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1

Lion, Peter. "Web-based Climate Visualization Platforms: Challenges and Opportunities." Thesis, Linköpings universitet, Centrum för klimatpolitisk forskning, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-85499.

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Adaptation to climate change is becoming an pertinent issue, as climate change mitigation options have not been implemented to asufficient degree.  The impacts of climate change will have to be dealt with by various stakeholders including the insurance industry and homeowners.  These stakeholders, also including the scientific community, need to work together in order to distribute climate change information in a manner that enables homeowners to become part of the climate change discussion.  This study discusses the use of web-based climate visualization platforms and the perception of the users of these platforms through focus group studies.    By analyzing six web-based climate visualizations through content analysis and then having five focus groups analyze two web-based climate visualization platforms, Caladapt and Plan2Adapt, the study aims to determine how users of web-based climate visualization platforms perceive the platforms, tools and visual representations presented to them and what additional information and components should be included.   The overall analysis determined that adaptation information is not adequately communicated within any of the examined platforms. Rather than vulnerability or adaptation, the effects of climate change were represented as 2D maps and graph visual representations.  Participants found this information to be secondary information since it did not interest or seem relevant to the users.  As homeowners, participants did not want to have to analyze or interpret data rather they wanted usable information that they could apply if they felt it was valid and applied to their situation.  The study presents many aspects that could be applied to future web-based visualization platforms.
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2

Tai, Chih-Che. "Two Collaborative Education Projects: Web-based platforms and Green Course." Digital Commons @ East Tennessee State University, 2010. https://dc.etsu.edu/etsu-works/3293.

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3

Pevzner, Yuri. "Development and application of web-based open source drug discovery platforms." Scholar Commons, 2015. https://scholarcommons.usf.edu/etd/5550.

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Computational modeling approaches have lately been earning their place as viable tools in drug discovery. Research efforts more often include computational component and the usage of the scientific software is commonplace at more stages of the drug discovery pipeline. However, as software takes on more responsibility and the computational methods grow more involved, the gap grows between research entities that have the means to maintain the necessary computational infrastructure and those that lack the technical expertise or financial means to obtain and include computational component in their scientific efforts. To fill this gap and to meet the need of many, mainly academic, labs numerous community contributions collectively known as open source projects play an increasingly important role. This work describes design, implementation and application of a set of drug discovery workflows based on the CHARMMing (CHARMM interface and graphics) web-server. The protocols described herein include docking, virtual target screening, de novo drug design, SAR/QSAR modeling as well as chemical education. The performance of the newly developed workflows is evaluated by applying them to a number of scientific problems that include reproducibility of crystal poses of small molecules in protein-ligand systems, identification of potential targets of a library of natural compounds as well as elucidating molecular targets of a vitamin. The results of these inquiries show that protocols developed as part of this effort perform comparably to commercial products, are able to produce results consistent with the experimental data and can substantially enrich the research efforts of labs with otherwise little or no computational component.
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Kuenne, Christoph W., Sabrina Adamczyk, Matthias Rass, Angelika C. Bullinger, and Kathrin M. Möslein. "IT-based Interaction Platforms to Foster Virtual Patient Communities." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143583.

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5

Lafranchise, Paul Andrew. "Migrating Department of Defense (DoD) Web Service Based Applications to Mobile Computing Platforms." Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/6820.

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This thesis explores techniques for extending Department of Defense (DoD) Information Technology (IT) capability from web-based desktop clients to mobile platforms. Specifically, we examine how existing data services can be consumed by native and web-based mobile clients without modification to the services. We consider the data access layer, the User Interface (UI) design, and the Total Cost of Ownership (TCO) as areas to compare and contrast each implementation. We develop a web-based application and implement comparable capability on native and web-based mobile clients. We determined that native applications and mobile aware web applications are capable of consuming an existing web service without modifying the service. In general, we find no clear advantage between our mobile implementations when consuming existing web services and maintaining a consistent UI. We found that, while developing a data access module, it is difficult to share code between an existing web application and a native mobile application. We find that in some cases, a mobile aware web application excels at rapidly deploying on multiple devices and because it maintains a single code baseline lowering the TCO.
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6

Peacock, Maria Natasha. "Is constructivism a prerequisite to unlock the power of web based platforms in teacher training? : A case study on the enablers for web based learning platforms for teacher training in Cambodia." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-87491.

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This case study, executed in school network driven by a private foundation for underprivileged children in Cambodia, provides a perspective from a unique situation of technology enablement in an environment with a predominantly instructivist teaching tradition.   The said environment is strongly influenced by private sector donors with strong constructivist traditions and expectations. The environment is thus unique in the sense that a relatively asset rich environment, with expectations of 21st century pedagogical skills, is transported into an asset poor environment that was/is strongly rooted in instructivism. The case study thus give a perspective on if technology itself is a possible solution for better teacher education/educational delivery, or if the underlying pedagogy first needs to be evolved to allow web-based platforms and tools to be fully leveraged.     In the specific environment being studies, teacher in-service training plays a larger role than formal teacher qualifications, and peer-to-peer, in-person, learning is the cornerstone of development (offline connectivism). Rather than changing the way the teachers learn, there should be opportunity in further strengthening the current practices of communities. Connectivist MOOCs (Massive Open Online Courses) do provide the community engagement and together with technology mediated professional learning platforms there should be opportunity to provide enhanced support for teachers’ education.   The two main hurdles to overcome, beyond functioning technology assets and web access, are teachers own comfort levels with technology platforms, as well as provision of platforms that support local language options. The comfort level with technology is important to address as, assuming technology and web access works, the openness and lack of control in a web environment is in direct contradiction to instructivist teaching. Unlocking the potential of the web requires that teachers are comfortable with the web itself and also truly support inquiry based learning over didactic teaching, and that they have the skills to help children navigate the openness of the web.   As economies shift towards becoming knowledge societies, collaborative problem-solving and navigation to knowledge are skills of increasing in importance, relative static knowledge recall that was previously viewed as value adding. This case study contributes to pedagogical theory and in particularly gives one more perspective on the shift from instructivist to constructivist teaching as a pre-requisite for capturing the power of the internet, and the shift to leveraging networks in a connectivist pedagogical approach. This case study also calls out the need for evolved frameworks to better describe technology mediated learning in least developing country environments. The case study also provides contribution to practice to technology mediated teacher education as it specifically addresses some of the opportunities in strengthening the support to teacher education in least developed countries.
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7

Kuenne, Christoph W., Sabrina Adamczyk, Matthias Rass, Angelika C. Bullinger, and Kathrin M. Möslein. "IT-based Interaction Platforms to Foster Virtual Patient Communities." Technische Universität Dresden, 2011. https://tud.qucosa.de/id/qucosa%3A28075.

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8

Kipp, Philipp [Verfasser]. "Engineering Tool Supported Collaboration Processes for Web-based Platforms : ldea Elaboration in Virtual Ideation Communities / Philipp Kipp." Kassel : Kassel University Press, 2016. http://d-nb.info/1108305660/34.

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9

Sasmaz, Yunus. "Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61514.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (p. 105).<br>UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked virtual world, using a browser-enabled computer or handheld device. Weatherlings overcomes two of the most important limitations of educational games up to date: immobility and steep learning curves. It requires a small amount of initial time investment and can be played anywhere and anytime. Yet the first version of Weatherlings built in 2008-2009, lacked important features such as real-time integration which meant that the game could be further improved. This paper explains the extensions designed and implemented on top of this initial game in order to develop Weatherlings 2.0. This new version of the game designs, implements, and integrates real-time weather-forecasting games for US and Singapore with new modules helpful to the existing game; makes improvements on the existing features; builds tools to facilitate test results' analysis for teachers and others; and extends the previously defined framework for UbiqGames by adding important design decisions, features and guidelines from our experiences. This paper also discusses, analyzes and interprets the results of two test studies conducted in Singapore.<br>by Yunus Sasmaz.<br>M.Eng.
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Puskeppeleit, Monika Petra. "Improving telemedicine onboard Norwegian ships and drilling platforms. : A study of intersectoral co-operation in Maritime Medicine." Thesis, Nordic School of Public Health NHV, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:norden:org:diva-3186.

