Academic literature on the topic 'Web-based entertainment'

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Journal articles on the topic "Web-based entertainment"

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Et.al, Diondy Kusuma. "Web-Based Information and Entertainment Portal Development Using Igniter Code Framework." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (2021): 4139–45. http://dx.doi.org/10.17762/turcomat.v12i3.1705.

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The purpose of making this web-based information and entertainment portal application is to develop a portal that can be used by the public in obtaining entertainment and information about trends and lifestyle. In addition, this application is also made with the aim of developing information and entertainment portals that can facilitate content contributors so that they can share ideas and participate in the production of content available on this portal. The method used to develop this web-based information and entertainment portal application is the waterfall method using the Code Igniter fr
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Jain, Ansh, and Jyotika Teckchandani. "The Impact of Social Media on Political Activism – A Comparative Analysis." International Journal of Research in Interdisciplinary Studies 1, no. 3 (2024): 1–3. https://doi.org/10.5281/zenodo.10818808.

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This paper presents a relative examination of the effect of virtual entertainment on political activism across various settings. Drawing on existing writing and contextual analyses, it analyzes the benefits and drawbacks of virtual entertainment in assembling people, arranging efforts, enhancing voices, bypassing government constraint, and encouraging worldwide fortitude. The examination features the complicated elements at play, remembering the job of virtual entertainment for dispersing data, working with on the web and disconnected activism, and molding political talk. By investigating thes
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Kumar, S. Dinesh, K. Soundarapandiyan, and S. Meera. "Sentience of Career Opportunities and Career Development using Social Media – a Study with reference to Tamil Nadu." Journal of Big Data Technology and Business Analytics 1, no. 1 (2022): 7–14. http://dx.doi.org/10.46610/jbdtba.2022.v01i01.002.

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Online entertainment is intense medium to make awareness of our usefulness to the whole world. Over the most recent twenty years web-based entertainment turning out to be more well known among the general public regardless old enough, sex, rich, poor, and so on. According to ‘Statist a Digital Market Outlook (2019)’ 3.2 billion individuals utilize virtual entertainment on the planet and in India 351.4 million are in online entertainment. India is second biggest country, youth using social media next to China. Indian youth rate is constantly increasing for the past 15 years (34.5% of the total
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RAY, MALLIKA, and Sanchita Chatterjee. "Effects of libraries in the service of advertising in Mass communication: A scenario." INTERNATIONAL JOURNAL OF HUMANITIES, ENGINEERING, SCIENCE AND MANAGEMENT 4, no. 2 (2023): 01–09. http://dx.doi.org/10.59364/ijhesm.v4i2.253.

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The objective of this study is to find the utilization, reason, significance, and issues looked at by library and data experts in promoting online entertainment through advertising. For this review, state-funded colleges, confidential colleges, and extraordinary libraries were chosen as an exploration test. The discoveries of this paper showed that most libraries use Facebook and LinkedIn for advertising library and data administration. Most libraries utilize virtual entertainment for promoting library items and administrations, sharing library news and occasions, video conferencing, and comme
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Muh Riandi Widiyantoro, Salahudin Robo, and Lora Yuliani Nikijuluw. "Soundsystem Rental Information System Design, Web-Based Band Equipment and Bands." Journal of Computer Science and Visual Communication Design 8, no. 1 (2023): 243–52. http://dx.doi.org/10.55732/jikdiskomvis.v8i1.890.

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The manual system at Dhira Entertainment results in customer information and transactions only recorded in books or receipts, price errors, data processing irregularities, delays, and misinformation related to reports required in ineffective and efficient data recording. One of the management companies that offers rental services is Dhira Entertainment. Building a web-based sound system rental information system, band equipment, and bands was the goal of this study. System development using waterfall method, direct observation and literature study are two data collection techniques used. Use c
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Savanth, Sowjanya G., and Geetha M. "Digital Tormenting Identification ON Web-based Entertainment Utilizing Machine Learning." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (2022): 911–21. http://dx.doi.org/10.22214/ijraset.2022.45358.

