Journal articles on the topic 'Webgl'
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Yogya, Resa, and Raymond Kosala. "Evaluation of Physics Frameworks for Building Web-Based Games." Journal of Games, Game Art, and Gamification 1, no. 1 (October 19, 2021): 1–6. http://dx.doi.org/10.21512/jggag.v1i1.7241.
Full textHuang, You Liang, and Ming Quan Zhou. "Design and Development of the Virtual Acupuncture Training Using WebGL." Advanced Materials Research 756-759 (September 2013): 2076–80. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2076.
Full textBerdak, Przemysław, and Małgorzata Plechawska-Wójcik. "Performance analysis of Unity3D engine in the context of applications run in web browsers." Journal of Computer Sciences Institute 5 (December 30, 2017): 167–73. http://dx.doi.org/10.35784/jcsi.616.
Full textZhang, Yongjiang. "Development of WebGL-based Virtual Teaching Platform for Mold Design." International Journal of Emerging Technologies in Learning (iJET) 13, no. 06 (May 29, 2018): 16. http://dx.doi.org/10.3991/ijet.v13i06.8581.
Full textZhang, Shu Dong, Lei Yu, and Jing Wang. "Web3D Technology Research Based on the HTML5." Applied Mechanics and Materials 241-244 (December 2012): 3148–52. http://dx.doi.org/10.4028/www.scientific.net/amm.241-244.3148.
Full textvan Rüschen, Raoul, Simon McCallum, Stefan Kim, and Reiner Creutzburg. "Volumetric Terrain Rendering with WebGL." Electronic Imaging 2018, no. 6 (January 28, 2018): 136–1. http://dx.doi.org/10.2352/issn.2470-1173.2018.06.mobmu-136.
Full textRego, N., and D. Koes. "3Dmol.js: molecular visualization with WebGL." Bioinformatics 31, no. 8 (December 12, 2014): 1322–24. http://dx.doi.org/10.1093/bioinformatics/btu829.
Full textDong, Zhijia, Gaoming Jiang, Guoming Huang, and Honglian Cong. "A web-based 3D virtual display framework for warp-knitted seamless garment design." International Journal of Clothing Science and Technology 30, no. 3 (June 4, 2018): 332–46. http://dx.doi.org/10.1108/ijcst-05-2017-0060.
Full textXu Hui, Wei Lihao, Wang Tian, and Luo Xiaoben. "WebGL based HTML5 Application Performance Analyzer." Journal of Convergence Information Technology 7, no. 23 (December 31, 2012): 280–89. http://dx.doi.org/10.4156/jcit.vol7.issue23.33.
Full textKrálik, Martin, and Katarína Žáková. "Interactive WebGL Model of Hydraulic Plant." IFAC-PapersOnLine 48, no. 29 (2015): 146–51. http://dx.doi.org/10.1016/j.ifacol.2015.11.228.
Full textCholissodin, Imam, Eriq Muhammad Adams Jonemaro, Bayu Rahayudi, Willyan Eka Ksatria, Annisa Sukmawati, and Muhammad Farid Muzayyani. "Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB." Jurnal Teknologi Informasi dan Ilmu Komputer 9, no. 7 (December 29, 2022): 1357. http://dx.doi.org/10.25126/jtiik.2022976739.
Full textVasiliev, N. P., and M. R. Vagizov. "Rendering a regular grid of terrain elevations using WebGL and natural triangulation." Geodesy and Cartography 990, no. 12 (January 20, 2023): 49–56. http://dx.doi.org/10.22389/0016-7126-2022-990-12-49-56.
Full textSołtysiuk, Damian, and Maria Skublewska-Paszkowska. "Graphics display capabilities in web browsers." Journal of Computer Sciences Institute 20 (September 30, 2021): 237–42. http://dx.doi.org/10.35784/jcsi.2694.
Full textLiu, Shanshan, Yueli Feng, Xiaoqiu Wang, and Pengyin Yan. "Cross-Platform Drilling 3D Visualization System Based on WebGL." Mathematical Problems in Engineering 2021 (May 5, 2021): 1–18. http://dx.doi.org/10.1155/2021/5516278.
Full textKang, Seokchan, and Jiyeong Lee. "Developing a Tile-Based Rendering Method to Improve Rendering Speed of 3D Geospatial Data with HTML5 and WebGL." Journal of Sensors 2017 (2017): 1–11. http://dx.doi.org/10.1155/2017/9781307.
Full textAuer, Michael. "Real-Time Web GIS Analysis Using WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 49–61. http://dx.doi.org/10.4018/ij3dim.2012070105.
Full textPyun, Hae-Gul, Haeng-A. An, and Jinho Park. "Cooperative 3D Modelling System based on WebGL." Journal of Digital Contents Society 16, no. 2 (April 30, 2015): 189–96. http://dx.doi.org/10.9728/dcs.2015.16.2.189.
