Journal articles on the topic 'Web-based entertainment'
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Et.al, Diondy Kusuma. "Web-Based Information and Entertainment Portal Development Using Igniter Code Framework." Turkish Journal of Computer and Mathematics Education (TURCOMAT) 12, no. 3 (2021): 4139–45. http://dx.doi.org/10.17762/turcomat.v12i3.1705.
Full textJain, Ansh, and Jyotika Teckchandani. "The Impact of Social Media on Political Activism – A Comparative Analysis." International Journal of Research in Interdisciplinary Studies 1, no. 3 (2024): 1–3. https://doi.org/10.5281/zenodo.10818808.
Full textKumar, S. Dinesh, K. Soundarapandiyan, and S. Meera. "Sentience of Career Opportunities and Career Development using Social Media – a Study with reference to Tamil Nadu." Journal of Big Data Technology and Business Analytics 1, no. 1 (2022): 7–14. http://dx.doi.org/10.46610/jbdtba.2022.v01i01.002.
Full textRAY, MALLIKA, and Sanchita Chatterjee. "Effects of libraries in the service of advertising in Mass communication: A scenario." INTERNATIONAL JOURNAL OF HUMANITIES, ENGINEERING, SCIENCE AND MANAGEMENT 4, no. 2 (2023): 01–09. http://dx.doi.org/10.59364/ijhesm.v4i2.253.
Full textMuh Riandi Widiyantoro, Salahudin Robo, and Lora Yuliani Nikijuluw. "Soundsystem Rental Information System Design, Web-Based Band Equipment and Bands." Journal of Computer Science and Visual Communication Design 8, no. 1 (2023): 243–52. http://dx.doi.org/10.55732/jikdiskomvis.v8i1.890.
Full textSavanth, Sowjanya G., and Geetha M. "Digital Tormenting Identification ON Web-based Entertainment Utilizing Machine Learning." International Journal for Research in Applied Science and Engineering Technology 10, no. 7 (2022): 911–21. http://dx.doi.org/10.22214/ijraset.2022.45358.
Full textDhamija, Ms Simran, and Dr Rubaid Ashfaq. "An Analysis of the Impact of Malpractices on Social Media Platforms on Society: Examining the Role of Social Media Platforms Mitigating Misinformation, Cyberbullying, and Privacy Breaches." April-May 2023, no. 33 (May 31, 2023): 19–30. http://dx.doi.org/10.55529/jmcc.33.19.30.
Full textKim, Dong, and JingTao Yao. "A Treasure Hunt Model for Inquiry-Based Learning in the Development of a Web-based Learning Support System." JUCS - Journal of Universal Computer Science 16, no. (14) (2010): 1853–81. https://doi.org/10.3217/jucs-016-14-1853.
Full textSukma, Andhi, Keni Kaniawati, and Desy Oktaviani. "Social Media Integration in SMEs: A Study on Business Performance Enhancement in Indonesia." JOURNAL OF HUMANITIES SOCIAL SCIENCES AND BUSINESS (JHSSB) 4, no. 1 (2024): 100–116. https://doi.org/10.55047/jhssb.v4i1.1482.
Full textMeillano, Zico Fachreza, Donni Richasdy, and Hasmawati Hasmawati. "Web-Based Movie Recommendation System Using Content-Based Filtering and Cosine Similarity." Indonesian Journal of Artificial Intelligence and Data Mining 7, no. 1 (2023): 157. http://dx.doi.org/10.24014/ijaidm.v7i1.27390.
Full textSriharyati, Rani, and Intan Sari Ramdhani. "PENYIMPANGAN PRINSIP KESOPANAN PADA WEB SERIES INDONESIA TELUK ALASKA PRODUKSI MD ENTERTAINMENT." Hasta Wiyata 5, no. 2 (2022): 146–53. http://dx.doi.org/10.21776/ub.hastawiyata.2022.005.02.05.
Full textLi, Ge, and Sunyoung Kim. "A Study on the Effect of Chinese Generation Z’s Satisfaction with Web Novels on Psychological Well-being: Based on the Expectancy-Value Theory." Korean Society of Culture and Convergence 45, no. 1 (2023): 217–31. http://dx.doi.org/10.33645/cnc.2023.01.45.01.217.
