Academic literature on the topic 'Web-based user interfaces – Design'

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Journal articles on the topic "Web-based user interfaces – Design"

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Larkin, Henry. "A framework for programmatically designing user interfaces in JavaScript." International Journal of Pervasive Computing and Communications 11, no. 3 (September 7, 2015): 254–69. http://dx.doi.org/10.1108/ijpcc-03-2015-0014.

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Purpose – The purpose of this paper is to investigate the feasibility of creating a declarative user interface language suitable for rapid prototyping of mobile and Web apps. Moreover, this paper presents a new framework for creating responsive user interfaces using JavaScript. Design/methodology/approach – Very little existing research has been done in JavaScript-specific declarative user interface (UI) languages for mobile Web apps. This paper introduces a new framework, along with several case studies that create modern responsive designs programmatically. Findings – The fully implemented prototype verifies the feasibility of a JavaScript-based declarative user interface library. This paper demonstrates that existing solutions are unwieldy and cumbersome to dynamically create and adjust nodes within a visual syntax of program code. Originality/value – This paper presents the Guix.js platform, a declarative UI library for rapid development of Web-based mobile interfaces in JavaScript.
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Proença, Mailson de Queiroz, Vivian Genaro Motti, Kamila Rios da Hora Rodrigues, and Vânia Paula de Almeida Neris. "Coping with Diversity - A System for End-users to Customize Web User Interfaces." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–27. http://dx.doi.org/10.1145/3457151.

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To address diverse interaction needs of heterogeneous users' groups, user interfaces must be flexible to accommodate for customization that are specific to each user profile. Although, existing web interfaces provide some flexibility, some problems still remain: a) manual adjustments carried out by end users are required for each web application; b) the flexibility provided by current web interfaces is insufficient to address diverse interaction needs of various users' profiles and c) few users are aware about such options to customize the presentation of web interfaces. To contribute to the customization of user interface according to the needs of diverse users, in this work we asses the suitability of a tool that customize web interfaces based on the needs and preferences of end users. UIFlex is a web-based browser plugin that enables users to define their interaction profile. In this task, users are supported by fifteen web-based design rules that were extracted from the literature and the knowledge of authorities. To customize the presentation of web interfaces, UIFlex relies on a set of rules defined for each individual user and "injects" JavaScript codes, Cascading Style Sheets (CSS) and in some cases HyperText Markup Language (HTML) codes in any page that follows W3C standards. UIFlex was evaluated by 104 users of diverse interaction profiles. The results obtained are promising and suggest that the solution improves the perception that the interactive system performs as desired by users.
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Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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Resnick, Marc L., and Jennifer Bandos. "Best Practices in Search User Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 5 (September 2002): 627–31. http://dx.doi.org/10.1177/154193120204600506.

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The Internet has become a powerful tool for information search and ecommerce. Millions of people use the World Wide Web on a regular basis and the number is increasing rapidly. For many common tasks, users first need to locate a Web site(s) containing needed information from among the estimated 4 trillion existing web pages. The most common method used to search for information is the search engine. However, even sophisticated users often have difficulty navigating through the complexity of search engine interfaces. Designing more effective and efficient search engines is contingent upon a significant improvement in the search user interface.
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Rochmawati, Irma. "IWEARUP.COM USER INTERFACE ANALYSIS." VISUALITA 7, no. 2 (February 28, 2019): 31–44. http://dx.doi.org/10.33375/vslt.v7i2.1459.

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IWEARUP.COM is a website that is an e-commerce based. It contains information about buying, selling, distributing, and marketing fashion products. A business website is an example of using design as a marketing tool. Display of charming website with design is an attraction. However, a good website design must be able to display information clearly. Especially how to make the interface possible as it is not confused with the information displayed. Poor interfaces affect the users productivity or experience in visiting a website. This is a visual hierarchy which is the most important principles behind every website design. With an instrumental case study of the approach to produce conclusions that can be applied in designing e-commerce-based website. The goal is to make the website design in line with the content that will increase the website design and increase knowledge about the visual hierarchy of web design and its relation to the user interface.
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GUO, JUNXIA, and HAO HAN. "ANALYSIS AND DESIGN OF PROGRAMMATIC INTERFACES FOR INTEGRATION OF DIVERSE WEB CONTENTS." International Journal of Software Engineering and Knowledge Engineering 23, no. 10 (December 2013): 1487–511. http://dx.doi.org/10.1142/s0218194013500472.

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The technology that integrates various types of Web contents to build a new Web application through end-user programming is widely used nowadays. However, the Web contents do not have a uniform interface for accessing the data and computation. Most of the general Web users access information on the Web through applications until now. Hence, designing a uniform and flexible programmatic interface for integration of different Web contents is unavoidable. In this paper, we propose an approach that can be used to analyze Web applications automatically and reuse the information of Web applications through the programmatic interface we designed. Our approach can support the flexible integration of Web applications, Web services and Web feeds. In our experiments, we use a large number of Web pages from different types of Web applications and achieve the integration by the proposed programmatic interfaces. The experimental results show that our approach brings to the end-users a flexible and user-friendly programming environment.
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Fox, Robert. "The etymology of user experience." Digital Library Perspectives 33, no. 2 (May 8, 2017): 82–87. http://dx.doi.org/10.1108/dlp-02-2017-0006.