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Background: Using telemedicine to provide health services for seafarers represents a special case of intersectoral co-operation.Since 2006, several North Sea drilling platforms and internationally operating Norwegian merchant ships have usedonboard telemedicine equipment continuously. Experience gained through this new technology has improvedintersectoral co-operation regarding seafarers’ health care. Aim: This study aimed to analyze the need for intersectoral co-operation and networking in maritime medicine by usingtelemedicine equipment at sea. Various Norwegian maritime organizations and institutions participated in the study. Methods: I conducted a qualitative descriptive survey using a Web-organized interactive interview technique, a new mode ofinteraction based on a semi-structured interview guide for data collection. After conducting exploratory personalinterviews in October 2006, I developed a Web-based questionnaire comprising 53 questions. Participants receivedan e-mail invitation containing an online link to an Internet-based questionnaire. Individuals unable to use the Webbasedlink could return the completed questionnaire as an e-mail attachment. I collected data between April and June2007 and evaluated some questions according to the principles of content analysis and others with simple quantitative analysis, e.g., frequency and distribution. Results: Among 33 persons contacted, 31 (94%) agreed to participate in the study. Respondents represented 11 variousmaritime organizations and companies. Fourteen worked as maritime officers, nine as maritime managers, and eightas medical professionals. Importantly, fourteen respondents (45%) had demonstrated practical working experiencewith telemedicine at sea. According to content analysis, the following categories were developed: communicationandevidence-based telemedicine; maritime e-health standardization and knowledge management; improvingtelemedicine quality management; organizational, technical, and medical competences and intersectoral approach;technical standardization and networking; and communication and information. Four main categories illuminated theparticipants’ demands, i.e., information, communication, standardization, and centralization, and led to thedevelopment of national e-health policy and strategy to support the Norwegian maritime e-health society vianetworking and intersectoral co-operation. Conclusions: Intersectoral co-operation in maritime telemedicine requires interorganizational networking in order to introduceeffective and compatible international maritime e-health standards for seafarers’ healthcare. The Norwegian Centrefor Maritime Medicine (NCMM), a Centre of Excellence in maritime medical research, will participate importantlyin this process. The study also showed that a Web-based survey in maritime research offers an easily managedresearch tool that quickly yields a very good overview of a special situation.<br><p>ISBN 978-91-85721-50-4</p>
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11

Ziegenbein, Tim. "Designing HTML5 2D platformer for web cam based motion games." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122038.

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Movement interaction in games has over the last years been a main subject in the area of game design and recent motion based interaction systems provide many improvements over earlier systems. Research has proven that motion based games provide several benefits over general games, they increase the players’ engagement level and may induce both mental and physical health benefits. Still, not much research has been conducted in the area of motion based platform games, even though the platform game genre is one of the most popular game genres. In this thesis, a case study is conducted in order to extract design principles and guidelines applicable for motion based platform games. The study includes implementation of a browser-based 2D platform game that uses the web camera to provide motion based interaction. One of the conclusions in this study indicates that many game features from ordinary platform games only require minor modifications to be applicable for motion based platform games.
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12

Tan, Jennifer Pei-Ling. "Digital kids, analogue students : a mixed methods study of students' engagement with a school-based Web 2.0 learning innovation." Thesis, Queensland University of Technology, 2009. https://eprints.qut.edu.au/30396/1/Jennifer_Tan_Thesis.pdf.

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The inquiry documented in this thesis is located at the nexus of technological innovation and traditional schooling. As we enter the second decade of a new century, few would argue against the increasingly urgent need to integrate digital literacies with traditional academic knowledge. Yet, despite substantial investments from governments and businesses, the adoption and diffusion of contemporary digital tools in formal schooling remain sluggish. To date, research on technology adoption in schools tends to take a deficit perspective of schools and teachers, with the lack of resources and teacher ‘technophobia’ most commonly cited as barriers to digital uptake. Corresponding interventions that focus on increasing funding and upskilling teachers, however, have made little difference to adoption trends in the last decade. Empirical evidence that explicates the cultural and pedagogical complexities of innovation diffusion within long-established conventions of mainstream schooling, particularly from the standpoint of students, is wanting. To address this knowledge gap, this thesis inquires into how students evaluate and account for the constraints and affordances of contemporary digital tools when they engage with them as part of their conventional schooling. It documents the attempted integration of a student-led Web 2.0 learning initiative, known as the Student Media Centre (SMC), into the schooling practices of a long-established, high-performing independent senior boys’ school in urban Australia. The study employed an ‘explanatory’ two-phase research design (Creswell, 2003) that combined complementary quantitative and qualitative methods to achieve both breadth of measurement and richness of characterisation. In the initial quantitative phase, a self-reported questionnaire was administered to the senior school student population to determine adoption trends and predictors of SMC usage (N=481). Measurement constructs included individual learning dispositions (learning and performance goals, cognitive playfulness and personal innovativeness), as well as social and technological variables (peer support, perceived usefulness and ease of use). Incremental predictive models of SMC usage were conducted using Classification and Regression Tree (CART) modelling: (i) individual-level predictors, (ii) individual and social predictors, and (iii) individual, social and technological predictors. Peer support emerged as the best predictor of SMC usage. Other salient predictors include perceived ease of use and usefulness, cognitive playfulness and learning goals. On the whole, an overwhelming proportion of students reported low usage levels, low perceived usefulness and a lack of peer support for engaging with the digital learning initiative. The small minority of frequent users reported having high levels of peer support and robust learning goal orientations, rather than being predominantly driven by performance goals. These findings indicate that tensions around social validation, digital learning and academic performance pressures influence students’ engagement with the Web 2.0 learning initiative. The qualitative phase that followed provided insights into these tensions by shifting the analytics from individual attitudes and behaviours to shared social and cultural reasoning practices that explain students’ engagement with the innovation. Six indepth focus groups, comprising 60 students with different levels of SMC usage, were conducted, audio-recorded and transcribed. Textual data were analysed using Membership Categorisation Analysis. Students’ accounts converged around a key proposition. The Web 2.0 learning initiative was useful-in-principle but useless-in-practice. While students endorsed the usefulness of the SMC for enhancing multimodal engagement, extending peer-topeer networks and acquiring real-world skills, they also called attention to a number of constraints that obfuscated the realisation of these design affordances in practice. These constraints were cast in terms of three binary formulations of social and cultural imperatives at play within the school: (i) ‘cool/uncool’, (ii) ‘dominant staff/compliant student’, and (iii) ‘digital learning/academic performance’. The first formulation foregrounds the social stigma of the SMC among peers and its resultant lack of positive network benefits. The second relates to students’ perception of the school culture as authoritarian and punitive with adverse effects on the very student agency required to drive the innovation. The third points to academic performance pressures in a crowded curriculum with tight timelines. Taken together, findings from both phases of the study provide the following key insights. First, students endorsed the learning affordances of contemporary digital tools such as the SMC for enhancing their current schooling practices. For the majority of students, however, these learning affordances were overshadowed by the performative demands of schooling, both social and academic. The student participants saw engagement with the SMC in-school as distinct from, even oppositional to, the conventional social and academic performance indicators of schooling, namely (i) being ‘cool’ (or at least ‘not uncool’), (ii) sufficiently ‘compliant’, and (iii) achieving good academic grades. Their reasoned response therefore, was simply to resist engagement with the digital learning innovation. Second, a small minority of students seemed dispositionally inclined to negotiate the learning affordances and performance constraints of digital learning and traditional schooling more effectively than others. These students were able to engage more frequently and meaningfully with the SMC in school. Their ability to adapt and traverse seemingly incommensurate social and institutional identities and norms is theorised as cultural agility – a dispositional construct that comprises personal innovativeness, cognitive playfulness and learning goals orientation. The logic then is ‘both and’ rather than ‘either or’ for these individuals with a capacity to accommodate both learning and performance in school, whether in terms of digital engagement and academic excellence, or successful brokerage across multiple social identities and institutional affiliations within the school. In sum, this study takes us beyond the familiar terrain of deficit discourses that tend to blame institutional conservatism, lack of resourcing and teacher resistance for low uptake of digital technologies in schools. It does so by providing an empirical base for the development of a ‘third way’ of theorising technological and pedagogical innovation in schools, one which is more informed by students as critical stakeholders and thus more relevant to the lived culture within the school, and its complex relationship to students’ lives outside of school. It is in this relationship that we find an explanation for how these individuals can, at the one time, be digital kids and analogue students.
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13

Tan, Jennifer Pei-Ling. "Digital kids, analogue students : a mixed methods study of students' engagement with a school-based Web 2.0 learning innovation." Queensland University of Technology, 2009. http://eprints.qut.edu.au/30396/.