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Abstract: Cyber bullying is a major problem encountered on internet that affects teenagers and also adults. It has led to mishappenings like suicide and depression. Regulation of content on Social media platforms has become a growing need. The following study uses data from two different forms of cyber bullying, hate speech tweets from Twittter and comments based on personal attacks from Wikipedia forums to build a model based on detection of cyber bullying in text data using Natural Language Processing and Machine learning. Three methods for Feature extraction and four classifiers are studied
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Dhamija, Ms Simran, and Dr Rubaid Ashfaq. "An Analysis of the Impact of Malpractices on Social Media Platforms on Society: Examining the Role of Social Media Platforms Mitigating Misinformation, Cyberbullying, and Privacy Breaches." April-May 2023, no. 33 (May 31, 2023): 19–30. http://dx.doi.org/10.55529/jmcc.33.19.30.

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This paper will analyze the effect of misbehaviors via web-based entertainment stages on society, zeroing in on the job of these stages in moderating falsehood, cyberbullying, and security breaks. With the developing universality of web-based entertainment in present day culture, these misbehaviors have become progressively pervasive, and the results can be critical, going from mischief to people to more extensive cultural outcomes. Information investigation strategies will incorporate both expressive and inferential measurements, as well as satisfied examination and topical examination of sub
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Kim, Dong, and JingTao Yao. "A Treasure Hunt Model for Inquiry-Based Learning in the Development of a Web-based Learning Support System." JUCS - Journal of Universal Computer Science 16, no. (14) (2010): 1853–81. https://doi.org/10.3217/jucs-016-14-1853.

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One of the main problems of web-based learning is staying motivated at a sufficientlevel. Learning games offering challenges and entertainment may stimulate student motivation for learning and mitigate this problem. Web-based learning support systems combined with learninggames may efficiently promote learning by encouraging student participation in learning. This study introduces a treasure hunt model, which represents the idea of inquiry-based learning usingset theory. We demonstrate this via a prototype of a web-based learning support system called OTHI, which employs an online treasure hun
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Sukma, Andhi, Keni Kaniawati, and Desy Oktaviani. "Social Media Integration in SMEs: A Study on Business Performance Enhancement in Indonesia." JOURNAL OF HUMANITIES SOCIAL SCIENCES AND BUSINESS (JHSSB) 4, no. 1 (2024): 100–116. https://doi.org/10.55047/jhssb.v4i1.1482.

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The background of this article emphasizes the significance of social media adoption and innovation for small and medium-sized enterprises (SMEs) in Indonesia, with a view to enhancing business performance in the context of technological and competitive challenges. This study explores what web-based entertainment reception and innovation similarity mean for presenting little and medium-sized endeavors (SMEs) in Indonesia. It analyzes how SMEs utilize virtual entertainment to support business execution amid mechanical difficulties and rivalry. Information was gathered from 450 SMEs across four h
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Meillano, Zico Fachreza, Donni Richasdy, and Hasmawati Hasmawati. "Web-Based Movie Recommendation System Using Content-Based Filtering and Cosine Similarity." Indonesian Journal of Artificial Intelligence and Data Mining 7, no. 1 (2023): 157. http://dx.doi.org/10.24014/ijaidm.v7i1.27390.

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Movie are one of the most popular entertainment media among people and are often chosen as activities during weekend holidays. As time goes by, world cinema continues to develop with various interesting and entertaining genres, stories and visuals. Because film is one of the entertainment media that can relieve stress from work assignments or lectures and now film production is also growing so that more and more films are being produced until finally people are confused about choosing the film they will watch. To resolve the obstacles faced, movie information is needed that can help people fin
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Books on the topic "Web-based entertainment"

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Barber, John T. The Black Digital Elite. Praeger, 2006. http://dx.doi.org/10.5040/9798400619571.

