS OF COMMUNICATION TYPES OF DEAF STUDENTS WITH ENVIRONMENT." Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP 5, no. 2 (2018): 75. http://dx.doi.org/10.33394/jo-elt.v5i2.2304.

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The research aimed to analysis (1) the deaf student communicate with the deaf student; (2) with other disability; and (3) with normal people. This research used a qualitative approach. The sources of data are focusing on the communication types of deaf students by three deaf people SMALB Banjarmendalan Lamongan academic year 2016/2017. Data Collection Techniques are interview; observation; and documentation. Research Instruments in this study are a notebook to write about the interview; checklist paper; and field note. Analyzing technique in this study are organizing, coding and reducing, inte
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See, Aaron Raymond, Jose Antonio G. Choco, and Kohila Chandramohan. "Touch, Texture and Haptic Feedback: A Review on How We Feel the World around Us." Applied Sciences 12, no. 9 (2022): 4686. http://dx.doi.org/10.3390/app12094686.

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Touch is one most of the important aspects of human life. Nearly all interactions, when broken down, involve touch in one form or another. Recent advances in technology, particularly in the field of virtual reality, have led to increasing interest in the research of haptics. However, accurately capturing touch is still one of most difficult engineering challenges currently being faced. Recent advances in technology such as those found in microcontrollers which allow the creation of smaller sensors and feedback devices may provide the solution. Beyond capturing and measuring touch, replicating
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Zhang, Emma Yann, Adrian David Cheok, Zhigeng Pan, Jun Cai, and Ying Yan. "Survey on haptic technologies for virtual reality applications during COVID-19." Metaverse 5, no. 2 (2024): 2493. http://dx.doi.org/10.54517/m.v5i2.2493.

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<p>This paper presents a comprehensive survey on the advancements and applications of haptic technologies, which are methods that facilitate the sense of touch and movement, in virtual reality (VR) during the COVID-19 pandemic. It aims to identify and classify the various domains in which haptic technologies have been utilized or can be adapted to combat the unique challenges posed by the pandemic or public health emergencies in general. Existing reviews and surveys that concentrate on the applications of haptic technologies during the Covid-19 pandemic are often limited to specific doma
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Jiang, Chutian, Yanjun Chen, Mingming Fan, et al. "Douleur." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 2 (2021): 1–26. http://dx.doi.org/10.1145/3463527.

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The imitation of pain sensation in Virtual Reality is considered valuable for safety education and training but has been seldom studied. This paper presents Douleur, a wearable haptic device that renders intensity-adjustable pain sensations with chemical stimulants. Different from mechanical, thermal, or electric stimulation, chemical-induced pain is more close to burning sensations and long-lasting. Douleur consists of a microfluidic platform that precisely emits capsaicin onto the skin and a microneedling component to help the stimulant penetrate the epidermis layer to activate the trigemina
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Nakauchi, Yasushi. "Special Issue on Human Robot Interaction." Journal of Robotics and Mechatronics 14, no. 5 (2002): 431. http://dx.doi.org/10.20965/jrm.2002.p0431.

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Recent advances in robotics are disseminating robots into the social living environment as humanoids, pets, and caregivers. Novel human-robot interaction techniques and interfaces must be developed, however, to ensure that such robots interact as expected in daily life and work. Unlike conventional personal computers, such robots may assume a variety of configurations, such as industrial, wheel-based, ambulatory, remotely operated, autonomous, and wearable. They may also implement different communications modalities, including voice, video, haptics, and gestures. All of these aspects require t
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Singh Malik, Krishan Pal, Ruchi Goel, Divya Kishore, and Smriti Nagpal. "Malik`s Technique of Single Loop Fixation of Posterior Chamber Intraocular Lens in Presence of Partial Capsular Support." Open Ophthalmology Journal 9, no. 1 (2015): 169–71. http://dx.doi.org/10.2174/1874364101509010169.

