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Journal articles on the topic 'Web-based user interfaces – Design'

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1

Larkin, Henry. "A framework for programmatically designing user interfaces in JavaScript." International Journal of Pervasive Computing and Communications 11, no. 3 (September 7, 2015): 254–69. http://dx.doi.org/10.1108/ijpcc-03-2015-0014.

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Purpose – The purpose of this paper is to investigate the feasibility of creating a declarative user interface language suitable for rapid prototyping of mobile and Web apps. Moreover, this paper presents a new framework for creating responsive user interfaces using JavaScript. Design/methodology/approach – Very little existing research has been done in JavaScript-specific declarative user interface (UI) languages for mobile Web apps. This paper introduces a new framework, along with several case studies that create modern responsive designs programmatically. Findings – The fully implemented prototype verifies the feasibility of a JavaScript-based declarative user interface library. This paper demonstrates that existing solutions are unwieldy and cumbersome to dynamically create and adjust nodes within a visual syntax of program code. Originality/value – This paper presents the Guix.js platform, a declarative UI library for rapid development of Web-based mobile interfaces in JavaScript.
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Proença, Mailson de Queiroz, Vivian Genaro Motti, Kamila Rios da Hora Rodrigues, and Vânia Paula de Almeida Neris. "Coping with Diversity - A System for End-users to Customize Web User Interfaces." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–27. http://dx.doi.org/10.1145/3457151.

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To address diverse interaction needs of heterogeneous users' groups, user interfaces must be flexible to accommodate for customization that are specific to each user profile. Although, existing web interfaces provide some flexibility, some problems still remain: a) manual adjustments carried out by end users are required for each web application; b) the flexibility provided by current web interfaces is insufficient to address diverse interaction needs of various users' profiles and c) few users are aware about such options to customize the presentation of web interfaces. To contribute to the customization of user interface according to the needs of diverse users, in this work we asses the suitability of a tool that customize web interfaces based on the needs and preferences of end users. UIFlex is a web-based browser plugin that enables users to define their interaction profile. In this task, users are supported by fifteen web-based design rules that were extracted from the literature and the knowledge of authorities. To customize the presentation of web interfaces, UIFlex relies on a set of rules defined for each individual user and "injects" JavaScript codes, Cascading Style Sheets (CSS) and in some cases HyperText Markup Language (HTML) codes in any page that follows W3C standards. UIFlex was evaluated by 104 users of diverse interaction profiles. The results obtained are promising and suggest that the solution improves the perception that the interactive system performs as desired by users.
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Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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Resnick, Marc L., and Jennifer Bandos. "Best Practices in Search User Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 5 (September 2002): 627–31. http://dx.doi.org/10.1177/154193120204600506.

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The Internet has become a powerful tool for information search and ecommerce. Millions of people use the World Wide Web on a regular basis and the number is increasing rapidly. For many common tasks, users first need to locate a Web site(s) containing needed information from among the estimated 4 trillion existing web pages. The most common method used to search for information is the search engine. However, even sophisticated users often have difficulty navigating through the complexity of search engine interfaces. Designing more effective and efficient search engines is contingent upon a significant improvement in the search user interface.
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Rochmawati, Irma. "IWEARUP.COM USER INTERFACE ANALYSIS." VISUALITA 7, no. 2 (February 28, 2019): 31–44. http://dx.doi.org/10.33375/vslt.v7i2.1459.

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IWEARUP.COM is a website that is an e-commerce based. It contains information about buying, selling, distributing, and marketing fashion products. A business website is an example of using design as a marketing tool. Display of charming website with design is an attraction. However, a good website design must be able to display information clearly. Especially how to make the interface possible as it is not confused with the information displayed. Poor interfaces affect the users productivity or experience in visiting a website. This is a visual hierarchy which is the most important principles behind every website design. With an instrumental case study of the approach to produce conclusions that can be applied in designing e-commerce-based website. The goal is to make the website design in line with the content that will increase the website design and increase knowledge about the visual hierarchy of web design and its relation to the user interface.
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GUO, JUNXIA, and HAO HAN. "ANALYSIS AND DESIGN OF PROGRAMMATIC INTERFACES FOR INTEGRATION OF DIVERSE WEB CONTENTS." International Journal of Software Engineering and Knowledge Engineering 23, no. 10 (December 2013): 1487–511. http://dx.doi.org/10.1142/s0218194013500472.

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The technology that integrates various types of Web contents to build a new Web application through end-user programming is widely used nowadays. However, the Web contents do not have a uniform interface for accessing the data and computation. Most of the general Web users access information on the Web through applications until now. Hence, designing a uniform and flexible programmatic interface for integration of different Web contents is unavoidable. In this paper, we propose an approach that can be used to analyze Web applications automatically and reuse the information of Web applications through the programmatic interface we designed. Our approach can support the flexible integration of Web applications, Web services and Web feeds. In our experiments, we use a large number of Web pages from different types of Web applications and achieve the integration by the proposed programmatic interfaces. The experimental results show that our approach brings to the end-users a flexible and user-friendly programming environment.
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7

Fox, Robert. "The etymology of user experience." Digital Library Perspectives 33, no. 2 (May 8, 2017): 82–87. http://dx.doi.org/10.1108/dlp-02-2017-0006.

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Purpose The psychology of user experience is sometimes overlooked in favor of assumptions based on didactic principles that do not apply to the use of the Web. This column aims to explore the implications of some psychological principles that bear on user interface (UI) design and the implications those principles may have for the digital library. Design/methodology/approach This is a regular column – a literature review was completed and incorporated into the text. Findings Common perceptual biases, particularly related to our perception of the material world, heavily influence our interaction with Web UIs. Aligning Web UI design with our hardwired expectations regarding physical space and material objects has the possibility of increasing the effectiveness of those interfaces. Originality/value The psychology of user design is an important area of concern, and it should be considered by libraries engaged in the provisioning of online content and services. This has not been extensively explored in the literature, and these principles are rarely adhered to in the library community. The primary example given that seems to have successfully taken this seriously in the commercial sector is Google’s promotion of a recommendation called Material Design.
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Cybulski, Paweł, and Tymoteusz Horbiński. "User Experience in Using Graphical User Interfaces of Web Maps." ISPRS International Journal of Geo-Information 9, no. 7 (June 27, 2020): 412. http://dx.doi.org/10.3390/ijgi9070412.