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Purpose The psychology of user experience is sometimes overlooked in favor of assumptions based on didactic principles that do not apply to the use of the Web. This column aims to explore the implications of some psychological principles that bear on user interface (UI) design and the implications those principles may have for the digital library. Design/methodology/approach This is a regular column – a literature review was completed and incorporated into the text. Findings Common perceptual biases, particularly related to our perception of the material world, heavily influence our interaction with Web UIs. Aligning Web UI design with our hardwired expectations regarding physical space and material objects has the possibility of increasing the effectiveness of those interfaces. Originality/value The psychology of user design is an important area of concern, and it should be considered by libraries engaged in the provisioning of online content and services. This has not been extensively explored in the literature, and these principles are rarely adhered to in the library community. The primary example given that seems to have successfully taken this seriously in the commercial sector is Google’s promotion of a recommendation called Material Design.
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Cybulski, Paweł, and Tymoteusz Horbiński. "User Experience in Using Graphical User Interfaces of Web Maps." ISPRS International Journal of Geo-Information 9, no. 7 (June 27, 2020): 412. http://dx.doi.org/10.3390/ijgi9070412.

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The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.
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Liu, Shi, Jia Lin Gang, and He Ma. "The Design of Web User Interface Based on Dynamic Re-Components." Applied Mechanics and Materials 539 (July 2014): 424–28. http://dx.doi.org/10.4028/www.scientific.net/amm.539.424.

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For environment and user needs easy-to-change issues in the Web application system application, the ideology of flexible software and Web interface design combining in the paper, we proposed a dynamic reconfiguration capability flexible component-based Web user interface model. The model displays the description of component style templates and adapts to the structural changes of business data component rules stored in the XML documents and relational databases, so as to solve the adaptability and reusability of Web user interface. Finally, a flexible Web user interface of the table data display function to illustrate the effectiveness and availability of the model.
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Chen, Shiping, and Surya Nepal. "A Service-Oriented User Interface for the Next Generation Web." International Journal of Systems and Service-Oriented Engineering 2, no. 2 (April 2011): 60–76. http://dx.doi.org/10.4018/jssoe.2011040104.

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The Web enters a new era where contents are to take the back seat and services will take the driver seat to form a service-oriented Web. This paper presents a service-oriented user interface design for the next generation Web. The design leverages the advances of semantic Web and service composition technologies to provide an intelligent and generic user interface to query, compose and execute Web services for a variety of user tasks. First, a simple cost model is developed for estimating the development and learning overheads of Web service interfaces for service-oriented applications as the motivation of this work. Then, the authors present the design of the service-oriented browser and discuss the enabling technologies. A prototype system is developed using existing technologies and standards as a proof of concept.
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Dissertations / Theses on the topic "Web-based user interfaces – Design"

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Nordahl, Sanna. "Animations Effect on Reading Comprehension in Web-based User Interfaces." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189602.

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When it comes to web-based user interfaces and web design, one of today’s trends is to use informative and storytelling animations. They can be used as tools for communication, simplifying the interaction, or guiding the user’s attention. However, those animations used in a web- based user interface can slow down the interaction and the user flow and become a distraction for the user. Three popular informative and storytelling animations that are used in web design are: background video, animated slideshows, and parallax scrolling. In order to understand what effect these informative animations have on the users’ reading comprehension on websites — four prototypes were created in Adobe Muse. A user study in form of an A/ B testing followed by a questionnaire were conducted, showing that the three different animations affected the reading comprehension negative. While they at the same time also brought an entertaining feeling to the user experience (UX).
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Yang, Xiaomei. "Web based CINDI system : graphical user interface design and implementation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp05/MQ64089.pdf.

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Olsson, Axel. "SimPad - a drawing-based modeling tablet web application to support science education." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20206.

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With the increase of use with tablet computers comes new ways of interaction butalso new possibilities for learning. This creates a challenge for designers to create aviable interaction design. In this research, a set of interaction design guidelines andinteraction qualities are identi ed. Speci cally when designing natural user interfacesfor drawing-based modeling on tablet devices to support learning. The existingtablet computer manufacturer design guidelines are reviewed. Additionally, a webbasedtablet prototype designed and developed using an iterative design approachconsisting of design and creation coupled with design-based research and interactiondesign. The prototype is evaluated with eight representative end-users at a middleschoolin southern Sweden using a usability evaluation that is recorded with videoand analyzed through a signi cant event analysis. The results show that users enjoyworking with the prototype and they think that it can help them in their learning.The results also shows guidelines and a ordances for interaction design of interfacesfor drawing-based modeling tablet applications. The reasoning behind identifyingguidelines and a ordances is to provide researchers, designers, and others with themeans to minimize problems that may arise in the design of their own drawing-basedmodeling tools for education.
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Van, Tonder Bradley Paul. "Adaptive user interfaces for mobile map-based visualisation." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/866.

