Journal articles on the topic 'Web-based interactive game'
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Cortright, R. N., C. J. Tanner, and W. A. Sugar. "A WEB-BASED INTERACTIVE GAME IN SKELETAL MUSCLE BIOENERGETICS." Medicine & Science in Sports & Exercise 34, no. 5 (May 2002): S256. http://dx.doi.org/10.1097/00005768-200205001-01432.
Full textChen, Jung Tsung, Shao Shin Hung, and Der Chian Tsaih. "An Efficient Game Level Generation in Web-Based Serious Game." Applied Mechanics and Materials 284-287 (January 2013): 3315–19. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.3315.
Full textLotfi, Elaachak, Belahbib Amine, and Bouhorma Mohammed. "Teaching Arabic Sign Language through an Interactive Web based Serious Game." International Journal of Computer Applications 116, no. 3 (April 22, 2015): 12–18. http://dx.doi.org/10.5120/20315-2372.
Full textRikawarastuti, Rikawarastuti, N. Ngatemi, and Muhammad Yusro. "Development of web-based dental health ladder snake game for public elementary school students in Indonesia." World Journal on Educational Technology: Current Issues 10, no. 1 (April 27, 2018): 20–28. http://dx.doi.org/10.18844/wjet.v10i1.3327.
Full textLaureti, Paolo, Peter Ruch, Joseph Wakeling, and Yi-Cheng Zhang. "The Interactive Minority Game: a Web-based investigation of human market interactions." Physica A: Statistical Mechanics and its Applications 331, no. 3-4 (January 2004): 651–59. http://dx.doi.org/10.1016/j.physa.2003.07.002.
Full textPurinanda, Faza Hannan. "Developing an Interactive HTML5-Based Game for Tenses Learning for Senior High School Students." Lingua Pedagogia, Journal of English Teaching Studies 2, no. 1 (August 9, 2020): 61–67. http://dx.doi.org/10.21831/lingped.v2i1.32881.
Full textRoubidoux, Marilyn A., Chris M. Chapman, and Mary E. Piontek. "Development and Evaluation of an Interactive Web-Based Breast Imaging Game for Medical Students." Academic Radiology 9, no. 10 (October 2002): 1169–78. http://dx.doi.org/10.1016/s1076-6332(03)80518-4.
Full textAhamer, Gilbert. "Designing and Analyzing Social Dynamics for Collaborative." International Journal of Technology and Educational Marketing 5, no. 2 (July 2015): 46–67. http://dx.doi.org/10.4018/ijtem.2015070104.
Full textGokbulut, Bayram. "The effect of Mentimeter and Kahoot applications on university students’ e-learning." World Journal on Educational Technology: Current Issues 12, no. 2 (April 30, 2020): 107–16. http://dx.doi.org/10.18844/wjet.v12i2.4814.
Full textAhamer, Gilbert. "The Web-Supported Negotiation Game “Surfing Global Change”." International Journal of Online Pedagogy and Course Design 2, no. 2 (April 2012): 60–85. http://dx.doi.org/10.4018/ijopcd.2012040105.
Full textUematsu, Yuko, and Hideo Saito. "Visual Enhancement for Sports Entertainment by Vision-Based Augmented Reality." Advances in Human-Computer Interaction 2008 (2008): 1–14. http://dx.doi.org/10.1155/2008/145363.
Full textGenovesi, Matteo. "Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series." Open Cultural Studies 1, no. 1 (December 20, 2017): 350–58. http://dx.doi.org/10.1515/culture-2017-0032.
Full textKwan, Alvin C. M., Samuel K. W. Chu, Athena W. L. Hong, Frankie Tam, Grace M. Y. Lee, and Robin Mellecker. "Making Smart Choices." International Journal of Game-Based Learning 5, no. 1 (January 2015): 18–30. http://dx.doi.org/10.4018/ijgbl.2015010102.
Full textPurnomo, Fredy, Monika Leslivania, Daniel Daniel, and Lisye Mareta Cahya. "Game E-Learning Code Master Dengan Konsep Mmorpg Menggunakan Adobe Flex 3." ComTech: Computer, Mathematics and Engineering Applications 1, no. 2 (December 1, 2010): 335. http://dx.doi.org/10.21512/comtech.v1i2.2365.