Full textMin, Qiusha, Zhifeng Wang, and Neng Liu. "An Evaluation of HTML5 and WebGL for Medical Imaging Applications." Journal of Healthcare Engineering 2018 (August 29, 2018): 1–11. http://dx.doi.org/10.1155/2018/1592821.
Full textHaryono, Dwi, Torkis Nasution, and Muhammad Patra Hafizh. "Citra 2D sebagai Representasi Benda-Benda Bersejarah pada Museum Sang Nila Utama." JOISIE (Journal Of Information Systems And Informatics Engineering) 2, no. 2 (December 30, 2018): 16. http://dx.doi.org/10.35145/joisie.v2i2.14.
Full textVildanov, A. N. "Modeling of stereometric figures in a browser using WebGL." Informatics in school 1, no. 9 (December 1, 2020): 22–27. http://dx.doi.org/10.32517/2221-1993-2020-19-9-22-27.
Full textChristen, Martin, Stephan Nebiker, and Benjamin Loesch. "Web-Based Large-Scale 3D-Geovisualisation Using WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 16–25. http://dx.doi.org/10.4018/ij3dim.2012070102.
Full textShi, Maoxiang, Juntao Gao, and Michael Q. Zhang. "Web3DMol: interactive protein structure visualization based on WebGL." Nucleic Acids Research 45, W1 (May 8, 2017): W523—W527. http://dx.doi.org/10.1093/nar/gkx383.
Full textBirr, S., J. Monch, D. Sommerfeld, U. Preim, and B. Preim. "The LiverAnatomyExplorer: A WebGL-Based Surgical Teaching Tool." IEEE Computer Graphics and Applications 33, no. 5 (September 2013): 48–58. http://dx.doi.org/10.1109/mcg.2013.41.
Full textMuennoi, Atitayaporn, and Daranee Hormdee. "3D Web-based HMI with WebGL Rendering Performance." MATEC Web of Conferences 77 (2016): 09003. http://dx.doi.org/10.1051/matecconf/20167709003.
Full textXia, J. Y., B. J. Xiao, Dan Li, and K. R. Wang. "Interactive WebGL-based 3D visualizations for EAST experiment." Fusion Engineering and Design 112 (November 2016): 946–51. http://dx.doi.org/10.1016/j.fusengdes.2016.04.006.
Full textScianna, A., M. La Guardia, and M. L. Scaduto. "SHARING ON WEB 3D MODELS OF ANCIENT THEATRES. A METHODOLOGICAL WORKFLOW." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 483–90. http://dx.doi.org/10.5194/isprs-archives-xli-b2-483-2016.
Full textScianna, A., M. La Guardia, and M. L. Scaduto. "SHARING ON WEB 3D MODELS OF ANCIENT THEATRES. A METHODOLOGICAL WORKFLOW." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (June 8, 2016): 483–90. http://dx.doi.org/10.5194/isprsarchives-xli-b2-483-2016.
Full textYuan, Yuhe, Jing Yang, Ruping Shao, Jiahuan Mao, and Chengwei Zhang. "Research on BIM model lightweighting methods and IoT technology application in the context of WebGL." Journal of Physics: Conference Series 2215, no. 1 (February 1, 2022): 012008. http://dx.doi.org/10.1088/1742-6596/2215/1/012008.
Full text., Kamshory, and Syafii . "Simulator Posisi Matahari dan Bulan Berbasis Web Dengan WebGL." Jurnal Nasional Teknik Elektro 3, no. 2 (September 1, 2014): 183–89. http://dx.doi.org/10.20449/jnte.v3i2.84.
Full textGeorgiev, Vladimir, Alexandra Nikolova, and Emanuela Mitreva. "Using Unity and Shield UI for Displaying 3D Medical Education Objects in the Web Browser." Digital Presentation and Preservation of Cultural and Scientific Heritage 8 (September 3, 2018): 221–24. http://dx.doi.org/10.55630/dipp.2018.8.22.
Full textRong, Xuewen, Zhiju Zhang, Xiaoming Fang, and Tao Dang. "Lightweight display of bridge model based on WebGL Technology." IOP Conference Series: Earth and Environmental Science 634 (February 5, 2021): 012145. http://dx.doi.org/10.1088/1755-1315/634/1/012145.
Full textDemin, Alexey, Tian Rui Zhang, Hong Sheng Geng, Xin Li, and Wan Shan Wang. "Research on Motion Simulation for Robot Based on WebGL." Applied Mechanics and Materials 341-342 (July 2013): 704–8. http://dx.doi.org/10.4028/www.scientific.net/amm.341-342.704.
Full textLarson, Matthew, and Elizabeth Wright. "Distributing cryo-ET education with WebGL and WebXR technologies." Microscopy and Microanalysis 27, S1 (July 30, 2021): 3224–26. http://dx.doi.org/10.1017/s1431927621011119.
Full textYogya, Resa, and Raymond Kosala. "Comparison of Physics Frameworks for WebGL-Based Game Engine." EPJ Web of Conferences 68 (2014): 00035. http://dx.doi.org/10.1051/epjconf/20146800035.