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The purpose of this article is to show the differences in users’ experience when performing an interactive task with GUI buttons arrangement based on Google Maps and OpenStreetMap in a simulation environment. The graphical user interface is part of an interactive multimedia map, and the interaction experience depends mainly on it. For this reason, we performed an eye-tracking experiment with users to examine how people experience interaction through the GUI. Based on the results related to eye movement, we presented several valuable recommendations for the design of interactive multimedia maps. For better GUI efficiency, it is suitable to group buttons with similar functions in screen corners. Users first analyze corners and only then search for the desired button. The frequency of using a given web map does not translate into generally better performance while using any GUI. Users perform more efficiently if they work with the preferred GUI.
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9

Liu, Shi, Jia Lin Gang, and He Ma. "The Design of Web User Interface Based on Dynamic Re-Components." Applied Mechanics and Materials 539 (July 2014): 424–28. http://dx.doi.org/10.4028/www.scientific.net/amm.539.424.

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For environment and user needs easy-to-change issues in the Web application system application, the ideology of flexible software and Web interface design combining in the paper, we proposed a dynamic reconfiguration capability flexible component-based Web user interface model. The model displays the description of component style templates and adapts to the structural changes of business data component rules stored in the XML documents and relational databases, so as to solve the adaptability and reusability of Web user interface. Finally, a flexible Web user interface of the table data display function to illustrate the effectiveness and availability of the model.
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Chen, Shiping, and Surya Nepal. "A Service-Oriented User Interface for the Next Generation Web." International Journal of Systems and Service-Oriented Engineering 2, no. 2 (April 2011): 60–76. http://dx.doi.org/10.4018/jssoe.2011040104.

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The Web enters a new era where contents are to take the back seat and services will take the driver seat to form a service-oriented Web. This paper presents a service-oriented user interface design for the next generation Web. The design leverages the advances of semantic Web and service composition technologies to provide an intelligent and generic user interface to query, compose and execute Web services for a variety of user tasks. First, a simple cost model is developed for estimating the development and learning overheads of Web service interfaces for service-oriented applications as the motivation of this work. Then, the authors present the design of the service-oriented browser and discuss the enabling technologies. A prototype system is developed using existing technologies and standards as a proof of concept.
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López, Juan Pedro, Marta Bosch-Baliarda, Carlos Alberto Martín, José Manuel Menéndez, Pilar Orero, Olga Soler, and Federico Álvarez. "Design and development of sign language questionnaires based on video and web interfaces." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 33, no. 4 (November 2019): 429–41. http://dx.doi.org/10.1017/s0890060419000374.

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AbstractConventional tests with written information used for the evaluation of sign language (SL) comprehension introduce distortions due to the translation process. This fact affects the results and conclusions drawn and, for that reason, it is necessary to design and implement the same language interpreter-independent evaluation tools. Novel web technologies facilitate the design of web interfaces that support online, multiple-choice questionnaires, while exploiting the storage of tracking data as a source of information about user interaction. This paper proposes an online, multiple-choice sign language questionnaire based on an intuitive methodology. It helps users to complete tests and automatically generates accurate, statistical results using the information and data obtained in the process. The proposed system presents SL videos and enables user interaction, fulfilling the requirements that SL interpretation is not able to cover. The questionnaire feeds a remote database with the user answers and powers the automatic creation of data for analytics. Several metrics, including time elapsed, are used to assess the usability of the SL questionnaire, defining the goals of the predictive models. These predictions are based on machine learning models, with the demographic data of the user as features for estimating the usability of the system. This questionnaire reduces costs and time in terms of interpreter dedication, as well as widening the amount of data collected while employing user native language. The validity of this tool was demonstrated in two different use cases.
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Bielec, Karol, Jakub Sokół, and Maria Skublewska-Paszkowska. "Usability analysis of the user interface of movie-related websites in terms of universal design." Journal of Computer Sciences Institute 25 (December 30, 2022): 301–8. http://dx.doi.org/10.35784/jcsi.3006.

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The aim of the paper is the usability analysis of the user interface of movie-related websites in terms of universal design. The analysis was performed in order to verify the influence of fulfilling the universal design concepts on services usability. The studies were based on two interfaces: Filmweb and the one designed by the authors. For the purpose of analysis the following research methods were used: questionnaires, eye-tracker and validator tests. Moreover, there was compliance with World Wide Web Consortium (W3C) and Web Content Accessibility Guidelines (WCAG) standards checked. Ten participants aged 23-25 took part in the study. Results analysis have shown that fulfilling universal design conceptions significantly increases usability of the interface.
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Zhao, Jun Peng, Chun Jie Wang, Ru Sun, and Bin Wang. "A Citrix XenApp and Web Based System for Product Design and Management." Applied Mechanics and Materials 163 (April 2012): 121–24. http://dx.doi.org/10.4028/www.scientific.net/amm.163.121.

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This paper describes a system for product design and management. The system based on Citrix XenApp and Web to take advantage of common CAD softwares own interfaces for product design as well as provide user friendly web interfaces to manage product models. The innovation of this work lies in its concept concerning integrating Citrix XenApp and Web application to produce a highly interactive product design environment while keep those merits of the Web, such as ease of use, collaboration, cross-platform capability, controlled access, etc. In this paper, we first give an overview of the system architecture and then describe the highly-interactive product design environment and product model management interfaces. And at last we talk some issues and approaches used to achieve integration of Citrix XenApp and Web application to realize the efficient design and management system.
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14

Kedrin, V. S., and A. V. Rodyukov. "Adaptive technologies for rapid web interface design of corporate educational systems within the framework of the 1C:Enterprise 8.3 platform." Informatics and education 37, no. 5 (January 11, 2023): 5–14. http://dx.doi.org/10.32517/0234-0453-2022-37-5-5-14.