Full textRobles, Diego, and Christian G. Quintero M. "Intelligent System for Interactive Teaching through Videogames." Sustainability 12, no. 9 (April 28, 2020): 3573. http://dx.doi.org/10.3390/su12093573.
Full textPereira, Celina A., and Chao Lung Wen. "An interactive distance education model based on motivation for alcohol abuse prevention." Journal of Telemedicine and Telecare 15, no. 3 (April 2009): 160. http://dx.doi.org/10.1258/jtt.2009.003019.
Full textTsai, Chia-Wen, Pi-Fang Hsu, and Hsueh-Ju Tseng. "Exploring the Effects of Web-Mediated Game-Based Learning and Self-Regulated Learning on Students’ Learning." International Journal of Information and Communication Technology Education 9, no. 2 (April 2013): 39–51. http://dx.doi.org/10.4018/jicte.2013040104.
Full textWener, Richard, Prabodh Panindre, Sunil Kumar, Irina Feygina, Erik Smith, James Dalton, and Ulysses Seal. "Assessment of web-based interactive game system methodology for dissemination and diffusion to improve firefighter safety and wellness." Fire Safety Journal 72 (February 2015): 59–67. http://dx.doi.org/10.1016/j.firesaf.2015.02.005.
Full textStoica, Laura Florentina, Florin Stoica, and Florian Mircea Boian. "Verification of JADE Agents Using ATL Model Checking." International Journal of Computers Communications & Control 10, no. 5 (July 24, 2015): 718. http://dx.doi.org/10.15837/ijccc.2015.5.803.
Full textMohd, Norhazren Izatie, Kherun Nita Ali, Ahmad Faiz Azizi Ahmad Fauzi, and Shirin Shafiei Ebrahimi. "Serious Game Attributes for the Construction of a Hazard Identification Framework." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 7 (November 8, 2018): 60. http://dx.doi.org/10.3991/ijim.v12i7.9647.
Full textWijaya, Yosi Maria, and Fransiskus Xaverius Widiantoro. "Using Team Supports and Gamified Web-Based Approaches to Attain Recommended Levels of Physical Activity Among International Indonesian Students." INDONESIAN NURSING JOURNAL OF EDUCATION AND CLINIC (INJEC) 3, no. 2 (April 23, 2019): 138. http://dx.doi.org/10.24990/injec.v3i2.214.
Full textStensland, Håkon Kvale, Martin Alexander Wilhelmsen, Vamsidhar Reddy Gaddam, Asgeir Mortensen, Ragnar Langseth, Carsten Griwodz, and Pål Halvorsen. "Using a Commodity Hardware Video Encoder for Interactive Applications." International Journal of Multimedia Data Engineering and Management 6, no. 3 (July 2015): 17–31. http://dx.doi.org/10.4018/ijmdem.2015070102.
Full textAhamer, Gilbert. "Conclusions from Social Dynamics in Collaborative Environmental Didactics." International Journal of Technology and Educational Marketing 5, no. 2 (July 2015): 68–92. http://dx.doi.org/10.4018/ijtem.2015070105.
Full textShih, D. T., C. L. Lin, and C. Y. Tseng. "Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (August 13, 2015): 387–94. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-387-2015.
Full textCook, Neal F., Toni McAloon, Philip O'Neill, and Richard Beggs. "Impact of a web based interactive simulation game (PULSE) on nursing students' experience and performance in life support training — A pilot study." Nurse Education Today 32, no. 6 (August 2012): 714–20. http://dx.doi.org/10.1016/j.nedt.2011.09.013.
Full textSun, Bo Wen, Bin Shen, Wen Wu Chen, Yan Peng Zhang, and Jia Qi Lin. "VEET: 3D Virtual Electrical Experimental Tool Supporting Multi-Modal User Interfaces and Platforms." Advanced Materials Research 981 (July 2014): 196–99. http://dx.doi.org/10.4028/www.scientific.net/amr.981.196.