Full textDai, Peiyi. "The Evolution of Chinese Internet Culture: A Study on the Social Media Platforms Role and Their Impact on Online Trends." Communications in Humanities Research 12, no. 1 (2023): 255–63. http://dx.doi.org/10.54254/2753-7064/12/20230117.
Full textGinting, Melia Br, Muhammad Irwan Padli Nasution, and Nurbaiti Nurbaiti. "The Role of Tiktok Social Media in Increasing Student’s Interest In Entrepreneurship." Widya Cipta: Jurnal Sekretari dan Manajemen 8, no. 2 (2024): 117–24. http://dx.doi.org/10.31294/widyacipta.v8i2.22917.
Full textUmetani, Tomohiro, Ryo Mashimo, Akiyo Nadamoto, Tatsuya Kitamura, and Hirotaka Nakayama. "Manzai Robots: Entertainment Robots Based on Auto-Created Manzai Scripts from Web News Articles." Journal of Robotics and Mechatronics 26, no. 5 (2014): 662–64. http://dx.doi.org/10.20965/jrm.2014.p0662.
Full textSahu, Chiranjeev, Kranti Kumar Dewangan, and Reena Sahu. "Stock Market Prediction using Twitter." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, no. 10 (2023): 1–11. http://dx.doi.org/10.55041/ijsrem26273.
Full textRana, Jyotsna Singh, and Shweta Shukla. "IMPACT OF CYBERBULLYING ON SOCIAL MEDIA PRIVACY AND CYBERSECURITY: A CRITICAL APPRAISAL." ShodhKosh: Journal of Visual and Performing Arts 5, no. 6 (2024): 1617–21. http://dx.doi.org/10.29121/shodhkosh.v5.i6.2024.2482.
Full textHayatin, Nur, Rizky Ade Mahendra, Dwi Arif Al-mubarok, et al. "Anapedia – An Open Web-based Encyclopedia for Indonesian Children." Journal of Information Systems Engineering and Business Intelligence 5, no. 1 (2019): 48. http://dx.doi.org/10.20473/jisebi.5.1.48-56.
Full textM.Naganjali, Kranthi M.Pooja, M.Chaitanya, and Vasa Rao P.Srinu. "Influence of Social Media on Business." International Journal of Innovative Science and Research Technology (IJISRT) 9, no. 3 (2024): 3. https://doi.org/10.5281/zenodo.10793089.
Full textUematsu, Yuko, and Hideo Saito. "Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality." Advances in Human-Computer Interaction 2008 (2008): 1–14. http://dx.doi.org/10.1155/2008/145363.
Full textAsyahra, Anissa, and Alimuddin Rizal Rivai. "Pengaruh Social Media Marketing terhadap Purchase Intention dengan Brand Image Sebagai Intervening (Studi pada Pengguna Wardah Kosmetik)." J-MAS (Jurnal Manajemen dan Sains) 9, no. 1 (2024): 306. http://dx.doi.org/10.33087/jmas.v9i1.1602.
Full textSetiaji, Pandu, Langgra Mayrezka Pradipta, and Agus Budhi Utomo. "Web-Based Village Information System in Dalegan Village – Panceng District - Gresik Regency." Kontribusia (Research Dissemination for Community Development) 2, no. 2 (2019): 39. http://dx.doi.org/10.30587/kontribusia.v2i2.1008.
Full textRau, Pei-Luen Patrick, Jenwen Chen, and Duye Chen. "A study of presentations of mobile web banners for location-based information and entertainment information websites." Behaviour & Information Technology 25, no. 3 (2006): 253–61. http://dx.doi.org/10.1080/01449290500222009.
Full textChawla, Suruchi. "Web Page Recommender System using hybrid of Genetic Algorithm and Trust for Personalized Web Search." Journal of Information Technology Research 11, no. 2 (2018): 110–27. http://dx.doi.org/10.4018/jitr.2018040107.
Full textLin, Chiuhsiang Joe, Shiau Feng Lin, Rou Wen Wang, et al. "A Skill-, Rule-, and Knowledge-Based Interaction Design Framework for Web-Based Virtual Reality Training Systems." Key Engineering Materials 450 (November 2010): 564–67. http://dx.doi.org/10.4028/www.scientific.net/kem.450.564.