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The article discusses technologies for fast web application deployment design based on continuous information exchange with a corporate system developed using the 1C:Enterprise 8.3 platform. We identify data exchange formats between a web application and a software product based on the 1C:Enterprise 8.3 platform to handle the tasks of dynamically generated and adaptable interfaces. The study proposes the concept of a modifiable component-based architecture for the interaction of a web application with commercial data storage and processing systems. This concept makes it possible to implement a dynamic web application interface design and to automate the data management functionality directly from the enterprise solution based on the 1C:Enterprise 8.3 platform. The article formulates the criteria and operating principles for such an application. We have also developed system technologies to design a web application that can be integrated into replicated software solutions permitting control of the mechanisms for dynamic interface design and data transfer from the solution to a web application. The launched application for web application interfaces designing makes it possible to dynamically change the components of web forms as well as determine the details displayed to the user in the output interface. In addition, we describe the principles of dynamic interaction between a web application and the data interface management component. The research enabled us to identify the components of the module for interaction of interfaces with the web application. A conceptual universal control scheme for generating dynamic interfaces has been formulated. It can be implemented to create almost any kind of web forms, including processing incoming data from a web application using the REST interchange in JSON format. The article provides a comparison of interchange formats. We describe implemented IT-projects for organizing a prospective student’s personal account and the applicant’s dynamic rating. These projects are the result of the ideas proposed in the article.
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Bakar, Zuriana Abu, and Tan Zhiang. "Reading Speed Performance based on Interface Design Elements for Web Interfaces." Annals of Emerging Technologies in Computing 5, no. 5 (March 20, 2021): 146–53. http://dx.doi.org/10.33166/aetic.2021.05.018.

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The development of technology and internet has contributed to more people viewing on-screen content and an increase the amount of material that can be read directly from a Web-based platform. The transformation from paper-based materials to digital materials on the Web, more or less has affected the readability of the materials in which information presented on the printed and web-based documents is dissimilar. However, only few studies have been carried out on the presentation of information specifically, the readability of the text in web-based platform. Meanwhile, readability is one of the crucial aspect of Web usability and could affect the success of a website. The speed of reading is regarded as a good measure of readability. Therefore, this study aims to measure the readers reading speed for web interfaces. This study followed a quantitative analysis method that used experiments to collect data and involved university students as the test subjects. A Web-based Reading Speed Test System (RSTS) was developed for data collection and analysis purpose. The findings of this study found that the web interface with the combination of blue font color, yellow background color and Arial font type have the highest reading speed. In contrary, web interface that consists of combination black font color, white background color and Arial font type have the lowest reading speed. In addition, the reading speed of male participants was slightly higher than the female participants. To conclude, the results of this study signify that the interface design had a significant impact on the students reading speed for web pages.
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Tuglular, Tugkan, Fevzi Belli, and Michael Linschulte. "Input Contract Testing of Graphical User Interfaces." International Journal of Software Engineering and Knowledge Engineering 26, no. 02 (March 2016): 183–215. http://dx.doi.org/10.1142/s0218194016500091.

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User inputs are critical for the security, safety, and reliability of software systems. This paper proposes a new concept called user input contracts, which is an integral part of a design-by-contract supplemented development process, and a model-based testing approach to detect violations of user input contracts. The approach generates test cases from an input contract integrated with graph-based model of user interface specification and applies them to the system under consideration. The paper presents a proof-of-concept tool that has been developed and used to validate the approach by experiments. The experiments are conducted on a web-based system for marketing tourist services to analyze input robustness of system under consideration with respect to user input contracts.
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LUKOSCH, STEPHAN, and MOHAMED BOURIMI. "TOWARDS AN ENHANCED ADAPTABILITY AND USABILITY OF WEB-BASED COLLABORATIVE SYSTEMS." International Journal of Cooperative Information Systems 17, no. 04 (December 2008): 467–94. http://dx.doi.org/10.1142/s0218843008001944.

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Web-based collaborative systems support a variety of complex scenarios. Not only the interaction among one user and a computer has to be modeled but also the interaction among the collaborating users as well. As a result, the user interfaces of many web-based collaborative systems are quite complex, but hardly use approved user interface concepts for the design of interactive systems. Thereby, web-based collaborative systems aggravate the interaction of the users with the system and also with each other. In this article, we describe how the adaptability and usability of such systems can particularly be improved by supporting direct manipulation techniques for navigation as well as tailoring. The new functionality for tailoring and navigation is complemented by new forms of visualizing synchronous awareness information and supporting communication in web-based systems. We show this exemplarily by retrofitting the web-based collaborative system CURE while highlighting the concepts that can be easily transferred to other web-based collaborative systems.
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Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design basis for the graphical user interface design. Firstly, the EEG spectrogram and brain topographic maps were obtained by data analysis and processing. The results showed that the activity levels of the θ wave and α wave induced by the two groups of different visual style interfaces were significantly different. Secondly, this paper analyzed the user’s perceptual imagery with GUI perceptual design elements, and concluded that the perceptual design elements of GUI would affect the user’s cognitive interest and perceptual experience. GUI design should focus on the unity and coordination of perceptual design elements and perceptual imageries. Finally, it is concluded that the EEG-based perceptual design evaluation method can effectively evaluate the GUI visual interface.
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Ren, Jian Feng, and Li Na Guo. "Design and Develop a CSCL Tool Based on Silverlight." Applied Mechanics and Materials 121-126 (October 2011): 760–63. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.760.

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With the changes of learning psychology and information technology, CSCL tools should also keep up with the times and meet the growing needs of learners. The appearance of RIA can make up the deficiencies of Web-based CSCL tools at present. With the use of RIA, the next generation tools could be realized with high interactivity and richer user interfaces. Silverlight is one of mainstream technologies of RIA, and it has the advantages of better user interfaces, high development efficiency, newer way of communication, and so on, which other RIA technologies could not reach. In order to facilitate collaborative knowledge construction of learners, the paper design and develop a Web-based CSCL tool which has the function of real-time interactivity with words or graphics.
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Serafin, Paweł, and Marek Miłosz. "Tools to support user interface design web applications - comparative analysis." Journal of Computer Sciences Institute 12 (September 30, 2019): 172–78. http://dx.doi.org/10.35784/jcsi.434.