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The inquiry documented in this thesis is located at the nexus of technological innovation and traditional schooling. As we enter the second decade of a new century, few would argue against the increasingly urgent need to integrate digital literacies with traditional academic knowledge. Yet, despite substantial investments from governments and businesses, the adoption and diffusion of contemporary digital tools in formal schooling remain sluggish. To date, research on technology adoption in schools tends to take a deficit perspective of schools and teachers, with the lack of resources and teacher ‘technophobia’ most commonly cited as barriers to digital uptake. Corresponding interventions that focus on increasing funding and upskilling teachers, however, have made little difference to adoption trends in the last decade. Empirical evidence that explicates the cultural and pedagogical complexities of innovation diffusion within long-established conventions of mainstream schooling, particularly from the standpoint of students, is wanting. To address this knowledge gap, this thesis inquires into how students evaluate and account for the constraints and affordances of contemporary digital tools when they engage with them as part of their conventional schooling. It documents the attempted integration of a student-led Web 2.0 learning initiative, known as the Student Media Centre (SMC), into the schooling practices of a long-established, high-performing independent senior boys’ school in urban Australia. The study employed an ‘explanatory’ two-phase research design (Creswell, 2003) that combined complementary quantitative and qualitative methods to achieve both breadth of measurement and richness of characterisation. In the initial quantitative phase, a self-reported questionnaire was administered to the senior school student population to determine adoption trends and predictors of SMC usage (N=481). Measurement constructs included individual learning dispositions (learning and performance goals, cognitive playfulness and personal innovativeness), as well as social and technological variables (peer support, perceived usefulness and ease of use). Incremental predictive models of SMC usage were conducted using Classification and Regression Tree (CART) modelling: (i) individual-level predictors, (ii) individual and social predictors, and (iii) individual, social and technological predictors. Peer support emerged as the best predictor of SMC usage. Other salient predictors include perceived ease of use and usefulness, cognitive playfulness and learning goals. On the whole, an overwhelming proportion of students reported low usage levels, low perceived usefulness and a lack of peer support for engaging with the digital learning initiative. The small minority of frequent users reported having high levels of peer support and robust learning goal orientations, rather than being predominantly driven by performance goals. These findings indicate that tensions around social validation, digital learning and academic performance pressures influence students’ engagement with the Web 2.0 learning initiative. The qualitative phase that followed provided insights into these tensions by shifting the analytics from individual attitudes and behaviours to shared social and cultural reasoning practices that explain students’ engagement with the innovation. Six indepth focus groups, comprising 60 students with different levels of SMC usage, were conducted, audio-recorded and transcribed. Textual data were analysed using Membership Categorisation Analysis. Students’ accounts converged around a key proposition. The Web 2.0 learning initiative was useful-in-principle but useless-in-practice. While students endorsed the usefulness of the SMC for enhancing multimodal engagement, extending peer-topeer networks and acquiring real-world skills, they also called attention to a number of constraints that obfuscated the realisation of these design affordances in practice. These constraints were cast in terms of three binary formulations of social and cultural imperatives at play within the school: (i) ‘cool/uncool’, (ii) ‘dominant staff/compliant student’, and (iii) ‘digital learning/academic performance’. The first formulation foregrounds the social stigma of the SMC among peers and its resultant lack of positive network benefits. The second relates to students’ perception of the school culture as authoritarian and punitive with adverse effects on the very student agency required to drive the innovation. The third points to academic performance pressures in a crowded curriculum with tight timelines. Taken together, findings from both phases of the study provide the following key insights. First, students endorsed the learning affordances of contemporary digital tools such as the SMC for enhancing their current schooling practices. For the majority of students, however, these learning affordances were overshadowed by the performative demands of schooling, both social and academic. The student participants saw engagement with the SMC in-school as distinct from, even oppositional to, the conventional social and academic performance indicators of schooling, namely (i) being ‘cool’ (or at least ‘not uncool’), (ii) sufficiently ‘compliant’, and (iii) achieving good academic grades. Their reasoned response therefore, was simply to resist engagement with the digital learning innovation. Second, a small minority of students seemed dispositionally inclined to negotiate the learning affordances and performance constraints of digital learning and traditional schooling more effectively than others. These students were able to engage more frequently and meaningfully with the SMC in school. Their ability to adapt and traverse seemingly incommensurate social and institutional identities and norms is theorised as cultural agility – a dispositional construct that comprises personal innovativeness, cognitive playfulness and learning goals orientation. The logic then is ‘both and’ rather than ‘either or’ for these individuals with a capacity to accommodate both learning and performance in school, whether in terms of digital engagement and academic excellence, or successful brokerage across multiple social identities and institutional affiliations within the school. In sum, this study takes us beyond the familiar terrain of deficit discourses that tend to blame institutional conservatism, lack of resourcing and teacher resistance for low uptake of digital technologies in schools. It does so by providing an empirical base for the development of a ‘third way’ of theorising technological and pedagogical innovation in schools, one which is more informed by students as critical stakeholders and thus more relevant to the lived culture within the school, and its complex relationship to students’ lives outside of school. It is in this relationship that we find an explanation for how these individuals can, at the one time, be digital kids and analogue students.
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14

Memon, Atia Bano. "Inter-InnoLab Collaboration." Doctoral thesis, Universitätsbibliothek Leipzig, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-225342.

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Over the recent years, the paradigm of Innovation Laboratories (abr. InnoLabs) is gaining an increasing attention among business organizations as a potential source of assistance in the process of the development of new or the improvement of their existing products and/or services. Business organizations approach the InnoLabs in the search for assistance in dealing with the challenges of the often times complex and uncertain innovation process, and ultimately become successful in their innovation projects. Although the overall goal of the existing InnoLabs is to support the systematic, effective, and efficient innovation development, they target different innovation challenges and thereby vary in their focus and service offerings. As a consequence, all the innovation support that might be needed in the course of an innovation process remains dispersed among different InnoLabs. In this esteem, this thesis aims to centralize all the mediated support offered by the existing InnoLabs by bringing them into a collaborative network. In pursuance of this, initially, the diversity among the existing InnoLabs in terms of their structural and functional manifestations is explored by employing a triangulation of online survey and in-depth expert interviews with the InnoLab facilitators. Subsequently, based on the diversity observed herein, the incentives, approaches, and possibilities of interconnection among InnoLabs are determined. Having conceptualized the framework for inter-InnoLab collaboration, the next part of this thesis deals with facilitating such collaborations in an online space. The internet, since its inception, has drastically altered the practices of intra- and inter-organizational connectivity. Recently, one could observe a growing interest among all types of organizations towards the social networking sites (abr. SNSs) as an effective medium for reaching out to a global audience. As a result, a significant amount of business related information is already available and continuously accumulating on SNSs. However, the SNSs fall inadequate in supporting the inter-InnoLab collaboration because of the missing dedicated functionalities, isolated platform boundaries, platform dependencies, lack of support for domain-specific features, privacy concerns, and issues of data transparency. In response to this, this thesis advocates the designing of dedicated inter-organizational collaboration platforms with seamless integration of SNS data. Successively, employing a design science research approach, a dedicated, domain specific, and SNS integrated web-based collaboration platform (the InnoLab_Net) is designed for supporting inter-InnoLab collaborative activities.
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Bin, Sheng. "Web-based product platform development for mass customization /." View the Table of Contents & Abstract, 2006. http://sunzi.lib.hku.hk/hkuto/record/B36161469.