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Mobile devices today frequently serve as platforms for the visualisation of map-based data. Despite the obvious advantages, mobile map-based visualisation (MMV) systems are often difficult to design and use. Limited screen space, resource constraints and awkward interaction mechanisms are among the many problems with which designers and users have to contend. Adaptive user interfaces (AUIs), which adapt to the individual user, represent a possible means of addressing the problems of MMV. Adaptive MMV systems are, however, generally designed in an ad-hoc fashion, making the benefits achieved difficult to replicate. In addition, existing models for adaptive MMV systems are either conceptual in nature or only address a subset of the possible input variables and adaptation effects. The primary objective of this research was to develop and evaluate an adaptive MMV system using a model-based approach. The Proteus Model was proposed to support the design of MMV systems which adapt in terms of information, visualisation and user interface in response to the user‟s behaviour, tasks and context. The Proteus Model describes the architectural, interface, data and algorithm design of an adaptive MMV system. A prototype adaptive MMV system, called MediaMaps, was designed and implemented based on the Proteus Model. MediaMaps allows users to capture, location-tag, organise and visualise multimedia on their mobile phones. Information adaptation is performed through the use of an algorithm to assist users in sorting media items into collections based on time and location. Visualisation adaptation is performed by adapting various parameters of the map-based visualisations according to user preferences. Interface adaptation is performed through the use of adaptive lists. An international field study of MediaMaps was conducted in which participants were required to use MediaMaps on their personal mobile phones for a period of three weeks. The results of the field study showed that high levels of accuracy were achieved by both the information and interface adaptations. High levels of user satisfaction were reported, with participants rating all three forms of adaptation as highly useful. The successful implementation of MediaMaps provides practical evidence that the model-based design of adaptive MMV systems is feasible. The positive results of the field study clearly show that the adaptations implemented were highly accurate and that participants found these adaptations to be useful, usable and easy to understand. This research thus provides empirical evidence that the use of AUIs can provide significant benefits for the visualisation of map-based information on mobile devices.
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Ahmed, S. M. Zabed. "A user-centered design of a web-based interface to bibliographic databases." Thesis, Loughborough University, 2002. https://dspace.lboro.ac.uk/2134/6893.

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This thesis reports results of a research study into the usefulness of a user-centred approach for designing information retrieval interfaces. The main objective of the research was to examine the usability of an existing Web-based IR system in order to design a user-centred prototype Web interface. A series of usability experiments was carried out with the Web of Science. The first experiment was carried out using both novice and experienced users to see their performance and satisfaction with the interface. A set of search tasks was obtained from a user survey and was used in the study. The results showed that there were no significant differences in the time taken to complete the tasks, and the number of different search terms used between the two search groups. Novice users were significantly more satisfied with the interface than the experienced group. However, the experienced group was significantly more successful, and made fewer errors than the novice users. The second experiment was conducted on novices' learning and retention with the Web of Science using the same equipment, tasks and environment. The results of the original learning phase of the experiment showed that novices could readily pick up interface functionality when a brief training was provided. However, their retention of search skills weakened over time. Their subjective satisfaction with the interface also diminished from learning to retention. These findings suggested that the fundamental difficulties of searching IR systems still remain with the Web-based version. A heuristic evaluation was carried out to find out the usability problems in the Web of Science interface. Three human factors experts evaluate the interface. The heuristic evaluation was very helpful in identifying some interface design issues for Web IR systems. The most fundamental of these was increasing the match between system and the real world. The results of both the usability testing and the heuristic evaluations served as a baseline for designing a prototype Web interface. The prototype was designed based on a conceptual model of users' information seeking. Various usability evaluation methods were used to test the usability of the prototype system. After each round of testing, the interface was modified in accordance with the test findings. A summative evaluation of the prototype interface showed that both novice and experienced users improved their search performance. Comparative analysis with the earlier usability studies also showed significant improvements in performance and satisfaction with the prototype. These results show that user-centred methods can yield better interface design for IR systems.
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Park, Ji Yong. "Interactive user experience design creating an effective online experience /." Australasian Digital Thesis Program, 2007. http://adt.lib.swin.edu.au/public/adt-VSWT20071004.120754/index.html.

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Thesis (DDes) - Faculty of Design, Swinburne University of Technology, 2007.
[Submitted in total fulfillment of the requirements of the degree] Doctorate in Design, Swinburne University of Technology - 2007. Typescript. Includes bibliographical references (p. 63-74).
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Gumbo, Sibukele. "Development of a web-based interface for a wireless sensor network monitoring system." Thesis, University of Fort Hare, 2007. http://hdl.handle.net/10353/68.