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Comparative analysis tools for the design of graphical user interfaces was carried out using a multi-criteria analysis. The research helped to determine the selected tools of diagnostic criteria, which were used to choose the best tool.
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Silvennoinen, Johanna M., and Jussi P. P. Jokinen. "Appraisals of Salient Visual Elements in Web Page Design." Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/3676704.

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Visual elements in user interfaces elicit emotions in users and are, therefore, essential to users interacting with different software. Although there is research on the relationship between emotional experience and visual user interface design, the focus has been on the overall visual impression and not on visual elements. Additionally, often in a software development process, programming and general usability guidelines are considered as the most important parts of the process. Therefore, knowledge of programmers’ appraisals of visual elements can be utilized to understand the web page designs we interact with. In this study, appraisal theory of emotion is utilized to elaborate the relationship of emotional experience and visual elements from programmers’ perspective. Participants (N=50) used 3E-templates to express their visual and emotional experiences of web page designs. Content analysis of textual data illustrates how emotional experiences are elicited by salient visual elements. Eight hierarchical visual element categories were found and connected to various emotions, such as frustration, boredom, and calmness, via relational emotion themes. The emotional emphasis was on centered, symmetrical, and balanced composition, which was experienced as pleasant and calming. The results benefit user-centered visual interface design and researchers of visual aesthetics in human-computer interaction.
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Koster, Christopher R., and John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (October 1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better design that met both the users requirements and our own internal design goals.
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Keselj, Ana, Mario Milicevic, Krunoslav Zubrinic, and Zeljka Car. "The Application of Deep Learning for the Evaluation of User Interfaces." Sensors 22, no. 23 (November 30, 2022): 9336. http://dx.doi.org/10.3390/s22239336.

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In this study, we tested the ability of a machine-learning model (ML) to evaluate different user interface designs within the defined boundaries of some given software. Our approach used ML to automatically evaluate existing and new web application designs and provide developers and designers with a benchmark for choosing the most user-friendly and effective design. The model is also useful for any other software in which the user has different options to choose from or where choice depends on user knowledge, such as quizzes in e-learning. The model can rank accessible designs and evaluate the accessibility of new designs. We used an ensemble model with a custom multi-channel convolutional neural network (CNN) and an ensemble model with a standard architecture with multiple versions of down-sampled input images and compared the results. We also describe our data preparation process. The results of our research show that ML algorithms can estimate the future performance of completely new user interfaces within the given elements of user interface design, especially for color/contrast and font/layout.
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Barsoum, Emad, and Falko Kuester. "Towards adaptive Web scriptable user interfaces for virtual environments." Virtual Reality 12, no. 1 (February 20, 2008): 55–64. http://dx.doi.org/10.1007/s10055-008-0087-9.

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Erdemir, Gokhan, Ahmet Emin Kuzucuoglu, Erkan Kaplanoglu, and Yasser El-Kahlout. "Design and Implementation of Web Based Mobile Robot Control Platform for Robotics Education." Applied Mechanics and Materials 704 (December 2014): 283–87. http://dx.doi.org/10.4028/www.scientific.net/amm.704.283.

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In this paper, we present a particular case of a dynamic, real-time and efficient web-based mobile robot experiment platform (WEB.MREP) design for mobile robotic applications. The design and construction of a multipurpose and WEB.MREP for the application of different path planning and tracking, simultaneous localization and mapping (SLAM) and robot vision techniques for mobile robotic system is the main purpose of this study. The designed and constructed experiment platform consists of five main components: Festo Robotino mobile robot sets, a designed experimental area, a server software, web interfaces (user interfaces) and security measures. The designed platform provides monitoring, real-time controlling and programming of mobile robots for experimental studies and, it helps the users to achieve these studies through a standard web browser without any additional supportive software.
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Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software systems occupy an important position and have been a hot topic of research in the field of human-computer interaction. The traditional methods of describing user interaction, such as state transitions and data flow diagrams, are not based on global and intuitive concepts. Moreover, there is little support for the design of user interface interaction behavior, resulting in user interfaces being ignored at design time and left to implementers to grasp at coding time. It is therefore an issue that needs to be addressed in order to integrate traditional methods and intuitive descriptions from the user’s perspective into a new interface development model and methodology. This research creates a user interface framework based on interaction behavior from the user’s perspective. Furthermore, UML extension mechanisms are used to enable the user interface framework to better support UML-based modelling environments. In addition, the UML is structured and extended to include structural elements that support interface generation, and a structured use case model is proposed, which drives the analysis and design of the individual submodels. The extracted abstract interface elements and their mapping to concrete interface elements are documented in a way that explores the generation of different target languages under different platforms. This study incorporates user requirements and provides a scientific reference for the development and design of user interfaces.
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Trilar, Jure, Tjaša Sobočan, and Emilija Stojmenova Duh. "Family-Centered Design: Interactive Performance Testing and User Interface Evaluation of the Slovenian eDavki Public Tax Portal." Sensors 21, no. 15 (July 30, 2021): 5161. http://dx.doi.org/10.3390/s21155161.

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This is the latest article in a series of research on the family-centered design concept. The theoretical context was revisited and expounded to support its usefulness in conjunction with a user-centered design approach within distinct application domains. A very important contribution is applied through the development of the instruments—website capture, a public testing platform, results processing and the Web Content Accessibility Guide 2.1 recommendation tool—to conduct unmoderated remote testing of user interfaces that corresponds to the requirements of general digitalization efforts as well as the response to current and future health risks. With this set of instruments, an experiment was conducted to address the differences in usage, and performance-wise and user-based evaluation methods, of the eDavki public tax portal, among two generations, adults and elderly citizens, and between an original and an adapted user interface that respects accessibility and other recommendations. The differences found are further discussed and are congruent to particularities that have been modified within interfaces.
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Tounekti, Oussama, Antonio Ruiz-Martínez, and Antonio F. Skarmeta-Gómez. "Users’ Evaluation of a New Web Browser Payment Interface for Facilitating the Use of Multiple Payment Systems." Sustainability 13, no. 9 (April 22, 2021): 4711. http://dx.doi.org/10.3390/su13094711.