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Dasari, Vamsi Mohan Bhaskar. "Web-Based Platform for Force Main Infrastructure Asset Management." Thesis, Virginia Tech, 2016. http://hdl.handle.net/10919/72246.

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Asset management of force main infrastructure entails accurate prediction of the condition of the system to operate and maintain at the lowest overall costs. In this thesis report, guidelines for asset management of force main infrastructure is provided by synthesizing the trends observed in the inspection, condition assessment and renewal engineering strategies. Furthermore, this thesis focuses on development of a centralized web-based platform for advanced asset management of force main infrastructure. The key components involved in this comprehensive asset management of the force main infrastructure are data management, model implementation and information visualization. The thesis depicts various aspects involved in developing a web-based application for utilities that store, collect and analyze the data in dissimilar methods. A risk assessment model employed by a utility to prioritize the assets for renewal is demonstrated with various utilities' data. Consequently, the model is published as geo-processing services through ESRI ArcGIS Server. A visualization tool is developed for individual utilities that interacts with the geo-processing services and renders a web-based interactive map to visualize the model results. A drupal website (www.pipeid.org) is developed to support the data collection and model dissemination process.<br>Master of Science
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Porter, Brandon W. (Brandon William) 1974. "Educational fusion : an instructional, web-based, software development platform." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/50393.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science; and, Thesis (B.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.<br>Includes bibliographical references (p. 96-98).<br>by Brandon W. Porter.<br>B.S.<br>M.Eng.
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Byalik, Antuan. "Automated Cross-Platform Code Synthesis from Web-Based Programming Resources." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/55273.

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For maximal market penetration, popular mobile applications are typically supported on all major platforms, including Android and iOS. Despite the vast differences in the look-and-feel of major mobile platforms, applications running on these platforms in essence provide the same core functionality. As an application is maintained and evolved, programmers need to replicate the resulting changes on all the supported platforms, a tedious and error-prone programming process. Commercial automated source-to-source translation tools prove inadequate due to the structural and idiomatic differences in how functionalities are expressed across major platforms. In this thesis, we present a new approach---Native-2-Native---that automatically synthesizes code for a mobile application to make use of native resources on one platform, based on the equivalent program transformations performed on another platform. First, the programmer modifies a mobile application's Android version to make use of some native resource, with a plugin capturing code changes. Based on the changes, the system then parameterizes a web search query over popular programming resources (e.g., Google Code, StackOverflow, etc.), to discover equivalent iOS code blocks with the closest similarity to the programmer-written Android code. The discovered iOS code block is then presented to the programmer as an automatically synthesized Swift source file to further fine-tune and subsequently integrate in the mobile application's iOS version. Our evaluation, enhancing mobile applications to make use of common native resources, shows that the presented approach can correctly synthesize more than 86% of Swift code for the subject applications' iOS versions.<br>Master of Science
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Wu, Chen. "Service distribution and service discovery through a public web services platform." Thesis, Curtin University, 2008. http://hdl.handle.net/20.500.11937/387.

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Service-Oriented Architecture (SOA) represents an emerging architectural approach that is able to tackle challenges in the contemporary service-based economy, in which the global market revenues are shifting from the manufacture of traditional off-the-shelf products to the provision of diversified services that suffice for customers’ needs. In such a service-based economy, one can envisage an entirely “service-oriented” world, where a massive number of distributed services with different natures and capabilities are provided by various professionals around the world. Problems arise when business applications demand desirable services through different sources and providers that are appropriate for their own benefits and preferences. Therefore, it can be very challenging to design an SOA infrastructure that enables users to exploit this great level of service heterogeneity and quantity. One of the key issues in service-oriented architecture is to achieve efficient service discovery and loosely-coupled service distribution while maintaining a satisfactory degree of scalability, usability, and Web consistency. This thesis deals with SOA infrastructure-level design and implementation issues. It approaches this SOA infrastructure within the scope of Web services, which capture an important, and perhaps the best, ‘realisation’ of SOA. It investigates and formulates how public Web services distributed across the World Wide Web can be augmented by a software platform that enables scalable, user-centred,semantic-enabled, and integration-oriented service retrieval, selection, and matching. The primary goal of this thesis is thus to propose a conceptual framework of an enhanced SOA infrastructure with regard to service distribution and discovery.It also aims to design and implement a platform (PWSP), by means of which a large number of public Web services on the Web can be distributed based on service demands, retrieved based on service descriptions, selected based on service qualities, and matched based on service messages in a user-centred, scalable, and Web-consistent manner without augmenting existing Web services standards.
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Rosenqvist, Fredrik. "Server-side design and implementation of a web-based streaming platform." Thesis, Linköpings universitet, Programvara och system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-123015.

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Over the past 10 years online video streaming has seen a tremendous increase in popularity, as it has become a great source of both entertainment and education. This increase in popularity has led to demands for higher quality streams, shorter buffering time and service adaptivity, based on the user’s personal prerequisites. These demands together with a constant increase in Internet usage have posed several challenges for streaming service providers to overcome. Within this master thesis an exploratory research and development project has been conducted. The project’s purpose has been to investigate common approaches, standards and trends related to establishing a multimedia streaming service. Based on the results from these investigations, the purpose has furthermore been to design and implement a proof-of-concept streaming server fulfilling the thesis internship company’s needs and requirements. Research has concluded that there are at least five vital components, which have to be carefully considered in order to establish a successful streaming service. These vital components are; the service system structure, the service application programming interface (API), the service hosting solution, the service data storage solution and finally the actual streaming module. Based on results from conducted investigations of common design approaches for each vital component, decisions for the thesis project implementation have been made. The resulting system has been built using the event-based system structure framework Node.js. A representational state transfer (REST) API has furthermore been implemented for managing client request routing. The resulting system has been implemented on a self-hosted server solution even though this is neither a preferred choice in theory nor common practice. The decision has however been made due to future plans at the thesis internship company of investing in a corporate-wide cloud-based server solution. For the service data storage solution the relation-based database management system MySQL has been implemented. For the final recognized vital component, the streaming module, support for HTTP-based multimedia streams has been implemented. This choice of technique has been made due to the many benefits brought on by using HTTP, such as cost efficiency and bandwidth optimization. The use of HTTP is also currently a trending choice of technique Thesis for Master’s Degree at HIT and LiU within the streaming community due to the recently published standard MPEG-DASH.
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Torstensson, Daniel, and Erik Eloff. "An Investigation into the Applicability of Node.js as a Platform forWeb Services." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-81212.

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This study investigates the applicability of node.js for developing web services.Node.js is a software platform for developing event-driven networking applicationsusing JavaScript. Moreover, the language JavaScript is discussed regardingfeatures that facilitate development of event-driven software.Node.js’s selling point is to be a solution to the problem of massive amount ofconcurrent network connections. In addition, it tries to avoid scalability issuesthat may appear in large web applications. To verify and investigate if this holds,an evaluation of the platform was conducted by developing an HTTP boot serverfor Motorola Mobility. The boot server, named Wellington, is used to manageconfiguration and distribution of set-top box software.Furthermore, an investigation and comparison between event based and threadedconcurrency models has been made. Lastly, the maturity of node.js and its ecosystemof libraries and frameworks are discussed.In conclusion, node.js is an interesting piece of technology and it was suitableas development platform for Wellington. JavaScript is a powerful language andworks well to write event-driven server-side software. When learning to buildnetworking applications, node.js is a good start to do so using an event-drivenparadigm.
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Fung, Ngan Ho Heidi, and 馮顏好. "Investigating student adoption of web-based learning platform in higher education." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30412663.

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Kijewski, Amy Lynn, and Amy Lynn Kijewski. "Dissemination of Patient Decision-Making Aids Via a Web-Based Platform." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/621453.