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In the recent past, wireless sensor technology has undergone advancements in its autonomous data collecting aspects, and has become an area worth investigating in relation to structural monitoring applications. The system described in this thesis aims at acquiring, storing and displaying overhead transmission line related data collected from a wireless sensor network. Open source tools were used in its development and implementation. The inherent linearly aligned topology of transmission line monitoring devices is not without shortcomings; hence analysis of linear node placement, hardware and software components was carried out to determine the feasibility of the system. Their limited data processing capabilities has motivated the development of a post processing wireless sensor application in order to present any collected structural data in an understandable format.
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Simecek, Nikol. "Development of a database with web-based user interface for taqman assay design." Thesis, Cranfield University, 2007. http://hdl.handle.net/1826/1773.

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TaqMan RT-PCR (reverse transcription-polymerase chain reaction) is a technique used to measure the relative gene expression in a biological sample and is one of the core technologies used by the Molecular Pathology and Toxicology (MPT) Group at GlaxoSmithKline. Conducting TaqMan experiments is a complex process which involves the design of a TaqMan assay specific to a gene of interest. A wealth of data has been generated during assay design, but systems are not currently available to readily share this data within the MPT group. There is a need for a central data storage repository so that data associated with assay design can be organised efficiently and rapidly accessed. Experiments are conducted within limited timeframes and resource is often limited so this would be of great benefit to the MPT group. This thesis describes the development of a database to house data associated with TaqMan assay design, software to populate the database with minimal user interaction and a web based CGI application for members of the MPT group to query and submit data to the database. Finally, the output from testing the software is provided and discussed.
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Frank, Martin Robert. "Model-based user interface design by demonstration and by interview." Diss., Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/9225.

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Fox, Jeffrey A. "The effects of a computer-based design aid in the selection of guidelines within the USI design process." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08042009-040339/.

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Books on the topic "Web-based user interfaces – Design"

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Cato, John. User-centered web design. Harlow, England: Addison-Wesley, 2001.

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Designed for use: Usable interfaces for applications and the web. Raleigh, N.C: The Pragmatic Bookshelf, 2011.

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Wilson, Max L. Search user interface design. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool, 2012.

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Sutcliffe, Alistair. Designing for user engagement: Aesthetic and attractive user interfaces. San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA): Morgan & Claypool Publishers, 2010.

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Digital design essentials: 100 ways to design better desktop, web, and mobile interfaces. Beverly, MA: Rockport Publishers, 2013.

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Jakob, Nielsen. Designing Web usability. Indianapolis, Ind: New Riders, 2000.

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Lazar, Jonathan. Web usability: A user-centered design approach. Boston: Addison Wesley, 2006.

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Crumlish, Christian. Designing social interfaces. Beijing: O'Reilly Media, 2009.

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Dzhambazov, Vent︠s︡islav. Ueb bazirani potrebitelski interfeĭsi. Sofii︠a︡: Izdatelstvo na Nov bŭlgarski universitet, 2011.

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Web navigation: Designing the user experience. Sebastopol, CA: O'Reilly & Associates, Inc., 1998.

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Book chapters on the topic "Web-based user interfaces – Design"

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Yang, Shuang-Hua. "Web-based User Interface Design." In Internet-based Control Systems, 29–36. London: Springer London, 2011. http://dx.doi.org/10.1007/978-1-84996-359-6_4.

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Stanciulescu, Adrian, and Jean Vanderdonckt. "Design Options for Multimodal Web Applications." In Computer-Aided Design of User Interfaces V, 41–56. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-5820-2_4.

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Betermieux, Stefan, and Birgit Bomsdorf. "Task-Driven Composition of Web User Interfaces." In Computer-Aided Design of User Interfaces VI, 233–44. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-206-1_21.

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Harper, Simon, Robert Stevens, and Carole Goble. "Towel: Real World Mobility on the Web." In Computer-Aided Design of User Interfaces II, 305–12. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4295-3_26.

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Cooper, Michael. "Evaluating Accessibility and Usability of Web Pages." In Computer-Aided Design of User Interfaces II, 33–42. Dordrecht: Springer Netherlands, 1999. http://dx.doi.org/10.1007/978-94-011-4295-3_3.

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Bomsdorf, Birgit. "First Steps Towards Task-Related Web User Interfaces." In Computer-Aided Design of User Interfaces III, 349–56. Dordrecht: Springer Netherlands, 2002. http://dx.doi.org/10.1007/978-94-010-0421-3_30.

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López-Ornelas, Erick, Rocío Abascal-Mena, and J. Sergio Zepeda-Hernández. "Geospatial Web Interfaces, Why Are They So “Complicated”?" In Design, User Experience, and Usability. Web, Mobile, and Product Design, 231–37. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39253-5_25.

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Kissinger, Jonathon, and Tony Morelli. "Usability of Touchpad Based Game Controller Interfaces." In Design, User Experience, and Usability: Users and Interactions, 452–63. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20898-5_44.

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Paiva, Ana C. R., João C. P. Faria, and Raul F. A. M. Vidal. "Specification-Based Testing of User Interfaces." In Interactive Systems. Design, Specification, and Verification, 139–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39929-2_10.

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Paternò, Fabio, and Ines Santos. "Designing and Developing Multi-User, Multi-Device Web Interfaces." In Computer-Aided Design of User Interfaces V, 111–22. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-5820-2_9.