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The availability of multiple (mobile) electronic payment systems ((M)EPS) has led to the development of web browser payment interfaces that support various payment systems, facilitate the transaction, the choice of the payment system, and perform the payment. However, so far, no in-depth study on user satisfaction determinants with these interfaces has been conducted. Our work aims to cope with this issue. Thus, based on the analysis of payment literature and Google Chrome web browser (GCWB) payment interface, we propose a new web browser payment interface that considers users’ preferences to support multiple payment systems. Furthermore, we have developed a theoretical model to determine users’ preferences to support multiple payment systems. Our model is based on the extension of technology acceptance models. Finally, we evaluated both the theoretical and proposed payment interface through a survey research approach (n = 266); data were collected, and the hypotheses were tested via statistical analysis (chi-square test, regression coefficients). Our experimental results revealed that our proposed interface is accepted, easy to use, and satisfies users’ needs. The key factors for accepting a new web browser payment interface are ease of use, usefulness, security, confidentiality, privacy, payment method preferences, visual interface design, and credibility.
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Kammerhofer, David, and Johannes Scholz. "An Approach to Decompose and Evaluate a Complex GIS-Application Design to a Simple, Lightweight, User-Centered App-Based Design Using User Experience Evaluation." ISPRS International Journal of Geo-Information 9, no. 9 (August 23, 2020): 505. http://dx.doi.org/10.3390/ijgi9090505.

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Working with contemporary, monolithic desktop Geographical Information Systems can be laborious and confusing, especially for non-experts. An alternative for a more user friendly approach to spatial data edition and spatial analysis may be an “app-based” web application that is offering single tasks for the user—“micro applications”. In this paper, a method for determining such “micro applications” based on user stories is presented and applied to a specific use case—the case is centered around an Austrian Governmental Institution that digitizes and edits infrastructure data. The results of this process are implemented in an app-based web application. To measure the impacts of the app-based approach, we evaluate the user experience of the app-based approach in comparison to a desktop Geographical Information System offering the same functionality. For the measurement of the user experience, we used a focus group. The group had to accomplish tasks with the desktop Geographical Information System and with the app-based web application. To measure their user experience, we employed the tool AttrakDiff. The app-based web application achieves significantly better results in terms of user experience. This result is confirmed in a discussion panel carried out afterwards. Test persons responded that positive aspects of the app-based web application were the easy and intuitive handling and reduced user interface that helps the users to focus on their tasks without any distraction.
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Kouroupetroglou, Georgios, and Dimitris Spiliotopoulos. "Usability Methodologies for Real-Life Voice User Interfaces." International Journal of Information Technology and Web Engineering 4, no. 4 (October 2009): 78–94. http://dx.doi.org/10.4018/jitwe.2009100105.

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This paper studies the usability methodologies for spoken dialogue web interfaces along with the appropriate designer-needs analysis. The work unfolds a theoretical perspective to the methods that are extensively used and provides a framework description for creating and testing usable content and applications for conversational interfaces. The main concerns include the design issues for usability testing and evaluation during the development lifecycle, the basic customer experience metrics and the problems that arise after the deployment of real-life systems. Through the discussion of the evaluation and testing methods, this paper argues on the importance and the potential of wizard-based functional assessment and usability testing for deployed systems, presenting an appropriate environment as part of an integrated development framework.
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Turumugon, Punitha, and Aslina Baharum. "Identifying A User Interface Web Design Standard for Higher Learning Institutions Using Kansei Engineering." Indonesian Journal of Electrical Engineering and Computer Science 11, no. 1 (July 1, 2018): 90. http://dx.doi.org/10.11591/ijeecs.v11.i1.pp90-97.

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User interface design plays an important role in web design. Designing a user interface that satisfies the emotional needs of the users is essential as the user interface plays a crucial role in generating remarkable user experiences for websites. A poorly designed user interface leads to bad user interaction while raising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. A standard emotional based user interface web design would enhance user experience which will lead to success of a website. Kansei engineering which is a popular technique in transforming users’ feelings into product design is used in this research. This study tries to convert the feelings and emotions of users into design elements with the use of Kansei engineering technology in order to design an appropriate higher learning institution website by identifying a standard web design that cultivates emotional engagement. A standard user interface web design guideline for the development of the higher learning institutions’ website has been proposed in this research.
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Sofyan, Z., Zulkifli, and Bustami. "User requirements elicitation in web-based Participatory Geographic Information System interface design." IOP Conference Series: Materials Science and Engineering 796 (April 7, 2020): 012028. http://dx.doi.org/10.1088/1757-899x/796/1/012028.

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Samonyuk, T., and G. Kiselev. "METHODS OF USER INTERFACE DEVELOPMENT IN WEB APPLICATIONS." Visnyk Universytetu “Ukraina”, no. 1 (28) 2020 (2020): 210–23. http://dx.doi.org/10.36994/2707-4110-2020-1-28-18.

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The article discusses methods for developing a user interface in web applications. The interface plays a vital role in software. From a visual point of view, its design and accuracy are of paramount importance to display the exact amount of information for the intended user. Every minor decision you make when designing a user interface can have a positive or negative impact on your software. Thus, the purpose of this study was to compare user interface design methods and propose appropriate options for choosing design approaches based on case studies and research results. The study examines various design methods - user-centered design, activity-centered design, data-driven design. To better understand the similarities and differences between these three methods in a business environment, this document discusses each method in terms of its foundations, processes, and results. Based on the above description of the main characteristics of design approaches, they are presented more systematically. Taking into account the main characteristics of design approaches and what really determines them, 10 different criteria for assessing the quality of design were identified, which are important distinguishing features. A framework is provided for evaluating and comparing them to help the reader evaluate which one best suits a particular context. The structure of the processes of their application in the development of a new software product or service is presented. In practice, this analysis can be used: - as a reference list of application options for design approaches and methods, in particular for the development of software products and services. - To decide which approach and design method will be most effective in a particular context - provide links for further analysis of related aspects - human-computer interaction, user interaction, software development life cycle, software development teams design.
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Madar, Ronni, Adrien Ugon, Damir Ivanković, and Rosy Tsopra. "A Web Interface for Antibiotic Prescription Recommendations in Primary Care: User-Centered Design Approach." Journal of Medical Internet Research 23, no. 6 (June 11, 2021): e25741. http://dx.doi.org/10.2196/25741.