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Single loop fixation of posterior chamber intraocular lens in the presence of partial capsular support is usually performed by creation of additional scleral flap or tunnel. This extra port may expose the suture holding the intraocular lens or the tucked-in lens haptics to the outside environment thereby increasing the risk of endophthalmitis. We describe a technique of single loop fixation where the scleral tunnel is created adjacent to the site with the absent capsule, the leading haptic is placed on the capsular scaffold, the trailing haptic is tied to 9-0 polypropylene, and the suture is t
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Scott, Craig, Kofi Nyarko, Tanya Capers, and Jumoke Ladeji-Osias. "Network Intrusion Visualization with NIVA, an Intrusion Detection Visual and Haptic Analyzer." Information Visualization 2, no. 2 (2003): 82–94. http://dx.doi.org/10.1057/palgrave.ivs.9500044.

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The rapid growth of malicious activities on worldwide communication networks, such as the Internet, has highlighted the need for efficient intrusion detection systems. The efficiency of traditional intrusion detection systems is limited, in part, by their inability to relay effectively relevant information due to their lack of interactive/immersive technologies. In this paper, we explore several network visualization techniques geared toward intrusion detection on small- and large-scale networks. We also examine the use of haptics in network intrusion visualization. By incorporating concepts f
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Plotnick, Rachel. "Force, flatness and touch without feeling: Thinking historically about haptics and buttons." New Media & Society 19, no. 10 (2017): 1632–52. http://dx.doi.org/10.1177/1461444817717510.

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In recent years, concerns have cropped up about the disappearance of analog buttons in favor of flat, slick touchscreens that ask little from their users’ fingers beyond swipes, touches, and taps. This form of interfacing has generated concerns both about usability and about how users relate tactilely and affectively with digital media. This article suggests that worries about these discursive and material shifts related to finger force and flat design continue a conversation begun >100 years ago when the very concept of a “button” was new. Stitching together past and present, this study id
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Abuhamdia, Tariq, and Jacob Rosen. "Constant Visual and Haptic Time Delays in Simulated Bilateral Teleoperation: Quantifying the Human Operator Performance." Presence: Teleoperators and Virtual Environments 22, no. 4 (2013): 271–90. http://dx.doi.org/10.1162/pres_a_00158.

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Visual feedback and force feedback (haptics) are the two streams of information in a robotic bilateral teleoperation where the operator manipulates a robot in a remote location. Delivering the visual and the haptic information depends in part on the characteristics of the communication network and results in a nonsynchronized delay. The goal is to study the effect of constant nonsynchronized and synchronized time delay of visual and haptic information on the human teleoperation performance. The experimental setup included a virtual reality environment, which allows the operator to manipulate t
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Mumaw, Randall J., Emilie M. Roth, and Emily S. Patterson. "Lessons from the Glass Cockpit: Innovation in Alarm Systems to Support Cognitive Work." Biomedical Instrumentation & Technology 55, no. 1 (2021): 29–40. http://dx.doi.org/10.2345/0899-8205-55.1.29.

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Abstract Nurses working in the hospital setting increasingly have become overburdened by managing alarms that, in many cases, provide low information value regarding patient health. The current trend, aided by disposable, wearable technologies, is to promote patient monitoring that does not require entering a patient's room. The development of telemetry alarms and middleware escalation devices adds to the continued growth of auditory, visual, and haptic alarms to the hospital environment but can fail to provide a more complete understanding of patient health. As we begin to innovate to both ad
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Wang, Xin, Baoguo Xu, Wenbin Zhang, et al. "Recognizing emotions induced by wearable haptic vibration using noninvasive electroencephalogram." Frontiers in Neuroscience 17 (July 6, 2023). http://dx.doi.org/10.3389/fnins.2023.1219553.

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The integration of haptic technology into affective computing has led to a new field known as affective haptics. Nonetheless, the mechanism underlying the interaction between haptics and emotions remains unclear. In this paper, we proposed a novel haptic pattern with adaptive vibration intensity and rhythm according to the volume, and applied it into the emotional experiment paradigm. To verify its superiority, the proposed haptic pattern was compared with an existing haptic pattern by combining them with conventional visual–auditory stimuli to induce emotions (joy, sadness, fear, and neutral)
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