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Conference papers on the topic "Web-based user interfaces – Design"

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Dix, A. "Design of user interfaces for the Web." In Proceedings User Interfaces to Data Intensive Systems. IEEE, 1999. http://dx.doi.org/10.1109/uidis.1999.791457.

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Epelde, Gorka, Ane Murua, Eduardo Carrasco, Begoña Pecharroman, Adriana Martínez, Borja Gomez, José María Susperregui, and Agustin Aguirre. "Enriched Web-services to Facilitate the Creation of User-tailored User Interfaces." In the Mulitimedia, Interaction, Design and Innnovation. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2814464.2814473.

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Shaffer, Joshua, Joseph B. Kopena, and William C. Regli. "Web Service Interfaces for Design Repositories." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85386.

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Reuse of design knowledge is an important goal in engineering design, and has received much attention. A substantial set of algorithms, methodology, and developed systems exist which support various aspects of this goal. However, the majority of these systems are built around a particular user interface, often some form of Web-based repository portal. The work described here presents search and other core functionality as web services rather than a monolithic repository system. These services may then be employed by a variety of applications, integrating them into interfaces familiar to the designer, extending functionality, streamlining their use, and enabling them to be employed throughout the design process. This paper demonstrates this approach by wrapping previously developed repository search algorithms as web services, and then using these within a plug-in for an existing commercial CAD environment. Based on issues encountered in developing this demonstration, this paper also discusses the challenges and potential approaches toward a more general, widespread application of web services in engineering design.
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Leal, A., and D. A. Bowman. "Poster: Design considerations for fabric-based input for surface design." In 2012 IEEE Symposium on 3D User Interfaces (3DUI). IEEE, 2012. http://dx.doi.org/10.1109/3dui.2012.6184205.

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Bliznakov, Plamen I., Mary T. Rogers, Nadeem Khan, Ahsan Ali, Arvind Shirur, and Jami J. Shah. "User Interface Design for Feature Modelers and Feature Based Applications." In ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium collocated with the ASME 1995 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/cie1995-0786.

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Abstract The functionality needed to support feature-based operations in a uniform interface is described in this paper. These requirements are similar in nature to other CAD systems. Extensions include the support for multiple feature libraries; visualization of features prior to instancing; graphical picking of features; creation of feature libraries; support for applications such as feature based process planning. In this paper, we describe the design and implementation of our own uniform user interface, built to accommodate an array of feature modelers and applications. Interfaces for new feature applications that are either developed in-house or available in an open-systems format can easily be added. The user interface management system design presented here can be used in the development of the next generation distributed design automation tools utilizing a client-server approach and concepts such as the World Wide Web.
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Paryudi, Iman, and Stefan Fenz. "Evaluation of User Interface Design of Semergy System." In iiWAS '14: The 16th International Conference on Information Integration and Web-based Applications & Services. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2684200.2684349.

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Genaro Motti, Vivian, Dave Raggett, Sascha Van Cauwelaert, and Jean Vanderdonckt. "Simplifying the development of cross-platform web user interfaces by collaborative model-based design." In the 31st ACM international conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2507065.2507067.

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Lu, Xudong, Jiancheng Wan, and JinKui Hou. "A Model Based Heuristic Design of Web User Interface." In 2007 IEEE International Conference on Information Reuse and Integration. IEEE, 2007. http://dx.doi.org/10.1109/iri.2007.4296589.

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Lee, Hyun-Chul, and Jung-Woon Lee. "Design Approach for Touch Based User Interfaces." In People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.56.

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Vanderdonckt, Jean, and Francisco Montero Simarro. "Generative pattern-based design of user interfaces." In the 1st International Workshop. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1824749.1824753.

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Reports on the topic "Web-based user interfaces – Design"

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Andriole, Stephen J., Charlton A. Monsanto, and Lee S. Ehrhart. Knowledge-Based User-Computer Interface Design, Prototyping and Evaluation - the Design Pro Advisory System. Fort Belvoir, VA: Defense Technical Information Center, July 1998. http://dx.doi.org/10.21236/ada353010.

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Striuk, Andrii, Olena Rybalchenko, and Svitlana Bilashenko. Development and Using of a Virtual Laboratory to Study the Graph Algorithms for Bachelors of Software Engineering. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4462.

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The paper presents an analysis of the importance of studying graph algorithms, the reasons for the need to implement this project and its subsequent use. The existing analogues analysis is carried out, due to which a list of advantages and disadvantages is formed and taken into account in developing the virtual laboratory. A web application is created that clearly illustrates the work of graph algorithms, such as Depth-First Search, Dijkstra’s Shortest Path, Floyd- Warshall, Kruskal Minimum Cost Spanning Tree Algorithm. A simple and user- friendly interface is developed and it is supported by all popular browsers. The software product is provided with user registration and authorization functions, chat communication, personal cabinet editing and viewing the statistics on web- application use. An additional condition is taken into account at the design stage, namely the flexibility of the architecture, which envisaged the possibility of easy expansion of an existing functionality. Virtual laboratory is used at Kryvyi Rih National University to training students of specialty 121 Software Engineering in the disciplines “Algorithms and Data Structures” and “Discrete Structures”.
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Chien, Stanley, Yaobin Chen, Lauren Christopher, Mei Qiu, and Zhengming Ding. Road Condition Detection and Classification from Existing CCTV Feed. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317364.