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Background Antibiotic misuse is a serious public health problem worldwide. National health authorities release clinical practice guidelines (CPGs) to guide general practitioners (GPs) in their choice of antibiotics. However, despite the large-scale dissemination of CPGs, GPs continue to prescribe antibiotics that are not recommended as first-line treatments. This nonadherence to recommendations may be due to GPs misunderstanding the CPGs. A web interface displaying antibiotic prescription recommendations and their justifications could help to improve the comprehensibility and readability of CPGs, thereby increasing the adoption of recommendations regarding antibiotic treatment. Objective This study aims to design and evaluate a web interface for antibiotic prescription displaying both the recommended antibiotics and their justifications in the form of antibiotic properties. Methods A web interface was designed according to the same principles as e-commerce interfaces and was assessed by 117 GPs. These GPs were asked to answer 17 questions relating to the usefulness, user-friendliness, and comprehensibility and readability of the interface, and their satisfaction with it. Responses were recorded on a 4-point Likert scale (ranging from “absolutely disagree” to “absolutely agree”). At the end of the evaluation, the GPs were allowed to provide optional, additional free comments. Results The antibiotic prescription web interface consists of three main sections: a clinical summary section, a filter section, and a recommended antibiotics section. The majority of GPs appreciated the clinical summary (90/117, 76.9%) and filter (98/117, 83.8%) sections, whereas 48.7% (57/117) of them reported difficulty reading some of the icons in the recommended antibiotics section. Overall, 82.9% (97/117) of GPs found the display of drug properties useful, and 65.8% (77/117) reported that the web interface improved their understanding of CPG recommendations. Conclusions The web interface displaying antibiotic recommendations and their properties can help doctors understand the rationale underlying CPG recommendations regarding antibiotic treatment, but further improvements are required before its implementation into a clinical decision support system.
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Koch, Sabine, Kim M. Unertl, Christoph U. Lehmann, and Kevin R. Dufendach. "A Randomized Trial Comparing Classical Participatory Design to VandAID, an Interactive CrowdSourcing Platform to Facilitate User-centered Design." Methods of Information in Medicine 56, no. 05 (2017): 344–49. http://dx.doi.org/10.3414/me16-01-0098.

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Summary Background: Early involvement of stakeholders in the design of medical software is particularly important due to the need to incorporate complex knowledge and actions associated with clinical work. Standard user-centered design methods include focus groups and participatory design sessions with individual stakeholders, which generally limit user involvement to a small number of individuals due to the significant time investments from designers and end users. Objectives: The goal of this project was to reduce the effort for end users to participate in co-design of a software user interface by developing an interactive web-based crowd- sourcing platform. Methods: In a randomized trial, we compared a new web-based crowdsourcing platform to standard participatory design sessions. We developed an interactive, modular platform that allows responsive remote customization and design feedback on a visual user interface based on user preferences. The responsive canvas is a dynamic HTML template that responds in real time to user preference selections. Upon completion, the design team can view the user’s interface creations through an administrator portal and download the structured selections through a REDCap interface. Results: We have created a software platform that allows users to customize a user interface and see the results of that customization in real time, receiving immediate feedback on the impact of their design choices. Neonatal clinicians used the new platform to successfully design and customize a neonatal handoff tool. They received no specific instruction and yet were able to use the software easily and reported high usability. Conclusions: VandAID, a new web-based crowdsourcing platform, can involve multiple users in user-centered design simultaneously and provides means of obtaining design feedback remotely. The software can provide design feedback at any stage in the design process, but it will be of greatest utility for specifying user requirements and evaluating iterative designs with multiple options.
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North, Chris, Nathan Conklin, Kiran Indukuri, and Varun Saini. "Visualization Schemas and a Web-Based Architecture for Custom Multiple-View Visualization of Multiple-Table Databases." Information Visualization 1, no. 3-4 (December 2002): 211–28. http://dx.doi.org/10.1057/palgrave.ivs.9500020.

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Relational databases provide significant flexibility to organize, store, and manipulate an infinite variety of complex data collections. This flexibility is enabled by the concept of relational data Schemas, which allow data owners to easily design custom databases according to their unique needs. However, user interfaces and information visualizations for accessing and utilizing databases have not kept pace with this level of flexibility. Visualizations need to integrate multiple tables and diverse visualization tools into custom solutions. This paper describes advances to Snap-Together Visualization, introduces Visualization Schemas, and presents an extensible system architecture. The Snap model for custom multiple-view visualization establishes an analogy to the relational data model, enabling coordinated data design and visualization design. Visualization Schemas are a natural extension to data Schemas, and provide a user interface that enables data owners to rapidly construct and disseminate custom visualizations without programming. The web-based software architecture supports run-time extensibility, enabling end-user integration and dissemination of diverse data and visualization tools from the field.
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Murano, Pietro. "A new user interface for a text proofreading web portal in a digitization and crowdsourcing context." International Journal of Web Information Systems 14, no. 1 (April 16, 2018): 107–22. http://dx.doi.org/10.1108/ijwis-05-2017-0042.

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Purpose This paper aims to present a new user interface design for text proofreading portals in a digitization and crowdsourcing context. Several of the current proofreading portals lack usability in their user interfaces. The aim of the new design is to increase user performance and satisfaction. Design/methodology/approach An empirical experiment has been conducted to evaluate the new user interface as a comparison with 18thConnect – TypeWright proofreading portal. Two of the main measures involved times and errors and this approach is considered to be good for these kinds of measures allowing a good degree of control. Nevertheless, personal opinions are also very important and these are elicited by means of a post-experiment questionnaire. Findings The data were statistically analysed and overall the new user interface helped users to perform better in terms of task time. Errors were also better with the new user interface, but the differences were not statistically significant. Furthermore, users were more satisfied with the new user interface. User satisfaction measures were mostly statistically significant. Originality/value As far as has been ascertained, there have been no systematic studies evaluating a new design with an existing design of a proofreading portal. Therefore, this research is considered to be original, and if implemented widely, it would be very valuable to the mass digitization aims.
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Leuthold, Stefan, Javier A. Bargas-Avila, and Klaus Opwis. "Beyond web content accessibility guidelines: Design of enhanced text user interfaces for blind internet users." International Journal of Human-Computer Studies 66, no. 4 (April 2008): 257–70. http://dx.doi.org/10.1016/j.ijhcs.2007.10.006.