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Most discussions of the digital divide focus on the gap between African Americans and others when it comes to using, and benefiting from, the technological and business opportunities of the information age. Although many African Americans are locked out of the information revolution, others are an integral part of its development and progress. Barber profiles 26 of those leaders here, engagingly and informatively blending biography with insight and analysis. Most discussions of the digital divide focus on the gap between African Americans and others when it comes to using, and benefiting from,
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Book chapters on the topic "Web-based entertainment"

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Ueno, Daiki, Tatsuo Nakajima, Ichiro Satoh, and Kouta Soejima. "Web-Based Middleware for Home Entertainment." In Advances in Computing Science — ASIAN 2002. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-36184-7_19.

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Zhong, Shaochun, Yongjiang Zhong, Jinan Li, Wei Wang, and Chunhong Zhang. "The Design of Web-Based Intelligent Item Bank." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69736-7_30.

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Lanagan, James, Nikolai Anokhin, and Julien Velcin. "Early Stage Conversation Catalysts on Entertainment-Based Web Forums." In Lecture Notes in Social Networks. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-05912-9_5.

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Kim, Taesik, and Hyeyoung Kim. "Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy System." In Entertainment Computing – ICEC 2004. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28643-1_81.

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Jing, Yongjun, Shaochun Zhong, Xin Li, Jinan Li, and Xiaochun Cheng. "Using Instruction Strategy for a Web-Based Intelligent Tutoring System." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_18.

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Garg, Shishir, Amit Goswami, Jérémy Huylebroeck, Senthil Jaganathan, and Pramila Mullan. "MediaCaddy – Semantic Web Based On-Demand Content Navigation System for Entertainment." In The Semantic Web – ISWC 2005. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11574620_61.

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Qi, Huang, and Shouqian Sun. "Knowledge Management System Based on Semantic Web in e-Learning Community." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_27.

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Wang, Zhijun, Xue Wang, and Xu Wang. "Research and Implementation of Web-Based E-Learning Course Auto-generating Platform." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-69736-7_8.

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Cai, Su, Qiang Liu, and Luyi Li. "A Case for Web-Based Interactive 3D Game Using Motion Capture Data." In Entertainment for Education. Digital Techniques and Systems. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_55.

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Jong, M. S. Y., J. J. Shang, F. L. Lee, J. H. M. Lee, and H. Y. Law. "Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_65.

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Conference papers on the topic "Web-based entertainment"

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Xiaoping Liu. "Simulated motion analysis system based on web." In 2011 International Conference on e-Education, Entertainment and e-Management (ICEEE). IEEE, 2011. http://dx.doi.org/10.1109/iceeem.2011.6137813.

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Li, Shu-juan, and Feng Gao. "Web-Based Product Data Management System." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5661109.

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Fang, Jun, Shun Guo Li, Ding Yuan, Ping Yang, and Ming Gao She. "Research on Web-Based Construction Cost Management Information System." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660384.

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Li, Zhenlong, Wenping Guo, and Xiaoming Zhao. "The Instructional Design for the Web-Based Collaborative Learning System." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660515.

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Gong, Zheng, and Tian Yu. "Chinese Web Text Classification System Model Based on Naive Bayes." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660869.

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Emmanuel, Monfort, Salomé Sidonie, and Vuillerme Nicolas. "Empowering Aging in Place: An innovative Web-Based Simulation Approach for Enhancing Domestic Risk Evaluation Among Older People." In 2024 IEEE Gaming, Entertainment, and Media Conference (GEM). IEEE, 2024. http://dx.doi.org/10.1109/gem61861.2024.10585507.

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Feng, Defu, Tao Shen, and Zhongyu Hu. "The Study of Construction and Management on Web-Based Expert System." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660744.

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Zhao, Li, and Si-Feng Du. "Design and Implementation of j2EE-Based Web Website Content Management System." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5660870.

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Hong, Haikun, Xiaoxin Chen, Guoshi Wu, and Jing Li. "Web Data Extraction Based on Tree Structure Analysis and Template Generation." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5661561.

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Liu, Yong, and Yonghua Fu. "Web-Based Information Needs of Knowledge- Discovery Study on Content Management and Intelligent Services." In 2010 International Conference on E-Product E-Service and E-Entertainment (ICEEE 2010). IEEE, 2010. http://dx.doi.org/10.1109/iceee.2010.5661038.

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