Full textGoltsova, Tatiyana A., and Ekaterina A. Protsenko. "Use of gamification tools in foreign language training." Yaroslavl Pedagogical Bulletin 1, no. 118 (2021): 81–89. http://dx.doi.org/10.20323/1813-145x-2021-1-118-81-89.
Full textLebeaux, Pamela, Joseph Meheski, Jennifer Stuart, and Robin Christians. "Internet Outreach in Statewide Long-Range Planning: New Jersey Experience." Transportation Research Record: Journal of the Transportation Research Board 1817, no. 1 (January 2002): 120–29. http://dx.doi.org/10.3141/1817-15.
Full textEristi, Suzan Duygu Bedir. "Effectiveness of Digital Storytelling on Cultural Awareness." International Journal of Information Communication Technologies and Human Development 6, no. 3 (July 2014): 1–12. http://dx.doi.org/10.4018/ijicthd.2014070101.
Full textEstriegana, Rosa, Jose-Amelio Medina-Merodio, Rafael Robina-Ramírez, and Roberto Barchino. "Analysis of Cooperative Skills Development through Relational Coordination in a Gamified Online Learning Environment." Electronics 10, no. 16 (August 22, 2021): 2032. http://dx.doi.org/10.3390/electronics10162032.
Full textGoodman, Lizbeth. "Performing in the Wishing Tense: SMARTlab's Evolution on Stage, Online, and in the Sand." New Theatre Quarterly 23, no. 4 (November 2007): 352–75. http://dx.doi.org/10.1017/s0266464x07000279.
Full textChenaux, A., M. Murphy, S. Pavia, S. Fai, T. Molnar, J. Cahill, S. Lenihan, and A. Corns. "A REVIEW OF 3D GIS FOR USE IN CREATING VIRTUAL HISTORIC DUBLIN." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W9 (January 31, 2019): 249–54. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w9-249-2019.
Full textWong, William CW, Wai Han Sun, Shu Ming Cheryl Chia, Joseph D. Tucker, William PH Mak, Lin Song, Kitty Wai Ying Choi, Stephanie Tsz Hei Lau, and Eric Yuk Fai Wan. "Effectiveness of a Peer-Led Web-Based Intervention to Improve General Self-Efficacy in Using Dating Apps Among Young Adults: Randomized Clustered Trial." Journal of Medical Internet Research 22, no. 10 (October 30, 2020): e16378. http://dx.doi.org/10.2196/16378.
Full textSanto, Samuel Christoper, and Ni Made Satvika Iswari. "Design and Development of Animal Recognition Application Using Gamification and Sattolo Shuffle Algorithm on Android Platform." International Journal of New Media Technology 4, no. 1 (June 18, 2017): 46–53. http://dx.doi.org/10.31937/ijnmt.v4i1.538.
Full textKitsakis, D., E. Tsiliakou, T. Labropoulos, and E. Dimopoulou. "PROCEDURAL 3D MODELLING FOR TRADITIONAL SETTLEMENTS. THE CASE STUDY OF CENTRAL ZAGORI." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3 (February 23, 2017): 369–76. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w3-369-2017.
Full textLozhkina, Nina A., Olga S. Rubleva, Svetlana I. Tyutyunnik, and Tatiana K. Belyaeva. "Cyber quest as a means of supporting cognitive activity when teaching a foreign language online." Perspectives of Science and Education 46, no. 4 (July 1, 2020): 455–67. http://dx.doi.org/10.32744/pse.2020.4.32.
Full textCHIM, H., and L. CHEN. "THE DESIGN AND IMPLEMENTATION OF A WEB-BASED TEACHING ASSISTANT SYSTEM." International Journal of Information Technology & Decision Making 03, no. 04 (December 2004): 663–72. http://dx.doi.org/10.1142/s0219622004001306.
Full textFerrari, Manuela. "T245. A MODEL 2.0 FOR EARLY INTERVENTION SERVICES FOR PSYCHOSIS: USING A LEARNING HEALTHCARE SYSTEM APPROACH TO IMPROVE EVIDENCE-BASED CARE." Schizophrenia Bulletin 46, Supplement_1 (April 2020): S326. http://dx.doi.org/10.1093/schbul/sbaa029.805.