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The Indiana Department of Transportation (INDOT) has approximately 500 digital cameras along highways in populated areas of Indiana. These cameras are used to monitor traffic conditions around the clock, all year round. Currently, the videos from these cameras are observed one-by-one by human operators looking for traffic conditions and incidents. The main objective of this research was to develop an automatic, real-time system to monitor traffic conditions and detect incidents automatically. The Transportation and Autonomous Systems Institute (TASI) of the Purdue School of Engineering and Technology at Indiana University-Purdue University Indianapolis (IUPUI) and the Traffic Management Center of INDOT developed a system that monitors the traffic conditions based on the INDOT CCTV video feeds. The proposed system performs traffic flow estimation, incident detection, and classification of vehicles involved in an incident. The research team designed the system, including the hardware and software components added to the existing INDOT CCTV system; the relationship between the added system and the currently existing INDOT system; the database structure for traffic data extracted from the videos; and a user-friendly, web-based server for showing the incident locations automatically. The specific work in this project includes vehicle-detection, road boundary detection, lane detection, vehicle count over time, flow-rate detection, traffic condition detection, database development, web-based graphical user interface (GUI), and a hardware specification study. The preliminary prototype of some system components has been implemented in the Development of Automated Incident Detection System Using Existing ATMS CCT (SPR-4305).
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Bendikov, Michael, and Thomas C. Harmon. Development of Agricultural Sensors Based on Conductive Polymers. United States Department of Agriculture, August 2006. http://dx.doi.org/10.32747/2006.7591738.bard.

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In this 1-year feasibility study, we tried polymerization of several different monomers, commercial as well as novel, specially designed and synthesized for this project in the presence of the nitrate ion to produce imprinted conductive polymers. Polymers 1 and 2 (shown below) produced a response to nitrate, but one inferior to that produced by a polypyrrole (Ppy)-based sensor (which we demonstrated prior to this study). Thus, we elected to proceed with improving the stability of the Ppy-based sensor. In order to improve stability of the Ppy-based sensor, we created a two-layer design which includes nitrate-doped Ppy as an inner layer, and nitrate-doped PEDOT as the outer layer. PEDOT is known for its high environmental stability and conductivity. This design has demonstrated promise, but is still undergoing optimization and stability testing. Previously we had failed to create nitrate-doped PEDOT in the absence of a Ppy layer. Nitrate-doped PEDOT should be very promising for sensor applications due to its high stability and exceptional sensing properties as we showed previously for sensing of perchlorate ions (by perchlorate-doped PEDOT). During this year, we have succeeded in preparing nitrate-doped PEDOT (4 below) by designing a new starting monomer (compound 3 below) for polymerization. We are currently testing this design for nitrate sensing. In parallel with the fabrication design studies, we fabricated and tested nitrate-doped Ppy sensors in a series of flow studies under laboratory and field conditions. Nitrate-doped Ppy sensors are less stable than is desirable but provide excellent nitrate sensing characteristics for the short-term experiments focusing on packaging and deployment strategies. The fabricated sensors were successfully interfaced with a commercial battery-powered self-logging (Onset Computer Hobo Datalogger) and a wireless data acquisition and transmission system (Crossbow Technologies MDA300 sensor interface and Mica2 wireless mote). In a series of flow-through experiments with water, the nitrate-doped Ppy sensors were exposed to pulses of dissolved nitrate and compared favorably with an expensive commercial sensor. In 24-hour field tests in both Merced and in Palmdale, CA agricultural soils, the sensors responded to introduced nitrate pulses, but with different dynamics relative to the larger commercial sensors. These experiments are on-going but suggest a form factor (size, shape) effect of the sensor when deployed in a porous medium such as soil. To fill the need for a miniature reference electrode, we identified and tested one commercial version (Cypress Systems, ESA Mini-reference electrode) which works well but is expensive ($190). To create an inexpensive miniature reference electrode, we are exploring the use of AgCl-coated silver wire. This electrode is not a “true” reference electrode; however, it can calibrated once versus a commercial reference electrode at the time of deployment in soil. Thus, only one commercial reference electrode would suffice to support a multiple sensor deployment.
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Lasko, Kristofer, and Sean Griffin. Monitoring Ecological Restoration with Imagery Tools (MERIT) : Python-based decision support tools integrated into ArcGIS for satellite and UAS image processing, analysis, and classification. Engineer Research and Development Center (U.S.), April 2021. http://dx.doi.org/10.21079/11681/40262.