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Purposes/Aims: The aim of this study was to create a web-based brokerage of patient decision-making aids, titled Split Decision™, and to evaluate student nurse and student nurse practitioners' intent to use and recommend the prototype website based on their perceived usability, usefulness and satisfaction. Rationale/Background: Adult patients frequently report confusion about treatment options, hindering their ability to fully participate in healthcare decision-making. Over 500 patient decision-aids exist on the internet, but are scattered across dozens of websites. Creation of a web-based decision-aid platform would utilize the existing information-seeking habits of patients, but provide them with evidence-based information when evaluating treatment options. Methods: Exemplar decision-aids were chosen from the 563 decision-aids published in the Ottawa Research Institute database and posted on a decision-aid brokerage website. Online access to the website was offered to study participants (n=29) from May to June 2016. Demographic information, quantitative and qualitative responses were collected from each website user and analyzed to evaluate perceived usability, satisfaction, and intention to use the pilot website. Results: Usability of the Split Decision™ website was found to be above average on Systems Usability Scale ratings. Participants rated the website highest on visual appeal and clear terminology on quantitative measures. Qualitative responses cited confusion with the navigation of pages and hyperlinks as areas of future improvement. Conclusion: Study participants expressed a hope for future expansion of the website to other topics and patient populations. Further study of the Split Decision™ website will be planned to test revisions suggested during by participants during this doctoral project.
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Wu, Chen. "Service distribution and service discovery through a public web services platform." Curtin University of Technology, Digital Ecosystems and Business Intelligence Institute, 2008. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=17919.

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Service-Oriented Architecture (SOA) represents an emerging architectural approach that is able to tackle challenges in the contemporary service-based economy, in which the global market revenues are shifting from the manufacture of traditional off-the-shelf products to the provision of diversified services that suffice for customers’ needs. In such a service-based economy, one can envisage an entirely “service-oriented” world, where a massive number of distributed services with different natures and capabilities are provided by various professionals around the world. Problems arise when business applications demand desirable services through different sources and providers that are appropriate for their own benefits and preferences. Therefore, it can be very challenging to design an SOA infrastructure that enables users to exploit this great level of service heterogeneity and quantity. One of the key issues in service-oriented architecture is to achieve efficient service discovery and loosely-coupled service distribution while maintaining a satisfactory degree of scalability, usability, and Web consistency. This thesis deals with SOA infrastructure-level design and implementation issues. It approaches this SOA infrastructure within the scope of Web services, which capture an important, and perhaps the best, ‘realisation’ of SOA. It investigates and formulates how public Web services distributed across the World Wide Web can be augmented by a software platform that enables scalable, user-centred,semantic-enabled, and integration-oriented service retrieval, selection, and matching. The primary goal of this thesis is thus to propose a conceptual framework of an enhanced SOA infrastructure with regard to service distribution and discovery.<br>It also aims to design and implement a platform (PWSP), by means of which a large number of public Web services on the Web can be distributed based on service demands, retrieved based on service descriptions, selected based on service qualities, and matched based on service messages in a user-centred, scalable, and Web-consistent manner without augmenting existing Web services standards.
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Wang, Tiange. "A web service based disaster response interface for the DR NEP platform." Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/42943.

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The Infrastructure Interdependencies Simulation (I2Sim) team led by Dr. José R. Martí at the University of British Columbia has been researching the hidden interdependencies between complex infrastructures for several years [1]. The I2Sim platform was developed on the foundation of Matlab Simulink and has been significantly improved by researchers and engineers since the first version of the toolbox created in 2007 [2]. The current version of the I2Sim toolbox has versatile capabilities on many applications such as disaster response, resource optimization, financial management, etc. For disaster response application, in particular, the I2Sim team has formed a group of engineers in cooperation with the University of Western Ontario and the University of New Brunswick to develop the Disaster Response Network Enabled Platform (DR NEP). DR NEP is a distributed platform that communicates through an Enterprise Service Bus (ESB)utilizing the state-of-the-art Lightpath services provided by CANARIE. With advanced computing power and high speed network connections, DR NEP is able to integrate I2Sim with other simulators and services, which are physically located all over Canada, to perform real time simulations and provide decision support for emergency responders. To further enhance user experience and improve the user interface for emergency responders, Web services were used in the project to create a web-based platform to display the simulation results on web pages and GIS systems, such as Google Earth. This platform enables responders to update and exchange information from standard web browsers and Google Earth. Simulation experts can use the website to control simulation and view simulation results and feedback from the website. A test case which involves the 2011 Tohoku earthquake incident in Japan is included in this report to demonstrate the simplicity of the user interface and the contribution of the web service to DR NEP. In addition, "what-if" scenarios were conducted on the model to explore better emergency responding strategies. The results from the simulation were studied and analyzed in detail. DR NEP is a fully functioning platform with complete components. With sufficient information provided by emergency responders or local resource management facilities, a complete model can be constructed for simulation and study. The next phase of the development would be model automatic creation, ergonomic user interface design, improvement on role-based access and model validation methodology development. Recommendations to those problems are included accordingly. As a member of the DR NEP team, I have been involved in most of the phases of the platform development. My main contribution to the team includes designing part of the table structures in database schema, implementing the web services for data visualization (Google Earth and the associated web services) and constructing the Japan Sendai City model.
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Jun, Lu, and Zhang Song. "E-health web application framework and platform based on the cloud technology." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-11108.

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This project deals with E-health web application framework, cloud platform and responsive web design which aim to adjust the presentation on mobile devices. This work presents the whole development process of the self-care management web-app framework which provides instructive supports for future other E-health field application. The report consists of the following main parts: analysis, design and implementation, and evaluation. Literature review and internet search are main methods for making an investigation on existing systems and related works. A prototype is developed by using .Net, CSS3, Java script and HTML5 technologies. The system test and evaluation is made to show the system’s usability.
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Tuna, Buket. "A web based IT support tracking system." CSUSB ScholarWorks, 2004. https://scholarworks.lib.csusb.edu/etd-project/2542.

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This project proposes an automated system that allows a registered user to post questions to a web-based database of technical experts. This enables the user to have a quicker response time to their questions. The users questions and answers are posted to the website.
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Gaignard, Alban. "Distributed knowledge sharing and production through collaborative e-Science platforms." Phd thesis, Université Nice Sophia Antipolis, 2013. http://tel.archives-ouvertes.fr/tel-00838796.

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This thesis addresses the issues of coherent distributed knowledge production and sharing in the Life-science area. In spite of the continuously increasing computing and storage capabilities of computing infrastructures, the management of massive scientific data through centralized approaches became inappropriate, for several reasons: (i) they do not guarantee the autonomy property of data providers, constrained, for either ethical or legal concerns, to keep the control over the data they host, (ii) they do not scale and adapt to the massive scientific data produced through e-Science platforms. In the context of the NeuroLOG and VIP Life-science collaborative platforms, we address on one hand, distribution and heterogeneity issues underlying, possibly sensitive, resource sharing ; and on the other hand, automated knowledge production through the usage of these e-Science platforms, to ease the exploitation of the massively produced scientific data. We rely on an ontological approach for knowledge modeling and propose, based on Semantic Web technologies, to (i) extend these platforms with efficient, static and dynamic, transparent federated semantic querying strategies, and (ii) to extend their data processing environment, from both provenance information captured at run-time and domain-specific inference rules, to automate the semantic annotation of ''in silico'' experiment results. The results of this thesis have been evaluated on the Grid'5000 distributed and controlled infrastructure. They contribute to addressing three of the main challenging issues faced in the area of computational science platforms through (i) a model for secured collaborations and a distributed access control strategy allowing for the setup of multi-centric studies while still considering competitive activities, (ii) semantic experiment summaries, meaningful from the end-user perspective, aimed at easing the navigation into massive scientific data resulting from large-scale experimental campaigns, and (iii) efficient distributed querying and reasoning strategies, relying on Semantic Web standards, aimed at sharing capitalized knowledge and providing connectivity towards the Web of Linked Data.
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Martínez, Rosell Gerard 1990. "Applications of molecular dynamics in drug discovery and technology transfer via a web-based platform." Doctoral thesis, Universitat Pompeu Fabra, 2017. http://hdl.handle.net/10803/665077.