Full textOya, Makoto, and Taku Okuno. "A Middleware Framework for Loose Robot Communication over the Internet." Journal of Robotics and Mechatronics 17, no. 1 (2005): 11–16. http://dx.doi.org/10.20965/jrm.2005.p0011.
Full textKumar, Periketi Shashi. "Movie Review Sentiment Analysis and AI-Story Generation Web Application." International Journal for Research in Applied Science and Engineering Technology 12, no. 3 (2024): 310–16. http://dx.doi.org/10.22214/ijraset.2024.58826.
Full textMejia-Escobar, Christian, Miguel Cazorla, and Ester Martinez-Martin. "A Large Visual, Qualitative, and Quantitative Dataset for Web Intelligence Applications." Computational Intelligence and Neuroscience 2023 (October 10, 2023): 1–21. http://dx.doi.org/10.1155/2023/1094823.
Full textDr., H. B. Patelpaik. "Machine Learning-Based Optimization of Web Caching: A Support Vector Machine Model." International Journal of Advance and Applied Research S6, no. 18 (2025): 282–88. https://doi.org/10.5281/zenodo.15259563.
Full textK L, Prashanth, and Divya K. Murthy. "Analyzing the Impact of Social Media and Developing Strategies to Leverage Social Media for Customer Loyalty and Customer Engagement with Special Reference to VRL Logistics, Bangalore." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 12 (2024): 1–9. https://doi.org/10.55041/ijsrem40206.
Full textChandra, Vaibhav, Quazi Syed Zahiruddin, Sonali Choudhari, and Abhay Gaidhane. "A cross-sectional study of the association of exposure to web-based streaming platforms on the psychosocial behaviour and the sleep pattern of Indian youth." F1000Research 13 (April 23, 2024): 312. http://dx.doi.org/10.12688/f1000research.144933.1.
Full textChawla, Suruchi. "Intelligent Information Retrieval Using Hybrid of Fuzzy Set and Trust." Oriental journal of computer science and technology 10, no. 2 (2017): 311–25. http://dx.doi.org/10.13005/ojcst/10.02.09.
Full textMirchandani, Suvir P. "Fuzzy Logic Based Eye-Brain Controlled Web Access System." Computer and Information Science 8, no. 4 (2015): 77. http://dx.doi.org/10.5539/cis.v8n4p77.
Full textKalogeras, Stavroula. "Media-Education Convergence." International Journal of Information and Communication Technology Education 9, no. 2 (2013): 1–11. http://dx.doi.org/10.4018/jicte.2013040101.
Full textSyafira, Dinda, Suhairi Suhairi, Juwita Putri Wulandari, Putri Iswanti, and Said Ihsan Fauzi. "Analisis Etika Komunikasi Bisnis Dalam Strategi Pemasaran Produk Di Sosial Media." Jurnal Ekonomika Dan Bisnis (JEBS) 3, no. 2 (2023): 379–84. http://dx.doi.org/10.47233/jebs.v3i2.1036.
Full textWang, Yanyan, Yann-Jou Lin, and Bau-Show Lin. "The Factors that Affect Usage Intentions and Travel Intentions of Travel-Related WeChat Official Accounts." Sustainability 12, no. 15 (2020): 6108. http://dx.doi.org/10.3390/su12156108.
Full textNihayati, Arsyada, and Lilia Indriani. "EFL STUDENTS’ PERSPECTIVE ON WHATSAPP AS MEDIA OF ONLINE TEACHING AND LEARNING IN COVID-19 PANDEMIC." Journal of Research on Language Education 2, no. 1 (2021): 44. http://dx.doi.org/10.33365/jorle.v2i1.898.
Full textPurwanto, Hendri, and Indah Susilawati. "Web-Based Expert System Chatbot Determines The Best Cheap Camera For New Users Using The Vikor Method." International Journal of Informatics Engineering and Computing 1, no. 1 (2024): 29–39. http://dx.doi.org/10.70687/ijimatic.v1.i1.27.