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Monitoring the impacts of ecosystem restoration strategies requires both short-term and long-term land surface monitoring. The combined use of unmanned aerial systems (UAS) and satellite imagery enable effective landscape and natural resource management. However, processing, analyzing, and creating derivative imagery products can be time consuming, manually intensive, and cost prohibitive. In order to provide fast, accurate, and standardized UAS and satellite imagery processing, we have developed a suite of easy-to-use tools integrated into the graphical user interface (GUI) of ArcMap and ArcGIS Pro as well as open-source solutions using NodeOpenDroneMap. We built the Monitoring Ecological Restoration with Imagery Tools (MERIT) using Python and leveraging third-party libraries and open-source software capabilities typically unavailable within ArcGIS. MERIT will save US Army Corps of Engineers (USACE) districts significant time in data acquisition, processing, and analysis by allowing a user to move from image acquisition and preprocessing to a final output for decision-making with one application. Although we designed MERIT for use in wetlands research, many tools have regional or global relevancy for a variety of environmental monitoring initiatives.
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Chien, Stanley, Lauren Christopher, Yaobin Chen, Mei Qiu, and Wei Lin. Integration of Lane-Specific Traffic Data Generated from Real-Time CCTV Videos into INDOT's Traffic Management System. Purdue University, 2023. http://dx.doi.org/10.5703/1288284317400.

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The Indiana Department of Transportation (INDOT) uses about 600 digital cameras along populated Indiana highways in order to monitor highway traffic conditions. The videos from these cameras are currently observed by human operators looking for traffic conditions and incidents. However, it is time-consuming for the operators to scan through all video data from all the cameras in real-time. The main objective of this research was to develop an automatic and real-time system and implement the system at INDOT to monitor traffic conditions and detect incidents automatically. The Transportation and Autonomous Systems Institute (TASI) of the Purdue School of Engineering and Technology at Indiana University-Purdue University Indianapolis (IUPUI) and the INDOT Traffic Management Center have worked together to research and develop a system that monitors the traffic conditions based on the INDOT CCTV video feeds. The proposed system performs traffic flow estimation, incident detection, and the classification of vehicles involved in an incident. The goal was to develop a system and prepare for future implementation. The research team designed the new system, in­cluding the hardware and software components, the currently existing INDOT CCTV system, the database structure for traffic data extracted from the videos, and a user-friendly web-based server for identifying individual lanes on the highway and showing vehicle flowrates of each lane automatically. The preliminary prototype of some system components was implemented in the 2018–2019 JTRP projects, which provided the feasibility and structure of the automatic traffic status extraction from the video feeds. The 2019–2021 JTRP project focused on developing and improving many features’ functionality and computation speed to make the program run in real-time. The specific work in this 2021–2022 JTRP project is to improve the system further and implement it on INDOT’s premises. The system has the following features: vehicle-detection, road boundary detection, lane detection, vehicle count and flowrate detection, traffic condition detection, database development, web-based graphical user interface (GUI), and a hardware specification study. The research team has installed the system on one computer in INDOT for daily road traffic monitoring operations.
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Neroda, Tetyana V., Lidia V. Slipchyshyn, and Ivan O. Muzyka. Adaptive toolkit of branch-oriented workshop environment for enlargement the cloud-based e-learning media platform. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4449.

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The ways of providing comprehensive efficiency increase in communication facilities of the academic space are given with regard to stipulated methods of managing distributed network resources. Selected the user interfaces types are distinguished according to user actions in the studied subject area, which made it possible to justify and hierarchically organize the categories of adaptive toolkit of the branch- oriented workshop environment by the classes of components declared in the project, which are closely related to the scheme of learning experiment and are basic means for simulating transients. The analytical models of classes of components of the virtual laboratory stand are compiled, the elements of which represent the properties and methods for visualization and further processing of interacting instances of the basic locations of the subject area, while ensuring system stability and controllability by clear distribution of functionality. Finally, the unification of component set template properties of the subject area is implemented, which greatly extending the targeted destination of virtual platform and increasing number of educational disciplines of academic course covered by the designed media resource. The results of the pedagogical verification showed an increase in the students’ performance in mastering the subject area by means of presented branch-oriented workshop environment.
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Huang, Haohang, Erol Tutumluer, Jiayi Luo, Kelin Ding, Issam Qamhia, and John Hart. 3D Image Analysis Using Deep Learning for Size and Shape Characterization of Stockpile Riprap Aggregates—Phase 2. Illinois Center for Transportation, September 2022. http://dx.doi.org/10.36501/0197-9191/22-017.