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In this thesis we apply molecular dynamics (MD) simulations and other in silico techniques in drug discovery. Specifically, (a) we developed an algorithm to detect cryptic pockets based on MD simulations of the protein solvated in a mixture of water and benzene, (b) we performed the first 150-fragment screening against the chemokine CXCL12 using a MD-driven protocol and (c) we studied the conformational plasticity of the μ-opioid receptor (MOR) bound to two different drugs to study the molecular basis of selective modulation. Additionally, we created a web platform entitled PlayMolecule, where we have published several applications including: (a) ProteinPrepare, a protein preparation wizard for MD simulations, (b) CryptoScout, an application to unravel cryptic binding sites using mixed-solvent simulations, (c) DeepSite, a binding site detector using convolutional neural networks (CNN) and (d) OPM built database, a database of all the eukaryotic OPM membrane proteins built in a membrane and water system ready for simulation.<br>En aquesta tesi apliquem simulació de dinàmica molecular (MD) i altres tècniques in silico al descobriment de nous fàrmacs. Concretament, (a) desenvolupem un algoritme per detectar llocs d’unió críptics basat en simulacions de proteïna solvatada en una solució mixta d’aigua i benzè, (b) realitzem el primer cribat de 150 fragments contra la quimiocina CXCL12 utilitzant un protocol basat en simulacions moleculars i (c) estudiem la plasticitat conformacional del receptor μ-opioid (MOR) unit a dos lligands diferents per esbrinar la base molecular de la modulació selectiva. A més a més, hem creat una plataforma web anomenada PlayMolecule, on hem publicat nombroses aplicacions incloent: (a) ProteinPrepare, una eina per preparar proteines per a fer simulacions moleculars, (b) CryptoScout, una aplicació per detectar llocs d’unió críptics utilizant simulacions amb solvent mixte, (c) DeepSite, un detector de llocs d’unió de lligand que utilitza xarxes neuronals convolucionals i (d) base de dates de sistemes del OPM construïts, una base de dades amb les proteïnes eucariòtiques de membrana del OPM construïts amb membrana i solvatats en aigua.
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wei, wang chang, and 王彰偉. "Factors influencing teachers to involve in using web-based teaching platforms." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/79381769743663735332.

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碩士<br>樹德科技大學<br>資訊管理研究所<br>92<br>Because of the rapid development of the internet and multimedia technology, teaching over network has already become one way of distance education. The purpose of this research is to discuss the factors influencing teachers to involve in using of web-based teaching platforms. Base on the Technology Acceptance Model (TAM), three exogenous variables, personality characteristics, internal computer knowledge and external organization, were investigated to analyze teachers’ involvement in using web-based teaching platforms. The personality characteristics included two dimensions, achievement motivation and openness to experience. The external organization was measured by three dimensions, using climates, training and technology supports. For the above analysis, a casual model was constructed. As an empirical study, 122 teachers using e-learning platform of SUN NET Technology were sampled. The results indicate that the hypothesis of TAM is held, that is the perceived easy of use significantly influence that perceived usefulness. The perceived usefulness have directly effects on teacher’s involvement in using web-based teaching platforms. Furthermore, the internal computer knowledge and external organization have indirect effects on teacher’s involvement through perceived usefulness respectively. However, personality characteristic has no any significant effect on the involvement variable. The results of could provides useful reference for those schools managers who are willing to employ such teaching platform for network education and to promote teacher’s utilization of such platform. Keywords: TAM, involvement, e-learning, personality characteristics
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Kao, Chia-Min, and 高嘉敏. "Research on Personal Impact Factors of Learning Performance in Web-based Cooperative Learning Platforms- An example of Java Programming Course with Microsoft Office 365 for Students in Computer Science of University." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/e43das.

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碩士<br>樹德科技大學<br>資訊工程系碩士班<br>103<br>The development of Information Technology (IT) is flipping education pattern. In student-centric and social-network-booming era as today, the building of learning curriculums on clouds to enhance learning performance has been remarkable. This research focuses on the discovery of impact factors for web-based cooperative learning platforms such as SharePoint Online of Microsoft Office 365 and presents an example of Java programing course for the students in university who majors at computer science. This issue is beneficial to find out the differences of learning performance in various curriculum designs. A quasi- experiment method is employed to proceed the statistics analysis and to deeply explore the impacts of personnel, personality traits, learning style and computer anxiety on learning performance including satisfaction and achievement of learners. The findings of this research are (1)The Agreeableness of female is more obvious than that of male; (2) The personality of Conscientiousness personality is notably correlated to learning time; (3) Personality and computer anxiety are positively correlated to learning satisfaction; (4) personality is positively relate to learning achievement; (5) Learning style and computer anxiety are not related to learning satisfaction and learning achievement; (6) Agreeable personality is associated with assimilating type of learning style. In addition, there are more than 30% of investigated learners, who present the co-existence of at least two personalities in this research. The co-existence of personalities will be the next issue of learning performances in future work.
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Huang, Zhi-Bin, and 黃智彬. "A Web 2.0 Based Web-GIS Tourism Platform." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/47694349823828415596.

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碩士<br>東海大學<br>資訊工程學系<br>100<br>In recent years, outdoor tourism on the domestic is popular. Although the major National Scenic Area will promote the great attractions, or plan to a series of travel routes for the website users, these may not be able to satisfy all requirements from users. In addition, there are some scenic areas providing Web-GIS service (geographical information system on the Internet) to query data and create travel route. However, there were no chances for users and business to internet before. They didn’t know the actual store information until being on the site. The current popular website platform is developed between people-oriented interactions and sharing based on spirit of Web 2.0. It not only enhances richness of the website but also attract more people to participate. Thus, the users lack actual interaction between the platform and stores. This research proposes the development of a Web-GIS tourism platform based on Web 2.0. First, the platform accepts area path to create and users can share a GPS (Global Positioning System) dataset recorded by them to the platform. Thus it can enhance richness and fidelity of area paths instead of all created by managers themselves. Second, the platform integrates store messages from Facebook pages. While users are going to plan travel routes, they can interact with the stores and also share with their friends on the Facebook. As I mentioned before, the most important is that the users and the stores can interact each other.
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Wu, Tsung-tse, and 吳宗澤. "Implementation of Web-based Switch Platform." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/72686596331477953117.

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碩士<br>國立高雄第一科技大學<br>電腦與通訊工程研究所<br>101<br>Computer system crashes and other catastrophic failures usually result in considerable losses. However, small and medium sized enterprises are mostly reluctant to outsource maintenance of low probability failure events for reasons of business confidentiality and costs, thus missing opportunities to have the problems solved in a timely fashion. Thanks to the popularity of mobile communication and with the arrival of 3G mobile Internet technology, convenient operations with the help of remote control are now a reality. Based on this concept, the paper is intended to investigate the implementation of a web-based switch platform with the application of mobile broadband network technology. A mobile terminal device is connected to the Internet mobile network via a SIM card and can pass through a company’s internal firewall through the MD VPN authentication services of a telecommunications service provider. The mobile device can then log into the corporate intranet via remote access. A remote data acquisition device (ADAM-6066) is used as a remote switch for the computer. With the installation of a remote-control program in the computer, simple troubleshooting procedures can be carried out. The results of this experiment showed that the web-based switch platform is able to effectively reduce the time to maintain a failed computer system, increase computer availability and decrease transportation and personnel overhead costs. It allows immediate repair of failures and has the economic benefits of doing more with less.
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Garcia, Sevilla Antonio Fernando. "On-line platforma pro spolupráci na vývoji empirických gramatik." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-345387.