Full text., Kamshory, and Syafii . "Simulator Posisi Matahari dan Bulan Berbasis Web Dengan WebGL." JURNAL NASIONAL TEKNIK ELEKTRO 3, no. 2 (September 1, 2014): 183. http://dx.doi.org/10.25077/jnte.v3n2.84.2014.
Full textWei, Xinliang, Wei Sun, and Xiaolong Wan. "Architecture and Implementation of 3D Engine Based on WebGL." Applied Mathematics 07, no. 07 (2016): 701–8. http://dx.doi.org/10.4236/am.2016.77064.
Full textJin, Ping, Wen Zheng, Ming Cao, and Jinshuo Liu. "Flower opening simulation based on key lines using WebGL." Wuhan University Journal of Natural Sciences 20, no. 3 (May 12, 2015): 235–39. http://dx.doi.org/10.1007/s11859-015-1087-8.
Full textKim, Kwang-Seob, and Ki-Won Lee. "Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique." Journal of the Korean Association of Geographic Information Studies 15, no. 4 (December 31, 2012): 104–13. http://dx.doi.org/10.11108/kagis.2012.15.4.104.
Full textSalim, William, Arden Sagiterry Setiawan, and Yudy Purnama. "THREE-DIMENSIONAL WEB-BASED PHYSICS SIMULATION APPLICATION FOR PHYSICS LEARNING TOOL." CommIT (Communication and Information Technology) Journal 6, no. 2 (October 31, 2012): 45. http://dx.doi.org/10.21512/commit.v6i2.569.
Full textIWATA, Shouto, Mikiya TAKEI, Tsukasa TAKENAKA, and Shiro MATSUSHIMA. "DEVELOPMENT OF INFORMATION SHARING SYSTEM SYNCHRONIZING GOOGLE MAPS AND WEBGL." AIJ Journal of Technology and Design 21, no. 48 (2015): 865–68. http://dx.doi.org/10.3130/aijt.21.865.
Full textBuyukdemircioglu, M., and S. Kocaman. "A 3D CAMPUS APPLICATION BASED ON CITY MODELS AND WEBGL." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5 (November 19, 2018): 161–65. http://dx.doi.org/10.5194/isprs-archives-xlii-5-161-2018.
Full textPyun, Hae-Gul, and Jinho Park. "A Block-based Computer Graphics Educational Software Model using WebGL." Journal of Korea Game Society 15, no. 3 (June 20, 2015): 189–200. http://dx.doi.org/10.7583/jkgs.2015.15.3.189.
Full textGesquière, Gilles, and Alexis Manin. "3D Visualization of Urban Data Based on CityGML with WebGL." International Journal of 3-D Information Modeling 1, no. 3 (July 2012): 1–15. http://dx.doi.org/10.4018/ij3dim.2012070101.
Full textKim, Kwang-Seob, and Ki-Won Lee. "Visualization of 3D Terrain Information on Smartphone using HTML5 WebGL." Korean Journal of Remote Sensing 28, no. 2 (April 30, 2012): 245–53. http://dx.doi.org/10.7780/kjrs.2012.28.2.245.
Full textWojdyr, Marcin. "UglyMol: a WebGL macromolecular viewer focused on the electron density." Journal of Open Source Software 2, no. 18 (October 15, 2017): 350. http://dx.doi.org/10.21105/joss.00350.
Full textResch, Bernd, Ralf Wohlfahrt, and Christoph Wosniok. "Web-based 4D visualization of marine geo-data using WebGL." Cartography and Geographic Information Science 41, no. 3 (March 25, 2014): 235–47. http://dx.doi.org/10.1080/15230406.2014.901901.
Full textBardis, Georgios, Yiannis Koumpouros, Nikolaos Sideris, Athanasios Voulodimos, and Nikolaos Doulamis. "WebGL enabled smart avatar warping for body weight animated evolution." Entertainment Computing 32 (December 2019): 100324. http://dx.doi.org/10.1016/j.entcom.2019.100324.
Full textСопроненко, Л. П., А. В. Лаврова, А. А. Смолин, and В. Л. Мельников. "Использование мультимедийных технологий для интерактивной трехмерной реконструкции интерьера Трапезной палаты Феодоровского городка." International Culture & Thechnology Studies 7, no. 4 (2017): 97–104. http://dx.doi.org/10.17586/2587-800x-2017-2-4-97-104.
Full textWang, Ru, and Jia He. "Research on Lightweight Method of Ancient Building Information Model Based on WebGL." E3S Web of Conferences 165 (2020): 04008. http://dx.doi.org/10.1051/e3sconf/202016504008.
Full textWatters, Aaron R. "Shader-Like Computations in WebGL for Advanced Graphics and General Purposes." Computing in Science & Engineering 23, no. 2 (March 1, 2021): 54–63. http://dx.doi.org/10.1109/mcse.2021.3054305.
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