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Riprap rock and aggregates are extensively used in structural, transportation, geotechnical, and hydraulic engineering applications. Field determination of morphological properties of aggregates such as size and shape can greatly facilitate the quality assurance/quality control (QA/QC) process for proper aggregate material selection and engineering use. Many aggregate imaging approaches have been developed to characterize the size and morphology of individual aggregates by computer vision. However, 3D field characterization of aggregate particle morphology is challenging both during the quarry production process and at construction sites, particularly for aggregates in stockpile form. This research study presents a 3D reconstruction-segmentation-completion approach based on deep learning techniques by combining three developed research components: field 3D reconstruction procedures, 3D stockpile instance segmentation, and 3D shape completion. The approach was designed to reconstruct aggregate stockpiles from multi-view images, segment the stockpile into individual instances, and predict the unseen side of each instance (particle) based on the partial visible shapes. Based on the dataset constructed from individual aggregate models, a state-of-the-art 3D instance segmentation network and a 3D shape completion network were implemented and trained, respectively. The application of the integrated approach was demonstrated on re-engineered stockpiles and field stockpiles. The validation of results using ground-truth measurements showed satisfactory algorithm performance in capturing and predicting the unseen sides of aggregates. The algorithms are integrated into a software application with a user-friendly graphical user interface. Based on the findings of this study, this stockpile aggregate analysis approach is envisioned to provide efficient field evaluation of aggregate stockpiles by offering convenient and reliable solutions for on-site QA/QC tasks of riprap rock and aggregate stockpiles.
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Tidd, Alexander N., Richard A. Ayers, Grant P. Course, and Guy R. Pasco. Scottish Inshore Fisheries Integrated Data System (SIFIDS): work package 6 final report development of a pilot relational data resource for the collation and interpretation of inshore fisheries data. Edited by Mark James and Hannah Ladd-Jones. Marine Alliance for Science and Technology for Scotland (MASTS), 2019. http://dx.doi.org/10.15664/10023.23452.

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[Extract from Executive Summary] The competition for space from competing sectors in the coastal waters of Scotland has never been greater and thus there is a growing a need for interactive seascape planning tools that encompass all marine activities. Similarly, the need to gather data to inform decision makers, especially in the fishing industry, has become essential to provide advice on the economic impact on fishing fleets both in terms of alternative conservation measures (e.g. effort limitations, temporal and spatial closures) as well as the overlap with other activities, thereby allowing stakeholders to derive a preferred option. The SIFIDS project was conceived to allow the different relevant data sources to be identified and to allow these data to be collated in one place, rather than as isolated data sets with multiple data owners. The online interactive tool developed as part of the project (Work Package 6) brought together relevant data sets and developed data storage facilities and a user interface to allow various types of user to view and interrogate the data. Some of these data sets were obtained as static layers which could sit as background data e.g. substrate type, UK fishing limits; whilst other data came directly from electronic monitoring systems developed as part of the SIFIDS project. The main non-static data source was Work Package 2, which was collecting data from a sample of volunteer inshore fishing vessels (<12m). This included data on location; time; vessel speed; count, time and position of deployment of strings of creels (or as fleets and pots as they are also known respectively); and a count of how many creels were hauled on these strings. The interactive online tool allowed all the above data to be collated in a specially designed database and displayed in near real time on the web-based application.
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NELYUBINA, E., and L. PANFILOVA. ASSESSMENT OF THE QUALITY OF EDUCATIONAL ELECTRONIC PUBLICATIONS AND RESOURCES. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/2658-4034-2021-12-4-2-85-97.

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Now the whole life of a person has switched to online mode. These changes also affected the education system. This means the need to introduce new technologies into the educational process. Books, manuals, printed publications are being replaced by electronic educational resources. Providing up-to-date, verified information to students has always been and remains one of the most important functions of the teacher. Unfortunately, with the transition of training to the online mode, the teacher cannot use his literature when conducting classes. In this regard, there is a need to use electronic resources. On the one hand, the development of the global network implies the presence of a large number of a wide variety of sites, which cannot but be a positive aspect, because both the teacher and the student can independently choose a resource that will be most understandable. But on the other hand, the variety of Internet resources implies the presence of unverified, false information, which can negatively affect the quality of education. That is why it is necessary to analyze new information systems. The problem is the presence of a large number of information technologies and resources used in education. Purpose. The goal is to conduct a comparative analysis of educational electronic publications and resources most often used by teachers of the natural science cycle in terms of their fullness, accessibility and use in the educational process. Method or methodology of the work. The requirements for the organization of a comprehensive examination suggest an approach that includes an examination of technical and technological, psychological, pedagogical and design-ergonomic aspects of the creation and use of educational electronic publications and resources, in our work we were based precisely on generalized research methods: 1) Technical and technological expertise (technical component of the site, its position in the network). 2) Psychological and pedagogical expertise (component by the type of educational electronic publication or resource, level of education, type and form of the educational process, assessment of the content and scenario of the informatization tool). 3) Design-ergonomic expertise (assessment of the quality of interface components of educational electronic publications and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements; assessment of the quality of interface components of educational electronic editions and resources, their compliance with uniform ergonomic, aesthetic and health-saving requirements). Results. The main sites that are frequently used by teachers of the natural science cycle of disciplines are the Russian Textbook corporation, the Enlightenment group of companies, the Binom publishing house, the Digital Age School, the practical significance of the study is determined by the high level of readiness of the results obtained, during the study it was found that it is advisable to introduce an information-electronic educational site - the Russian textbook corporation - into the pedagogical practice of the implementation of natural science subjects. The advantages of this server were established and recommendations for its use in the educational process were developed. Practical implications: the results obtained are expedient to be applied in educational institutions of the Russian Federation.
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