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Modern science has seen the rise in prominence of group research projects and other many-person endeavours, in what has been called "Big Science". Computational linguistics is no exception to that, and especially the devel- opment of large linguistic resources is a task best suited for collaborative approaches. In this document, the design and implementation of an environment for doing computational linguistics online is described. The environment is a software tool, with which development of formal grammars and other types of computational linguistic resources can be performed in a collaborative way. The application supports HPSG as an example paradigm of this kind of work. 1
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Jennings, David Mitchell. "JXSHELL : a Web-based Expert System platform." 2002. http://purl.galileo.usg.edu/uga%5Fetd/jennings%5Fdavid%5Fm%5F200208%5Fms.

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Huang, Shih-Ming, and 黃世明. "Peer Evaluation Web-Part develop on Web-based Collaborative Learning Platform." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/93q7wx.

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碩士<br>國立高雄師範大學<br>工業科技教育學系<br>97<br>As a result of e-learning has gradually popularize the use of computer networks by the functional characteristics, whether it is individuals, schools or businesses have a mechanism by which to improve learning outcomes. Through the computer network functions, cooperative learning can no longer limited to the scope of the classroom, and then extended to the global network infrastructure from the virtual environment together. Enriched through the network, characteristics of freedom, so that learning can be carried out in accordance with their own learning pace. Cooperative learning network network platform provided by the function, so that the composition of a group or team of learners, and to give mutual assistance and cooperation among team members to discuss and clarify thinking, inquiring, thinking, reasoning and problem-solving to achieve a specific teaching objectives. In any of the teaching process, and learning how to observe the record is a very important aspect of success, such information could be given between the teachers or students to understand the effectiveness of learning. This study by Microsoft Office SharePoint Server collaboration platform, and to understand the network characteristics of cooperative learning and peer assessment between the part of the study site to the establishment of functional modules to provide a platform for teachers to use this site peer network evaluation mode group of students to carry out peer assessment in order to understand the effectiveness of their learning.
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Limpanapongthep, Pat, and 林道棟. "Internet web base video conference platform." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/3eu986.

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碩士<br>國立交通大學<br>資訊學院資訊學程<br>103<br>Internet and related technology is growing up, many and many teams co-working, developing and corporation cross area and country. How to reduce cost and improve effectiveness of communication is becoming the most important topic now. Meeting is the most major channel for discussion and communication. The most convenient way for the meeting cross different areas will be video conference. This paper will cover how to implement / build up the internet real time video conference platform with Flash related technology and SlideSharing cloud service. There are not any plug-in or application have to be install for conference host or attendee . This system can support anyone who have the internet browser to use it.
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Huang, Yu-wei, and 黃昱維. "Web-based Platform for Human Respiratory Control Simulator." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/91583929129132225290.

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Yu, Chao-Hung, and 余兆鴻. "Design and Implementation of Web-based Survey platform." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/01838865927155193509.

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碩士<br>國立中央大學<br>網路學習科技研究所<br>93<br>This study proposes a Delphi web-based survey system, which is designed based on the method for obtaining independent forecasts from an expert panel over two or more rounds, with summaries of the anonymous forecasts provided after each round. The platform makes surveying more convenient. In the other hand, there are many studies on web-based survey research recently, but only few studies focus on B2C web-based survey. We notice that different B2C web-based survey offer different kind of business model. This thesis focuses on studying the business model of B2C web-based survey in Taiwan to learn how they are doing business. We also study and analyze the criteria of business owner to select a B2C web-based survey, and hope this information will be helpful to the business owner. In the last we also make recommendations to the business owner in charge.
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Memon, Atia Bano. "Inter-InnoLab Collaboration: Conceptualization, Assessment, and Technological Supportive Artifact of the Interconnection among Innovation Laboratories." Doctoral thesis, 2016. https://ul.qucosa.de/id/qucosa%3A14663.

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Over the recent years, the paradigm of Innovation Laboratories (abr. InnoLabs) is gaining an increasing attention among business organizations as a potential source of assistance in the process of the development of new or the improvement of their existing products and/or services. Business organizations approach the InnoLabs in the search for assistance in dealing with the challenges of the often times complex and uncertain innovation process, and ultimately become successful in their innovation projects. Although the overall goal of the existing InnoLabs is to support the systematic, effective, and efficient innovation development, they target different innovation challenges and thereby vary in their focus and service offerings. As a consequence, all the innovation support that might be needed in the course of an innovation process remains dispersed among different InnoLabs. In this esteem, this thesis aims to centralize all the mediated support offered by the existing InnoLabs by bringing them into a collaborative network. In pursuance of this, initially, the diversity among the existing InnoLabs in terms of their structural and functional manifestations is explored by employing a triangulation of online survey and in-depth expert interviews with the InnoLab facilitators. Subsequently, based on the diversity observed herein, the incentives, approaches, and possibilities of interconnection among InnoLabs are determined. Having conceptualized the framework for inter-InnoLab collaboration, the next part of this thesis deals with facilitating such collaborations in an online space. The internet, since its inception, has drastically altered the practices of intra- and inter-organizational connectivity. Recently, one could observe a growing interest among all types of organizations towards the social networking sites (abr. SNSs) as an effective medium for reaching out to a global audience. As a result, a significant amount of business related information is already available and continuously accumulating on SNSs. However, the SNSs fall inadequate in supporting the inter-InnoLab collaboration because of the missing dedicated functionalities, isolated platform boundaries, platform dependencies, lack of support for domain-specific features, privacy concerns, and issues of data transparency. In response to this, this thesis advocates the designing of dedicated inter-organizational collaboration platforms with seamless integration of SNS data. Successively, employing a design science research approach, a dedicated, domain specific, and SNS integrated web-based collaboration platform (the InnoLab_Net) is designed for supporting inter-InnoLab collaborative activities.
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Chou, Tsung-Ching, and 周宗慶. "Three Dimensional Web Service Platform (3WSP) with AJAX based on Web-Oriented Architecture." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/71537734781135866475.

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碩士<br>元智大學<br>工業工程與管理學系<br>97<br>Due to the rapid development of Information Technology (IT) and the broadening of electronic business concept, an increasing number of enterprises have adopted and executed systems to digitize all business processes, customer relationships and store data. Most of these systems were designed according to different environments and demands, with each organization or department adopting its own system and making changes to meet its needs. It makes heterogeneous platforms not be interoperable and directly effect enterprises’ efficiency. Thus, a flexible and standardized architecture is required to better support the connection of various applications and the data sharing. Service-oriented architecture (SOA) does provide a great communicative architecture between heterogeneous platforms, which can easily integrate heterogeneous systems and let each program be more reusable, to achieve real open. However, while to implement SOA, CIOs and system architects face the complex WS-* standards. And the result of SOA is not optimistic ROI projections and the lack of business alignment. Hence enterprises need simpler and more straightforward methods to reach purpose of SOA. Via the way of the concept of Web 2.0 and mashup, the web-oriented architecture (WOA) seems a better route to the service-oriented architecture. WOA merges the core design of SOA, the user sharing of Web 2.0, and the functionalities of mashup. It regards the Internet as the global SOA, every website, web service, or web page is the resource or item of this global SOA. Users can share, integrate, and reuse all of these to create new functionalities on the Internet in a loosely-coupled and interoperable way. These new functionalities are not only accessed independently but also are the resources or items of this global SOA again and then can be separated, integrated and reused to create other functionalities. In theory, WOA does provide simpler and more straightforward methods for the implementation of SOA. Yet there are few examples implementing WOA in practice. In addition, Web 3D technology provides intuitive User Interfaces and immersive user experiences. Thus, in this reach, we try to develop a prototype of Three Dimension Web Service Platform (3WSP) to serve as a paradigm for WOA implementation. Companies can realize the scenarios and approach of WOA and then adapt it to their own situations. Simultaneously, companies may develop web services efficiently with the benefit of SOA but with simpler and more straightforward methods. Moreover, via a greater interface, we can enrich user experiences.
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42

Cho, Shih-Ta, and 卓世達. "Data Warehouse Metadata Management Platform Based on Semantic Web." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/qa8j3j.