Full textAstragina, Dini, and Abdurrohman Abdurrohman. "ANALISIS DAMPAK KECANDUAN MENONTON WEBSERIES TERHADAP AKTIVITAS BELAJAR [ANALYZING THE IMPACT OF ADDICTION WATCHING WEBSERIES ON LEARNING ACTIVITIES]." Kumpulan Artikel Ilmiah Rumpun Ekonomi dan Ilmu Sosial 3, no. 2 (2023): 18–31. https://doi.org/10.19166/kairos.v3i2.7307.
Full textAldahash, Thoraya, and Abdulhameed Alenezi. "The Success Factors of Implementing Web-Based Gamification According to the Viewpoint of Female English Teachers for Public Education Stages." International Journal of Information and Education Technology 11, no. 12 (2021): 603–14. http://dx.doi.org/10.18178/ijiet.2021.11.12.1571.
Full textNarita, Masahiko, Makiko Shimamura, and Makoto Oya. "Reliable Robot Communication on Web Services." Journal of Robotics and Mechatronics 18, no. 1 (2006): 36–43. http://dx.doi.org/10.20965/jrm.2006.p0036.
Full textSingh, Pankaj Kumar, and Yogendra Pratap Singh. "Realistic Realism in TVF's Web Series Panchayat: A Study of Experimental Genre in New Cinema." Creative Launcher 9, no. 6 (2024): 112–17. https://doi.org/10.53032/tcl.2024.9.6.12.
Full textLestari, Sinta. "The Existence of Youtube Web Series in the Film Industry in Indonesia." Ultimacomm: Jurnal Ilmu Komunikasi 14, no. 1 (2022): 1–15. http://dx.doi.org/10.31937/ultimacomm.v14i1.2232.
Full textAyaz, A. Salman, Jaya A. Venkat, and Zameer Gulzar. "Recommendation-Based Meta-Search Engine for Suggesting Relevant Documents Links." International Journal of Information and Communication Technology Education 16, no. 4 (2020): 86–99. http://dx.doi.org/10.4018/ijicte.2020100106.
Full textNimkoompai, Apichaya, Worapat Paireekreng, and Suwannit Chareen Chit. "Enhancing User Experience for Mobile Learning Using Augmented Reality and Learning Style." JOURNAL OF UNIVERSITY OF BABYLON for Pure and Applied Sciences 27, no. 1 (2019): 345–55. http://dx.doi.org/10.29196/jubpas.v27i1.2178.
Full textNour, Mohamed Abdalla. "An Empirical Study of the Effect of Internet Services on the Preferential Adoption of Mobile Internet." International Journal of E-Business Research 10, no. 1 (2014): 53–73. http://dx.doi.org/10.4018/ijebr.2014010104.
Full textAnggraini, Adisty, and Zuhrinal M. Nawawi. "Pengaruh Pemanfaatan Media Sosial, Kreativitas dan Modal Usaha terhadap Keberlanjutan Bisnis UMKM Milenial di Kota Medan." ManBiz: Journal of Management and Business 2, no. 1 (2022): 30–45. http://dx.doi.org/10.47467/manbiz.v2i1.1791.
Full textAnggraini, Adisty, and Zuhrinal M. Nawawi. "Pengaruh Pemanfaatan Media Sosial, Kreativitas dan Modal Usaha terhadap Keberlanjutan Bisnis UMKM Milenial di Kota Medan." ManBiz: Journal of Management and Business 2, no. 1 (2024): 14–36. http://dx.doi.org/10.47467/manbiz.v2i1.5541.
Full textDahiwade, Prerana, Disha Diyewar, Ishan Kshirsagar, Shubham Kothe, and Prof Ms Shubhangi Chaware. "“Real Time Twitter Sentimental Analysis”." International Journal for Research in Applied Science and Engineering Technology 10, no. 4 (2022): 851–55. http://dx.doi.org/10.22214/ijraset.2022.41390.
Full textKorgaonkar, Pradeep, Bay O’Leary, and Ronnie Silverblatt. "Critical Factors to Successful Website Development." International Journal of E-Business Research 5, no. 4 (2009): 39–54. http://dx.doi.org/10.4018/jebr.2009040603.
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