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Rigas, Dimitrios, and Badr Almutairi. "An Empirical Investigation into the Role of Avatars in Multimodal E-government Interfaces." International Journal of Sociotechnology and Knowledge Development 5, no. 1 (January 2013): 14–22. http://dx.doi.org/10.4018/jskd.2013010102.

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Interfaces for e-government applications are becoming essential for the modern life. E-government uses web-based interfaces to deliver effective, efficient and convenient services to citizens, business and government. However, one of the main obstacles (or barriers) of using such applications is the lack of the user trust and usability. These issues are often neglected in the interfaces of e-government application. This paper describes an empirical comparative study that investigated the use of multimodal metaphors to enhance the usability and increase the user trust. Specific designs of multimodal metaphors were investigated to communicate information using a specially developed e-government interface platform. These designs involved facially animated expressive avatars and auditory stimuli in addition to the typical visual metaphors often used. An experiment was carried out with 30 users to explore and compare the usability and user performance. These results provided a set of empirically derived innovative guidelines for the design and use of these metaphors to generate more usable e-government interfaces. For example, when designing avatars as animated virtual messages or live mail in e-government interfaces, specific facial expression should be incorporated due to its positive influence in enhancing users‘ attitude towards the communication process.
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Martínez P., Francisco O., Gustavo A. Uribe G., and Fabián L. Mosquera P. "OneWeb: web content adaptation platform based on W3C Mobile Web Initiative guidelines." Ingeniería e Investigación 31, no. 1 (January 1, 2011): 117–26. http://dx.doi.org/10.15446/ing.investig.v31n1.20571.

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Restrictions regarding navigability and user-friendliness are the main challenges the Mobile Web faces to be accepted worldwide. W3C has recently developed the Mobile Web Initiative (MWI), a set of directives for the suitable design and presentation of mobile Web interfaces. This article presents the main features and functional modules of OneWeb, an MWI-based Web content adaptation platform developed by Mobile Devices Applications Development Interest Group’s (W@PColombia) research activities, forming part of the Universidad de Cauca’s Telematics Engineering Group. Some performance measurement results and comparison with other Web content adaptation platforms are presented. Tests have shown suitable response times for Mobile Web environments; MWI guidelines were applied to over twenty Web pages selected for testing purposes.
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Torres, R. J. (Bob), Michael P. Heck, James R. Rudd, and John F. (Jeff) Kelley. "Usability Engineering: A Consultant's View of Best Practices and Proven Results." Ergonomics in Design: The Quarterly of Human Factors Applications 16, no. 2 (April 2008): 18–23. http://dx.doi.org/10.1518/106480407x312392.

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( Part 1 of this three-part series on Best Practices appeared in the winter 2007 issue.) The IBM Global Services Usability Engineering National Practice (UENP) group has focused on the application of industry-based, user-centered design (UCD) best practice techniques and principles to solve user interface and usability problems in a variety of industry contexts. UCD techniques and principles have been applied across different industries, application domains, and user interface styles. We have learned valuable lessons with regard to consistent and effective use of a rigorous, proven, and repeatable design process in system and Internet projects. The use of our design process results in cost-effective solutions for satisfied customer users. Although the findings generally apply to many styles of user interfaces and systems, this article shares some of our lessons, experiences, best practices, and results with a focus on recent Web-based projects.
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Heimonen, Tomi. "How Do Users Search the Mobile Web with a Clustering Interface?" International Journal of Mobile Human Computer Interaction 4, no. 3 (July 2012): 44–66. http://dx.doi.org/10.4018/jmhci.2012070103.

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Category-based search result organization holds promise as a means of facilitating mobile information access. This paper presents the results of a longitudinal user study that investigated how a mobile clustering interface is used to search the Web. The author describes the participants’ search behavior and discusses the benefits and limitations of category-based result access. Study results show that category-based interaction was considered situationally useful, for example when the participants had problems describing their information need or needed to retrieve a subset of results. The paper proposes design guidelines for category-based mobile search interfaces. These include improved strategies for presenting the categories in the search interface, the need to improve the categorization methods to provide more representative category structures, and accounting for the contextual aspects of mobile information needs.
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Alao, Olujimi Daniel, Ezihe Amarachi Priscilla, Ruth Chinkata Amanze, Shade Oluwakemi Kuyoro, and Adewale Olanrewaju Adebayo. "User-Centered/User Experience Uc/Ux Design Thinking Approach for Designing a University Information Management System." Ingénierie des systèmes d information 27, no. 4 (August 31, 2022): 577–90. http://dx.doi.org/10.18280/isi.270407.

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University Management Information Systems (UMIS) are a very essential part of a school’s ecosystem. Trying to build a functional UMIS is no longer a serious issue, these days as students interact with this system to perform tasks such as course registration, school fee payment, etc., the ease at which they do these activities is extremely important, any error or confusing experience they come in contact with can make the process dreadful for these users and demotivate them. This study would be centered on designing the User Interface (UI) and improving the UX of University Management Information Systems for web-based interfaces. User-Centered Design processes and system design thinking methodology were employed to solve the problem. Questionnaires were used to obtain the users' pain points as it relates to the existing UMIS in their schools, the responses were analyzed to understand the users’ pain and issues they face with their current UMIS and then decipher the right features to create a more usable interface. User personas and wireframes were used to make sense of the data obtained from user research. Figma, a visual design and prototyping tool was used for the prototype and interface design. The newly created interfaces were subjected to user testing using a platform called Maze. Users were able to interact with the platform and then answer certain questions as it relates to the developed system. Test data was used to measure usability parameters such as efficiency, effectiveness, learnability, ease of use and simplicity. From the testing phase, the developed system has a System Usability Score (SUS) of 87, it shows that users enjoyed using the system and could navigate through a platform they are interacting with for the first time, with little to no help. it was discovered that users prefer a simpler, responsive, and more interactive interface. Also, users were able to successfully complete tasks even though it is an interface they had never interacted with before. This study would address the usability issues students face while interacting with the UMIS platform provided for them by their institutions and also proposed a responsive and user-centered design which if implemented would improve students engagement on the platform and also reduce the constant problems that may arise from using the UMIS platform.
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Chen, Bo, and Gavriel Salvendy. "Design and Validation of a User-Centered Web Browser." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 3 (October 1998): 369–71. http://dx.doi.org/10.1177/154193129804200340.