Full textMinovic, Miroslav, Miloš Milovanovic, Jelena Minovic, and Dušan Starcevic. "Integrating an Educational Game in Moodle LMS." International Journal of Distance Education Technologies 10, no. 4 (October 2012): 17–25. http://dx.doi.org/10.4018/jdet.2012100102.
Full textSalvador-Ullauri, Luis, Patricia Acosta-Vargas, and Sergio Luján-Mora. "Web-Based Serious Games and Accessibility: A Systematic Literature Review." Applied Sciences 10, no. 21 (November 6, 2020): 7859. http://dx.doi.org/10.3390/app10217859.
Full textGalynska, O. M., N. V. Shkoliar, Z. I. Dziubata, S. V. Kravets, and N. S. Levchyk. "Innovative Teaching Technologies as a Way to Increase Students’ Competitiveness." International Journal of Education and Information Technologies 15 (August 27, 2021): 215–26. http://dx.doi.org/10.46300/9109.2021.15.22.
Full textChen, Xieling, Di Zou, Lucas Kohnke, Haoran Xie, and Gary Cheng. "Affective states in digital game-based learning: Thematic evolution and social network analysis." PLOS ONE 16, no. 7 (July 28, 2021): e0255184. http://dx.doi.org/10.1371/journal.pone.0255184.
Full textOliveira Pinto, Ana Maria Ferreira Lopes, and Paula Maria De Sá Oliveira Escudeiro. "The Promotion of the 21st Century Learning Skills Through the Development of Games Using Scratch." Journal on Advances in Theoretical and Applied Informatics 3, no. 1 (August 30, 2017): 10. http://dx.doi.org/10.26729/jadi.v3i1.2437.
Full textNeha B., Naveen V., and Angelin Gladston. "Detection of Hands for Hand-Controlled Skyfall Game in Real Time Using CNN." International Journal of Interactive Communication Systems and Technologies 10, no. 2 (July 2020): 15–25. http://dx.doi.org/10.4018/ijicst.2020070102.
Full textDarmawan, Andreas James, and Nunnun Bonafix. "Perancangan Komunikasi Visual Web Games Interaktif “Gooclean.Com” Guna Menanamkan Budaya Anti Korupsi Sejak Dini." Humaniora 2, no. 2 (October 31, 2011): 959. http://dx.doi.org/10.21512/humaniora.v2i2.3143.
Full textSrai, Aziz, Fatima Guerouate, Naoual Berbiche, and Hilal HilalDrissi. "Generated PSM Web Model for E-learning Platform Respecting n-tiers Architecture." International Journal of Emerging Technologies in Learning (iJET) 12, no. 10 (November 2, 2017): 212. http://dx.doi.org/10.3991/ijet.v12i10.7179.
Full textSikos, Les, Noortje J. Venhuizen, Heiner Drenhaus, and Matthew W. Crocker. "Reevaluating pragmatic reasoning in language games." PLOS ONE 16, no. 3 (March 17, 2021): e0248388. http://dx.doi.org/10.1371/journal.pone.0248388.
Full textSchmitt, Kelly L., Lisa B. Hurwitz, Laura Sheridan Duel, and Deborah L. Nichols Linebarger. "Learning through play: The impact of web-based games on early literacy development." Computers in Human Behavior 81 (April 2018): 378–89. http://dx.doi.org/10.1016/j.chb.2017.12.036.
Full textPratami, Jauharoh, Ahmad Subhan Yazid, and Agung Fatwanto. "Hijaiyah Matching Games Using Html5." IJID (International Journal on Informatics for Development) 5, no. 1 (May 26, 2016): 30. http://dx.doi.org/10.14421/ijid.2016.05105.
Full textChoi, William TH, Dan KS Yu, Terry Wong, Tella Lantta, Min Yang, and Maritta Välimäki. "Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey." Journal of Medical Internet Research 22, no. 7 (July 22, 2020): e14865. http://dx.doi.org/10.2196/14865.
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