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碩士<br>大同大學<br>資訊工程學系(所)<br>102<br>The presence of a data warehouse system is designed to provide accurate and valuable analytical information, however, to create and maintain a clean and meaningful data is a tedious maintenance operation. In addition to combine all data generated by different applications, more and more complicate extraction, transform and load operation is needed. In the processes of developments , all relevant documents of system specification and information are quickly produced for different kind of roles (such as warehousing developer, database administrators, system administrators, data analysts, etc.) needs, but it is not easy to find out the right information for all these roles. The objective of this thesis is to build up a data warehousing metadata management platform based on semantic web technology. Through analysis of the data warehouse system documents generated during system maintenance and operation, defined all terms of categories and attributes, and connect each objects via connection attribute. The main ontology model for the management platform will be built. Furthermore, through the real case of simulation tests, the result of this study validate this platform can provide the feasibility of information searching by different kind of roles. Also, the ontology model could be the core module for development of data warehouse metadata management platform, to implement the semantic query interface, the RDF store or data administration client. And how to apply this model for Big Data is one of the future research direction.
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43

Wu, Pei-I., and 伍珮宜. "Web-based Visualized Interactive Interface Development Platform - Frontend System." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/a474e8.

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碩士<br>國立中正大學<br>資訊工程研究所<br>103<br>Visual programming language appears for making more people start to learn programming easier. By using the visual programming language, it is not necessary to have the abilities of programming but users can still develop simple application. We use the concept of visual programming language to complete the Ka-Boom, a web application, by using a technology which is similar to augmented reality. Users can add virtual component on the pictures to make static picture interact with them dynamically. Users can share their completed items with others on our platform and they can also browse and use the items that are shared by others.
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Huang, Sheng-Chi, and 黃聖錡. "Web-based Fault Composed Diagnostics Platform -A Bearing Case." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/63163798635180524240.

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碩士<br>國立高雄第一科技大學<br>系統資訊與控制研究所<br>98<br>Sensing sources such as vibration, acoustics, and temperature are adopted to diagnose equipment abnormality. Followed the diagnostics development including time-domain, RMS, and frequency-domain, the vibration analysis has been accepted as a popular diagnostics method. However, there lacked an integrated platform to assist users for evaluating the efficiency and effectiveness of various diagnostics, and most of diagnostic tools also are limited in local side and are failed in remotely analysis. This study developed a web-based diagnostics platform system, which allows multi-users upload various sensing data to a database from browser and provides feature extraction methods e.g. time-domain, envelope, and wavelet to process the sensing data as feature vectors as the diagnostic inputs. The system presents three neural network models Back-Propagation (BP), Probability (PNN), and Radius Basis Function (RBF) to classify the fault modes. The feature mapping, method selection, and parameter setting can be defined by users. Finally, this system allows user to evaluate the diagnostics effectiveness by comparing the precisions of using various methods and models. As a bearing failure modes case, the different bearing failures including single and compound modes inner-race, outer-race, and rolling ball are studied. After uploaded the vibration data, extracted different features, compared feature distances, and trained models, the system allows users to find that the best diagnostics combinations is the back-propagation neural-network with the specific time-domain and wavelet features.
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45

Xu, Yue-Feng, and 徐悅峰. "A Study on Web-based Information Systems Development Platform." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/10072298286628900822.

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碩士<br>世新大學<br>資訊管理學研究所(含碩專班)<br>98<br>With the Internet technology and the rapid development of Internet, various information systems is no longer limited to stand-alone implementation or implemented within the local area network, replaced by Web-Based information systems. In contrast to traditional information systems, Web-Based information systems with cross-platform, cross time zones, information and programs focused, distributed processing, etc., it has a large number of replacing traditional information systems. Web-Based information system development, is the current business information sector and the important issue of information integration vendors, in order to make information systems development projects scheduled to be completed within the budget and timely process to reduce the basic development work, consistency of the development process, to reduce the complexity of system development such as on the introduction of the use of development platform is essential. In order to achieve the above requirements, this thesis proposes a set of methods based on model-driven development platform architecture and the development of the practical application of information systems in order to verify their availability, to provide the relevant personnel in the future development of Web-Based system, when the reference criteria.
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Lin, Mei-Yu, and 林美玉. "A Trusty Web-based System Platform for Teaching Evaluation." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/87428496313046041625.

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碩士<br>國立中興大學<br>資訊科學系所<br>94<br>Abstract Teacher evaluation is an important method to promote teaching and student learning. The junior college and the university use either anonymous evaluating on the paper form or registered evaluating on the on-line system. It quite wastes manpower, time and paper to anonymous evaluate on the paper form. And registered evaluating on the on-line system may lead students to answer dishonest ideas. This paper proposed a trusty Web-based system platform for teaching evaluation. The main goals of the proposed system are to enhance the security such as anonymous, privacy and so on. Based on cryptography techniques, a trusty Web-based system platform for teaching evaluation is proposed in this thesis. The requirements for this system architecture include: 1.Students who only have this course can do the evaluating, 2.It must be evaluated anonymously evaluation, 3.Each student of every course can only evaluate once, 4.It can not let the other person know the results of the teaching evaluation besides teacher and system administrator, 5.The results of teaching evaluation will not be modified and stole. We let the students use our system to make the evaluation in term with the questionnaire. Participants included 533 undergraduates in National Chung Hsing University, and 248 sample size collected. They were from 18 courses of four different departments. The results of the questionnaire are: (1)75% of the students agree that our system can offer the privacy of the contents, (2)72.18% of the students agree that our system can offer the privacy of the identity, and (3)75.81% of the students prefer that the school to use our system. We can verify that our scheme will be trusted from the experimental results. Keyword: e-voting, anonymous, teacher evaluation
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47

HSIEH, SHENG-YU, and 謝盛宇. "Web-based Visualized Interactive Interface Development Platform - Backend System." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/59262479788494768088.

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碩士<br>國立中正大學<br>資訊工程研究所<br>103<br>With the popularity of smart phones, the way that people deliver the message evolve from simple text messages to active figures, photos and videos have become the mainstream way of communication, so the applications of AR(Augmented Reality) is very popular in recent years. In this paper, we combines AR and OCR(Optical Character Recognition), and proposed a network design platform "Ka-Boom", Ka-Boom provides that users can easily upload or download figures on the cloud, and with adding or using virtualized objects on the figures, we achieve that figures not only figures anymore, but they can also interactive with users, we called that a "KABOOM",users can create his/her own KABOOM and put it on the platform to share with others, after saving the KABOOM back to Server, Server will count the actual use of each object. Keywords: augmented reality, virtual object, optical character recognition
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48

Correia, Paulo Renato Almeida. "Real Time Optimizations for a Web-based Telemedicine Platform." Master's thesis, 2020. https://hdl.handle.net/10216/129148.

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Correia, Paulo Renato Almeida. "Real Time Optimizations for a Web-based Telemedicine Platform." Dissertação, 2020. https://hdl.handle.net/10216/129148.

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50

Hsieh, Chun-Yu, and 謝君瑜. "Applying Problem-based CBR Approach in Constructing Enterprise Web-based Training Platform." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/49375167421759921419.

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碩士<br>國立臺中技術學院<br>資訊科技與應用研究所<br>95<br>With the booming of informational technology and Internet development, it is a trend in knowledge creation and management for enterprises to apply e-learning in their educational training. Though the information technology of e-learning has matured, many enterprises are lacking in effective e-training program, Particularly, because of the shortage of an effective knowledge acquisition approach to the curriculum and teaching material design, the effectiveness of e-learning is limited. The purpose of this study attempts to integrate genetic algorithm (GA), case-based reasoning (CBR), and knowledge management (KM) approach to acquire, to classify and to organize the domain knowledge. The problem-based learning strategy (PBL) had been used for curriculum planning with an aim at designing digital contents for the web-based training platform. At last, through an experiment, the fault diagnosis performance of pattern-recognition training offered in the training system had been conducted to evaluate the effectiveness of the system under time stress. The result of this research indicated the pattern-recognition training offered in the training system had significant effect (t=3.946, P<0.05) on the correct rate of fault diagnosis. However, Results from the research can serve as references for enterprise’s e-training system construction.
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