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New user-centered features were proposed based on the analysis of human limitation in using web browsers. A conventional browser and an enhanced browser were built by using JavaScript and Common Gateway Interface (CGI) programming to rewrite the interface of Netscape Navigator. An experiment was conducted with 64 subjects to test four hypotheses concerning the relationship between search strategies and task types and the usability of the enhanced browser. Different search strategies are found between two tasks. Once the subjects became skilled at using the enhanced browser their performance was superior to using the conventional browser. In the enhanced browser, the subjects were more satisfied in using the reference window and the shopping list and less satisfied in using the pull back and the preview information than using the conventional browser.
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Xing, Yongkang, Jethro Shell, Conor Fahy, Tiande Xie, Ho Yan Kwan, and Wenqiang Xie. "Web XR User Interface Research: Design 3D Layout Framework in Static Websites." Applied Sciences 12, no. 11 (May 31, 2022): 5600. http://dx.doi.org/10.3390/app12115600.

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Advances in digital interactive technologies have created a range of innovative products and services for the well-being of society. Extended Reality (XR) technology has shown enormous potential in the educational, commercial, and medical fields. Considering the potential of XR, we analyzed the use of XR technology for the improvement of web service user experiences. The paper discusses Web Extended Reality (XR) and its current circumstances. The study also discusses the advantages of web componentization and the Page Builder System, which is a famous framework for web componentization. Furthermore, the study analyzes the characteristics of XR. The research designs the Web XR User Interface framework with XR characteristics and componentization design. A 3D UI framework is proposed for providing an immersive, explorative, and readable user experience. The framework covers three aspects, including main content, a scrollbar, and navigation. In order to evaluate the performance efficiency of the framework, a proof-of-concept prototype was developed to examine the concept. We conducted a user study with 60 participants to evaluate the reading performance. Compared with the traditional web layout, the experimental results showed that the framework can improve the user experience in static websites. The paper indicates possible future views based on the experimental study.
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Asanbaev, A. I., L. Daegeun, and A. K. Orozobekova. "THE DESIGN AND APPLICATION OF WEB-BASED GUIDE ROBOT." Herald of KSUCTA, №3, 2021, no. 3-2021 (September 27, 2021): 366–71. http://dx.doi.org/10.35803/1694-5298.2021.3.366-371.

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Web-based guide robot as an example of Internet of Robotic Things is controlled through web and share guide information on web within a network. Using web browser, any device connected to the Internet can control this robot and get the data provided. Robot in the form of Telepresence Bot has a web server hosting webpages for user interface and guide information. Therefore, a users both distant and near the robot can access guide information via web using their mobile devices. In this paper, we present how to design web-based guide robot and implement university campus guide robot as one of its applications.
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Braham, Buendía, Khemaja, and Gargouri. "Generation of Adaptive Mobile Applications Based on Design Patterns for User Interfaces." Proceedings 31, no. 1 (November 20, 2019): 19. http://dx.doi.org/10.3390/proceedings2019031019.

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Generating mobile apps represents a big challenge in several areas, such as considering audience needs, adapting their user interfaces to such needs, dealing with design constraints or using different development technologies. The present work seeks to examine how design patterns can help to support the generation of this kind of adaptive mobile application. In particular, design patterns related to user interfaces are reviewed, and an ontology-based framework is proposed to manage their pattern descriptions and associated rules. Such a framework enables a more versatile and powerful organization of mobile interface items, as well as their adaptation to context changes and user requirements in specific scenarios. An example of adaptive mobile application has been developed to show the suitability of the proposed framework, and the application usability has been evaluated in terms of satisfaction, learnability, and efficiency.
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Setiyawati, Nina, Hindriyanto Dwi Purnomo, and Evangs Mailoa. "User Experience Design on Visualization of Mobile-Based Land Monitoring System Using a User-Centered Design Approach." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 03 (February 10, 2022): 47–65. http://dx.doi.org/10.3991/ijim.v16i03.28499.

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The use of information and communication technology could increase the quantity and quality of agricultural production, including horticulture. This study focuses on the development of a mobile-based interface that makes it easier for farmers to view the data obtained from the results of land monitoring. In designing mobile devices, applications, and user interfaces, it is important to consider the user experience. This paper focuses on UX design which is which is based on User-Centered Design approach that focuses on user needs and prioritizes empathy for users, so as to accommodate the identification of user needs and produce high fidelity pro-totypes. Based on the System Usability Scale and the User Experience Questionnaire testing on the prototype, it was found that the level of acceptance of horticultural farmers was positive with the level of the value of all UX elements above the average
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Alnanih, Reem. "Cognitive Process-based Design Implications for Mobile User Interfaces." International Journal of Emerging Trends in Engineering Research 7, no. 11 (November 15, 2019): 523–29. http://dx.doi.org/10.30534/ijeter/2019/207112019.

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Huda, Choirul, Osel Dharmawan Awang, Raymond Raymond, and Raynaldi Raynaldi. "Analysis and Design of Web-Based Database Application for Culinary Community." ComTech: Computer, Mathematics and Engineering Applications 8, no. 1 (March 31, 2017): 55. http://dx.doi.org/10.21512/comtech.v8i1.3779.

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This research is based on the rapid development of the culinary and information technology. The difficulties in communicating with the culinary expert and on recipe documentation make a proper support for media very important. Therefore, a web-based database application for the public is important to help the culinary community in communication, searching and recipe management. The aim of the research was to design a web-based database application that could be used as social media for the culinary community. This research used literature review, user interviews, and questionnaires. Moreover, the database system development life cycle was used as a guide for designing a database especially for conceptual database design, logical database design, and physical design database. Web-based application design used eight golden rules for user interface design. The result of this research is the availability of a web-based database application that can fulfill the needs of users in the culinary field related to communication and recipe management.
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